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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Player.h"
- #include "../common/MiscFunctions.h"
- #include "World.h"
- #include "WorldDatabase.h"
- #include <math.h>
- #include "classes.h"
- #include "LuaInterface.h"
- #include "../common/Log.h"
- #include "Rules/Rules.h"
- #include "Titles.h"
- #include "Languages.h"
- #include "SpellProcess.h"
- #include <algorithm>
- #include <regex>
- #include "ClientPacketFunctions.h"
- extern Classes classes;
- extern WorldDatabase database;
- extern World world;
- extern ConfigReader configReader;
- extern MasterSkillList master_skill_list;
- extern MasterSpellList master_spell_list;
- extern MasterQuestList master_quest_list;
- extern Variables variables;
- extern LuaInterface* lua_interface;
- extern MasterItemList master_item_list;
- extern RuleManager rule_manager;
- extern MasterTitlesList master_titles_list;
- extern MasterLanguagesList master_languages_list;
- Player::Player(){
- char_id = 0;
- group = 0;
- appearance.pos.grid_id = 0;
- spawn_index = 0;
- info = 0;
- movement_packet = 0;
- last_movement_activity = 0;
- //speed = 0;
- packet_num = 0;
- range_attack = false;
- old_movement_packet = 0;
- charsheet_changed = false;
- quickbar_updated = false;
- custNPC = false;
- spawn_tmp_vis_xor_packet = 0;
- spawn_tmp_pos_xor_packet = 0;
- spawn_tmp_info_xor_packet = 0;
- pending_collection_reward = 0;
- pos_packet_speed = 0;
- LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- appearance.display_name = 1;
- appearance.show_command_icon = 1;
- appearance.player_flag = 1;
- appearance.targetable = 1;
- appearance.show_level = 1;
- spell_count = 0;
- spell_orig_packet = 0;
- spell_xor_packet = 0;
- resurrecting = false;
- spawn_id = 1;
- spawn_type = 4;
- player_spawn_id_map[1] = this;
- player_spawn_reverse_id_map[this] = 1;
- MPlayerQuests.SetName("Player::MPlayerQuests");
- test_time = 0;
- returning_from_ld = false;
- away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
- AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
- AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
- // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
- //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
- //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
- //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
- //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
- is_tracking = false;
- guild = 0;
- following = false;
- combat_target = 0;
- InitXPTable();
- pending_deletion = false;
- spawn_vis_struct = 0;
- spawn_pos_struct = 0;
- spawn_info_struct = 0;
- spawn_header_struct = 0;
- spawn_footer_struct = 0;
- widget_footer_struct = 0;
- sign_footer_struct = 0;
- pos_xor_size = 0;
- info_xor_size = 0;
- vis_xor_size = 0;
- pos_mutex.SetName("Player::pos_mutex");
- vis_mutex.SetName("Player::vis_mutex");
- info_mutex.SetName("Player::info_mutex");
- m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
- m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
- gm_vision = false;
- }
- Player::~Player(){
- for(int32 i=0;i<spells.size();i++){
- safe_delete(spells[i]);
- }
- for(int32 i=0;i<quickbar_items.size();i++){
- safe_delete(quickbar_items[i]);
- }
- map<int32, vector<int32>*>::iterator itr;
- for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
- safe_delete(itr->second);
- }
- for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
- safe_delete(itr->second);
- }
- map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
- map<int8, vector<HistoryData*> >::iterator itr2;
- vector<HistoryData*>::iterator itr3;
- // Type
- for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
- // Sub type
- for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
- // vector of data
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
- safe_delete(*itr3);
- }
- }
- }
- map<int32, LUAHistory*>::iterator itr4;
- for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
- safe_delete(itr4->second);
- }
- safe_delete_array(movement_packet);
- safe_delete_array(old_movement_packet);
- safe_delete_array(spawn_tmp_info_xor_packet);
- safe_delete_array(spawn_tmp_vis_xor_packet);
- safe_delete_array(spawn_tmp_pos_xor_packet);
- safe_delete_array(spell_xor_packet);
- safe_delete_array(spell_orig_packet);
- DestroyQuests();
- WritePlayerStatistics();
- RemovePlayerStatistics();
- DeleteMail();
- world.RemoveLottoPlayer(GetCharacterID());
- safe_delete(info);
- player_spawn_index_map.clear();
- player_spawn_map.clear();
- player_spawn_reverse_id_map.clear();
- player_removed_spawns.clear();
- player_spawn_id_map.clear();
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- safe_delete(spawn_header_struct);
- safe_delete(spawn_footer_struct);
- safe_delete(sign_footer_struct);
- safe_delete(widget_footer_struct);
- safe_delete(spawn_info_struct);
- safe_delete(spawn_vis_struct);
- safe_delete(spawn_pos_struct);
- }
- EQ2Packet* Player::serialize(Player* player, int16 version){
- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
- return spawn_serialize(player, version);
- }
- EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
- PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
- if(packet){
- packet->setDataByName("x", x);
- packet->setDataByName("y", y);
- packet->setDataByName("z", z);
- packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
- packet->setDataByName("location", 0xFFFFFFFF); //added in 869
- if (heading != -1.0f)
- packet->setDataByName("heading", heading);
- EQ2Packet* outapp = packet->serialize();
- safe_delete(packet);
- return outapp;
- }
- return 0;
- }
- void Player::DestroyQuests(){
- MPlayerQuests.lock();
- map<int32, Quest*>::iterator itr;
- for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
- safe_delete(itr->second);
- }
- completed_quests.clear();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- safe_delete(itr->second);
- }
- player_quests.clear();
- for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
- safe_delete(itr->second);
- }
- pending_quests.clear();
- MPlayerQuests.unlock();
- }
- PlayerInfo* Player::GetPlayerInfo(){
- if(info == 0)
- info = new PlayerInfo(this);
- return info;
- }
- void PlayerInfo::CalculateXPPercentages(){
- if(info_struct->xp_needed > 0){
- float percentage = ((double)info_struct->xp / info_struct->xp_needed) * 1000;
- info_struct->xp_yellow = (int16)percentage;
- info_struct->xp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
- info_struct->xp_blue_vitality_bar = 0;
- info_struct->xp_yellow_vitality_bar = 0;
- if(player->GetXPVitality() > 0){
- float vitality_total = player->GetXPVitality()*10 + percentage;
- vitality_total -= ((int)(percentage/100)*100);
- if(vitality_total < 100){ //10%
- info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
- }
- else
- info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
- }
- }
- }
- void PlayerInfo::CalculateTSXPPercentages(){
- if(info_struct->ts_xp_needed > 0){
- float percentage = ((double)info_struct->ts_xp / info_struct->ts_xp_needed) * 1000;
- info_struct->tradeskill_exp_yellow = (int16)percentage;
- info_struct->tradeskill_exp_blue = (int16)(100-((ceil(percentage/100) - (percentage/100)) * 100));
- /*info_struct->xp_blue_vitality_bar = 0;
- info_struct->xp_yellow_vitality_bar = 0;
- if(player->GetXPVitality() > 0){
- float vitality_total = player->GetXPVitality()*10 + percentage;
- vitality_total -= ((int)(percentage/100)*100);
- if(vitality_total < 100){ //10%
- info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
- }
- else
- info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
- }*/
- }
- }
- void PlayerInfo::SetHouseZone(int32 id){
- house_zone_id = id;
- }
- void PlayerInfo::SetBindZone(int32 id){
- bind_zone_id = id;
- }
- void PlayerInfo::SetBindX(float x){
- bind_x = x;
- }
- void PlayerInfo::SetBindY(float y){
- bind_y = y;
- }
- void PlayerInfo::SetBindZ(float z){
- bind_z = z;
- }
- void PlayerInfo::SetBindHeading(float heading){
- bind_heading = heading;
- }
- int32 PlayerInfo::GetHouseZoneID(){
- return house_zone_id;
- }
- int32 PlayerInfo::GetBindZoneID(){
- return bind_zone_id;
- }
- float PlayerInfo::GetBindZoneX(){
- return bind_x;
- }
- float PlayerInfo::GetBindZoneY(){
- return bind_y;
- }
- float PlayerInfo::GetBindZoneZ(){
- return bind_z;
- }
- float PlayerInfo::GetBindZoneHeading(){
- return bind_heading;
- }
- PacketStruct* PlayerInfo::serialize2(int16 version){
- player->CalculateBonuses();
- PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
- if(packet){
- packet->setDataByName("deity", "None");
- packet->setDataByName("character_name", info_struct->name);
- packet->setDataByName("race", info_struct->race);
- packet->setDataByName("gender", info_struct->gender);
- packet->setDataByName("class1", info_struct->class1);
- packet->setDataByName("class2", info_struct->class2);
- packet->setDataByName("class3", info_struct->class3);
- packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
- packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
- packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
- packet->setDataByName("level", info_struct->level);
- packet->setDataByName("effective_level", info_struct->level);
- packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
- packet->setDataByName("account_age_base", info_struct->account_age_base);
- for(int8 i=0;i<sizeof(info_struct->account_age_bonus);i++)
- packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
- packet->setDataByName("deity", info_struct->deity);
- packet->setDataByName("current_hp", player->GetHP());
- packet->setDataByName("max_hp",player-> GetTotalHP());
- packet->setDataByName("base_hp", player->GetTotalHPBase());
- float bonus_health = floor( (float)(info_struct->sta * player->CalculateBonusMod()));
- packet->setDataByName("bonus_health", bonus_health);
- packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
- packet->setDataByName("current_power", player->GetPower());
- packet->setDataByName("max_power", player->GetTotalPower());
- packet->setDataByName("base_power", player->GetTotalPowerBase());
- packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
- packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
- packet->setDataByName("conc_used", info_struct->cur_concentration);
- packet->setDataByName("conc_max", info_struct->max_concentration);
- packet->setDataByName("attack", info_struct->cur_attack);
- packet->setDataByName("attack_base", info_struct->attack_base);
- packet->setDataByName("absorb", info_struct->absorb);
- packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
- packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
- packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
- CalculateXPPercentages();
- packet->setDataByName("exp_yellow", info_struct->xp_yellow);
- packet->setDataByName("exp_blue", info_struct->xp_blue);
- packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
- packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
- packet->setDataByName("flags", info_struct->flags);
- packet->setDataByName("flags2", info_struct->flags2);
- packet->setDataByName("str", info_struct->str);
- packet->setDataByName("sta", info_struct->sta);
- packet->setDataByName("agi", info_struct->agi);
- packet->setDataByName("wis", info_struct->wis);
- packet->setDataByName("int", info_struct->intel);
- packet->setDataByName("str_base", info_struct->str_base);
- packet->setDataByName("sta_base", info_struct->sta_base);
- packet->setDataByName("agi_base", info_struct->agi_base);
- packet->setDataByName("wis_base", info_struct->wis_base);
- packet->setDataByName("int_base", info_struct->intel_base);
- packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);
- packet->setDataByName("mitigation_max", info_struct->max_mitigation);
- packet->setDataByName("mitigation_base", info_struct->mitigation_base);
- packet->setDataByName("heat", info_struct->heat);
- packet->setDataByName("cold", info_struct->cold);
- packet->setDataByName("magic", info_struct->magic);
- packet->setDataByName("mental", info_struct->mental);
- packet->setDataByName("divine", info_struct->divine);
- packet->setDataByName("disease", info_struct->disease);
- packet->setDataByName("poison", info_struct->poison);
- packet->setDataByName("heat_base", info_struct->heat_base);
- packet->setDataByName("cold_base", info_struct->cold_base);
- packet->setDataByName("magic_base", info_struct->magic_base);
- packet->setDataByName("mental_base", info_struct->mental_base);
- packet->setDataByName("divine_base", info_struct->divine_base);
- packet->setDataByName("disease_base", info_struct->disease_base);
- packet->setDataByName("poison_base", info_struct->poison_base);
- packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
- packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
- packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
- packet->setDataByName("coins_copper", info_struct->coin_copper);
- packet->setDataByName("coins_silver", info_struct->coin_silver);
- packet->setDataByName("coins_gold", info_struct->coin_gold);
- packet->setDataByName("coins_plat", info_struct->coin_plat);
- packet->setDataByName("weight", info_struct->weight);
- packet->setDataByName("max_weight", info_struct->max_weight);
- packet->setDataByName("pet_name", info_struct->pet_name);
- packet->setDataByName("status_points", info_struct->status_points);
- string* bind_name = 0;
- if(bind_zone_id > 0)
- bind_name = database.GetZoneName(bind_zone_id);
- if(bind_name){
- packet->setDataByName("bind_zone", bind_name->c_str());
- safe_delete(bind_name);
- }
- else
- packet->setDataByName("bind_zone", "None");
- string* house_name = 0;
- if(house_zone_id > 0)
- house_name = database.GetZoneName(house_zone_id);
- if(house_name){
- packet->setDataByName("house_zone", house_name->c_str());
- safe_delete(house_name);
- }
- else
- packet->setDataByName("house_zone", "None");
- //packet->setDataByName("account_age_base", 14);
- if(player->GetHPRegen() == 0)
- player->SetHPRegen((int)(info_struct->level*.75)+(int)(info_struct->level/10)+3);
- if(player->GetPowerRegen() == 0)
- player->SetPowerRegen(info_struct->level+(int)(info_struct->level/10)+4);
- packet->setDataByName("hp_regen", player->GetHPRegen());
- packet->setDataByName("power_regen", player->GetPowerRegen());
- /*packet->setDataByName("unknown11", -1, 0);
- packet->setDataByName("unknown11", -1, 1);
- packet->setDataByName("unknown13", 201, 0);
- packet->setDataByName("unknown13", 201, 1);
- packet->setDataByName("unknown13", 234, 2);
- packet->setDataByName("unknown13", 201, 3);
- packet->setDataByName("unknown13", 214, 4);
- packet->setDataByName("unknown13", 234, 5);
- packet->setDataByName("unknown13", 234, 6);
- packet->setDataByName("unknown14", 78);
- */
- packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
- //packet->setDataByName("unknown15b", 9911);
- packet->setDataByName("unknown15a", 78);
- packet->setDataByName("xp_yellow_vitality_bar", info_struct->xp_yellow_vitality_bar);
- packet->setDataByName("xp_blue_vitality_bar", info_struct->xp_blue_vitality_bar);
- packet->setDataByName("tradeskill_exp_vitality", 100);
- packet->setDataByName("unknown15c", 200);
- //packet->setDataByName("unknown15", 100, 10);
- packet->setDataByName("unknown18", 16880, 1);
- /*packet->setDataByName("unknown19", 1);
- packet->setDataByName("unknown19", 3, 1);
- packet->setDataByName("unknown19", 1074301064, 2);
- packet->setDataByName("unknown19", 1, 3);
- packet->setDataByName("unknown19", 3, 4);
- packet->setDataByName("unknown19", 1074301064, 5);
- packet->setDataByName("unknown19", 6, 6);
- packet->setDataByName("unknown19", 14, 7);
- packet->setDataByName("unknown19", 1083179008, 8);*/
- player->SetGroupInformation(packet);
- packet->setDataByName("unknown20", 1, 107);
- packet->setDataByName("unknown20", 1, 108);
- packet->setDataByName("unknown20", 1, 109);
- packet->setDataByName("unknown20", 1, 110);
- packet->setDataByName("unknown20", 1, 111);
- //packet->setDataByName("unknown20b", 255);
- //packet->setDataByName("unknown20b", 255, 1);
- //packet->setDataByName("unknown20b", 255, 2);
- packet->setDataByName("unknown11", 123);
- packet->setDataByName("unknown11", 234, 1);
-
- //packet->setDataByName("in_combat", 32768);
- //make name flash red
- /*packet->setDataByName("unknown20", 8);
- packet->setDataByName("unknown20", 38, 70);
- packet->setDataByName("unknown20", 17, 77);
- packet->setDataByName("unknown20", 1, 112); //melee stats and such
- packet->setDataByName("unknown20", 1, 113);
- packet->setDataByName("unknown20", 1, 114);
- packet->setDataByName("unknown20", 1, 115);
- packet->setDataByName("unknown20", 4294967295, 309);
- packet->setDataByName("unknown22", 2, 4);
- packet->setDataByName("unknown23", 2, 29);
- */
- //packet->setDataByName("unknown20b", 1, i); // pet bar in here
- // for(int i=0;i<19;i++)
- // packet->setDataByName("unknown7", 257, i);
- //packet->setDataByName("unknown21", info_struct->rain, 2);
- packet->setDataByName("rain", info_struct->rain);
- packet->setDataByName("rain2", info_struct->wind); //-102.24);
- /*packet->setDataByName("unknown22", 3, 4);
- packet->setDataByName("unknown23", 3, 161);
- packet->setDataByName("unknown20", 103);
- packet->setDataByName("unknown20", 1280, 70);
- packet->setDataByName("unknown20", 9, 71);
- packet->setDataByName("unknown20", 5, 72);
- packet->setDataByName("unknown20", 4294967271, 73);
- packet->setDataByName("unknown20", 5, 75);
- packet->setDataByName("unknown20", 1051, 77);
- packet->setDataByName("unknown20", 3, 78);
- packet->setDataByName("unknown20", 6, 104);
- packet->setDataByName("unknown20", 1, 105);
- packet->setDataByName("unknown20", 20, 106);
- packet->setDataByName("unknown20", 3, 107);
- packet->setDataByName("unknown20", 1, 108);
- packet->setDataByName("unknown20", 1, 109);
- packet->setDataByName("unknown20", 4278190080, 494);
- packet->setDataByName("unknown20b", 255);
- packet->setDataByName("unknown20b", 255, 1);
- packet->setDataByName("unknown20b", 255, 2);
- packet->setDataByName("unknown20", 50, 75);
- */
- //packet->setDataByName("rain2", -102.24);
- for(int i=0;i<45;i++){
- if(i < 30){
- packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
- packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
- packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
- packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
- packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
- packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
- packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
- packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
- }
- else if(version < 942)//version 942 added 15 additional spell effect slots
- break;
- packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
- if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
- packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
- packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
- packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
- }
- return packet;
- }
- return 0;
- }
- EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
- if(packet){
- string* data = packet->serializeString();
- int32 size = data->length();
- //DumpPacket((uchar*)data->c_str(), size);
- uchar* tmp = new uchar[size];
- if(!changes){
- orig_packet = new uchar[size];
- changes = new uchar[size];
- memcpy(orig_packet, (uchar*)data->c_str(), size);
