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rifter_bleeder9.lua 3.0 KB

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  1. --[[
  2. Script Name : rifter_bleeder9.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder9.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 12:43:48 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -173.06, 1.17, -120.33, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -168.16, 1.17, -126.15, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -173.67, 1.17, -126.73, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -174.2, 1.17, -123.08, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -178.01, 1.17, -122.85, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -178.78, 1.17, -119.3, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -183.4, 1.17, -118.79, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -172.47, 1.17, -123.32, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -168.52, 0, -133.84, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -171.88, 0.71, -126.98, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -179.76, 1.17, -122.13, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -187.54, 1.17, -115.94, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -187.57, 1.17, -124.49, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -173.9, 1.17, -123.09, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -177.53, 1.17, -127.12, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -179.71, 1.17, -121.33, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -170.55, 1.17, -122.73, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -171.87, 1.17, -117.21, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -170.55, 1.17, -122.73, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -179.71, 1.17, -121.33, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -177.53, 1.17, -127.12, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -173.9, 1.17, -123.09, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -187.57, 1.17, -124.49, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -187.54, 1.17, -115.94, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -179.76, 1.17, -122.13, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -171.88, 0.71, -126.98, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -168.52, 0, -133.84, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -172.47, 1.17, -123.32, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -183.4, 1.17, -118.79, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -178.78, 1.17, -119.3, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -178.01, 1.17, -122.85, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -174.2, 1.17, -123.08, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -173.67, 1.17, -126.73, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -168.16, 1.17, -126.15, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -173.06, 1.17, -120.33, 2, math.random(0,5))
  53. end