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the_eldritch_staff.lua 3.9 KB

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  1. --[[
  2. Script Name : the_eldritch_staff.lua
  3. Script Purpose : Handles the quest, "The Eldritch Staff"
  4. Script Author : Dorbin
  5. Script Date : 2/10/2022
  6. Script Notes :
  7. Zone : Ruins of Varsoon
  8. Quest Giver : a slate grey staff
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I should try to kill some of the bats in Varsoon to see if anything happens.", 100, 100, "I'm not sure what to do with this staff that I've found. There seem to be runes embedded within the wood, but I'm not too sure if there is any significance to them. Maybe I should destroy some of these bats to see if anything happens.", 611, 2560009,2560014, 2560004)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I've killed a number of bats in Varsoon.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I've destroyed a number of these frightening bats within the Halls of Varsoon. Each time I killed one of them, I felt a small twitch come from the slate grey staff.")
  28. AddQuestStepKill(Quest, 2, "I should try to kill some of the undead in Varsoon to see if anything happens.", 100, 100, "Since killing the bats in the Halls of Varsoon seemed to have had an effect on the staff, perhaps destroying some of the skeletal undead might do even more.", 611, 2560011, 2560016, 2560019, 2560020, 2560022, 2560026, 2560027, 2560032, 2560033, 2560034, 2560035, 2560036, 2560037, 2560038, 2560039, 2560040, 2560044, 2560045, 2560048,2560047, 2560050, 2560051, 2560052, 2560055, 2560058, 2560060, 2560061, 2560062, 2560063, 2560069, 2560070, 2560073, 2560074, 2560076, 2560077, 2560079, 2560080, 2560085, 2560086, 2560095, 2560096, 2560097, 2560098, 2560099, 2560100, 2560102, 2560103, 2560104, 2560105, 2560118, 2560126, 2560123)
  29. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  30. end
  31. function Step2Complete(Quest, QuestGiver, Player)
  32. UpdateQuestStepDescription(Quest, 2, "I've killed a number of undead in Varsoon.")
  33. UpdateQuestTaskGroupDescription(Quest, 2, "I've destroyed a number of the undead in the Halls of Varsoon. Sure enough, every time I destroyed one of them, I felt a small twitch come from the staff.")
  34. AddQuestStepKill(Quest, 3, "I should try to kill some of the golems in Varsoon to see if anything happens.", 100, 100, "I think I may want to take this up another notch and start destroying these animated golems that wander the Halls of Varsoon. Perhaps it may do even more for this eldritch staff.", 611, 2560028, 2560059, 2560042)
  35. AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
  36. end
  37. function QuestComplete(Quest, QuestGiver, Player)
  38. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  39. UpdateQuestStepDescription(Quest, 3, "I've killed a number of golems in Varsoon.")
  40. UpdateQuestTaskGroupDescription(Quest, 3, "I've destroyed a number of the golems that wandered the Halls of Varsoon. Every one that was destroyed caused the staff to give a small twitch.")
  41. UpdateQuestDescription(Quest, "I've managed to bring this staff to 'life'. Having destroyed a number of bound souls, the staff seemed to absorb all of these life forces. The staff now seems to be more powerful at this point.")
  42. GiveQuestReward(Quest, Player)
  43. end
  44. function Reload(Quest, QuestGiver, Player, Step)
  45. if Step == 1 then
  46. Step1Complete(Quest, QuestGiver, Player)
  47. elseif Step == 2 then
  48. Step2Complete(Quest, QuestGiver, Player)
  49. elseif Step == 3 then
  50. QuestComplete(Quest, QuestGiver, Player)
  51. end
  52. end