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an_abandoned_boat.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/TheCommonlands/an_abandoned_boat.lua
  3. Script Purpose : Handles the quest, "An Abandoned Boat"
  4. Script Author : premierio015
  5. Script Date : 25.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : Abandoned Boat(BoatWidget)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay some carrion hounds", 15, 100, "There are some carrion hounds near a small pond in the Commonlands that have been causing some people a bit of trouble. I should slay those beasts and run them out of the area.", 2256, 330029, 330027)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have slain the carrion hounds.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have destroyed the carrion hounds, hopefully the area will be safer from my efforts.")
  29. UpdateQuestDescription(Quest, "I have destroyed quite a few of the carrion hounds. ")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end