- size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
- }
- else{
- memcpy(changes, (uchar*)data->c_str(), size);
- Encode(changes, orig_packet, size);
- size = Pack(tmp, changes, size, size, version);
- //cout << "INFO HERE:\n";
- //DumpPacket(tmp, size);
- }
- EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
- safe_delete_array(tmp);
- safe_delete(packet);
- return ret_packet;
- }
- return 0;
- }
- void PlayerInfo::SetAccountAge(int16 age){
- info_struct->account_age_base = age;
- }
- EQ2Packet* PlayerInfo::serialize(int16 version){
- player->CalculateBonuses();
- PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
- if(packet){
- packet->setDataByName("character_name", info_struct->name);
- // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
- packet->setDataByName("race", info_struct->race);
- packet->setDataByName("gender", info_struct->gender);
- packet->setDataByName("exiled", 0); // need exiled data
- packet->setDataByName("class1", info_struct->class1);
- packet->setDataByName("class2", info_struct->class2);
- packet->setDataByName("class3", info_struct->class3);
- packet->setDataByName("tradeskill_class1", info_struct->tradeskill_class1);
- packet->setDataByName("tradeskill_class2", info_struct->tradeskill_class2);
- packet->setDataByName("tradeskill_class3", info_struct->tradeskill_class3);
- packet->setDataByName("level", info_struct->level);
- packet->setDataByName("effective_level", info_struct->level);
- packet->setDataByName("tradeskill_level", info_struct->tradeskill_level);
- // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
- packet->setDataByName("account_age_base", info_struct->account_age_base);
- for(int8 i=0;i<sizeof(info_struct->account_age_bonus);i++)
- packet->setDataByName("account_age_bonus", info_struct->account_age_bonus[i]);
- packet->setDataByName("deity", "None");
- packet->setDataByName("deity", info_struct->deity);
- packet->setDataByName("last_name", player->GetLastName());
- // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
- packet->setDataByName("current_hp", player->GetHP());
- packet->setDataByName("max_hp",player-> GetTotalHP());
- packet->setDataByName("base_hp", player->GetTotalHPBase());
-
- packet->setDataByName("current_power", player->GetPower());
- packet->setDataByName("max_power", player->GetTotalPower());
- packet->setDataByName("base_power", player->GetTotalPowerBase());
- packet->setDataByName("conc_used", info_struct->cur_concentration);
- packet->setDataByName("conc_max", info_struct->max_concentration);
- if (player->GetHPRegen() == 0)
- player->SetHPRegen((int)(info_struct->level*.75) + (int)(info_struct->level / 10) + 1);
- if (player->GetPowerRegen() == 0)
- player->SetPowerRegen(info_struct->level + (int)(info_struct->level / 10) + 4);
- packet->setDataByName("hp_regen", player->GetHPRegen() + player->stats[ITEM_STAT_HPREGEN]);
- packet->setDataByName("power_regen", player->GetPowerRegen() + player->stats[ITEM_STAT_MANAREGEN]);
- // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
- // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
- packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
- packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
- float bonus_health = floor((float)(info_struct->sta * player->CalculateBonusMod()));
- packet->setDataByName("bonus_health", bonus_health);
- packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
- packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
- packet->setDataByName("mitigation_cur", info_struct->cur_mitigation);// confirmed DoV
- packet->setDataByName("mitigation_base", info_struct->mitigation_base);// confirmed DoV
- packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
- packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
- packet->setDataByName("toughness", 0);//toughness// confirmed DoV
- packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
- packet->setDataByName("avoidance_pct", 0);//avoidance_pct 192 = 19.2% // confirmed DoV
- packet->setDataByName("avoidance_base", info_struct->avoidance_base); // confirmed DoV
- packet->setDataByName("avoidance", 71);
- // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
- packet->setDataByName("base_avoidance_pct", info_struct->base_avoidance_pct);// confirmed DoV
- // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
- packet->setDataByName("parry", info_struct->parry_base);// confirmed DoV
- // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
- packet->setDataByName("block", info_struct->block_base);// confirmed DoV
- // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
- packet->setDataByName("uncontested_block", info_struct->uncontested_block);// confirmed DoV
- // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
- packet->setDataByName("str", info_struct->str);// confirmed DoV
- packet->setDataByName("sta", info_struct->sta);// confirmed DoV
- packet->setDataByName("agi", info_struct->agi);// confirmed DoV
- packet->setDataByName("wis", info_struct->wis);// confirmed DoV
- packet->setDataByName("int", info_struct->intel);// confirmed DoV
- packet->setDataByName("str_base", info_struct->str_base); // confirmed DoV
- packet->setDataByName("sta_base", info_struct->sta_base);// confirmed DoV
- packet->setDataByName("agi_base", info_struct->agi_base);// confirmed DoV
- packet->setDataByName("wis_base", info_struct->wis_base);// confirmed DoV
- packet->setDataByName("int_base", info_struct->intel_base);// confirmed DoV
- // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
- if (version <= 996) {
- packet->setDataByName("heat", info_struct->heat);
- packet->setDataByName("cold", info_struct->cold);
- packet->setDataByName("magic", info_struct->magic);
- packet->setDataByName("mental", info_struct->mental);
- packet->setDataByName("divine", info_struct->divine);
- packet->setDataByName("disease", info_struct->disease);
- packet->setDataByName("poison", info_struct->poison);
- packet->setDataByName("heat_base", info_struct->heat_base);
- packet->setDataByName("cold_base", info_struct->cold_base);
- packet->setDataByName("magic_base", info_struct->magic_base);
- packet->setDataByName("mental_base", info_struct->mental_base);
- packet->setDataByName("divine_base", info_struct->divine_base);
- packet->setDataByName("disease_base", info_struct->disease_base);
- packet->setDataByName("poison_base", info_struct->poison_base);
- }
- else {
- packet->setDataByName("elemental", info_struct->heat);// confirmed DoV
- packet->setDataByName("noxious", info_struct->poison);// confirmed DoV
- packet->setDataByName("arcane", info_struct->magic);// confirmed DoV
- // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
- packet->setDataByName("elemental_base", info_struct->elemental_base);// confirmed DoV
- packet->setDataByName("noxious_base", info_struct->noxious_base);// confirmed DoV
- packet->setDataByName("arcane_base", info_struct->arcane_base);// confirmed DoV
- }
- // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
- packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
- // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
- packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
- // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
- packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
- packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
- packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
- // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
- packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
- packet->setDataByName("noxious_dmg_reduction_pct",0);//210 = 21.0% confirmed DoV
- packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
- CalculateXPPercentages();
- packet->setDataByName("current_adv_xp", info_struct->xp); // confirmed DoV
- packet->setDataByName("needed_adv_xp", info_struct->xp_needed);// confirmed DoV
- packet->setDataByName("debt_adv_xp", 0);//95= 9500% //confirmed DoV
- packet->setDataByName("current_trade_xp", info_struct->ts_xp);// confirmed DoV
- packet->setDataByName("needed_trade_xp", info_struct->ts_xp_needed);// confirmed DoV
-
- packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
- packet->setDataByName("server_bonus", 0);//confirmed DoV
- packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
- packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
- packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
- packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
-
- packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
- packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->xp_yellow_vitality_bar); //change info_struct to match struct
- packet->setDataByName("adventure_vitality_blue_arrow", info_struct->xp_blue_vitality_bar); //change info_struct to match struct
-
- packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
-
- packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
- packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
- packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
-
- packet->setDataByName("assigned_aa", player->GetAssignedAA());
- packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
- packet->setDataByName("unassigned_aa", 200);// player->GetUnassignedAA()); // dov confirmed
- packet->setDataByName("aa_green_bar", 0);// dov confirmed
- packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
- packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
- packet->setDataByName("aa_blue_bar", 0);// dov confirmed
- packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
- // packet->setDataByName("unknown_1096_12_MJ", 90);
- packet->setDataByName("items_found", 62);// dov confirmed
- packet->setDataByName("named_npcs_killed", 192);// dov confirmed
- packet->setDataByName("quests_completed", 670);// dov confirmed
- packet->setDataByName("exploration_events", 435);// dov confirmed
- packet->setDataByName("completed_collections", 144);// dov confirmed
- packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
- packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
- packet->setDataByName("coins_copper", info_struct->coin_copper);// dov confirmed
- packet->setDataByName("coins_silver", info_struct->coin_silver);// dov confirmed
- packet->setDataByName("coins_gold", info_struct->coin_gold);// dov confirmed
- packet->setDataByName("coins_plat", info_struct->coin_plat);// dov confirmed
- //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
- //////Spell Effects go here, but are below
- //////Dettrimental effects go here, but are below
- packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
- packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
- packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
- packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
- packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
- // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
- //////Maintained effects go here, but are below
- packet->setDataByName("breath", 30);
- //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
- packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
- packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
- packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
- packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
- packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
- packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
- if (info_struct->attackspeed > 0) {
- packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
- packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) *.001);// dov confirmed
- packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) *.001);// dov confirmed
- }
- else {
- packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
- packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
- packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
- }
- //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
- //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
- //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
- //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
- packet->setDataByName("ability_mod_pve", info_struct->ability_modifier);// dov confirmed
- packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
- packet->setDataByName("base_spell_crit", 84);// dov confirmed
- packet->setDataByName("base_taunt_crit", 83);// dov confirmed
- packet->setDataByName("base_heal_crit", 82);// dov confirmed
- packet->setDataByName("flags", info_struct->flags);
- packet->setDataByName("flags2", info_struct->flags2);
- //unknown_1096_20_MJ
- //unknown_1096_21_MJ
- //unknown_1096_22_MJ
- //unknown_1096_23_MJ
- packet->setDataByName("haste", info_struct->haste);// dov confirmed
- //unknown_1096_24_MJ
- //unknown_1096_25_MJ
- //unknown_1096_26_MJ
- packet->setDataByName("drunk", info_struct->drunk);// dov confirmed
- //unknown_1096_27_MJ
- packet->setDataByName("hate_mod", info_struct->hate_mod);// dov confirmed
- packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
- packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
- //unknown_1096_28_MJ
- packet->setDataByName("dps", info_struct->dps);// dov confirmed
- //unknown_1096_29_MJ
- packet->setDataByName("melee_ae", info_struct->melee_ae);// dov confirmed
- packet->setDataByName("multi_attack", info_struct->multi_attack);// dov confirmed
- packet->setDataByName("spell_multi_attack", info_struct->spell_multi_attack);// dov confirmed
- //unknown_1096_30_MJ
- packet->setDataByName("block_chance", info_struct->block_chance);// dov confirmed
- //unknown_1096_31_MJ
- packet->setDataByName("crit_chance", info_struct->crit_chance);// dov confirmed
- //unknown_1096_32_MJ
- packet->setDataByName("crit_bonus", info_struct->crit_bonus);// dov confirmed
- packet->setDataByName("potency", player->stats[ITEM_STAT_POTENCY]);//info_struct->potency);// dov confirmed
- //unknown_1096_33_MJ
- packet->setDataByName("reuse_speed", info_struct->reuse_speed);// dov confirmed
- packet->setDataByName("recovery_speed", info_struct->recovery_speed);// dov confirmed
- packet->setDataByName("casting_speed", info_struct->casting_speed);// dov confirmed
- packet->setDataByName("spell_reuse_speed", info_struct->spell_reuse_speed);// dov confirmed
- //unknown_1096_34_MJ
- packet->setDataByName("strikethrough", info_struct->strikethrough);//dov confirmed
- //unknown_1096_35_MJ
- packet->setDataByName("accuracy", info_struct->accuracy);//dov confirmed
- //unknown_1096_36_MJ
- packet->setDataByName("critical_mit", info_struct->critical_mitigation);//dov /confirmed
- //unknown_1096_37_MJ
- //toughness_resist_crit_pvp
- //unknown_1096_38_MJ
- packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
- packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
- packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
- packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
- packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
- packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
-
- //unknown_1096_39_MJ
- /////GRoup Members
- //unknown_1096_40_MJ
- //unknown_1096_41_MJ
- packet->setDataByName("pet_id", info_struct->pet_id);
- packet->setDataByName("pet_name", info_struct->pet_name);
- //unknown_1096_42_MJ
- packet->setDataByName("pet_health_pct", info_struct->pet_health_pct);
- packet->setDataByName("pet_power_pct", info_struct->pet_power_pct);
- //unknown_1096_43_MJ
- packet->setDataByName("pet_movement", info_struct->pet_movement);
- packet->setDataByName("pet_behavior", info_struct->pet_behavior);
- packet->setDataByName("rain", info_struct->rain);
- packet->setDataByName("rain2", info_struct->wind); //-102.24);
- packet->setDataByName("status_points", 999999);// info_struct->status_points);
- packet->setDataByName("guild_status", 888888);
- //unknown_1096_44_MJ
- string* house_name = 0;
- if (house_zone_id > 0)
- house_name = database.GetZoneName(house_zone_id);
- if (house_name) {
- packet->setDataByName("house_zone", house_name->c_str());
- safe_delete(house_name);
- }
- else
- packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
- //unknown_1096_45_MJ
- string* bind_name = 0;
- if (bind_zone_id > 0)
- bind_name = database.GetZoneName(bind_zone_id);
- if (bind_name) {
- packet->setDataByName("bind_zone", bind_name->c_str());
- safe_delete(bind_name);
- }
- else
- packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
- //
-
-
-
-
- packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
- packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
- packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
- packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
- packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
- packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
- packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
- packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
- packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
- packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
-
- packet->setDataByName("flurry", info_struct->flurry);
- packet->setDataByName("unknown153", 153);
- packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
-
- packet->setDataByName("unknown156", 156);
- packet->setDataByName("unknown157", 157);
-
- packet->setDataByName("unknown159", 159);
- packet->setDataByName("unknown160", 160);
-
-
- packet->setDataByName("unknown163", 163);
-
-
- packet->setDataByName("unknown168", 168);
- packet->setDataByName("decrease_falling_dmg", 169);
- packet->setDataByName("exp_yellow", info_struct->xp_yellow);
- packet->setDataByName("exp_blue", info_struct->xp_blue);
- packet->setDataByName("tradeskill_exp_yellow", info_struct->tradeskill_exp_yellow);
- packet->setDataByName("tradeskill_exp_blue", info_struct->tradeskill_exp_blue);
-
-
-
- packet->setDataByName("attack", info_struct->cur_attack);
- packet->setDataByName("attack_base", info_struct->attack_base);
- packet->setDataByName("absorb", info_struct->absorb);
- packet->setDataByName("mitigation_skill1", info_struct->mitigation_skill1);
- packet->setDataByName("mitigation_skill2", info_struct->mitigation_skill2);
- packet->setDataByName("mitigation_skill3", info_struct->mitigation_skill3);
-
-
-
-
- packet->setDataByName("mitigation_max", info_struct->max_mitigation);
-
- packet->setDataByName("savagery", 250);
- packet->setDataByName("max_savagery", 500);
- packet->setDataByName("savagery_level", 1);
- packet->setDataByName("max_savagery_level", 5);
- packet->setDataByName("dissonance", 5000);
- packet->setDataByName("max_dissonance", 10000);
-
- packet->setDataByName("mitigation_cur2", info_struct->cur_mitigation);
- packet->setDataByName("mitigation_max2", info_struct->max_mitigation);
- packet->setDataByName("mitigation_base2", info_struct->mitigation_base);
-
- if (version < 1096)
- packet->setDataByName("weight", info_struct->weight);
- packet->setDataByName("max_weight", info_struct->max_weight);
- packet->setDataByName("unknownint32a", 777777);
- packet->setDataByName("unknownint32b", 666666);
- packet->setDataByName("mitigation2_cur", 2367);
- packet->setDataByName("uncontested_riposte", info_struct->uncontested_riposte);
- packet->setDataByName("uncontested_dodge", info_struct->uncontested_dodge);
- packet->setDataByName("uncontested_parry", info_struct->uncontested_parry); //????
- packet->setDataByName("uncontested_riposte_pve", 0); //????
- packet->setDataByName("uncontested_parry_pve", 0); //????
- packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
- packet->setDataByName("unassigned_prestige_points", 25); // player->GetUnassignedPretigeAA());
- packet->setDataByName("total_tradeskill_points", 40); // player->GetTradeskillAA());
- packet->setDataByName("unassigned_tradeskill_points", 25);// player->GetUnassignedTradeskillAA());
- packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
- packet->setDataByName("unassigned_tradeskill_prestige_points", 25);// player->GetUnassignedTradeskillPrestigeAA());
- /*packet->setDataByName("unknown13", 201, 0);
- packet->setDataByName("unknown13", 201, 1);
- packet->setDataByName("unknown13", 234, 2);
- packet->setDataByName("unknown13", 201, 3);
- packet->setDataByName("unknown13", 214, 4);
- packet->setDataByName("unknown13", 234, 5);
- packet->setDataByName("unknown13", 234, 6);
- packet->setDataByName("unknown14", 78);
- */
- //packet->setDataByName("unknown23", 1, 146);
- //packet->setDataByName("unknown24", 0xFF, 42);
- //packet->setDataByName("unknown24", 0xFF, 46);
- // unknown14c = percent aa exp to next level
- packet->setDataByName("unknown14d", 100, 0);
- packet->setDataByName("unknown20", 1084227584, 72);
- //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
-
-
- //packet->setDataByName("unknown15b", 9911);
-
- packet->setDataByName("unknown15c", 200);
- //packet->setDataByName("unknown15", 100, 10);
-
- /*packet->setDataByName("unknown19", 1);
- packet->setDataByName("unknown19", 3, 1);
- packet->setDataByName("unknown19", 1074301064, 2);
- packet->setDataByName("unknown19", 1, 3);
- packet->setDataByName("unknown19", 3, 4);
- packet->setDataByName("unknown19", 1074301064, 5);
- packet->setDataByName("unknown19", 6, 6);
- packet->setDataByName("unknown19", 14, 7);
- packet->setDataByName("unknown19", 1083179008, 8);*/
- player->SetGroupInformation(packet);
- //packet->setDataByName("unknown20", 1, 107);
- //packet->setDataByName("unknown20", 1, 108);
- //packet->setDataByName("unknown20", 1, 109);
- //packet->setDataByName("unknown20", 1, 110);
- //packet->setDataByName("unknown20", 1, 111);
- //packet->setDataByName("unknown20b", 255);
- //packet->setDataByName("unknown20b", 255, 1);
- //packet->setDataByName("unknown20b", 255, 2);
- //packet->setDataByName("in_combat", 32768);
- //make name flash red
- /*packet->setDataByName("unknown20", 8);
- packet->setDataByName("unknown20", 38, 70);
- packet->setDataByName("unknown20", 17, 77);
- packet->setDataByName("unknown20", 1, 112); //melee stats and such
- packet->setDataByName("unknown20", 1, 113);
- packet->setDataByName("unknown20", 1, 114);
- packet->setDataByName("unknown20", 1, 115);
- packet->setDataByName("unknown20", 4294967295, 309);
- packet->setDataByName("unknown22", 2, 4);
- packet->setDataByName("unknown23", 2, 29);
- */
- //packet->setDataByName("unknown20b", 1, i); // pet bar in here
- // for(int i=0;i<19;i++)
- // packet->setDataByName("unknown7", 257, i);
- //packet->setDataByName("unknown21", info_struct->rain, 2);
-
- /*packet->setDataByName("unknown22", 3, 4);
- packet->setDataByName("unknown23", 3, 161);
- packet->setDataByName("unknown20", 103);
- packet->setDataByName("unknown20", 1280, 70);
- packet->setDataByName("unknown20", 9, 71);
- packet->setDataByName("unknown20", 5, 72);
- packet->setDataByName("unknown20", 4294967271, 73);
- packet->setDataByName("unknown20", 5, 75);
- packet->setDataByName("unknown20", 1051, 77);
- packet->setDataByName("unknown20", 3, 78);
- packet->setDataByName("unknown20", 6, 104);
- packet->setDataByName("unknown20", 1, 105);
- packet->setDataByName("unknown20", 20, 106);
- packet->setDataByName("unknown20", 3, 107);
- packet->setDataByName("unknown20", 1, 108);
- packet->setDataByName("unknown20", 1, 109);
- packet->setDataByName("unknown20", 4278190080, 494);
- packet->setDataByName("unknown20b", 255);
- packet->setDataByName("unknown20b", 255, 1);
- packet->setDataByName("unknown20b", 255, 2);
- packet->setDataByName("unknown20", 50, 75);
- */
-
-
-
-
-
-
-
-
- /*packet->setDataByName("unknown199a", 843);// 25);
- //packet->setDataByName("unknown199b", 844);// 30);
- //packet->setDataByName("unknown199c", 845);// 45);
- //packet->setDataByName("unknown199d", 846);// 55);
-
-
- packet->setDataByName("unknown37", 537);
- packet->setDataByName("unknown38", 538);
- packet->setDataByName("unknown39", 539);
- packet->setDataByName("unknown40", 540);
- packet->setDataByName("unknown41", 541);
- packet->setDataByName("unknown42", 542);
- packet->setDataByName("unknown43", 543);
- packet->setDataByName("unknown44", 544);
-
- packet->setDataByName("ability_mod_pvp", 542);
- packet->setDataByName("unknown43", 543);
- packet->setDataByName("unknown44", 544);
- packet->setDataByName("unknown45", 645);
- packet->setDataByName("unknown46", 646);
- packet->setDataByName("unknown47", 647);
- packet->setDataByName("unknown48", 648);
- packet->setDataByName("unknown49", 649);
- packet->setDataByName("unknown50", 650);
- packet->setDataByName("unknown51", 651);
- packet->setDataByName("unknown52", 652);
- packet->setDataByName("unknown53", 653);
- packet->setDataByName("unknown54", 654);
- packet->setDataByName("unknown55", 655);
- packet->setDataByName("unknown56", 656);
- packet->setDataByName("unknown57", 657);
- packet->setDataByName("unknown58", 658);
- packet->setDataByName("unknown59", 659);
- packet->setDataByName("unknown60", 660);
-
- */
-
-
-
- packet->setDataByName("in_combat_movement_speed", 125);
-
- packet->setDataByName("increase_max_power", 127);
- packet->setDataByName("increase_max_power2", 128);
- //129 does not exist
- /* packet->setDataByName("unknown130", 130);
- packet->setDataByName("unknown132", 132);
- packet->setDataByName("unknown133", 133);
-
-
- packet->setDataByName("unknown137", 137);
- packet->setDataByName("unknown138", 138);
- packet->setDataByName("unknown139", 139);
-
-
- packet->setDataByName("unknown141", 141);
- packet->setDataByName("unknown142", 142);
-
- packet->setDataByName("unknown144", 144);
-
- packet->setDataByName("unknown147", 147);
- packet->setDataByName("unknown148", 148);
-
- packet->setDataByName("unknown170", 170);
- packet->setDataByName("unknown171", 171);
- packet->setDataByName("unknown172", 172);
- packet->setDataByName("unknown173", 173);
- packet->setDataByName("unknown174", 174);
- packet->setDataByName("unknown175", 175);
- packet->setDataByName("unknown176", 176);
- packet->setDataByName("unknown177", 177);
- packet->setDataByName("loot_coin", 178);
- packet->setDataByName("mitigation_increase", 179);
- packet->setDataByName("unknown180", 180);
-
- packet->setDataByName("unknown182", 182);
-
- packet->setDataByName("unknown184", 184);
- packet->setDataByName("unknown185", 185);
- packet->setDataByName("unknown186", 186);
- packet->setDataByName("unknown187", 187);
- packet->setDataByName("unknown188", 188);
- packet->setDataByName("unknown189", 189);
- packet->setDataByName("unknown190", 190);
- packet->setDataByName("unknown191", 191);
- packet->setDataByName("unknown192", 192);
- packet->setDataByName("unknown193", 193);
- packet->setDataByName("unknown194", 194);
- packet->setDataByName("unknown195", 195);
- packet->setDataByName("unknown196", 196);
- packet->setDataByName("unknown197", 197);
- packet->setDataByName("unknown198", 198);
- packet->setDataByName("unknown199", 199);
- packet->setDataByName("unknown200", 200);
- packet->setDataByName("unknown201", 201);
- packet->setDataByName("unknown202", 202);
- packet->setDataByName("unknown203", 203);
- packet->setDataByName("unknown204", 204);
- packet->setDataByName("unknown205", 205);
- packet->setDataByName("unknown206", 206);
- packet->setDataByName("unknown207", 207);
- packet->setDataByName("unknown208", 208);
- packet->setDataByName("unknown209", 209);
- packet->setDataByName("unknown210", 210);
- packet->setDataByName("unknown211", 211);
- packet->setDataByName("unknown212", 212);
- packet->setDataByName("unknown213", 213);
- packet->setDataByName("unknown214", 214);
- packet->setDataByName("unknown215", 215);
- packet->setDataByName("unknown216", 216);
- packet->setDataByName("unknown217", 217);
- packet->setDataByName("unknown218", 218);
- packet->setDataByName("unknown219", 219);
- packet->setDataByName("unknown220", 220);
- packet->setDataByName("unknown221", 221);
- packet->setDataByName("unknown222", 222);
- packet->setDataByName("unknown223", 223);
- packet->setDataByName("unknown224", 224);
- packet->setDataByName("unknown225", 225);
- packet->setDataByName("unknown226", 226);
- packet->setDataByName("unknown227", 227);
- packet->setDataByName("unknown228", 228);
- packet->setDataByName("unknown229", 229);
- packet->setDataByName("unknown230", 230);
- packet->setDataByName("unknown231", 231);
- packet->setDataByName("unknown232", 232);
- packet->setDataByName("unknown233", 233);
- packet->setDataByName("unknown234", 234);
- packet->setDataByName("unknown235", 235);
- packet->setDataByName("unknown236", 236);
- packet->setDataByName("unknown237", 237);
- packet->setDataByName("unknown238", 238);
- packet->setDataByName("unknown239", 239);
- packet->setDataByName("unknown240", 240);
- // Tradeskill stats
- packet->setDataByName("unknown383", 383);
- packet->setDataByName("unknown384", 384);
- packet->setDataByName("unknown385", 385);
- packet->setDataByName("unknown386", 386);
- packet->setDataByName("unknown387", 387);
- packet->setDataByName("unknown388", 388);
- packet->setDataByName("unknown389", 389);
- packet->setDataByName("unknown390", 390);
- packet->setDataByName("unknown391", 391);
- packet->setDataByName("unknown392", 392);
- packet->setDataByName("unknown393", 393);
- packet->setDataByName("unknown394", 394);
- packet->setDataByName("unknown395", 395);
- packet->setDataByName("unknown396", 396);
- packet->setDataByName("unknown397", 397);
- packet->setDataByName("unknown398", 398);
- */
- packet->setDataByName("vision", info_struct->vision);
- packet->setDataByName("breathe_underwater", info_struct->breathe_underwater);
-
-
- int32 expireTimestamp = 0;
- Spawn* maintained_target = 0;
- player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if(i < 30){
- maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
- packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
- if (maintained_target)
- packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
- packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
- packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
- packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
- packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
- packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
- packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
- packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
- expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
- if(expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
- }
- else if(version < 942)//version 942 added 15 additional spell effect slots
- break;
- packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
- /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
- packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
- packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
- expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
- if(expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
- packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
- }
- player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- int8 det_count = 0;
- //Send detriment counts as 255 if all dets of that type are incurable
- det_count = player->GetTraumaCount();
- if(det_count > 0){
- if(!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
- det_count = 255;
- }
- packet->setDataByName("trauma_count", det_count);
- det_count = player->GetArcaneCount();
- if(det_count > 0){
- if(!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
- det_count = 255;
- }
- packet->setDataByName("arcane_count", det_count);
- det_count = player->GetNoxiousCount();
- if(det_count > 0){
- if(!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
- det_count = 255;
- }
- packet->setDataByName("noxious_count", det_count);
- det_count = player->GetElementalCount();
- if(det_count > 0){
- if(!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
- det_count = 255;
- }
- packet->setDataByName("elemental_count", det_count);
- det_count = player->GetCurseCount();
- if(det_count > 0){
- if(!player->HasCurableDetrimentType(DET_TYPE_CURSE))
- det_count = 255;
- }
- packet->setDataByName("curse_count", det_count);
- player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
- vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
- DetrimentalEffects det;
- int32 i = 0;
- for(i = 0; i<det_list->size(); i++){
- det = det_list->at(i);
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
- expireTimestamp = det.expire_timestamp;
- if(expireTimestamp == 0xFFFFFFFF)
- expireTimestamp = 0;
- packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
- packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
- if(i == 30){
- if(version < 942)
- break;
- }
- else if(i == 45)
- break;
- }
- if(version < 942){
- while(i<30){
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
- i++;
- }
- }
- else{
- while(i<45){
- packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
- i++;
- }
- }
- player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
- string* data = packet->serializeString();
- int32 size = data->length();
- //packet->PrintPacket();
- //DumpPacket((uchar*)data->c_str(), size);
- uchar* tmp = new uchar[size];
- if(!changes){
- orig_packet = new uchar[size];
- changes = new uchar[size];
- memcpy(orig_packet, (uchar*)data->c_str(), size);
- size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
- }
- else{
- memcpy(changes, (uchar*)data->c_str(), size);
- /*if (player->GetTempVariable("offset").length() > 0){
- changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
- changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
- }*/
- Encode(changes, orig_packet, size);
- size = Pack(tmp, changes, size, size, version);
- //DumpPacket(tmp, size);
- }
- PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost" , version);
- if(control_packet){
- control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
- control_packet->setDataByName("speed", player->GetSpeed());
- control_packet->setDataByName("air_speed", player->GetAirSpeed());
- control_packet->setDataByName("size", 0.51);
- Client* client = player->GetZone()->GetClientBySpawn(player);
- if (client)
- client->QueuePacket(control_packet->serialize());
- safe_delete(control_packet);
- }
- EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
- safe_delete(packet);
- safe_delete_array(tmp);
- return ret_packet;
- }
- return 0;
- }
- EQ2Packet* PlayerInfo::serializePet(int16 version) {
- PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
- if(packet) {
- Spawn* pet = 0;
- pet = player->GetPet();
- if (!pet)
- pet = player->GetCharmedPet();
- if (pet) {
- packet->setDataByName("current_hp", pet->GetHP());
- packet->setDataByName("max_hp", pet->GetTotalHP());
- packet->setDataByName("base_hp", pet->GetTotalHPBase());
- packet->setDataByName("current_power", pet->GetPower());
- packet->setDataByName("max_power", pet->GetTotalPower());
- packet->setDataByName("base_power", pet->GetTotalPowerBase());
- packet->setDataByName("spawn_id", info_struct->pet_id);
- packet->setDataByName("spawn_id2", info_struct->pet_id);
- packet->setDataByName("name", info_struct->pet_name);
- packet->setDataByName("no_pet", info_struct->pet_name);
- if (version >= 57000) {
- packet->setDataByName("current_power3", pet->GetPower());
- packet->setDataByName("max_power3", pet->GetTotalPower());
- packet->setDataByName("health_pct_tooltip", (double)info_struct->pet_health_pct);
- packet->setDataByName("health_pct_bar", (double)info_struct->pet_health_pct);
- }
- else {
- packet->setDataByName("health_pct_tooltip", info_struct->pet_health_pct);
- packet->setDataByName("health_pct_bar", info_struct->pet_health_pct);
- }
- packet->setDataByName("power_pct_tooltip", info_struct->pet_power_pct);
- packet->setDataByName("power_pct_bar", info_struct->pet_power_pct);
- packet->setDataByName("unknown5", 255); // Hate % maybe
- packet->setDataByName("movement", info_struct->pet_movement);
- packet->setDataByName("behavior", info_struct->pet_behavior);
- }
- else {
- packet->setDataByName("current_hp", 0);
- packet->setDataByName("max_hp", 0);
- packet->setDataByName("base_hp", 0);
- packet->setDataByName("current_power", 0);
- packet->setDataByName("max_power", 0);
- packet->setDataByName("base_power", 0);
- packet->setDataByName("spawn_id", 0);
- packet->setDataByName("spawn_id2", 0xFFFFFFFF);
- packet->setDataByName("name", "");
- packet->setDataByName("no_pet", "No Pet");
- packet->setDataByName("health_pct_tooltip", 0);
- packet->setDataByName("health_pct_bar", 0);
- packet->setDataByName("power_pct_tooltip", 0);
- packet->setDataByName("power_pct_bar", 0);
- packet->setDataByName("unknown5", 0);
- packet->setDataByName("movement", 0);
- packet->setDataByName("behavior", 0);
- }
- string* data = packet->serializeString();
- int32 size = data->length();
- uchar* tmp = new uchar[size];
- // if this is the first time sending this packet create the buffers
- if(!pet_changes){
- pet_orig_packet = new uchar[size];
- pet_changes = new uchar[size];
- // copy the packet into the pet_orig_packet so we can xor against it in the future
- memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
- // pack the packet, result ends up in tmp
- size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
- }
- else{
- // copy the packet into pet_changes
- memcpy(pet_changes, (uchar*)data->c_str(), size);
- // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
- // puts the xor packet into pet_changes.
