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- --[[
- Script Name : SpawnScripts/QeynosHarbor/agnomeobserver.lua
- Script Purpose : a gnome observer <Smuggler's Den>
- Script Author : Cynnar
- Script Date : 2020.04.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = math.random(1,1)
- if choice == 1 then
- PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn)
- else
- end
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_32_1")
- AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
- StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
- if convo==33 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1023.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_33_1")
- AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
- StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
- end
- if convo==34 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1023.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_34_1")
- AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
- StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
- end
- if convo==35 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1023.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "What do you mean?", "dlg_35_1")
- AddConversationOption(conversation, "You shouldn't use words you can't pronounce.")
- StartConversation(conversation, NPC, Spawn, "The Far Seas Trading Company won't rest until they've seizified full control of that collection of spiny rock, and neither will the Smugglers. There's far too much at stake for either side to up'n give up. And this, mate, is where we come in.")
- end
- end
- --[[ raw_conversations
- PlayFlavor(NPC, "", "Like I said before, get out there and hold onto those blood-soaked islets.", "", 1689589577, 4560189, Spawn)
- --]]
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