Player.cpp 218 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 0;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  112. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  113. gm_vision = false;
  114. }
  115. Player::~Player(){
  116. for(int32 i=0;i<spells.size();i++){
  117. safe_delete(spells[i]);
  118. }
  119. for(int32 i=0;i<quickbar_items.size();i++){
  120. safe_delete(quickbar_items[i]);
  121. }
  122. map<int32, vector<int32>*>::iterator itr;
  123. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  124. safe_delete(itr->second);
  125. }
  126. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  127. safe_delete(itr->second);
  128. }
  129. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  130. map<int8, vector<HistoryData*> >::iterator itr2;
  131. vector<HistoryData*>::iterator itr3;
  132. // Type
  133. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  134. // Sub type
  135. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  136. // vector of data
  137. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  138. safe_delete(*itr3);
  139. }
  140. }
  141. }
  142. mLUAHistory.writelock();
  143. map<int32, LUAHistory*>::iterator itr4;
  144. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  145. safe_delete(itr4->second);
  146. }
  147. m_charLuaHistory.clear();
  148. mLUAHistory.releasewritelock();
  149. safe_delete_array(movement_packet);
  150. safe_delete_array(old_movement_packet);
  151. safe_delete_array(spawn_tmp_info_xor_packet);
  152. safe_delete_array(spawn_tmp_vis_xor_packet);
  153. safe_delete_array(spawn_tmp_pos_xor_packet);
  154. safe_delete_array(spell_xor_packet);
  155. safe_delete_array(spell_orig_packet);
  156. DestroyQuests();
  157. WritePlayerStatistics();
  158. RemovePlayerStatistics();
  159. DeleteMail();
  160. world.RemoveLottoPlayer(GetCharacterID());
  161. safe_delete(info);
  162. index_mutex.writelock(__FUNCTION__, __LINE__);
  163. player_spawn_reverse_id_map.clear();
  164. player_removed_spawns.clear();
  165. player_spawn_id_map.clear();
  166. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  167. info_mutex.writelock(__FUNCTION__, __LINE__);
  168. spawn_info_packet_list.clear();
  169. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  170. vis_mutex.writelock(__FUNCTION__, __LINE__);
  171. spawn_vis_packet_list.clear();
  172. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  173. pos_mutex.writelock(__FUNCTION__, __LINE__);
  174. spawn_pos_packet_list.clear();
  175. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  176. safe_delete(spawn_header_struct);
  177. safe_delete(spawn_footer_struct);
  178. safe_delete(sign_footer_struct);
  179. safe_delete(widget_footer_struct);
  180. safe_delete(spawn_info_struct);
  181. safe_delete(spawn_vis_struct);
  182. safe_delete(spawn_pos_struct);
  183. ClearPendingSelectableItemRewards(0, true);
  184. ClearPendingItemRewards();
  185. }
  186. EQ2Packet* Player::serialize(Player* player, int16 version){
  187. return spawn_serialize(player, version);
  188. }
  189. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  190. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  191. if(packet){
  192. packet->setDataByName("x", x);
  193. packet->setDataByName("y", y);
  194. packet->setDataByName("z", z);
  195. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  196. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  197. if (heading != -1.0f)
  198. packet->setDataByName("heading", heading);
  199. EQ2Packet* outapp = packet->serialize();
  200. safe_delete(packet);
  201. return outapp;
  202. }
  203. return 0;
  204. }
  205. void Player::DestroyQuests(){
  206. MPlayerQuests.lock();
  207. map<int32, Quest*>::iterator itr;
  208. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  209. safe_delete(itr->second);
  210. }
  211. completed_quests.clear();
  212. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  213. safe_delete(itr->second);
  214. }
  215. player_quests.clear();
  216. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  217. safe_delete(itr->second);
  218. }
  219. pending_quests.clear();
  220. MPlayerQuests.unlock();
  221. }
  222. PlayerInfo* Player::GetPlayerInfo(){
  223. if(info == 0)
  224. info = new PlayerInfo(this);
  225. return info;
  226. }
  227. void PlayerInfo::CalculateXPPercentages(){
  228. int32 xp_needed = info_struct->get_xp_needed();
  229. if(xp_needed > 0){
  230. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  231. info_struct->set_xp_yellow((int16)percentage);
  232. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  233. info_struct->set_xp_blue_vitality_bar(0);
  234. info_struct->set_xp_yellow_vitality_bar(0);
  235. if(player->GetXPVitality() > 0){
  236. float vitality_total = player->GetXPVitality()*10 + percentage;
  237. vitality_total -= ((int)(percentage/100)*100);
  238. if(vitality_total < 100){ //10%
  239. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  240. }
  241. else
  242. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  243. }
  244. }
  245. }
  246. void PlayerInfo::CalculateTSXPPercentages(){
  247. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  248. if(ts_xp_needed > 0){
  249. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  250. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  251. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  252. /*info_struct->xp_blue_vitality_bar = 0;
  253. info_struct->xp_yellow_vitality_bar = 0;
  254. if(player->GetXPVitality() > 0){
  255. float vitality_total = player->GetXPVitality()*10 + percentage;
  256. vitality_total -= ((int)(percentage/100)*100);
  257. if(vitality_total < 100){ //10%
  258. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  259. }
  260. else
  261. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  262. }*/
  263. }
  264. }
  265. void PlayerInfo::SetHouseZone(int32 id){
  266. house_zone_id = id;
  267. }
  268. void PlayerInfo::SetBindZone(int32 id){
  269. bind_zone_id = id;
  270. }
  271. void PlayerInfo::SetBindX(float x){
  272. bind_x = x;
  273. }
  274. void PlayerInfo::SetBindY(float y){
  275. bind_y = y;
  276. }
  277. void PlayerInfo::SetBindZ(float z){
  278. bind_z = z;
  279. }
  280. void PlayerInfo::SetBindHeading(float heading){
  281. bind_heading = heading;
  282. }
  283. int32 PlayerInfo::GetHouseZoneID(){
  284. return house_zone_id;
  285. }
  286. int32 PlayerInfo::GetBindZoneID(){
  287. return bind_zone_id;
  288. }
  289. float PlayerInfo::GetBindZoneX(){
  290. return bind_x;
  291. }
  292. float PlayerInfo::GetBindZoneY(){
  293. return bind_y;
  294. }
  295. float PlayerInfo::GetBindZoneZ(){
  296. return bind_z;
  297. }
  298. float PlayerInfo::GetBindZoneHeading(){
  299. return bind_heading;
  300. }
  301. PacketStruct* PlayerInfo::serialize2(int16 version){
  302. player->CalculateBonuses();
  303. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  304. if(packet){
  305. //TODO: 2021 FIX THIS CASTING
  306. char deity[32];
  307. strncpy(deity, info_struct->get_deity().c_str(), 32);
  308. packet->setDataByName("deity", deity);
  309. char name[40];
  310. strncpy(name, info_struct->get_name().c_str(), 40);
  311. packet->setDataByName("character_name", name);
  312. packet->setDataByName("race", info_struct->get_race());
  313. packet->setDataByName("gender", info_struct->get_gender());
  314. packet->setDataByName("class1", info_struct->get_class1());
  315. packet->setDataByName("class2", info_struct->get_class2());
  316. packet->setDataByName("class3", info_struct->get_class3());
  317. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  318. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  319. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  320. packet->setDataByName("level", info_struct->get_level());
  321. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  322. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  323. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  324. // for(int8 i=0;i<19;i++)
  325. // {
  326. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  327. // }
  328. //
  329. packet->setDataByName("current_hp", player->GetHP());
  330. packet->setDataByName("max_hp",player-> GetTotalHP());
  331. packet->setDataByName("base_hp", player->GetTotalHPBase());
  332. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  333. packet->setDataByName("bonus_health", bonus_health);
  334. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  335. packet->setDataByName("current_power", player->GetPower());
  336. packet->setDataByName("max_power", player->GetTotalPower());
  337. packet->setDataByName("base_power", player->GetTotalPowerBase());
  338. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  339. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  340. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  341. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  342. packet->setDataByName("attack", info_struct->get_cur_attack());
  343. packet->setDataByName("attack_base", info_struct->get_attack_base());
  344. packet->setDataByName("absorb", info_struct->get_absorb());
  345. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  346. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  347. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  348. CalculateXPPercentages();
  349. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  350. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  351. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  352. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  353. packet->setDataByName("flags", info_struct->get_flags());
  354. packet->setDataByName("flags2", info_struct->get_flags2());
  355. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  356. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  357. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  358. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  359. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  360. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  361. float block_pct = info_struct->get_block()*10.0f;
  362. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  363. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  364. packet->setDataByName("str", info_struct->get_str());
  365. packet->setDataByName("sta", info_struct->get_sta());
  366. packet->setDataByName("agi", info_struct->get_agi());
  367. packet->setDataByName("wis", info_struct->get_wis());
  368. packet->setDataByName("int", info_struct->get_intel());
  369. packet->setDataByName("str_base", info_struct->get_str_base());
  370. packet->setDataByName("sta_base", info_struct->get_sta_base());
  371. packet->setDataByName("agi_base", info_struct->get_agi_base());
  372. packet->setDataByName("wis_base", info_struct->get_wis_base());
  373. packet->setDataByName("int_base", info_struct->get_intel_base());
  374. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  375. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  376. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  377. packet->setDataByName("heat", info_struct->get_heat());
  378. packet->setDataByName("cold", info_struct->get_cold());
  379. packet->setDataByName("magic", info_struct->get_magic());
  380. packet->setDataByName("mental", info_struct->get_mental());
  381. packet->setDataByName("divine", info_struct->get_divine());
  382. packet->setDataByName("disease", info_struct->get_disease());
  383. packet->setDataByName("poison", info_struct->get_poison());
  384. packet->setDataByName("heat_base", info_struct->get_heat_base());
  385. packet->setDataByName("cold_base", info_struct->get_cold_base());
  386. packet->setDataByName("magic_base", info_struct->get_magic_base());
  387. packet->setDataByName("mental_base", info_struct->get_mental_base());
  388. packet->setDataByName("divine_base", info_struct->get_divine_base());
  389. packet->setDataByName("disease_base", info_struct->get_disease_base());
  390. packet->setDataByName("poison_base", info_struct->get_poison_base());
  391. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  392. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  393. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  394. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  395. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  396. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  397. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  398. packet->setDataByName("weight", info_struct->get_weight());
  399. packet->setDataByName("max_weight", info_struct->get_max_weight());
  400. char pet_name[32];
  401. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  402. packet->setDataByName("pet_name", pet_name);
  403. packet->setDataByName("status_points", info_struct->get_status_points());
  404. if(bind_zone_id > 0){
  405. string bind_name = database.GetZoneName(bind_zone_id);
  406. if (bind_name.length() > 0)
  407. packet->setDataByName("bind_zone", bind_name.c_str());
  408. }
  409. else
  410. packet->setDataByName("bind_zone", "None");
  411. if(house_zone_id > 0){
  412. string house_name = database.GetZoneName(house_zone_id);
  413. if (house_name.length() > 0)
  414. packet->setDataByName("house_zone", house_name.c_str());
  415. }
  416. else
  417. packet->setDataByName("house_zone", "None");
  418. //packet->setDataByName("account_age_base", 14);
  419. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  420. packet->setDataByName("power_regen", info_struct->get_power_regen());
  421. /*packet->setDataByName("unknown11", -1, 0);
  422. packet->setDataByName("unknown11", -1, 1);
  423. packet->setDataByName("unknown13", 201, 0);
  424. packet->setDataByName("unknown13", 201, 1);
  425. packet->setDataByName("unknown13", 234, 2);
  426. packet->setDataByName("unknown13", 201, 3);
  427. packet->setDataByName("unknown13", 214, 4);
  428. packet->setDataByName("unknown13", 234, 5);
  429. packet->setDataByName("unknown13", 234, 6);
  430. packet->setDataByName("unknown14", 78);
  431. */
  432. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  433. //packet->setDataByName("unknown15b", 9911);
  434. packet->setDataByName("unknown15a", 78);
  435. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  436. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  437. packet->setDataByName("tradeskill_exp_vitality", 100);
  438. packet->setDataByName("unknown15c", 200);
  439. //packet->setDataByName("unknown15", 100, 10);
  440. packet->setDataByName("unknown18", 16880, 1);
  441. /*packet->setDataByName("unknown19", 1);
  442. packet->setDataByName("unknown19", 3, 1);
  443. packet->setDataByName("unknown19", 1074301064, 2);
  444. packet->setDataByName("unknown19", 1, 3);
  445. packet->setDataByName("unknown19", 3, 4);
  446. packet->setDataByName("unknown19", 1074301064, 5);
  447. packet->setDataByName("unknown19", 6, 6);
  448. packet->setDataByName("unknown19", 14, 7);
  449. packet->setDataByName("unknown19", 1083179008, 8);*/
  450. player->SetGroupInformation(packet);
  451. packet->setDataByName("unknown20", 1, 107);
  452. packet->setDataByName("unknown20", 1, 108);
  453. packet->setDataByName("unknown20", 1, 109);
  454. packet->setDataByName("unknown20", 1, 110);
  455. packet->setDataByName("unknown20", 1, 111);
  456. //packet->setDataByName("unknown20b", 255);
  457. //packet->setDataByName("unknown20b", 255, 1);
  458. //packet->setDataByName("unknown20b", 255, 2);
  459. packet->setDataByName("unknown11", 123);
  460. packet->setDataByName("unknown11", 234, 1);
  461. //packet->setDataByName("in_combat", 32768);
  462. //make name flash red
  463. /*packet->setDataByName("unknown20", 8);
  464. packet->setDataByName("unknown20", 38, 70);
  465. packet->setDataByName("unknown20", 17, 77);
  466. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  467. packet->setDataByName("unknown20", 1, 113);
  468. packet->setDataByName("unknown20", 1, 114);
  469. packet->setDataByName("unknown20", 1, 115);
  470. packet->setDataByName("unknown20", 4294967295, 309);
  471. packet->setDataByName("unknown22", 2, 4);
  472. packet->setDataByName("unknown23", 2, 29);
  473. */
  474. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  475. // for(int i=0;i<19;i++)
  476. // packet->setDataByName("unknown7", 257, i);
  477. //packet->setDataByName("unknown21", info_struct->rain, 2);
  478. packet->setDataByName("rain", info_struct->get_rain());
  479. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  480. /*packet->setDataByName("unknown22", 3, 4);
  481. packet->setDataByName("unknown23", 3, 161);
  482. packet->setDataByName("unknown20", 103);
  483. packet->setDataByName("unknown20", 1280, 70);
  484. packet->setDataByName("unknown20", 9, 71);
  485. packet->setDataByName("unknown20", 5, 72);
  486. packet->setDataByName("unknown20", 4294967271, 73);
  487. packet->setDataByName("unknown20", 5, 75);
  488. packet->setDataByName("unknown20", 1051, 77);
  489. packet->setDataByName("unknown20", 3, 78);
  490. packet->setDataByName("unknown20", 6, 104);
  491. packet->setDataByName("unknown20", 1, 105);
  492. packet->setDataByName("unknown20", 20, 106);
  493. packet->setDataByName("unknown20", 3, 107);
  494. packet->setDataByName("unknown20", 1, 108);
  495. packet->setDataByName("unknown20", 1, 109);
  496. packet->setDataByName("unknown20", 4278190080, 494);
  497. packet->setDataByName("unknown20b", 255);
  498. packet->setDataByName("unknown20b", 255, 1);
  499. packet->setDataByName("unknown20b", 255, 2);
  500. packet->setDataByName("unknown20", 50, 75);
  501. */
  502. //packet->setDataByName("rain2", -102.24);
  503. for(int i=0;i<45;i++){
  504. if(i < 30){
  505. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  506. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  507. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  508. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  509. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  510. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  515. }
  516. else if(version < 942)//version 942 added 15 additional spell effect slots
  517. break;
  518. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  519. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  520. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  521. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  522. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  523. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  524. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  525. }
  526. return packet;
  527. }
  528. return 0;
  529. }
  530. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  531. if(packet){
  532. string* data = packet->serializeString();
  533. int32 size = data->length();
  534. //DumpPacket((uchar*)data->c_str(), size);
  535. uchar* tmp = new uchar[size];
  536. if(!changes){
  537. orig_packet = new uchar[size];
  538. changes = new uchar[size];
  539. memcpy(orig_packet, (uchar*)data->c_str(), size);
  540. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  541. }
  542. else{
  543. memcpy(changes, (uchar*)data->c_str(), size);
  544. Encode(changes, orig_packet, size);
  545. size = Pack(tmp, changes, size, size, version);
  546. //cout << "INFO HERE:\n";
  547. //DumpPacket(tmp, size);
  548. }
  549. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  550. safe_delete_array(tmp);
  551. safe_delete(packet);
  552. return ret_packet;
  553. }
  554. return 0;
  555. }
  556. void PlayerInfo::SetAccountAge(int16 age){
  557. info_struct->set_account_age_base(age);
  558. }
  559. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  560. player->CalculateBonuses();
  561. /* info_struct->heat = 15;
  562. info_struct->heat_base = 13;
  563. info_struct->divine = 14;
  564. info_struct->divine_base = 11;
  565. info_struct->cur_attack = 5;
  566. info_struct->attack_base = 5;
  567. info_struct->coin_copper = 1;
  568. info_struct->coin_silver = 2;
  569. info_struct->coin_gold = 3;
  570. info_struct->coin_plat = 4;*/
  571. int8 blah1 = 90;
  572. int8 blah2 = 120;
  573. /*for (int i = 0; i < 12; i++) {
  574. info_struct->maintained_effects[i].icon = 8+i;
  575. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  576. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  577. info_struct->maintained_effects[i].spell_id = 3000+i;
  578. info_struct->maintained_effects[i].slot_pos = i;
  579. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  580. if(i<2)
  581. info_struct->maintained_effects[i].conc_used = 1;
  582. info_struct->maintained_effects[i].total_time = 60+i;
  583. }*/
  584. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  585. /*for (int i = 0; i < 1; i++) {
  586. info_struct->spell_effects[i].icon = 303;
  587. info_struct->spell_effects[i].icon_backdrop = 317;
  588. info_struct->spell_effects[i].spell_id = 8308;
  589. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  590. if (i < 5)
  591. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  592. }*/
  593. //0-69, locked screen movement
  594. //30-69 normal movement
  595. //10-30 normal movement
  596. //for (int i = 5; i < 10; i++)
  597. //packet->setDataByName("unknown19", 1+i, i);
  598. //Sleep(5000);
  599. if (packet) {
  600. char name[40];
  601. strncpy(name,info_struct->get_name().c_str(),40);
  602. packet->setDataByName("character_name", name);
  603. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  604. packet->setDataByName("race", info_struct->get_race());
  605. packet->setDataByName("gender", info_struct->get_gender());
  606. packet->setDataByName("exiled", 0); // need exiled data
  607. packet->setDataByName("class1", info_struct->get_class1());
  608. packet->setDataByName("class2", info_struct->get_class2());
  609. packet->setDataByName("class3", info_struct->get_class3());
  610. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  611. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  612. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  613. packet->setDataByName("level", info_struct->get_level());
  614. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  615. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  616. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  617. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  618. //TODO: 2021 FIX THIS CASTING
  619. for (int8 i = 0; i < 19; i++)
  620. packet->setDataByName("account_age_bonus", 0);
  621. //TODO: 2021 FIX THIS CASTING
  622. char deity[32];
  623. strncpy(deity, info_struct->get_deity().c_str(), 32);
  624. packet->setDataByName("deity", deity);
  625. packet->setDataByName("last_name", player->GetLastName());
  626. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  627. packet->setDataByName("current_hp", player->GetHP());
  628. packet->setDataByName("max_hp", player->GetTotalHP());
  629. packet->setDataByName("base_hp", player->GetTotalHPBase());
  630. packet->setDataByName("current_power", player->GetPower());
  631. packet->setDataByName("max_power", player->GetTotalPower());
  632. packet->setDataByName("base_power", player->GetTotalPowerBase());
  633. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  634. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  635. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  636. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  637. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  638. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  639. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  641. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  642. packet->setDataByName("bonus_health", bonus_health);
  643. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  644. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  645. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  646. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  648. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  649. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  650. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  651. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  652. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  653. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  654. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  655. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  656. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  657. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  658. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  659. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  660. float block_pct = info_struct->get_block()*10.0f;
  661. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  662. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  663. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  664. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  665. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  666. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  667. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  668. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  669. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  670. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  671. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  672. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  673. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  674. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  675. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  676. if (version <= 996) {
  677. packet->setDataByName("heat", info_struct->get_heat());
  678. packet->setDataByName("cold", info_struct->get_cold());
  679. packet->setDataByName("magic", info_struct->get_magic());
  680. packet->setDataByName("mental", info_struct->get_mental());
  681. packet->setDataByName("divine", info_struct->get_divine());
  682. packet->setDataByName("disease", info_struct->get_disease());
  683. packet->setDataByName("poison", info_struct->get_poison());
  684. packet->setDataByName("heat_base", info_struct->get_heat_base());
  685. packet->setDataByName("cold_base", info_struct->get_cold_base());
  686. packet->setDataByName("magic_base", info_struct->get_magic_base());
  687. packet->setDataByName("mental_base", info_struct->get_mental_base());
  688. packet->setDataByName("divine_base", info_struct->get_divine_base());
  689. packet->setDataByName("disease_base", info_struct->get_disease_base());
  690. packet->setDataByName("poison_base", info_struct->get_poison_base());
  691. }
  692. else {
  693. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  694. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  695. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  696. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  697. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  698. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  699. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  700. }
  701. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  702. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  705. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  706. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  707. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  708. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  709. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  710. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  711. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  712. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  713. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  714. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  715. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  716. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  717. CalculateXPPercentages();
  718. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  719. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  720. if(version >= 60114)
  721. {
  722. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  723. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  724. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  725. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  726. }
  727. else
  728. {
  729. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  730. }
  731. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  732. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  733. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  734. packet->setDataByName("server_bonus", 0);//confirmed DoV
  735. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  736. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  737. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  738. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  739. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  740. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  741. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  742. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  743. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  744. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  745. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  746. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  747. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  748. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  749. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  750. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  751. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  752. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  753. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  754. // packet->setDataByName("unknown_1096_12_MJ", 90);
  755. packet->setDataByName("items_found", 62);// dov confirmed
  756. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  757. packet->setDataByName("quests_completed", 670);// dov confirmed
  758. packet->setDataByName("exploration_events", 435);// dov confirmed
  759. packet->setDataByName("completed_collections", 144);// dov confirmed
  760. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  761. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  762. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  763. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  764. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  765. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  766. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  767. //////Spell Effects go here, but are below
  768. //////Dettrimental effects go here, but are below
  769. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  770. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  771. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  772. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  773. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  774. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  775. //////Maintained effects go here, but are below
  776. packet->setDataByName("breath", 30);
  777. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  778. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  779. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  780. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  781. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  782. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  783. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  784. if (info_struct->get_attackspeed() > 0) {
  785. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  786. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  787. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  788. }
  789. else {
  790. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  793. }
  794. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  795. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  796. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  797. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  798. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  799. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  800. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  801. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  802. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  803. packet->setDataByName("flags", info_struct->get_flags());
  804. packet->setDataByName("flags2", info_struct->get_flags2());
  805. if (version == 546) {
  806. if (player->get_character_flag(CF_ANONYMOUS))
  807. packet->setDataByName("flags_anonymous", 1);
  808. if (player->get_character_flag(CF_ROLEPLAYING))
  809. packet->setDataByName("flags_roleplaying", 1);
  810. if (player->get_character_flag(CF_AFK))
  811. packet->setDataByName("flags_afk", 1);
  812. if (player->get_character_flag(CF_LFG))
  813. packet->setDataByName("flags_lfg", 1);
  814. if (player->get_character_flag(CF_LFW))
  815. packet->setDataByName("flags_lfw", 1);
  816. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  817. packet->setDataByName("flags_show_hood", 1);
  818. if (player->get_character_flag(CF_SHOW_ILLUSION))
  819. packet->setDataByName("flags_show_illusion_form", 1);
  820. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  821. packet->setDataByName("flags_show_duel_invites", 1);
  822. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  823. packet->setDataByName("flags_show_trade_invites", 1);
  824. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  825. packet->setDataByName("flags_show_group_invites", 1);
  826. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  827. packet->setDataByName("flags_show_raid_invites", 1);
  828. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  829. packet->setDataByName("flags_show_guild_invites", 1);
  830. }
  831. //unknown_1096_20_MJ
  832. //unknown_1096_21_MJ
  833. //unknown_1096_22_MJ
  834. //unknown_1096_23_MJ
  835. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  836. //unknown_1096_24_MJ
  837. //unknown_1096_25_MJ
  838. //unknown_1096_26_MJ
  839. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  840. //unknown_1096_27_MJ
  841. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  842. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  843. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  844. //unknown_1096_28_MJ
  845. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  846. //unknown_1096_29_MJ
  847. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  848. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  849. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  850. //unknown_1096_30_MJ
  851. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  852. //unknown_1096_31_MJ
  853. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  854. //unknown_1096_32_MJ
  855. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  856. ((Entity*)player)->MStats.lock();
  857. packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->get_potency);// dov confirmed
  858. ((Entity*)player)->MStats.unlock();
  859. //unknown_1096_33_MJ
  860. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  861. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  862. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  863. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  864. //unknown_1096_34_MJ
  865. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  866. //unknown_1096_35_MJ
  867. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  868. //unknown_1096_36_MJ
  869. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  870. //unknown_1096_37_MJ
  871. //toughness_resist_crit_pvp
  872. //unknown_1096_38_MJ
  873. ((Entity*)player)->MStats.lock();
  874. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  875. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  876. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  877. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  878. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  879. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  880. ((Entity*)player)->MStats.unlock();
  881. //unknown_1096_39_MJ
  882. /////GRoup Members
  883. //unknown_1096_40_MJ
  884. //unknown_1096_41_MJ
  885. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  886. packet->setDataByName("pet_id", 0);
  887. else {
  888. packet->setDataByName("pet_id", info_struct->get_pet_id());
  889. char pet_name[32];
  890. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  891. packet->setDataByName("pet_name", pet_name);
  892. }
  893. //unknown_1096_42_MJ
  894. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  895. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  896. //unknown_1096_43_MJ
  897. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  898. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  899. packet->setDataByName("rain", info_struct->get_rain());
  900. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  901. packet->setDataByName("status_points", info_struct->get_status_points());
  902. packet->setDataByName("guild_status", 888888);
  903. //unknown_1096_44_MJ
  904. if (house_zone_id > 0){
  905. string house_name = database.GetZoneName(house_zone_id);
  906. if(house_name.length() > 0)
  907. packet->setDataByName("house_zone", house_name.c_str());
  908. }
  909. else
  910. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  911. //unknown_1096_45_MJ
  912. if (bind_zone_id > 0){
  913. string bind_name = database.GetZoneName(bind_zone_id);
  914. if(bind_name.length() > 0)
  915. packet->setDataByName("bind_zone", bind_name.c_str());
  916. }
  917. else
  918. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  919. //
  920. ((Entity*)player)->MStats.lock();
  921. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  922. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  923. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  924. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  925. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  926. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  927. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  928. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  929. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  930. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  931. ((Entity*)player)->MStats.unlock();
  932. packet->setDataByName("flurry", info_struct->get_flurry());
  933. packet->setDataByName("unknown153", 153);
  934. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  935. packet->setDataByName("unknown156", 156);
  936. packet->setDataByName("unknown157", 157);
  937. packet->setDataByName("unknown159", 159);
  938. packet->setDataByName("unknown160", 160);
  939. packet->setDataByName("unknown163", 163);
  940. packet->setDataByName("unknown168", 168);
  941. packet->setDataByName("decrease_falling_dmg", 169);
  942. info_struct->set_max_weight(200);
  943. //packet->setDataByName("auto_attack", 1);
  944. //492
  945. if (version <= 546) {
  946. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  947. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  948. }
  949. else {
  950. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  951. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  952. }
  953. if (version <= 546) {
  954. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  955. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  956. }
  957. else {
  958. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  959. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  960. }
  961. packet->setDataByName("attack", info_struct->get_cur_attack());
  962. packet->setDataByName("attack_base", info_struct->get_attack_base());
  963. packet->setDataByName("absorb", info_struct->get_absorb());
  964. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  965. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  966. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  967. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  968. packet->setDataByName("savagery", 250);
  969. packet->setDataByName("max_savagery", 500);
  970. packet->setDataByName("savagery_level", 1);
  971. packet->setDataByName("max_savagery_level", 5);
  972. packet->setDataByName("dissonance", 5000);
  973. packet->setDataByName("max_dissonance", 10000);
  974. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  975. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  976. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  977. if (version < 1096)
  978. packet->setDataByName("weight", info_struct->get_weight());
  979. packet->setDataByName("max_weight", info_struct->get_max_weight());
  980. packet->setDataByName("unknownint32a", 777777);
  981. packet->setDataByName("unknownint32b", 666666);
  982. packet->setDataByName("mitigation2_cur", 2367);
  983. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  984. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  985. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  986. packet->setDataByName("uncontested_riposte_pve", 0); //????
