WyniaVethe.lua 2.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/SouthQeynos/WyniaVethe.lua
  3. Script Purpose : Wynia Vethe <Achievement Counsel>
  4. Script Author : Cynnar
  5. Script Date : 2020.04.12
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function InRange(NPC, Spawn)
  15. end
  16. function LeaveRange(NPC, Spawn)
  17. end
  18. function hailed(NPC, Spawn)
  19. FaceTarget(NPC, Spawn)
  20. conversation = CreateConversation()
  21. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1011.mp3", "", "", 0, 0, Spawn)
  22. AddConversationOption(conversation, "I understand. I'd like the card now, please.", "dlg_19_1")
  23. AddConversationOption(conversation, "No thanks. I don't want the card.")
  24. StartConversation(conversation, NPC, Spawn, "I've been authorized by the powers that be to grant you a lucky card. It's possessed with immense power, and will allow you to rethink some of your achievement choices, Ravelshian, specifically those related to your class. Think of it like an ace up your sleeve! But be careful, it only has five charges, so use it wisely.")
  25. if convo==20 then
  26. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1011.mp3", "", "", 0, 0, Spawn)
  27. AddConversationOption(conversation, "I understand. I'd like the card now, please.", "dlg_20_1")
  28. AddConversationOption(conversation, "No thanks. I don't want the card.")
  29. StartConversation(conversation, NPC, Spawn, "I've been authorized by the powers that be to grant you a lucky card. It's possessed with immense power, and will allow you to rethink some of your achievement choices, Ravelshian, specifically those related to your class. Think of it like an ace up your sleeve! But be careful, it only has five charges, so use it wisely.")
  30. end
  31. end
  32. function dlg_20_1(NPC, Spawn)
  33. FaceTarget(NPC, Spawn)
  34. conversation = CreateConversation()
  35. PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
  36. AddConversationOption(conversation, "Thanks Wynia Vethe.", "dlg_20_2")
  37. StartConversation(conversation, NPC, Spawn, "Here you are. Be careful with it, and remember, the magic will run out!")
  38. end