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- --[[
- Script Name : Quests/FrostfangSea/tutorial_learning_to_harvest.lua
- Script Purpose : the quest Tutorial: Learning to Harvest
- Script Author : theFoof
- Script Date : 2013.5.15
- Zone : Unknown (global)
- Quest Giver : Trainer Hawk Dunlop (and other harvesting tutors will add as I get to those zones)
- Preceded by : None
- Followed by : "If I Had a Hammer" & "Tutorial: Forging Ahead"
- --]]
- local HarvestTutorial = 11
- function Init(Quest)
- AddQuestStepHarvest(Quest, 1, "Harvest some elm lumber.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 826, 12098)
- AddQuestStepHarvest(Quest, 2, "Harvest some roots.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 200, 11637)
- AddQuestStepHarvest(Quest, 3, "Mine some tin clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 3391, 14463)
- AddQuestStepHarvest(Quest, 4, "Mine some lead clusters.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 1086, 8808)
- AddQuestStepHarvest(Quest, 5, "Fish up some sunfish.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 2540, 13586)
- AddQuestStepHarvest(Quest, 6, "Harvest jumjum from a shrub or garden.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 816, 8486)
- AddQuestStepHarvest(Quest, 7, "Trap some rawhide leather pelts from an animal den.", 3, 100, "I must harvest some crafting supplies in a nearby low-risk adventure area. Harvest nodes can generally be found on the ground in most outdoor adventure regions.", 125 , 11280, 11267)
- AddQuestStepCompleteAction(Quest, 1, "Lumber")
- AddQuestStepCompleteAction(Quest, 2, "Root")
- AddQuestStepCompleteAction(Quest, 3, "TinCluster")
- AddQuestStepCompleteAction(Quest, 4, "LeadCluster")
- AddQuestStepCompleteAction(Quest, 5, "Sunfish")
- AddQuestStepCompleteAction(Quest, 6, "Jumjum")
- AddQuestStepCompleteAction(Quest, 7, "RawhidePelt")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, HarvestTutorial, 1) and QuestStepIsComplete(Player, HarvestTutorial, 2) and QuestStepIsComplete(Player, HarvestTutorial, 3) and QuestStepIsComplete(Player, HarvestTutorial, 4) and QuestStepIsComplete(Player, HarvestTutorial, 5) and QuestStepIsComplete(Player, HarvestTutorial, 6) and QuestStepIsComplete(Player, HarvestTutorial, 7) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I harvested some crafting supplies.")
- AddStep8(Quest, QuestGiver, Player)
- end
- end
- function AddStep8(Quest, QuestGiver, Player)
- SetCompleteFlag(Quest)
- AddQuestStepChat(Quest, 8, "I must return to the trainer with the harvested items.", 1, "I must return to the trainer who sent me out harvesting.", 0, GetSpawnID(QuestGiver))
- AddQuestStepCompleteAction(Quest, 8, "CompleteQuest")
- end
- function Root(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have gathered some roots.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Lumber(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have harvested some elm lumber.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function TinCluster(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have mined some tin clusters.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function LeadCluster(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I harvested some lead clusters.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Sunfish(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have harvested some sunfish.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Jumjum(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I have gathered some jumjum.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function RawhidePelt(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "I have trapped a number of pelts.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CompleteQuest(Quest, QuestGiver, Player)
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- if not HasItem(Player, 20747, 1) then
- SummonItem(Player, 20747)
- end
- if GetName(QuestGiver) == "Glin Hammerhelm" then
- conversation = CreateConversation()
- FaceTarget(QuestGiver, Player)
-
- AddConversationOption(conversation, "I'll get right on it.")
- StartConversation(conversation, QuestGiver, Player, "Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.")
- end
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Deleted(Quest, QuestGiver, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if QuestStepIsComplete(Player, HarvestTutorial, 1) then
- Lumber(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 2) then
- Root(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 3) then
- TinCluster(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 4) then
- LeadCluster(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 5) then
- Sunfish(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 6) then
- Jumjum(Quest, QuestGiver, Player)
- end
- if QuestStepIsComplete(Player, HarvestTutorial, 7) then
- RawhidePelt(Quest, QuestGiver, Player)
- end
- end
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