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zoneserver.cpp 267 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. holiday_flag = 0;
  139. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  140. pathing = nullptr;
  141. strcpy(zonesky_file,"");
  142. reloading = true;
  143. watchdogTimestamp = Timer::GetCurrentTime2();
  144. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  145. }
  146. ZoneServer::~ZoneServer() {
  147. zoneShuttingDown = true; //ensure other threads shut down too
  148. //allow other threads to properly shut down
  149. while (spawnthread_active || initial_spawn_threads_active > 0){
  150. if (spawnthread_active)
  151. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  152. if (initial_spawn_threads_active > 0)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  154. Sleep(10);
  155. }
  156. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  157. changed_spawns.clear();
  158. transport_spawns.clear();
  159. safe_delete(spellProcess);
  160. safe_delete(tradeskillMgr);
  161. MMasterZoneLock->lock();
  162. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  163. DeleteData(true);
  164. RemoveLocationProximities();
  165. RemoveLocationGrids();
  166. DeleteSpawns(true);
  167. DeleteGlobalSpawns();
  168. DeleteFlightPaths();
  169. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  170. MMasterZoneLock->unlock();
  171. safe_delete(MMasterZoneLock);
  172. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  173. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  174. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  175. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  176. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  177. database.DeleteInstance(instanceID);
  178. }
  179. if (pathing != nullptr)
  180. delete pathing;
  181. if (movementMgr != nullptr)
  182. delete movementMgr;
  183. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  184. --numzones;
  185. UpdateWindowTitle(0);
  186. zone_list.Remove(this);
  187. }
  188. void ZoneServer::Init()
  189. {
  190. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  191. zone_list.Add(this);
  192. spellProcess = new SpellProcess();
  193. tradeskillMgr = new TradeskillMgr();
  194. /* Dynamic Timers */
  195. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  196. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  197. shutdownTimer.Disable();
  198. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  199. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  200. /* Weather stuff */
  201. InitWeather();
  202. /* Static Timers */
  203. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  204. spawn_check_add.Start(1000);
  205. spawn_check_remove.Start(30000);
  206. spawn_expire_timer.Start(10000);
  207. respawn_timer.Start(10000);
  208. // there was never a starter for these?
  209. widget_timer.Start(5000);
  210. tracking_timer.Start(5000);
  211. movement_timer.Start(100);
  212. location_prox_timer.Start(1000);
  213. location_grid_timer.Start(1000);
  214. charsheet_changes.Start(500);
  215. // Send game time packet every in game hour (180 sec)
  216. sync_game_time_timer.Start(180000);
  217. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  218. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  219. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  220. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  221. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  222. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  223. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  224. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  225. database.LoadZoneFlightPaths(this);
  226. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  227. UpdateWindowTitle(0);
  228. string zoneName(GetZoneFile());
  229. world.LoadRegionMaps(zoneName);
  230. world.LoadMaps(zoneName);
  231. pathing = IPathfinder::Load(zoneName);
  232. movementMgr = new MobMovementManager();
  233. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  234. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  235. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  236. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  237. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  238. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  239. MSpawnList.SetName("ZoneServer::spawn_list");
  240. MTransporters.SetName("ZoneServer::m_transportMaps");
  241. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  242. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  243. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  244. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  245. MTransportLocations.SetName("ZoneServer::transporter_locations");
  246. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  247. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  248. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  249. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  250. MClientList.SetName("ZoneServer::clients");
  251. MWidgetTimers.SetName("ZoneServer::widget_timers");
  252. #ifdef WIN32
  253. _beginthread(ZoneLoop, 0, this);
  254. _beginthread(SpawnLoop, 0, this);
  255. #else
  256. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  257. pthread_detach(ZoneThread);
  258. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  259. pthread_detach(SpawnThread);
  260. #endif
  261. }
  262. void ZoneServer::CancelThreads() {
  263. #ifdef WIN32
  264. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  265. #else
  266. pthread_cancel(ZoneThread);
  267. pthread_cancel(SpawnThread);
  268. #endif
  269. }
  270. void ZoneServer::InitWeather()
  271. {
  272. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  273. if( weather_enabled && isWeatherAllowed())
  274. {
  275. string tmp;
  276. // set up weather system when zone starts up
  277. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  278. switch(weather_type)
  279. {
  280. case 3: tmp = "Chaotic"; break;
  281. case 2: tmp = "Random"; break;
  282. case 1: tmp = "Dynamic"; break;
  283. default: tmp = "Normal"; break;
  284. }
  285. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  286. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  287. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  288. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  289. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  290. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  291. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  293. // Allow a random roll to determine if weather should start out severe or calm
  294. if( MakeRandomInt(1, 100) > 50)
  295. {
  296. weather_pattern = 1; // default weather to increase in severity initially
  297. weather_current_severity = weather_min_severity;
  298. }
  299. else
  300. {
  301. weather_pattern = 0; // default weather to decrease in severity initially
  302. weather_current_severity = weather_max_severity;
  303. }
  304. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  305. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  306. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  307. if( weather_type > 0 )
  308. {
  309. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  310. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  311. }
  312. else
  313. weather_dynamic_offset = 0;
  314. SetRain(weather_current_severity);
  315. weather_last_changed_time = Timer::GetUnixTimeStamp();
  316. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  317. }
  318. }
  319. void ZoneServer::DeleteSpellProcess(){
  320. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  321. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  322. MMasterZoneLock->lock();
  323. reloading_spellprocess = true;
  324. // Remove spells from NPC's
  325. Spawn* spawn = 0;
  326. map<int32, Spawn*>::iterator itr;
  327. MSpawnList.readlock(__FUNCTION__, __LINE__);
  328. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  329. spawn = itr->second;
  330. if(spawn && spawn->IsNPC())
  331. ((NPC*)spawn)->SetSpells(0);
  332. }
  333. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  334. MMasterZoneLock->unlock();
  335. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  336. DismissAllPets();
  337. safe_delete(spellProcess);
  338. }
  339. void ZoneServer::LoadSpellProcess(){
  340. spellProcess = new SpellProcess();
  341. reloading_spellprocess = false;
  342. // Reload NPC's spells
  343. Spawn* spawn = 0;
  344. map<int32, Spawn*>::iterator itr;
  345. MSpawnList.readlock(__FUNCTION__, __LINE__);
  346. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  347. spawn = itr->second;
  348. if(spawn && spawn->IsNPC())
  349. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  350. }
  351. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  352. }
  353. void ZoneServer::LockAllSpells(Player* player) {
  354. if (player && spellProcess) {
  355. Client* client = GetClientBySpawn(player);
  356. if (client)
  357. spellProcess->LockAllSpells(client);
  358. }
  359. }
  360. void ZoneServer::UnlockAllSpells(Player* player) {
  361. if (player && spellProcess) {
  362. Client* client = GetClientBySpawn(player);
  363. if (client)
  364. spellProcess->UnlockAllSpells(client);
  365. }
  366. }
  367. void ZoneServer::DeleteFactionLists() {
  368. map<int32, vector<int32> *>::iterator faction_itr;
  369. map<int32, vector<int32> *>::iterator spawn_itr;
  370. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  371. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  372. safe_delete(faction_itr->second);
  373. enemy_faction_list.clear();
  374. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  375. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  376. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  377. safe_delete(faction_itr->second);
  378. reverse_enemy_faction_list.clear();
  379. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  380. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  381. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  382. safe_delete(spawn_itr->second);
  383. npc_faction_list.clear();
  384. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  385. }
  386. void ZoneServer::DeleteData(bool boot_clients){
  387. Spawn* spawn = 0;
  388. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  389. // Clear spawn groups
  390. spawn_group_map.clear();
  391. // Loop through the spawn list and set the spawn for deletion
  392. map<int32, Spawn*>::iterator itr;
  393. MSpawnList.readlock(__FUNCTION__, __LINE__);
  394. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  395. spawn = itr->second;
  396. if(spawn){
  397. if(!boot_clients && spawn->IsPlayer())
  398. tmp_player_list.push_back(spawn);
  399. else if(spawn->IsPlayer()){
  400. Client* client = GetClientBySpawn(spawn);
  401. if(client)
  402. client->Disconnect();
  403. }
  404. else{
  405. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  406. RemoveSpawnSupportFunctions(spawn);
  407. AddPendingDelete(spawn);
  408. }
  409. }
  410. }
  411. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  412. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  413. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  414. MSpawnList.writelock(__FUNCTION__, __LINE__);
  415. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  416. spawn_list.clear();
  417. // Moved this up so we only read lock the list once in this list
  418. vector<Spawn*>::iterator spawn_iter2;
  419. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  420. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  421. }
  422. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  423. // Clear player proximities
  424. RemovePlayerProximity(0, true);
  425. spawn_range_map.clear(true);
  426. if(boot_clients) {
  427. // Refactor
  428. vector<Client*>::iterator itr;
  429. MClientList.writelock(__FUNCTION__, __LINE__);
  430. for (itr = clients.begin(); itr != clients.end(); itr++)
  431. safe_delete(*itr);
  432. clients.clear();
  433. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  434. }
  435. // Clear and delete spawn locations
  436. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  437. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  438. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  439. safe_delete(spawn_location_iter->second);
  440. spawn_location_list.clear();
  441. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  442. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  443. if(revive_points && boot_clients){
  444. vector<RevivePoint*>::iterator revive_iter;
  445. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  446. safe_delete(*revive_iter);
  447. }
  448. safe_delete(revive_points);
  449. }
  450. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  451. map<int32, set<int32>*>::iterator assoc_itr;
  452. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  453. safe_delete(assoc_itr->second);
  454. spawn_group_associations.clear();
  455. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  456. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  457. map<int32, map<int32, int32>*>::iterator loc_itr;
  458. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  459. safe_delete(loc_itr->second);
  460. spawn_group_locations.clear();