- Encode(pet_changes, pet_orig_packet, size);
- // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
- size = Pack(tmp, pet_changes, size, size, version);
- }
- // Create the packet that we will send
- EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
- // Clean up
- safe_delete_array(tmp);
- safe_delete(packet);
- // Return the packet that will be sent to the client
- return ret_packet;
- }
- return 0;
- }
- bool Player::DamageEquippedItems(int8 amount, Client* client) {
- bool ret = false;
- int8 item_type;
- Item* item = 0;
- for(int8 i=0;i<NUM_SLOTS;i++){
- item = equipment_list.items[i];
- if(item) {
- item_type = item->generic_info.item_type;
- if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN){
- ret = true;
- if((item->generic_info.condition - amount) > 0)
- item->generic_info.condition -= amount;
- else
- item->generic_info.condition = 0;
- item->save_needed = true;
- if (client)
- client->QueuePacket(item->serialize(client->GetVersion(), false, this));
- }
- }
- }
- return ret;
- }
- vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version){
- vector<EQ2Packet*> packets;
- Item* item = equipment_list.items[index];
- if(item && bag_id == -999){
- int8 old_slot = item->details.slot_id;
- if(item_list.AssignItemToFreeSlot(item)){
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- item->save_needed = true;
- EQ2Packet* outapp = item_list.serialize(this, version);
- if(outapp){
- packets.push_back(outapp);
- packets.push_back(item->serialize(version, false));
- EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
- if(bag_packet)
- packets.push_back(bag_packet);
- }
- equipment_list.RemoveItem(index);
- packets.push_back(equipment_list.serialize(version, this));
- SetCharSheetChanged(true);
- SetEquipment(0, old_slot);
- }
- else{
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if(packet){
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- else if(item){
- Item* to_item = 0;
- if(item_list.items.count(bag_id) > 0 && item_list.items[bag_id].count(slot) > 0)
- to_item = item_list.items[bag_id][slot];
- if(to_item && GetEquipmentList()->CanItemBeEquippedInSlot(to_item, item->details.slot_id)){
- equipment_list.RemoveItem(index);
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- if (to_item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "equipped", to_item, this);
- item_list.RemoveItem(to_item);
- equipment_list.SetItem(item->details.slot_id, to_item);
- to_item->save_needed = true;
- packets.push_back(to_item->serialize(version, false));
- SetEquipment(to_item);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item_list.AddItem(item);
- item->save_needed = true;
- packets.push_back(item->serialize(version, false));
- packets.push_back(equipment_list.serialize(version));
- packets.push_back(item_list.serialize(this, version));
- }
- else if(to_item && to_item->IsBag() && to_item->details.num_slots > 0){
- bool free_slot = false;
- for(int8 i=0;i<to_item->details.num_slots;i++){
- if(item_list.items[to_item->details.bag_id].count(i) == 0){
- SetEquipment(0, item->details.slot_id);
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipment_list.RemoveItem(index);
- item->details.inv_slot_id = to_item->details.bag_id;
- item->details.slot_id = i;
- item_list.AddItem(item);
- item->save_needed = true;
- packets.push_back(equipment_list.serialize(version));
- packets.push_back(item->serialize(version, false));
- packets.push_back(to_item->serialize(version, false, this));
- packets.push_back(item_list.serialize(this, version));
- free_slot = true;
- break;
- }
- }
- if(!free_slot){
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if(packet){
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- else if(to_item){
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if(packet){
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- else{
- if((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)){
- if(bag_id == -4 && item->CheckFlag(NO_TRADE)){
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if(packet){
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
- packet->setDataByName("unknown02", 0x00ff);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- }
- }
- else{
- SetEquipment(0, item->details.slot_id);
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipment_list.RemoveItem(index);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item_list.AddItem(item);
- item->save_needed = true;
- packets.push_back(equipment_list.serialize(version));
- packets.push_back(item->serialize(version, false));
- packets.push_back(item_list.serialize(this, version));
- }
- }
- else{
- Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
- if(bag && bag->IsBag() && slot < bag->details.num_slots){
- SetEquipment(0, item->details.slot_id);
- database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
- equipment_list.RemoveItem(index);
- item->details.inv_slot_id = bag_id;
- item->details.slot_id = slot;
- item_list.AddItem(item);
- item->save_needed = true;
- packets.push_back(equipment_list.serialize(version));
- packets.push_back(item->serialize(version, false));
- packets.push_back(item_list.serialize(this, version));
- }
- }
- }
- Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
- if(bag && bag->IsBag())
- packets.push_back(bag->serialize(version, false, this));
- }
- return packets;
- }
- map<int32, Item*>* Player::GetItemList(){
- return item_list.GetAllItems();
- }
- vector<Item*>* Player::GetEquippedItemList(){
- return equipment_list.GetAllEquippedItems();
- }
- EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
- Item* bag = 0;
- if(bag_unique_id > 0)
- bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
- if(bag && bag->IsBag())
- return bag->serialize(version, false, this);
- return 0;
- }
- void Player::SetEquippedItemAppearances(){
- vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
- if(items){
- for(int32 i=0;i<items->size();i++)
- SetEquipment(items->at(i));
- }
- safe_delete(items);
- }
- EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version){
- Item* item_from = equipment_list.items[slot1];
- Item* item_to = equipment_list.items[slot2];
- if(item_from && equipment_list.CanItemBeEquippedInSlot(item_from, slot2)){
- if(item_to){
- if(!equipment_list.CanItemBeEquippedInSlot(item_to, slot1))
- return 0;
- item_to->details.slot_id = slot1;
- item_to->save_needed = true;
- }
- item_from->save_needed = true;
- item_from->details.slot_id = slot2;
- return equipment_list.serialize(version);
- }
- return 0;
- }
- bool Player::CanEquipItem(Item* item) {
- if (item) {
- Client* client = GetZone()->GetClientBySpawn(this);
- if (client) {
- if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
- if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
- int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
- if (override_level > 0 && override_level <= GetLevel())
- return true;
- if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
- if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
- return true;
- else
- client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip \\aITEM %u 0:%s\\/a.", item->generic_info.adventure_default_level, item->details.item_id, item->name.c_str());
- else
- client->Message(CHANNEL_COLOR_RED, "Your class may not equip \\aITEM %u 0:%s\\/a.", item->details.item_id, item->name.c_str());
- }
- else
- client->SimpleMessage(0, "You lack the skill required to equip this item.");
- }
- else
- client->Message(0, "Item %s isn't equipable.", item->name.c_str());
- }
- }
- return false;
- }
- vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 slot_id){
- vector<EQ2Packet*> packets;
- if(item_list.indexed_items.count(index) == 0)
- return packets;
- Item* item = item_list.indexed_items[index];
- if(item){
- if(slot_id != 255 && !item->HasSlot(slot_id))
- return packets;
- int8 slot = equipment_list.GetFreeSlot(item, slot_id);
- bool canEquip = CanEquipItem(item);
- if (canEquip && item->CheckFlag(ATTUNEABLE)) {
- PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
- char text[255];
- sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
- char accept_command[25];
- sprintf(accept_command, "attune_inv %i 1 0 -1", index);
- packet->setDataByName("text", text);
- packet->setDataByName("accept_text", "Attune");
- packet->setDataByName("accept_command", accept_command);
- packet->setDataByName("cancel_text", "Cancel");
- // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
- packet->setDataByName("unknown2", 50);
- packet->setDataByName("unknown4", 1);
- packets.push_back(packet->serialize());
- safe_delete(packet);
- return packets;
- }
- if(canEquip && slot == 255)
- {
- if(slot_id == 255)
- slot = item->slot_data.at(0);
- else
- slot = slot_id;
- packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version);
- // If item is a 2handed weapon and something is in the secondary, unequip the secondary
- if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
- vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
- //packets.reserve(packets.size() + tmp_packets.size());
- packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
- }
- }
- else if(canEquip && slot < 255) {
- // If item is a 2handed weapon and something is in the secondary, unequip the secondary
- if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipment_list.GetItem(EQ2_SECONDARY_SLOT) != 0) {
- vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version);
- //packets.reserve(packets.size() + tmp_packets.size());
- packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
- }
- database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
- if (item->GetItemScript() && lua_interface)
- lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
- item_list.RemoveItem(item);
- equipment_list.SetItem(slot, item);
- item->save_needed = true;
- packets.push_back(item->serialize(version, false));
- SetEquipment(item);
- int32 bag_id = item->details.inv_slot_id;
- if (item->generic_info.condition == 0) {
- Client* client = GetZone()->GetClientBySpawn(this);
- if (client) {
- LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- client->Message(CHANNEL_COLOR_RED, "Your \\aITEM %u %u:%s\\/a is worn out and will not be effective until repaired.", item->details.item_id, item->details.unique_id, item->name.c_str());
- }
- }
- packets.push_back(equipment_list.serialize(version, this));
- EQ2Packet* outapp = item_list.serialize(this, version);
- if(outapp){
- packets.push_back(outapp);
- EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
- if(bag_packet)
- packets.push_back(bag_packet);
- }
- SetCharSheetChanged(true);
- }
- }
- return packets;
- }
- bool Player::AddItem(Item* item){
- if(item && item->details.item_id > 0){
- if(item_list.AssignItemToFreeSlot(item)){
- item->save_needed = true;
- return true;
- }
- else if (item_list.AddOverflowItem(item))
- return true;
- }
- return false;
- }
- bool Player::AddItemToBank(Item* item) {
- if (item && item->details.item_id > 0) {
- sint32 bag = -3;
- sint16 slot = -1;
- if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
- item->details.inv_slot_id = bag;
- item->details.slot_id = slot;
- item->save_needed = true;
- item_list.AddItem(item);
-
- return true;
- }
- else if (item_list.AddOverflowItem(item))
- return true;
- }
- return false;
- }
- EQ2Packet* Player::SendInventoryUpdate(int16 version){
- return item_list.serialize(this, version);
- }
- EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int16 version){
- Item* item = item_list.GetItemFromIndex(from_index);
- int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, charges);
- if(result == 1){
- if (item) {
- if(!item->needs_deletion)
- item->save_needed = true;
- else if(item->needs_deletion){
- database.DeleteItem(GetCharacterID(), item, 0);
- safe_delete(item);
- }
- }
- return item_list.serialize(this, version);
- }
- else {
- PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
- if(packet){
- packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
- packet->setMediumStringByName("text", "Could not move item to that location.");
- packet->setDataByName("unknown02", 0x00ff);
- EQ2Packet* outapp = packet->serialize();
- safe_delete(packet);
- return outapp;
- }
- }
- return 0;
- }
- int32 Player::GetCoinsCopper(){
- return GetInfoStruct()->coin_copper;
- }
- int32 Player::GetCoinsSilver(){
- return GetInfoStruct()->coin_silver;
- }
- int32 Player::GetCoinsGold(){
- return GetInfoStruct()->coin_gold;
- }
- int32 Player::GetCoinsPlat(){
- return GetInfoStruct()->coin_plat;
- }
- int32 Player::GetBankCoinsCopper(){
- return GetInfoStruct()->bank_coin_copper;
- }
- int32 Player::GetBankCoinsSilver(){
- return GetInfoStruct()->bank_coin_silver;
- }
- int32 Player::GetBankCoinsGold(){
- return GetInfoStruct()->bank_coin_gold;
- }
- int32 Player::GetBankCoinsPlat(){
- return GetInfoStruct()->bank_coin_plat;
- }
- vector<QuickBarItem*>* Player::GetQuickbar(){
- return &quickbar_items;
- }
- bool Player::UpdateQuickbarNeeded(){
- return quickbar_updated;
- }
- void Player::ResetQuickbarNeeded(){
- quickbar_updated = false;
- }
- void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
- RemoveQuickbarItem(bar, slot, false);
- QuickBarItem* ability = new QuickBarItem;
- ability->deleted = false;
- ability->hotbar = bar;
- ability->slot = slot;
- ability->type = type;
- ability->icon = icon;
- ability->tier = tier;
- ability->icon_type = icon_type;
- ability->id = id;
- if(unique_id == 0)
- unique_id = database.NextUniqueHotbarID();
- ability->unique_id = unique_id;
- if(type == QUICKBAR_TEXT_CMD && text){
- ability->text.data = string(text);
- ability->text.size = ability->text.data.length();
- }
- else
- ability->text.size = 0;
- quickbar_items.push_back(ability);
- if(update)
- quickbar_updated = true;
- }
- void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
- vector<QuickBarItem*>::iterator itr;
- QuickBarItem* qbi = 0;
- for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
- qbi = *itr;
- if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
- qbi->deleted = true;
- break;
- }
- }
- if(update)
- quickbar_updated = true;
- }
- void Player::ClearQuickbarItems(){
- quickbar_items.clear();
- }
- EQ2Packet* Player::GetQuickbarPacket(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
- if(packet){
- vector<QuickBarItem*>::iterator itr;
- packet->setArrayLengthByName("num_abilities", quickbar_items.size());
- int16 i=0;
- for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
- QuickBarItem* ability = *itr;
- if(!ability || ability->deleted)
- continue;
- packet->setArrayDataByName("hotbar", ability->hotbar, i);
- packet->setArrayDataByName("slot", ability->slot, i);
- packet->setArrayDataByName("type", ability->type, i);
- packet->setArrayDataByName("icon", ability->icon, i);
- packet->setArrayDataByName("icon_type", ability->icon_type, i);
- packet->setArrayDataByName("id", ability->id, i);
- packet->setArrayDataByName("unique_id", ability->tier, i);
- packet->setArrayDataByName("text", &ability->text, i);
- i++;
- }
- EQ2Packet* app = packet->serialize();
- safe_delete(packet);
- return app;
- }
- return 0;
- }
- void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
- SpellBookEntry* spell = new SpellBookEntry;
- spell->status = 161;
- spell->slot = slot;
- spell->spell_id = spell_id;
- spell->type = type;
- spell->tier = tier;
- spell->timer = timer;
- spell->save_needed = save_needed;
- spell->recast = 0;
- spell->recast_available = 0;
- spell->player = this;
- spell->visible = true;
- MSpellsBook.lock();
- spells.push_back(spell);
- MSpellsBook.unlock();
-
- if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
- AddPassiveSpell(spell_id, tier);
- }
- void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id){
- if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
- RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
- spells.erase(itr);
- break;
- }
- }
- MSpellsBook.unlock();
- }
- void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
- {
- //sort_by : 0 - alpha, 1 - level, 2 - category
- //order : 0 - ascending, 1 - descending
- //pattern : 0 - zigzag, 1 - down, 2 - across
- MSpellsBook.lock();
- if (!maxlvl_only)
- {
- switch (sort_by)
- {
- case 0:
- if (!order)
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
- else
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
- break;
- case 1:
- if (!order)
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
- else
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
- break;
- case 2:
- if (!order)
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
- else
- stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
- break;
- }
- }
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- int i = 0;
- map<string, SpellBookEntry*> tmpSpells;
- vector<SpellBookEntry*> resultSpells;
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell = *itr;
- if (spell->type != book_type || spell->slot == -1)
- continue;
- if (maxlvl_only)
- {
- Spell* actual_spell = 0;
- actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
- std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
- std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
- if ( output.size() < 1 )
- output = string(actual_spell->GetName());
- map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
- if (tmpItr != tmpSpells.end())
- {
- Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
- if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
- {
- tmpItr->second->visible = false;
- tmpItr->second->slot = 0xFFFF;
- std::vector<SpellBookEntry*>::iterator it;
- it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
- if (it != resultSpells.end())
- resultSpells.erase(it);
- tmpSpells.erase(tmpItr);
- }
- else
- continue; // leave as-is we have the newer spell
- }
-
- spell->visible = true;
- tmpSpells.insert(make_pair(output, spell));
- resultSpells.push_back(spell);
- }
- spell->slot = i;
- i++;
- } // end for loop for setting slots
- if (maxlvl_only)
- {
- switch (sort_by)
- {
- case 0:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
- break;
- case 1:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
- break;
- case 2:
- if (!order)
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
- else
- stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
- break;
- }
- i = 0;
- vector<SpellBookEntry*>::iterator tmpItr;
- for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
- ((SpellBookEntry*)*tmpItr)->slot = i;
- i++;
- }
- }
- MSpellsBook.unlock();
- }
- bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (string(spell1->GetName()) < string(spell2->GetName()));
- }
- bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
- }
- bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- int16 lvl1 = spell1->GetLevelRequired(s1->player);
- int16 lvl2 = spell2->GetLevelRequired(s2->player);
- if (lvl1 == 0xFFFF)
- lvl1 = 0;
- if (lvl2 == 0xFFFF)
- lvl2 = 0;
- return (lvl1 < lvl2);
- }
- bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (string(spell2->GetName()) < string(spell1->GetName()));
- }
- bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
- }
- bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
- {
- Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
- Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
- if (!spell1 || !spell2)
- return false;
- int16 lvl1 = spell1->GetLevelRequired(s1->player);
- int16 lvl2 = spell2->GetLevelRequired(s2->player);
- if (lvl1 == 0xFFFF)
- lvl1 = 0;
- if (lvl2 == 0xFFFF)
- lvl2 = 0;
- return (lvl2 < lvl1);
- }
- int8 Player::GetSpellSlot(int32 spell_id){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id)
- return spell->slot;
- }
- MSpellsBook.unlock();
- return 0;
- }
- void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
- Skill* master_skill = master_skill_list.GetSkill(skill_id);
- Skill* skill = new Skill(master_skill);
- skill->current_val = current_val;
- skill->previous_val = current_val;
- skill->max_val = max_val;
- if(save_needed)
- skill->save_needed = true;
- skill_list.AddSkill(skill);
- }
- void Player::RemoveSkillFromDB(Skill* skill, bool save) {
- skill_list.RemoveSkill(skill);
- if (save)
- database.DeleteCharacterSkill(GetCharacterID(), skill);
- }
- int16 Player::GetSpellSlotMappingCount(){
- int16 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->slot >= 0 && spell->spell_id > 0)
- ret++;
- }
- MSpellsBook.unlock();
- return ret;
- }
- int8 Player::GetSpellTier(int32 id){
- int8 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->spell_id == id){
- ret = spell->tier;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- int16 Player::GetSpellPacketCount(){
- int16 ret = 0;
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->spell_id > 0)
- ret++;
- }
- MSpellsBook.unlock();
- return ret;
- }
- void Player::LockAllSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
- AddSpellStatus((*itr), SPELL_STATUS_LOCK, false);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnlockAllSpells(bool modify_recast) {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
- AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::LockSpell(Spell* spell, int16 recast) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
- RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnlockSpell(Spell* spell) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID() /*|| (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer)*/)
- AddSpellStatus(spell2, SPELL_STATUS_LOCK);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::LockTSSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
- RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- // Unlock all other types
- UnlockAllSpells();
- }
- void Player::UnlockTSSpells() {
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
- AddSpellStatus(*itr, SPELL_STATUS_LOCK);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- // Lock all other types
- LockAllSpells();
- }
- void Player::QueueSpell(Spell* spell) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID())
- AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::UnQueueSpell(Spell* spell) {
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2;
- MSpellsBook.writelock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- spell2 = *itr;
- if (spell2->spell_id == spell->GetSpellID())
- RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
- }
- MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
- }
- vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
- vector<Spell*> ret;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.readlock(__FUNCTION__, __LINE__);
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- if ((*itr)->timer == timerID)
- ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
- }
- MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- if (modify_recast) {
- spell->recast = recast;
- spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
- }
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
- spell->status += value; // use set/remove spell status now
- }
- void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- if (modify_recast) {
- spell->recast = recast;
- spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
- }
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
- spell->status = spell->status | value;
- }
- void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
- if (modify_recast) {
- spell->recast = recast;
- spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
- }
- if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4)
- spell->status = spell->status & ~value;
- }
- void Player::SetSpellStatus(Spell* spell, int8 status){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell2 = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell2 = *itr;
- if(spell2->spell_id == spell->GetSpellData()->id){
- spell2->status = spell2->status | status;
- break;
- }
- }
- MSpellsBook.unlock();
- }
- vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
- vector<SpellBookEntry*>* ret = 0;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.lock();
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->save_needed){
- if(!ret)
- ret = new vector<SpellBookEntry*>;
- ret->push_back(spell);
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers){
- bool ret = false;
- vector<SpellBookEntry*>::iterator itr;
- MSpellsBook.lock();
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier))){
- ret = true;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- sint32 Player::GetFreeSpellBookSlot(int32 type){
- sint32 ret = 0;
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
- ret = spell->slot;
- }
- MSpellsBook.unlock();
- return ret+1;
- }
- SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
- MSpellsBook.lock();
- vector<SpellBookEntry*>::iterator itr;
- SpellBookEntry* ret = 0;
- SpellBookEntry* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = *itr;
- if(spell->spell_id == spell_id){
- ret = spell;
- break;
- }
- }
- MSpellsBook.unlock();
- return ret;
- }
- vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
- vector<int32> ret;
- MSpellsBook.readlock(__FUNCTION__, __LINE__);
- vector<SpellBookEntry*>::iterator itr;
- Spell* spell = 0;
- for(itr = spells.begin(); itr != spells.end(); itr++){
- spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
- if(spell && spell->GetSpellData()->mastery_skill == skill_id)
- ret.push_back(spell->GetSpellData()->id);
- }
- MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
- if(packet){
- int16 count = GetSpellSlotMappingCount();
- int16 ptr = 0;
- if(count > 0){
- packet->setArrayLengthByName("spell_count", count);
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- SpellBookEntry* spell = (SpellBookEntry*)spells[i];
- if(spell->slot < 0 || spell->spell_id == 0)
- continue;
- packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
- packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
- ptr++;
- }
- MSpellsBook.unlock();
- EQ2Packet* ret = packet->serialize();
- safe_delete(packet);
- return ret;
- }
- safe_delete(packet);
- }
- return 0;
- }
- EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version){
- PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
- if(packet){
- Spell* spell = 0;
- SpellBookEntry* spell_entry = 0;
- int16 count = GetSpellPacketCount();
- int16 ptr = 0;
- // Get the packet size
- PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
- int32 total_bytes = packet2->GetTotalPacketSize();
- safe_delete(packet2);
- if(count > 0){
- packet->setArrayLengthByName("spell_count", count);
- if (count > spell_count) {
- uchar* tmp = 0;
- if (spell_orig_packet) {
- tmp = new uchar[count * total_bytes];
- memset(tmp, 0, total_bytes * count);
- memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
- safe_delete_array(spell_orig_packet);
- safe_delete_array(spell_xor_packet);
- spell_orig_packet = tmp;
- }
- else {
- spell_orig_packet = new uchar[count * total_bytes];
- memset(spell_orig_packet, 0, total_bytes * count);
- }
- spell_xor_packet = new uchar[count * total_bytes];
- memset(spell_xor_packet, 0, count * total_bytes);
- spell_count = count;
- }
- MSpellsBook.lock();
- for(int32 i=0;i<spells.size();i++){
- spell_entry = (SpellBookEntry*)spells[i];
- if(spell_entry->spell_id == 0)
- continue;
- spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
- if(spell){
- packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon()*-1)-1, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
- packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
- packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier+1)*-1, 0, ptr);
- packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
- // Beastlord and Channeler spell support
- if (spell->GetSpellData()->savage_bar == 1)
- packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
- else if (spell->GetSpellData()->savage_bar == 2)
- packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
- else if (spell->GetSpellData()->savage_bar == 3) {
- packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
- // Slot req for channelers
- // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
- packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
- }
- ptr++;
- }
- }
- MSpellsBook.unlock();
- EQ2Packet* ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
- //packet->PrintPacket();
- //DumpPacket(ret);
- safe_delete(packet);
- return ret;
- }
- safe_delete(packet);
- }
- return 0;
- }
- PlayerInfo::~PlayerInfo(){
- RemoveOldPackets();
- }
- PlayerInfo::PlayerInfo(Player* in_player){
- orig_packet = 0;
- changes = 0;
- pet_orig_packet = 0;
- pet_changes = 0;
- player = in_player;
- info_struct = player->GetInfoStruct();
- strcpy(info_struct->name, player->GetName());
- info_struct->class1 = classes.GetBaseClass(player->GetAdventureClass());
- info_struct->class2 = classes.GetSecondaryBaseClass(player->GetAdventureClass());
- info_struct->class3 = player->GetAdventureClass();
- info_struct->race = player->GetRace();
- info_struct->gender = player->GetGender();
- info_struct->level = player->GetLevel();
- info_struct->tradeskill_level = player->GetTSLevel(); // JA: added 2011.07.22 to address TODO below
- info_struct->tradeskill_class1 = classes.GetTSBaseClass(player->GetTradeskillClass());
- info_struct->tradeskill_class2 = classes.GetSecondaryTSBaseClass(player->GetTradeskillClass());
- info_struct->tradeskill_class3 = player->GetTradeskillClass();
- LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if(i<30){
- info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
- info_struct->maintained_effects[i].icon = 0xFFFF;
- }
- info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
- }
- house_zone_id = 0;
- bind_zone_id = 0;
- bind_x = 0;
- bind_y = 0;
- bind_z = 0;
- bind_heading = 0;
- boat_x_offset = 0;
- boat_y_offset = 0;
- boat_z_offset = 0;
- boat_spawn = 0;
- }
- MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->maintained_effects[i];
- ret->spell_id = 0;
- ret->slot_pos = i;
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpell(int32 id){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].spell_id == id){
- ret = &info->maintained_effects[i];
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
- MaintainedEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
- if(info->maintained_effects[i].slot_pos == slot){
- ret = &info->maintained_effects[i];
- break;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- MaintainedEffects* Player::GetMaintainedSpells() {
- return GetInfoStruct()->maintained_effects;
- }
- SpellEffects* Player::GetFreeSpellEffectSlot(){
- SpellEffects* ret = 0;
- InfoStruct* info = GetInfoStruct();
- GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
- ret = &info->spell_effects[i];
- ret->spell_id = 0;
- break;
- }
- }
- GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- SpellEffects* Player::GetSpellEffects() {
- return GetInfoStruct()->spell_effects;
- }
- void Player::ClearEverything(){
- player_removed_spawns.clear();
- player_spawn_map.clear();
- player_spawn_index_map.clear();
- player_spawn_id_map.clear();
- player_spawn_reverse_id_map.clear();
- map<int32, vector<int32>*>::iterator itr;
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_quests_required.clear();
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
- for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
- safe_delete(itr->second);
- }
- player_spawn_history_required.clear();
- m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::IsResurrecting(){
- return resurrecting;
- }
- void Player::SetResurrecting(bool val){
- resurrecting = val;
- }
- void Player::AddMaintainedSpell(LuaSpell* luaspell){
- if(!luaspell)
- return;
- Spell* spell = luaspell->spell;
- MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
- int32 target_type = 0;
- Spawn* spawn = 0;
- if(effect){
- GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
- strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
- effect->target = luaspell->initial_target;
- spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
- if (spawn){
- if (spawn == this)
- target_type = 0;
- else if (GetPet() == spawn || GetCharmedPet() == spawn)
- target_type = 1;
- else
- target_type = 2;
- }
- effect->target_type = target_type;
- effect->spell = luaspell;
- luaspell->slot_pos = effect->slot_pos;
- effect->spell_id = spell->GetSpellData()->id;
- LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u", spell->GetSpellData()->id);
- effect->icon = spell->GetSpellData()->icon;
- effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
- effect->conc_used = spell->GetSpellData()->req_concentration / 256;
- effect->total_time = spell->GetSpellDuration()/10;
- effect->tier = spell->GetSpellData()->tier;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
- charsheet_changed = true;
- }
- }
- void Player::AddSpellEffect(LuaSpell* luaspell){
- if(!luaspell || !luaspell->caster)
- return;
- Spell* spell = luaspell->spell;
- SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
- SpellEffects* effect = 0;
- if (old_effect){
- GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
- RemoveSpellEffect(old_effect->spell);
- }
- effect = GetFreeSpellEffectSlot();
- if(effect){
- GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
- effect->spell = luaspell;
- effect->spell_id = spell->GetSpellData()->id;
- effect->caster = luaspell->caster;
- effect->total_time = spell->GetSpellDuration()/10;
- if (spell->GetSpellData()->duration_until_cancel)
- effect->expire_timestamp = 0xFFFFFFFF;
- else
- effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
- effect->icon = spell->GetSpellData()->icon;
- effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
- effect->tier = spell->GetSpellTier();
- GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- charsheet_changed = true;
- }
- }
- void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
- if(!luaspell)
- return;
- bool found = false;
- Client* client = GetZone()->GetClientBySpawn(this);
- LuaSpell* old_spell = 0;
- LuaSpell* current_spell = 0;
- GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
- for(int i=0;i<30;i++){
- // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
- // This check needs to be first so found can never be true on the first iteration (i = 0)
- if (found) {
- old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
- current_spell = GetInfoStruct()->maintained_effects[i].spell;
- //Update the maintained window uses_remaining and damage_remaining values
- if (current_spell && current_spell->num_triggers > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
- else if (current_spell && current_spell->damage_remaining > 0)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
- else if (old_spell && old_spell->had_triggers)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
- else if (old_spell && old_spell->had_dmg_remaining)
- ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
- GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
- GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
- if (current_spell)
- current_spell->slot_pos = i - 1;
- }
- // Compare spells, if we found a match set the found flag
- if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
- found = true;
- }
- // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
- if (found) {
- memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
- GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
- GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
- charsheet_changed = true;
- }
- GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::RemoveSpellEffect(LuaSpell* spell){
- bool found = false;
- GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
- for(int i=0;i<45;i++){
- if (found) {
- GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
- }
- if(GetInfoStruct()->spell_effects[i].spell == spell)
- found = true;
- }
- if (found) {
- memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
- GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
- changed = true;
- info_changed = true;
- AddChangedZoneSpawn();
- charsheet_changed = true;
- }
- GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
- GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
- for(int i=0;i<30;i++){
- if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
- return false;
- }
- bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
- return false;
- }
- void Player::PrepareIncomingMovementPacket(int32 len,uchar* data,int16 version)
- {
- LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
- // XML structs may be to slow to use in this portion of the code as a single
- // client sends a LOT of these packets when they are moving. I have commented
- // out all the code for xml structs, to switch to it just uncomment
- // the code and comment the 2 if/else if/else blocks, both have a comment
- // above them to let you know wich ones they are.
- //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
- int16 total_bytes; // = update->GetTotalPacketSize();
- // Comment out this if/else if/else block if you switch to xml structs
- if (version >= 1144)
- total_bytes = sizeof(Player_Update1144);
- else if (version >= 1096)
- total_bytes = sizeof(Player_Update1096);
- else
- total_bytes = sizeof(Player_Update);
-
- if (!movement_packet)
- movement_packet = new uchar[total_bytes];
- else if (!old_movement_packet)
- old_movement_packet = new uchar[total_bytes];
- if (movement_packet && old_movement_packet)
- memcpy(old_movement_packet, movement_packet, total_bytes);
- Unpack(len, data, movement_packet, total_bytes);
- if(!movement_packet || !old_movement_packet)
- return;
- Decode(movement_packet, old_movement_packet, total_bytes);
- //update->LoadPacketData(movement_packet, total_bytes);
- int32 activity; // = update->getType_int32_ByName("activity");
- int32 grid_id; // = update->getType_int32_ByName("grid_location");
- float direction1; // = update->getType_float_ByName("direction1");
- float direction2; // = update->getType_float_ByName("direction2");;
- float speed; // = update->getType_float_ByName("speed");;
- float side_speed;
- float x; // = update->getType_float_ByName("x");;
- float y; // = update->getType_float_ByName("y");;
- float z; // = update->getType_float_ByName("z");;
- float x_speed;
- float y_speed;
- float z_speed;
- // comment out this if/else if/else block if you use xml structs
- if (version >= 1144) {
- Player_Update1144* update = (Player_Update1144*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- SetPitch(180 + update->pitch);
- }
- else if (version >= 1096) {
- Player_Update1096* update = (Player_Update1096*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- SetPitch(180 + update->pitch);
- }
- else {
- Player_Update* update = (Player_Update*)movement_packet;
- activity = update->activity;
- grid_id = update->grid_location;
- direction1 = update->direction1;
- direction2 = update->direction2;
- speed = update->speed;
- side_speed = update->side_speed;
- x = update->x;
- y = update->y;
- z = update->z;
- x_speed = update->speed_x;
- y_speed = update->speed_y;
- z_speed = update->speed_z;
- SetPitch(180 + update->pitch);
- }
- SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
- if(activity != last_movement_activity) {
- if(GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
- GetZone()->RemoveDrowningVictim(this);
- if((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
- GetZone()->AddDrowningVictim(this);
- if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
- SetInitialState(1024);
- else if (GetInitialState() == 1024)
- SetInitialState(16512);
- last_movement_activity = activity;
- }
- //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
- if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
- Spawn* boat = 0;
- float boat_x = x;
- float boat_y = y;
- float boat_z = z;
- if (GetBoatSpawn() == 0 && GetZone()) {
- boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
- SetBoatSpawn(boat);
- }
- if (boat || (GetBoatSpawn() && GetZone())) {
- if (!boat)
- boat = GetZone()->GetSpawnByID(GetBoatSpawn());
- if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
- boat_x -= boat->GetX();
- boat_y -= boat->GetY();
- boat_z -= boat->GetZ();
- //appearance.pos.grid_id = grid_id;
- }
- }
- SetBoatX(boat_x);
- SetBoatY(boat_y);
- SetBoatZ(boat_z);
- pos_packet_speed = speed;
- grid_id = appearance.pos.grid_id;
- }
- else if(GetBoatSpawn() > 0)
- SetBoatSpawn(0);
- if(!IsResurrecting() && !GetBoatSpawn())
- {
- if (!IsRooted() && !IsMezzedOrStunned()) {
- SetX(x);
- SetY(y);
- SetZ(z);
- SetSpeedX(x_speed);
- SetSpeedY(y_speed);
- SetSpeedZ(z_speed);
- SetSideSpeed(side_speed);
- pos_packet_speed = speed;
- }
- else {
- SetSpeedX(0);
- SetSpeedY(0);
- SetSpeedZ(0);
- SetSideSpeed(0);
- pos_packet_speed = 0;
- }
- }
- if(appearance.pos.grid_id != grid_id)
- {
- LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
- const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
- if (zone_script && lua_interface)
- {
- lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
- lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
- }
- appearance.pos.grid_id = grid_id;
- }
- if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
- if (MakeRandomFloat(0, 100) < 25)
- GetSkillByName("Swimming", true);
- }
- // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
- //update->PrintPacket();
- //safe_delete(update);
- LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
- }
- int16 Player::GetLastMovementActivity(){
- return last_movement_activity;
- }
- void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_pos_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
- return ret;
- }
- uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_info_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
- return ret;
- }
- void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
- spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
- }
- uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
- uchar* ret = 0;
- if(spawn_vis_packet_list.count(spawn_id) == 1)
- ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
- return ret;
- }
- uchar* Player::GetTempInfoPacketForXOR(){
- return spawn_tmp_info_xor_packet;
- }
- uchar* Player::GetTempVisPacketForXOR(){
- return spawn_tmp_vis_xor_packet;
- }
- uchar* Player::GetTempPosPacketForXOR(){
- return spawn_tmp_pos_xor_packet;
- }
- uchar* Player::SetTempInfoPacketForXOR(int16 size){
- spawn_tmp_info_xor_packet = new uchar[size];
- info_xor_size = size;
- return spawn_tmp_info_xor_packet;
- }
- uchar* Player::SetTempVisPacketForXOR(int16 size){
- spawn_tmp_vis_xor_packet = new uchar[size];
- vis_xor_size = size;
- return spawn_tmp_vis_xor_packet;
- }
- uchar* Player::SetTempPosPacketForXOR(int16 size){
- spawn_tmp_pos_xor_packet = new uchar[size];
- pos_xor_size = size;
- return spawn_tmp_pos_xor_packet;
- }
- bool Player::CheckPlayerInfo(){
- return info != 0;
- }
- bool Player::NeedsSpawnResent(Spawn* spawn){
- return WasSentSpawn(spawn->GetID()) && WasSpawnRemoved(spawn);
- }
- bool Player::WasSentSpawn(int32 spawn_id){
- bool ret;
- info_mutex.readlock(__FUNCTION__, __LINE__);
- ret = spawn_info_packet_list.count(spawn_id) == 1;
- info_mutex.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- PlayerSkillList* Player::GetSkills(){
- return &skill_list;
- }
- void Player::InCombat(bool val, bool range) {
- if (val)
- GetInfoStruct()->flags |= (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
- else
- GetInfoStruct()->flags &= ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK));
- in_combat = val;
- if(in_combat)
- AddIconValue(64);
- else
- RemoveIconValue(64);
- charsheet_changed = true;
- }
- void Player::SetCharSheetChanged(bool val){
- charsheet_changed = val;
- }
- bool Player::GetCharSheetChanged(){
- return charsheet_changed;
- }
- bool Player::AdventureXPEnabled(){
- return (GetInfoStruct()->flags & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
- }
- bool Player::TradeskillXPEnabled() {
- // TODO: need to identify the flag to togle tradeskill xp
- return true;
- }
- void Player::set_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32) GetInfoStruct()->flags |= (1 << flag);
- else GetInfoStruct()->flags2 |= (1 << (flag - 32));
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- }
- void Player::reset_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32) GetInfoStruct()->flags &= ~(1 << flag);
- else GetInfoStruct()->flags2 &= ~(1 << (flag - 32));
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- }
- void Player::toggle_character_flag(int flag){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- if (flag > CF_MAXIMUM_FLAG) return;
- if (flag < 32) GetInfoStruct()->flags ^= (1 << flag);
- else GetInfoStruct()->flags2 ^= (1 << (flag - 32));
- charsheet_changed = true;
- info_changed = true;
- LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->flags, GetInfoStruct()->flags2);
- }
- bool Player::get_character_flag(int flag){
- bool ret = false;
- if (flag > CF_MAXIMUM_FLAG){
- LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
- return ret;
- }
- if (flag < 32) ret = ((GetInfoStruct()->flags) >> flag & 1);
- else ret = ((GetInfoStruct()->flags2) >> (flag - 32) & 1);
- return ret;
- }
- float Player::GetXPVitality(){
- return GetInfoStruct()->xp_vitality;
- }
- float Player::GetTSXPVitality() {
- return GetInfoStruct()->tradeskill_xp_vitality;
- }
- bool Player::DoubleXPEnabled(){
- return GetInfoStruct()->xp_vitality > 0;
- }
- void Player::SetCharacterID(int32 new_id){
- char_id = new_id;
- }
- int32 Player::GetCharacterID(){
- return char_id;
- }
- float Player::CalculateXP(Spawn* victim){
- if(AdventureXPEnabled() == false || !victim)
- return 0;
- float multiplier = 0;
- float zone_xp_modifier = 1; // let's be safe!!
- if( GetZone()->GetXPModifier() != 0 ) {
- zone_xp_modifier = GetZone()->GetXPModifier();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
- }
- switch(GetArrowColor(victim->GetLevel())){
- case ARROW_COLOR_GREEN:
- multiplier = 3.25;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_BLUE:
- multiplier = 3.5;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_WHITE:
- multiplier = 4;
- LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_YELLOW:
- multiplier = 4.25;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_ORANGE:
- multiplier = 4.5;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
- break;
- case ARROW_COLOR_RED:
- multiplier = 6;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
- break;
- }
- float total = multiplier * 8;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
- if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
- total *= (victim->GetEncounterLevel() - 5);
- LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
- }
- else if(victim->GetEncounterLevel() <= 5) {
- total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
- LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
- }
- if(victim->GetHeroic() > 1) {
- total *= victim->GetHeroic();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
- }
- if(DoubleXPEnabled()) {
- LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
- float percent = (((float)(total))/GetNeededXP()) *100;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
- if(GetXPVitality() >= percent) {
- GetInfoStruct()->xp_vitality -= percent;
- total *= 2;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
- }
- else {
- total += ((GetXPVitality() / percent) *2)*total;
- GetInfoStruct()->xp_vitality = 0;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
- }
- }
- LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
- return total * world.GetXPRate() * zone_xp_modifier;
- }
- float Player::CalculateTSXP(int8 level){
- if(TradeskillXPEnabled() == false)
- return 0;
- float multiplier = 0;
- float zone_xp_modifier = 1; // let's be safe!!
