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ItemsDB.cpp 51 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifdef WIN32
  17. #include <WinSock2.h>
  18. #include <windows.h>
  19. #endif
  20. #include <mysql.h>
  21. #include <assert.h>
  22. #include "../../common/Log.h"
  23. #include "../WorldDatabase.h"
  24. #include "Items.h"
  25. #include "../World.h"
  26. #include "../Rules/Rules.h"
  27. #include "../LuaInterface.h"
  28. extern World world;
  29. extern RuleManager rule_manager;
  30. extern LuaInterface* lua_interface;
  31. // handle new database class til all functions are converted
  32. void WorldDatabase::LoadDataFromRow(DatabaseResult* result, Item* item)
  33. {
  34. // this is too much on top of already having the top level load item debug msg
  35. // LogWrite(ITEM__DEBUG, 5, "Items", "\tSetting details for item ID: %i", result->GetInt32Str("id"));
  36. item->details.item_id = result->GetInt32Str("id");
  37. int8 size = strlen(result->GetStringStr("name"));
  38. if(size > 63)
  39. size = 63;
  40. item->name = string(result->GetStringStr("name"));
  41. item->lowername = ToLower(item->name);
  42. item->details.icon = result->GetInt16Str("icon");
  43. item->details.classic_icon = result->GetInt16Str("classic_icon");
  44. item->details.count = result->GetInt16Str("count");
  45. item->details.tier = result->GetInt8Str("tier");
  46. item->generic_info.weight = result->GetInt32Str("weight");
  47. if( strlen(result->GetStringStr("description")) > 0 )
  48. item->description = string(result->GetStringStr("description"));
  49. item->generic_info.show_name = result->GetInt8Str("show_name");
  50. if( result->GetInt8Str("attuneable") == 1 )
  51. item->generic_info.item_flags += ATTUNEABLE;
  52. if( result->GetInt8Str("artifact") == 1 )
  53. item->generic_info.item_flags += ARTIFACT;
  54. if( result->GetInt8Str("lore") == 1 )
  55. item->generic_info.item_flags += LORE;
  56. if( result->GetInt8Str("temporary") == 1 )
  57. item->generic_info.item_flags += TEMPORARY;
  58. if( result->GetInt8Str("notrade") == 1 )
  59. item->generic_info.item_flags += NO_TRADE;
  60. if( result->GetInt8Str("novalue") == 1 )
  61. item->generic_info.item_flags += NO_VALUE;
  62. if( result->GetInt8Str("nozone") == 1 )
  63. item->generic_info.item_flags += NO_ZONE;
  64. if( result->GetInt8Str("nodestroy") == 1 )
  65. item->generic_info.item_flags += NO_DESTROY;
  66. if( result->GetInt8Str("crafted") == 1 )
  67. item->generic_info.item_flags += CRAFTED;
  68. if( result->GetInt8Str("good_only") == 1 )
  69. item->generic_info.item_flags += GOOD_ONLY;
  70. if( result->GetInt8Str("evil_only") == 1 )
  71. item->generic_info.item_flags += EVIL_ONLY;
  72. if( result->GetInt8Str("stacklore") == 1 )
  73. item->generic_info.item_flags += STACK_LORE;
  74. // add more Flags/Flags2 here
  75. if (result->GetInt8Str("lore_equip") == 1)
  76. item->generic_info.item_flags += LORE_EQUIP;
  77. if (result->GetInt8Str("no_transmute") == 1)
  78. item->generic_info.item_flags += NO_TRANSMUTE;
  79. if (result->GetInt8Str("CURSED_flags_32768") == 1)
  80. item->generic_info.item_flags += CURSED;
  81. if (result->GetInt8Str("ornate") == 1)
  82. item->generic_info.item_flags2 += ORNATE;
  83. if (result->GetInt8Str("heirloom") == 1)
  84. item->generic_info.item_flags2 += HEIRLOOM;
  85. if (result->GetInt8Str("appearance_only") == 1)
  86. item->generic_info.item_flags2 += APPEARANCE_ONLY;
  87. if (result->GetInt8Str("unlocked") == 1)
  88. item->generic_info.item_flags2 += UNLOCKED;
  89. if (result->GetInt8Str("reforged") == 1)
  90. item->generic_info.item_flags2 += REFORGED;
  91. if (result->GetInt8Str("norepair") == 1)
  92. item->generic_info.item_flags2 += NO_REPAIR;
  93. if (result->GetInt8Str("etheral") == 1)
  94. item->generic_info.item_flags2 += ETHERAL;
  95. if (result->GetInt8Str("refined") == 1)
  96. item->generic_info.item_flags2 += REFINED;
  97. if (result->GetInt8Str("no_salvage") == 1)
  98. item->generic_info.item_flags2 += NO_SALVAGE;
  99. if (result->GetInt8Str("indestructable") == 1)
  100. item->generic_info.item_flags2 += INDESTRUCTABLE;
  101. if (result->GetInt8Str("no_experiment") == 1)
  102. item->generic_info.item_flags2 += NO_EXPERIMENT;
  103. if (result->GetInt8Str("house_lore") == 1)
  104. item->generic_info.item_flags2 += HOUSE_LORE;
  105. if (result->GetInt8Str("building_block") == 1)
  106. item->generic_info.item_flags2 += BUILDING_BLOCK;
  107. if (result->GetInt8Str("free_reforge") == 1)
  108. item->generic_info.item_flags2 += FREE_REFORGE;
  109. if( result->GetInt32Str("skill_id_req") == 0 )
  110. item->generic_info.skill_req1 = 0xFFFFFFFF;
  111. else
  112. item->generic_info.skill_req1 = result->GetInt32Str("skill_id_req");
  113. if( result->GetInt32Str("skill_id_req2") == 0 )
  114. item->generic_info.skill_req2 = 0xFFFFFFFF;
  115. else
  116. item->generic_info.skill_req2 = result->GetInt32Str("skill_id_req2");
  117. item->generic_info.skill_min = result->GetInt16Str("skill_min");
  118. if( result->GetInt32Str("slots") > 0)
  119. item->SetSlots(result->GetInt32Str("slots"));
  120. item->sell_price = result->GetInt32Str("sell_price");
  121. item->sell_status = result->GetInt32Str("sell_status_amount");
  122. item->stack_count = result->GetInt16Str("stack_count");
  123. item->generic_info.collectable = result->GetInt8Str("collectable");
  124. item->generic_info.offers_quest_id = result->GetInt32Str("offers_quest_id");
  125. item->generic_info.part_of_quest_id = result->GetInt32Str("part_of_quest_id");
  126. item->details.recommended_level = result->GetInt16Str("recommended_level");
  127. item->details.item_locked = false;
  128. item->generic_info.adventure_default_level = result->GetInt16Str("adventure_default_level");
  129. item->generic_info.max_charges = result->GetInt16Str("max_charges");
  130. item->generic_info.display_charges = result->GetInt8Str("display_charges");
  131. item->generic_info.tradeskill_default_level = result->GetInt16Str("tradeskill_default_level");
  132. item->generic_info.adventure_classes = result->GetInt64Str("adventure_classes");
  133. item->generic_info.tradeskill_classes = result->GetInt64Str("tradeskill_classes");
  134. if( !result->IsNullStr("lua_script") && strlen(result->GetStringStr("lua_script")) > 0 )
  135. {
  136. item->SetItemScript(string(result->GetStringStr("lua_script")));
  137. LogWrite(ITEM__DEBUG, 5, "LUA", "--Loading LUA Item Script: '%s'", item->item_script.c_str());
  138. }
  139. item->effect_type = (ItemEffectType)result->GetInt32Str("effect_type");
  140. if(item->generic_info.max_charges > 0)
  141. item->details.count = item->generic_info.max_charges;
  142. if(item->details.count == 0)
  143. item->details.count = 1;