  461. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  462. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  463. map<int32, list<int32>*>::iterator group_itr;
  464. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  465. safe_delete(group_itr->second);
  466. spawn_location_groups.clear();
  467. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  468. // Clear lists that need more then just a Clear()
  469. DeleteFactionLists();
  470. DeleteSpawnScriptTimers(0, true);
  471. DeleteSpawnScriptTimers();
  472. ClearDeadSpawns();
  473. // Clear lists
  474. heading_timers.clear();
  475. movement_spawns.clear();
  476. respawn_timers.clear();
  477. transport_spawns.clear();
  478. quick_database_id_lookup.clear();
  479. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  480. widget_timers.clear();
  481. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  482. map<int16, PacketStruct*>::iterator struct_itr;
  483. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  484. safe_delete(struct_itr->second);
  485. versioned_info_structs.clear();
  486. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  487. safe_delete(struct_itr->second);
  488. versioned_pos_structs.clear();
  489. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  490. safe_delete(struct_itr->second);
  491. versioned_vis_structs.clear();
  492. }
  493. void ZoneServer::RemoveLocationProximities() {
  494. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  495. while(itr.Next()){
  496. safe_delete(itr->value);
  497. }
  498. location_proximities.clear();
  499. }
  500. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  501. vector<RevivePoint*>::iterator revive_iter;
  502. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  503. if((*revive_iter)->id == id)
  504. return *revive_iter;
  505. }
  506. return 0;
  507. }
  508. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  509. {
  510. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  511. RevivePoint* closest_point = 0;
  512. // we should not check for revive points if this is null
  513. if ( revive_points != NULL )
  514. {
  515. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  516. float closest = 100000;
  517. float test_closest = 0;
  518. RevivePoint* test_point = 0;
  519. vector<RevivePoint*>::iterator revive_iter;
  520. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  521. {
  522. test_point = *revive_iter;
  523. if(test_point)
  524. {
  525. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  526. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  527. // should this be changed to list all revive points within max distance or just the closest
  528. if(test_closest < closest)
  529. {
  530. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  531. closest = test_closest;
  532. closest_point = test_point;
  533. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  534. points->push_back(closest_point);
  535. }
  536. }
  537. }
  538. }
  539. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  540. {
  541. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  542. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  543. points->push_back(closest_point);
  544. }
  545. else if(points->size() == 0)
  546. {
  547. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  548. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  549. closest_point = new RevivePoint;
  550. closest_point->heading = GetSafeHeading();
  551. closest_point->id = 0xFFFFFFFF;
  552. closest_point->location_name = "Zone Safe Point";
  553. closest_point->zone_id = GetZoneID();
  554. closest_point->x = GetSafeX();
  555. closest_point->y = GetSafeY();
  556. closest_point->z = GetSafeZ();
  557. points->push_back(closest_point);
  558. }
  559. return points;
  560. }
  561. void ZoneServer::TriggerCharSheetTimer(){
  562. charsheet_changes.Trigger();
  563. }
  564. void ZoneServer::RegenUpdate(){
  565. if(damaged_spawns.size(true) == 0)
  566. return;
  567. Spawn* spawn = 0;
  568. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  569. while(spawn_iter.Next()){
  570. spawn = GetSpawnByID(spawn_iter->value);
  571. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  572. if(spawn->IsEntity())
  573. ((Entity*)spawn)->DoRegenUpdate();
  574. if(spawn->IsPlayer()){
  575. Client* client = GetClientBySpawn(spawn);
  576. if(client && client->IsConnected())
  577. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  578. }
  579. }
  580. else
  581. RemoveDamagedSpawn(spawn);
  582. //Spawn no longer valid, remove it from the list
  583. if (!spawn)
  584. damaged_spawns.Remove(spawn_iter->value);
  585. }
  586. }
  587. void ZoneServer::ClearDeadSpawns(){
  588. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  589. dead_spawns.clear();
  590. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  591. }
  592. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  593. vector<Client*>::iterator client_itr;
  594. Client* client = 0;
  595. Spawn* spawn = 0;
  596. PacketStruct* packet = 0;
  597. int16 packet_version = 0;
  598. spawn_expire_timers.clear();
  599. MClientList.readlock(__FUNCTION__, __LINE__);
  600. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  601. client = *client_itr;
  602. if(!client)
  603. continue;
  604. client->GetPlayer()->SetTarget(0);
  605. if(repop)
  606. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  607. else{
  608. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  609. if(respawns_allowed)
  610. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  611. }
  612. if(!packet || packet_version != client->GetVersion()){
  613. safe_delete(packet);
  614. packet_version = client->GetVersion();
  615. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  616. }
  617. map<int32, Spawn*>::iterator itr;
  618. MSpawnList.readlock(__FUNCTION__, __LINE__);
  619. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  620. spawn = itr->second;
  621. if(spawn && !spawn->IsPlayer()){
  622. bool dispatched = false;
  623. if(spawn->IsBot())
  624. {
  625. ((Bot*)spawn)->Camp(true);
  626. dispatched = true;
  627. }
  628. else if(spawn->IsPet())
  629. {
  630. Entity* owner = ((Entity*)spawn)->GetOwner();
  631. if(owner)
  632. {
  633. owner->DismissPet((Entity*)spawn);
  634. dispatched = true;
  635. }
  636. }
  637. if(!dispatched)
  638. SendRemoveSpawn(client, spawn, packet);
  639. }
  640. }
  641. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  642. }
  643. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  644. DeleteTransporters();
  645. safe_delete(packet);
  646. if(!repop && respawns_allowed){
  647. spawn_range_map.clear(true);
  648. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  649. ClearDeadSpawns();
  650. map<int32, Spawn*>::iterator itr;
  651. MSpawnList.writelock(__FUNCTION__, __LINE__);
  652. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  653. spawn = itr->second;
  654. if (spawn) {
  655. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  656. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  657. if(spawn->IsPlayer())
  658. tmp_player_list.Add(spawn);
  659. else {
  660. RemoveSpawnSupportFunctions(spawn);
  661. AddPendingDelete(spawn);
  662. }
  663. }
  664. }
  665. spawn_list.clear();
  666. //add back just the clients
  667. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  668. while(spawn_iter2.Next()) {
  669. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  670. }
  671. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  672. }
  673. else
  674. DeleteData(false);
  675. if(repop)
  676. {
  677. // reload spirit shards for the current zone
  678. database.LoadSpiritShards(this);
  679. LoadingData = true;
  680. }
  681. }
  682. void ZoneServer::Depop(bool respawns, bool repop) {
  683. respawns_allowed = respawns;
  684. repop_zone = repop;
  685. finished_depop = false;
  686. depop_zone = true;
  687. }
  688. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  689. if(!spawn)
  690. return false;
  691. Spawn* close_spawn = 0;
  692. bool ret = true;
  693. map<int32, Spawn*>::iterator itr;
  694. MSpawnList.readlock(__FUNCTION__, __LINE__);
  695. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  696. close_spawn = itr->second;
  697. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  698. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  699. if(close_spawn->GetSpawnGroupID() == 0){
  700. spawn->AddSpawnToGroup(close_spawn);
  701. close_spawn->AddSpawnToGroup(spawn);
  702. }
  703. else
  704. ret = false;
  705. }
  706. }
  707. }
  708. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  709. return ret;
  710. }
  711. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  712. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  713. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  714. if(spawns){
  715. if(!packet)
  716. return;
  717. Spawn* spawn = 0;
  718. vector<Spawn*>::iterator itr;
  719. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  720. spawn = *itr;
  721. SendRemoveSpawn(client, spawn, packet);
  722. }
  723. }
  724. safe_delete(spawns);
  725. SendRemoveSpawn(client, in_spawn, packet);
  726. spawn_check_add.Trigger();
  727. safe_delete(packet);
  728. }
  729. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  730. {
  731. bool isEntity = victim->IsEntity();
  732. if (npc->HasSpawnGroup()) {
  733. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  734. for (int32 i = 0; i < groupVec->size(); i++) {
  735. Spawn* group_member = groupVec->at(i);
  736. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  737. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  738. if (isEntity)
  739. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  740. else
  741. ((NPC*)group_member)->InCombat(true);
  742. }
  743. }
  744. safe_delete(groupVec);
  745. }
  746. else
  747. {
  748. if (isEntity)
  749. {
  750. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  751. npc->AddHate((Entity*)victim, 50);
  752. }
  753. else
  754. npc->InCombat(true);
  755. }
  756. return true;
  757. }
  758. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  759. if(!npc || !victim)
  760. return true;
  761. if (client) {
  762. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  763. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  764. AggroVictim(npc, victim, client);
  765. }
  766. }
  767. }
  768. else{
  769. AggroVictim(npc, victim, client);
  770. }
  771. return true;
  772. }
  773. bool ZoneServer::CheckEnemyList(NPC* npc) {
  774. vector<int32> *factions;
  775. vector<int32>::iterator faction_itr;
  776. vector<int32> *spawns;
  777. vector<int32>::iterator spawn_itr;
  778. map<float, Spawn*> attack_spawns;
  779. map<float, Spawn*> reverse_attack_spawns;
  780. map<float, Spawn*>::iterator itr;
  781. int32 faction_id = npc->GetFactionID();
  782. float distance;
  783. if (faction_id == 0)
  784. return true;
  785. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  786. if (enemy_faction_list.count(faction_id) > 0) {
  787. factions = enemy_faction_list[faction_id];
  788. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  789. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  790. if (npc_faction_list.count(*faction_itr) > 0) {
  791. spawns = npc_faction_list[*faction_itr];
  792. spawn_itr = spawns->begin();
  793. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  794. Spawn* spawn = GetSpawnByID(*spawn_itr);
  795. if (spawn) {
  796. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  797. attack_spawns[distance] = spawn;
  798. }
  799. }
  800. }
  801. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  802. }
  803. }
  804. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  805. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  806. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  807. factions = reverse_enemy_faction_list[faction_id];
  808. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  809. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  810. if (npc_faction_list.count(*faction_itr) > 0) {
  811. spawns = npc_faction_list[*faction_itr];
  812. spawn_itr = spawns->begin();
  813. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  814. Spawn* spawn = GetSpawnByID(*spawn_itr);
  815. if (spawn) {
  816. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  817. reverse_attack_spawns[distance] = spawn;
  818. }
  819. }
  820. }
  821. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  822. }
  823. }
  824. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  825. if (attack_spawns.size() > 0) {
  826. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  827. CheckNPCAttacks(npc, itr->second);
  828. }
  829. if (reverse_attack_spawns.size() > 0) {
  830. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  831. CheckNPCAttacks((NPC*)itr->second, npc);
  832. }
  833. return attack_spawns.size() == 0;
  834. }
  835. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  836. {
  837. int32 faction_id = spawn->GetFactionID();
  838. vector<int32> *spawns;
  839. vector<int32>::iterator itr;
  840. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  841. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  842. if (npc_faction_list.count(faction_id) > 0) {
  843. spawns = npc_faction_list[faction_id];
  844. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  845. if (*itr == spawn->GetID()) {
  846. spawns->erase(itr);
