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rifter_hatchling7.lua 3.9 KB

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  1. --[[
  2. Script Name : rifter_hatchling12.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling12.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 02:05:00 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -158.21, 0.48, -106.22, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, -156.89, -0.09, -112.69, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, -155.69, -0.06, -114.3, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, -156.92, -0.07, -126.65, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, -159, -0.03, -135.09, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, -153.8, -0.05, -138.02, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, -144.05, -0.12, -135.43, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, -128.85, -0.1, -134.7, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, -135.95, 0.32, -135.86, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, -153.95, -0.09, -137.4, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, -160.26, 0.01, -131.17, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, -159.49, -0.01, -110.02, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, -149.56, -0.12, -83.67, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, -169.39, -0.25, -72.96, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, -175.12, -0.26, -73.72, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -178.29, -0.27, -87.19, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -189.11, -0.08, -92.45, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -198.07, -0.07, -93.25, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -197.5, -0.06, -102.7, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -190.57, -0.12, -105.47, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -182.39, -0.09, -108.46, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -181.08, 1.04, -116.66, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -167, 0.11, -118.74, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -160.38, -0.11, -118.8, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -167, 0.11, -118.74, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -181.08, 1.04, -116.66, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -182.39, -0.09, -108.46, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -190.57, -0.12, -105.47, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -197.5, -0.06, -102.7, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -198.07, -0.07, -93.25, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -189.11, -0.08, -92.45, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -178.29, -0.27, -87.19, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -175.12, -0.26, -73.72, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -169.39, -0.25, -72.96, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -149.56, -0.12, -83.67, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -159.49, -0.01, -110.02, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -160.26, 0.01, -131.17, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -153.95, -0.09, -137.4, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -135.95, 0.32, -135.86, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -128.85, -0.1, -134.7, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -144.05, -0.12, -135.43, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -153.8, -0.05, -138.02, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -159, -0.03, -135.09, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -156.92, -0.07, -126.65, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -155.69, -0.06, -114.3, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -156.89, -0.09, -112.69, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -158.21, 0.48, -106.22, 2, math.random(0,5))
  65. end