- if( GetZone()->GetXPModifier() != 0 ) {
- zone_xp_modifier = GetZone()->GetXPModifier();
- LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
- }
- sint16 diff = level - GetTSLevel();
- if(GetTSLevel() < 10)
- diff *= 3;
- else if(GetTSLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- multiplier = 6;
- else if(diff >= 5)
- multiplier = 4.5;
- else if(diff >= 1)
- multiplier = 4.25;
- else if(diff == 0)
- multiplier = 4;
- else if(diff <= -11)
- multiplier = 0;
- else if(diff <= -6)
- multiplier = 3.25;
- else //if(diff < 0)
- multiplier = 3.5;
- float total = multiplier * 8;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
- if(DoubleXPEnabled()) {
- LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
- float percent = (((float)(total))/GetNeededTSXP()) *100;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
- if(GetTSXPVitality() >= percent) {
- GetInfoStruct()->tradeskill_xp_vitality -= percent;
- total *= 2;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
- }
- else {
- total += ((GetTSXPVitality() / percent) *2)*total;
- GetInfoStruct()->tradeskill_xp_vitality = 0;
- LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
- }
- }
- LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
- return total * world.GetXPRate() * zone_xp_modifier;
- }
- void Player::SetNeededXP(int32 val){
- GetInfoStruct()->xp_needed = val;
- }
- void Player::SetNeededXP(){
- //GetInfoStruct()->xp_needed = GetLevel() * 100;
- // Get xp needed to get to the next level
- int16 level = GetLevel() + 1;
- // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
- if (level > 95)
- SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
- else
- SetNeededXP(m_levelXPReq[level]);
- }
- void Player::SetXP(int32 val){
- GetInfoStruct()->xp = val;
- }
- void Player::SetNeededTSXP(int32 val) {
- GetInfoStruct()->ts_xp_needed = val;
- }
- void Player::SetNeededTSXP() {
- GetInfoStruct()->ts_xp_needed = GetTSLevel() * 100;
- }
- void Player::SetTSXP(int32 val) {
- GetInfoStruct()->ts_xp = val;
- }
- int32 Player::GetXPDebt(){
- return GetInfoStruct()->xp_debt;
- }
- int32 Player::GetNeededXP(){
- return GetInfoStruct()->xp_needed;
- }
- int32 Player::GetXP(){
- return GetInfoStruct()->xp;
- }
- int32 Player::GetNeededTSXP() {
- return GetInfoStruct()->ts_xp_needed;
- }
- int32 Player::GetTSXP() {
- return GetInfoStruct()->ts_xp;
- }
- bool Player::AddXP(int32 xp_amount){
- float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
- float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
- while((xp_amount + GetXP()) >= GetNeededXP()){
- if (!CheckLevelStatus(GetLevel() + 1)) {
- GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
- return false;
- }
- xp_amount -= GetNeededXP() - GetXP();
- SetLevel(GetLevel() + 1);
- SetXP(0);
- SetNeededXP();
- }
- SetXP(GetXP() + xp_amount);
- GetPlayerInfo()->CalculateXPPercentages();
- current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
- if(current_xp_percent >= miniding_min_percent){
- SetHP(GetTotalHP());
- SetPower(GetTotalPower());
- }
- return true;
- }
- bool Player::AddTSXP(int32 xp_amount){
- float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
- float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
- while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
- if (!CheckLevelStatus(GetTSLevel() + 1)) {
- GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
- return false;
- }
- xp_amount -= GetNeededTSXP() - GetTSXP();
- SetTSLevel(GetTSLevel() + 1);
- SetTSXP(0);
- SetNeededTSXP();
- }
- SetTSXP(GetTSXP() + xp_amount);
- GetPlayerInfo()->CalculateXPPercentages();
- current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
- if(current_xp_percent >= miniding_min_percent){
- SetHP(GetTotalHP());
- SetPower(GetTotalPower());
- }
- if (GetTradeskillClass() == 0){
- SetTradeskillClass(1);
- GetInfoStruct()->tradeskill_class1 = 1;
- GetInfoStruct()->tradeskill_class2 = 1;
- GetInfoStruct()->tradeskill_class3 = 1;
- }
- return true;
- }
- void Player::CalculateLocation(){
- if(GetSpeed() > 0 ){
- if(GetHeading() >= 270 && GetHeading() <= 360){
- SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
- SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
- }
- else if(GetHeading() >= 180 && GetHeading() < 270){
- SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
- SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
- }
- else if(GetHeading() >= 90 && GetHeading() < 180){
- SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
- SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
- }
- else if(GetHeading() >= 0 && GetHeading() < 90){
- SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
- SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
- }
- }
- }
- Spawn* Player::GetSpawnByIndex(int16 index){
- if(player_spawn_map.count(index) > 0)
- return player_spawn_map[index];
- else
- return 0;
- }
- int16 Player::GetIndexForSpawn(Spawn* spawn){
- if(player_spawn_index_map.count(spawn) > 0)
- return player_spawn_index_map[spawn];
- else
- return 0;
- }
- bool Player::WasSpawnRemoved(Spawn* spawn){
- if(player_removed_spawns.count(spawn) > 0)
- return true;
- else
- return false;
- }
- void Player::RemoveSpawn(Spawn* spawn)
- {
- LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
- player_removed_spawns[spawn] = 1;
- int32 id = spawn->GetID();
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.erase(id);
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.erase(id);
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.erase(id);
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- }
- vector<int32> Player::GetQuestIDs(){
- vector<int32> ret;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second)
- ret.push_back(itr->second->GetQuestID());
- }
- MPlayerQuests.unlock();
- return ret;
- }
- vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_updates;
- }
- void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
- map<int32, Quest*>::iterator itr;
- vector<Quest*>* update_list = new vector<Quest*>;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second){
- if(item && qty > 0){
- if(itr->second->CheckQuestCraftUpdate(item->details.item_id, qty)){
- update_list->push_back(itr->second);
- }
- }
- }
- }
- MPlayerQuests.unlock();
- if(update_list && update_list->size() > 0){
- Client* client = GetZone()->GetClientBySpawn(this);
- if(client){
- for(int8 i=0;i<update_list->size(); i++){
- client->SendQuestUpdate(update_list->at(i));
- client->SendQuestFailure(update_list->at(i));
- }
- }
- }
- update_list->clear();
- safe_delete(update_list);
- }
- void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
- map<int32, Quest*>::iterator itr;
- vector<Quest*>* update_list = new vector<Quest*>;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second){
- if(item && qty > 0){
- if(itr->second->CheckQuestHarvestUpdate(item->details.item_id, qty)){
- update_list->push_back(itr->second);
- }
- }
- }
- }
- MPlayerQuests.unlock();
- if(update_list && update_list->size() > 0){
- Client* client = GetZone()->GetClientBySpawn(this);
- if(client){
- for(int8 i=0;i<update_list->size(); i++){
- client->SendQuestUpdate(update_list->at(i));
- client->SendQuestFailure(update_list->at(i));
- }
- }
- }
- update_list->clear();
- safe_delete(update_list);
- }
- vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
- if (!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_updates;
- }
- PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id){
- PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
- Quest* quest = 0;
- if(packet){
- int16 total_quests_num = 0;
- int16 total_completed_quests = 0;
- map<int32, Quest*> total_quests = player_quests;
- if(all_quests && completed_quests.size() > 0)
- total_quests.insert(completed_quests.begin(), completed_quests.end());
- MPlayerQuests.lock();
- if(total_quests.size() > 0){
- map<string, int16> quest_types;
- map<int32, Quest*>::iterator itr;
- int16 zone_id = 0;
- for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
- if(itr->first && itr->second){
- if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
- current_quest_id = itr->first;
- if(itr->second->GetTurnedIn())
- total_completed_quests++;
- if(itr->second->GetType()){
- if(quest_types.count(itr->second->GetType()) == 0){
- quest_types[itr->second->GetType()] = zone_id;
- zone_id++;
- }
- }
- if(itr->second->GetZone()){
- if(quest_types.count(itr->second->GetType()) == 0){
- quest_types[itr->second->GetType()] = zone_id;
- zone_id++;
- }
- }
- total_quests_num++;
- }
- else
- continue;
- }
- packet->setArrayLengthByName("num_quests", total_quests_num);
- int16 i = 0;
- for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
- if(i == 0 && quest_types.size() > 0){
- packet->setArrayLengthByName("num_quest_zones", quest_types.size());
- map<string, int16>::iterator type_itr;
- int16 x = 0;
- for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
- packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
- packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
- x++;
- }
- }
- if(itr->first == 0 || !itr->second)
- continue;
- if(!all_quests && !itr->second->GetUpdateRequired())
- continue;
- quest = itr->second;
- if(!quest->GetDeleted())
- packet->setArrayDataByName("active", 1, i);
- packet->setArrayDataByName("name", quest->GetName(), i);
- packet->setArrayDataByName("quest_type", quest->GetType(), i);
- packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
- int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
- if(itr->second->GetCompleted())
- packet->setArrayDataByName("completed", 1, i);
- if(itr->second->GetTurnedIn()){
- packet->setArrayDataByName("turned_in", 1, i);
- packet->setArrayDataByName("completed", 1, i);
- packet->setArrayDataByName("visible", 1, i);
- display_status += QUEST_DISPLAY_STATUS_COMPLETED;
- packet->setArrayDataByName("unknown3", 1, i);
- }
- packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
- packet->setArrayDataByName("day", quest->GetDay(), i);
- packet->setArrayDataByName("month", quest->GetMonth(), i);
- packet->setArrayDataByName("year", quest->GetYear(), i);
- packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
- int8 difficulty = 0;
- string category = quest->GetType();
- if(category == "Tradeskill")
- difficulty = GetTSArrowColor(quest->GetQuestLevel());
- else
- difficulty = GetArrowColor(quest->GetQuestLevel());
- packet->setArrayDataByName("difficulty", difficulty, i);
- if (itr->second->GetEncounterLevel() > 4)
- packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
- else
- packet->setArrayDataByName("encounter_level", 4, i);
- if(version >= 931 && quest_types.count(quest->GetType()) > 0)
- packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
- if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
- packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
- if(version >= 931 && quest->GetVisible()){
- if (quest->GetCompletedFlag())
- display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
- else if (quest->IsRepeatable())
- display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
- if (quest->GetYellowName() || quest->CheckCategoryYellow())
- display_status += QUEST_DISPLAY_STATUS_YELLOW;
-
- if (quest->IsTracked())
- display_status += QUEST_DISPLAY_STATUS_CHECK;
- else
- display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
- if (quest->IsHidden() && !quest->GetTurnedIn())
- display_status = QUEST_DISPLAY_STATUS_HIDDEN;
- }
- else
- packet->setArrayDataByName("visible", quest->GetVisible(), i);
- if (itr->second->IsRepeatable())
- packet->setArrayDataByName("repeatable", 1, i);
-
- packet->setArrayDataByName("visible", 0, i);
- packet->setArrayDataByName("display_status", display_status, i);
- i++;
- }
- //packet->setDataByName("unknown4", 0);
- packet->setDataByName("visible_quest_id", current_quest_id);
- }
- MPlayerQuests.unlock();
- packet->setDataByName("player_crc", crc);
- packet->setDataByName("player_name", GetName());
- packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
- packet->setDataByName("max_quests", 75);
- LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
- #if EQDEBUG >= 9
- packet->PrintPacket();
- #endif
- }
- return packet;
- }
- PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc) {
- if (!quest)
- return 0;
- PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
- if (packet) {
- packet->setArrayLengthByName("num_quests", 1);
- packet->setArrayLengthByName("num_quest_zones", 1);
- packet->setArrayDataByName("quest_zones_zone", quest->GetType());
- packet->setArrayDataByName("quest_zones_zone_id", 0);
-
- if(!quest->GetDeleted())
- packet->setArrayDataByName("active", 1);
- packet->setArrayDataByName("name", quest->GetName());
- // don't see these two in the struct
- packet->setArrayDataByName("quest_type", quest->GetType());
- packet->setArrayDataByName("quest_zone", quest->GetZone());
- int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
- if(quest->GetCompleted())
- packet->setArrayDataByName("completed", 1);
- if(quest->GetTurnedIn()) {
- packet->setArrayDataByName("turned_in", 1);
- packet->setArrayDataByName("completed", 1);
- packet->setArrayDataByName("visible", 1);
- display_status += QUEST_DISPLAY_STATUS_COMPLETED;
- packet->setArrayDataByName("unknown3", 1);
- }
- packet->setArrayDataByName("quest_id", quest->GetQuestID());
- packet->setArrayDataByName("day", quest->GetDay());
- packet->setArrayDataByName("month", quest->GetMonth());
- packet->setArrayDataByName("year", quest->GetYear());
- packet->setArrayDataByName("level", quest->GetQuestLevel());
- int8 difficulty = 0;
- string category = quest->GetType();
- if(category == "Tradeskill")
- difficulty = GetTSArrowColor(quest->GetQuestLevel());
- else
- difficulty = GetArrowColor(quest->GetQuestLevel());
- packet->setArrayDataByName("difficulty", difficulty);
- if (quest->GetEncounterLevel() > 4)
- packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
- else
- packet->setArrayDataByName("encounter_level", 4);
- if (version >= 931) {
- packet->setArrayDataByName("zonetype_id", 0);
- packet->setArrayDataByName("zone_id", 0);
- }
- if(version >= 931 && quest->GetVisible()){
- if (quest->GetCompletedFlag())
- display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
- else if (quest->IsRepeatable())
- display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
- if (quest->GetYellowName() || quest->CheckCategoryYellow())
- display_status += QUEST_DISPLAY_STATUS_YELLOW;
- if (quest->IsTracked())
- display_status += QUEST_DISPLAY_STATUS_CHECK;
- else
- display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
- if (quest->IsHidden() && !quest->GetTurnedIn())
- display_status = QUEST_DISPLAY_STATUS_HIDDEN;
- }
- else
- packet->setArrayDataByName("visible", quest->GetVisible());
- if (quest->IsRepeatable())
- packet->setArrayDataByName("repeatable", 1);
- packet->setArrayDataByName("visible", 0);
- packet->setArrayDataByName("display_status", display_status);
-
- packet->setDataByName("unknown3", 1);
- packet->setDataByName("visible_quest_id", quest->GetQuestID());
- packet->setDataByName("player_crc", crc);
- packet->setDataByName("player_name", GetName());
- packet->setDataByName("used_quests", player_quests.size());
- packet->setDataByName("unknown4a", 1);
- packet->setDataByName("max_quests", 75);
- }
- return packet;
- }
- Quest* Player::SetStepComplete(int32 id, int32 step){
- Quest* ret = 0;
- MPlayerQuests.lock();
- if(player_quests.count(id) > 0){
- if(player_quests[id]->SetStepComplete(step))
- ret = player_quests[id];
- }
- MPlayerQuests.unlock();
- return ret;
- }
- Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
- Quest* ret = 0;
- MPlayerQuests.lock();
- if (player_quests.count(quest_id) > 0) {
- if (player_quests[quest_id]->AddStepProgress(step, progress))
- ret = player_quests[quest_id];
- }
- MPlayerQuests.unlock();
- return ret;
- }
- int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
- int32 ret = 0;
- MPlayerQuests.lock();
- if (player_quests.count(quest_id) > 0)
- ret = player_quests[quest_id]->GetStepProgress(step_id);
- MPlayerQuests.unlock();
- return ret;
- }
- void Player::RemoveQuest(int32 id, bool delete_quest){
- MPlayerQuests.lock();
- if(delete_quest){
- safe_delete(player_quests[id]);
- }
- player_quests.erase(id);
- MPlayerQuests.unlock();
- SendQuestRequiredSpawns(id);
- }
- vector<Quest*>* Player::CheckQuestsLocationUpdate(){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ())){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_updates;
- }
- vector<Quest*>* Player::CheckQuestsFailures(){
- vector<Quest*>* quest_failures = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->GetQuestFailures()->size() > 0){
- if(!quest_failures)
- quest_failures = new vector<Quest*>();
- quest_failures->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_failures;
- }
- vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_updates;
- }
- vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
- vector<Quest*>* quest_updates = 0;
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
- if(!quest_updates)
- quest_updates = new vector<Quest*>();
- quest_updates->push_back(itr->second);
- }
- }
- MPlayerQuests.unlock();
- return quest_updates;
- }
- int16 Player::GetTaskGroupStep(int32 quest_id){
- Quest* quest = 0;
- int16 step = 0;
- MPlayerQuests.lock();
- if(player_quests.count(quest_id) > 0){
- quest = player_quests[quest_id];
- step = quest->GetTaskGroupStep();
- }
- MPlayerQuests.unlock();
- return step;
- }
- bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
- bool ret = false;
- MPlayerQuests.lock();
- if(player_quests.count(quest_id) > 0){
- Quest* quest = player_quests[quest_id];
- if ( quest != NULL )
- ret = quest->GetQuestStepCompleted(step_id);
- }
- MPlayerQuests.unlock();
- return ret;
- }
- int16 Player::GetQuestStep(int32 quest_id){
- Quest* quest = 0;
- int16 step = 0;
- MPlayerQuests.lock();
- if(player_quests.count(quest_id) > 0){
- quest = player_quests[quest_id];
- step = quest->GetQuestStep();
- }
- MPlayerQuests.unlock();
- return step;
- }
- void Player::LockQuests(){
- MPlayerQuests.lock();
- }
- void Player::UnlockQuests(){
- MPlayerQuests.unlock();
- }
- map<int32, Quest*>* Player::GetPlayerQuests(){
- return &player_quests;
- }
- map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
- return &completed_quests;
- }
- Quest* Player::GetCompletedQuest(int32 quest_id){
- if(completed_quests.count(quest_id) > 0)
- return completed_quests[quest_id];
- return 0;
- }
- Quest* Player::GetQuest(int32 quest_id){
- if(player_quests.count(quest_id) > 0)
- return player_quests[quest_id];
- return 0;
- }
- void Player::AddCompletedQuest(Quest* quest){
- completed_quests[quest->GetQuestID()] = quest;
- quest->SetSaveNeeded(true);
- quest->SetTurnedIn(true);
- if(quest->GetCompletedDescription())
- quest->SetDescription(string(quest->GetCompletedDescription()));
- quest->SetUpdateRequired(true);
- }
- bool Player::CheckQuestRemoveFlag(Spawn* spawn){
- if(current_quest_flagged.count(spawn) > 0){
- current_quest_flagged.erase(spawn);
- return true;
- }
- return false;
- }
- bool Player::CheckQuestRequired(Spawn* spawn){
- if(spawn)
- return spawn->MeetsSpawnAccessRequirements(this);
- return false;
- }
- int8 Player::CheckQuestFlag(Spawn* spawn){
- int8 ret = 0;
- if (!spawn) {
- LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
- return ret;
- }
- if(spawn->HasProvidedQuests()){
- vector<int32>* quests = spawn->GetProvidedQuests();
- Quest* quest = 0;
- for(int32 i=0;i<quests->size();i++){
- MPlayerQuests.lock();
- if(player_quests.count(quests->at(i)) > 0){
- if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
- ret = 2;
- MPlayerQuests.unlock();
- break;
- }
- }
- MPlayerQuests.unlock();
- if (CanReceiveQuest(quests->at(i))){
- MPlayerQuests.lock();
- quest = master_quest_list.GetQuest(quests->at(i));
- MPlayerQuests.unlock();
- if(quest){
- int8 color = quest->GetFeatherColor();
- // purple
- if (color == 1)
- ret = 16;
- // green
- else if (color == 2)
- ret = 32;
- // blue
- else if (color == 3)
- ret = 64;
- // normal
- else
- ret = 1;
- safe_delete(quest);
- break;
- }
- }
- }
- }
- map<int32, Quest*>::iterator itr;
- MPlayerQuests.lock();
- for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
- if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
- ret = 2;
- }
- MPlayerQuests.unlock();
- if(ret > 0)
- current_quest_flagged[spawn] = true;
- return ret;
- }
- bool Player::CanReceiveQuest(int32 quest_id){
- bool passed = true;
- int32 x;
- MPlayerQuests.lock();
- Quest* quest = master_quest_list.GetQuest(quest_id);
- MPlayerQuests.unlock();
- if (!quest)
- passed = false;
- //check if quest is already completed, and not repeatable
- else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
- passed = false;
- //check if the player already has this quest
- else if (player_quests.count(quest_id) > 0)
- passed = false;
- //Check Prereq Adv Levels
- else if (quest->GetPrereqLevel() > GetLevel())
- passed = false;
- else if (quest->GetPrereqMaxLevel() > 0){
- if (GetLevel() > quest->GetPrereqMaxLevel())
- passed = false;
- }
- //Check Prereq TS Levels
- else if (quest->GetPrereqTSLevel() > GetTSLevel())
- passed = false;
- else if (quest->GetPrereqMaxTSLevel() > 0){
- if (GetTSLevel() > quest->GetPrereqMaxLevel())
- passed = false;
- }
- // Check quest pre req
- vector<int32>* prereq_quests = quest->GetPrereqQuests();
- if(passed && prereq_quests && prereq_quests->size() > 0){
- for(int32 x=0;x<prereq_quests->size();x++){
- if(completed_quests.count(prereq_quests->at(x)) == 0){
- passed = false;
- break;
- }
- }
- }
- //Check Prereq Classes
- vector<int8>* prereq_classes = quest->GetPrereqClasses();
- if(passed && prereq_classes && prereq_classes->size() > 0){
- for(int32 x=0;x<prereq_classes->size();x++){
- if(prereq_classes->at(x) == GetAdventureClass()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- //Check Prereq TS Classes
- vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
- if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
- for( x=0;x<prereq_tsclasses->size();x++){
- if(prereq_tsclasses->at(x) == GetTradeskillClass()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- // Check model prereq
- vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
- if(passed && prereq_model_types && prereq_model_types->size() > 0){
- for(x=0;x<prereq_model_types->size();x++){
- if(prereq_model_types->at(x) == GetModelType()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- // Check faction pre req
- vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
- if(passed && prereq_factions && prereq_factions->size() > 0){
- sint32 val = 0;
- for(x=0;x<prereq_factions->size();x++){
- val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
- if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- // Check race pre req
- vector<int8>* prereq_races = quest->GetPrereqRaces();
- if(passed && prereq_races && prereq_races->size() > 0){
- for(x=0;x<prereq_races->size();x++){
- if(prereq_races->at(x) == GetRace()){
- passed = true;
- break;
- }
- else
- passed = false;
- }
- }
- safe_delete(quest);
- return passed;
- }
- void Player::ClearRemovedSpawn(Spawn* spawn){
- if(player_removed_spawns.count(spawn) > 0)
- player_removed_spawns.erase(spawn);
- }
- bool Player::ShouldSendSpawn(Spawn* spawn){
- // Added a try catch to attempt to prevent a zone crash when an invalid spawn is passed to this function.