  144. item->generic_info.usable = result->GetInt8Str("usable");
  145. item->details.soe_id = result->GetSInt32Str("soe_item_id");
  146. item->generic_info.harvest = result->GetInt8Str("harvest");
  147. item->generic_info.body_drop = result->GetInt8Str("body_drop");
  148. item->no_buy_back = (result->GetInt8Str("no_buy_back") == 1);
  149. item->generic_info.pvp_description = result->GetInt8Str("bPvpDesc");
  150. item->generic_info.merc_only = (result->GetInt8Str("merc_only") == 1);
  151. item->generic_info.mount_only = (result->GetInt8Str("mount_only") == 1);
  152. item->generic_info.set_id = result->GetInt32Str("set_id");
  153. item->generic_info.collectable_unk = result->GetInt8Str("collectable_unk");
  154. const char* offerQuestName = result->GetFieldValueStr("offers_quest_name");
  155. if(offerQuestName)
  156. strncpy(item->generic_info.offers_quest_name,offerQuestName,255);
  157. else
  158. strcpy(item->generic_info.offers_quest_name,"");
  159. const char* requiredQuestName = result->GetFieldValueStr("required_by_quest_name");
  160. if(requiredQuestName)
  161. strncpy(item->generic_info.required_by_quest_name,requiredQuestName,255);
  162. else
  163. strcpy(item->generic_info.required_by_quest_name,"");
  164. item->generic_info.transmuted_material = result->GetInt8Str("transmuted_material");
  165. item->crafted = result->GetInt8Str("crafted");
  166. item->tinkered = result->GetInt8Str("tinkered");
  167. item->book_language = result->GetInt8Str("book_language");
  168. }
  169. int32 WorldDatabase::LoadSkillItems(int32 item_id)
  170. {
  171. Query query;
  172. MYSQL_ROW row;
  173. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  174. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, spell_id, spell_tier FROM item_details_skill%s", (item_id == 0) ? "" : select_query_addition.c_str());
  175. int32 total = 0;
  176. int32 id = 0;
  177. if(result)
  178. {
  179. while(result && (row = mysql_fetch_row(result)))
  180. {
  181. id = atoul(row[0]);
  182. Item* item = master_item_list.GetItem(id);
  183. if(!row[1] || !row[2])
  184. continue;
  185. if(item)
  186. {
  187. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading Skill for item_id %u", id);
  188. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, spell: %i, tier: %i", ITEM_TYPE_SKILL, atoi(row[1]), atoi(row[2]));
  189. item->SetItemType(ITEM_TYPE_SKILL);
  190. item->skill_info->spell_id = atoul(row[1]);
  191. item->skill_info->spell_tier = atoi(row[2]);
  192. total++;
  193. }
  194. else
  195. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_skill`, ID: %i", id);
  196. }
  197. }
  198. return total;
  199. }
  200. int32 WorldDatabase::LoadShields(int32 item_id)
  201. {
  202. Query query;
  203. MYSQL_ROW row;
  204. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  205. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_shield%s", (item_id == 0) ? "" : select_query_addition.c_str());
  206. int32 total = 0;
  207. int32 id = 0;
  208. if(result)
  209. {
  210. while(result && (row = mysql_fetch_row(result)))
  211. {
  212. id = strtoul(row[0], NULL, 0);
  213. Item* item = master_item_list.GetItem(id);
  214. if(item)
  215. {
  216. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Shield for item_id: %u", id);
  217. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_SHIELD, atoi(row[1]), atoi(row[2]));
  218. item->SetItemType(ITEM_TYPE_SHIELD);
  219. item->armor_info->mitigation_low = atoi(row[1]);
  220. item->armor_info->mitigation_high = atoi(row[2]);
  221. total++;
  222. }
  223. else
  224. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  225. }
  226. }
  227. return total;
  228. }
  229. int32 WorldDatabase::LoadAdornments(int32 item_id)
  230. {
  231. Query query;
  232. MYSQL_ROW row;
  233. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  234. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, duration, item_types,slot_type FROM item_details_adornments%s", (item_id == 0) ? "" : select_query_addition.c_str());
  235. int32 total = 0;
  236. int32 id = 0;
  237. if (result)
  238. {
  239. while (result && (row = mysql_fetch_row(result)))
  240. {
  241. id = strtoul(row[0], NULL, 0);
  242. Item* item = master_item_list.GetItem(id);
  243. if (item)
  244. {
  245. //LogWrite(ITEM__DEBUG, 0, "Items", "\tItem Adornment for item_id: %u", id);
  246. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", ITEM_TYPE_ADORNMENT, atoi(row[1]), atoi(row[2]), atoi(row[3]));
  247. item->SetItemType(ITEM_TYPE_ADORNMENT);
  248. item->adornment_info->duration = atof(row[1]);
  249. item->adornment_info->item_types = atoi(row[2]);
  250. item->adornment_info->slot_type = atoi(row[3]);
  251. //LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i",item->generic_info.item_type, item->adornment_info->duration, item->adornment_info->item_types, item->adornment_info->slot_type);
  252. total++;
  253. }
  254. else
  255. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_shield`, ID: %i", id);
  256. }
  257. }
  258. return total;
  259. }
  260. int32 WorldDatabase::LoadClassifications()
  261. {
  262. int32 total = 0;
  263. int32 id = 0;
  264. return total;
  265. }
  266. int32 WorldDatabase::LoadBaubles(int32 item_id)
  267. {
  268. Query query;
  269. MYSQL_ROW row;
  270. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  271. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, cast, recovery, duration, recast, display_slot_optional, display_cast_time, display_bauble_type, effect_radius, max_aoe_targets, display_until_cancelled FROM item_details_bauble%s", (item_id == 0) ? "" : select_query_addition.c_str());
  272. int32 total = 0;
  273. int32 id = 0;
  274. if(result)
  275. {
  276. while(result && (row = mysql_fetch_row(result)))
  277. {
  278. id = strtoul(row[0], NULL, 0);
  279. Item* item = master_item_list.GetItem(id);
  280. if(item)
  281. {
  282. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bauble for item_id %u", id);
  283. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %i, %i", ITEM_TYPE_BAUBLE, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atof(row[7]), atoi(row[8]), atoi(row[9]), atoi(row[10]));
  284. item->SetItemType(ITEM_TYPE_BAUBLE);
  285. item->bauble_info->cast = atoi(row[1]);
  286. item->bauble_info->recovery = atoi(row[2]);
  287. item->bauble_info->duration = atoi(row[3]);
  288. item->bauble_info->recast = atoi(row[4]);
  289. item->bauble_info->display_slot_optional = atoi(row[5]);
  290. item->bauble_info->display_cast_time = atoi(row[6]);
  291. item->bauble_info->display_bauble_type = atoi(row[7]);
  292. item->bauble_info->effect_radius = atof(row[8]);
  293. item->bauble_info->max_aoe_targets = atoi(row[9]);
  294. item->bauble_info->display_until_cancelled = atoi(row[10]);