  847. break;
  848. }
  849. }
  850. }
  851. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  852. }
  853. void ZoneServer::AddEnemyList(NPC* npc){
  854. int32 faction_id = npc->GetFactionID();
  855. vector<int32> *hostile_factions;
  856. vector<int32>::iterator itr;
  857. if(faction_id <= 9)
  858. return;
  859. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  860. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  861. return;
  862. }
  863. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  864. if (npc_faction_list.count(faction_id) == 0) {
  865. if(faction_id > 10) {
  866. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  867. itr = hostile_factions->begin();
  868. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  869. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  870. if (enemy_faction_list.count(faction_id) == 0)
  871. enemy_faction_list[faction_id] = new vector<int32>;
  872. enemy_faction_list[faction_id]->push_back(*itr);
  873. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  874. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  875. if(reverse_enemy_faction_list.count(*itr) == 0)
  876. reverse_enemy_faction_list[*itr] = new vector<int32>;
  877. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  878. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  879. }
  880. }
  881. }
  882. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  883. if(enemy_faction_list.count(1) == 0)
  884. enemy_faction_list[1] = new vector<int32>;
  885. enemy_faction_list[1]->push_back(faction_id);
  886. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  887. }
  888. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  889. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  890. if(npc_faction_list.count(faction_id) == 0)
  891. npc_faction_list[faction_id] = new vector<int32>;
  892. npc_faction_list[faction_id]->push_back(npc->GetID());
  893. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  894. }
  895. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  896. if(client && spawn && (initial_login || client->IsConnected())) {
  897. if(spawn != client->GetPlayer()) {
  898. if(spawn_range_map.count(client) == 0)
  899. spawn_range_map.Put(client, new MutexMap<int32, float >());
  900. float curDist = spawn->GetDistance(client->GetPlayer());
  901. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  902. {
  903. return;
  904. }
  905. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  906. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  907. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  908. }
  909. if(!initial_login)
  910. CheckPlayerProximity(spawn, client);
  911. }
  912. }
  913. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  914. vector<Client*>::iterator client_itr;
  915. Client* client = 0;
  916. MClientList.readlock(__FUNCTION__, __LINE__);
  917. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  918. client = *client_itr;
  919. if(client && client->IsReadyForSpawns())
  920. CheckSpawnRange(client, spawn);
  921. }
  922. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  923. }
  924. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  925. player->SetSpawnMap(spawn);
  926. }
  927. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  928. if (!client) {
  929. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  930. return;
  931. }
  932. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  933. return;
  934. Spawn* spawn = 0;
  935. map<float, vector<Spawn*>* > closest_spawns;
  936. if (spawn_range_map.count(client) > 0) {
  937. if (initial_login || client->IsConnected()) {
  938. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  939. while (spawn_iter.Next()) {
  940. spawn = GetSpawnByID(spawn_iter->first, true);
  941. if (spawn && spawn->GetPrivateQuestSpawn()) {
  942. if (!spawn->IsPrivateSpawn())
  943. spawn->AddAllowAccessSpawn(spawn);
  944. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  945. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  946. spawn->AddAllowAccessSpawn(client->GetPlayer());
  947. }
  948. else if (spawn->AllowedAccess(client->GetPlayer()))
  949. spawn->RemoveSpawnAccess(client->GetPlayer());
  950. }
  951. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  952. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  953. if (closest_spawns.count(spawn_iter->second) == 0)
  954. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  955. closest_spawns[spawn_iter->second]->push_back(spawn);
  956. PrepareSpawnID(client->GetPlayer(), spawn);
  957. }
  958. }
  959. }
  960. }
  961. vector<Spawn*>::iterator spawn_iter2;
  962. map<float, vector<Spawn*>* >::iterator itr;
  963. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  964. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  965. spawn = *spawn_iter2;
  966. client->GetPlayer()->ClearRemovedSpawn(spawn);
  967. SendSpawn(spawn, client);
  968. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  969. client->TargetSpawn(spawn);
  970. }
  971. vector<Spawn*>* vect = itr->second;
  972. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  973. itr++;
  974. closest_spawns.erase(tmpitr);
  975. safe_delete(vect);
  976. }
  977. }
  978. if (initial_login)
  979. client->SetInitialSpawnsSent(true);
  980. }
  981. void ZoneServer::CheckSendSpawnToClient(){
  982. vector<Client*>::iterator itr;
  983. Client* client = 0;
  984. MClientList.readlock(__FUNCTION__, __LINE__);
  985. MSpawnList.readlock(__FUNCTION__, __LINE__);
  986. for (itr = clients.begin(); itr != clients.end(); itr++) {
  987. client = *itr;
  988. if(client->IsReadyForSpawns())
  989. CheckSendSpawnToClient(client);
  990. }
  991. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. }
  994. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  995. vector<Client*>::iterator itr;
  996. Client* client = 0;
  997. PacketStruct* packet = 0;
  998. int16 packet_version = 0;
  999. MClientList.readlock(__FUNCTION__, __LINE__);
  1000. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1001. client = *itr;
  1002. if(client){
  1003. if(!packet || packet_version != client->GetVersion()){
  1004. safe_delete(packet);
  1005. packet_version = client->GetVersion();
  1006. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1007. }
  1008. if(spawn && spawn != client->GetPlayer() &&
  1009. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1010. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1011. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1012. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  1013. SendRemoveSpawn(client, spawn, packet);
  1014. spawn_range_map.Get(client)->erase(spawn->GetID());
  1015. }
  1016. }
  1017. }
  1018. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1019. safe_delete(packet);
  1020. }
  1021. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1022. bool ret = true;
  1023. if (spawn && spawn->IsEntity())
  1024. ((Entity*)spawn)->ProcessCombat();
  1025. return ret;
  1026. }
  1027. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1028. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1029. if (spawn_delete_list.count(spawn) == 0)
  1030. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1031. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1032. }
  1033. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1034. if (!spawn)
  1035. return;
  1036. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1037. if (spawn_delete_list.count(spawn) > 0)
  1038. {
  1039. spawn_delete_list.erase(spawn);
  1040. }
  1041. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1042. }
  1043. void ZoneServer::DeleteSpawns(bool delete_all) {
  1044. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1045. if(spawn_delete_list.size() > 0){
  1046. map<Spawn*, int32>::iterator itr;
  1047. map<Spawn*, int32>::iterator erase_itr;
  1048. int32 current_time = Timer::GetCurrentTime2();
  1049. Spawn* spawn = 0;
  1050. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1051. if (delete_all || current_time >= itr->second){
  1052. spawn = itr->first;
  1053. if (spawn && movementMgr != nullptr) {
  1054. movementMgr->RemoveMob((Entity*)spawn);
  1055. }
  1056. erase_itr = itr++;
  1057. spawn_delete_list.erase(erase_itr);
  1058. safe_delete(spawn);
  1059. }
  1060. else
  1061. itr++;
  1062. }
  1063. }
  1064. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1065. }
  1066. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1067. if (spawn)
  1068. damaged_spawns.Add(spawn->GetID());
  1069. }
  1070. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1071. if (spawn)
  1072. damaged_spawns.Remove(spawn->GetID());
  1073. }
  1074. bool ZoneServer::Process()
  1075. {
  1076. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1077. SetWatchdogTime(Timer::GetCurrentTime2());
  1078. #ifndef NO_CATCH
  1079. try
  1080. {
  1081. #endif
  1082. while (zoneID == 0) { //this is loaded by world
  1083. SetWatchdogTime(Timer::GetCurrentTime2());
  1084. Sleep(10);
  1085. }
  1086. if (LoadingData) {
  1087. if (lua_interface) {
  1088. string tmpScript("ZoneScripts/");
  1089. tmpScript.append(GetZoneName());
  1090. tmpScript.append(".lua");
  1091. struct stat buffer;
  1092. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1093. if (fileExists)
  1094. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1095. }
  1096. if (reloading) {
  1097. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1098. database.LoadEntityCommands(this);
  1099. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1100. database.LoadSpiritShards(this);
  1101. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1102. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1103. database.LoadNPCs(this);
  1104. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1105. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1106. database.LoadObjects(this);
  1107. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1108. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1109. database.LoadSigns(this);
  1110. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1111. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1112. database.LoadWidgets(this);
  1113. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1114. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1115. database.LoadGroundSpawns(this);
  1116. database.LoadGroundSpawnEntries(this);
  1117. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1118. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1119. database.GetPetNames(this);
  1120. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1121. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1122. database.LoadLoot(this);
  1123. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1124. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1125. database.LoadTransporters(this);
  1126. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1127. reloading = false;
  1128. world.RemoveReloadingSubSystem("Spawns");
  1129. }
  1130. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1131. spawn_group_associations.clear();
  1132. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1133. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1134. spawn_group_locations.clear();
  1135. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1136. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1137. spawn_location_groups.clear();
  1138. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1139. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1140. spawn_group_chances.clear();
  1141. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1142. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1143. while (zonemap != nullptr && zonemap->IsMapLoading())
  1144. {
  1145. SetWatchdogTime(Timer::GetCurrentTime2());
  1146. // Client loop
  1147. ClientProcess();
  1148. Sleep(10);
  1149. }
  1150. DeleteTransporters();
  1151. ReloadTransporters();
  1152. database.LoadSpawns(this);
  1153. ProcessSpawnLocations();
  1154. if (!revive_points)
  1155. revive_points = new vector<RevivePoint*>;
  1156. else {
  1157. while (!revive_points->empty()) {
  1158. safe_delete(revive_points->back());
  1159. revive_points->pop_back();
  1160. }
  1161. }
  1162. database.LoadRevivePoints(revive_points, GetZoneID());
  1163. RemoveLocationGrids();
  1164. database.LoadLocationGrids(this);
  1165. LoadingData = false;
  1166. spawn_range.Trigger();
  1167. spawn_check_add.Trigger();
  1168. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1169. if (lua_interface && zone_script) {
  1170. RemoveLocationProximities();
  1171. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1172. }
  1173. }
  1174. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1175. zoneShuttingDown = true;
  1176. if (reloading_spellprocess){
  1177. MMasterZoneLock->unlock();
  1178. return !zoneShuttingDown;
  1179. }
  1180. // client loop
  1181. if(charsheet_changes.Check())
  1182. SendCharSheetChanges();
  1183. // Client loop
  1184. ClientProcess();
  1185. if(spellProcess)
  1186. spellProcess->Process();
  1187. if (tradeskillMgr)
  1188. tradeskillMgr->Process();
  1189. // Client loop
  1190. if(client_save.Check())
  1191. SaveClients();
  1192. // Possibility to do a client loop
  1193. if(weather_enabled && weatherTimer.Check())
  1194. ProcessWeather();
  1195. // client related loop, move to main thread?