  987. packet->setDataByName("uncontested_parry_pve", 0); //????
  988. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  989. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  990. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  991. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  992. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  993. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  994. /*packet->setDataByName("unknown13", 201, 0);
  995. packet->setDataByName("unknown13", 201, 1);
  996. packet->setDataByName("unknown13", 234, 2);
  997. packet->setDataByName("unknown13", 201, 3);
  998. packet->setDataByName("unknown13", 214, 4);
  999. packet->setDataByName("unknown13", 234, 5);
  1000. packet->setDataByName("unknown13", 234, 6);
  1001. packet->setDataByName("unknown14", 78);
  1002. */
  1003. //packet->setDataByName("unknown23", 1, 146);
  1004. //packet->setDataByName("unknown24", 0xFF, 42);
  1005. //packet->setDataByName("unknown24", 0xFF, 46);
  1006. // unknown14c = percent aa exp to next level
  1007. packet->setDataByName("unknown14d", 100, 0);
  1008. packet->setDataByName("unknown20", 1084227584, 72);
  1009. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1010. //packet->setDataByName("unknown15b", 9911);
  1011. packet->setDataByName("unknown15c", 200);
  1012. //packet->setDataByName("unknown15", 100, 10);
  1013. /*packet->setDataByName("unknown19", 1);
  1014. packet->setDataByName("unknown19", 3, 1);
  1015. packet->setDataByName("unknown19", 1074301064, 2);
  1016. packet->setDataByName("unknown19", 1, 3);
  1017. packet->setDataByName("unknown19", 3, 4);
  1018. packet->setDataByName("unknown19", 1074301064, 5);
  1019. packet->setDataByName("unknown19", 6, 6);
  1020. packet->setDataByName("unknown19", 14, 7);
  1021. packet->setDataByName("unknown19", 1083179008, 8);*/
  1022. player->SetGroupInformation(packet);
  1023. //packet->setDataByName("unknown20", 1, 107);
  1024. //packet->setDataByName("unknown20", 1, 108);
  1025. //packet->setDataByName("unknown20", 1, 109);
  1026. //packet->setDataByName("unknown20", 1, 110);
  1027. //packet->setDataByName("unknown20", 1, 111);
  1028. //packet->setDataByName("unknown20b", 255);
  1029. //packet->setDataByName("unknown20b", 255, 1);
  1030. //packet->setDataByName("unknown20b", 255, 2);
  1031. //packet->setDataByName("in_combat", 32768);
  1032. //make name flash red
  1033. /*packet->setDataByName("unknown20", 8);
  1034. packet->setDataByName("unknown20", 38, 70);
  1035. packet->setDataByName("unknown20", 17, 77);
  1036. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1037. packet->setDataByName("unknown20", 1, 113);
  1038. packet->setDataByName("unknown20", 1, 114);
  1039. packet->setDataByName("unknown20", 1, 115);
  1040. packet->setDataByName("unknown20", 4294967295, 309);
  1041. packet->setDataByName("unknown22", 2, 4);
  1042. packet->setDataByName("unknown23", 2, 29);
  1043. */
  1044. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1045. // for(int i=0;i<19;i++)
  1046. // packet->setDataByName("unknown7", 257, i);
  1047. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1048. /*packet->setDataByName("unknown22", 3, 4);
  1049. packet->setDataByName("unknown23", 3, 161);
  1050. packet->setDataByName("unknown20", 103);
  1051. packet->setDataByName("unknown20", 1280, 70);
  1052. packet->setDataByName("unknown20", 9, 71);
  1053. packet->setDataByName("unknown20", 5, 72);
  1054. packet->setDataByName("unknown20", 4294967271, 73);
  1055. packet->setDataByName("unknown20", 5, 75);
  1056. packet->setDataByName("unknown20", 1051, 77);
  1057. packet->setDataByName("unknown20", 3, 78);
  1058. packet->setDataByName("unknown20", 6, 104);
  1059. packet->setDataByName("unknown20", 1, 105);
  1060. packet->setDataByName("unknown20", 20, 106);
  1061. packet->setDataByName("unknown20", 3, 107);
  1062. packet->setDataByName("unknown20", 1, 108);
  1063. packet->setDataByName("unknown20", 1, 109);
  1064. packet->setDataByName("unknown20", 4278190080, 494);
  1065. packet->setDataByName("unknown20b", 255);
  1066. packet->setDataByName("unknown20b", 255, 1);
  1067. packet->setDataByName("unknown20b", 255, 2);
  1068. packet->setDataByName("unknown20", 50, 75);
  1069. */
  1070. /*packet->setDataByName("unknown199a", 843);// 25);
  1071. //packet->setDataByName("unknown199b", 844);// 30);
  1072. //packet->setDataByName("unknown199c", 845);// 45);
  1073. //packet->setDataByName("unknown199d", 846);// 55);
  1074. packet->setDataByName("unknown37", 537);
  1075. packet->setDataByName("unknown38", 538);
  1076. packet->setDataByName("unknown39", 539);
  1077. packet->setDataByName("unknown40", 540);
  1078. packet->setDataByName("unknown41", 541);
  1079. packet->setDataByName("unknown42", 542);
  1080. packet->setDataByName("unknown43", 543);
  1081. packet->setDataByName("unknown44", 544);
  1082. packet->setDataByName("ability_mod_pvp", 542);
  1083. packet->setDataByName("unknown43", 543);
  1084. packet->setDataByName("unknown44", 544);
  1085. packet->setDataByName("unknown45", 645);
  1086. packet->setDataByName("unknown46", 646);
  1087. packet->setDataByName("unknown47", 647);
  1088. packet->setDataByName("unknown48", 648);
  1089. packet->setDataByName("unknown49", 649);
  1090. packet->setDataByName("unknown50", 650);
  1091. packet->setDataByName("unknown51", 651);
  1092. packet->setDataByName("unknown52", 652);
  1093. packet->setDataByName("unknown53", 653);
  1094. packet->setDataByName("unknown54", 654);
  1095. packet->setDataByName("unknown55", 655);
  1096. packet->setDataByName("unknown56", 656);
  1097. packet->setDataByName("unknown57", 657);
  1098. packet->setDataByName("unknown58", 658);
  1099. packet->setDataByName("unknown59", 659);
  1100. packet->setDataByName("unknown60", 660);
  1101. */
  1102. packet->setDataByName("in_combat_movement_speed", 125);
  1103. packet->setDataByName("increase_max_power", 127);
  1104. packet->setDataByName("increase_max_power2", 128);
  1105. //129 does not exist
  1106. /* packet->setDataByName("unknown130", 130);
  1107. packet->setDataByName("unknown132", 132);
  1108. packet->setDataByName("unknown133", 133);
  1109. packet->setDataByName("unknown137", 137);
  1110. packet->setDataByName("unknown138", 138);
  1111. packet->setDataByName("unknown139", 139);
  1112. packet->setDataByName("unknown141", 141);
  1113. packet->setDataByName("unknown142", 142);
  1114. packet->setDataByName("unknown144", 144);
  1115. packet->setDataByName("unknown147", 147);
  1116. packet->setDataByName("unknown148", 148);
  1117. packet->setDataByName("unknown170", 170);
  1118. packet->setDataByName("unknown171", 171);
  1119. packet->setDataByName("unknown172", 172);
  1120. packet->setDataByName("unknown173", 173);
  1121. packet->setDataByName("unknown174", 174);
  1122. packet->setDataByName("unknown175", 175);
  1123. packet->setDataByName("unknown176", 176);
  1124. packet->setDataByName("unknown177", 177);
  1125. packet->setDataByName("loot_coin", 178);
  1126. packet->setDataByName("mitigation_increase", 179);
  1127. packet->setDataByName("unknown180", 180);
  1128. packet->setDataByName("unknown182", 182);
  1129. packet->setDataByName("unknown184", 184);
  1130. packet->setDataByName("unknown185", 185);
  1131. packet->setDataByName("unknown186", 186);
  1132. packet->setDataByName("unknown187", 187);
  1133. packet->setDataByName("unknown188", 188);
  1134. packet->setDataByName("unknown189", 189);
  1135. packet->setDataByName("unknown190", 190);
  1136. packet->setDataByName("unknown191", 191);
  1137. packet->setDataByName("unknown192", 192);
  1138. packet->setDataByName("unknown193", 193);
  1139. packet->setDataByName("unknown194", 194);
  1140. packet->setDataByName("unknown195", 195);
  1141. packet->setDataByName("unknown196", 196);
  1142. packet->setDataByName("unknown197", 197);
  1143. packet->setDataByName("unknown198", 198);
  1144. packet->setDataByName("unknown199", 199);
  1145. packet->setDataByName("unknown200", 200);
  1146. packet->setDataByName("unknown201", 201);
  1147. packet->setDataByName("unknown202", 202);
  1148. packet->setDataByName("unknown203", 203);
  1149. packet->setDataByName("unknown204", 204);
  1150. packet->setDataByName("unknown205", 205);
  1151. packet->setDataByName("unknown206", 206);
  1152. packet->setDataByName("unknown207", 207);
  1153. packet->setDataByName("unknown208", 208);
  1154. packet->setDataByName("unknown209", 209);
  1155. packet->setDataByName("unknown210", 210);
  1156. packet->setDataByName("unknown211", 211);
  1157. packet->setDataByName("unknown212", 212);
  1158. packet->setDataByName("unknown213", 213);
  1159. packet->setDataByName("unknown214", 214);
  1160. packet->setDataByName("unknown215", 215);
  1161. packet->setDataByName("unknown216", 216);
  1162. packet->setDataByName("unknown217", 217);
  1163. packet->setDataByName("unknown218", 218);
  1164. packet->setDataByName("unknown219", 219);
  1165. packet->setDataByName("unknown220", 220);
  1166. packet->setDataByName("unknown221", 221);
  1167. packet->setDataByName("unknown222", 222);
  1168. packet->setDataByName("unknown223", 223);
  1169. packet->setDataByName("unknown224", 224);
  1170. packet->setDataByName("unknown225", 225);
  1171. packet->setDataByName("unknown226", 226);
  1172. packet->setDataByName("unknown227", 227);
  1173. packet->setDataByName("unknown228", 228);
  1174. packet->setDataByName("unknown229", 229);
  1175. packet->setDataByName("unknown230", 230);
  1176. packet->setDataByName("unknown231", 231);
  1177. packet->setDataByName("unknown232", 232);
  1178. packet->setDataByName("unknown233", 233);
  1179. packet->setDataByName("unknown234", 234);
  1180. packet->setDataByName("unknown235", 235);
  1181. packet->setDataByName("unknown236", 236);
  1182. packet->setDataByName("unknown237", 237);
  1183. packet->setDataByName("unknown238", 238);
  1184. packet->setDataByName("unknown239", 239);
  1185. packet->setDataByName("unknown240", 240);
  1186. // Tradeskill stats
  1187. packet->setDataByName("unknown383", 383);
  1188. packet->setDataByName("unknown384", 384);
  1189. packet->setDataByName("unknown385", 385);
  1190. packet->setDataByName("unknown386", 386);
  1191. packet->setDataByName("unknown387", 387);
  1192. packet->setDataByName("unknown388", 388);
  1193. packet->setDataByName("unknown389", 389);
  1194. packet->setDataByName("unknown390", 390);
  1195. packet->setDataByName("unknown391", 391);
  1196. packet->setDataByName("unknown392", 392);
  1197. packet->setDataByName("unknown393", 393);
  1198. packet->setDataByName("unknown394", 394);
  1199. packet->setDataByName("unknown395", 395);
  1200. packet->setDataByName("unknown396", 396);
  1201. packet->setDataByName("unknown397", 397);
  1202. packet->setDataByName("unknown398", 398);
  1203. */
  1204. packet->setDataByName("vision", info_struct->get_vision());
  1205. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1206. int32 expireTimestamp = 0;
  1207. Spawn* maintained_target = 0;
  1208. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1209. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1210. for (int i = 0; i < 45; i++) {
  1211. if (i < 30) {
  1212. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1213. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1214. if (maintained_target)
  1215. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1216. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1217. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1224. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1225. if (expireTimestamp == 0xFFFFFFFF)
  1226. expireTimestamp = 0;
  1227. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1228. }
  1229. else if (version < 942)//version 942 added 15 additional spell effect slots
  1230. break;
  1231. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1232. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1233. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1234. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1235. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1236. if (expireTimestamp == 0xFFFFFFFF)
  1237. expireTimestamp = 0;
  1238. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1239. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1240. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1241. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1242. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1243. }
  1244. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1245. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1246. int8 det_count = 0;
  1247. //Send detriment counts as 255 if all dets of that type are incurable
  1248. det_count = player->GetTraumaCount();
  1249. if (det_count > 0) {
  1250. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1251. det_count = 255;
  1252. }
  1253. packet->setDataByName("trauma_count", det_count);
  1254. det_count = player->GetArcaneCount();
  1255. if (det_count > 0) {
  1256. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1257. det_count = 255;
  1258. }
  1259. packet->setDataByName("arcane_count", det_count);
  1260. det_count = player->GetNoxiousCount();
  1261. if (det_count > 0) {
  1262. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1263. det_count = 255;
  1264. }
  1265. packet->setDataByName("noxious_count", det_count);
  1266. det_count = player->GetElementalCount();
  1267. if (det_count > 0) {
  1268. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1269. det_count = 255;
  1270. }
  1271. packet->setDataByName("elemental_count", det_count);
  1272. det_count = player->GetCurseCount();
  1273. if (det_count > 0) {
  1274. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1275. det_count = 255;
  1276. }
  1277. packet->setDataByName("curse_count", det_count);
  1278. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1279. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1280. DetrimentalEffects det;
  1281. int32 i = 0;
  1282. for (i = 0; i < det_list->size(); i++) {
  1283. det = det_list->at(i);
  1284. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1285. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1288. expireTimestamp = det.expire_timestamp;
  1289. if (expireTimestamp == 0xFFFFFFFF)
  1290. expireTimestamp = 0;
  1291. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1292. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1293. if (i == 30) {
  1294. if (version < 942)
  1295. break;
  1296. }
  1297. else if (i == 45)
  1298. break;
  1299. }
  1300. if (version < 942) {
  1301. while (i < 30) {
  1302. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1303. i++;
  1304. }
  1305. }
  1306. else {
  1307. while (i < 45) {
  1308. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1309. i++;
  1310. }
  1311. }
  1312. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1313. // disabling as not in use right now
  1314. //packet->setDataByName("spirit_rank", 2);
  1315. //packet->setDataByName("spirit", 1);
  1316. //packet->setDataByName("spirit_progress", .67);
  1317. packet->setDataByName("combat_exp_enabled", 1);
  1318. /*for (int i = 0; i < 12; i++) {
  1319. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1320. if (i % 2 == 0)
  1321. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1322. }*/
  1323. int testa = 0x41;
  1324. int testb = 0x41;
  1325. //160-330
  1326. //0-250 (160-250) //top down view
  1327. //250-290 nothing
  1328. //290-330 //blocked view
  1329. //310-330 nothing
  1330. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1331. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1332. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1333. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1334. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1335. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1336. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1337. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1338. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1339. //packet->setDataByName("unknown18", testa, 295);
  1340. //packet->setDataByName("unknown18", testa, 296);
  1341. //packet->setDataByName("unknown18", testa, 297);
  1342. //300 pet junk
  1343. //492
  1344. /*for (int i = 300; i < 360; i++) {
  1345. packet->setDataByName("unknown19", testa, i);
  1346. testa++;
  1347. //packet->setDataByName("unknown19", 0xc3, i+1);
  1348. }*/
  1349. /*packet->setDataByName("pet_id", 5);
  1350. packet->setDataByName("pet_name", "Blah");
  1351. packet->setDataByName("pet_hp", .9);
  1352. packet->setDataByName("pet_power", .8);*/
  1353. /*packet->setDataByName("test7", 0x3f);
  1354. packet->setDataByName("test8", 0xc3);
  1355. packet->setDataByName("unknown17", 12);
  1356. packet->setDataByName("unknown17", 12, 1);
  1357. packet->setDataByName("unknown17", 12, 2);
  1358. packet->setDataByName("unknown17", 12, 3);*/
  1359. string* data = packet->serializeString();
  1360. int32 size = data->length();
  1361. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1362. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1363. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1364. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1365. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1366. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1367. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1368. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1369. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1370. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1371. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1372. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1373. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1374. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1375. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1376. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1377. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1378. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1379. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1380. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1381. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1382. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1383. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1384. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1385. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1386. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1387. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1388. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1389. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1390. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1391. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1392. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1393. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1394. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1395. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1396. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1397. //size = sizeof(blah);
  1398. //packet->PrintPacket();
  1399. uchar* tmp = new uchar[size];
  1400. bool reverse = version > 283;
  1401. if (!changes) {
  1402. orig_packet = new uchar[size];
  1403. changes = new uchar[size];
  1404. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1405. //DumpPacket(orig_packet, size);
  1406. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1407. }
  1408. else {
  1409. memcpy(changes, (uchar*)data->c_str(), size);
  1410. if (modifyPos > 0) {
  1411. uchar* ptr2 = (uchar*)changes;
  1412. ptr2 += modifyPos - 1;
  1413. if (modifyValue > 0xFFFF) {
  1414. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1415. }
  1416. else if (modifyValue > 0xFF) {
  1417. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1418. }
  1419. else
  1420. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1421. }
  1422. /*if (player->GetTempVariable("offset").length() > 0){
  1423. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1424. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1425. }*/
  1426. Encode(changes, orig_packet, size);
  1427. if (modifyPos > 0) {
  1428. uchar* ptr2 = (uchar*)orig_packet;
  1429. if (modifyPos > 64)
  1430. ptr2 += modifyPos - 64;
  1431. int16 tmpsize = modifyPos + 128;
  1432. if (tmpsize > size)
  1433. tmpsize = size;
  1434. DumpPacket(ptr2, tmpsize - modifyPos);
  1435. }
  1436. size = Pack(tmp, changes, size, size, version, reverse);
  1437. //DumpPacket(tmp, size);
  1438. }
  1439. if (version >= 546)
  1440. {
  1441. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1442. if (control_packet) {
  1443. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1444. control_packet->setDataByName("speed", player->GetSpeed());
  1445. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1446. control_packet->setDataByName("size", 0.51);
  1447. Client* client = player->GetZone()->GetClientBySpawn(player);
  1448. if (client)
  1449. client->QueuePacket(control_packet->serialize());
  1450. safe_delete(control_packet);
  1451. }
  1452. }
  1453. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1454. safe_delete(packet);
  1455. safe_delete_array(tmp);
  1456. return ret_packet;
  1457. }
  1458. return 0;
  1459. }
  1460. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1461. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1462. if(packet) {
  1463. Spawn* pet = 0;
  1464. pet = player->GetPet();
  1465. if (!pet)
  1466. pet = player->GetCharmedPet();
  1467. if (pet) {
  1468. packet->setDataByName("current_hp", pet->GetHP());
  1469. packet->setDataByName("max_hp", pet->GetTotalHP());
  1470. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1471. packet->setDataByName("current_power", pet->GetPower());
  1472. packet->setDataByName("max_power", pet->GetTotalPower());
  1473. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1474. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1475. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1476. char pet_name[32];
  1477. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1478. packet->setDataByName("name", pet_name);
  1479. packet->setDataByName("no_pet", pet_name);
  1480. if (version >= 57000) {
  1481. packet->setDataByName("current_power3", pet->GetPower());
  1482. packet->setDataByName("max_power3", pet->GetTotalPower());
  1483. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1484. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1485. }
  1486. else {
  1487. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1488. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1489. }
  1490. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1491. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1492. packet->setDataByName("unknown5", 255); // Hate % maybe
  1493. packet->setDataByName("movement", info_struct->get_pet_movement());
  1494. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1495. }
  1496. else {
  1497. packet->setDataByName("current_hp", 0);
  1498. packet->setDataByName("max_hp", 0);
  1499. packet->setDataByName("base_hp", 0);
  1500. packet->setDataByName("current_power", 0);
  1501. packet->setDataByName("max_power", 0);
  1502. packet->setDataByName("base_power", 0);
  1503. packet->setDataByName("spawn_id", 0);
  1504. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1505. packet->setDataByName("name", "");
  1506. packet->setDataByName("no_pet", "No Pet");
  1507. packet->setDataByName("health_pct_tooltip", 0);
  1508. packet->setDataByName("health_pct_bar", 0);
  1509. packet->setDataByName("power_pct_tooltip", 0);
  1510. packet->setDataByName("power_pct_bar", 0);
  1511. packet->setDataByName("unknown5", 0);
  1512. packet->setDataByName("movement", 0);
  1513. packet->setDataByName("behavior", 0);
  1514. }
  1515. string* data = packet->serializeString();
  1516. int32 size = data->length();
  1517. uchar* tmp = new uchar[size];
  1518. // if this is the first time sending this packet create the buffers
  1519. if(!pet_changes){
  1520. pet_orig_packet = new uchar[size];
  1521. pet_changes = new uchar[size];
  1522. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1523. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1524. // pack the packet, result ends up in tmp
  1525. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1526. }
  1527. else{
  1528. // copy the packet into pet_changes
  1529. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1530. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1531. // puts the xor packet into pet_changes.