  295. total++;
  296. }
  297. else
  298. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bauble`, ID: %i", id);
  299. }
  300. }
  301. return total;
  302. }
  303. int32 WorldDatabase::LoadBooks(int32 item_id)
  304. {
  305. DatabaseResult result;
  306. int32 total = 0;
  307. int32 id = 0;
  308. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  309. if( database_new.Select(&result, "SELECT item_id, language, author, title FROM item_details_book%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  310. {
  311. while( result.Next() )
  312. {
  313. id = result.GetInt32Str("item_id");
  314. Item* item = master_item_list.GetItem(id);
  315. if(item)
  316. {
  317. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Book for item_id %u", id);
  318. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %s, %s",
  319. ITEM_TYPE_BOOK,
  320. result.GetInt8Str("language"),
  321. result.GetStringStr("author"),
  322. result.GetStringStr("title"));
  323. item->SetItemType(ITEM_TYPE_BOOK);
  324. item->book_info->language = result.GetInt8Str("language");
  325. item->book_info->author.data = result.GetStringStr("author");
  326. item->book_info->author.size = item->book_info->author.data.length();
  327. item->book_info->title.data = result.GetStringStr("title");
  328. item->book_info->title.size = item->book_info->title.data.length();
  329. total++;
  330. }
  331. else
  332. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_book`, ID: %i", id);
  333. }
  334. }
  335. return total;
  336. }
  337. int32 WorldDatabase::LoadItemsets(int32 item_id)
  338. {
  339. DatabaseResult result;
  340. int32 total = 0;
  341. int32 id = 0;
  342. std::string select_query_addition = std::string(" and crate.item_id = ") + std::to_string(item_id);
  343. //if (database_new.Select(&result, "SELECT id, itemset_item_id, item_id, item_icon,item_stack_size,item_list_color,language_type FROM item_details_itemset"))
  344. if (database_new.Select(&result, "select crate.item_id, crateitem.reward_item_id, crateitem.icon, crateitem.stack_size, crateitem.name_color, crateitem.name, crateitem.language_type from item_details_reward_crate crate, item_details_reward_crate_item crateitem where crateitem.crate_item_id = crate.item_id%s", (item_id == 0) ? "" : select_query_addition.c_str()))
  345. {
  346. while (result.Next())
  347. {
  348. id = result.GetInt32(0);
  349. Item* item = master_item_list.GetItem(id);
  350. if (item)
  351. {
  352. item->SetItemType(ITEM_TYPE_ITEMCRATE);
  353. //int32 item_id = result.GetInt32Str("item_id");
  354. const char* setName = result.GetString(5);
  355. item->AddSet(result.GetInt32(1),0, result.GetInt16(2), result.GetInt16(3), result.GetInt32(4), setName ? string(setName) : string(""), result.GetInt8(6));
  356. total++;
  357. }
  358. else
  359. LogWrite(ITEM__ERROR, 0, "Item Set Crate Items", "Error loading `item_details_Items`, ID: %i", id);
  360. }
  361. }
  362. return total;
  363. }
  364. int32 WorldDatabase::LoadHouseItem(int32 item_id)
  365. {
  366. Query query;
  367. MYSQL_ROW row;
  368. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  369. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, rent_reduction, status_rent_reduction, coin_rent_reduction, house_only, house_location FROM item_details_house%s", (item_id == 0) ? "" : select_query_addition.c_str());
  370. int32 total = 0;
  371. int32 id = 0;
  372. if(result)
  373. {
  374. while(result && (row = mysql_fetch_row(result)))
  375. {
  376. id = strtoul(row[0], NULL, 0);
  377. Item* item = master_item_list.GetItem(id);
  378. if(item)
  379. {
  380. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem HouseItem for item_id %u", id);
  381. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_HOUSE, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  382. item->SetItemType(ITEM_TYPE_HOUSE);
  383. item->houseitem_info->status_rent_reduction = atoi(row[2]);
  384. item->houseitem_info->coin_rent_reduction = atof(row[3]);
  385. item->houseitem_info->house_only = atoi(row[4]);
  386. item->houseitem_info->house_location = atoul(row[5]);
  387. total++;
  388. }
  389. else
  390. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house`, ID: %i", id);
  391. }
  392. }
  393. return total;
  394. }
  395. int32 WorldDatabase::LoadRecipeBookItems(int32 item_id)
  396. {
  397. Query query;
  398. MYSQL_ROW row;
  399. //std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  400. //MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, name FROM item_details_recipe_items%s", (item_id == 0) ? "" : select_query_addition.c_str());
  401. std::string select_query_addition = std::string(" and r.item_id = ") + std::to_string(item_id);
  402. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT r.item_id, ri.recipe_id ,ri.`name`,ri.soe_recipe_crc FROM item_details_recipe r LEFT JOIN item_details_recipe_items ri ON ri.recipe_id = r.recipe_id where ri.recipe_id is not null%s", (item_id == 0) ? "" : select_query_addition.c_str());
  403. int32 total = 0;
  404. int32 id = 0;
  405. uint32 soe_id = 0;
  406. if (result)
  407. {
  408. while(result && (row = mysql_fetch_row(result)))
  409. {
  410. id = strtoul(row[0], NULL, 0);
  411. Item* item = master_item_list.GetItem(id);
  412. soe_id = strtoul(row[3], NULL, 0);
  413. if(item)
  414. {
  415. LogWrite(ITEM__DEBUG, 5, "Items", "\tRecipe Book for item_id %u", id);
  416. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%s'", ITEM_TYPE_RECIPE, row[2]);
  417. item->SetItemType(ITEM_TYPE_RECIPE);
  418. item->recipebook_info->recipe_id = (atoi(row[1]));
  419. item->recipebook_info->recipes.push_back(soe_id);
  420. //item->recipebook_info->recipe_id(row[1]);
  421. total++;
  422. }
  423. else
  424. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_recipe_items`, ID: %u", id);
  425. }
  426. }
  427. return total;
  428. }
  429. int32 WorldDatabase::LoadHouseContainers(int32 item_id){
  430. DatabaseResult result;
  431. int32 total = 0;
  432. int32 id = 0;
  433. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  434. if( database_new.Select(&result, "SELECT item_id, num_slots, allowed_types, broker_commission, fence_commission FROM item_details_house_container%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  435. {
  436. while (result.Next() )
  437. {
  438. id = result.GetInt32Str("item_id");
  439. Item* item = master_item_list.GetItem(id);
  440. if (item)
  441. {
  442. LogWrite(ITEM__DEBUG, 5, "Items", "\tHouse Container for item_id %u", id);
  443. LogWrite(ITEM__DEBUG, 5, "Items", "\tType: %i, '%i', '%u', '%i', '%i'", ITEM_TYPE_RECIPE, result.GetInt8Str("num_slots"), result.GetInt64Str("allowed_types"), result.GetInt8Str("broker_commission"), result.GetInt8Str("fence_commission"));
