rotten.lua 3.1 KB

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  1. --[[
  2. Script Name : rotten.lua
  3. Script Purpose : Waypoint Path for rotten.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 02:35:26 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 115.41, 7, -111.92, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 125.13, 7, -110.93, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 114.46, 7, -115.45, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 124.04, 7, -116.45, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 124.82, 7, -118.84, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 125.61, 7, -119.92, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 119.35, 7, -119.63, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 119.17, 7, -126.2, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 131.49, 7, -126.32, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 123.46, 7, -126.54, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 122.14, 7, -116.7, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 118.1, 7, -111.73, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 118.86, 7, -109.15, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 124.22, 7, -116.27, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 121.94, 7, -110.32, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 114.85, 7, -113.47, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 123.6, 7, -117, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 113.99, 7, -116.59, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 123.16, 7, -117.01, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 122.84, 7, -127.27, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 123.16, 7, -117.01, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 113.99, 7, -116.59, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 123.6, 7, -117, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 114.85, 7, -113.47, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 121.94, 7, -110.32, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 124.22, 7, -116.27, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 118.86, 7, -109.15, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 118.1, 7, -111.73, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 122.14, 7, -116.7, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 123.46, 7, -126.54, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 131.49, 7, -126.32, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 119.17, 7, -126.2, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 119.35, 7, -119.63, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 125.61, 7, -119.92, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 124.82, 7, -118.84, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 124.04, 7, -116.45, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 114.46, 7, -115.45, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 125.13, 7, -110.93, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 115.41, 7, -111.92, 2, math.random(0,5))
  57. end