  1532. Encode(pet_changes, pet_orig_packet, size);
  1533. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1534. size = Pack(tmp, pet_changes, size, size, version);
  1535. }
  1536. // Create the packet that we will send
  1537. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1538. // Clean up
  1539. safe_delete_array(tmp);
  1540. safe_delete(packet);
  1541. // Return the packet that will be sent to the client
  1542. return ret_packet;
  1543. }
  1544. return 0;
  1545. }
  1546. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1547. bool ret = false;
  1548. int8 item_type;
  1549. Item* item = 0;
  1550. for(int8 i=0;i<NUM_SLOTS;i++){
  1551. item = equipment_list.items[i];
  1552. if(item) {
  1553. item_type = item->generic_info.item_type;
  1554. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
  1555. ret = true;
  1556. if((item->generic_info.condition - amount) > 0)
  1557. item->generic_info.condition -= amount;
  1558. else
  1559. item->generic_info.condition = 0;
  1560. item->save_needed = true;
  1561. if (client)
  1562. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1563. }
  1564. }
  1565. }
  1566. return ret;
  1567. }
  1568. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1569. if (version <= 283) {
  1570. if (slot == EQ2_FOOD_SLOT)
  1571. slot = EQ2_ORIG_FOOD_SLOT;
  1572. else if (slot == EQ2_DRINK_SLOT)
  1573. slot = EQ2_ORIG_DRINK_SLOT;
  1574. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1575. slot -= 1;
  1576. }
  1577. else if (version <= 546) {
  1578. if (slot == EQ2_FOOD_SLOT)
  1579. slot = EQ2_DOF_FOOD_SLOT;
  1580. else if (slot == EQ2_DRINK_SLOT)
  1581. slot = EQ2_DOF_DRINK_SLOT;
  1582. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1583. slot -= 1;
  1584. }
  1585. return slot;
  1586. }
  1587. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1588. if (version <= 283) {
  1589. if (slot == EQ2_ORIG_FOOD_SLOT)
  1590. slot = EQ2_FOOD_SLOT;
  1591. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1592. slot = EQ2_DRINK_SLOT;
  1593. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1594. slot += 1;
  1595. }
  1596. else if (version <= 546) {
  1597. if (slot == EQ2_DOF_FOOD_SLOT)
  1598. slot = EQ2_FOOD_SLOT;
  1599. else if (slot == EQ2_DOF_DRINK_SLOT)
  1600. slot = EQ2_DRINK_SLOT;
  1601. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1602. slot += 1;
  1603. }
  1604. return slot;
  1605. }
  1606. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version) {
  1607. vector<EQ2Packet*> packets;
  1608. Item* item = equipment_list.items[index];
  1609. if (item && bag_id == -999) {
  1610. int8 old_slot = item->details.slot_id;
  1611. if (item_list.AssignItemToFreeSlot(item)) {
  1612. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1613. if (item->GetItemScript() && lua_interface)
  1614. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1615. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1616. if (zone_script && lua_interface)
  1617. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1618. item->save_needed = true;
  1619. EQ2Packet* outapp = item_list.serialize(this, version);
  1620. if (outapp) {
  1621. packets.push_back(outapp);
  1622. packets.push_back(item->serialize(version, false));
  1623. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1624. if (bag_packet)
  1625. packets.push_back(bag_packet);
  1626. }
  1627. equipment_list.RemoveItem(index);
  1628. packets.push_back(equipment_list.serialize(version, this));
  1629. SetCharSheetChanged(true);
  1630. SetEquipment(0, old_slot);
  1631. }
  1632. else {
  1633. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1634. if (packet) {
  1635. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1636. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1637. packet->setDataByName("unknown02", 0x00ff);
  1638. packets.push_back(packet->serialize());
  1639. safe_delete(packet);
  1640. }
  1641. }
  1642. }
  1643. else if (item) {
  1644. Item* to_item = 0;
  1645. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
  1646. to_item = item_list.items[bag_id][slot];
  1647. if (to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1648. equipment_list.RemoveItem(index);
  1649. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1650. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1651. if (item->GetItemScript() && lua_interface)
  1652. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1653. if (to_item->GetItemScript() && lua_interface)
  1654. lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
  1655. item_list.RemoveItem(to_item);
  1656. slot = item->details.slot_id;
  1657. equipment_list.SetItem(slot, to_item);
  1658. to_item->save_needed = true;
  1659. packets.push_back(to_item->serialize(version, false));
  1660. SetEquipment(to_item);
  1661. item->details.inv_slot_id = bag_id;
  1662. item->details.slot_id = slot;
  1663. item_list.AddItem(item);
  1664. item->save_needed = true;
  1665. packets.push_back(item->serialize(version, false));
  1666. packets.push_back(equipment_list.serialize(version));
  1667. packets.push_back(item_list.serialize(this, version));
  1668. }
  1669. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1670. bool free_slot = false;
  1671. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1672. if (item_list.items[to_item->details.bag_id].count(i) == 0) {
  1673. SetEquipment(0, item->details.slot_id);
  1674. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1675. if (item->GetItemScript() && lua_interface)
  1676. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1677. equipment_list.RemoveItem(index);
  1678. item->details.inv_slot_id = to_item->details.bag_id;
  1679. item->details.slot_id = i;
  1680. item_list.AddItem(item);
  1681. item->save_needed = true;
  1682. packets.push_back(equipment_list.serialize(version));
  1683. packets.push_back(item->serialize(version, false));
  1684. packets.push_back(to_item->serialize(version, false, this));
  1685. packets.push_back(item_list.serialize(this, version));
  1686. free_slot = true;
  1687. break;
  1688. }
  1689. }
  1690. if (!free_slot) {
  1691. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1692. if (packet) {
  1693. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1694. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1695. packet->setDataByName("unknown02", 0x00ff);
  1696. packets.push_back(packet->serialize());
  1697. safe_delete(packet);
  1698. }
  1699. }
  1700. }
  1701. else if (to_item) {
  1702. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1703. if (packet) {
  1704. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1705. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1706. packet->setDataByName("unknown02", 0x00ff);
  1707. packets.push_back(packet->serialize());
  1708. safe_delete(packet);
  1709. }
  1710. }
  1711. else {
  1712. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1713. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1714. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1715. if (packet) {
  1716. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1717. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1718. packet->setDataByName("unknown02", 0x00ff);
  1719. packets.push_back(packet->serialize());
  1720. safe_delete(packet);
  1721. }
  1722. }
  1723. else {
  1724. SetEquipment(0, item->details.slot_id);
  1725. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1726. if (item->GetItemScript() && lua_interface)
  1727. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1728. equipment_list.RemoveItem(index);
  1729. item->details.inv_slot_id = bag_id;
  1730. item->details.slot_id = slot;
  1731. item_list.AddItem(item);
  1732. item->save_needed = true;
  1733. packets.push_back(equipment_list.serialize(version));
  1734. packets.push_back(item->serialize(version, false));
  1735. packets.push_back(item_list.serialize(this, version));
  1736. }
  1737. }
  1738. else {
  1739. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1740. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1741. SetEquipment(0, item->details.slot_id);
  1742. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1743. if (item->GetItemScript() && lua_interface)
  1744. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1745. equipment_list.RemoveItem(index);
  1746. item->details.inv_slot_id = bag_id;
  1747. item->details.slot_id = slot;
  1748. item_list.AddItem(item);
  1749. item->save_needed = true;
  1750. packets.push_back(equipment_list.serialize(version));
  1751. packets.push_back(item->serialize(version, false));
  1752. packets.push_back(item_list.serialize(this, version));
  1753. }
  1754. }
  1755. }
  1756. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1757. if (bag && bag->IsBag())
  1758. packets.push_back(bag->serialize(version, false, this));
  1759. }
  1760. return packets;
  1761. }
  1762. map<int32, Item*>* Player::GetItemList(){
  1763. return item_list.GetAllItems();
  1764. }
  1765. vector<Item*>* Player::GetEquippedItemList(){
  1766. return equipment_list.GetAllEquippedItems();
  1767. }
  1768. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1769. Item* bag = 0;
  1770. if(bag_unique_id > 0)
  1771. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1772. if(bag && bag->IsBag())
  1773. return bag->serialize(version, false, this);
  1774. return 0;
  1775. }
  1776. void Player::SetEquippedItemAppearances(){
  1777. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1778. if(items){
  1779. for(int32 i=0;i<items->size();i++)
  1780. SetEquipment(items->at(i));
  1781. }
  1782. safe_delete(items);
  1783. }
  1784. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
  1785. Item* item_from = equipment_list.items[slot1];
  1786. Item* item_to = equipment_list.items[slot2];
  1787. if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
  1788. if(item_to){
  1789. if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
  1790. return 0;
  1791. item_to->details.slot_id = slot1;
  1792. item_to->save_needed = true;
  1793. }
  1794. item_from->save_needed = true;
  1795. item_from->details.slot_id = slot2;
  1796. return equipment_list.serialize(version);
  1797. }
  1798. return 0;
  1799. }
  1800. bool Player::CanEquipItem(Item* item) {
  1801. if (item) {
  1802. Client* client = GetZone()->GetClientBySpawn(this);
  1803. if (client) {
  1804. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1805. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1806. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1807. if (override_level > 0 && override_level <= GetLevel())
  1808. return true;
  1809. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1810. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1811. return true;
  1812. else
  1813. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1814. else
  1815. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1816. }
  1817. else
  1818. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1819. }
  1820. else
  1821. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1822. }
  1823. }
  1824. return false;
  1825. }
  1826. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id) {
  1827. vector<EQ2Packet*> packets;
  1828. if (item_list.indexed_items.count(index) == 0)
  1829. return packets;
  1830. Item* item = item_list.indexed_items[index];
  1831. slot_id = ConvertSlotFromClient(slot_id, version);
  1832. if (item) {
  1833. if (slot_id != 255 && !item->HasSlot(slot_id))
  1834. return packets;
  1835. int8 slot = equipment_list.GetFreeSlot(item, slot_id);
  1836. bool canEquip = CanEquipItem(item);
  1837. if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1838. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1839. char text[255];
  1840. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1841. char accept_command[25];
  1842. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1843. packet->setDataByName("text", text);
  1844. packet->setDataByName("accept_text", "Attune");
  1845. packet->setDataByName("accept_command", accept_command);
  1846. packet->setDataByName("cancel_text", "Cancel");
  1847. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1848. packet->setDataByName("max_length", 50);
  1849. packet->setDataByName("unknown4", 1);
  1850. packets.push_back(packet->serialize());
  1851. safe_delete(packet);
  1852. return packets;
  1853. }
  1854. if (canEquip && slot == 255)
  1855. {
  1856. if (slot_id == 255)
  1857. slot = item->slot_data.at(0);
  1858. else
  1859. slot = slot_id;
  1860. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
  1861. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1862. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1863. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1864. //packets.reserve(packets.size() + tmp_packets.size());
  1865. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1866. }
  1867. }
  1868. else if (canEquip && slot < 255) {
  1869. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1870. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1871. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
  1872. //packets.reserve(packets.size() + tmp_packets.size());
  1873. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1874. }
  1875. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1876. if (item->GetItemScript() && lua_interface)
  1877. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1878. item_list.RemoveItem(item);
  1879. equipment_list.SetItem(ConvertSlotToClient(slot, version), item);
  1880. item->save_needed = true;
  1881. packets.push_back(item->serialize(version, false));
  1882. SetEquipment(item);
  1883. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1884. if (zone_script && lua_interface)
  1885. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1886. int32 bag_id = item->details.inv_slot_id;
  1887. if (item->generic_info.condition == 0) {
  1888. Client* client = GetZone()->GetClientBySpawn(this);
  1889. if (client) {
  1890. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1891. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1892. }
  1893. }
  1894. packets.push_back(equipment_list.serialize(version, this));
  1895. EQ2Packet* outapp = item_list.serialize(this, version);
  1896. if (outapp) {
  1897. packets.push_back(outapp);
  1898. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1899. if (bag_packet)
  1900. packets.push_back(bag_packet);
  1901. }
  1902. SetCharSheetChanged(true);
  1903. }
  1904. }
  1905. return packets;
  1906. }
  1907. bool Player::AddItem(Item* item) {
  1908. if (item && item->details.item_id > 0) {
  1909. if (item_list.AssignItemToFreeSlot(item)) {
  1910. item->save_needed = true;
  1911. return true;
  1912. }
  1913. else if (item_list.AddOverflowItem(item))
  1914. return true;
  1915. }
  1916. return false;
  1917. }
  1918. bool Player::AddItemToBank(Item* item) {
  1919. if (item && item->details.item_id > 0) {
  1920. sint32 bag = -3;
  1921. sint16 slot = -1;
  1922. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1923. item->details.inv_slot_id = bag;
  1924. item->details.slot_id = slot;
  1925. item->save_needed = true;
  1926. item_list.AddItem(item);
  1927. return true;
  1928. }
  1929. else if (item_list.AddOverflowItem(item))
  1930. return true;
  1931. }
  1932. return false;
  1933. }
  1934. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1935. return item_list.serialize(this, version);
  1936. }
  1937. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version) {
  1938. Item* item = item_list.GetItemFromIndex(from_index);
  1939. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
  1940. if (result == 1) {
  1941. if (item) {
  1942. if (!item->needs_deletion)
  1943. item->save_needed = true;
  1944. else if (item->needs_deletion) {
  1945. database.DeleteItem(GetCharacterID(), item, 0);
  1946. safe_delete(item);
  1947. }
  1948. }
  1949. return item_list.serialize(this, version);
  1950. }
  1951. else {
  1952. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1953. if (packet) {
  1954. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1955. packet->setMediumStringByName("text", "Could not move item to that location.");
  1956. packet->setDataByName("unknown02", 0x00ff);
  1957. EQ2Packet* outapp = packet->serialize();
  1958. safe_delete(packet);
  1959. return outapp;
  1960. }
  1961. }
  1962. return 0;
  1963. }
  1964. int32 Player::GetCoinsCopper(){
  1965. return GetInfoStruct()->get_coin_copper();
  1966. }
  1967. int32 Player::GetCoinsSilver(){
  1968. return GetInfoStruct()->get_coin_silver();
  1969. }
  1970. int32 Player::GetCoinsGold(){
  1971. return GetInfoStruct()->get_coin_gold();
  1972. }
  1973. int32 Player::GetCoinsPlat(){
  1974. return GetInfoStruct()->get_coin_plat();
  1975. }
  1976. int32 Player::GetBankCoinsCopper(){
  1977. return GetInfoStruct()->get_bank_coin_copper();
  1978. }
  1979. int32 Player::GetBankCoinsSilver(){
  1980. return GetInfoStruct()->get_bank_coin_silver();
  1981. }
  1982. int32 Player::GetBankCoinsGold(){
  1983. return GetInfoStruct()->get_bank_coin_gold();
  1984. }
  1985. int32 Player::GetBankCoinsPlat(){
  1986. return GetInfoStruct()->get_bank_coin_plat();
  1987. }
  1988. int32 Player::GetStatusPoints(){
  1989. return GetInfoStruct()->get_status_points();
  1990. }
  1991. vector<QuickBarItem*>* Player::GetQuickbar(){
  1992. return &quickbar_items;
  1993. }
  1994. bool Player::UpdateQuickbarNeeded(){
  1995. return quickbar_updated;
  1996. }
  1997. void Player::ResetQuickbarNeeded(){
  1998. quickbar_updated = false;
  1999. }
  2000. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2001. RemoveQuickbarItem(bar, slot, false);
  2002. QuickBarItem* ability = new QuickBarItem;
  2003. ability->deleted = false;
  2004. ability->hotbar = bar;
  2005. ability->slot = slot;
  2006. ability->type = type;
  2007. ability->icon = icon;
  2008. ability->tier = tier;
  2009. ability->icon_type = icon_type;
  2010. ability->id = id;
  2011. if(unique_id == 0)
  2012. unique_id = database.NextUniqueHotbarID();
  2013. ability->unique_id = unique_id;
  2014. if(type == QUICKBAR_TEXT_CMD && text){
  2015. ability->text.data = string(text);
  2016. ability->text.size = ability->text.data.length();
  2017. }
  2018. else
  2019. ability->text.size = 0;
  2020. quickbar_items.push_back(ability);
  2021. if(update)
  2022. quickbar_updated = true;
  2023. }
  2024. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2025. vector<QuickBarItem*>::iterator itr;
  2026. QuickBarItem* qbi = 0;
  2027. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2028. qbi = *itr;
  2029. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2030. qbi->deleted = true;
  2031. break;
  2032. }
  2033. }
  2034. if(update)
  2035. quickbar_updated = true;
  2036. }
  2037. void Player::ClearQuickbarItems(){
  2038. quickbar_items.clear();
  2039. }
  2040. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2041. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2042. if(packet){
  2043. vector<QuickBarItem*>::iterator itr;
  2044. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2045. int16 i=0;
  2046. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2047. QuickBarItem* ability = *itr;
  2048. if(!ability || ability->deleted)
  2049. continue;
  2050. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2051. packet->setArrayDataByName("slot", ability->slot, i);
  2052. packet->setArrayDataByName("type", ability->type, i);
  2053. packet->setArrayDataByName("icon", ability->icon, i);
  2054. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2055. packet->setArrayDataByName("id", ability->id, i);
  2056. packet->setArrayDataByName("unique_id", ability->tier, i);
  2057. packet->setArrayDataByName("text", &ability->text, i);
  2058. i++;
  2059. }
  2060. EQ2Packet* app = packet->serialize();
  2061. safe_delete(packet);
  2062. return app;
  2063. }
  2064. return 0;
  2065. }
  2066. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2067. SpellBookEntry* spell = new SpellBookEntry;
  2068. spell->status = 169;
  2069. spell->slot = slot;
  2070. spell->spell_id = spell_id;
  2071. spell->type = type;
  2072. spell->tier = tier;
  2073. spell->timer = timer;
  2074. spell->save_needed = save_needed;
  2075. spell->recast = 0;
  2076. spell->recast_available = 0;
  2077. spell->player = this;
  2078. spell->visible = true;
  2079. MSpellsBook.lock();
  2080. spells.push_back(spell);
  2081. MSpellsBook.unlock();
  2082. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2083. AddPassiveSpell(spell_id, tier);
  2084. }
  2085. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2086. MSpellsBook.lock();
  2087. vector<SpellBookEntry*>::iterator itr;
  2088. SpellBookEntry* spell = 0;
  2089. for(itr = spells.begin(); itr != spells.end(); itr++){
  2090. spell = *itr;
  2091. if(spell->spell_id == spell_id){
  2092. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2093. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2094. spells.erase(itr);
  2095. break;
  2096. }
  2097. }
  2098. MSpellsBook.unlock();
  2099. }
  2100. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2101. {
  2102. //sort_by : 0 - alpha, 1 - level, 2 - category
  2103. //order : 0 - ascending, 1 - descending
  2104. //pattern : 0 - zigzag, 1 - down, 2 - across
  2105. MSpellsBook.lock();
  2106. if (!maxlvl_only)
  2107. {
  2108. switch (sort_by)
  2109. {
  2110. case 0:
  2111. if (!order)
  2112. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2113. else
  2114. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2115. break;
  2116. case 1:
  2117. if (!order)
  2118. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2119. else
  2120. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2121. break;
  2122. case 2:
  2123. if (!order)
  2124. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2125. else
  2126. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2127. break;
  2128. }
  2129. }
  2130. vector<SpellBookEntry*>::iterator itr;
  2131. SpellBookEntry* spell = 0;
  2132. int i = 0;
  2133. map<string, SpellBookEntry*> tmpSpells;
  2134. vector<SpellBookEntry*> resultSpells;
  2135. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2136. spell = *itr;
  2137. if (spell->type != book_type || spell->slot == -1)
  2138. continue;
  2139. if (maxlvl_only)
  2140. {
  2141. Spell* actual_spell = 0;
  2142. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2143. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2144. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2145. if ( output.size() < 1 )
  2146. output = string(actual_spell->GetName());
  2147. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2148. if (tmpItr != tmpSpells.end())
  2149. {
  2150. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2151. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2152. {
  2153. tmpItr->second->visible = false;
  2154. tmpItr->second->slot = 0xFFFF;
  2155. std::vector<SpellBookEntry*>::iterator it;
  2156. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2157. if (it != resultSpells.end())
  2158. resultSpells.erase(it);
  2159. tmpSpells.erase(tmpItr);
  2160. }
  2161. else
  2162. continue; // leave as-is we have the newer spell
  2163. }
  2164. spell->visible = true;
  2165. tmpSpells.insert(make_pair(output, spell));
  2166. resultSpells.push_back(spell);
  2167. }
  2168. spell->slot = i;
  2169. i++;
  2170. } // end for loop for setting slots
  2171. if (maxlvl_only)
  2172. {
  2173. switch (sort_by)
  2174. {
  2175. case 0:
  2176. if (!order)
  2177. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2178. else
  2179. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2180. break;
  2181. case 1:
  2182. if (!order)
  2183. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2184. else
  2185. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2186. break;
  2187. case 2:
  2188. if (!order)
  2189. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2190. else
  2191. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2192. break;
  2193. }
  2194. i = 0;
  2195. vector<SpellBookEntry*>::iterator tmpItr;
  2196. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2197. ((SpellBookEntry*)*tmpItr)->slot = i;
  2198. i++;
  2199. }
  2200. }
  2201. MSpellsBook.unlock();
  2202. }
  2203. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2204. {
  2205. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2206. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2207. if (!spell1 || !spell2)
  2208. return false;
  2209. return (string(spell1->GetName()) < string(spell2->GetName()));
  2210. }
  2211. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2212. {
  2213. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2214. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2215. if (!spell1 || !spell2)
  2216. return false;
  2217. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2218. }
  2219. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2220. {
  2221. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2222. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2223. if (!spell1 || !spell2)
  2224. return false;
  2225. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2226. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2227. if (lvl1 == 0xFFFF)
  2228. lvl1 = 0;
  2229. if (lvl2 == 0xFFFF)
  2230. lvl2 = 0;
  2231. return (lvl1 < lvl2);
  2232. }
  2233. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2234. {
  2235. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2236. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2237. if (!spell1 || !spell2)
  2238. return false;
  2239. return (string(spell2->GetName()) < string(spell1->GetName()));
  2240. }
  2241. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2242. {
  2243. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2244. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2245. if (!spell1 || !spell2)
  2246. return false;
  2247. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2248. }
  2249. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2250. {
