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GalusPomponius.lua 6.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/BeggarsCourt/GalusPomponius.lua
  3. Script Author : Dorbin
  4. Script Date : 2023.11.27 07:11:11
  5. Script Purpose :
  6. :
  7. --]]
  8. dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua")
  9. function spawn(NPC)
  10. SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. GenericEcologyHail(NPC, Spawn, faction)
  16. end
  17. function InRange(NPC,Spawn)
  18. GenericEcologyCallout(NPC, Spawn, faction)
  19. end
  20. function respawn(NPC)
  21. spawn(NPC)
  22. end
  23. function waypoints(NPC)
  24. MovementLoopAddLocation(NPC, 56.59, 5, -23.36, 2, 1)
  25. MovementLoopAddLocation(NPC, 56.59, 5, -23.36, 2, 30,"Drink")
  26. MovementLoopAddLocation(NPC, 56.59, 5, -23.36, 2, 0)
  27. MovementLoopAddLocation(NPC, 56.37, 5, -20.98, 2, 0)
  28. MovementLoopAddLocation(NPC, 51.86, 5, -15.47, 2, 0)
  29. MovementLoopAddLocation(NPC, 50.42, 4.75, -11.99, 2, 0)
  30. MovementLoopAddLocation(NPC, 49.27, 4, -7.35, 2, 0)
  31. MovementLoopAddLocation(NPC, 50.53, 4, -5.35, 2, 0)
  32. MovementLoopAddLocation(NPC, 52.94, 4, -0.98, 2, 0)
  33. MovementLoopAddLocation(NPC, 55.05, 3.66, 1.8, 2, 0)
  34. MovementLoopAddLocation(NPC, 53.02, 3.25, 2.46, 2, 0)
  35. MovementLoopAddLocation(NPC, 50.09, 3, 4.2, 2, 0)
  36. MovementLoopAddLocation(NPC, 49.25, 3, 7.27, 2, 0)
  37. MovementLoopAddLocation(NPC, 47.2, 2.5, 10.27, 2, 0)
  38. MovementLoopAddLocation(NPC, 42.6, 2.25, 11.24, 2, 0)
  39. MovementLoopAddLocation(NPC, 37.84, 2, 12.6, 2, 0)
  40. MovementLoopAddLocation(NPC, 32.01, 2, 15.65, 2, 20)
  41. MovementLoopAddLocation(NPC, 32.01, 2, 15.65, 2, 0)
  42. MovementLoopAddLocation(NPC, 31.48, 2.01, 13.85, 2, 0)
  43. MovementLoopAddLocation(NPC, 29.98, 2.29, 13.02, 2, 0)
  44. MovementLoopAddLocation(NPC, 26.95, 2.25, 13.33, 2, 0)
  45. MovementLoopAddLocation(NPC, 24.33, 2.25, 14.13, 2, 0)
  46. MovementLoopAddLocation(NPC, 20.31, 2.25, 16.43, 2, 0)
  47. MovementLoopAddLocation(NPC, 14.54, 2.25, 16.41, 2, 0)
  48. MovementLoopAddLocation(NPC, 10.67, 2, 16.13, 2, 0)
  49. MovementLoopAddLocation(NPC, 4.29, 2, 12.77, 2, 0)
  50. MovementLoopAddLocation(NPC, 1.93, 2, 11.25, 2, 0)
  51. MovementLoopAddLocation(NPC, 0.6, 2.02, 13.01, 2, 0)
  52. MovementLoopAddLocation(NPC, -0.22, 1.95, 14.61, 2, 0)
  53. MovementLoopAddLocation(NPC, -1.92, 1.91, 15.18, 2, 0)
  54. MovementLoopAddLocation(NPC, -3.78, 1.45, 14.96, 2, 0)
  55. MovementLoopAddLocation(NPC, -9.02, -1.38, 12.73, 2, 0)
  56. MovementLoopAddLocation(NPC, -11.49, -2.89, 11.07, 2, 0)
  57. MovementLoopAddLocation(NPC, -14.49, -4.99, 8.03, 2, 0)
  58. MovementLoopAddLocation(NPC, -15.17, -5, 8.98, 2, 0)
  59. MovementLoopAddLocation(NPC, -15.11, -5, 10.15, 2, 0)
  60. MovementLoopAddLocation(NPC, -13.29, -5, 12.61, 2, 0)
  61. MovementLoopAddLocation(NPC, -10.74, -5, 15.16, 2, 0)
  62. MovementLoopAddLocation(NPC, -5.99, -5.25, 19.61, 2, 0)
  63. MovementLoopAddLocation(NPC, -5.08, -5.5, 21.54, 2, 0)
  64. MovementLoopAddLocation(NPC, 0.69, -5.5, 22.23, 2, 0)
  65. MovementLoopAddLocation(NPC, 2.69, -5.5, 22.91, 2, 0)
  66. MovementLoopAddLocation(NPC, 4.32, -5.5, 27.3, 2, 0)
  67. MovementLoopAddLocation(NPC, 8.87, -5.5, 30.72, 2, 0)
  68. MovementLoopAddLocation(NPC, 13.89, -5.5, 32.62, 2, 0)
