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adefiledscout133769630.lua 2.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledscout133769630.lua
  3. Script Purpose : Waypoint Path for adefiledscout133769630.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 190.94, -0.66, -173.84, 2, math.random(12, 22))
  19. MovementLoopAddLocation(NPC, 187.84, -0.66, -162.34, 2, 0)
  20. MovementLoopAddLocation(NPC, 187.98, -0.66, -150.89, 2, 0)
  21. MovementLoopAddLocation(NPC, 192.32, -0.68, -133.88, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 203.48, -0.72, -145.72, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 189.49, -0.66, -175.27, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 176.85, -0.21, -165.76, 2, 0)
  25. MovementLoopAddLocation(NPC, 175.44, 0.51, -163.75, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 200.16, -0.7, -149.31, 2, 0)
  27. MovementLoopAddLocation(NPC, 203.21, -0.71, -148.01, 2, 0)
  28. MovementLoopAddLocation(NPC, 205.51, -0.72, -146.09, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 209.41, -0.74, -154.45, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 213.62, -0.75, -148.04, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 179.78, 1, -150.57, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 188.04, -0.66, -144.25, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 192.42, -0.68, -143.91, 2, 0)
  34. MovementLoopAddLocation(NPC, 203.61, -0.72, -140.34, 2, math.random(12, 22))
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,2)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  52. else
  53. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  54. end
  55. end