  2251. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2252. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2253. if (!spell1 || !spell2)
  2254. return false;
  2255. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2256. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2257. if (lvl1 == 0xFFFF)
  2258. lvl1 = 0;
  2259. if (lvl2 == 0xFFFF)
  2260. lvl2 = 0;
  2261. return (lvl2 < lvl1);
  2262. }
  2263. int8 Player::GetSpellSlot(int32 spell_id){
  2264. MSpellsBook.lock();
  2265. vector<SpellBookEntry*>::iterator itr;
  2266. SpellBookEntry* spell = 0;
  2267. for(itr = spells.begin(); itr != spells.end(); itr++){
  2268. spell = *itr;
  2269. if(spell->spell_id == spell_id)
  2270. {
  2271. int8 slot = spell->slot;
  2272. MSpellsBook.unlock();
  2273. return slot;
  2274. }
  2275. }
  2276. MSpellsBook.unlock();
  2277. return 0;
  2278. }
  2279. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2280. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2281. if (master_skill) {
  2282. Skill* skill = new Skill(master_skill);
  2283. skill->current_val = current_val;
  2284. skill->previous_val = current_val;
  2285. skill->max_val = max_val;
  2286. if (save_needed)
  2287. skill->save_needed = true;
  2288. skill_list.AddSkill(skill);
  2289. }
  2290. }
  2291. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2292. Skill* skill = skill_list.GetSkill(skill_id);
  2293. if (skill)
  2294. RemoveSkillFromDB(skill, save);
  2295. }
  2296. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2297. skill_list.RemoveSkill(skill);
  2298. if (save)
  2299. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2300. }
  2301. int16 Player::GetSpellSlotMappingCount(){
  2302. int16 ret = 0;
  2303. MSpellsBook.lock();
  2304. for(int32 i=0;i<spells.size();i++){
  2305. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2306. if(spell->slot >= 0 && spell->spell_id > 0)
  2307. ret++;
  2308. }
  2309. MSpellsBook.unlock();
  2310. return ret;
  2311. }
  2312. int8 Player::GetSpellTier(int32 id){
  2313. int8 ret = 0;
  2314. MSpellsBook.lock();
  2315. for(int32 i=0;i<spells.size();i++){
  2316. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2317. if(spell->spell_id == id){
  2318. ret = spell->tier;
  2319. break;
  2320. }
  2321. }
  2322. MSpellsBook.unlock();
  2323. return ret;
  2324. }
  2325. int16 Player::GetSpellPacketCount(){
  2326. int16 ret = 0;
  2327. MSpellsBook.lock();
  2328. for(int32 i=0;i<spells.size();i++){
  2329. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2330. if(spell->spell_id > 0)
  2331. ret++;
  2332. }
  2333. MSpellsBook.unlock();
  2334. return ret;
  2335. }
  2336. void Player::LockAllSpells() {
  2337. vector<SpellBookEntry*>::iterator itr;
  2338. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2339. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2340. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2341. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2342. }
  2343. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2344. }
  2345. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2346. vector<SpellBookEntry*>::iterator itr;
  2347. int32 exception_spell_id = 0;
  2348. if (exception)
  2349. exception_spell_id = exception->GetSpellID();
  2350. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2351. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2352. if ((*itr)->spell_id != exception_spell_id && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2353. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2354. }
  2355. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2356. }
  2357. void Player::LockSpell(Spell* spell, int16 recast) {
  2358. vector<SpellBookEntry*>::iterator itr;
  2359. SpellBookEntry* spell2;
  2360. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2361. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2362. spell2 = *itr;
  2363. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2364. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2365. }
  2366. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2367. }
  2368. void Player::UnlockSpell(Spell* spell) {
  2369. if (spell->GetStayLocked())
  2370. return;
  2371. vector<SpellBookEntry*>::iterator itr;
  2372. SpellBookEntry* spell2;
  2373. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2374. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2375. spell2 = *itr;
  2376. if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
  2377. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2378. }
  2379. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2380. }
  2381. void Player::LockTSSpells() {
  2382. vector<SpellBookEntry*>::iterator itr;
  2383. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2384. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2385. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2386. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2387. }
  2388. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2389. // Unlock all other types
  2390. UnlockAllSpells();
  2391. }
  2392. void Player::UnlockTSSpells() {
  2393. vector<SpellBookEntry*>::iterator itr;
  2394. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2395. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2396. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2397. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2398. }
  2399. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2400. // Lock all other types
  2401. LockAllSpells();
  2402. }
  2403. void Player::QueueSpell(Spell* spell) {
  2404. vector<SpellBookEntry*>::iterator itr;
  2405. SpellBookEntry* spell2;
  2406. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2407. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2408. spell2 = *itr;
  2409. if (spell2->spell_id == spell->GetSpellID())
  2410. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2411. }
  2412. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2413. }
  2414. void Player::UnQueueSpell(Spell* spell) {
  2415. vector<SpellBookEntry*>::iterator itr;
  2416. SpellBookEntry* spell2;
  2417. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2418. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2419. spell2 = *itr;
  2420. if (spell2->spell_id == spell->GetSpellID())
  2421. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2422. }
  2423. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2424. }
  2425. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2426. vector<Spell*> ret;
  2427. vector<SpellBookEntry*>::iterator itr;
  2428. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2429. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2430. if ((*itr)->timer == timerID)
  2431. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2432. }
  2433. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2434. return ret;
  2435. }
  2436. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2437. if (modify_recast) {
  2438. spell->recast = recast;
  2439. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2440. }
  2441. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2442. spell->status += value; // use set/remove spell status now
  2443. }
  2444. }
  2445. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2446. if (modify_recast) {
  2447. spell->recast = recast;
  2448. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2449. }
  2450. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2451. spell->status = spell->status | value;
  2452. }
  2453. }
  2454. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2455. if (modify_recast) {
  2456. spell->recast = recast;
  2457. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2458. }
  2459. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2460. spell->status = spell->status & ~value;
  2461. }
  2462. }
  2463. void Player::SetSpellStatus(Spell* spell, int8 status){
  2464. MSpellsBook.lock();
  2465. vector<SpellBookEntry*>::iterator itr;
  2466. SpellBookEntry* spell2 = 0;
  2467. for(itr = spells.begin(); itr != spells.end(); itr++){
  2468. spell2 = *itr;
  2469. if(spell2->spell_id == spell->GetSpellData()->id){
  2470. spell2->status = spell2->status | status;
  2471. break;
  2472. }
  2473. }
  2474. MSpellsBook.unlock();
  2475. }
  2476. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2477. vector<SpellBookEntry*>* ret = 0;
  2478. vector<SpellBookEntry*>::iterator itr;
  2479. MSpellsBook.lock();
  2480. SpellBookEntry* spell = 0;
  2481. for(itr = spells.begin(); itr != spells.end(); itr++){
  2482. spell = *itr;
  2483. if(spell->save_needed){
  2484. if(!ret)
  2485. ret = new vector<SpellBookEntry*>;
  2486. ret->push_back(spell);
  2487. }
  2488. }
  2489. MSpellsBook.unlock();
  2490. return ret;
  2491. }
  2492. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
  2493. bool ret = false;
  2494. vector<SpellBookEntry*>::iterator itr;
  2495. MSpellsBook.lock();
  2496. SpellBookEntry* spell = 0;
  2497. for(itr = spells.begin(); itr != spells.end(); itr++){
  2498. spell = *itr;
  2499. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
  2500. ret = true;
  2501. break;
  2502. }
  2503. }
  2504. MSpellsBook.unlock();
  2505. return ret;
  2506. }
  2507. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2508. sint32 ret = 0;
  2509. MSpellsBook.lock();
  2510. vector<SpellBookEntry*>::iterator itr;
  2511. SpellBookEntry* spell = 0;
  2512. for(itr = spells.begin(); itr != spells.end(); itr++){
  2513. spell = *itr;
  2514. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2515. ret = spell->slot;
  2516. }
  2517. MSpellsBook.unlock();
  2518. return ret+1;
  2519. }
  2520. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2521. MSpellsBook.lock();
  2522. vector<SpellBookEntry*>::iterator itr;
  2523. SpellBookEntry* ret = 0;
  2524. SpellBookEntry* spell = 0;
  2525. for(itr = spells.begin(); itr != spells.end(); itr++){
  2526. spell = *itr;
  2527. if(spell->spell_id == spell_id){
  2528. ret = spell;
  2529. break;
  2530. }
  2531. }
  2532. MSpellsBook.unlock();
  2533. return ret;
  2534. }
  2535. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2536. vector<int32> ret;
  2537. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2538. vector<SpellBookEntry*>::iterator itr;
  2539. Spell* spell = 0;
  2540. for(itr = spells.begin(); itr != spells.end(); itr++){
  2541. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2542. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2543. ret.push_back(spell->GetSpellData()->id);
  2544. }
  2545. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2546. return ret;
  2547. }
  2548. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2549. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2550. if(packet){
  2551. int16 count = GetSpellSlotMappingCount();
  2552. int16 ptr = 0;
  2553. if(count > 0){
  2554. packet->setArrayLengthByName("spell_count", count);
  2555. MSpellsBook.lock();
  2556. for(int32 i=0;i<spells.size();i++){
  2557. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2558. if(spell->slot < 0 || spell->spell_id == 0)
  2559. continue;
  2560. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2561. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2562. ptr++;
  2563. }
  2564. MSpellsBook.unlock();
  2565. EQ2Packet* ret = packet->serialize();
  2566. safe_delete(packet);
  2567. return ret;
  2568. }
  2569. safe_delete(packet);
  2570. }
  2571. return 0;
  2572. }
  2573. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2574. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2575. EQ2Packet* ret = 0;
  2576. if (packet) {
  2577. Spell* spell = 0;
  2578. SpellBookEntry* spell_entry = 0;
  2579. int16 count = GetSpellPacketCount();
  2580. int16 ptr = 0;
  2581. // Get the packet size
  2582. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2583. int32 total_bytes = packet2->GetTotalPacketSize();
  2584. safe_delete(packet2);
  2585. packet->setArrayLengthByName("spell_count", count);
  2586. if (count > 0) {
  2587. if (count > spell_count) {
  2588. uchar* tmp = 0;
  2589. if (spell_orig_packet) {
  2590. tmp = new uchar[count * total_bytes];
  2591. memset(tmp, 0, total_bytes * count);
  2592. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2593. safe_delete_array(spell_orig_packet);
  2594. safe_delete_array(spell_xor_packet);
  2595. spell_orig_packet = tmp;
  2596. }
  2597. else {
  2598. spell_orig_packet = new uchar[count * total_bytes];
  2599. memset(spell_orig_packet, 0, total_bytes * count);
  2600. }
  2601. spell_xor_packet = new uchar[count * total_bytes];
  2602. memset(spell_xor_packet, 0, count * total_bytes);
  2603. spell_count = count;
  2604. }
  2605. MSpellsBook.lock();
  2606. for (int32 i = 0; i < spells.size(); i++) {
  2607. spell_entry = (SpellBookEntry*)spells[i];
  2608. if (spell_entry->spell_id == 0)
  2609. continue;
  2610. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2611. if (spell) {
  2612. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2613. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2614. }
  2615. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2616. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2617. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2618. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2619. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2620. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2621. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2622. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2623. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2624. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2625. // Beastlord and Channeler spell support
  2626. if (spell->GetSpellData()->savage_bar == 1)
  2627. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2628. else if (spell->GetSpellData()->savage_bar == 2)
  2629. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2630. else if (spell->GetSpellData()->savage_bar == 3) {
  2631. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2632. // Slot req for channelers
  2633. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2634. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2635. }
  2636. ptr++;
  2637. }
  2638. }
  2639. MSpellsBook.unlock();
  2640. }
  2641. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2642. //packet->PrintPacket();
  2643. //DumpPacket(ret);
  2644. safe_delete(packet);
  2645. }
  2646. return ret;
  2647. }
  2648. PlayerInfo::~PlayerInfo(){
  2649. RemoveOldPackets();
  2650. }
  2651. PlayerInfo::PlayerInfo(Player* in_player){
  2652. orig_packet = 0;
  2653. changes = 0;
  2654. pet_orig_packet = 0;
  2655. pet_changes = 0;
  2656. player = in_player;
  2657. info_struct = player->GetInfoStruct();
  2658. info_struct->set_name(std::string(player->GetName()));
  2659. info_struct->set_deity(std::string("None"));
  2660. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2661. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2662. info_struct->set_class3(player->GetAdventureClass());
  2663. info_struct->set_race(player->GetRace());
  2664. info_struct->set_gender(player->GetGender());
  2665. info_struct->set_level(player->GetLevel());
  2666. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2667. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2668. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2669. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2670. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2671. for(int i=0;i<45;i++){
  2672. if(i<30){
  2673. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2674. info_struct->maintained_effects[i].icon = 0xFFFF;
  2675. info_struct->maintained_effects[i].spell = nullptr;
  2676. }
  2677. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2678. info_struct->spell_effects[i].spell = nullptr;
  2679. }
  2680. house_zone_id = 0;
  2681. bind_zone_id = 0;
  2682. bind_x = 0;
  2683. bind_y = 0;
  2684. bind_z = 0;
  2685. bind_heading = 0;
  2686. boat_x_offset = 0;
  2687. boat_y_offset = 0;
  2688. boat_z_offset = 0;
  2689. boat_spawn = 0;
  2690. }
  2691. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2692. MaintainedEffects* ret = 0;
  2693. InfoStruct* info = GetInfoStruct();
  2694. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2695. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2696. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2697. ret = &info->maintained_effects[i];
  2698. ret->spell_id = 0;
  2699. ret->slot_pos = i;
  2700. break;
  2701. }
  2702. }
  2703. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2704. return ret;
  2705. }
  2706. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2707. MaintainedEffects* ret = 0;
  2708. InfoStruct* info = GetInfoStruct();
  2709. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2710. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2711. if(info->maintained_effects[i].spell_id == id){
  2712. ret = &info->maintained_effects[i];
  2713. break;
  2714. }
  2715. }
  2716. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2717. return ret;
  2718. }
  2719. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2720. MaintainedEffects* ret = 0;
  2721. InfoStruct* info = GetInfoStruct();
  2722. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2723. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2724. if(info->maintained_effects[i].slot_pos == slot){
  2725. ret = &info->maintained_effects[i];
  2726. break;
  2727. }
  2728. }
  2729. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2730. return ret;
  2731. }
  2732. MaintainedEffects* Player::GetMaintainedSpells() {
  2733. return GetInfoStruct()->maintained_effects;
  2734. }
  2735. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2736. SpellEffects* ret = 0;
  2737. InfoStruct* info = GetInfoStruct();
  2738. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2739. for(int i=0;i<45;i++){
  2740. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2741. ret = &info->spell_effects[i];
  2742. ret->spell_id = 0;
  2743. break;
  2744. }
  2745. }
  2746. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2747. return ret;
  2748. }
  2749. SpellEffects* Player::GetSpellEffects() {
  2750. return GetInfoStruct()->spell_effects;
  2751. }
  2752. void Player::ClearEverything(){
  2753. index_mutex.writelock(__FUNCTION__, __LINE__);
  2754. player_removed_spawns.clear();
  2755. player_spawn_id_map.clear();
  2756. player_spawn_reverse_id_map.clear();
  2757. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2758. map<int32, vector<int32>*>::iterator itr;
  2759. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2760. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2761. safe_delete(itr->second);
  2762. }
  2763. player_spawn_quests_required.clear();
  2764. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2765. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2766. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2767. safe_delete(itr->second);
  2768. }
  2769. player_spawn_history_required.clear();
  2770. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2771. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2772. spawn_vis_packet_list.clear();
  2773. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2774. info_mutex.writelock(__FUNCTION__, __LINE__);
  2775. spawn_info_packet_list.clear();
  2776. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2777. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2778. spawn_pos_packet_list.clear();
  2779. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2780. }
  2781. bool Player::IsFullyLoggedIn() {
  2782. return fully_logged_in;
  2783. }
  2784. void Player::SetFullyLoggedIn(bool val) {
  2785. fully_logged_in = val;
  2786. }
  2787. bool Player::IsResurrecting(){
  2788. return resurrecting;
  2789. }
  2790. void Player::SetResurrecting(bool val){
  2791. resurrecting = val;
  2792. }
  2793. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2794. if(!luaspell)
  2795. return;
  2796. Spell* spell = luaspell->spell;
  2797. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2798. int32 target_type = 0;
  2799. Spawn* spawn = 0;
  2800. if(effect){
  2801. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2802. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2803. effect->target = luaspell->initial_target;
  2804. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2805. if (spawn){
  2806. if (spawn == this)
  2807. target_type = 0;
  2808. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2809. target_type = 1;
  2810. else
  2811. target_type = 2;
  2812. }
  2813. effect->target_type = target_type;
  2814. effect->spell = luaspell;
  2815. luaspell->slot_pos = effect->slot_pos;
  2816. effect->spell_id = spell->GetSpellData()->id;
  2817. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2818. effect->icon = spell->GetSpellData()->icon;
  2819. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2820. effect->conc_used = spell->GetSpellData()->req_concentration;
  2821. effect->total_time = spell->GetSpellDuration()/10;
  2822. effect->tier = spell->GetSpellData()->tier;
  2823. if (spell->GetSpellData()->duration_until_cancel)
  2824. effect->expire_timestamp = 0xFFFFFFFF;
  2825. else
  2826. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2827. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2828. charsheet_changed = true;
  2829. }
  2830. }
  2831. void Player::AddSpellEffect(LuaSpell* luaspell){
  2832. if(!luaspell || !luaspell->caster)
  2833. return;
  2834. Spell* spell = luaspell->spell;
  2835. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2836. SpellEffects* effect = 0;
  2837. if (old_effect){
  2838. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2839. RemoveSpellEffect(old_effect->spell);
  2840. }
  2841. effect = GetFreeSpellEffectSlot();
  2842. if(effect){
  2843. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2844. effect->spell = luaspell;
  2845. effect->spell_id = spell->GetSpellData()->id;
  2846. effect->caster = luaspell->caster;
  2847. effect->total_time = spell->GetSpellDuration()/10;
  2848. if (spell->GetSpellData()->duration_until_cancel)
  2849. effect->expire_timestamp = 0xFFFFFFFF;
  2850. else
  2851. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2852. effect->icon = spell->GetSpellData()->icon;
  2853. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2854. effect->tier = spell->GetSpellTier();
  2855. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2856. charsheet_changed = true;
  2857. }
  2858. }
  2859. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2860. if(!luaspell)
  2861. return;
  2862. bool found = false;
  2863. Client* client = GetZone()->GetClientBySpawn(this);
  2864. LuaSpell* old_spell = 0;
  2865. LuaSpell* current_spell = 0;
  2866. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2867. for(int i=0;i<30;i++){
  2868. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2869. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2870. if (found) {
  2871. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2872. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2873. //Update the maintained window uses_remaining and damage_remaining values
  2874. if (current_spell && current_spell->num_triggers > 0)
  2875. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2876. else if (current_spell && current_spell->damage_remaining > 0)
  2877. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2878. else if (old_spell && old_spell->had_triggers)
  2879. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2880. else if (old_spell && old_spell->had_dmg_remaining)
  2881. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2882. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2883. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2884. if (current_spell)
  2885. current_spell->slot_pos = i - 1;
  2886. }
  2887. // Compare spells, if we found a match set the found flag
  2888. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2889. found = true;
  2890. }
  2891. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2892. if (found) {
  2893. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2894. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2895. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2896. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2897. charsheet_changed = true;
  2898. }
  2899. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2900. }
  2901. void Player::RemoveSpellEffect(LuaSpell* spell){
  2902. bool found = false;
  2903. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2904. for(int i=0;i<45;i++){
  2905. if (found) {
  2906. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2907. }
  2908. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2909. found = true;
  2910. }
  2911. if (found) {
  2912. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2913. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2914. changed = true;
  2915. info_changed = true;
  2916. AddChangedZoneSpawn();
  2917. charsheet_changed = true;
  2918. }
  2919. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2920. }
  2921. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  2922. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2923. for(int i=0;i<30;i++){
  2924. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  2925. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2926. return true;
  2927. }
  2928. }
  2929. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2930. return false;
  2931. }
  2932. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  2933. return false;
  2934. }
  2935. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2936. {
  2937. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2938. // XML structs may be to slow to use in this portion of the code as a single
  2939. // client sends a LOT of these packets when they are moving. I have commented
  2940. // out all the code for xml structs, to switch to it just uncomment
  2941. // the code and comment the 2 if/else if/else blocks, both have a comment
  2942. // above them to let you know wich ones they are.