  1196. if(!zoneShuttingDown)
  1197. ProcessDrowning();
  1198. // client than location_proximities loop, move to main thread
  1199. if (location_prox_timer.Check() && !zoneShuttingDown)
  1200. CheckLocationProximity();
  1201. // client than location_grid loop, move to main thread
  1202. if (location_grid_timer.Check() && !zoneShuttingDown)
  1203. CheckLocationGrids();
  1204. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1205. SendTimeUpdateToAllClients();
  1206. if(lua_interface)
  1207. lua_interface->Process();
  1208. int hour = world.GetWorldTimeStruct()->hour;
  1209. int minute = world.GetWorldTimeStruct()->minute;
  1210. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1211. isDusk = true;
  1212. const char* zone_script = world.GetZoneScript(GetZoneID());
  1213. if (lua_interface && zone_script)
  1214. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1215. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1216. }
  1217. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1218. isDusk = false;
  1219. const char* zone_script = world.GetZoneScript(GetZoneID());
  1220. if (lua_interface && zone_script)
  1221. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1222. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1223. }
  1224. // damaged spawns loop, spawn related, move to spawn thread?
  1225. if(regenTimer.Check())
  1226. RegenUpdate();
  1227. // heading_timers loop
  1228. if(!zoneShuttingDown)
  1229. CheckHeadingTimers();
  1230. // respawn_timers loop
  1231. if(respawn_timer.Check() && !zoneShuttingDown)
  1232. CheckRespawns();
  1233. // spawn_expire_timers loop
  1234. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1235. CheckSpawnExpireTimers();
  1236. // widget_timers loop
  1237. if(widget_timer.Check() && !zoneShuttingDown)
  1238. CheckWidgetTimers();
  1239. // spawn_script_timers loop
  1240. if(!zoneShuttingDown)
  1241. CheckSpawnScriptTimers();
  1242. // Check to see if a dead spawn needs to be removed
  1243. CheckDeadSpawnRemoval();
  1244. #ifndef NO_CATCH
  1245. }
  1246. catch(...)
  1247. {
  1248. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1249. zoneShuttingDown = true;
  1250. MMasterZoneLock->unlock();
  1251. return false;
  1252. }
  1253. #endif
  1254. MMasterZoneLock->unlock();
  1255. return (zoneShuttingDown == false);
  1256. }
  1257. bool ZoneServer::SpawnProcess(){
  1258. if(depop_zone) {
  1259. depop_zone = false;
  1260. ProcessDepop(respawns_allowed, repop_zone);
  1261. finished_depop = true;
  1262. }
  1263. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1264. // If the zone is loading data or shutting down don't do anything
  1265. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1266. // Set some bool's for timers
  1267. bool movement = movement_timer.Check();
  1268. bool spawnRange = spawn_range.Check();
  1269. bool checkRemove = spawn_check_remove.Check();
  1270. bool aggroCheck = aggro_timer.Check();
  1271. vector<int32> pending_spawn_list_remove;
  1272. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1273. ProcessSpawnRemovals();
  1274. map<int32, Spawn*>::iterator itr;
  1275. if (spawnRange || checkRemove)
  1276. {
  1277. // Loop through the spawn list
  1278. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1279. // Loop throught the list to set up spawns to be sent to clients
  1280. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1281. // if zone is shutting down kill the loop
  1282. if (zoneShuttingDown)
  1283. break;
  1284. Spawn* spawn = itr->second;
  1285. if (spawn) {
  1286. // Checks the range to all clients in the zone
  1287. if (spawnRange)
  1288. CheckSpawnRange(spawn);
  1289. // Checks to see if the spawn needs to be removed from a client
  1290. if (checkRemove)
  1291. CheckRemoveSpawnFromClient(spawn);
  1292. }
  1293. }
  1294. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1295. }
  1296. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1297. // client loop, move to main thread?
  1298. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1299. // might be an issue with other functions moved from the spawn thread to the main thread?
  1300. if(spawn_check_add.Check() && !zoneShuttingDown)
  1301. CheckSendSpawnToClient();
  1302. // send spawn changes, changed_spawns loop
  1303. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1304. SendSpawnChanges();
  1305. }
  1306. if (movement || aggroCheck)
  1307. {
  1308. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1309. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1310. // Break the loop if the zone is shutting down
  1311. if (zoneShuttingDown)
  1312. break;
  1313. Spawn* spawn = itr->second;
  1314. if (spawn) {
  1315. // Process spawn movement
  1316. if (movement) {
  1317. spawn->ProcessMovement(true);
  1318. // update last_movement_update for all spawns (used for time_step)
  1319. spawn->last_movement_update = Timer::GetCurrentTime2();
  1320. if (!aggroCheck)
  1321. CombatProcess(spawn);
  1322. }
  1323. // Makes NPC's KOS to other NPC's or players
  1324. if (aggroCheck)
  1325. {
  1326. ProcessAggroChecks(spawn);
  1327. CombatProcess(spawn);
  1328. }
  1329. }
  1330. else {
  1331. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1332. pending_spawn_list_remove.push_back(itr->first);
  1333. }
  1334. }
  1335. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1336. }
  1337. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1338. if (pending_spawn_list_remove.size() > 0) {
  1339. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1340. vector<int32>::iterator itr2;
  1341. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1342. spawn_list.erase(*itr2);
  1343. pending_spawn_list_remove.clear();
  1344. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1345. }
  1346. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1347. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1348. ProcessSpawnRemovals();
  1349. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1350. if (pending_spawn_list_add.size() > 0) {
  1351. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1352. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1353. list<Spawn*>::iterator itr2;
  1354. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1355. Spawn* spawn = *itr2;
  1356. if (spawn)
  1357. spawn_list[spawn->GetID()] = spawn;
  1358. }
  1359. pending_spawn_list_add.clear();
  1360. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1361. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1362. }
  1363. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1364. if (movementMgr != nullptr)
  1365. movementMgr->Process();
  1366. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1367. // Do other loops for spawns
  1368. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1369. //if (tracking_timer.Check())
  1370. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1371. // Delete unused spawns, do this last
  1372. if(!zoneShuttingDown)
  1373. DeleteSpawns(false);
  1374. // Nothing should come after this
  1375. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1376. }
  1377. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1378. return (zoneShuttingDown == false);
  1379. }
  1380. void ZoneServer::CheckDeadSpawnRemoval() {
  1381. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1382. if(dead_spawns.size() > 0){
  1383. vector<Spawn*> tmp_dead_list;
  1384. int32 current_time = Timer::GetCurrentTime2();
  1385. Spawn* spawn = 0;
  1386. map<int32, int32>::iterator itr = dead_spawns.begin();
  1387. map<int32, int32>::iterator itr_delete;
  1388. while (itr != dead_spawns.end()) {
  1389. spawn = GetSpawnByID(itr->first);
  1390. if (spawn) {
  1391. if(current_time >= itr->second)
  1392. tmp_dead_list.push_back(spawn);
  1393. itr++;
  1394. }
  1395. else {
  1396. itr_delete = itr++;
  1397. dead_spawns.erase(itr_delete);
  1398. }
  1399. }
  1400. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1401. spawn = tmp_dead_list[i];
  1402. if (!spawn->IsPlayer())
  1403. {
  1404. dead_spawns.erase(spawn->GetID());
  1405. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1406. RemoveSpawn(spawn, true, true, true);
  1407. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1408. }
  1409. }
  1410. }
  1411. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1412. }
  1413. void ZoneServer::CheckRespawns(){
  1414. vector<int32> tmp_respawn_list;
  1415. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1416. while(itr.Next()){
  1417. if(Timer::GetCurrentTime2() >= itr->second)
  1418. tmp_respawn_list.push_back(itr->first);
  1419. }
  1420. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1421. if ( IsInstanceZone() )
  1422. {
  1423. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1424. {
  1425. }
  1426. else
  1427. {
  1428. }
  1429. }
  1430. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1431. respawn_timers.erase(tmp_respawn_list[i]);
  1432. }
  1433. }
  1434. void ZoneServer::CheckSpawnExpireTimers() {
  1435. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1436. while (itr.Next()) {
  1437. Spawn* spawn = GetSpawnByID(itr->first);
  1438. if (spawn) {
  1439. if (Timer::GetCurrentTime2() >= itr.second) {
  1440. spawn_expire_timers.erase(itr.first);
  1441. Despawn(spawn, spawn->GetRespawnTime());
  1442. }
  1443. }
  1444. else
  1445. spawn_expire_timers.erase(itr->first);
  1446. }
  1447. }
  1448. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1449. if (spawn) {
  1450. int32 actual_expire_time = expire_time;
  1451. if (expire_offset > 0) {
  1452. int32 low = expire_time;
  1453. int32 high = expire_time + expire_offset;
  1454. if (expire_offset < expire_time)
  1455. low = expire_time - expire_offset;
  1456. int32 range = (high - low) + 1;
  1457. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1458. }
  1459. actual_expire_time *= 1000;
  1460. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1461. }
  1462. }
  1463. void ZoneServer::SaveClient(Client* client){
  1464. client->Save();
  1465. }
  1466. void ZoneServer::SaveClients(){
  1467. vector<Client*>::iterator itr;
  1468. Client* client = 0;
  1469. MClientList.readlock(__FUNCTION__, __LINE__);
  1470. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1471. client = *itr;
  1472. if(client->IsConnected()){
  1473. SaveClient(client);
  1474. }
  1475. }
  1476. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1477. }
  1478. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1479. if(!spawn)
  1480. return;
  1481. vector<Client*>::iterator itr;
  1482. spawn->SetTempVisualState(type);
  1483. Client* client = 0;
  1484. MClientList.readlock(__FUNCTION__, __LINE__);
  1485. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1486. client = *itr;
  1487. if(client && client->GetPlayer() != spawn)
  1488. AddChangedSpawn(spawn);
  1489. }
  1490. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1491. }
  1492. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1493. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1494. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1495. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1496. }
  1497. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1498. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1499. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1500. if(outapp)
  1501. client->QueuePacket(outapp);
  1502. }
  1503. }
  1504. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1505. MSpawnList.readlock();
  1506. if(spawn && spawn->changed){
  1507. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1508. vector<Client*>::iterator itr;
  1509. Client* client = 0;
  1510. MClientList.readlock(__FUNCTION__, __LINE__);
  1511. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1512. client = *itr;
  1513. SendSpawnChanges(spawn, client);
  1514. }
  1515. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1516. }
  1517. spawn->changed = false;
  1518. spawn->info_changed = false;
  1519. if(spawn->IsPlayer() == false)
  1520. spawn->position_changed = false;
  1521. spawn->vis_changed = false;
  1522. }
  1523. MSpawnList.releasereadlock();
  1524. }
  1525. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1526. if(!searcher || !name)
  1527. return 0;
  1528. Spawn* spawn = 0;
  1529. vector<Spawn*> find_spawn_list;
