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adefiledscout133769533.lua 2.3 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout133769533.lua
  3. Script Purpose : Waypoint Path for adefiledscout133769533.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:23
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 254.12, -1.25, -144.74, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 221.62, -0.78, -167.08, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, 228.47, -0.8, -168.37, 2, 0)
  21. MovementLoopAddLocation(NPC, 243.85, -0.08, -177.28, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 238.07, -0.84, -178.88, 2, 0)
  23. MovementLoopAddLocation(NPC, 229.12, -0.8, -185.32, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 250.27, -0.78, -160.45, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 219.14, -0.77, -177.3, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 235.56, -0.83, -179.78, 2, math.random(12, 22))
  27. end
  28. function aggro(NPC, Spawn)
  29. math.randomseed(os.time())
  30. local choice = math.random (1,3)
  31. if choice == 1 then
  32. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  33. elseif choice == 2 then
  34. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  35. else
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  37. end
  38. end
  39. function death(NPC, Spawn)
  40. math.randomseed(os.time())
  41. local choice = math.random(1,2)
  42. if choice == 1 then
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  44. else
  45. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  46. end
  47. end