  2943. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2944. int16 total_bytes; // = update->GetTotalPacketSize();
  2945. // Comment out this if/else if/else block if you switch to xml structs
  2946. if (version >= 1144)
  2947. total_bytes = sizeof(Player_Update1144);
  2948. else if (version >= 1096)
  2949. total_bytes = sizeof(Player_Update1096);
  2950. else if (version <= 283)
  2951. total_bytes = sizeof(Player_Update283);
  2952. else
  2953. total_bytes = sizeof(Player_Update);
  2954. if (!movement_packet)
  2955. movement_packet = new uchar[total_bytes];
  2956. else if (!old_movement_packet)
  2957. old_movement_packet = new uchar[total_bytes];
  2958. if (movement_packet && old_movement_packet)
  2959. memcpy(old_movement_packet, movement_packet, total_bytes);
  2960. bool reverse = version > 283;
  2961. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2962. if (!movement_packet || !old_movement_packet)
  2963. return;
  2964. Decode(movement_packet, old_movement_packet, total_bytes);
  2965. //update->LoadPacketData(movement_packet, total_bytes);
  2966. int32 activity; // = update->getType_int32_ByName("activity");
  2967. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2968. float direction1; // = update->getType_float_ByName("direction1");
  2969. float direction2; // = update->getType_float_ByName("direction2");;
  2970. float speed; // = update->getType_float_ByName("speed");;
  2971. float side_speed;
  2972. float x; // = update->getType_float_ByName("x");;
  2973. float y; // = update->getType_float_ByName("y");;
  2974. float z; // = update->getType_float_ByName("z");;
  2975. float x_speed;
  2976. float y_speed;
  2977. float z_speed;
  2978. // comment out this if/else if/else block if you use xml structs
  2979. if (version >= 1144) {
  2980. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2981. activity = update->activity;
  2982. grid_id = update->grid_location;
  2983. direction1 = update->direction1;
  2984. direction2 = update->direction2;
  2985. speed = update->speed;
  2986. side_speed = update->side_speed;
  2987. x = update->x;
  2988. y = update->y;
  2989. z = update->z;
  2990. x_speed = update->speed_x;
  2991. y_speed = update->speed_y;
  2992. z_speed = update->speed_z;
  2993. SetPitch(180 + update->pitch);
  2994. }
  2995. else if (version >= 1096) {
  2996. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2997. activity = update->activity;
  2998. grid_id = update->grid_location;
  2999. direction1 = update->direction1;
  3000. direction2 = update->direction2;
  3001. speed = update->speed;
  3002. side_speed = update->side_speed;
  3003. x = update->x;
  3004. y = update->y;
  3005. z = update->z;
  3006. x_speed = update->speed_x;
  3007. y_speed = update->speed_y;
  3008. z_speed = update->speed_z;
  3009. SetPitch(180 + update->pitch);
  3010. }
  3011. else if (version <= 283) {
  3012. Player_Update283* update = (Player_Update283*)movement_packet;
  3013. activity = update->activity;
  3014. grid_id = update->grid_location;
  3015. direction1 = update->direction1;
  3016. direction2 = update->direction2;
  3017. speed = update->speed;
  3018. side_speed = update->side_speed;
  3019. x = update->x;
  3020. y = update->y;
  3021. z = update->z;
  3022. x_speed = update->speed_x;
  3023. y_speed = update->speed_y;
  3024. z_speed = update->speed_z;
  3025. if (update->pitch != 0)
  3026. SetPitch(180 + update->pitch);
  3027. }
  3028. else {
  3029. Player_Update* update = (Player_Update*)movement_packet;
  3030. activity = update->activity;
  3031. grid_id = update->grid_location;
  3032. direction1 = update->direction1;
  3033. direction2 = update->direction2;
  3034. speed = update->speed;
  3035. side_speed = update->side_speed;
  3036. x = update->x;
  3037. y = update->y;
  3038. z = update->z;
  3039. x_speed = update->speed_x;
  3040. y_speed = update->speed_y;
  3041. z_speed = update->speed_z;
  3042. appearance.pos.X2 = update->orig_x;
  3043. appearance.pos.Y2 = update->orig_y;
  3044. appearance.pos.Z2 = update->orig_z;
  3045. appearance.pos.X3 = update->orig_x2;
  3046. appearance.pos.Y3 = update->orig_y2;
  3047. appearance.pos.Z3 = update->orig_z2;
  3048. SetPitch(180 + update->pitch);
  3049. }
  3050. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3051. if (activity != last_movement_activity) {
  3052. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3053. GetZone()->RemoveDrowningVictim(this);
  3054. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3055. GetZone()->AddDrowningVictim(this);
  3056. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3057. SetInitialState(1024);
  3058. else if (GetInitialState() == 1024)
  3059. SetInitialState(16512);
  3060. last_movement_activity = activity;
  3061. }
  3062. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3063. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3064. Spawn* boat = 0;
  3065. float boat_x = x;
  3066. float boat_y = y;
  3067. float boat_z = z;
  3068. if (GetBoatSpawn() == 0 && GetZone()) {
  3069. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3070. SetBoatSpawn(boat);
  3071. }
  3072. if (boat || (GetBoatSpawn() && GetZone())) {
  3073. if (!boat)
  3074. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3075. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3076. boat_x -= boat->GetX();
  3077. boat_y -= boat->GetY();
  3078. boat_z -= boat->GetZ();
  3079. //appearance.pos.grid_id = grid_id;
  3080. }
  3081. }
  3082. SetBoatX(boat_x);
  3083. SetBoatY(boat_y);
  3084. SetBoatZ(boat_z);
  3085. pos_packet_speed = speed;
  3086. grid_id = appearance.pos.grid_id;
  3087. }
  3088. else if (GetBoatSpawn() > 0)
  3089. SetBoatSpawn(0);
  3090. if (!IsResurrecting() && !GetBoatSpawn())
  3091. {
  3092. if (!IsRooted() && !IsMezzedOrStunned()) {
  3093. SetX(x);
  3094. SetY(y);
  3095. SetZ(z);
  3096. SetSpeedX(x_speed);
  3097. SetSpeedY(y_speed);
  3098. SetSpeedZ(z_speed);
  3099. SetSideSpeed(side_speed);
  3100. pos_packet_speed = speed;
  3101. }
  3102. else {
  3103. SetSpeedX(0);
  3104. SetSpeedY(0);
  3105. SetSpeedZ(0);
  3106. SetSideSpeed(0);
  3107. pos_packet_speed = 0;
  3108. }
  3109. }
  3110. if (appearance.pos.grid_id != grid_id)
  3111. {
  3112. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3113. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3114. if (zone_script && lua_interface)
  3115. {
  3116. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3117. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3118. }
  3119. appearance.pos.grid_id = grid_id;
  3120. }
  3121. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3122. if (MakeRandomFloat(0, 100) < 25)
  3123. GetSkillByName("Swimming", true);
  3124. }
  3125. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3126. //update->PrintPacket();
  3127. //safe_delete(update);
  3128. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3129. }
  3130. int16 Player::GetLastMovementActivity(){
  3131. return last_movement_activity;
  3132. }
  3133. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3134. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3135. }
  3136. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3137. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3138. }
  3139. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3140. uchar* ret = 0;
  3141. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3142. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3143. return ret;
  3144. }
  3145. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3146. uchar* ret = 0;
  3147. if(spawn_info_packet_list.count(spawn_id) == 1)
  3148. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3149. return ret;
  3150. }
  3151. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3152. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3153. }
  3154. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3155. uchar* ret = 0;
  3156. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3157. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3158. return ret;
  3159. }
  3160. uchar* Player::GetTempInfoPacketForXOR(){
  3161. return spawn_tmp_info_xor_packet;
  3162. }
  3163. uchar* Player::GetTempVisPacketForXOR(){
  3164. return spawn_tmp_vis_xor_packet;
  3165. }
  3166. uchar* Player::GetTempPosPacketForXOR(){
  3167. return spawn_tmp_pos_xor_packet;
  3168. }
  3169. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3170. spawn_tmp_info_xor_packet = new uchar[size];
  3171. info_xor_size = size;
  3172. return spawn_tmp_info_xor_packet;
  3173. }
  3174. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3175. spawn_tmp_vis_xor_packet = new uchar[size];
  3176. vis_xor_size = size;
  3177. return spawn_tmp_vis_xor_packet;
  3178. }
  3179. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3180. spawn_tmp_pos_xor_packet = new uchar[size];
  3181. pos_xor_size = size;
  3182. return spawn_tmp_pos_xor_packet;
  3183. }
  3184. bool Player::CheckPlayerInfo(){
  3185. return info != 0;
  3186. }
  3187. bool Player::NeedsSpawnResent(Spawn* spawn){
  3188. return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
  3189. }
  3190. bool Player::WasSentSpawn(int32 spawn_id){
  3191. bool ret;
  3192. info_mutex.readlock(__FUNCTION__, __LINE__);
  3193. ret = spawn_info_packet_list.count(spawn_id) == 1;
  3194. info_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3195. return ret;
  3196. }
  3197. PlayerSkillList* Player::GetSkills(){
  3198. return &skill_list;
  3199. }
  3200. void Player::InCombat(bool val, bool range) {
  3201. if (val)
  3202. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3203. else
  3204. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3205. bool changeCombatState = false;
  3206. if((in_combat && !val) || (!in_combat && val))
  3207. changeCombatState = true;
  3208. in_combat = val;
  3209. if(in_combat)
  3210. AddIconValue(64);
  3211. else
  3212. RemoveIconValue(64);
  3213. if(changeCombatState)
  3214. SetRegenValues(GetInfoStruct()->get_effective_level());
  3215. charsheet_changed = true;
  3216. info_changed = true;
  3217. }
  3218. void Player::SetCharSheetChanged(bool val){
  3219. charsheet_changed = val;
  3220. }
  3221. bool Player::GetCharSheetChanged(){
  3222. return charsheet_changed;
  3223. }
  3224. bool Player::AdventureXPEnabled(){
  3225. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3226. }
  3227. bool Player::TradeskillXPEnabled() {
  3228. // TODO: need to identify the flag to togle tradeskill xp
  3229. return true;
  3230. }
  3231. void Player::set_character_flag(int flag){
  3232. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3233. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3234. if (flag > CF_MAXIMUM_FLAG) return;
  3235. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3236. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3237. charsheet_changed = true;
  3238. info_changed = true;
  3239. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3240. }
  3241. void Player::reset_character_flag(int flag){
  3242. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3243. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3244. if (flag > CF_MAXIMUM_FLAG) return;
  3245. if (flag < 32)
  3246. {
  3247. int8 origflag = GetInfoStruct()->get_flags();
  3248. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3249. }
  3250. else
  3251. {
  3252. int8 flag2 = GetInfoStruct()->get_flags2();
  3253. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3254. }
  3255. charsheet_changed = true;
  3256. info_changed = true;
  3257. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3258. }
  3259. void Player::toggle_character_flag(int flag){
  3260. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3261. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3262. if (flag > CF_MAXIMUM_FLAG) return;
  3263. if (flag < 32)
  3264. {
  3265. int8 origflag = GetInfoStruct()->get_flags();
  3266. GetInfoStruct()->set_flags(origflag ^= ~(1 << flag));
  3267. }
  3268. else
  3269. {
  3270. int8 flag2 = GetInfoStruct()->get_flags2();
  3271. GetInfoStruct()->set_flags2(flag2 ^= ~(1 << (flag - 32)));
  3272. }
  3273. charsheet_changed = true;
  3274. info_changed = true;
  3275. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3276. }
  3277. bool Player::get_character_flag(int flag){
  3278. bool ret = false;
  3279. if (flag > CF_MAXIMUM_FLAG){
  3280. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3281. return ret;
  3282. }
  3283. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3284. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3285. return ret;
  3286. }
  3287. float Player::GetXPVitality(){
  3288. return GetInfoStruct()->get_xp_vitality();
  3289. }
  3290. float Player::GetTSXPVitality() {
  3291. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3292. }
  3293. bool Player::DoubleXPEnabled(){
  3294. return GetInfoStruct()->get_xp_vitality() > 0;
  3295. }
  3296. void Player::SetCharacterID(int32 new_id){
  3297. char_id = new_id;
  3298. }
  3299. int32 Player::GetCharacterID(){
  3300. return char_id;
  3301. }
  3302. float Player::CalculateXP(Spawn* victim){
  3303. if(AdventureXPEnabled() == false || !victim)
  3304. return 0;
  3305. float multiplier = 0;
  3306. float zone_xp_modifier = 1; // let's be safe!!
  3307. if( GetZone()->GetXPModifier() != 0 ) {
  3308. zone_xp_modifier = GetZone()->GetXPModifier();
  3309. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3310. }
  3311. switch(GetArrowColor(victim->GetLevel())){
  3312. case ARROW_COLOR_GREEN:
  3313. multiplier = 3.25;
  3314. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3315. break;
  3316. case ARROW_COLOR_BLUE:
  3317. multiplier = 3.5;
  3318. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3319. break;
  3320. case ARROW_COLOR_WHITE:
  3321. multiplier = 4;
  3322. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3323. break;
  3324. case ARROW_COLOR_YELLOW:
  3325. multiplier = 4.25;
  3326. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3327. break;
  3328. case ARROW_COLOR_ORANGE:
  3329. multiplier = 4.5;
  3330. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3331. break;
  3332. case ARROW_COLOR_RED:
  3333. multiplier = 6;
  3334. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3335. break;
  3336. }
  3337. float total = multiplier * 8;
  3338. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3339. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3340. total *= (victim->GetEncounterLevel() - 5);
  3341. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3342. }
  3343. else if(victim->GetEncounterLevel() <= 5) {
  3344. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3345. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3346. }
  3347. if(victim->GetHeroic() > 1) {
  3348. total *= victim->GetHeroic();
  3349. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3350. }
  3351. if(DoubleXPEnabled()) {
  3352. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3353. float percent = (((float)(total))/GetNeededXP()) *100;
  3354. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3355. float xp_vitality = GetXPVitality();
  3356. if(xp_vitality >= percent) {
  3357. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3358. total *= 2;
  3359. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3360. }
  3361. else {
  3362. total += ((GetXPVitality() / percent) *2)*total;
  3363. GetInfoStruct()->set_xp_vitality(0);
  3364. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3365. }
  3366. }
  3367. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3368. return total * world.GetXPRate() * zone_xp_modifier;
  3369. }
  3370. float Player::CalculateTSXP(int8 level){
  3371. if(TradeskillXPEnabled() == false)
  3372. return 0;
  3373. float multiplier = 0;
  3374. float zone_xp_modifier = 1; // let's be safe!!
  3375. if( GetZone()->GetXPModifier() != 0 ) {
  3376. zone_xp_modifier = GetZone()->GetXPModifier();
  3377. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3378. }
  3379. sint16 diff = level - GetTSLevel();
  3380. if(GetTSLevel() < 10)
  3381. diff *= 3;
  3382. else if(GetTSLevel() <= 20)
  3383. diff *= 2;
  3384. if(diff >= 9)
  3385. multiplier = 6;
  3386. else if(diff >= 5)
  3387. multiplier = 4.5;
  3388. else if(diff >= 1)
  3389. multiplier = 4.25;
  3390. else if(diff == 0)
  3391. multiplier = 4;
  3392. else if(diff <= -11)
  3393. multiplier = 0;
  3394. else if(diff <= -6)
  3395. multiplier = 3.25;
  3396. else //if(diff < 0)
  3397. multiplier = 3.5;
  3398. float total = multiplier * 8;
  3399. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3400. if(DoubleXPEnabled()) {
  3401. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3402. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3403. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3404. float ts_xp_vitality = GetTSXPVitality();
  3405. if(ts_xp_vitality >= percent) {
  3406. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3407. total *= 2;
  3408. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3409. }
  3410. else {
  3411. total += ((GetTSXPVitality() / percent) *2)*total;
  3412. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3413. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3414. }
  3415. }
  3416. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3417. return total * world.GetXPRate() * zone_xp_modifier;
  3418. }
  3419. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3420. {
  3421. float xpDebt = GetXPDebt();
  3422. // not a real timestamp to work with
  3423. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3424. return;
  3425. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3426. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3427. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3428. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3429. return;
  3430. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3431. // not enough time passed to calculate debt xp recovered
  3432. if(periodsPassed < 1.0f)
  3433. return;
  3434. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3435. if(debtToSubtract >= xpDebt)
  3436. GetInfoStruct()->set_xp_debt(0.0f);
  3437. else
  3438. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3439. }
  3440. void Player::SetNeededXP(int32 val){
  3441. GetInfoStruct()->set_xp_needed(val);
  3442. }
  3443. void Player::SetNeededXP(){
  3444. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3445. // Get xp needed to get to the next level
  3446. int16 level = GetLevel() + 1;
  3447. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3448. if (level > 95)
  3449. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3450. else
  3451. SetNeededXP(m_levelXPReq[level]);
  3452. }
  3453. void Player::SetXP(int32 val){
  3454. GetInfoStruct()->set_xp(val);
  3455. }
  3456. void Player::SetNeededTSXP(int32 val) {
  3457. GetInfoStruct()->set_ts_xp_needed(val);
  3458. }
  3459. void Player::SetNeededTSXP() {
  3460. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3461. }
  3462. void Player::SetTSXP(int32 val) {
  3463. GetInfoStruct()->set_ts_xp(val);
  3464. }
  3465. float Player::GetXPDebt(){
  3466. return GetInfoStruct()->get_xp_debt();
  3467. }
  3468. int32 Player::GetNeededXP(){
  3469. return GetInfoStruct()->get_xp_needed();
  3470. }
  3471. int32 Player::GetXP(){
  3472. return GetInfoStruct()->get_xp();
  3473. }
  3474. int32 Player::GetNeededTSXP() {
  3475. return GetInfoStruct()->get_ts_xp_needed();
  3476. }
  3477. int32 Player::GetTSXP() {
  3478. return GetInfoStruct()->get_ts_xp();
  3479. }
  3480. bool Player::AddXP(int32 xp_amount){
  3481. MStats.lock();
  3482. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3483. MStats.unlock();
  3484. if(GetInfoStruct()->get_xp_debt())
  3485. {
  3486. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3487. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3488. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3489. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3490. {
  3491. GetInfoStruct()->set_xp_debt(0.0f);
  3492. if(amountRequiredClearDebt > xp_amount)
  3493. xp_amount = 0;
  3494. else
  3495. xp_amount -= amountRequiredClearDebt;
  3496. }
  3497. else
  3498. {
  3499. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3500. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3501. if(amountToTakeFromDebt > xp_amount)
  3502. xp_amount = 0;
  3503. else
  3504. xp_amount -= amountToTakeFromDebt;
  3505. }
  3506. }
  3507. // used up in xp debt
  3508. if(!xp_amount)
  3509. return true;
  3510. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3511. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3512. while((xp_amount + GetXP()) >= GetNeededXP()){
  3513. if (!CheckLevelStatus(GetLevel() + 1)) {
  3514. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3515. return false;
  3516. }
  3517. xp_amount -= GetNeededXP() - GetXP();
  3518. SetLevel(GetLevel() + 1);
  3519. }
  3520. SetXP(GetXP() + xp_amount);
  3521. GetPlayerInfo()->CalculateXPPercentages();
  3522. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3523. if(current_xp_percent >= miniding_min_percent){
  3524. SetHP(GetTotalHP());
  3525. SetPower(GetTotalPower());
  3526. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3527. }
  3528. return true;
  3529. }
  3530. bool Player::AddTSXP(int32 xp_amount){
  3531. MStats.lock();
  3532. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3533. MStats.unlock();
  3534. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3535. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3536. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3537. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3538. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3539. return false;
  3540. }
  3541. xp_amount -= GetNeededTSXP() - GetTSXP();
  3542. SetTSLevel(GetTSLevel() + 1);
  3543. SetTSXP(0);
  3544. SetNeededTSXP();
  3545. }
  3546. SetTSXP(GetTSXP() + xp_amount);
  3547. GetPlayerInfo()->CalculateXPPercentages();
  3548. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3549. if(current_xp_percent >= miniding_min_percent){
  3550. SetHP(GetTotalHP());
  3551. SetPower(GetTotalPower());
  3552. }
  3553. if (GetTradeskillClass() == 0){
  3554. SetTradeskillClass(1);
  3555. GetInfoStruct()->set_tradeskill_class1(1);
  3556. GetInfoStruct()->set_tradeskill_class2(1);
  3557. GetInfoStruct()->set_tradeskill_class3(1);
  3558. }
  3559. return true;
  3560. }
  3561. void Player::CalculateLocation(){
  3562. if(GetSpeed() > 0 ){
  3563. if(GetHeading() >= 270 && GetHeading() <= 360){
  3564. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3565. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3566. }
  3567. else if(GetHeading() >= 180 && GetHeading() < 270){
  3568. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3569. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3570. }
  3571. else if(GetHeading() >= 90 && GetHeading() < 180){
  3572. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3573. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3574. }
  3575. else if(GetHeading() >= 0 && GetHeading() < 90){
  3576. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3577. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3578. }
  3579. }
  3580. }
  3581. Spawn* Player::GetSpawnByIndex(int16 index){
  3582. Spawn* spawn = 0;
  3583. index_mutex.readlock(__FUNCTION__, __LINE__);
  3584. if(player_spawn_id_map.count(index) > 0)
  3585. spawn = player_spawn_id_map[index];
  3586. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3587. return spawn;
  3588. }
  3589. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3590. int16 val = 0;
  3591. index_mutex.readlock(__FUNCTION__, __LINE__);
  3592. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3593. val = player_spawn_reverse_id_map[spawn];
  3594. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3595. return val;
  3596. }
  3597. bool Player::WasSpawnRemoved(Spawn* spawn){
  3598. bool wasRemoved = false;
  3599. index_mutex.readlock(__FUNCTION__, __LINE__);
  3600. if(player_removed_spawns.count(spawn) > 0)
  3601. wasRemoved = true;
  3602. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3603. return wasRemoved;
