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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef EQ2_VARIABLES_H
- #define EQ2_VARIABLES_H
- #include <vector>
- #include <string>
- class Variable{
- public:
- Variable (const char* name, const char* value, const char* comment){
- variableName = string(name);
- variableValue = string(value);
- if(comment)
- variableComment = string(comment);
- }
- const char* GetName() { return variableName.c_str(); }
- const char* GetValue() { return variableValue.c_str(); }
- const char* GetComment() { return variableComment.c_str(); }
- string GetNameValuePair(){ return string(variableName).append(" ").append(variableValue); }
- void SetValue(const char* value){
- if(value)
- variableValue = string(value);
- }
- private:
- string variableName;
- string variableValue;
- string variableComment;
- };
- class Variables
- {
- public:
- ~Variables(){
- ClearVariables();
- }
- void AddVariable ( Variable* var )
- {
- variables[string(var->GetName())] = var;
- }
- void ClearVariables()
- {
- if(variables.size() == 0)
- return;
- map<string,Variable*>::iterator map_list;
- for( map_list = variables.begin(); map_list != variables.end(); map_list++ ) {
- safe_delete(map_list->second);
- }
- variables.clear();
- }
- Variable* FindVariable ( string name )
- {
- if(variables.count(name) > 0)
- return variables[name];
- return 0;
- }
- vector<Variable*>* GetVariables(string partial_name){
- vector<Variable*>* ret = new vector<Variable*>();
- map<string,Variable*>::iterator itr;
- for(itr = variables.begin(); itr != variables.end(); itr++){
- if(itr->first.find(partial_name) < 0xFFFFFFFF)
- ret->push_back(itr->second);
- }
- return ret;
- }
- private:
- map<string,Variable*> variables;
- };
- #endif
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