  444. item->SetItemType(ITEM_TYPE_HOUSE_CONTAINER);
  445. item->housecontainer_info->num_slots = result.GetInt8Str("num_slots");
  446. item->housecontainer_info->allowed_types = result.GetInt64Str("allowed_types");
  447. item->housecontainer_info->broker_commission = result.GetInt8Str("broker_commission");
  448. item->housecontainer_info->fence_commission = result.GetInt8Str("fence_commission");
  449. total++;
  450. }
  451. else
  452. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_house_container`, ID: %u", id);
  453. }
  454. }
  455. return total;
  456. }
  457. int32 WorldDatabase::LoadArmor(int32 item_id)
  458. {
  459. Query query;
  460. MYSQL_ROW row;
  461. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  462. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, mitigation_low, mitigation_high FROM item_details_armor%s", (item_id == 0) ? "" : select_query_addition.c_str());
  463. int32 total = 0;
  464. int32 id = 0;
  465. if(result)
  466. {
  467. while(result && (row = mysql_fetch_row(result)))
  468. {
  469. id = strtoul(row[0], NULL, 0);
  470. Item* item = master_item_list.GetItem(id);
  471. if(item)
  472. {
  473. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Armor for item_id %u", id);
  474. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, mit_low: %i, mit_high: %i", ITEM_TYPE_ARMOR, atoi(row[1]), atoi(row[2]));
  475. item->SetItemType(ITEM_TYPE_ARMOR);
  476. item->armor_info->mitigation_low = atoi(row[1]);
  477. item->armor_info->mitigation_high = atoi(row[2]);
  478. total++;
  479. }
  480. else
  481. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_armor`, ID: %i", id);
  482. }
  483. }
  484. return total;
  485. }
  486. int32 WorldDatabase::LoadBags(int32 item_id)
  487. {
  488. Query query;
  489. MYSQL_ROW row;
  490. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  491. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, num_slots, weight_reduction FROM item_details_bag%s", (item_id == 0) ? "" : select_query_addition.c_str());
  492. int32 total = 0;
  493. int32 id = 0;
  494. if(result)
  495. {
  496. while(result && (row = mysql_fetch_row(result)))
  497. {
  498. id = strtoul(row[0], NULL, 0);
  499. Item* item = master_item_list.GetItem(id);
  500. if(item)
  501. {
  502. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Bag for item_id %u", id);
  503. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, slots: %i, wt_red: %i", id, ITEM_TYPE_BAG, atoi(row[1]), atoi(row[2]));
  504. item->SetItemType(ITEM_TYPE_BAG);
  505. item->details.num_slots = atoi(row[1]);
  506. item->details.num_free_slots = item->details.num_slots;
  507. item->bag_info->num_slots = item->details.num_slots;
  508. item->bag_info->weight_reduction = atoi(row[2]);
  509. total++;
  510. }
  511. else
  512. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_bag`, ID: %i", id);
  513. }
  514. }
  515. return total;
  516. }
  517. int32 WorldDatabase::LoadFoods(int32 item_id)
  518. {
  519. Query query;
  520. MYSQL_ROW row;
  521. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  522. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, level, duration, satiation FROM item_details_food%s", (item_id == 0) ? "" : select_query_addition.c_str());
  523. int32 total = 0;
  524. int32 id = 0;
  525. if(result)
  526. {
  527. while(result && (row = mysql_fetch_row(result)))
  528. {
  529. id = strtoul(row[0], NULL, 0);
  530. Item* item = master_item_list.GetItem(id);
  531. if(item)
  532. {
  533. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Food for item_id %u", id);
  534. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, lvl: %i, dur: %i, sat: %.2f, tier: %i", ITEM_TYPE_FOOD, atoi(row[1]), atoi(row[2]), atof(row[3]), atoi(row[4]));
  535. item->SetItemType(ITEM_TYPE_FOOD);
  536. item->food_info->type = atoi(row[1]);
  537. item->food_info->level = atoi(row[2]);
  538. item->food_info->duration = atof(row[3]);
  539. item->food_info->satiation = atoi(row[4]);
  540. item->details.tier = atoi(row[4]);
  541. total++;
  542. }
  543. else
  544. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_food`, ID: %i", id);
  545. }
  546. }
  547. return total;
  548. }
  549. int32 WorldDatabase::LoadRangeWeapons(int32 item_id)
  550. {
  551. Query query;
  552. MYSQL_ROW row;
  553. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  554. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, range_low, range_high, damage_type FROM item_details_range%s", (item_id == 0) ? "" : select_query_addition.c_str());
  555. int32 total = 0;
  556. int32 id = 0;
  557. if(result)
  558. {
  559. while(result && (row = mysql_fetch_row(result)))
  560. {
  561. id = strtoul(row[0], NULL, 0);
  562. Item* item = master_item_list.GetItem(id);
  563. if(item)
  564. {
  565. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Ranged for item_id %u", id);
  566. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i, %i, %i", ITEM_TYPE_RANGED, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atof(row[8]), atoi(row[9]), atoi(row[10]), atoi(row[11]));
  567. item->SetItemType(ITEM_TYPE_RANGED);
  568. item->ranged_info->weapon_info.damage_low1 = atoi(row[1]);
  569. item->ranged_info->weapon_info.damage_high1 = atoi(row[2]);
  570. item->ranged_info->weapon_info.damage_low2 = atoi(row[3]);
  571. item->ranged_info->weapon_info.damage_high2 = atoi(row[4]);
  572. item->ranged_info->weapon_info.damage_low3 = atoi(row[5]);
  573. item->ranged_info->weapon_info.damage_high3 = atoi(row[6]);
  574. item->ranged_info->weapon_info.delay = atoi(row[7]);
  575. item->ranged_info->weapon_info.rating = atof(row[8]);
  576. item->ranged_info->range_low = atoi(row[9]);
  577. item->ranged_info->range_high = atoi(row[10]);
  578. item->SetWeaponType(atoi(row[11]));
  579. total++;
  580. }
  581. else
  582. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_range`, ID: %i", id);
  583. }
  584. }
  585. return total;
  586. }
  587. int32 WorldDatabase::LoadThrownWeapons(int32 item_id)
  588. {
  589. Query query;
  590. MYSQL_ROW row;
  591. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  592. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, range_bonus, damage_bonus, hit_bonus, damage_type FROM item_details_thrown%s", (item_id == 0) ? "" : select_query_addition.c_str());
  593. int32 total = 0;
  594. int32 id = 0;
  595. if(result)
  596. {
  597. while(result && (row = mysql_fetch_row(result)))
  598. {
  599. id = strtoul(row[0], NULL, 0);
  600. Item* item = master_item_list.GetItem(id);
  601. if(item)
  602. {
  603. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Thrown for item_id %u", id);