  3604. }
  3605. void Player::RemoveSpawn(Spawn* spawn)
  3606. {
  3607. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3608. info_mutex.writelock(__FUNCTION__, __LINE__);
  3609. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3610. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3611. index_mutex.writelock(__FUNCTION__, __LINE__);
  3612. player_removed_spawns[spawn] = 1;
  3613. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3614. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3615. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3616. player_spawn_reverse_id_map.erase(spawn);
  3617. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3618. player_spawn_id_map.erase(spawn->GetID());
  3619. if (player_spawn_reverse_id_map.count(spawn))
  3620. player_spawn_reverse_id_map.erase(spawn);
  3621. int32 id = spawn->GetID();
  3622. if (spawn_info_packet_list.count(id))
  3623. spawn_info_packet_list.erase(id);
  3624. if (spawn_pos_packet_list.count(id))
  3625. spawn_pos_packet_list.erase(id);
  3626. if (spawn_vis_packet_list.count(id))
  3627. spawn_vis_packet_list.erase(id);
  3628. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3629. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3630. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3631. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3632. }
  3633. vector<int32> Player::GetQuestIDs(){
  3634. vector<int32> ret;
  3635. map<int32, Quest*>::iterator itr;
  3636. MPlayerQuests.lock();
  3637. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3638. if(itr->second)
  3639. ret.push_back(itr->second->GetQuestID());
  3640. }
  3641. MPlayerQuests.unlock();
  3642. return ret;
  3643. }
  3644. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3645. vector<Quest*>* quest_updates = 0;
  3646. map<int32, Quest*>::iterator itr;
  3647. MPlayerQuests.lock();
  3648. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3649. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3650. if(!quest_updates)
  3651. quest_updates = new vector<Quest*>();
  3652. quest_updates->push_back(itr->second);
  3653. }
  3654. }
  3655. MPlayerQuests.unlock();
  3656. return quest_updates;
  3657. }
  3658. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3659. map<int32, Quest*>::iterator itr;
  3660. vector<Quest*>* update_list = new vector<Quest*>;
  3661. MPlayerQuests.lock();
  3662. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3663. if(itr->second){
  3664. if(item && qty > 0){
  3665. if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
  3666. update_list->push_back(itr->second);
  3667. }
  3668. }
  3669. }
  3670. }
  3671. MPlayerQuests.unlock();
  3672. if(update_list && update_list->size() > 0){
  3673. Client* client = GetZone()->GetClientBySpawn(this);
  3674. if(client){
  3675. for(int8 i=0;i<update_list->size(); i++){
  3676. client->SendQuestUpdate(update_list->at(i));
  3677. client->SendQuestFailure(update_list->at(i));
  3678. }
  3679. }
  3680. }
  3681. update_list->clear();
  3682. safe_delete(update_list);
  3683. }
  3684. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3685. map<int32, Quest*>::iterator itr;
  3686. vector<Quest*>* update_list = new vector<Quest*>;
  3687. MPlayerQuests.lock();
  3688. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3689. if(itr->second){
  3690. if(item && qty > 0){
  3691. if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
  3692. update_list->push_back(itr->second);
  3693. }
  3694. }
  3695. }
  3696. }
  3697. MPlayerQuests.unlock();
  3698. if(update_list && update_list->size() > 0){
  3699. Client* client = GetZone()->GetClientBySpawn(this);
  3700. if(client){
  3701. for(int8 i=0;i<update_list->size(); i++){
  3702. client->SendQuestUpdate(update_list->at(i));
  3703. client->SendQuestFailure(update_list->at(i));
  3704. }
  3705. }
  3706. }
  3707. update_list->clear();
  3708. safe_delete(update_list);
  3709. }
  3710. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3711. vector<Quest*>* quest_updates = 0;
  3712. map<int32, Quest*>::iterator itr;
  3713. MPlayerQuests.lock();
  3714. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3715. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3716. if (!quest_updates)
  3717. quest_updates = new vector<Quest*>();
  3718. quest_updates->push_back(itr->second);
  3719. }
  3720. }
  3721. MPlayerQuests.unlock();
  3722. return quest_updates;
  3723. }
  3724. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3725. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3726. Quest* quest = 0;
  3727. if(packet){
  3728. int16 total_quests_num = 0;
  3729. int16 total_completed_quests = 0;
  3730. map<int32, Quest*> total_quests = player_quests;
  3731. if(all_quests && completed_quests.size() > 0)
  3732. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3733. MPlayerQuests.lock();
  3734. if(total_quests.size() > 0){
  3735. map<string, int16> quest_types;
  3736. map<int32, Quest*>::iterator itr;
  3737. int16 zone_id = 0;
  3738. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3739. if(itr->first && itr->second){
  3740. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3741. current_quest_id = itr->first;
  3742. if(itr->second->GetTurnedIn())
  3743. total_completed_quests++;
  3744. if(itr->second->GetType()){
  3745. if(quest_types.count(itr->second->GetType()) == 0){
  3746. quest_types[itr->second->GetType()] = zone_id;
  3747. zone_id++;
  3748. }
  3749. }
  3750. if(itr->second->GetZone()){
  3751. if(quest_types.count(itr->second->GetType()) == 0){
  3752. quest_types[itr->second->GetType()] = zone_id;
  3753. zone_id++;
  3754. }
  3755. }
  3756. total_quests_num++;
  3757. }
  3758. else
  3759. continue;
  3760. }
  3761. packet->setArrayLengthByName("num_quests", total_quests_num);
  3762. int16 i = 0;
  3763. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3764. if(i == 0 && quest_types.size() > 0){
  3765. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3766. map<string, int16>::iterator type_itr;
  3767. int16 x = 0;
  3768. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3769. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3770. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3771. x++;
  3772. }
  3773. }
  3774. if(itr->first == 0 || !itr->second)
  3775. continue;
  3776. if(!all_quests && !itr->second->GetUpdateRequired())
  3777. continue;
  3778. quest = itr->second;
  3779. if(!quest->GetDeleted())
  3780. packet->setArrayDataByName("active", 1, i);
  3781. packet->setArrayDataByName("name", quest->GetName(), i);
  3782. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3783. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3784. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3785. if(itr->second->GetCompleted())
  3786. packet->setArrayDataByName("completed", 1, i);
  3787. if(itr->second->GetTurnedIn()){
  3788. packet->setArrayDataByName("turned_in", 1, i);
  3789. packet->setArrayDataByName("completed", 1, i);
  3790. packet->setArrayDataByName("visible", 1, i);
  3791. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3792. }
  3793. if (updated) {
  3794. packet->setArrayDataByName("quest_updated", 1, i);
  3795. packet->setArrayDataByName("journal_updated", 1, i);
  3796. }
  3797. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3798. packet->setArrayDataByName("day", quest->GetDay(), i);
  3799. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3800. packet->setArrayDataByName("year", quest->GetYear(), i);
  3801. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3802. int8 difficulty = 0;
  3803. string category = quest->GetType();
  3804. if(category == "Tradeskill")
  3805. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3806. else
  3807. difficulty = GetArrowColor(quest->GetQuestLevel());
  3808. packet->setArrayDataByName("difficulty", difficulty, i);
  3809. if (itr->second->GetEncounterLevel() > 4)
  3810. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3811. else
  3812. packet->setArrayDataByName("encounter_level", 4, i);
  3813. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3814. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3815. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3816. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3817. if(version >= 931 && quest->GetVisible()){
  3818. if (quest->GetCompletedFlag())
  3819. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3820. else if (quest->IsRepeatable())
  3821. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3822. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3823. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3824. if (quest->IsTracked())
  3825. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3826. else
  3827. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3828. if (quest->IsHidden() && !quest->GetTurnedIn())
  3829. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3830. }
  3831. else
  3832. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3833. if (itr->second->IsRepeatable())
  3834. packet->setArrayDataByName("repeatable", 1, i);
  3835. packet->setArrayDataByName("display_status", display_status, i);
  3836. i++;
  3837. }
  3838. //packet->setDataByName("unknown4", 0);
  3839. packet->setDataByName("visible_quest_id", current_quest_id);
  3840. }
  3841. MPlayerQuests.unlock();
  3842. packet->setDataByName("player_crc", crc);
  3843. packet->setDataByName("player_name", GetName());
  3844. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3845. packet->setDataByName("max_quests", 75);
  3846. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3847. #if EQDEBUG >= 9
  3848. packet->PrintPacket();
  3849. #endif
  3850. }
  3851. return packet;
  3852. }
  3853. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3854. if (!quest)
  3855. return 0;
  3856. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3857. if (packet) {
  3858. packet->setArrayLengthByName("num_quests", 1);
  3859. packet->setArrayLengthByName("num_quest_zones", 1);
  3860. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3861. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3862. if(!quest->GetDeleted() && !quest->GetCompleted())
  3863. packet->setArrayDataByName("active", 1);
  3864. packet->setArrayDataByName("name", quest->GetName());
  3865. // don't see these two in the struct
  3866. packet->setArrayDataByName("quest_type", quest->GetType());
  3867. packet->setArrayDataByName("quest_zone", quest->GetZone());
  3868. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  3869. if(quest->GetCompleted())
  3870. packet->setArrayDataByName("completed", 1);
  3871. if(quest->GetTurnedIn()) {
  3872. packet->setArrayDataByName("turned_in", 1);
  3873. packet->setArrayDataByName("completed", 1);
  3874. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3875. }
  3876. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  3877. packet->setArrayDataByName("day", quest->GetDay());
  3878. packet->setArrayDataByName("month", quest->GetMonth());
  3879. packet->setArrayDataByName("year", quest->GetYear());
  3880. packet->setArrayDataByName("level", quest->GetQuestLevel());
  3881. int8 difficulty = 0;
  3882. string category = quest->GetType();
  3883. if(category == "Tradeskill")
  3884. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3885. else
  3886. difficulty = GetArrowColor(quest->GetQuestLevel());
  3887. packet->setArrayDataByName("difficulty", difficulty);
  3888. if (quest->GetEncounterLevel() > 4)
  3889. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  3890. else
  3891. packet->setArrayDataByName("encounter_level", 4);
  3892. if (version >= 931) {
  3893. packet->setArrayDataByName("zonetype_id", 0);
  3894. packet->setArrayDataByName("zone_id", 0);
  3895. }
  3896. if(version >= 931 && quest->GetVisible()){
  3897. if (quest->GetCompletedFlag())
  3898. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3899. else if (quest->IsRepeatable())
  3900. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3901. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3902. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3903. if (quest->IsTracked())
  3904. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3905. else
  3906. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3907. if (quest->IsHidden() && !quest->GetTurnedIn())
  3908. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3909. }
  3910. else
  3911. packet->setArrayDataByName("visible", quest->GetVisible());
  3912. if (quest->IsRepeatable())
  3913. packet->setArrayDataByName("repeatable", 1);
  3914. packet->setArrayDataByName("display_status", display_status);
  3915. if (updated) {
  3916. packet->setArrayDataByName("quest_updated", 1);
  3917. packet->setArrayDataByName("journal_updated", 1);
  3918. }
  3919. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  3920. packet->setDataByName("player_crc", crc);
  3921. packet->setDataByName("player_name", GetName());
  3922. packet->setDataByName("used_quests", player_quests.size());
  3923. packet->setDataByName("unknown4a", 1);
  3924. packet->setDataByName("max_quests", 75);
  3925. }
  3926. return packet;
  3927. }
  3928. Quest* Player::SetStepComplete(int32 id, int32 step){
  3929. Quest* ret = 0;
  3930. MPlayerQuests.lock();
  3931. if(player_quests.count(id) > 0){
  3932. if(player_quests[id]->SetStepComplete(step))
  3933. ret = player_quests[id];
  3934. }
  3935. MPlayerQuests.unlock();
  3936. return ret;
  3937. }
  3938. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  3939. Quest* ret = 0;
  3940. MPlayerQuests.lock();
  3941. if (player_quests.count(quest_id) > 0) {
  3942. if (player_quests[quest_id]->AddStepProgress(step, progress))
  3943. ret = player_quests[quest_id];
  3944. }
  3945. MPlayerQuests.unlock();
  3946. return ret;
  3947. }
  3948. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  3949. int32 ret = 0;
  3950. MPlayerQuests.lock();
  3951. if (player_quests.count(quest_id) > 0)
  3952. ret = player_quests[quest_id]->GetStepProgress(step_id);
  3953. MPlayerQuests.unlock();
  3954. return ret;
  3955. }
  3956. void Player::RemoveQuest(int32 id, bool delete_quest){
  3957. MPlayerQuests.lock();
  3958. if(delete_quest){
  3959. safe_delete(player_quests[id]);
  3960. }
  3961. player_quests.erase(id);
  3962. MPlayerQuests.unlock();
  3963. SendQuestRequiredSpawns(id);
  3964. }
  3965. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  3966. vector<Quest*>* quest_updates = 0;
  3967. map<int32, Quest*>::iterator itr;
  3968. MPlayerQuests.lock();
  3969. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3970. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
  3971. if(!quest_updates)
  3972. quest_updates = new vector<Quest*>();
  3973. quest_updates->push_back(itr->second);
  3974. }
  3975. }
  3976. MPlayerQuests.unlock();
  3977. return quest_updates;
  3978. }
  3979. vector<Quest*>* Player::CheckQuestsFailures(){
  3980. vector<Quest*>* quest_failures = 0;
  3981. map<int32, Quest*>::iterator itr;
  3982. MPlayerQuests.lock();
  3983. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3984. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  3985. if(!quest_failures)
  3986. quest_failures = new vector<Quest*>();
  3987. quest_failures->push_back(itr->second);
  3988. }
  3989. }
  3990. MPlayerQuests.unlock();
  3991. return quest_failures;
  3992. }
  3993. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  3994. vector<Quest*>* quest_updates = 0;
  3995. map<int32, Quest*>::iterator itr;
  3996. MPlayerQuests.lock();
  3997. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3998. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  3999. if(!quest_updates)
  4000. quest_updates = new vector<Quest*>();
  4001. quest_updates->push_back(itr->second);
  4002. }
  4003. }
  4004. MPlayerQuests.unlock();
  4005. return quest_updates;
  4006. }
  4007. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4008. vector<Quest*>* quest_updates = 0;
  4009. map<int32, Quest*>::iterator itr;
  4010. MPlayerQuests.lock();
  4011. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4012. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4013. if(!quest_updates)
  4014. quest_updates = new vector<Quest*>();
  4015. quest_updates->push_back(itr->second);
  4016. }
  4017. }
  4018. MPlayerQuests.unlock();
  4019. return quest_updates;
  4020. }
  4021. int16 Player::GetTaskGroupStep(int32 quest_id){
  4022. Quest* quest = 0;
  4023. int16 step = 0;
  4024. MPlayerQuests.lock();
  4025. if(player_quests.count(quest_id) > 0){
  4026. quest = player_quests[quest_id];
  4027. step = quest->GetTaskGroupStep();
  4028. }
  4029. MPlayerQuests.unlock();
  4030. return step;
  4031. }
  4032. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4033. bool ret = false;
  4034. MPlayerQuests.lock();
  4035. if(player_quests.count(quest_id) > 0){
  4036. Quest* quest = player_quests[quest_id];
  4037. if ( quest != NULL )
  4038. ret = quest->GetQuestStepCompleted(step_id);
  4039. }
  4040. MPlayerQuests.unlock();
  4041. return ret;
  4042. }
  4043. int16 Player::GetQuestStep(int32 quest_id){
  4044. Quest* quest = 0;
  4045. int16 step = 0;
  4046. MPlayerQuests.lock();
  4047. if(player_quests.count(quest_id) > 0){
  4048. quest = player_quests[quest_id];
  4049. step = quest->GetQuestStep();
  4050. }
  4051. MPlayerQuests.unlock();
  4052. return step;
  4053. }
  4054. void Player::LockQuests(){
  4055. MPlayerQuests.lock();
  4056. }
  4057. void Player::UnlockQuests(){
  4058. MPlayerQuests.unlock();
  4059. }
  4060. map<int32, Quest*>* Player::GetPlayerQuests(){
  4061. return &player_quests;
  4062. }
  4063. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4064. return &completed_quests;
  4065. }
  4066. Quest* Player::GetCompletedQuest(int32 quest_id){
  4067. if(completed_quests.count(quest_id) > 0)
  4068. return completed_quests[quest_id];
  4069. return 0;
  4070. }
  4071. Quest* Player::GetQuest(int32 quest_id){
  4072. if(player_quests.count(quest_id) > 0)
  4073. return player_quests[quest_id];
  4074. return 0;
  4075. }
  4076. void Player::AddCompletedQuest(Quest* quest){
  4077. completed_quests[quest->GetQuestID()] = quest;
  4078. quest->SetSaveNeeded(true);
  4079. quest->SetTurnedIn(true);
  4080. if(quest->GetCompletedDescription())
  4081. quest->SetDescription(string(quest->GetCompletedDescription()));
  4082. quest->SetUpdateRequired(true);
  4083. }
  4084. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4085. if(current_quest_flagged.count(spawn) > 0){
  4086. current_quest_flagged.erase(spawn);
  4087. return true;
  4088. }
  4089. return false;
  4090. }
  4091. bool Player::CheckQuestRequired(Spawn* spawn){
  4092. if(spawn)
  4093. return spawn->MeetsSpawnAccessRequirements(this);
  4094. return false;
  4095. }
  4096. int8 Player::CheckQuestFlag(Spawn* spawn){
  4097. int8 ret = 0;
  4098. if (!spawn) {
  4099. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4100. return ret;
  4101. }
  4102. if(spawn->HasProvidedQuests()){
  4103. vector<int32>* quests = spawn->GetProvidedQuests();
  4104. Quest* quest = 0;
  4105. for(int32 i=0;i<quests->size();i++){
  4106. MPlayerQuests.lock();
  4107. if(player_quests.count(quests->at(i)) > 0){
  4108. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4109. ret = 2;
  4110. MPlayerQuests.unlock();
  4111. break;
  4112. }
  4113. }
  4114. MPlayerQuests.unlock();
  4115. if (CanReceiveQuest(quests->at(i))){
  4116. MPlayerQuests.lock();
  4117. quest = master_quest_list.GetQuest(quests->at(i), false);
  4118. MPlayerQuests.unlock();
  4119. if(quest){
  4120. int8 color = quest->GetFeatherColor();
  4121. // purple
  4122. if (color == 1)
  4123. ret = 16;
  4124. // green
  4125. else if (color == 2)
  4126. ret = 32;
  4127. // blue
  4128. else if (color == 3)
  4129. ret = 64;
  4130. // normal
  4131. else
  4132. ret = 1;
  4133. break;
  4134. }
  4135. }
  4136. }
  4137. }
  4138. map<int32, Quest*>::iterator itr;
  4139. MPlayerQuests.lock();
  4140. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4141. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4142. ret = 2;
  4143. }
  4144. MPlayerQuests.unlock();
  4145. if(ret > 0)
  4146. current_quest_flagged[spawn] = true;
  4147. return ret;
  4148. }
  4149. bool Player::CanReceiveQuest(int32 quest_id){
  4150. bool passed = true;
  4151. int32 x;
  4152. MPlayerQuests.lock();
  4153. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4154. MPlayerQuests.unlock();
  4155. if (!quest)
  4156. passed = false;
  4157. //check if quest is already completed, and not repeatable
  4158. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4159. passed = false;
  4160. //check if the player already has this quest
  4161. else if (player_quests.count(quest_id) > 0)
  4162. passed = false;
  4163. //Check Prereq Adv Levels
  4164. else if (quest->GetPrereqLevel() > GetLevel())
  4165. passed = false;
  4166. else if (quest->GetPrereqMaxLevel() > 0){
  4167. if (GetLevel() > quest->GetPrereqMaxLevel())
  4168. passed = false;
  4169. }
  4170. //Check Prereq TS Levels
  4171. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4172. passed = false;
  4173. else if (quest->GetPrereqMaxTSLevel() > 0){
  4174. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4175. passed = false;
  4176. }
  4177. // Check quest pre req
  4178. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4179. if(passed && prereq_quests && prereq_quests->size() > 0){
  4180. for(int32 x=0;x<prereq_quests->size();x++){
  4181. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4182. passed = false;
  4183. break;
  4184. }
  4185. }
  4186. }
  4187. //Check Prereq Classes
  4188. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4189. if(passed && prereq_classes && prereq_classes->size() > 0){
  4190. for(int32 x=0;x<prereq_classes->size();x++){
  4191. if(prereq_classes->at(x) == GetAdventureClass()){
  4192. passed = true;
  4193. break;
  4194. }
  4195. else
  4196. passed = false;
  4197. }
  4198. }
  4199. //Check Prereq TS Classes
  4200. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4201. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4202. for( x=0;x<prereq_tsclasses->size();x++){
  4203. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4204. passed = true;
  4205. break;
  4206. }
  4207. else
  4208. passed = false;
  4209. }
  4210. }
  4211. // Check model prereq
  4212. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4213. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4214. for(x=0;x<prereq_model_types->size();x++){
  4215. if(prereq_model_types->at(x) == GetModelType()){
  4216. passed = true;
  4217. break;
  4218. }
  4219. else
  4220. passed = false;
  4221. }
  4222. }
  4223. // Check faction pre req
  4224. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4225. if(passed && prereq_factions && prereq_factions->size() > 0){
  4226. sint32 val = 0;
  4227. for(x=0;x<prereq_factions->size();x++){
  4228. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4229. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4230. passed = true;
  4231. break;
  4232. }
  4233. else
  4234. passed = false;
  4235. }
  4236. }
  4237. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4238. // Check race pre req
  4239. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4240. if(passed && prereq_races && prereq_races->size() > 0){
  4241. for(x=0;x<prereq_races->size();x++){
  4242. if(prereq_races->at(x) == GetRace()){
  4243. passed = true;
  4244. break;
  4245. }
  4246. else
  4247. passed = false;
  4248. }
  4249. }
  4250. return passed;
  4251. }
  4252. void Player::ClearRemovedSpawn(Spawn* spawn){
  4253. index_mutex.writelock(__FUNCTION__, __LINE__);
  4254. if(player_removed_spawns.count(spawn) > 0)
  4255. player_removed_spawns.erase(spawn);
  4256. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4257. }
  4258. bool Player::ShouldSendSpawn(Spawn* spawn){
  4259. // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
  4260. // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
  4261. try
  4262. {
  4263. if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4264. return true;
  4265. }
  4266. catch (...)