  1530. vector<Spawn*>::iterator fspawn_iter;
  1531. int8 name_size = strlen(name);
  1532. map<int32, Spawn*>::iterator itr;
  1533. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1534. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1535. spawn = itr->second;
  1536. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1537. find_spawn_list.push_back(spawn);
  1538. }
  1539. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1540. Spawn* closest = 0;
  1541. float distance = 0;
  1542. float test_distance = 0;
  1543. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1544. spawn = *fspawn_iter;
  1545. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1546. distance = test_distance;
  1547. closest = spawn;
  1548. }
  1549. }
  1550. return closest;
  1551. }
  1552. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1553. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1554. return;
  1555. if (changed_spawns.count(spawn->GetID()) == 0)
  1556. changed_spawns.Add(spawn->GetID());
  1557. }
  1558. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1559. if (spawn)
  1560. changed_spawns.Remove(spawn->GetID());
  1561. }
  1562. void ZoneServer::AddDrowningVictim(Player* player){
  1563. Client* client = GetClientBySpawn(player);
  1564. if(client && drowning_victims.count(client) == 0)
  1565. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1566. }
  1567. void ZoneServer::RemoveDrowningVictim(Player* player){
  1568. Client* client = GetClientBySpawn(player);
  1569. if(client)
  1570. drowning_victims.erase(client);
  1571. }
  1572. Client* ZoneServer::GetDrowningVictim(Player* player){
  1573. Client* client = GetClientBySpawn(player);
  1574. if(client && drowning_victims.count(client) > 0)
  1575. return(client);
  1576. return 0;
  1577. }
  1578. void ZoneServer::ProcessDrowning(){
  1579. vector<Client*> dead_list;
  1580. if(drowning_victims.size(true) > 0){
  1581. sint32 damage = 0;
  1582. int32 current_time = Timer::GetCurrentTime2();
  1583. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1584. while(itr.Next()){
  1585. if(current_time >= itr->second) {
  1586. Client* client = itr->first;
  1587. Player* player = client->GetPlayer();
  1588. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1589. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1590. player->TakeDamage(damage);
  1591. if(player->GetHP() == 0)
  1592. dead_list.push_back(client);
  1593. player->SetCharSheetChanged(true);
  1594. SendCharSheetChanges(client);
  1595. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1596. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1597. }
  1598. }
  1599. }
  1600. if(dead_list.size() > 0){
  1601. vector<Client*>::iterator itr;
  1602. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1603. RemoveDrowningVictim((*itr)->GetPlayer());
  1604. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1605. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1606. }
  1607. }
  1608. }
  1609. void ZoneServer::SendSpawnChanges(){
  1610. if (changed_spawns.size() < 1)
  1611. return;
  1612. set<Spawn*> spawns_to_send;
  1613. Spawn* spawn = 0;
  1614. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1615. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1616. int count = 0;
  1617. while(spawn_iter.Next()){
  1618. spawn = GetSpawnByID(spawn_iter->value);
  1619. if(spawn){
  1620. spawns_to_send.insert(spawn);
  1621. }
  1622. if (!spawn)
  1623. changed_spawns.Remove(spawn_iter->value);
  1624. }
  1625. changed_spawns.clear();
  1626. vector<Client*>::iterator client_itr;
  1627. Client* client = 0;
  1628. MClientList.readlock(__FUNCTION__, __LINE__);
  1629. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1630. client = *client_itr;
  1631. client->SendSpawnChanges(spawns_to_send);
  1632. }
  1633. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1634. for (const auto& spawn : spawns_to_send) {
  1635. spawn->changed = false;
  1636. spawn->position_changed = false;
  1637. spawn->vis_changed = false;
  1638. spawn->info_changed = false;
  1639. }
  1640. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1641. }
  1642. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1643. if(player){
  1644. player->position_changed = false;
  1645. Client* client = 0;
  1646. vector<Client*>::iterator client_itr;
  1647. MClientList.readlock(__FUNCTION__, __LINE__);
  1648. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1649. client = *client_itr;
  1650. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1651. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1652. if(outapp)
  1653. client->QueuePacket(outapp);
  1654. }
  1655. }
  1656. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1657. }
  1658. }
  1659. void ZoneServer::SendCharSheetChanges(){
  1660. vector<Client*>::iterator client_itr;
  1661. MClientList.readlock(__FUNCTION__, __LINE__);
  1662. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1663. SendCharSheetChanges(*client_itr);
  1664. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1665. }
  1666. void ZoneServer::SendCharSheetChanges(Client* client){
  1667. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1668. client->GetPlayer()->SetCharSheetChanged(false);
  1669. ClientPacketFunctions::SendCharacterSheet(client);
  1670. }
  1671. }
  1672. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1673. {
  1674. int32 group = 0;
  1675. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1676. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1677. if(groups_at_location){
  1678. list<int32>::iterator group_location_itr;
  1679. float chance = 0;
  1680. float total_chance = 0;
  1681. map<int32, float> tmp_chances;
  1682. set<int32>* associated_groups = 0;
  1683. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1684. if(tmp_chances.count(*group_location_itr) > 0)
  1685. continue;
  1686. associated_groups = GetAssociatedGroups(*group_location_itr);
  1687. if(associated_groups){
  1688. set<int32>::iterator group_itr;
  1689. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1690. chance = GetSpawnGroupChance(*group_itr);
  1691. if(chance > 0){
  1692. total_chance += chance;
  1693. tmp_chances[*group_itr] = chance;
  1694. }
  1695. else
  1696. tmp_chances[*group_itr] = 0;
  1697. }
  1698. }
  1699. else{ //single group, no associations
  1700. chance = GetSpawnGroupChance(*group_location_itr);
  1701. total_chance += chance;
  1702. tmp_chances[*group_location_itr] = chance;
  1703. }
  1704. }
  1705. if(tmp_chances.size() > 1){
  1706. //set the default for any chances not set
  1707. map<int32, float>::iterator itr2;
  1708. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1709. if(itr2->second == 0){
  1710. total_chance += 100/tmp_chances.size();
  1711. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1712. }
  1713. }
  1714. }
  1715. if(tmp_chances.size() > 1){
  1716. float roll = (float)(rand()%((int32)total_chance));
  1717. map<int32, float>::iterator itr3;
  1718. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1719. if(itr3->second >= roll){
  1720. group = itr3->first;
  1721. break;
  1722. }
  1723. else
  1724. roll -= itr3->second;
  1725. }
  1726. }
  1727. else if(tmp_chances.size() == 1)
  1728. group = tmp_chances.begin()->first;
  1729. }
  1730. if(group > 0){
  1731. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1732. if(locations){
  1733. map<int32, int32>::iterator itr;
  1734. Spawn* spawn = 0;
  1735. Spawn* leader = 0;
  1736. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1737. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1738. if(spawn_location_list.count(itr->second) > 0){
  1739. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1740. if(!leader && spawn)
  1741. leader = spawn;
  1742. if(leader)
  1743. leader->AddSpawnToGroup(spawn);
  1744. if(spawn){
  1745. //if(spawn_group_map.count(group) == 0)
  1746. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1747. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1748. groupList->Add(spawn->GetID());
  1749. spawn->SetSpawnGroupID(group);
  1750. }
  1751. }
  1752. }
  1753. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1754. }
  1755. }
  1756. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1757. return group;
  1758. }
  1759. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1760. {
  1761. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1762. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1763. if(spawn_location_list.count(location_id) > 0)
  1764. {
  1765. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1766. {
  1767. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1768. if(groups)
  1769. {
  1770. set<int32>* associated_groups = 0;
  1771. bool should_spawn = true;
  1772. list<int32>::iterator itr;
  1773. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1774. associated_groups = GetAssociatedGroups(*itr);
  1775. if(associated_groups)
  1776. {
  1777. set<int32>::iterator assoc_itr;
  1778. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1779. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1780. should_spawn = false;
  1781. }
  1782. }
  1783. }
  1784. if(should_spawn)
  1785. CalculateSpawnGroup(spawn_location_list[location_id]);
  1786. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1787. // need to unlock the list before we exit the function
  1788. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1789. return;
  1790. }
  1791. }
  1792. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1793. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1794. }
  1795. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1796. }
  1797. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1798. {
  1799. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1800. if(!spawnlocation)
  1801. return 0;
  1802. Spawn* spawn = 0;
  1803. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1804. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1805. {
  1806. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1807. continue;
  1808. if (spawnlocation->conditional > 0) {
  1809. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1810. continue;
  1811. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1812. continue;
  1813. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1814. continue;
  1815. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1816. continue;
  1817. }
  1818. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1819. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1820. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1821. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1822. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1823. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1824. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1825. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1826. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1827. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1828. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1829. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1830. database.GetHouseSpawnInstanceData(this, spawn);
  1831. if (!spawn)
  1832. {
  1833. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1834. continue;
  1835. }
  1836. if (spawn)
  1837. {
  1838. if(respawn)
  1839. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1840. else
  1841. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1842. }
  1843. break;
  1844. }
  1845. else
  1846. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1847. }
  1848. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1849. return spawn;
  1850. }
  1851. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1852. {
  1853. if(!spawnlocation)
  1854. return 0;
  1855. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1856. Spawn* spawn = 0;
  1857. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1858. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1859. {
  1860. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1861. continue;
  1862. int32 spawnTime = 0;
  1863. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1864. {
