9
3

crypt_substance10.lua 3.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. --[[
  2. Script Name : crypt_substance10.lua
  3. Script Purpose : Waypoint Path for crypt_substance10.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:44:23 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -40.42, -0.56, -139.6, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -41.11, -0.17, -133.31, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -35.93, -0.05, -134.87, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -34.55, 0.54, -127.3, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -36.22, 0.03, -132.84, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -53.38, 0.2, -147.2, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -61.71, -0.09, -151.21, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -73.55, -0.05, -153.1, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -83.89, -0.06, -151.33, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -72.91, -0.05, -155.4, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -66.57, 0.33, -150.7, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -65.5, -0.08, -154.89, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -85.85, 0, -152.64, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -86.37, -0.08, -168.75, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -91.09, -0.06, -169.4, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -91.95, -0.08, -161.82, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -83.39, -0.05, -152.37, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -69.24, -0.07, -153.46, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -72.23, -0.1, -139.52, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -84.3, -0.06, -136.06, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -110.05, -0.08, -113.67, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -115.34, -0.07, -116.79, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -110.05, -0.08, -113.67, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -84.3, -0.06, -136.06, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -72.23, -0.1, -139.52, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -69.24, -0.07, -153.46, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -83.39, -0.05, -152.37, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -91.95, -0.08, -161.82, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -91.09, -0.06, -169.4, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -86.37, -0.08, -168.75, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -90.21, -0.09, -156.74, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -85.85, 0, -152.64, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -65.5, -0.08, -154.89, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -66.57, 0.33, -150.7, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -72.91, -0.05, -155.4, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -83.89, -0.06, -151.33, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -73.55, -0.05, -153.1, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -61.71, -0.09, -151.21, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -53.38, 0.2, -147.2, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -36.22, 0.03, -132.84, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -34.55, 0.54, -127.3, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -35.93, -0.05, -134.87, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -41.11, -0.17, -133.31, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -40.42, -0.56, -139.6, 2, math.random(0,10))
  65. end