- // Think invalid spawns are coming from the mutex list, if spawn is invalid return false.
- try
- {
- if((WasSentSpawn(spawn->GetID()) == false || NeedsSpawnResent(spawn)) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
- return true;
- }
- catch (...)
- {
- LogWrite(SPAWN__ERROR, 0, "Spawn", "Invalid spawn passes to player->ShouldSendSpawn()");
- }
- return false;
- }
- int8 Player::GetArrowColor(int8 spawn_level){
- int8 color = 0;
- sint16 diff = spawn_level - GetLevel();
- if(GetLevel() < 10)
- diff *= 3;
- else if(GetLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- color = ARROW_COLOR_RED;
- else if(diff >= 5)
- color = ARROW_COLOR_ORANGE;
- else if(diff >= 1)
- color = ARROW_COLOR_YELLOW;
- else if(diff == 0)
- color = ARROW_COLOR_WHITE;
- else if(diff <= -11)
- color = ARROW_COLOR_GRAY;
- else if(diff <= -6)
- color = ARROW_COLOR_GREEN;
- else //if(diff < 0)
- color = ARROW_COLOR_BLUE;
- return color;
- }
- int8 Player::GetTSArrowColor(int8 level){
- int8 color = 0;
- sint16 diff = level - GetTSLevel();
- if(GetLevel() < 10)
- diff *= 3;
- else if(GetLevel() <= 20)
- diff *= 2;
- if(diff >= 9)
- color = ARROW_COLOR_RED;
- else if(diff >= 5)
- color = ARROW_COLOR_ORANGE;
- else if(diff >= 1)
- color = ARROW_COLOR_YELLOW;
- else if(diff == 0)
- color = ARROW_COLOR_WHITE;
- else if(diff <= -11)
- color = ARROW_COLOR_GRAY;
- else if(diff <= -6)
- color = ARROW_COLOR_GREEN;
- else //if(diff < 0)
- color = ARROW_COLOR_BLUE;
- return color;
- }
- void Player::AddCoins(int64 val){
- int32 tmp = 0;
- UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
- if(val >= 1000000){
- tmp = val / 1000000;
- val -= tmp*1000000;
- GetInfoStruct()->coin_plat += tmp;
- }
- if(val >= 10000){
- tmp = val / 10000;
- val -= tmp*10000;
- GetInfoStruct()->coin_gold += tmp;
- }
- if(val >= 100){
- tmp = val / 100;
- val -= tmp*100;
- GetInfoStruct()->coin_silver += tmp;
- }
- GetInfoStruct()->coin_copper += val;
- if(GetInfoStruct()->coin_copper >= 100){
- tmp = GetInfoStruct()->coin_copper/100;
- GetInfoStruct()->coin_copper -= 100 * tmp;
- GetInfoStruct()->coin_silver += tmp;
- }
- if(GetInfoStruct()->coin_silver >= 100){
- tmp = GetInfoStruct()->coin_silver/100;
- GetInfoStruct()->coin_silver -= 100 * tmp;
- GetInfoStruct()->coin_gold += tmp;
- }
- if(GetInfoStruct()->coin_gold >= 100){
- tmp = GetInfoStruct()->coin_gold/100;
- GetInfoStruct()->coin_gold -= 100 * tmp;
- GetInfoStruct()->coin_plat += tmp;
- }
- charsheet_changed = true;
- }
- bool Player::RemoveCoins(int64 val){
- int64 total_coins = GetInfoStruct()->coin_plat*1000000;
- total_coins += GetInfoStruct()->coin_gold*10000;
- total_coins += GetInfoStruct()->coin_silver*100;
- total_coins += GetInfoStruct()->coin_copper;
- if(total_coins >= val){
- total_coins -= val;
- GetInfoStruct()->coin_plat = 0;
- GetInfoStruct()->coin_gold = 0;
- GetInfoStruct()->coin_silver = 0;
- GetInfoStruct()->coin_copper = 0;
- AddCoins(total_coins);
- return true;
- }
- return false;
- }
- bool Player::HasCoins(int64 val) {
- int64 total_coins = GetInfoStruct()->coin_plat*1000000;
- total_coins += GetInfoStruct()->coin_gold*10000;
- total_coins += GetInfoStruct()->coin_silver*100;
- total_coins += GetInfoStruct()->coin_copper;
- if(total_coins >= val)
- return true;
- return false;
- }
- bool Player::HasPendingLootItems(int32 id){
- return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
- }
- bool Player::HasPendingLootItem(int32 id, int32 item_id){
- return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
- }
- vector<Item*>* Player::GetPendingLootItems(int32 id){
- vector<Item*>* ret = 0;
- if(pending_loot_items.count(id) > 0){
- ret = new vector<Item*>();
- map<int32, bool>::iterator itr;
- for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
- if(master_item_list.GetItem(itr->first))
- ret->push_back(master_item_list.GetItem(itr->first));
- }
- }
- return ret;
- }
- void Player::RemovePendingLootItem(int32 id, int32 item_id){
- if(pending_loot_items.count(id) > 0){
- pending_loot_items[id].erase(item_id);
- if(pending_loot_items[id].size() == 0)
- pending_loot_items.erase(id);
- }
- }
- void Player::RemovePendingLootItems(int32 id){
- if(pending_loot_items.count(id) > 0)
- pending_loot_items.erase(id);
- }
- void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
- if(items){
- Item* item = 0;
- for(int32 i=0;i<items->size();i++){
- item = items->at(i);
- if(item)
- pending_loot_items[id][item->details.item_id] = true;
- }
- }
- }
- void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
- if (statistics.count(stat_id) == 0) {
- Statistic* stat = new Statistic;
- stat->stat_id = stat_id;
- stat->stat_value = stat_value;
- stat->stat_date = stat_date;
- stat->save_needed = false;
- statistics[stat_id] = stat;
- }
- }
- void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
- if (statistics.count(stat_id) == 0)
- AddPlayerStatistic(stat_id, 0, 0);
- Statistic* stat = statistics[stat_id];
- overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
- stat->stat_date = Timer::GetUnixTimeStamp();
- stat->save_needed = true;
- }
- void Player::WritePlayerStatistics() {
- map<int32, Statistic*>::iterator stat_itr;
- for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
- Statistic* stat = stat_itr->second;
- if (stat->save_needed) {
- stat->save_needed = false;
- database.WritePlayerStatistic(this, stat);
- }
- }
- }
- sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
- if (stat_id >= 0 && statistics.count(stat_id) > 0)
- return statistics[stat_id]->stat_value;
- return 0;
- }
- void Player::RemovePlayerStatistics() {
- map<int32, Statistic*>::iterator stat_itr;
- for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
- safe_delete(stat_itr->second);
- statistics.clear();
- }
- void Player::SetGroup(PlayerGroup* new_group){
- group = new_group;
- }
- /*PlayerGroup* Player::GetGroup(){
- return group;
- }*/
- bool Player::IsGroupMember(Entity* player) {
- bool ret = false;
- if (GetGroupMemberInfo() && player) {
- //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
- /*deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
- for (itr = members->begin(); itr != members->end(); itr++) {
- GroupMemberInfo* gmi = *itr;
- if (gmi->client && gmi->client->GetPlayer() == player) {
- ret = true;
- break;
- }
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
- }
- return ret;
- }
- void Player::SetGroupInformation(PacketStruct* packet){
- int8 det_count = 0;
- Entity* member = 0;
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- if (GetGroupMemberInfo()) {
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
- deque<GroupMemberInfo*>::iterator itr;
- GroupMemberInfo* info = 0;
- int x = 0;
- for (itr = members->begin(); itr != members->end(); itr++) {
- info = *itr;
- if (info == GetGroupMemberInfo()) {
- if (info->leader)
- packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
- continue;
- }
- else {
- if (info->leader)
- packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
- }
- member = info->member;
- if (member && member->GetZone() == GetZone()) {
- packet->setSubstructDataByName("group_members", "unknown3", 1, x);
- packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
-
- if (member->HasPet()) {
- if (member->GetPet())
- packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
- else
- packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
- }
- else
- packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
- //Send detriment counts as 255 if all dets of that type are incurable
- det_count = member->GetTraumaCount();
- if (det_count > 0) {
- if(!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
- det_count = member->GetArcaneCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
- det_count = member->GetNoxiousCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
- det_count = member->GetElementalCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
- det_count = member->GetCurseCount();
- if (det_count > 0) {
- if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
- det_count = 255;
- }
- packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
- }
- else {
- packet->setSubstructDataByName("group_members", "unknown3", 2, x);
- packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
- //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
- }
- packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
- packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
- packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
- packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
- packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
- packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
- packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
- packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
- packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
- packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
- x++;
- }
- }
- //packet->PrintPacket();
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- }
- PlayerItemList* Player::GetPlayerItemList(){
- return &item_list;
- }
- void Player::ResetSavedSpawns(){
- player_removed_spawns.clear();
- vis_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_vis_packet_list.clear();
- vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
- info_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_info_packet_list.clear();
- info_mutex.releasewritelock(__FUNCTION__, __LINE__);
- pos_mutex.writelock(__FUNCTION__, __LINE__);
- spawn_pos_packet_list.clear();
- pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
- player_spawn_reverse_id_map.clear();
- player_spawn_id_map.clear();
- player_spawn_map.clear();
- player_spawn_index_map.clear();
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- player_spawn_quests_required.clear();
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- info->RemoveOldPackets();
- safe_delete_array(movement_packet);
- safe_delete_array(old_movement_packet);
- }
- void Player::SetReturningFromLD(bool val){
- returning_from_ld = val;
- }
- bool Player::IsReturningFromLD(){
- return returning_from_ld;
- }
- void Player::AddFriend(const char* name, bool save){
- if(name){
- if(save)
- friend_list[name] = 1;
- else
- friend_list[name] = 0;
- }
- }
- bool Player::IsFriend(const char* name){
- if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
- return true;
- return false;
- }
- void Player::RemoveFriend(const char* name){
- if(friend_list.count(name) > 0)
- friend_list[name] = 2;
- }
- map<string, int8>* Player::GetFriends(){
- return &friend_list;
- }
- void Player::AddIgnore(const char* name, bool save){
- if(name){
- if(save)
- ignore_list[name] = 1;
- else
- ignore_list[name] = 0;
- }
- }
- bool Player::IsIgnored(const char* name){
- if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
- return true;
- return false;
- }
- void Player::RemoveIgnore(const char* name){
- if(name && ignore_list.count(name) > 0)
- ignore_list[name] = 2;
- }
- map<string, int8>* Player::GetIgnoredPlayers(){
- return &ignore_list;
- }
- bool Player::CheckLevelStatus(int16 new_level) {
- int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
- int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
- if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
- return false;
- return true;
- }
- Skill* Player::GetSkillByName(const char* name, bool check_update){
- Skill* ret = skill_list.GetSkillByName(name);
- if(check_update)
- skill_list.CheckSkillIncrease(ret);
- return ret;
- }
- void Player::SetRangeAttack(bool val){
- range_attack = val;
- }
- bool Player::GetRangeAttack(){
- return range_attack;
- }
- bool Player::AddMail(Mail* mail) {
- bool ret = false;
- if (mail) {
- mail_list.Put(mail->mail_id, mail);
- ret = true;
- }
- return ret;
- }
- MutexMap<int32, Mail*>* Player::GetMail() {
- return &mail_list;
- }
- Mail* Player::GetMail(int32 mail_id) {
- Mail* mail = 0;
- if (mail_list.count(mail_id) > 0)
- mail = mail_list.Get(mail_id);
- return mail;
- }
- void Player::DeleteMail(bool from_database) {
- MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
- while (itr.Next())
- DeleteMail(itr->first, from_database);
- mail_list.clear();
- }
- void Player::DeleteMail(int32 mail_id, bool from_database) {
- if (mail_list.count(mail_id) > 0) {
- if (from_database)
- database.DeletePlayerMail(mail_list.Get(mail_id));
- mail_list.erase(mail_id);
- }
- }
- ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
- //if ( GetGroup() == NULL )
- return NULL;
- /*GroupMemberInfo* info = 0;
- for(int32 i=0;i<GetGroup()->members.size(); i++){
- info = GetGroup()->members[i];
- if(info == group_member_info)
- continue;
- // if the client exists, they are attached to a player,
- // the player is currently in an instance, which has the same zone id (for that instance type)
- if ( info->client != NULL && info->client->GetPlayer() != NULL &&
- info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
- info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
- {
- return info->client->GetPlayer()->GetZone();
- }
- }
- // no member is in an instance with this zone id
- return NULL;*/
- }
- /* CharacterInstances */
- CharacterInstances::CharacterInstances() {
- m_instanceList.SetName("Mutex::m_instanceList");
- }
- CharacterInstances::~CharacterInstances() {
- RemoveInstances();
- }
- void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
- InstanceData data;
- data.db_id = db_id;
- data.instance_id = instance_id;
- data.zone_id = zone_id;
- data.zone_instance_type = zone_instancetype;
- data.zone_name = zone_name;
- data.last_success_timestamp = last_success_timestamp;
- data.last_failure_timestamp = last_failure_timestamp;
- data.success_lockout_time = success_lockout_time;
- data.failure_lockout_time = failure_lockout_time;
- instanceList.push_back(data);
- }
- void CharacterInstances::RemoveInstances() {
- instanceList.clear();
- }
- bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
- vector<InstanceData>::iterator itr;
- m_instanceList.writelock(__FUNCTION__, __LINE__);
- for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
- InstanceData* data = &(*itr);
- if (data->zone_id == zone_id) {
- instanceList.erase(itr);
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
- vector<InstanceData>::iterator itr;
- m_instanceList.writelock(__FUNCTION__, __LINE__);
- for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
- InstanceData* data = &(*itr);
- if (data->instance_id == instance_id) {
- instanceList.erase(itr);
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return true;
- }
- }
- m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
- return false;
- }
- InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_id == zone_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->db_id == db_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for(int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->instance_id == instance_id) {
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return data;
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return 0;
- }
- vector<InstanceData> CharacterInstances::GetLockoutInstances() {
- vector<InstanceData> ret;
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
- ret.push_back(*data);
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- vector<InstanceData> CharacterInstances::GetPersistentInstances() {
- vector<InstanceData> ret;
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
- ret.push_back(*data);
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- void CharacterInstances::ProcessInstanceTimers(Player* player) {
- // Only need to check persistent instances here, lockout should be handled by zone shutting down
- // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
- // delete instance from `instances` if no more characters assigned to it
-
- m_instanceList.readlock(__FUNCTION__, __LINE__);
- for (int32 i = 0; i < instanceList.size(); i++) {
- InstanceData* data = &instanceList.at(i);
- // Check to see if we have a valid instance and if it is persistant
- if (data->instance_id > 0) {
-
- if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
- // Check max duration (last success + success time)
- if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
- // Max duration has passed, instance has expired lets remove the player from it,
- // this will also delete the instace if all players have been removed from it
- database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
- data->instance_id = 0;
- }
- }
- if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
- // Need to check lockout instance ids to ensure they are still valid.