  4267. {
  4268. LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
  4269. }
  4270. return false;
  4271. }
  4272. int8 Player::GetArrowColor(int8 spawn_level){
  4273. int8 color = 0;
  4274. sint16 diff = spawn_level - GetLevel();
  4275. if(GetLevel() < 10)
  4276. diff *= 3;
  4277. else if(GetLevel() <= 20)
  4278. diff *= 2;
  4279. if(diff >= 9)
  4280. color = ARROW_COLOR_RED;
  4281. else if(diff >= 5)
  4282. color = ARROW_COLOR_ORANGE;
  4283. else if(diff >= 1)
  4284. color = ARROW_COLOR_YELLOW;
  4285. else if(diff == 0)
  4286. color = ARROW_COLOR_WHITE;
  4287. else if(diff <= -11)
  4288. color = ARROW_COLOR_GRAY;
  4289. else if(diff <= -6)
  4290. color = ARROW_COLOR_GREEN;
  4291. else //if(diff < 0)
  4292. color = ARROW_COLOR_BLUE;
  4293. return color;
  4294. }
  4295. int8 Player::GetTSArrowColor(int8 level){
  4296. int8 color = 0;
  4297. sint16 diff = level - GetTSLevel();
  4298. if(GetLevel() < 10)
  4299. diff *= 3;
  4300. else if(GetLevel() <= 20)
  4301. diff *= 2;
  4302. if(diff >= 9)
  4303. color = ARROW_COLOR_RED;
  4304. else if(diff >= 5)
  4305. color = ARROW_COLOR_ORANGE;
  4306. else if(diff >= 1)
  4307. color = ARROW_COLOR_YELLOW;
  4308. else if(diff == 0)
  4309. color = ARROW_COLOR_WHITE;
  4310. else if(diff <= -11)
  4311. color = ARROW_COLOR_GRAY;
  4312. else if(diff <= -6)
  4313. color = ARROW_COLOR_GREEN;
  4314. else //if(diff < 0)
  4315. color = ARROW_COLOR_BLUE;
  4316. return color;
  4317. }
  4318. void Player::AddCoins(int64 val){
  4319. int32 tmp = 0;
  4320. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4321. if(val >= 1000000){
  4322. tmp = val / 1000000;
  4323. val -= tmp*1000000;
  4324. GetInfoStruct()->add_coin_plat(tmp);
  4325. }
  4326. if(val >= 10000){
  4327. tmp = val / 10000;
  4328. val -= tmp*10000;
  4329. GetInfoStruct()->add_coin_gold(tmp);
  4330. }
  4331. if(val >= 100){
  4332. tmp = val / 100;
  4333. val -= tmp*100;
  4334. GetInfoStruct()->add_coin_silver(tmp);
  4335. }
  4336. GetInfoStruct()->add_coin_copper(val);
  4337. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4338. if(new_copper_value >= 100){
  4339. tmp = new_copper_value/100;
  4340. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4341. GetInfoStruct()->add_coin_silver(tmp);
  4342. }
  4343. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4344. if(new_silver_value >= 100){
  4345. tmp = new_silver_value/100;
  4346. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4347. GetInfoStruct()->add_coin_gold(tmp);
  4348. }
  4349. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4350. if(new_gold_value >= 100){
  4351. tmp = new_gold_value/100;
  4352. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4353. GetInfoStruct()->add_coin_plat(tmp);
  4354. }
  4355. charsheet_changed = true;
  4356. }
  4357. bool Player::RemoveCoins(int64 val){
  4358. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4359. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4360. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4361. total_coins += GetInfoStruct()->get_coin_copper();
  4362. if(total_coins >= val){
  4363. total_coins -= val;
  4364. GetInfoStruct()->set_coin_plat(0);
  4365. GetInfoStruct()->set_coin_gold(0);
  4366. GetInfoStruct()->set_coin_silver(0);
  4367. GetInfoStruct()->set_coin_copper(0);
  4368. AddCoins(total_coins);
  4369. return true;
  4370. }
  4371. return false;
  4372. }
  4373. bool Player::HasCoins(int64 val) {
  4374. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4375. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4376. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4377. total_coins += GetInfoStruct()->get_coin_copper();
  4378. if(total_coins >= val)
  4379. return true;
  4380. return false;
  4381. }
  4382. bool Player::HasPendingLootItems(int32 id){
  4383. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4384. }
  4385. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4386. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4387. }
  4388. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4389. vector<Item*>* ret = 0;
  4390. if(pending_loot_items.count(id) > 0){
  4391. ret = new vector<Item*>();
  4392. map<int32, bool>::iterator itr;
  4393. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4394. if(master_item_list.GetItem(itr->first))
  4395. ret->push_back(master_item_list.GetItem(itr->first));
  4396. }
  4397. }
  4398. return ret;
  4399. }
  4400. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4401. if(pending_loot_items.count(id) > 0){
  4402. pending_loot_items[id].erase(item_id);
  4403. if(pending_loot_items[id].size() == 0)
  4404. pending_loot_items.erase(id);
  4405. }
  4406. }
  4407. void Player::RemovePendingLootItems(int32 id){
  4408. if(pending_loot_items.count(id) > 0)
  4409. pending_loot_items.erase(id);
  4410. }
  4411. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4412. if(items){
  4413. Item* item = 0;
  4414. for(int32 i=0;i<items->size();i++){
  4415. item = items->at(i);
  4416. if(item)
  4417. pending_loot_items[id][item->details.item_id] = true;
  4418. }
  4419. }
  4420. }
  4421. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4422. if (statistics.count(stat_id) == 0) {
  4423. Statistic* stat = new Statistic;
  4424. stat->stat_id = stat_id;
  4425. stat->stat_value = stat_value;
  4426. stat->stat_date = stat_date;
  4427. stat->save_needed = false;
  4428. statistics[stat_id] = stat;
  4429. }
  4430. }
  4431. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4432. if (statistics.count(stat_id) == 0)
  4433. AddPlayerStatistic(stat_id, 0, 0);
  4434. Statistic* stat = statistics[stat_id];
  4435. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4436. stat->stat_date = Timer::GetUnixTimeStamp();
  4437. stat->save_needed = true;
  4438. }
  4439. void Player::WritePlayerStatistics() {
  4440. map<int32, Statistic*>::iterator stat_itr;
  4441. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4442. Statistic* stat = stat_itr->second;
  4443. if (stat->save_needed) {
  4444. stat->save_needed = false;
  4445. database.WritePlayerStatistic(this, stat);
  4446. }
  4447. }
  4448. }
  4449. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4450. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4451. return statistics[stat_id]->stat_value;
  4452. return 0;
  4453. }
  4454. void Player::RemovePlayerStatistics() {
  4455. map<int32, Statistic*>::iterator stat_itr;
  4456. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4457. safe_delete(stat_itr->second);
  4458. statistics.clear();
  4459. }
  4460. void Player::SetGroup(PlayerGroup* new_group){
  4461. group = new_group;
  4462. }
  4463. /*PlayerGroup* Player::GetGroup(){
  4464. return group;
  4465. }*/
  4466. bool Player::IsGroupMember(Entity* player) {
  4467. bool ret = false;
  4468. if (GetGroupMemberInfo() && player) {
  4469. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4470. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4471. /*deque<GroupMemberInfo*>::iterator itr;
  4472. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4473. for (itr = members->begin(); itr != members->end(); itr++) {
  4474. GroupMemberInfo* gmi = *itr;
  4475. if (gmi->client && gmi->client->GetPlayer() == player) {
  4476. ret = true;
  4477. break;
  4478. }
  4479. }
  4480. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4481. }
  4482. return ret;
  4483. }
  4484. void Player::SetGroupInformation(PacketStruct* packet){
  4485. int8 det_count = 0;
  4486. Entity* member = 0;
  4487. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4488. if (GetGroupMemberInfo()) {
  4489. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4490. if (group)
  4491. {
  4492. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4493. deque<GroupMemberInfo*>* members = group->GetMembers();
  4494. deque<GroupMemberInfo*>::iterator itr;
  4495. GroupMemberInfo* info = 0;
  4496. int x = 0;
  4497. for (itr = members->begin(); itr != members->end(); itr++) {
  4498. info = *itr;
  4499. if (info == GetGroupMemberInfo()) {
  4500. if (info->leader)
  4501. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4502. continue;
  4503. }
  4504. else {
  4505. if (info->leader)
  4506. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4507. }
  4508. member = info->member;
  4509. if (member && member->GetZone() == GetZone()) {
  4510. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4511. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4512. if (member->HasPet()) {
  4513. if (member->GetPet())
  4514. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4515. else
  4516. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4517. }
  4518. else
  4519. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4520. //Send detriment counts as 255 if all dets of that type are incurable
  4521. det_count = member->GetTraumaCount();
  4522. if (det_count > 0) {
  4523. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4524. det_count = 255;
  4525. }
  4526. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4527. det_count = member->GetArcaneCount();
  4528. if (det_count > 0) {
  4529. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4530. det_count = 255;
  4531. }
  4532. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4533. det_count = member->GetNoxiousCount();
  4534. if (det_count > 0) {
  4535. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4536. det_count = 255;
  4537. }
  4538. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4539. det_count = member->GetElementalCount();
  4540. if (det_count > 0) {
  4541. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4542. det_count = 255;
  4543. }
  4544. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4545. det_count = member->GetCurseCount();
  4546. if (det_count > 0) {
  4547. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4548. det_count = 255;
  4549. }
  4550. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4551. }
  4552. else {
  4553. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4554. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4555. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4556. }
  4557. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4558. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4559. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4560. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4561. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4562. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4563. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4564. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4565. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4566. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4567. x++;
  4568. }
  4569. }
  4570. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4571. }
  4572. //packet->PrintPacket();
  4573. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4574. }
  4575. PlayerItemList* Player::GetPlayerItemList(){
  4576. return &item_list;
  4577. }
  4578. void Player::ResetRemovedSpawns(){
  4579. player_removed_spawns.clear();
  4580. }
  4581. void Player::ResetSavedSpawns(){
  4582. ResetRemovedSpawns();
  4583. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4584. spawn_vis_packet_list.clear();
  4585. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4586. info_mutex.writelock(__FUNCTION__, __LINE__);
  4587. spawn_info_packet_list.clear();
  4588. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4589. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4590. spawn_pos_packet_list.clear();
  4591. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4592. index_mutex.writelock(__FUNCTION__, __LINE__);
  4593. player_spawn_reverse_id_map.clear();
  4594. player_spawn_id_map.clear();
  4595. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4596. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4597. player_spawn_quests_required.clear();
  4598. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4599. info->RemoveOldPackets();
  4600. safe_delete_array(movement_packet);
  4601. safe_delete_array(old_movement_packet);
  4602. }
  4603. void Player::SetReturningFromLD(bool val){
  4604. returning_from_ld = val;
  4605. }
  4606. bool Player::IsReturningFromLD(){
  4607. return returning_from_ld;
  4608. }
  4609. void Player::AddFriend(const char* name, bool save){
  4610. if(name){
  4611. if(save)
  4612. friend_list[name] = 1;
  4613. else
  4614. friend_list[name] = 0;
  4615. }
  4616. }
  4617. bool Player::IsFriend(const char* name){
  4618. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4619. return true;
  4620. return false;
  4621. }
  4622. void Player::RemoveFriend(const char* name){
  4623. if(friend_list.count(name) > 0)
  4624. friend_list[name] = 2;
  4625. }
  4626. map<string, int8>* Player::GetFriends(){
  4627. return &friend_list;
  4628. }
  4629. void Player::AddIgnore(const char* name, bool save){
  4630. if(name){
  4631. if(save)
  4632. ignore_list[name] = 1;
  4633. else
  4634. ignore_list[name] = 0;
  4635. }
  4636. }
  4637. bool Player::IsIgnored(const char* name){
  4638. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4639. return true;
  4640. return false;
  4641. }
  4642. void Player::RemoveIgnore(const char* name){
  4643. if(name && ignore_list.count(name) > 0)
  4644. ignore_list[name] = 2;
  4645. }
  4646. map<string, int8>* Player::GetIgnoredPlayers(){
  4647. return &ignore_list;
  4648. }
  4649. bool Player::CheckLevelStatus(int16 new_level) {
  4650. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4651. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4652. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4653. return false;
  4654. return true;
  4655. }
  4656. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4657. Skill* ret = skill_list.GetSkillByName(name);
  4658. if(check_update)
  4659. {
  4660. if(skill_list.CheckSkillIncrease(ret))
  4661. CalculateBonuses();
  4662. }
  4663. return ret;
  4664. }
  4665. void Player::SetRangeAttack(bool val){
  4666. range_attack = val;
  4667. }
  4668. bool Player::GetRangeAttack(){
  4669. return range_attack;
  4670. }
  4671. bool Player::AddMail(Mail* mail) {
  4672. bool ret = false;
  4673. if (mail) {
  4674. mail_list.Put(mail->mail_id, mail);
  4675. ret = true;
  4676. }
  4677. return ret;
  4678. }
  4679. MutexMap<int32, Mail*>* Player::GetMail() {
  4680. return &mail_list;
  4681. }
  4682. Mail* Player::GetMail(int32 mail_id) {
  4683. Mail* mail = 0;
  4684. if (mail_list.count(mail_id) > 0)
  4685. mail = mail_list.Get(mail_id);
  4686. return mail;
  4687. }
  4688. void Player::DeleteMail(bool from_database) {
  4689. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4690. while (itr.Next())
  4691. DeleteMail(itr->first, from_database);
  4692. mail_list.clear();
  4693. }
  4694. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4695. if (mail_list.count(mail_id) > 0) {
  4696. if (from_database)
  4697. database.DeletePlayerMail(mail_list.Get(mail_id));
  4698. mail_list.erase(mail_id);
  4699. }
  4700. }
  4701. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4702. //if ( GetGroup() == NULL )
  4703. return NULL;
  4704. /*GroupMemberInfo* info = 0;
  4705. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4706. info = GetGroup()->members[i];
  4707. if(info == group_member_info)
  4708. continue;
  4709. // if the client exists, they are attached to a player,
  4710. // the player is currently in an instance, which has the same zone id (for that instance type)
  4711. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4712. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4713. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4714. {
  4715. return info->client->GetPlayer()->GetZone();
  4716. }
  4717. }
  4718. // no member is in an instance with this zone id
  4719. return NULL;*/
  4720. }
  4721. /* CharacterInstances */
  4722. CharacterInstances::CharacterInstances() {
  4723. m_instanceList.SetName("Mutex::m_instanceList");
  4724. }
  4725. CharacterInstances::~CharacterInstances() {
  4726. RemoveInstances();
  4727. }
  4728. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4729. InstanceData data;
  4730. data.db_id = db_id;
  4731. data.instance_id = instance_id;
  4732. data.zone_id = zone_id;
  4733. data.zone_instance_type = zone_instancetype;
  4734. data.zone_name = zone_name;
  4735. data.last_success_timestamp = last_success_timestamp;
  4736. data.last_failure_timestamp = last_failure_timestamp;
  4737. data.success_lockout_time = success_lockout_time;
  4738. data.failure_lockout_time = failure_lockout_time;
  4739. instanceList.push_back(data);
  4740. }
  4741. void CharacterInstances::RemoveInstances() {
  4742. instanceList.clear();
  4743. }
  4744. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4745. vector<InstanceData>::iterator itr;
  4746. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4747. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4748. InstanceData* data = &(*itr);
  4749. if (data->zone_id == zone_id) {
  4750. instanceList.erase(itr);
  4751. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4752. return true;
  4753. }
  4754. }
  4755. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4756. return false;
  4757. }
  4758. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4759. vector<InstanceData>::iterator itr;
  4760. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4761. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4762. InstanceData* data = &(*itr);
  4763. if (data->instance_id == instance_id) {
  4764. instanceList.erase(itr);
  4765. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4766. return true;
  4767. }
  4768. }
  4769. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4770. return false;
  4771. }
  4772. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4773. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4774. for(int32 i = 0; i < instanceList.size(); i++) {
  4775. InstanceData* data = &instanceList.at(i);
  4776. if (data->zone_id == zone_id) {
  4777. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4778. return data;
  4779. }
  4780. }
  4781. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4782. return 0;
  4783. }
  4784. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4785. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4786. for(int32 i = 0; i < instanceList.size(); i++) {
  4787. InstanceData* data = &instanceList.at(i);
  4788. if (data->db_id == db_id) {
  4789. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4790. return data;
  4791. }
  4792. }
  4793. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4794. return 0;
  4795. }
  4796. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  4797. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4798. for(int32 i = 0; i < instanceList.size(); i++) {
  4799. InstanceData* data = &instanceList.at(i);
  4800. if (data->instance_id == instance_id) {
  4801. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4802. return data;
  4803. }
  4804. }
  4805. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4806. return 0;
  4807. }
  4808. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  4809. vector<InstanceData> ret;
  4810. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4811. for (int32 i = 0; i < instanceList.size(); i++) {
  4812. InstanceData* data = &instanceList.at(i);
  4813. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  4814. ret.push_back(*data);
  4815. }
  4816. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4817. return ret;
  4818. }
  4819. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  4820. vector<InstanceData> ret;
  4821. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4822. for (int32 i = 0; i < instanceList.size(); i++) {
  4823. InstanceData* data = &instanceList.at(i);
  4824. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  4825. ret.push_back(*data);
  4826. }
  4827. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4828. return ret;
  4829. }
  4830. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  4831. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  4832. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  4833. // delete instance from `instances` if no more characters assigned to it
  4834. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4835. for (int32 i = 0; i < instanceList.size(); i++) {
  4836. InstanceData* data = &instanceList.at(i);
  4837. // Check to see if we have a valid instance and if it is persistant
  4838. if (data->instance_id > 0) {
  4839. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  4840. // Check max duration (last success + success time)
  4841. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  4842. // Max duration has passed, instance has expired lets remove the player from it,
  4843. // this will also delete the instace if all players have been removed from it
  4844. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  4845. data->instance_id = 0;
  4846. }
  4847. }
  4848. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  4849. // Need to check lockout instance ids to ensure they are still valid.
  4850. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  4851. data->instance_id = 0;
  4852. }
  4853. }
  4854. }
  4855. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4856. /*for(int32 i=0;i<instanceList->size();i++)
  4857. {
  4858. bool valuesUpdated = false;
  4859. InstanceData data = instanceList->at(i);
  4860. if ( data.grant_reenter_time_left > 0 )
  4861. {
  4862. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  4863. data.grant_reenter_time_left = 0;
  4864. else
  4865. data.grant_reenter_time_left -= msDiff;
  4866. valuesUpdated = true;
  4867. }
  4868. if ( data.grant_reset_time_left > 0 )
  4869. {
  4870. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  4871. data.grant_reset_time_left = 0;
  4872. else
  4873. data.grant_reset_time_left -= msDiff;
  4874. valuesUpdated = true;
  4875. }
  4876. if ( data.lockout_time > 0 )
  4877. {
  4878. if ( ( data.lockout_time - msDiff ) < 1 )
  4879. {
  4880. data.lockout_time = 0;
  4881. // this means that their timer ran out and we need to clear it from db and player
  4882. RemoveInstanceByInstanceID(data.instance_id);
  4883. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  4884. }
  4885. else
  4886. data.lockout_time -= msDiff;
  4887. valuesUpdated = true;
  4888. }
  4889. if ( valuesUpdated )
  4890. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  4891. }*/
  4892. }
  4893. int32 CharacterInstances::GetInstanceCount() {
  4894. return instanceList.size();
  4895. }
  4896. void Player::SetPlayerAdventureClass(int8 new_class){
  4897. SetAdventureClass(new_class);
  4898. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  4899. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  4900. GetInfoStruct()->set_class3(new_class);
  4901. charsheet_changed = true;
  4902. if(GetZone())
  4903. GetZone()->TriggerCharSheetTimer();
  4904. }
  4905. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  4906. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  4907. }
  4908. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  4909. return GetSkills()->GetSkillBonus(spell_id);
  4910. }
  4911. void Player::RemoveSkillBonus(int32 spell_id) {
  4912. GetSkills()->RemoveSkillBonus(spell_id);
  4913. }
  4914. bool Player::HasFreeBankSlot() {
  4915. return item_list.HasFreeBankSlot();
  4916. }
  4917. int8 Player::FindFreeBankSlot() {
  4918. return item_list.FindFreeBankSlot();
  4919. }
  4920. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  4921. Title* new_title = new Title;
  4922. new_title->SetID(title_id);
  4923. new_title->SetName(name);
  4924. new_title->SetPrefix(prefix);
  4925. new_title->SetSaveNeeded(save_needed);
  4926. player_titles_list.Add(new_title);
  4927. }
  4928. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  4929. }
  4930. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  4931. // Check to see if the player already has the language
  4932. if (HasLanguage(id))
  4933. return;
  4934. // Doesn't already have the language so add it
  4935. Language* new_language = new Language;
  4936. new_language->SetID(id);
  4937. new_language->SetName(name);
  4938. player_languages_list.Add(new_language);
  4939. if (save_needed)
  4940. database.SaveCharacterLang(GetCharacterID(), id);
  4941. }
  4942. bool Player::HasLanguage(int32 id){
  4943. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4944. list<Language*>::iterator itr;
  4945. Language* language = 0;
  4946. bool ret = false;
  4947. for(itr = languages->begin(); itr != languages->end(); itr++){
  4948. language = *itr;
  4949. if(language->GetID() == id){
  4950. ret = true;
  4951. break;
  4952. }
  4953. }
  4954. return ret;
  4955. }
  4956. bool Player::HasLanguage(const char* name){
  4957. list<Language*>* languages = player_languages_list.GetAllLanguages();
  4958. list<Language*>::iterator itr;
  4959. Language* language = 0;
  4960. bool ret = false;
  4961. for(itr = languages->begin(); itr != languages->end(); itr++){
  4962. language = *itr;
  4963. if(!strncmp(language->GetName(), name, strlen(name))){
  4964. ret = true;
  4965. break;
  4966. }
  4967. }
  4968. return ret;
  4969. }
  4970. void Player::AddPassiveSpell(int32 id, int8 tier)
  4971. {
  4972. // Add the spell to the list of passives this player currently has
  4973. // list is used for quickly going over only the passive spells the
  4974. // player has instead of going through all their spells.
