rifter_hatchling5.lua 4.5 KB

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  1. --[[
  2. Script Name : rifter_hatchling5.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling5.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:05:20 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -129.98, -0.03, -137.16, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -151.18, 0.01, -137.94, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -159.2, -0.01, -134.17, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -160.48, -0.1, -119.5, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -168.03, -0.04, -119.61, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -171.4, 1.17, -121.58, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -180.91, 1.17, -123.43, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -180.76, 0.11, -112.3, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -184.41, -0.07, -105.17, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -190.77, -0.13, -105.03, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -199.23, -0.09, -102.04, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -197.31, -0.01, -94.39, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -188.22, -0.04, -92.89, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -179.88, -0.31, -87.85, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -176.22, -0.26, -74.46, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -166.32, -0.26, -74.15, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -149.57, -0.12, -83.89, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -158.4, 0.49, -106.31, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -159.8, -0.1, -116.76, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -171.29, 1.17, -121.06, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -179.4, 1.17, -124.94, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -166.64, 0.11, -119.25, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -157.38, -0.14, -133.13, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -155.85, -0.09, -137.78, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -148.27, -0.11, -137.8, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -129.02, -0.09, -135.08, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -145.48, -0.1, -137.87, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -144.6, -0.08, -143.13, 2, math.random(0,10))
  73. end