  1865. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1866. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1867. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1868. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1869. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1870. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1871. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1872. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1873. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1874. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1875. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1876. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1877. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1878. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1879. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1880. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1881. database.GetHouseSpawnInstanceData(this, spawn);
  1882. const char* script = 0;
  1883. for(int x=0;x<3;x++)
  1884. {
  1885. switch(x)
  1886. {
  1887. case 0:
  1888. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1889. break;
  1890. case 1:
  1891. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1892. break;
  1893. case 2:
  1894. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1895. break;
  1896. }
  1897. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1898. {
  1899. spawn->SetSpawnScript(string(script));
  1900. break;
  1901. }
  1902. }
  1903. if(spawn)
  1904. {
  1905. if (respawn)
  1906. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1907. else
  1908. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1909. if ( spawnTime > 1 )
  1910. {
  1911. spawn->SetRespawnTime(spawnTime);
  1912. }
  1913. }
  1914. break;
  1915. }
  1916. else
  1917. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1918. }
  1919. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1920. return spawn;
  1921. }
  1922. void ZoneServer::ProcessSpawnLocations()
  1923. {
  1924. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1925. map<int32,int32>* instNPCs = NULL;
  1926. map<int32,int32>* instGroundSpawns = NULL;
  1927. map<int32,int32>* instObjSpawns = NULL;
  1928. map<int32,int32>* instWidgetSpawns = NULL;
  1929. map<int32,int32>* instSignSpawns = NULL;
  1930. if ( this->IsInstanceZone() )
  1931. {
  1932. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1933. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1934. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1935. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1936. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1937. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1938. }
  1939. map<int32, bool> processed_spawn_locations;
  1940. map<int32, SpawnLocation*>::iterator itr;
  1941. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1942. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1943. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1944. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1945. continue;
  1946. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1947. {
  1948. int32 group_id = CalculateSpawnGroup(itr->second);
  1949. if(group_id)
  1950. {
  1951. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1952. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1953. if(associated_groups)
  1954. {
  1955. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1956. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1957. if(associated_locations)
  1958. {
  1959. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1960. for(int32 i=0;i<associated_locations->size();i++)
  1961. {
  1962. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1963. processed_spawn_locations[associated_locations->at(i)] = true;
  1964. }
  1965. safe_delete(associated_locations);
  1966. }
  1967. }
  1968. }
  1969. }
  1970. else
  1971. {
  1972. if ( this->IsInstanceZone() )
  1973. {
  1974. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1975. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1976. }
  1977. else
  1978. {
  1979. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1980. ProcessSpawnLocation(itr->second);
  1981. }
  1982. }
  1983. }
  1984. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1985. safe_delete(instNPCs);
  1986. safe_delete(instGroundSpawns);
  1987. safe_delete(instObjSpawns);
  1988. safe_delete(instWidgetSpawns);
  1989. safe_delete(instSignSpawns);
  1990. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1991. }
  1992. void ZoneServer::AddLoot(NPC* npc){
  1993. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  1994. if(loot_tables.size() > 0){
  1995. vector<LootDrop*>* loot_drops = 0;
  1996. vector<LootDrop*>::iterator loot_drop_itr;
  1997. LootTable* table = 0;
  1998. vector<int32>::iterator loot_list_itr;
  1999. float chancecoin = 0;
  2000. float chancetable = 0;
  2001. float chancedrop = 0;
  2002. float chancetally = 0;
  2003. float droptally = 0;
  2004. // the following loop,loops through each table
  2005. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2006. table = GetLootTable(*loot_list_itr);
  2007. if(table && table->maxcoin > 0){
  2008. chancecoin = rand()%100;
  2009. if(table->coin_probability >= chancecoin){
  2010. if(table->maxcoin > table->mincoin)
  2011. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2012. }
  2013. }
  2014. int numberchances = 1;
  2015. //if (table->lootdrop_probability == 100){ }
  2016. //else
  2017. //chancetally += table->lootdrop_probability;
  2018. int maxchance = 0;
  2019. if (table) {
  2020. maxchance = table->maxlootitems;
  2021. for (numberchances; numberchances <= maxchance; numberchances++) {
  2022. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2023. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2024. float droppercenttotal = 0;
  2025. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2026. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2027. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2028. loot_drops = GetLootDrops(*loot_list_itr);
  2029. if (loot_drops && loot_drops->size() > 0) {
  2030. LootDrop* drop = 0;
  2031. int16 count = 0;
  2032. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2033. int16 IC = 0;
  2034. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2035. drop = *loot_drop_itr;
  2036. droppercenttotal += drop->probability;
  2037. }
  2038. int droplistsize = loot_drops->size();
  2039. float chancedroptally = 0;
  2040. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2041. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2042. drop = *loot_drop_itr;
  2043. if (npc->HasLootItemID(drop->item_id))
  2044. continue;
  2045. if (droppercenttotal >= 100)
  2046. droppercenttotal = 100;
  2047. chancedroptally += 100 / droppercenttotal * drop->probability;
  2048. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2049. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2050. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2051. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2052. count++;
  2053. npc->AddLootItem(drop->item_id, drop->item_charges);
  2054. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2055. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2056. //if(drop->equip_item)
  2057. }
  2058. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2059. break;
  2060. }
  2061. }
  2062. }
  2063. }
  2064. }
  2065. }
  2066. }
  2067. }
  2068. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2069. if(!spawn || !spawnlocation)
  2070. return;
  2071. int offset = 0;
  2072. if(spawnlocation->x_offset > 0){
  2073. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2074. offset = (int)((spawnlocation->x_offset*1000)+1);
  2075. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2076. }
  2077. else
  2078. spawn->SetX(spawnlocation->x);
  2079. if(spawnlocation->y_offset > 0){
  2080. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2081. offset = (int)((spawnlocation->y_offset*1000)+1);
  2082. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2083. }
  2084. else
  2085. spawn->SetY(spawnlocation->y, true, true);
  2086. if(spawnlocation->z_offset > 0){
  2087. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2088. offset = (int)((spawnlocation->z_offset*1000)+1);
  2089. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2090. }
  2091. else
  2092. spawn->SetZ(spawnlocation->z);
  2093. spawn->SetHeading(spawnlocation->heading);
  2094. spawn->SetPitch(spawnlocation->pitch);
  2095. spawn->SetRoll(spawnlocation->roll);
  2096. spawn->SetSpawnOrigX(spawn->GetX());
  2097. spawn->SetSpawnOrigY(spawn->GetY());
  2098. spawn->SetSpawnOrigZ(spawn->GetZ());
  2099. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2100. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2101. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2102. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2103. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2104. }
  2105. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2106. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2107. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2108. if(npc){
  2109. DeterminePosition(spawnlocation, npc);
  2110. npc->SetDatabaseID(spawnentry->spawn_id);
  2111. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2112. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2113. npc->SetRespawnTime(spawnentry->respawn);
  2114. npc->SetExpireTime(spawnentry->expire_time);
  2115. if (spawnentry->expire_time > 0)
  2116. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2117. AddLoot(npc);
  2118. SetSpawnScript(spawnentry, npc);
  2119. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2120. AddSpawn(npc);
  2121. }
  2122. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2123. return npc;
  2124. }
  2125. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2126. vector<int32>* ret = 0;
  2127. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2128. if(groups){
  2129. int32 group_id = 0;
  2130. set<int32>::iterator group_itr;
  2131. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2132. if(!ret)
  2133. ret = new vector<int32>();
  2134. group_id = *group_itr;
  2135. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2136. if(spawn_group_locations.count(group_id) > 0){
  2137. map<int32, int32>::iterator itr;
  2138. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2139. ret->push_back(itr->first);
  2140. }
  2141. }
  2142. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2143. }
  2144. }
  2145. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2146. return ret;
  2147. }
  2148. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2149. set<int32>* ret = 0;
  2150. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2151. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2152. if(spawn_group_associations.count(group_id) > 0)
  2153. ret = spawn_group_associations[group_id];
  2154. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2155. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2156. return ret;
  2157. }
  2158. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2159. map<int32, int32>* ret = 0;
  2160. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2161. if(spawn_group_locations.count(group_id) > 0)
  2162. ret = spawn_group_locations[group_id];
  2163. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2164. return ret;
  2165. }
  2166. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2167. list<int32>* ret = 0;
  2168. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2169. if(spawn_location_groups.count(location_id) > 0)
  2170. ret = spawn_location_groups[location_id];
  2171. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2172. return ret;
  2173. }
  2174. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2175. float ret = -1;
  2176. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2177. if(spawn_group_chances.count(group_id) > 0)
  2178. ret = spawn_group_chances[group_id];
  2179. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2180. return ret;
  2181. }
  2182. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2183. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2184. spawn_group_chances[group_id] = percent;
  2185. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2186. }
  2187. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2188. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2189. //Check if we already have containers for these group ids, if not create them