  4975. passive_spells.push_back(id);
  4976. Client* client = GetZone()->GetClientBySpawn(this);
  4977. // Don not apply passives if the client is null, zoning, or reviving
  4978. if (client == NULL || client->IsZoning() || IsResurrecting())
  4979. return;
  4980. Spell* spell = 0;
  4981. spell = master_spell_list.GetSpell(id, tier);
  4982. if (spell) {
  4983. SpellProcess* spellProcess = 0;
  4984. // Get the current zones spell process
  4985. spellProcess = GetZone()->GetSpellProcess();
  4986. // Cast the spell, CastPassives() bypasses the spell queue
  4987. spellProcess->CastPassives(spell, this);
  4988. }
  4989. }
  4990. void Player::ApplyPassiveSpells()
  4991. {
  4992. Spell* spell = 0;
  4993. SpellBookEntry* spell2 = 0;
  4994. vector<int32>::iterator itr;
  4995. SpellProcess* spellProcess = 0;
  4996. spellProcess = GetZone()->GetSpellProcess();
  4997. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  4998. {
  4999. spell2 = GetSpellBookSpell((*itr));
  5000. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5001. if (spell) {
  5002. spellProcess->CastPassives(spell, this);
  5003. }
  5004. }
  5005. }
  5006. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5007. {
  5008. Spell* spell = 0;
  5009. spell = master_spell_list.GetSpell(id, tier);
  5010. if (spell) {
  5011. SpellProcess* spellProcess = 0;
  5012. spellProcess = GetZone()->GetSpellProcess();
  5013. spellProcess->CastPassives(spell, this, true);
  5014. if (remove_from_list) {
  5015. vector<int32>::iterator remove;
  5016. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5017. if (remove != passive_spells.end())
  5018. passive_spells.erase(remove);
  5019. }
  5020. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5021. }
  5022. }
  5023. void Player::RemoveAllPassives()
  5024. {
  5025. vector<int32>::iterator itr;
  5026. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5027. RemoveSpellBookEntry((*itr), false);
  5028. passive_spells.clear();
  5029. }
  5030. void Player::ResetPetInfo() {
  5031. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5032. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5033. GetInfoStruct()->set_pet_movement(0);
  5034. GetInfoStruct()->set_pet_behavior(0);
  5035. GetInfoStruct()->set_pet_health_pct(0.0f);
  5036. GetInfoStruct()->set_pet_power_pct(0.0f);
  5037. // Make sure the values get sent to the client
  5038. SetCharSheetChanged(true);
  5039. }
  5040. bool Player::HasRecipeBook(int32 recipe_id){
  5041. return recipebook_list.HasRecipeBook(recipe_id);
  5042. }
  5043. bool Player::DiscoveredLocation(int32 locationID) {
  5044. bool ret = false;
  5045. // No discovery type entry then return false
  5046. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5047. return false;
  5048. // Is a discovery type entry but not a location subtype return false
  5049. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5050. return false;
  5051. vector<HistoryData*>::iterator itr;
  5052. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5053. if ((*itr)->Value == locationID) {
  5054. ret = true;
  5055. break;
  5056. }
  5057. }
  5058. return ret;
  5059. }
  5060. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5061. switch (type) {
  5062. case HISTORY_TYPE_NONE:
  5063. HandleHistoryNone(subtype, value, value2);
  5064. break;
  5065. case HISTORY_TYPE_DEATH:
  5066. HandleHistoryDeath(subtype, value, value2);
  5067. break;
  5068. case HISTORY_TYPE_DISCOVERY:
  5069. HandleHistoryDiscovery(subtype, value, value2);
  5070. break;
  5071. case HISTORY_TYPE_XP:
  5072. HandleHistoryXP(subtype, value, value2);
  5073. break;
  5074. default:
  5075. // Not a valid history event so return out before trying to save into the db
  5076. return;
  5077. }
  5078. }
  5079. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5080. }
  5081. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5082. }
  5083. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5084. switch (subtype) {
  5085. case HISTORY_SUBTYPE_NONE:
  5086. break;
  5087. case HISTORY_SUBTYPE_ADVENTURE:
  5088. break;
  5089. case HISTORY_SUBTYPE_TRADESKILL:
  5090. break;
  5091. case HISTORY_SUBTYPE_QUEST:
  5092. break;
  5093. case HISTORY_SUBTYPE_AA:
  5094. break;
  5095. case HISTORY_SUBTYPE_ITEM:
  5096. break;
  5097. case HISTORY_SUBTYPE_LOCATION: {
  5098. HistoryData* hd = new HistoryData;
  5099. hd->Value = value;
  5100. hd->Value2 = value2;
  5101. hd->EventDate = Timer::GetUnixTimeStamp();
  5102. strcpy(hd->Location, GetZone()->GetZoneName());
  5103. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5104. break;
  5105. }
  5106. default:
  5107. // Invalid subtype, default to NONE
  5108. break;
  5109. }
  5110. }
  5111. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5112. switch (subtype) {
  5113. case HISTORY_SUBTYPE_NONE:
  5114. break;
  5115. case HISTORY_SUBTYPE_ADVENTURE: {
  5116. HistoryData* hd = new HistoryData;
  5117. hd->Value = value;
  5118. hd->Value2 = value2;
  5119. hd->EventDate = Timer::GetUnixTimeStamp();
  5120. strcpy(hd->Location, GetZone()->GetZoneName());
  5121. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5122. }
  5123. break;
  5124. case HISTORY_SUBTYPE_TRADESKILL:
  5125. break;
  5126. case HISTORY_SUBTYPE_QUEST:
  5127. break;
  5128. case HISTORY_SUBTYPE_AA:
  5129. break;
  5130. case HISTORY_SUBTYPE_ITEM:
  5131. break;
  5132. case HISTORY_SUBTYPE_LOCATION:
  5133. break;
  5134. default:
  5135. // Invalid subtype, default to NONE
  5136. break;
  5137. }
  5138. }
  5139. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5140. m_characterHistory[type][subtype].push_back(hd);
  5141. }
  5142. void Player::SaveHistory() {
  5143. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5144. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5145. map<int8, vector<HistoryData*> >::iterator itr2;
  5146. vector<HistoryData*>::iterator itr3;
  5147. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5148. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5149. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5150. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5151. }
  5152. }
  5153. }
  5154. }
  5155. void Player::InitXPTable() {
  5156. m_levelXPReq[2] = 600;
  5157. m_levelXPReq[3] = 800;
  5158. m_levelXPReq[4] = 1000;
  5159. m_levelXPReq[5] = 1400;
  5160. m_levelXPReq[6] = 1800;
  5161. m_levelXPReq[7] = 2200;
  5162. m_levelXPReq[8] = 2600;
  5163. m_levelXPReq[9] = 3000;
  5164. m_levelXPReq[10] = 3400;
  5165. m_levelXPReq[11] = 3800;
  5166. m_levelXPReq[12] = 4200;
  5167. m_levelXPReq[13] = 4600;
  5168. m_levelXPReq[14] = 5000;
  5169. m_levelXPReq[15] = 5500;
  5170. m_levelXPReq[16] = 6000;
  5171. m_levelXPReq[17] = 6500;
  5172. m_levelXPReq[18] = 7000;
  5173. m_levelXPReq[19] = 7500;
  5174. m_levelXPReq[20] = 8000;
  5175. m_levelXPReq[21] = 8500;
  5176. m_levelXPReq[22] = 9000;
  5177. m_levelXPReq[23] = 9500;
  5178. m_levelXPReq[24] = 10000;
  5179. m_levelXPReq[25] = 10500;
  5180. m_levelXPReq[26] = 11000;
  5181. m_levelXPReq[27] = 11750;
  5182. m_levelXPReq[28] = 12500;
  5183. m_levelXPReq[29] = 13250;
  5184. m_levelXPReq[30] = 14000;
  5185. m_levelXPReq[31] = 14750;
  5186. m_levelXPReq[32] = 15500;
  5187. m_levelXPReq[33] = 16250;
  5188. m_levelXPReq[34] = 17000;
  5189. m_levelXPReq[35] = 17750;
  5190. m_levelXPReq[36] = 18500;
  5191. m_levelXPReq[37] = 19250;
  5192. m_levelXPReq[38] = 20000;
  5193. m_levelXPReq[39] = 20750;
  5194. m_levelXPReq[40] = 21500;
  5195. m_levelXPReq[41] = 22250;
  5196. m_levelXPReq[42] = 23000;
  5197. m_levelXPReq[43] = 24000;
  5198. m_levelXPReq[44] = 25000;
  5199. m_levelXPReq[45] = 26000;
  5200. m_levelXPReq[46] = 27000;
  5201. m_levelXPReq[47] = 28000;
  5202. m_levelXPReq[48] = 29250;
  5203. m_levelXPReq[49] = 30500;
  5204. m_levelXPReq[50] = 32000;
  5205. m_levelXPReq[51] = 33750;
  5206. m_levelXPReq[52] = 35750;
  5207. m_levelXPReq[53] = 38000;
  5208. m_levelXPReq[54] = 40500;
  5209. m_levelXPReq[55] = 42500;
  5210. m_levelXPReq[56] = 45500;
  5211. m_levelXPReq[57] = 48500;
  5212. m_levelXPReq[58] = 51500;
  5213. m_levelXPReq[59] = 54500;
  5214. m_levelXPReq[60] = 57500;
  5215. m_levelXPReq[61] = 60500;
  5216. m_levelXPReq[62] = 63500;
  5217. m_levelXPReq[63] = 66500;
  5218. m_levelXPReq[64] = 70000;
  5219. m_levelXPReq[65] = 73500;
  5220. m_levelXPReq[66] = 77000;
  5221. m_levelXPReq[67] = 80500;
  5222. m_levelXPReq[68] = 84000;
  5223. m_levelXPReq[69] = 87500;
  5224. m_levelXPReq[70] = 91000;
  5225. m_levelXPReq[71] = 94500;
  5226. m_levelXPReq[72] = 98000;
  5227. m_levelXPReq[73] = 101500;
  5228. m_levelXPReq[74] = 105000;
  5229. m_levelXPReq[75] = 108500;
  5230. m_levelXPReq[76] = 116500;
  5231. m_levelXPReq[77] = 132500;
  5232. m_levelXPReq[78] = 152500;
  5233. m_levelXPReq[79] = 172500;
  5234. m_levelXPReq[80] = 192500;
  5235. m_levelXPReq[81] = 212500;
  5236. m_levelXPReq[82] = 232500;
  5237. m_levelXPReq[83] = 252500;
  5238. m_levelXPReq[84] = 272500;
  5239. m_levelXPReq[85] = 292500;
  5240. m_levelXPReq[86] = 312500;
  5241. m_levelXPReq[87] = 332500;
  5242. m_levelXPReq[88] = 352500;
  5243. m_levelXPReq[89] = 372500;
  5244. m_levelXPReq[90] = 392500;
  5245. m_levelXPReq[91] = 863550;
  5246. m_levelXPReq[92] = 949905;
  5247. m_levelXPReq[93] = 1044895;
  5248. m_levelXPReq[94] = 1149385;
  5249. m_levelXPReq[95] = 1264323;
  5250. }
  5251. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5252. bool locked = true;
  5253. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5254. if (player_spawn_quests_required.size() > 0 ) {
  5255. ZoneServer* zone = GetZone();
  5256. Client* client = zone->GetClientBySpawn(this);
  5257. if (!client){
  5258. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5259. return;
  5260. }
  5261. int xxx = player_spawn_quests_required.count(quest_id);
  5262. if (player_spawn_quests_required.count(quest_id) > 0){
  5263. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5264. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5265. Spawn* spawn = 0;
  5266. vector<int32>::iterator itr;
  5267. for (itr = spawns.begin(); itr != spawns.end();){
  5268. spawn = zone->GetSpawnByID(*itr);
  5269. if (spawn)
  5270. zone->SendSpawnChanges(spawn, client, false, true);
  5271. else {
  5272. itr = spawns.erase(itr);
  5273. continue;
  5274. }
  5275. itr++;
  5276. }
  5277. locked = false;
  5278. }
  5279. }
  5280. if (locked)
  5281. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5282. }
  5283. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5284. bool locked = true;
  5285. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5286. if (player_spawn_history_required.size() > 0) {
  5287. ZoneServer* zone = GetZone();
  5288. Client* client = zone->GetClientBySpawn(this);
  5289. if (!client){
  5290. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5291. return;
  5292. }
  5293. if (player_spawn_history_required.count(event_id) > 0){
  5294. vector<int32> spawns = *player_spawn_history_required[event_id];
  5295. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5296. Spawn* spawn = 0;
  5297. vector<int32>::iterator itr;
  5298. for (itr = spawns.begin(); itr != spawns.end();){
  5299. spawn = zone->GetSpawnByID(*itr);
  5300. if (spawn)
  5301. zone->SendSpawnChanges(spawn, client, false, true);
  5302. else {
  5303. itr = spawns.erase(itr);
  5304. continue;
  5305. }
  5306. itr++;
  5307. }
  5308. locked = false;
  5309. }
  5310. }
  5311. if (locked)
  5312. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5313. }
  5314. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5315. if(!spawn || !quest_id)
  5316. return;
  5317. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5318. if(player_spawn_quests_required.count(quest_id) == 0)
  5319. player_spawn_quests_required[quest_id] = new vector<int32>;
  5320. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5321. int32 current_spawn = 0;
  5322. for(int32 i=0;i<quest_spawns->size();i++){
  5323. current_spawn = quest_spawns->at(i);
  5324. if (current_spawn == spawn->GetID()){
  5325. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5326. return;
  5327. }
  5328. }
  5329. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5330. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5331. }
  5332. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5333. if (!spawn || !event_id)
  5334. return;
  5335. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5336. if (player_spawn_history_required.count(event_id) == 0)
  5337. player_spawn_history_required[event_id] = new vector<int32>;
  5338. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5339. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5340. if (itr == history_spawns->end())
  5341. history_spawns->push_back(spawn->GetID());
  5342. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5343. }
  5344. int32 PlayerInfo::GetBoatSpawn(){
  5345. return boat_spawn;
  5346. }
  5347. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5348. if(spawn)
  5349. boat_spawn = spawn->GetID();
  5350. else
  5351. boat_spawn = 0;
  5352. }
  5353. void PlayerInfo::RemoveOldPackets(){
  5354. safe_delete_array(changes);
  5355. safe_delete_array(orig_packet);
  5356. safe_delete_array(pet_changes);
  5357. safe_delete_array(pet_orig_packet);
  5358. }
  5359. PlayerControlFlags::PlayerControlFlags(){
  5360. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5361. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5362. flags_changed = false;
  5363. flag_changes.clear();
  5364. current_flags.clear();
  5365. }
  5366. PlayerControlFlags::~PlayerControlFlags(){
  5367. flag_changes.clear();
  5368. current_flags.clear();
  5369. }
  5370. bool PlayerControlFlags::ControlFlagsChanged(){
  5371. bool ret;
  5372. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5373. ret = flags_changed;
  5374. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5375. return ret;
  5376. }
  5377. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5378. if (!param || !param_value)
  5379. return;
  5380. bool active_changed = false;
  5381. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5382. active_changed = (current_flags[param][param_value] != is_active);
  5383. if (active_changed){
  5384. current_flags[param][param_value] = is_active;
  5385. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5386. flag_changes[param][param_value] = is_active ? 1 : 0;
  5387. flags_changed = true;
  5388. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5389. }
  5390. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5391. }
  5392. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5393. if (!client)
  5394. return;
  5395. map<int8, int8>* ptr = 0;
  5396. map<int8, map<int8, int8> >::iterator itr;
  5397. map<int8, int8>::iterator itr2;
  5398. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5399. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5400. ptr = &itr->second;
  5401. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5402. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5403. }
  5404. }
  5405. flag_changes.clear();
  5406. flags_changed = false;
  5407. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5408. }
  5409. bool Player::ControlFlagsChanged(){
  5410. return control_flags.ControlFlagsChanged();
  5411. }
  5412. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5413. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5414. }
  5415. void Player::SendControlFlagUpdates(Client* client){
  5416. control_flags.SendControlFlagUpdates(client);
  5417. }
  5418. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5419. mLUAHistory.writelock();
  5420. if (m_charLuaHistory.count(event_id) > 0) {
  5421. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5422. safe_delete(history);
  5423. mLUAHistory.releasewritelock();
  5424. return;
  5425. }
  5426. m_charLuaHistory.insert(make_pair(event_id,history));
  5427. mLUAHistory.releasewritelock();
  5428. }
  5429. void Player::SaveLUAHistory() {
  5430. mLUAHistory.readlock();
  5431. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5432. map<int32, LUAHistory*>::iterator itr;
  5433. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5434. if (itr->second->SaveNeeded) {
  5435. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5436. itr->second->SaveNeeded = false;
  5437. }
  5438. }
  5439. mLUAHistory.releasereadlock();
  5440. }
  5441. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5442. mLUAHistory.writelock();
  5443. LUAHistory* hd = 0;
  5444. if (m_charLuaHistory.count(event_id) > 0)
  5445. hd = m_charLuaHistory[event_id];
  5446. else {
  5447. hd = new LUAHistory;
  5448. m_charLuaHistory.insert(make_pair(event_id,hd));
  5449. }
  5450. hd->Value = value;
  5451. hd->Value2 = value2;
  5452. hd->SaveNeeded = true;
  5453. mLUAHistory.releasewritelock();
  5454. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5455. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5456. mLUAHistory.readlock();
  5457. SendHistoryRequiredSpawns(event_id);
  5458. mLUAHistory.releasereadlock();
  5459. }
  5460. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5461. LUAHistory* ret = 0;
  5462. mLUAHistory.readlock();
  5463. if (m_charLuaHistory.count(event_id) > 0)
  5464. ret = m_charLuaHistory[event_id];
  5465. mLUAHistory.releasereadlock();
  5466. return ret;
  5467. }
  5468. bool Player::CanSeeInvis(Entity* target)
  5469. {
  5470. if (!target->IsStealthed() && !target->IsInvis())
  5471. return true;
  5472. if (target->IsStealthed() && HasSeeHideSpell())
  5473. return true;
  5474. else if (target->IsInvis() && HasSeeInvisSpell())
  5475. return true;
  5476. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5477. if (radius == 0) // radius of 0 is always seen
  5478. return true;
  5479. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5480. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5481. return true;
  5482. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5483. Item* item = 0;
  5484. vector<Item*>* equipped_list = GetEquippedItemList();
  5485. bool seeInvis = false;
  5486. bool seeStealth = false;
  5487. for (int32 i = 0; i < equipped_list->size(); i++)
  5488. {
  5489. item = equipped_list->at(i);
  5490. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5491. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5492. if (target->IsStealthed() && seeStealth)
  5493. return true;
  5494. else if (target->IsInvis() && seeInvis)
  5495. return true;
  5496. }
  5497. return false;
  5498. }
  5499. // returns true if we need to update target info due to see invis status change
  5500. bool Player::CheckChangeInvisHistory(Entity* target)
  5501. {
  5502. std::map<int32, bool>::iterator it;
  5503. it = target_invis_history.find(target->GetID());
  5504. if (it != target_invis_history.end())
  5505. {
  5506. //canSeeStatus
  5507. if (it->second)
  5508. {
  5509. if (!this->CanSeeInvis(target))
  5510. {
  5511. UpdateTargetInvisHistory(target->GetID(), false);
  5512. return true;
  5513. }
  5514. else
  5515. return false;
  5516. }
  5517. else
  5518. {
  5519. if (this->CanSeeInvis(target))
  5520. {
  5521. UpdateTargetInvisHistory(target->GetID(), true);
  5522. return true;
  5523. }
  5524. else
  5525. return false;
  5526. }
  5527. }
  5528. if (!this->CanSeeInvis(target))
  5529. UpdateTargetInvisHistory(target->GetID(), false);
  5530. else
  5531. UpdateTargetInvisHistory(target->GetID(), true);
  5532. return true;
  5533. }
  5534. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5535. {
  5536. target_invis_history[targetID] = canSeeStatus;
  5537. }
  5538. void Player::RemoveTargetInvisHistory(int32 targetID)
  5539. {
  5540. target_invis_history.erase(targetID);
  5541. }
  5542. void Player::SetSpawnMap(Spawn* spawn)
  5543. {
  5544. index_mutex.writelock(__FUNCTION__, __LINE__);
  5545. spawn_id += 1;
  5546. if (spawn_index == 255)
  5547. spawn_index += 1; //just so we dont have to worry about overloading
  5548. int32 tmp_id = spawn_id;
  5549. player_spawn_id_map[tmp_id] = spawn;
  5550. if(player_spawn_reverse_id_map.count(spawn))
  5551. player_spawn_reverse_id_map.erase(spawn);
  5552. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5553. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5554. }
  5555. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5556. {
  5557. NPC* npc = new NPC();
  5558. string newName(GetName());
  5559. newName.append("'s spirit shard");
  5560. strcpy(npc->appearance.name, newName.c_str());
  5561. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5562. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5563. if(primary_command_list){
  5564. npc->SetPrimaryCommands(primary_command_list);
  5565. npc->primary_command_list_id = result.GetInt32(9);
  5566. }
  5567. if(secondary_command_list){
  5568. npc->SetSecondaryCommands(secondary_command_list);
  5569. npc->secondary_command_list_id = result.GetInt32(10);
  5570. }*/
  5571. npc->appearance.level = GetLevel();
  5572. npc->appearance.race = GetRace();
  5573. npc->appearance.gender = GetGender();
  5574. npc->appearance.adventure_class = GetAdventureClass();
  5575. //npc->appearance.lua_race_id = result.GetInt16(74);
  5576. npc->appearance.model_type = GetModelType();
  5577. npc->appearance.soga_model_type = GetSogaModelType();
  5578. npc->appearance.display_name = 1;
  5579. npc->features.hair_type = GetHairType();
  5580. npc->features.hair_face_type = GetFacialHairType();
  5581. npc->features.wing_type = GetWingType();
  5582. npc->features.chest_type = GetChestType();
  5583. npc->features.legs_type = GetLegsType();
  5584. npc->features.soga_hair_type = GetSogaHairType();
  5585. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5586. npc->appearance.attackable = 0;
  5587. npc->appearance.show_level = 1;
  5588. npc->appearance.targetable = 1;
  5589. npc->appearance.show_command_icon = 1;
  5590. npc->appearance.display_hand_icon = 0;
  5591. npc->appearance.hide_hood = GetHideHood();
  5592. npc->size = GetSize();
  5593. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5594. npc->appearance.action_state = appearance.action_state;
  5595. npc->appearance.visual_state = 6193; // ghostly look
  5596. npc->appearance.mood_state = appearance.mood_state;
  5597. npc->appearance.emote_state = appearance.emote_state;
  5598. npc->appearance.pos.state = appearance.pos.state;
  5599. npc->appearance.activity_status = appearance.activity_status;
  5600. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5601. npc->SetPrefixTitle(GetPrefixTitle());
  5602. npc->SetSuffixTitle(GetSuffixTitle());
  5603. npc->SetLastName(GetLastName());
  5604. npc->SetX(origX);
  5605. npc->SetY(origY);
  5606. npc->SetZ(origZ);
  5607. npc->SetHeading(origHeading);
  5608. npc->SetSpawnOrigX(origX);
  5609. npc->SetSpawnOrigY(origY);
  5610. npc->SetSpawnOrigZ(origZ);
  5611. npc->SetSpawnOrigHeading(origHeading);
  5612. npc->appearance.pos.grid_id = origGridID;
  5613. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5614. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5615. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5616. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5617. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5618. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5619. npc->SetShardID(dbid);
  5620. npc->SetShardCharID(GetCharacterID());
  5621. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5622. if(script)
  5623. npc->SetSpawnScript(script);
  5624. return npc;
  5625. }