  604. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %u, %.2f, %u", ITEM_TYPE_THROWN, atoul(row[1]), atoi(row[2]), atof(row[3]), atoul(row[4]));
  605. item->SetItemType(ITEM_TYPE_THROWN);
  606. item->thrown_info->range = atoul(row[1]);
  607. item->thrown_info->damage_modifier = atoul(row[2]);
  608. item->thrown_info->hit_bonus = atof(row[3]);
  609. item->thrown_info->damage_type = atoul(row[4]);
  610. item->SetWeaponType(item->thrown_info->damage_type);
  611. total++;
  612. }
  613. else
  614. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_details_thrown`, ID: %i", id);
  615. }
  616. }
  617. return total;
  618. }
  619. int32 WorldDatabase::LoadWeapons(int32 item_id)
  620. {
  621. Query query;
  622. MYSQL_ROW row;
  623. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  624. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, wield_style, dmg_low, dmg_high, dmg_mastery_low, dmg_mastery_high, dmg_base_low, dmg_base_high, delay, damage_rating, damage_type FROM item_details_weapon%s", (item_id == 0) ? "" : select_query_addition.c_str());
  625. int32 total = 0;
  626. int32 id = 0;
  627. if(result)
  628. {
  629. while(result && (row = mysql_fetch_row(result)))
  630. {
  631. id = strtoul(row[0], NULL, 0);
  632. Item* item = master_item_list.GetItem(id);
  633. if(item)
  634. {
  635. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Weapon for item_id %u", id);
  636. LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, %i, %i, %i, %i, %i, %i, %i, %i, %.2f, %i", ITEM_TYPE_WEAPON, atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]), atoi(row[8]), atof(row[9]), atoi(row[10]));
  637. item->SetItemType(ITEM_TYPE_WEAPON);
  638. item->weapon_info->wield_type = atoi(row[1]);
  639. item->weapon_info->damage_low1 = atoi(row[2]);
  640. item->weapon_info->damage_high1 = atoi(row[3]);
  641. item->weapon_info->damage_low2 = atoi(row[4]);
  642. item->weapon_info->damage_high2 = atoi(row[5]);
  643. item->weapon_info->damage_low3 = atoi(row[6]);
  644. item->weapon_info->damage_high3 = atoi(row[7]);
  645. item->weapon_info->delay = atoi(row[8]);
  646. item->weapon_info->rating = atof(row[9]);
  647. item->SetWeaponType(atoi(row[10]));
  648. total++;
  649. }
  650. else
  651. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_weapons`, ID: %i", id);
  652. }
  653. }
  654. return total;
  655. }
  656. int32 WorldDatabase::LoadItemAppearances(int32 item_id)
  657. {
  658. Query query;
  659. MYSQL_ROW row;
  660. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  661. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, equip_type, red, green, blue, highlight_red, highlight_green, highlight_blue FROM item_appearances %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  662. int32 id = 0;
  663. Item* item = 0;
  664. int32 total = 0;
  665. if(result && mysql_num_rows(result) >0)
  666. {
  667. while(result && (row = mysql_fetch_row(result)))
  668. {
  669. if(id != strtoul(row[0], NULL, 0))
  670. {
  671. id = strtoul(row[0], NULL, 0);
  672. item = master_item_list.GetItem(id);
  673. if(item)
  674. {
  675. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Appearance for item_id %u", id);
  676. LogWrite(ITEM__DEBUG, 5, "Items", "\tequip_type: %i, R: %i, G: %i, B: %i, HR: %i, HG: %i, HB: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  677. item->SetAppearance(atoi(row[1]), atoi(row[2]), atoi(row[3]), atoi(row[4]), atoi(row[5]), atoi(row[6]), atoi(row[7]));
  678. total++;
  679. }
  680. else
  681. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_appearances, ID: %i", id);
  682. }
  683. }
  684. }
  685. return total;
  686. }
  687. int32 WorldDatabase::LoadItemEffects(int32 item_id)
  688. {
  689. Query query;
  690. MYSQL_ROW row;
  691. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  692. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, effect, percentage, bullet FROM item_effects %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  693. int32 id = 0;
  694. Item* item = 0;
  695. int32 total = 0;
  696. if(result && mysql_num_rows(result) >0)
  697. {
  698. while(result && (row = mysql_fetch_row(result)))
  699. {
  700. if(id != atoul(row[0]))
  701. {
  702. id = atoul(row[0]);
  703. item = master_item_list.GetItem(id);
  704. }
  705. if(item && row[1])
  706. {
  707. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Effects for item_id %u", id);
  708. LogWrite(ITEM__DEBUG, 5, "Items", "\tEffect: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  709. item->AddEffect(row[1], atoi(row[2]), atoi(row[3]));
  710. total++;
  711. }
  712. else
  713. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_effects, ID: %i", id);
  714. }
  715. }
  716. return total;
  717. }
  718. int32 WorldDatabase::LoadBookPages(int32 item_id)
  719. {
  720. Query query;
  721. MYSQL_ROW row;
  722. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  723. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, page, page_text, page_text_valign, page_text_halign FROM item_details_book_pages %sORDER BY item_id, id", (item_id == 0) ? "" : select_query_addition.c_str());
  724. int32 id = 0;
  725. Item* item = 0;
  726. int32 total = 0;
  727. if (result && mysql_num_rows(result) > 0)
  728. {
  729. while (result && (row = mysql_fetch_row(result)))
  730. {
  731. if (id != atoul(row[0]))
  732. {
  733. id = atoul(row[0]);
  734. item = master_item_list.GetItem(id);
  735. }
  736. if (item && row[1])
  737. {
  738. LogWrite(ITEM__DEBUG, 5, "Items", "\tBook Pages for item_id %u", id);
  739. //LogWrite(ITEM__DEBUG, 5, "Items", "\tPages: '%s', Percent: %i, Sub: %i", row[1], atoi(row[2]), atoi(row[3]));
  740. item->AddBookPage(atoi(row[1]), row[2], atoi(row[3]), atoi(row[4]));
  741. total++;
  742. }
  743. else
  744. LogWrite(ITEM__ERROR, 0, "Items", "Error Loading item_details_book_pages, ID: %i", id);
  745. }
  746. }
  747. return total;
  748. }
  749. int32 WorldDatabase::LoadItemLevelOverride(int32 item_id)
  750. {
  751. Query query;
  752. MYSQL_ROW row;
  753. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  754. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, adventure_class_id, tradeskill_class_id, level FROM item_levels_override %sORDER BY item_id asc", (item_id == 0) ? "" : select_query_addition.c_str());
  755. int32 id = 0;
  756. Item* item = 0;
  757. int32 total = 0;
  758. if(result && mysql_num_rows(result) >0)
  759. {
  760. while(result && (row = mysql_fetch_row(result)))
  761. {
  762. if(id != strtoul(row[0], NULL, 0))
  763. {
  764. id = strtoul(row[0], NULL, 0);
  765. item = master_item_list.GetItem(id);
  766. }
  767. if(item)
  768. {
  769. LogWrite(ITEM__DEBUG, 5, "Items", "\tLevel Override for item_id %u", id);
  770. LogWrite(ITEM__DEBUG, 5, "Items", "\tAdv: %i, TS: %i, Lvl: %i", atoi(row[1]), atoi(row[2]), atoi(row[3]));