- if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
- data->instance_id = 0;
- }
- }
- }
- m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
- /*for(int32 i=0;i<instanceList->size();i++)
- {
- bool valuesUpdated = false;
- InstanceData data = instanceList->at(i);
- if ( data.grant_reenter_time_left > 0 )
- {
- if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
- data.grant_reenter_time_left = 0;
- else
- data.grant_reenter_time_left -= msDiff;
- valuesUpdated = true;
- }
- if ( data.grant_reset_time_left > 0 )
- {
- if ( ( data.grant_reset_time_left - msDiff ) < 1 )
- data.grant_reset_time_left = 0;
- else
- data.grant_reset_time_left -= msDiff;
- valuesUpdated = true;
- }
- if ( data.lockout_time > 0 )
- {
- if ( ( data.lockout_time - msDiff ) < 1 )
- {
- data.lockout_time = 0;
- // this means that their timer ran out and we need to clear it from db and player
- RemoveInstanceByInstanceID(data.instance_id);
- database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
- }
- else
- data.lockout_time -= msDiff;
- valuesUpdated = true;
- }
- if ( valuesUpdated )
- database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
- }*/
- }
- int32 CharacterInstances::GetInstanceCount() {
- return instanceList.size();
- }
- void Player::SetPlayerAdventureClass(int8 new_class){
- SetAdventureClass(new_class);
- GetInfoStruct()->class1 = classes.GetBaseClass(new_class);
- GetInfoStruct()->class2 = classes.GetSecondaryBaseClass(new_class);
- GetInfoStruct()->class3 = new_class;
- charsheet_changed = true;
- if(GetZone())
- GetZone()->TriggerCharSheetTimer();
- }
- void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
- GetSkills()->AddSkillBonus(spell_id, skill_id, value);
- }
- SkillBonus* Player::GetSkillBonus(int32 spell_id) {
- return GetSkills()->GetSkillBonus(spell_id);
- }
- void Player::RemoveSkillBonus(int32 spell_id) {
- GetSkills()->RemoveSkillBonus(spell_id);
- }
- bool Player::HasFreeBankSlot() {
- return item_list.HasFreeBankSlot();
- }
- int8 Player::FindFreeBankSlot() {
- return item_list.FindFreeBankSlot();
- }
- void Player::AddTitle(int32 title_id, const char *name, int8 prefix, bool save_needed){
- Title* new_title = new Title;
- new_title->SetID(title_id);
- new_title->SetName(name);
- new_title->SetPrefix(prefix);
- player_titles_list.Add(new_title);
- }
- void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
-
-
-
- }
- void Player::AddLanguage(int32 id, const char *name, bool save_needed){
- // Check to see if the player already has the language
- if (HasLanguage(id))
- return;
- // Doesn't already have the language so add it
- Language* new_language = new Language;
- new_language->SetID(id);
- new_language->SetName(name);
- player_languages_list.Add(new_language);
- if (save_needed)
- database.SaveCharacterLang(GetCharacterID(), id);
- }
- bool Player::HasLanguage(int32 id){
- list<Language*>* languages = player_languages_list.GetAllLanguages();
- list<Language*>::iterator itr;
- Language* language = 0;
- bool ret = false;
- for(itr = languages->begin(); itr != languages->end(); itr++){
- language = *itr;
- if(language->GetID() == id){
- ret = true;
- break;
- }
- }
- return ret;
- }
- bool Player::HasLanguage(const char* name){
- list<Language*>* languages = player_languages_list.GetAllLanguages();
- list<Language*>::iterator itr;
- Language* language = 0;
- bool ret = false;
- for(itr = languages->begin(); itr != languages->end(); itr++){
- language = *itr;
- if(!strncmp(language->GetName(), name, strlen(name))){
- ret = true;
- break;
- }
- }
- return ret;
- }
- void Player::AddPassiveSpell(int32 id, int8 tier)
- {
- // Add the spell to the list of passives this player currently has
- // list is used for quickly going over only the passive spells the
- // player has instead of going through all their spells.
- passive_spells.push_back(id);
- Client* client = GetZone()->GetClientBySpawn(this);
- // Don not apply passives if the client is null, zoning, or reviving
- if (client == NULL || client->IsZoning() || IsResurrecting())
- return;
- Spell* spell = 0;
- spell = master_spell_list.GetSpell(id, tier);
- if (spell) {
- SpellProcess* spellProcess = 0;
- // Get the current zones spell process
- spellProcess = GetZone()->GetSpellProcess();
- // Cast the spell, CastPassives() bypasses the spell queue
- spellProcess->CastPassives(spell, this);
- }
- }
- void Player::ApplyPassiveSpells()
- {
- Spell* spell = 0;
- SpellBookEntry* spell2 = 0;
- vector<int32>::iterator itr;
- SpellProcess* spellProcess = 0;
- spellProcess = GetZone()->GetSpellProcess();
- for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
- {
- spell2 = GetSpellBookSpell((*itr));
- spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
- if (spell) {
- spellProcess->CastPassives(spell, this);
- }
- }
- }
- void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
- {
- Spell* spell = 0;
- spell = master_spell_list.GetSpell(id, tier);
- if (spell) {
- SpellProcess* spellProcess = 0;
- spellProcess = GetZone()->GetSpellProcess();
- spellProcess->CastPassives(spell, this, true);
- if (remove_from_list) {
- vector<int32>::iterator remove;
- remove = find(passive_spells.begin(), passive_spells.end(), id);
- if (remove != passive_spells.end())
- passive_spells.erase(remove);
- }
- database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
- }
- }
- void Player::RemoveAllPassives()
- {
- vector<int32>::iterator itr;
- for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
- RemoveSpellBookEntry((*itr), false);
- passive_spells.clear();
- }
- void Player::ResetPetInfo() {
- GetInfoStruct()->pet_id = 0xFFFFFFFF;
- strcpy(GetInfoStruct()->pet_name, "No Pet");
- GetInfoStruct()->pet_movement = 0;
- GetInfoStruct()->pet_behavior = 0;
- GetInfoStruct()->pet_health_pct = 0.0f;
- GetInfoStruct()->pet_power_pct = 0.0f;
- // Make sure the values get sent to the client
- SetCharSheetChanged(true);
- }
- bool Player::HasRecipeBook(int32 recipe_id){
- return recipebook_list.HasRecipeBook(recipe_id);
- }
- bool Player::DiscoveredLocation(int32 locationID) {
- bool ret = false;
- // No discovery type entry then return false
- if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
- return false;
- // Is a discovery type entry but not a location subtype return false
- if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
- return false;
- vector<HistoryData*>::iterator itr;
- for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
- if ((*itr)->Value == locationID) {
- ret = true;
- break;
- }
- }
- return ret;
- }
- void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
- switch (type) {
- case HISTORY_TYPE_NONE:
- HandleHistoryNone(subtype, value, value2);
- break;
- case HISTORY_TYPE_DEATH:
- HandleHistoryDeath(subtype, value, value2);
- break;
- case HISTORY_TYPE_DISCOVERY:
- HandleHistoryDiscovery(subtype, value, value2);
- break;
- case HISTORY_TYPE_XP:
- HandleHistoryXP(subtype, value, value2);
- break;
- default:
- // Not a valid history event so return out before trying to save into the db
- return;
- }
- }
- void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
- }
- void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
- }
- void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
- switch (subtype) {
- case HISTORY_SUBTYPE_NONE:
- break;
- case HISTORY_SUBTYPE_ADVENTURE:
- break;
- case HISTORY_SUBTYPE_TRADESKILL:
- break;
- case HISTORY_SUBTYPE_QUEST:
- break;
- case HISTORY_SUBTYPE_AA:
- break;
- case HISTORY_SUBTYPE_ITEM:
- break;
- case HISTORY_SUBTYPE_LOCATION: {
- HistoryData* hd = new HistoryData;
- hd->Value = value;
- hd->Value2 = value2;
- hd->EventDate = Timer::GetUnixTimeStamp();
- strcpy(hd->Location, GetZone()->GetZoneName());
- m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
- break;
- }
- default:
- // Invalid subtype, default to NONE
- break;
- }
- }
- void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
- switch (subtype) {
- case HISTORY_SUBTYPE_NONE:
- break;
- case HISTORY_SUBTYPE_ADVENTURE: {
- HistoryData* hd = new HistoryData;
- hd->Value = value;
- hd->Value2 = value2;
- hd->EventDate = Timer::GetUnixTimeStamp();
- strcpy(hd->Location, GetZone()->GetZoneName());
- m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
- }
- break;
- case HISTORY_SUBTYPE_TRADESKILL:
- break;
- case HISTORY_SUBTYPE_QUEST:
- break;
- case HISTORY_SUBTYPE_AA:
- break;
- case HISTORY_SUBTYPE_ITEM:
- break;
- case HISTORY_SUBTYPE_LOCATION:
- break;
- default:
- // Invalid subtype, default to NONE
- break;
- }
- }
- void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
- m_characterHistory[type][subtype].push_back(hd);
- }
- void Player::SaveHistory() {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
- map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
- map<int8, vector<HistoryData*> >::iterator itr2;
- vector<HistoryData*>::iterator itr3;
- for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
- database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
- }
- }
- }
- }
- void Player::InitXPTable() {
- m_levelXPReq[2] = 600;
- m_levelXPReq[3] = 800;
- m_levelXPReq[4] = 1000;
- m_levelXPReq[5] = 1400;
- m_levelXPReq[6] = 1800;
- m_levelXPReq[7] = 2200;
- m_levelXPReq[8] = 2600;
- m_levelXPReq[9] = 3000;
- m_levelXPReq[10] = 3400;
- m_levelXPReq[11] = 3800;
- m_levelXPReq[12] = 4200;
- m_levelXPReq[13] = 4600;
- m_levelXPReq[14] = 5000;
- m_levelXPReq[15] = 5500;
- m_levelXPReq[16] = 6000;
- m_levelXPReq[17] = 6500;
- m_levelXPReq[18] = 7000;
- m_levelXPReq[19] = 7500;
- m_levelXPReq[20] = 8000;
- m_levelXPReq[21] = 8500;
- m_levelXPReq[22] = 9000;
- m_levelXPReq[23] = 9500;
- m_levelXPReq[24] = 10000;
- m_levelXPReq[25] = 10500;
- m_levelXPReq[26] = 11000;
- m_levelXPReq[27] = 11750;
- m_levelXPReq[28] = 12500;
- m_levelXPReq[29] = 13250;
- m_levelXPReq[30] = 14000;
- m_levelXPReq[31] = 14750;
- m_levelXPReq[32] = 15500;
- m_levelXPReq[33] = 16250;
- m_levelXPReq[34] = 17000;
- m_levelXPReq[35] = 17750;
- m_levelXPReq[36] = 18500;
- m_levelXPReq[37] = 19250;
- m_levelXPReq[38] = 20000;
- m_levelXPReq[39] = 20750;
- m_levelXPReq[40] = 21500;
- m_levelXPReq[41] = 22250;
- m_levelXPReq[42] = 23000;
- m_levelXPReq[43] = 24000;
- m_levelXPReq[44] = 25000;
- m_levelXPReq[45] = 26000;
- m_levelXPReq[46] = 27000;
- m_levelXPReq[47] = 28000;
- m_levelXPReq[48] = 29250;
- m_levelXPReq[49] = 30500;
- m_levelXPReq[50] = 32000;
- m_levelXPReq[51] = 33750;
- m_levelXPReq[52] = 35750;
- m_levelXPReq[53] = 38000;
- m_levelXPReq[54] = 40500;
- m_levelXPReq[55] = 42500;
- m_levelXPReq[56] = 45500;
- m_levelXPReq[57] = 48500;
- m_levelXPReq[58] = 51500;
- m_levelXPReq[59] = 54500;
- m_levelXPReq[60] = 57500;
- m_levelXPReq[61] = 60500;
- m_levelXPReq[62] = 63500;
- m_levelXPReq[63] = 66500;
- m_levelXPReq[64] = 70000;
- m_levelXPReq[65] = 73500;
- m_levelXPReq[66] = 77000;
- m_levelXPReq[67] = 80500;
- m_levelXPReq[68] = 84000;
- m_levelXPReq[69] = 87500;
- m_levelXPReq[70] = 91000;
- m_levelXPReq[71] = 94500;
- m_levelXPReq[72] = 98000;
- m_levelXPReq[73] = 101500;
- m_levelXPReq[74] = 105000;
- m_levelXPReq[75] = 108500;
- m_levelXPReq[76] = 116500;
- m_levelXPReq[77] = 132500;
- m_levelXPReq[78] = 152500;
- m_levelXPReq[79] = 172500;
- m_levelXPReq[80] = 192500;
- m_levelXPReq[81] = 212500;
- m_levelXPReq[82] = 232500;
- m_levelXPReq[83] = 252500;
- m_levelXPReq[84] = 272500;
- m_levelXPReq[85] = 292500;
- m_levelXPReq[86] = 312500;
- m_levelXPReq[87] = 332500;
- m_levelXPReq[88] = 352500;
- m_levelXPReq[89] = 372500;
- m_levelXPReq[90] = 392500;
- m_levelXPReq[91] = 863550;
- m_levelXPReq[92] = 949905;
- m_levelXPReq[93] = 1044895;
- m_levelXPReq[94] = 1149385;
- m_levelXPReq[95] = 1264323;
- }
- void Player::SendQuestRequiredSpawns(int32 quest_id){
- bool locked = true;
- m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
- Quest* quest = GetQuest(quest_id);
- if (player_spawn_quests_required.size() > 0 ) {
- ZoneServer* zone = GetZone();
- Client* client = zone->GetClientBySpawn(this);
- if (!client){
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- return;
- }
- int xxx = player_spawn_quests_required.count(quest_id);
- if (player_spawn_quests_required.count(quest_id) > 0){
- vector<int32> spawns = *player_spawn_quests_required[quest_id];
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- Spawn* spawn = 0;
- vector<int32>::iterator itr;
- for (itr = spawns.begin(); itr != spawns.end();){
- spawn = zone->GetSpawnByID(*itr);
- if (spawn)
- zone->SendSpawnChanges(spawn, client, false, true);
- else {
- itr = spawns.erase(itr);
- continue;
- }
- itr++;
- }
- locked = false;
- }
- }
- if (locked)
- m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::SendHistoryRequiredSpawns(int32 event_id){
- bool locked = true;
- m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
- if (player_spawn_history_required.size() > 0) {
- ZoneServer* zone = GetZone();
- Client* client = zone->GetClientBySpawn(this);
- if (!client){
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- return;
- }
- if (player_spawn_history_required.count(event_id) > 0){
- vector<int32> spawns = *player_spawn_history_required[event_id];
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- Spawn* spawn = 0;
- vector<int32>::iterator itr;
- for (itr = spawns.begin(); itr != spawns.end();){
- spawn = zone->GetSpawnByID(*itr);
- if (spawn)
- zone->SendSpawnChanges(spawn, client, false, true);
- else {
- itr = spawns.erase(itr);
- continue;
- }
- itr++;
- }
- locked = false;
- }
- }
- if (locked)
- m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
- if(!spawn || !quest_id)
- return;
- m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
- if(player_spawn_quests_required.count(quest_id) == 0)
- player_spawn_quests_required[quest_id] = new vector<int32>;
- vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
- int32 current_spawn = 0;
- for(int32 i=0;i<quest_spawns->size();i++){
- current_spawn = quest_spawns->at(i);
- if (current_spawn == spawn->GetID()){
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- return;
- }
- }
- player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
- m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
- }
- void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
- if (!spawn || !event_id)
- return;
- m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
- if (player_spawn_history_required.count(event_id) == 0)
- player_spawn_history_required[event_id] = new vector<int32>;
- vector<int32>* history_spawns = player_spawn_history_required[event_id];
- vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
- if (itr == history_spawns->end())
- history_spawns->push_back(spawn->GetID());
- m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
- }
- int32 PlayerInfo::GetBoatSpawn(){
- return boat_spawn;
- }
- void PlayerInfo::SetBoatSpawn(Spawn* spawn){
- if(spawn)
- boat_spawn = spawn->GetID();
- else
- boat_spawn = 0;
- }
- void PlayerInfo::RemoveOldPackets(){
- safe_delete_array(changes);
- safe_delete_array(orig_packet);
- safe_delete_array(pet_changes);
- safe_delete_array(pet_orig_packet);
- }
- PlayerControlFlags::PlayerControlFlags(){
- MControlFlags.SetName("PlayerControlFlags::MControlFlags");
- MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
- flags_changed = false;
- flag_changes.clear();
- current_flags.clear();
- }
- PlayerControlFlags::~PlayerControlFlags(){
- flag_changes.clear();
- current_flags.clear();
- }
- bool PlayerControlFlags::ControlFlagsChanged(){
- bool ret;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- ret = flags_changed;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- return ret;
- }
- void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
- if (!param || !param_value)
- return;
- bool active_changed = false;
- MControlFlags.writelock(__FUNCTION__, __LINE__);
- active_changed = (current_flags[param][param_value] != is_active);
- if (active_changed){
- current_flags[param][param_value] = is_active;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- flag_changes[param][param_value] = is_active ? 1 : 0;
- flags_changed = true;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- }
- MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
- }
- void PlayerControlFlags::SendControlFlagUpdates(Client* client){
- if (!client)
- return;
- map<int8, int8>* ptr = 0;
- map<int8, map<int8, int8> >::iterator itr;
- map<int8, int8>::iterator itr2;
- MFlagChanges.writelock(__FUNCTION__, __LINE__);
- for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
- ptr = &itr->second;
- for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
- ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
- }
- }
- flag_changes.clear();
- flags_changed = false;
- MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
- }
- bool Player::ControlFlagsChanged(){
- return control_flags.ControlFlagsChanged();
- }
- void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
- control_flags.SetPlayerControlFlag(param, param_value, is_active);
- }
- void Player::SendControlFlagUpdates(Client* client){
- control_flags.SendControlFlagUpdates(client);
- }
- void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
- if (m_charLuaHistory.count(event_id) > 0) {
- LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
- safe_delete(history);
- return;
- }
- m_charLuaHistory[event_id] = history;
- }
- void Player::SaveLUAHistory() {
- LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
- map<int32, LUAHistory*>::iterator itr;
- for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
- if (itr->second->SaveNeeded) {
- database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
- itr->second->SaveNeeded = false;
- }
- }
- }
- void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
- LUAHistory* hd = 0;
- if (m_charLuaHistory.count(event_id) > 0)
- hd = m_charLuaHistory[event_id];
- else {
- hd = new LUAHistory;
- m_charLuaHistory[event_id] = hd;
- }
- hd->Value = value;
- hd->Value2 = value2;
- hd->SaveNeeded = true;
- SendHistoryRequiredSpawns(event_id);
- }
- LUAHistory* Player::GetLUAHistory(int32 event_id) {
- LUAHistory* ret = 0;
- if (m_charLuaHistory.count(event_id) > 0)
- ret = m_charLuaHistory[event_id];
- return ret;
- }
- bool Player::CanSeeInvis(Entity* target)
- {
- if (!target->IsStealthed() && !target->IsInvis())
- return true;
- if (target->IsStealthed() && HasSeeHideSpell())
- return true;
- else if (target->IsInvis() && HasSeeInvisSpell())
- return true;
- sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
- if (radius == 0) // radius of 0 is always seen
- return true;
- // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
- else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
- return true;
- // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
- Item* item = 0;
- vector<Item*>* equipped_list = GetEquippedItemList();
- bool seeInvis = false;
- bool seeStealth = false;
- for (int32 i = 0; i < equipped_list->size(); i++)
- {
- item = equipped_list->at(i);
- seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
- seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
- if (target->IsStealthed() && seeStealth)
- return true;
- else if (target->IsInvis() && seeInvis)
- return true;
- }
- return false;
- }
- // returns true if we need to update target info due to see invis status change
- bool Player::CheckChangeInvisHistory(Entity* target)
- {
- std::map<int32, bool>::iterator it;
- it = target_invis_history.find(target->GetID());
- if (it != target_invis_history.end())
- {
- //canSeeStatus
- if (it->second)
- {
- if (!this->CanSeeInvis(target))
- {
- UpdateTargetInvisHistory(target->GetID(), false);
- return true;
- }
- else
- return false;
- }
- else
- {
- if (this->CanSeeInvis(target))
- {
- UpdateTargetInvisHistory(target->GetID(), true);
- return true;
- }
- else
- return false;
- }
- }
- if (!this->CanSeeInvis(target))
- UpdateTargetInvisHistory(target->GetID(), false);
- else
- UpdateTargetInvisHistory(target->GetID(), true);
- return true;
- }
- void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
- {
- target_invis_history[targetID] = canSeeStatus;
- }
- void Player::RemoveTargetInvisHistory(int32 targetID)
- {
- target_invis_history.erase(targetID);
- }
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