  69. MovementLoopAddLocation(NPC, 14.2, -5.75, 34.73, 2, 0)
  70. MovementLoopAddLocation(NPC, 12.99, -6, 36.26, 2, 30)
  71. MovementLoopAddLocation(NPC, 12.99, -6, 36.26, 2, 0)
  72. MovementLoopAddLocation(NPC, 14.43, -6, 35.89, 2, 0)
  73. MovementLoopAddLocation(NPC, 18.78, -6, 35.17, 2, 0)
  74. MovementLoopAddLocation(NPC, 22.34, -6, 35.64, 2, 0)
  75. MovementLoopAddLocation(NPC, 24.65, -6, 33.8, 2, 0)
  76. MovementLoopAddLocation(NPC, 27.91, -5.25, 30.13, 2, 0)
  77. MovementLoopAddLocation(NPC, 35.48, -5, 31.14, 2, 0)
  78. MovementLoopAddLocation(NPC, 37.5, -5, 31.83, 2, 0)
  79. MovementLoopAddLocation(NPC, 46.63, -5, 33.93, 2, 0)
  80. MovementLoopAddLocation(NPC, 51.05, -5, 35.28, 2, 0)
  81. MovementLoopAddLocation(NPC, 51.79, -5, 38.03, 2, 0)
  82. MovementLoopAddLocation(NPC, 52.3, -6.25, 48.1, 2, 0)
  83. MovementLoopAddLocation(NPC, 51.35, -6.53, 51.57, 2, 0)
  84. MovementLoopAddLocation(NPC, 46.15, -6.91, 64.68, 2, 20)
  85. MovementLoopAddLocation(NPC, 46.92, -6.92, 62.68, 2, 0)
  86. MovementLoopAddLocation(NPC, 45.14, -6.94, 60, 2, 0)
  87. MovementLoopAddLocation(NPC, 41.27, -7, 55.16, 2, 0)
  88. MovementLoopAddLocation(NPC, 38.05, -7, 53.58, 2, 0)
  89. MovementLoopAddLocation(NPC, 16.08, -7, 51.23, 2, 0)
  90. MovementLoopAddLocation(NPC, 3.03, -7, 46.82, 2, 0)
  91. MovementLoopAddLocation(NPC, 3.64, -6.5, 42.06, 2, 0)
  92. MovementLoopAddLocation(NPC, 5.09, -6, 37.23, 2, 0)
  93. MovementLoopAddLocation(NPC, 6.94, -5.75, 32.12, 2, 0)
  94. MovementLoopAddLocation(NPC, 13.22, -5, 28.38, 2, 0)
  95. MovementLoopAddLocation(NPC, 17.25, -5, 26.51, 2, 0)
  96. MovementLoopAddLocation(NPC, 24.06, -5, 24.71, 2, 0)
  97. MovementLoopAddLocation(NPC, 31.39, -5, 23.08, 2, 0)
  98. MovementLoopAddLocation(NPC, 35.45, -4.37, 22.8, 2, 0)
  99. MovementLoopAddLocation(NPC, 39.69, -2.26, 23.72, 2, 0)
  100. MovementLoopAddLocation(NPC, 45.16, 0.45, 24.74, 2, 0)
  101. MovementLoopAddLocation(NPC, 49.07, 1.89, 24.7, 2, 0)
  102. MovementLoopAddLocation(NPC, 49.51, 2, 23.65, 2, 0)
  103. MovementLoopAddLocation(NPC, 48.63, 2, 19.79, 2, 0)
  104. MovementLoopAddLocation(NPC, 47.8, 2, 15.42, 2, 0)
  105. MovementLoopAddLocation(NPC, 36.86, 2, 11.68, 2, 0)
  106. MovementLoopAddLocation(NPC, 33.37, 2.5, 10.68, 2, 0)
  107. MovementLoopAddLocation(NPC, 29.42, 3.5, 5.52, 2, 0)
  108. MovementLoopAddLocation(NPC, 28.22, 3.5, -0.55, 2, 0)
  109. MovementLoopAddLocation(NPC, 30.71, 5.25, -8.57, 2, 0)
  110. MovementLoopAddLocation(NPC, 33.05, 5.25, -11.71, 2, 0)
  111. MovementLoopAddLocation(NPC, 36.01, 5.25, -14.42, 2, 0)
  112. MovementLoopAddLocation(NPC, 42.85, 5.25, -16.72, 2, 0)
  113. MovementLoopAddLocation(NPC, 51.05, 5, -21.04, 2, 0)
  114. end
  115. function Drink(NPC)
  116. PlayFlavor(NPC,"","","drinking_idle",0,0)
  117. AddTimer(NPC,8000, "Drink2")
  118. end
  119. function Drink2(NPC)
  120. choice = math.random(1,4)
  121. if choice == 1 then
  122. PlayFlavor(NPC,"","","yawn",0,0)
  123. elseif choice == 2 then
  124. PlayFlavor(NPC,"","","drinking_idle",0,0)
  125. elseif choice == 3 then
  126. PlayFlavor(NPC,"","","sniff",0,0)
  127. else
  128. PlayFlavor(NPC,"","","happy",0,0)
  129. end
  130. AddTimer(NPC,6000, "Drink3")
  131. end
  132. function Drink3(NPC)
  133. PlayFlavor(NPC,"","","drinking_idle",0,0)
  134. end