  771. item->AddLevelOverride(atoi(row[1]), atoi(row[2]), atoi(row[3]));
  772. total++;
  773. }
  774. else
  775. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_levels_override`, ID: %i", id);
  776. }
  777. }
  778. return total;
  779. }
  780. int32 WorldDatabase::LoadItemStats(int32 item_id)
  781. {
  782. Query query;
  783. MYSQL_ROW row;
  784. std::string select_query_addition = std::string("where item_id = ") + std::to_string(item_id) + " ";
  785. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT item_id, type, subtype, iValue, fValue, sValue, level FROM item_mod_stats %sORDER BY stats_order asc", (item_id == 0) ? "" : select_query_addition.c_str());
  786. int32 id = 0;
  787. Item* item = 0;
  788. int32 total = 0;
  789. if(result && mysql_num_rows(result) >0)
  790. {
  791. while(result && (row = mysql_fetch_row(result)))
  792. {
  793. if(id != strtoul(row[0], NULL, 0))
  794. {
  795. id = strtoul(row[0], NULL, 0);
  796. item = master_item_list.GetItem(id);
  797. }
  798. if(item)
  799. {
  800. LogWrite(ITEM__DEBUG, 5, "Items", "\tItem Stats for item_id %u", id);
  801. float fValue = 0.0f;
  802. if(row[3])
  803. fValue = atof(row[3]);
  804. else if(row[4])
  805. fValue = atof(row[4]);
  806. //LogWrite(ITEM__DEBUG, 5, "Items", "\ttype: %i, sub: %i, val: %.2f, name: %s", atoi(row[1]), atoi(row[2]), atof(row[3]), row[4]);
  807. item->AddStat(atoi(row[1]), atoi(row[2]), fValue, atoul(row[6]), row[5]);
  808. total++;
  809. }
  810. else
  811. LogWrite(ITEM__ERROR, 0, "Items", "Error loading `item_stats`, ID: %i", id);
  812. }
  813. }
  814. return total;
  815. }
  816. int32 WorldDatabase::LoadItemModStrings(int32 item_id)
  817. {
  818. DatabaseResult result;
  819. int32 id = 0;
  820. Item* item = 0;
  821. int32 total = 0;
  822. std::string select_query_addition = std::string(" where item_id = ") + std::to_string(item_id);
  823. if( !database_new.Select(&result, "SELECT * FROM item_mod_strings%s", (item_id == 0) ? "" : select_query_addition.c_str()) ) {
  824. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadItemModStrings in %s, line: %i", __FUNCTION__, __LINE__);
  825. return 0;
  826. }
  827. else {
  828. while( result.Next() )
  829. {
  830. int32 item_id = result.GetInt32Str("item_id");
  831. if(id != item_id)
  832. {
  833. item = master_item_list.GetItem(item_id);
  834. id = item_id;
  835. }
  836. const char* modName = result.GetFieldValueStr("mod");
  837. if(item && modName)
  838. {
  839. Item::ItemStatString* stat_ = new Item::ItemStatString;
  840. stat_->stat_string.data = string(modName);
  841. stat_->stat_string.size = stat_->stat_string.data.length();
  842. item->AddStatString(stat_);
  843. }
  844. total++;
  845. }
  846. }
  847. return total;
  848. }
  849. void WorldDatabase::LoadBrokerItemStats()
  850. {
  851. DatabaseResult result;
  852. if( !database_new.Select(&result, "SELECT * FROM broker_item_map") ) {
  853. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load WorldDatabase::LoadBrokerItemStats in %s, line: %i", __FUNCTION__, __LINE__);
  854. }
  855. else {
  856. while( result.Next() )
  857. {
  858. int32 version_range1 = result.GetInt32Str("version_range1");
  859. int32 version_range2 = result.GetInt32Str("version_range2");
  860. int64 client_bitmask = result.GetInt64Str("client_bitmask");
  861. int64 server_bitmask = result.GetInt64Str("server_bitmask");
  862. master_item_list.AddBrokerItemMapRange(version_range1, version_range2, client_bitmask, server_bitmask);
  863. }
  864. }
  865. }
  866. void WorldDatabase::ReloadItemList(int32 item_id)
  867. {
  868. LogWrite(ITEM__DEBUG, 0, "Items", "Unloading Item List...");
  869. if(!item_id) {
  870. master_item_list.RemoveAll();
  871. }
  872. LoadItemList(item_id);
  873. }
  874. void WorldDatabase::LoadItemList(int32 item_id)
  875. {
  876. DatabaseResult result;
  877. int32 t_now = Timer::GetUnixTimeStamp();
  878. int32 total = 0;
  879. int32 normal_items = 0;
  880. string item_type;
  881. std::string select_query_addition = std::string(" where id = ") + std::to_string(item_id);
  882. if( !database_new.Select(&result, "SELECT * FROM items%s", (item_id == 0) ? "" : select_query_addition.c_str()) )
  883. LogWrite(ITEM__ERROR, 0, "Items", "Cannot load items in %s, line: %i", __FUNCTION__, __LINE__);
  884. else
  885. {
  886. while( result.Next() )
  887. {
  888. item_type = result.GetStringStr("item_type");
  889. LogWrite(ITEM__DEBUG, 5, "Items", "\tLoading: %s (ID: %i, Type: %s)...", result.GetStringStr("name"), result.GetInt32Str("id"), item_type.c_str());
  890. Item* item = new Item;
  891. LoadDataFromRow(&result, item);
  892. master_item_list.AddItem(item);
  893. if( strcmp(item_type.c_str(), "Normal") == 0 )
  894. {
  895. item->SetItemType(ITEM_TYPE_NORMAL);
  896. normal_items++;
  897. }
  898. total++;
  899. }
  900. }
  901. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Normal Items", normal_items);
  902. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Baubles", LoadBaubles(item_id));
  903. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Bags", LoadBags(item_id));
  904. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Books", LoadBooks(item_id));
  905. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Sets", LoadItemsets(item_id));
  906. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Items", LoadHouseItem(item_id));
  907. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Food Items", LoadFoods(item_id));
  908. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Weapons", LoadWeapons(item_id));
  909. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Ranged Weapons", LoadRangeWeapons(item_id));
  910. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Thrown Weapons", LoadThrownWeapons(item_id));
  911. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Armor Pieces", LoadArmor(item_id));
  912. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Shields", LoadShields(item_id));
  913. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Skill Items", LoadSkillItems(item_id));
  914. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Adornment Items", LoadAdornments(item_id));
  915. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Recipe Book Items", LoadRecipeBookItems(item_id));
  916. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u House Containers", LoadHouseContainers(item_id));
  917. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Appearances...");
  918. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Appearances", LoadItemAppearances(item_id));
  919. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats...");
  920. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemStats(item_id));