  2190. if (spawn_group_associations.count(group_id1) == 0)
  2191. spawn_group_associations[group_id1] = new set<int32>;
  2192. if (spawn_group_associations.count(group_id2) == 0)
  2193. spawn_group_associations[group_id2] = new set<int32>;
  2194. //Associate groups 1 and 2 now
  2195. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2196. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2197. group_1->insert(group_id2);
  2198. group_2->insert(group_id1);
  2199. //Associate the remaining groups together
  2200. set<int32>::iterator itr;
  2201. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2202. group_2->insert(*itr);
  2203. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2204. if (assoc_itr != spawn_group_associations.end())
  2205. assoc_itr->second->insert(group_id2);
  2206. else {
  2207. set<int32>* new_set = new set<int32>;
  2208. spawn_group_associations[*itr] = new_set;
  2209. new_set->insert(group_id2);
  2210. }
  2211. }
  2212. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2213. group_1->insert(*itr);
  2214. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2215. if (assoc_itr != spawn_group_associations.end())
  2216. assoc_itr->second->insert(group_id1);
  2217. else {
  2218. set<int32>* new_set = new set<int32>;
  2219. spawn_group_associations[*itr] = new_set;
  2220. new_set->insert(group_id1);
  2221. }
  2222. }
  2223. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2224. }
  2225. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2226. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2227. if(spawn_group_locations.count(group_id) == 0)
  2228. spawn_group_locations[group_id] = new map<int32, int32>();
  2229. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2230. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2231. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2232. if(spawn_location_groups.count(location_id) == 0)
  2233. spawn_location_groups[location_id] = new list<int32>();
  2234. spawn_location_groups[location_id]->push_back(group_id);
  2235. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2236. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2237. if(spawn_group_associations.count(group_id) == 0)
  2238. spawn_group_associations[group_id] = new set<int32>();
  2239. spawn_group_associations[group_id]->insert(group_id);
  2240. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2241. }
  2242. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open){
  2243. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2244. if(!npc)
  2245. return false;
  2246. const char* script = npc->GetSpawnScript();
  2247. if ( script == nullptr || strlen(script) < 1 )
  2248. {
  2249. if (npc->GetZone() != nullptr)
  2250. {
  2251. string tmpScript;
  2252. tmpScript.append("SpawnScripts/");
  2253. tmpScript.append(npc->GetZone()->GetZoneName());
  2254. tmpScript.append("/");
  2255. int count = 0;
  2256. for (int s = 0; s < strlen(npc->GetName()); s++)
  2257. {
  2258. if (isalnum(npc->GetName()[s]))
  2259. {
  2260. tmpScript += npc->GetName()[s];
  2261. count++;
  2262. }
  2263. }
  2264. tmpScript.append(".lua");
  2265. if (count < 1)
  2266. {
  2267. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2268. }
  2269. else
  2270. {
  2271. struct stat buffer;
  2272. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2273. if (fileExists)
  2274. {
  2275. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2276. npc->SetSpawnScript(tmpScript);
  2277. script = npc->GetSpawnScript();
  2278. }
  2279. }
  2280. }
  2281. }
  2282. bool result = false;
  2283. if(lua_interface && script){
  2284. result = true; // default to true, if we don't match a switch case, return false in default case
  2285. switch(type){
  2286. case SPAWN_SCRIPT_SPAWN:{
  2287. lua_interface->RunSpawnScript(script, "spawn", npc);
  2288. break;
  2289. }
  2290. case SPAWN_SCRIPT_RESPAWN:{
  2291. lua_interface->RunSpawnScript(script, "respawn", npc);
  2292. break;
  2293. }
  2294. case SPAWN_SCRIPT_ATTACKED:{
  2295. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2296. break;
  2297. }
  2298. case SPAWN_SCRIPT_TARGETED:{
  2299. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2300. break;
  2301. }
  2302. case SPAWN_SCRIPT_HAILED:{
  2303. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2304. break;
  2305. }
  2306. case SPAWN_SCRIPT_HAILED_BUSY:{
  2307. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2308. break;
  2309. }
  2310. case SPAWN_SCRIPT_DEATH:{
  2311. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2312. break;
  2313. }
  2314. case SPAWN_SCRIPT_KILLED:{
  2315. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2316. break;
  2317. }
  2318. case SPAWN_SCRIPT_AGGRO:{
  2319. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2320. break;
  2321. }
  2322. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2323. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2324. break;
  2325. }
  2326. case SPAWN_SCRIPT_RANDOMCHAT:{
  2327. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2328. break;
  2329. }
  2330. case SPAWN_SCRIPT_CUSTOM:
  2331. case SPAWN_SCRIPT_TIMER:
  2332. case SPAWN_SCRIPT_CONVERSATION:{
  2333. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2334. break;
  2335. }
  2336. case SPAWN_SCRIPT_CASTED_ON: {
  2337. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2338. break;
  2339. }
  2340. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2341. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2342. break;
  2343. }
  2344. case SPAWN_SCRIPT_COMBAT_RESET: {
  2345. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2346. break;
  2347. }
  2348. case SPAWN_SCRIPT_GROUP_DEAD: {
  2349. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2350. break;
  2351. }
  2352. case SPAWN_SCRIPT_HEAR_SAY: {
  2353. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2354. break;
  2355. }
  2356. case SPAWN_SCRIPT_PRESPAWN: {
  2357. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2358. break;
  2359. }
  2360. case SPAWN_SCRIPT_USEDOOR: {
  2361. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2362. break;
  2363. }
  2364. default:
  2365. {
  2366. result = false;
  2367. break;
  2368. }
  2369. }
  2370. }
  2371. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2372. return result;
  2373. }
  2374. void ZoneServer::DeleteTransporters() {
  2375. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2376. transporter_locations.clear(); //world takes care of actually deleting the data
  2377. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2378. }
  2379. void ZoneServer::ReloadTransporters(){
  2380. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2381. if(locations){
  2382. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2383. while(itr.Next())
  2384. AddTransporter(itr->value);
  2385. }
  2386. }
  2387. void ZoneServer::CheckTransporters(Client* client) {
  2388. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2389. if(transporter_locations.size() > 0){
  2390. LocationTransportDestination* loc = 0;
  2391. list<LocationTransportDestination*>::iterator itr;
  2392. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2393. loc = *itr;
  2394. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2395. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2396. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2397. if(packet)
  2398. client->QueuePacket(packet);
  2399. }
  2400. else{
  2401. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2402. if(new_zone){
  2403. client->GetPlayer()->SetX(loc->destination_x);
  2404. client->GetPlayer()->SetY(loc->destination_y);
  2405. client->GetPlayer()->SetZ(loc->destination_z);
  2406. client->GetPlayer()->SetHeading(loc->destination_heading);
  2407. client->Zone(new_zone, false);
  2408. }
  2409. }
  2410. break;
  2411. }
  2412. }
  2413. }
  2414. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2415. }
  2416. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2417. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2418. transporter_locations.push_back(loc);
  2419. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2420. }
  2421. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2422. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2423. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2424. if(sign){
  2425. DeterminePosition(spawnlocation, sign);
  2426. sign->SetDatabaseID(spawnentry->spawn_id);
  2427. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2428. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2429. sign->SetRespawnTime(spawnentry->respawn);
  2430. sign->SetExpireTime(spawnentry->expire_time);
  2431. if (spawnentry->expire_time > 0)
  2432. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2433. SetSpawnScript(spawnentry, sign);
  2434. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2435. AddSpawn(sign);
  2436. }
  2437. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2438. return sign;
  2439. }
  2440. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2441. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2442. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2443. if(widget){
  2444. DeterminePosition(spawnlocation, widget);
  2445. widget->SetDatabaseID(spawnentry->spawn_id);
  2446. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2447. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2448. if(!widget->GetIncludeLocation()){
  2449. widget->SetX(widget->GetWidgetX());
  2450. if(widget->GetCloseY() != 0)
  2451. widget->SetY(widget->GetCloseY());
  2452. widget->SetZ(widget->GetWidgetZ());
  2453. }
  2454. widget->SetRespawnTime(spawnentry->respawn);
  2455. widget->SetExpireTime(spawnentry->expire_time);
  2456. widget->SetSpawnOrigHeading(widget->GetHeading());
  2457. if (spawnentry->expire_time > 0)
  2458. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2459. SetSpawnScript(spawnentry, widget);
  2460. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2461. AddSpawn(widget);
  2462. }
  2463. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2464. return widget;
  2465. }
  2466. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2467. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2468. Object* object = GetNewObject(spawnentry->spawn_id);
  2469. if(object){
  2470. DeterminePosition(spawnlocation, object);
  2471. object->SetDatabaseID(spawnentry->spawn_id);
  2472. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2473. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2474. object->SetRespawnTime(spawnentry->respawn);
  2475. object->SetExpireTime(spawnentry->expire_time);
  2476. if (spawnentry->expire_time > 0)
  2477. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2478. SetSpawnScript(spawnentry, object);
  2479. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2480. AddSpawn(object);
  2481. }
  2482. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2483. return object;
  2484. }
  2485. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2486. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2487. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2488. if(spawn){
  2489. DeterminePosition(spawnlocation, spawn);
  2490. spawn->SetDatabaseID(spawnentry->spawn_id);
  2491. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2492. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2493. spawn->SetRespawnTime(spawnentry->respawn);
  2494. spawn->SetExpireTime(spawnentry->expire_time);
  2495. if (spawnentry->expire_time > 0)
  2496. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2497. SetSpawnScript(spawnentry, spawn);
  2498. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2499. AddSpawn(spawn);
  2500. }
  2501. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2502. return spawn;
  2503. }
  2504. void ZoneServer::AddSpawn(Spawn* spawn) {
  2505. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2506. spawn->SetZone(this);
  2507. spawn->position_changed = false;
  2508. spawn->info_changed = false;
  2509. spawn->vis_changed = false;
  2510. spawn->changed = false;
  2511. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2512. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2513. // main spawn thread will put into the spawn_list when ever it has a chance.
