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- --[[
- Script Name : SpawnScripts/SourceEvil/VithLTar.lua
- Script Purpose : Make Vith attackable and spawns adds
- Script Author : Jabantiz , Edited Lemmeron fixed Vith not being attack-able and pet not dying
- Script Date : 9/10/2016 , 17/8/2020
- Script Notes : BeginAttack() is called from a timer function set in eviltotem.lua
- --]]
- local Priest1ID = 433225
- local Priest2ID = 433226
- local PetID = 2540008
- local VithID = 2540005
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function BeginAttack(NPC, Spawn)
- local zone = GetZone(NPC)
- local Priest1 = SpawnByLocationID(zone, Priest1ID)
- local Priest2 = SpawnByLocationID(zone, Priest2ID)
-
- SpawnSet(NPC, "targetable", 1)
- SpawnSet(NPC, "visual_state", 0)
-
- PlayFlavor(NPC, "", "Now rot like your friends!", "", 1689589577, 4560189)
-
- if Priest1 ~= nil then
- Attack(Priest1, Spawn)
- end
-
- if Priest2 ~= nil then
- Attack(Priest2, Spawn)
- end
-
- SpawnSet(NPC, "faction", 1)
- SpawnSet(NPC, "show_level", 1)
- SpawnSet(NPC, "attackable", 1)
- Attack(NPC, Spawn)
-
- local Pet = GetSpawn(NPC, PetID)
- if Pet ~= nil then
- SpawnSet(Pet, "faction", 1)
- SpawnSet(Pet, "attackable", 1)
- Attack(Pet, Spawn)
- end
- end
- function death(NPC, Spawn)
- local Vithb = GetSpawn(NPC, VithID)
- local Petb = GetSpawn(Spawn, PetID)
- if Petb ~= nil then
- KillSpawn(Petb, Spawn)
- end
- end
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