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- --[[
- Script Name : Quests/Oakmyst/that_cheating_gnome.lua
- Script Purpose : Handles the quest, "That Cheating Gnome!"
- Script Author : Scatman
- Script Date : 2009.05.03
-
- Zone : Oakmyst Forest
- Quest Giver: Jorn Sorefoot
- Preceded by: None
- Followed by: <quest-to-follow>
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to recover Jorn's money from Fluwkowir Haggleton. Jorn last saw Fluwkowir heading west toward the docks.", 1, 100, ".", 399, 1950094)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_GotJornsPack")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/jorn_sorefoot/qey_adv01_oakmyst/quests/jorn/jorn005a.mp3", "", "", 1536076306, 896415484, Player)
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, QuestGiver, Player, "Thanks for your help. I'm just about worn out from all this looking.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_GotJornsPack(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have recovered Jorn's money.")
- AddQuestStepChat(Quest, 2, "I need to return the money to Jorn.", 1, ".", 2165, 1950022)
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_SpokeWithJorn")
- end
- function Step2_Complete_SpokeWithJorn(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have recovered Jorn's money.")
- AddQuestStepChat(Quest, 3, "I need to give Fluwkowir's book to Lieutenant Charlin.", 1, ".", 0, 1950015)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- Flukowir's Satchel
- RemoveItem(Player, 6389)
-
- UpdateQuestDescription(Quest, "I found Fluwkowir. After confronting him he attacked me. On him he had a small satchel, in that satchel I found Jorn's money but also some strange notes written in Lucanic.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_GotJornsPack(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_SpokeWithJorn(Quest, QuestGiver, Player)
- end
- end
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