  921. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Stats Mods (Strings)...");
  922. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Stats", LoadItemModStrings(item_id));
  923. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Effects...");
  924. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Effects", LoadItemEffects(item_id));
  925. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Book Pages...");
  926. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Book Pages", LoadBookPages(item_id));
  927. LogWrite(ITEM__DEBUG, 0, "Items", "Loading Item Level Overrides...");
  928. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded %u Item Level Overrides", LoadItemLevelOverride(item_id));
  929. if(!item_id) {
  930. LoadBrokerItemStats();
  931. LogWrite(ITEM__DEBUG, 0, "Items", "\tLoaded Broker Item Stat Map Versioning");
  932. }
  933. LogWrite(ITEM__INFO, 0, "Items", "Loaded %u Total Item%s (took %u seconds)", total, ( total == 1 ) ? "" : "s", Timer::GetUnixTimeStamp() - t_now);
  934. }
  935. int32 WorldDatabase::LoadNextUniqueItemID()
  936. {
  937. Query query;
  938. MYSQL_ROW row;
  939. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT max(id) FROM character_items");
  940. if(result && (row = mysql_fetch_row(result)))
  941. {
  942. if(row[0])
  943. {
  944. LogWrite(ITEM__DEBUG, 0, "Items", "%s: max(id): %u", __FUNCTION__, atoul(row[0]));
  945. return strtoul(row[0], NULL, 0);
  946. }
  947. else
  948. return 0;
  949. }
  950. else if(!result)
  951. LogWrite(ITEM__ERROR, 0, "Items", "%s: Unable to load next unique item ID.", __FUNCTION__);
  952. return 0;
  953. }
  954. void WorldDatabase::SaveItems(Client* client)
  955. {
  956. LogWrite(ITEM__DEBUG, 3, "Items", "Save Items for Player %i", client->GetCharacterID());
  957. map<int32, Item*>* items = client->GetPlayer()->GetItemList();
  958. map<int32, Item*>::iterator item_iter;
  959. Item* item = 0;
  960. for(item_iter = items->begin(); item_iter != items->end(); item_iter++)
  961. {
  962. item = item_iter->second;
  963. if(item) {
  964. if(item->CheckFlag(TEMPORARY)) {
  965. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  966. }
  967. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  968. DeleteItem(client->GetCharacterID(), item, 0);
  969. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  970. if(!client->IsZoning()) {
  971. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  972. }
  973. }
  974. else if(item->save_needed)
  975. {
  976. LogWrite(ITEM__DEBUG, 5, "Items", "SaveItems: Acct: %u, Char: %u, Item: %u, NOT-EQUIPPED", client->GetAccountID(), client->GetCharacterID(), item);
  977. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  978. item->save_needed = false;
  979. }
  980. }
  981. }
  982. safe_delete(items);
  983. vector<Item*>* equipped_list = client->GetPlayer()->GetEquippedItemList();
  984. for(int32 i=0;i<equipped_list->size();i++)
  985. {
  986. item = equipped_list->at(i);
  987. if(item)
  988. {
  989. if(item->CheckFlag(TEMPORARY)) {
  990. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  991. }
  992. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  993. DeleteItem(client->GetCharacterID(), item, 0);
  994. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  995. if(!client->IsZoning()) {
  996. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  997. }
  998. }
  999. else if(item->save_needed) {
  1000. if(item->details.appearance_type)
  1001. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  1002. else
  1003. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "EQUIPPED");
  1004. }
  1005. item->save_needed = false;
  1006. }
  1007. }
  1008. safe_delete(equipped_list);
  1009. vector<Item*>* appearance_equipped_list = client->GetPlayer()->GetAppearanceEquippedItemList();
  1010. for(int32 i=0;i<appearance_equipped_list->size();i++)
  1011. {
  1012. item = appearance_equipped_list->at(i);
  1013. if(item)
  1014. {
  1015. if(item->CheckFlag(TEMPORARY)) {
  1016. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1017. }
  1018. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1019. DeleteItem(client->GetCharacterID(), item, 0);
  1020. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1021. if(!client->IsZoning()) {
  1022. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1023. }
  1024. }
  1025. else if(item->save_needed) {
  1026. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "APPEARANCE");
  1027. item->save_needed = false;
  1028. }
  1029. }
  1030. }
  1031. safe_delete(appearance_equipped_list);
  1032. vector<Item*>* overflow = client->GetPlayer()->item_list.GetOverflowItemList();
  1033. for (int32 i = 0; i < overflow->size(); i++){
  1034. item = overflow->at(i);
  1035. if (item) {
  1036. if(item->CheckFlag(TEMPORARY)) {
  1037. item->save_needed = true; // we need to keep updating the timestamp so it doesn't expire
  1038. }
  1039. if(item->needs_deletion || (client->IsZoning() && item->CheckFlag(NO_ZONE))) {
  1040. DeleteItem(client->GetCharacterID(), item, 0);
  1041. client->GetPlayer()->item_list.DestroyItem(item->details.index);
  1042. if(!client->IsZoning()) {
  1043. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  1044. }
  1045. }
  1046. else {
  1047. sint16 slot = item->details.slot_id;
  1048. item->details.slot_id = i;
  1049. SaveItem(client->GetAccountID(), client->GetCharacterID(), item, "NOT-EQUIPPED");
  1050. item->details.slot_id = slot;
  1051. }
  1052. }
  1053. }
  1054. safe_delete(overflow);
  1055. }
  1056. void WorldDatabase::SaveItem(int32 account_id, int32 char_id, Item* item, const char* type)
  1057. {
  1058. LogWrite(ITEM__DEBUG, 1, "Items", "Saving ItemID: %u (Type: %s) for account: %u, player: %u", item->details.item_id, type, account_id, char_id);
  1059. Query query;
  1060. string update_item = string("REPLACE INTO character_items (id, type, char_id, slot, equip_slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, account_id, login_checksum) VALUES (%u, '%s', %u, %i, %i, %u, '%s', %i, %i, %i, %i, %i, %i, %i, %u, %u, %u, 0)");
  1061. query.AddQueryAsync(char_id, this, Q_REPLACE, update_item.c_str(), item->details.unique_id, type, char_id, item->details.slot_id, item->details.equip_slot_id, item->details.item_id,
  1062. getSafeEscapeString(item->creator.c_str()).c_str(),item->adorn0,item->adorn1,item->adorn2, item->generic_info.condition, item->CheckFlag(ATTUNED) ? 1 : 0, item->details.inv_slot_id, item->details.count, item->GetMaxSellValue(), item->no_sale, account_id);
  1063. if(item->CheckFlag2(HEIRLOOM)) {
  1064. std::map<int32, bool>::iterator itr;
  1065. for(itr = item->grouped_char_ids.begin(); itr != item->grouped_char_ids.end(); itr++) {
