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- --[[
- Script Name : <script-name>
- Script Purpose : <purpose>
- Script Author : <author-name>
- Script Date : <date>
- Script Notes : <special-instructions>
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange")
- end
- function hailed(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- Monitor = GetSpawn(NPC, 2630070)
-
- if Monitor ~= nil and GetDistance(NPC, Monitor) <= 10 then
- Emote(NPC, "moves slightly as filaments emerge from the ground, gripping its target.")
- SpawnMob(GetZone(NPC), 2630682, false, GetX(Monitor), GetY(Monitor), GetZ(Monitor), GetHeading(Monitor))
- Despawn(Monitor)
- FilamentMonitor = GetSpawn(NPC, 2630682)
- Despawn(FilamentMonitor, 60000)
- end
- end
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