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- --[[
- Script Name : dd_snare.lua
- Script Purpose : Generic damage + Snare effect script
- Script Author : John Adams
- Script Date : 2008.12.04
- --]]
- function cast(Caster, Target, DDType, MinDDVal, MaxDDVal, SnareAmount, DispelChance)
- -- DD component
- if MaxDDVal ~= nil and MinDDVal < MaxDDVal then
- SpellDamage(Target, DDType, math.random(MinDDVal, MaxDDVal))
- else
- SpellDamage(Target, DDType, MinDDVal)
- end
- -- Snare component
- OriginalSpeed = GetSpeed(Target)
- newSpeed = OriginalSpeed - (OriginalSpeed * (SnareAmount / 100))
- if OriginalSpeed > newSpeed then
- SetSpeed(Target, newSpeed)
- end
- end
- function tick(Caster, Target, DDType, MinDDVal, MaxDDVal, SnareAmount, DispelChance)
- --[[
- OriginalSpeed = GetSpeed(Target)
- newSpeed = OriginalSpeed - (OriginalSpeed * (SnareAmount / 100))
- if OriginalSpeed > newSpeed then
- SetSpeed(Target, newSpeed)
- end
- --]]
- end
- function remove(Caster, Target)
- --[[
- SetSpeed(Target, OriginalSpeed)
- --]]
- end
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