  1066. string addmembers_query = string("REPLACE INTO character_items_group_members (unique_id, character_id) VALUES (%u, %u)");
  1067. query.AddQueryAsync(char_id, this, Q_REPLACE, addmembers_query.c_str(), item->details.unique_id, itr->first);
  1068. }
  1069. }
  1070. }
  1071. void WorldDatabase::DeleteItem(int32 char_id, Item* item, const char* type)
  1072. {
  1073. string delete_item;
  1074. if(type)
  1075. {
  1076. LogWrite(ITEM__DEBUG, 1, "Items", "Deleting item_id %u (Type: %s) for player %u", item->details.item_id, type, char_id);
  1077. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u) AND type='%s'");
  1078. Query query;
  1079. query.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id, type);
  1080. }
  1081. else
  1082. {
  1083. LogWrite(ITEM__DEBUG, 0, "Items", "Deleting item_id %u for player %u", item->details.item_id, char_id);
  1084. delete_item = string("DELETE FROM character_items WHERE char_id = %u AND (id = %u OR bag_id = %u)");
  1085. Query query2;
  1086. query2.RunQuery2(Q_DELETE, delete_item.c_str(), char_id, item->details.unique_id, item->details.unique_id);
  1087. }
  1088. if(item->CheckFlag2(HEIRLOOM)) {
  1089. delete_item = string("DELETE FROM character_items_group_members WHERE unique_id = %u");
  1090. Query query3;
  1091. query3.RunQuery2(Q_DELETE, delete_item.c_str(), item->details.unique_id);
  1092. }
  1093. }
  1094. void WorldDatabase::LoadCharacterItemList(int32 account_id, int32 char_id, Player* player, int16 version)
  1095. {
  1096. LogWrite(ITEM__DEBUG, 0, "Items", "Loading items for character '%s' (%u)", player->GetName(), char_id);
  1097. Query query;
  1098. MYSQL_ROW row;
  1099. MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT type, id, slot, equip_slot, item_id, creator,adorn0,adorn1,adorn2, condition_, attuned, bag_id, count, max_sell_value, no_sale, UNIX_TIMESTAMP(last_saved), UNIX_TIMESTAMP(created) FROM character_items where char_id = %u or (bag_id = -4 and account_id = %u) ORDER BY bag_id, slot asc", char_id, account_id);
  1100. if(result)
  1101. {
  1102. bool ret = true;
  1103. while(result && (row = mysql_fetch_row(result)))
  1104. {
  1105. LogWrite(ITEM__DEBUG, 5, "Items", "Loading character item: %u, slot: %i", strtoul(row[1], NULL, 0), atoi(row[2]));
  1106. Item* master_item = master_item_list.GetItem(strtoul(row[4], NULL, 0));
  1107. if(master_item)
  1108. {
  1109. Item* item = new Item(master_item);
  1110. int32 xxx = 0;
  1111. if(master_item->recipebook_info)
  1112. item->recipebook_info->recipe_id = master_item->recipebook_info->recipe_id;
  1113. item->details.unique_id = strtoul(row[1], NULL, 0);
  1114. item->details.slot_id = atoi(row[2]);
  1115. if(item->IsBag()) {
  1116. item->details.equip_slot_id = atoi(row[3]);
  1117. }
  1118. if(item->details.num_slots > 0)
  1119. item->details.bag_id = item->details.unique_id;
  1120. item->save_needed = false;
  1121. // we need the items basics (unique id slot id bag id) to continue this temporary check
  1122. if(item->CheckFlag(TEMPORARY)) {
  1123. std::time_t last_saved = static_cast<std::time_t>(atoul(row[15]));
  1124. double timeInSeconds = std::difftime(std::time(nullptr), last_saved);
  1125. LogWrite(ITEM__INFO, 0, "Items", "Character ID %u has a temporary item %s time in seconds %f last saved.", char_id, item->name.c_str(), timeInSeconds);
  1126. if(timeInSeconds >= rule_manager.GetGlobalRule(R_Player, TemporaryItemLogoutTime)->GetFloat()) {
  1127. DeleteItem(char_id, item, 0);
  1128. LogWrite(ITEM__INFO, 0, "Items", "\tCharacter ID %u had a temporary item %s which was removed due to time limit.", char_id, item->name.c_str());
  1129. lua_interface->SetLuaUserDataStale(item);
  1130. safe_delete(item);
  1131. continue;
  1132. }
  1133. }
  1134. if(row[5])
  1135. item->creator = string(row[5]);//creator
  1136. item->adorn0 = atoi(row[6]); //adorn0
  1137. item->adorn1 = atoi(row[7]); //adorn1
  1138. item->adorn2 = atoi(row[8]); //adorn2
  1139. item->generic_info.condition = atoi(row[9]); //condition
  1140. if(row[10] && atoi(row[10])>0) //attuned
  1141. {
  1142. if(item->CheckFlag(ATTUNEABLE))
  1143. item->generic_info.item_flags -= ATTUNEABLE;
  1144. if(!item->CheckFlag(NO_TRADE))
  1145. item->generic_info.item_flags += NO_TRADE;
  1146. item->generic_info.item_flags += ATTUNED;
  1147. }
  1148. if(item->CheckFlag2(HEIRLOOM)) {
  1149. MYSQL_ROW row2;
  1150. MYSQL_RES* result2 = query.RunQuery2(Q_SELECT, "SELECT character_id from character_items_group_members where unique_id = %u", item->details.unique_id);
  1151. if(result2)
  1152. {
  1153. bool ret = true;
  1154. while(result2 && (row2 = mysql_fetch_row(result2)))
  1155. {
  1156. item->grouped_char_ids.insert(std::make_pair(atoul(row2[0]),true));
  1157. }
  1158. }
  1159. }
  1160. item->details.inv_slot_id = atol(row[11]); //bag_id
  1161. item->details.new_item = false;
  1162. item->details.new_index = 0;
  1163. item->details.count = atoi(row[12]); //count
  1164. item->SetMaxSellValue(atoul(row[13])); //max sell value
  1165. item->no_sale = (atoul(row[14]) == 1);
  1166. item->details.appearance_type = 0;
  1167. // position 14 is used for the last_saved timestamp (primarily for checking temporary items on login)
  1168. item->created = static_cast<std::time_t>(atoul(row[16]));
  1169. if(strncasecmp(row[0], "EQUIPPED", 8)==0)
  1170. ret = player->GetEquipmentList()->AddItem(item->details.slot_id, item);
  1171. else if (strncasecmp(row[0], "APPEARANCE", 10) == 0)
  1172. {
  1173. item->details.appearance_type = 1;
  1174. ret = player->GetAppearanceEquipmentList()->AddItem(item->details.slot_id, item);
  1175. }
  1176. else {
  1177. if (version < 1209 && item->details.count > 255) {
  1178. int stacks = item->details.count / 255;
  1179. int8 remainder = item->details.count % 255;
  1180. item->details.count = remainder;
  1181. if (item->details.inv_slot_id == -2)
  1182. player->item_list.AddOverflowItem(item);
  1183. else {
  1184. if(!player->item_list.AddItem(item))
  1185. item = nullptr;
  1186. }
  1187. if(item) {
  1188. for (int stack = 1; stack <= stacks; stack++) {
  1189. item->details.count = 255;
  1190. item->details.inv_slot_id = -2;
  1191. player->item_list.AddOverflowItem(item);
  1192. }
  1193. }
  1194. }
  1195. else {
  1196. if (item->details.inv_slot_id == -2)
  1197. player->item_list.AddOverflowItem(item);
  1198. else
  1199. player->item_list.AddItem(item);
  1200. }
  1201. if(item->details.equip_slot_id) {
  1202. player->GetEquipmentList()->AddItem(item->details.equip_slot_id, item);
  1203. }
  1204. }
  1205. }
  1206. else
  1207. ret = false;
  1208. }
  1209. if(!ret)
  1210. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error Loading item(s) for Char ID: %u (%s)", __FUNCTION__, char_id, player->GetName());
  1211. }
  1212. }