rifter_bleeder4.lua 3.4 KB

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  1. --[[
  2. Script Name : rifter_bleeder4.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder4.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:26:37 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -169.22, 0.34, -118.99, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -171.1, 1.17, -123.64, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -167.76, 1.16, -126.65, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -173.74, 1.17, -126.47, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -188.46, 1.17, -114.65, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -187.55, 1.17, -126.66, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -185.12, 1.17, -126.32, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -185.62, 1.17, -123.96, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -183.19, 1.17, -123.08, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -181.88, 1.17, -118.18, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -176.42, 1.17, -115.45, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -170, 1.17, -114.55, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -177.64, 1.17, -127.23, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -177.06, 1.17, -118.11, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -183.27, 1.17, -120.82, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -182.47, 1.17, -123.92, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -185.3, 1.17, -123.96, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -187.77, 1.17, -126.72, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -184.52, 1.17, -127.27, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -184.77, 1.17, -125.09, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -182.4, 1.17, -118.22, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -184.77, 1.17, -125.09, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -184.52, 1.17, -127.27, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -187.77, 1.17, -126.72, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -185.3, 1.17, -123.96, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -182.47, 1.17, -123.92, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -183.27, 1.17, -120.82, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -177.06, 1.17, -118.11, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -177.64, 1.17, -127.23, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -170, 1.17, -114.55, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -176.42, 1.17, -115.45, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -181.88, 1.17, -118.18, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -183.19, 1.17, -123.08, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -185.62, 1.17, -123.96, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -185.12, 1.17, -126.32, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -187.55, 1.17, -126.66, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -188.46, 1.17, -114.65, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -173.74, 1.17, -126.47, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -167.76, 1.16, -126.65, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -171.1, 1.17, -123.64, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -169.22, 0.34, -118.99, 2, math.random(0,10))
  59. end