  2514. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2515. pending_spawn_list_add.push_back(spawn);
  2516. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2517. }
  2518. else
  2519. ((Player*)spawn)->SetReturningFromLD(false);
  2520. spawn_range.Trigger();
  2521. spawn_check_add.Trigger();
  2522. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2523. {
  2524. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2525. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2526. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2527. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2528. spawn->SetShowCommandIcon(1);
  2529. }
  2530. if(spawn->IsNPC())
  2531. AddEnemyList((NPC*)spawn);
  2532. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2533. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2534. if (spawn->IsPlayer()) {
  2535. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2536. ((Player*)spawn)->SetCharSheetChanged(true);
  2537. }
  2538. if (movementMgr != nullptr && spawn->IsEntity()) {
  2539. movementMgr->AddMob((Entity*)spawn);
  2540. }
  2541. AddSpawnProximities(spawn);
  2542. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2543. }
  2544. void ZoneServer::AddClient(Client* client){
  2545. MClientList.writelock(__FUNCTION__, __LINE__);
  2546. clients.push_back(client);
  2547. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2548. connected_clients.Add(client);
  2549. }
  2550. void ZoneServer::RemoveClient(Client* client)
  2551. {
  2552. Guild *guild;
  2553. if(client)
  2554. {
  2555. if (client->GetPlayer())
  2556. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2557. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2558. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2559. if (!client->IsZoning())
  2560. {
  2561. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2562. guild->GuildMemberLogoff(client->GetPlayer());
  2563. chat.LeaveAllChannels(client);
  2564. }
  2565. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2566. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2567. if(!zoneShuttingDown && !client->IsZoning())
  2568. {
  2569. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2570. if (gmi) {
  2571. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2572. if (size > 1) {
  2573. bool send_left_message = size > 2;
  2574. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2575. if (send_left_message)
  2576. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2577. }
  2578. }
  2579. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2580. {
  2581. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2582. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2583. }
  2584. else
  2585. {
  2586. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2587. }
  2588. ((Entity*)client->GetPlayer())->DismissAllPets();
  2589. //}
  2590. }
  2591. else
  2592. {
  2593. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2594. }
  2595. map<int32, int32>::iterator itr;
  2596. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2597. Spawn* spawn = GetSpawnByID(itr->second);
  2598. if (spawn)
  2599. ((Bot*)spawn)->Camp();
  2600. }
  2601. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2602. MClientList.writelock(__FUNCTION__, __LINE__);
  2603. clients.erase(find(clients.begin(), clients.end(), client));
  2604. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2605. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2606. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2607. database.ToggleCharacterOnline(client, 0);
  2608. RemoveSpawn(client->GetPlayer(), false);
  2609. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2610. }
  2611. }
  2612. void ZoneServer::RemoveClientImmediately(Client* client) {
  2613. Guild *guild;
  2614. if(client)
  2615. {
  2616. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2617. if(connected_clients.count(client) > 0)
  2618. {
  2619. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2620. guild->GuildMemberLogoff(client->GetPlayer());
  2621. MClientList.writelock(__FUNCTION__, __LINE__);
  2622. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2623. if (itr != clients.end())
  2624. clients.erase(itr);
  2625. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2626. //clients.Remove(client);
  2627. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2628. connected_clients.Remove(client, true);
  2629. }
  2630. else
  2631. {
  2632. MClientList.writelock(__FUNCTION__, __LINE__);
  2633. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2634. if (itr != clients.end())
  2635. clients.erase(itr);
  2636. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2637. //clients.Remove(client, true);
  2638. }
  2639. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2640. database.ToggleCharacterOnline(client, 0);
  2641. }
  2642. }
  2643. void ZoneServer::ClientProcess()
  2644. {
  2645. if(connected_clients.size(true) == 0)
  2646. {
  2647. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2648. {
  2649. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2650. shutdownTimer.Start();
  2651. }
  2652. return;
  2653. }
  2654. shutdownTimer.Disable();
  2655. Client* client = 0;
  2656. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2657. while(iterator.Next())
  2658. {
  2659. client = iterator->value;
  2660. #ifndef NO_CATCH
  2661. try
  2662. {
  2663. #endif
  2664. if(zoneShuttingDown || !client->Process(true))
  2665. {
  2666. if(!zoneShuttingDown && !client->IsZoning())
  2667. {
  2668. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2669. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2670. {
  2671. //only set LD flag if we're disconnecting but not camping/quitting
  2672. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2673. if(client->GetPlayer()->GetGroupMemberInfo())
  2674. {
  2675. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2676. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2677. }
  2678. }
  2679. }
  2680. client_spawn_map.Put(client->GetPlayer(), 0);
  2681. client->Disconnect();
  2682. RemoveClient(client);
  2683. }
  2684. #ifndef NO_CATCH
  2685. }
  2686. catch(...)
  2687. {
  2688. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2689. try{
  2690. if(!client->IsZoning())
  2691. {
  2692. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2693. {
  2694. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2695. if(client->GetPlayer()->GetGroupMemberInfo())
  2696. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2697. }
  2698. }
  2699. client_spawn_map.Put(client->GetPlayer(), 0);
  2700. client->Disconnect();
  2701. RemoveClient(client);
  2702. }
  2703. catch(...){
  2704. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2705. }
  2706. }
  2707. #endif
  2708. }
  2709. }
  2710. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2711. Client* client = 0;
  2712. vector<Client*>::iterator client_itr;
  2713. MClientList.readlock(__FUNCTION__, __LINE__);
  2714. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2715. client = *client_itr;
  2716. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2717. client->SimpleMessage(type, message);
  2718. }
  2719. }
  2720. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2721. }
  2722. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2723. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2724. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2725. if (packet) {
  2726. if (from)
  2727. packet->setMediumStringByName("from", from->GetName());
  2728. if (client->GetPlayer() != from)
  2729. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2730. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2731. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2732. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2733. else
  2734. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2735. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2736. packet->setMediumStringByName("message", message);
  2737. packet->setDataByName("language", language);
  2738. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2739. packet->setDataByName("understood", 0);
  2740. else
  2741. packet->setDataByName("understood", 1);
  2742. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2743. if (channel_name)
  2744. packet->setMediumStringByName("channel_name", channel_name);
  2745. EQ2Packet* outapp = packet->serialize();
  2746. DumpPacket(outapp);
  2747. client->QueuePacket(outapp);
  2748. safe_delete(packet);
  2749. }
  2750. }
  2751. }
  2752. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2753. vector<Client*>::iterator client_itr;
  2754. Client* client = 0;
  2755. MClientList.readlock(__FUNCTION__, __LINE__);
  2756. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2757. client = *client_itr;
  2758. if(client && client->IsConnected())
  2759. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2760. }
  2761. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2762. }
  2763. void ZoneServer::HandleBroadcast(const char* message) {
  2764. vector<Client*>::iterator client_itr;
  2765. Client* client = 0;
  2766. MClientList.readlock(__FUNCTION__, __LINE__);
  2767. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2768. client = *client_itr;
  2769. if(client && client->IsConnected())
  2770. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2771. }
  2772. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2773. }
  2774. void ZoneServer::HandleAnnouncement(const char* message) {
  2775. vector<Client*>::iterator client_itr;
  2776. Client* client = 0;
  2777. int32 words = ::CountWordsInString(message);
  2778. if (words < 5)
  2779. words = 5;
  2780. MClientList.readlock(__FUNCTION__, __LINE__);
  2781. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2782. client = *client_itr;
  2783. if(client && client->IsConnected()) {
  2784. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2785. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2786. }
  2787. }
  2788. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2789. }
  2790. void ZoneServer::SendTimeUpdate(Client* client){
  2791. if(client){
  2792. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2793. if(packet){
  2794. client->QueuePacket(packet->serialize());
  2795. safe_delete(packet);
  2796. }
  2797. }
  2798. }
  2799. void ZoneServer::SendTimeUpdateToAllClients(){
  2800. Client* client = 0;
  2801. vector<Client*>::iterator client_itr;
  2802. MClientList.readlock(__FUNCTION__, __LINE__);
  2803. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2804. client = *client_itr;
  2805. if(client && client->IsConnected())
  2806. SendTimeUpdate(client);
  2807. }
  2808. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2809. }
  2810. void ZoneServer::UpdateVitality(float amount){
  2811. Client* client = 0;
  2812. vector<Client*>::iterator client_itr;
  2813. MClientList.readlock(__FUNCTION__, __LINE__);
  2814. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2815. client = *client_itr;
  2816. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2817. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2818. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2819. else
  2820. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2821. client->GetPlayer()->SetCharSheetChanged(true);
  2822. }
  2823. }
  2824. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2825. }
  2826. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2827. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2828. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2829. if(outapp)
  2830. client->QueuePacket(outapp);
  2831. /*
  2832. vis flags:
  2833. 2 = show icon
  2834. 4 = targetable
  2835. 16 = show name
  2836. 32 = show level/border
  2837. activity_status:
  2838. 4 - linkdead
  2839. 8 - camping
  2840. 16 - LFG
  2841. 32 - LFW
  2842. 2048 - mentoring
  2843. 4096 - displays shield
  2844. 8192 - immunity gained
  2845. 16384 - immunity remaining
  2846. attackable_status
  2847. 1 - no_hp_bar
  2848. 4 - not attackable
  2849. npc_con
  2850. -4 = scowls
  2851. -3 = threatening
  2852. -2 = dubiously
  2853. -1 = apprehensively
  2854. 0 = indifferent
  2855. 1 = amiably
  2856. 2 = kindly
  2857. 3 = warmly
  2858. 4 = ally
  2859. quest_flag
  2860. 1 = new quest
  2861. 2 = update and new quest
  2862. 3 = update
  2863. */
  2864. }
  2865. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2866. return client_spawn_map.Get(spawn);
  2867. }
  2868. Client* ZoneServer::GetClientByName(char* name) {
  2869. Client* ret = 0;
  2870. vector<Client*>::iterator itr;
  2871. MClientList.readlock(__FUNCTION__, __LINE__);
  2872. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2873. if ((*itr)->GetPlayer()) {
  2874. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2875. ret = *itr;
  2876. break;
  2877. }
  2878. }
  2879. }
  2880. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2881. return ret;
  2882. }
  2883. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2884. if (spawn)
  2885. movement_spawns.Put(spawn->GetID(), 1);
  2886. }
  2887. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2888. if (spawn)
  2889. remove_movement_spawns.Add(spawn->GetID());
  2890. }
  2891. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2892. if(!client || !spawn)
  2893. return;
  2894. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2895. if(packet){
  2896. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2897. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2898. packet->setDataByName("unknown5", 1, 1);
  2899. packet->setDataByName("unknown5", 1, 6);
  2900. if(mp3){
  2901. packet->setMediumStringByName("mp3", mp3);
  2902. packet->setDataByName("key", key1);
  2903. packet->setDataByName("key", key2, 1);
  2904. }
  2905. packet->setMediumStringByName("name", spawn->GetName());
  2906. if(text)
  2907. packet->setMediumStringByName("text", text);
  2908. if(emote)
  2909. packet->setMediumStringByName("emote", emote);
  2910. if (language != 0)
  2911. packet->setDataByName("language", language);
  2912. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2913. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2914. packet->setDataByName("understood", 1);
  2915. EQ2Packet* app = packet->serialize();
  2916. //DumpPacket(app);
  2917. client->QueuePacket(app);
  2918. safe_delete(packet);
  2919. }
  2920. }
  2921. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2922. if(!client || !spawn)
  2923. return;
  2924. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2925. if(packet){
  2926. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2927. packet->setMediumStringByName("mp3", mp3);
  2928. packet->setDataByName("key", key1);
  2929. packet->setDataByName("key", key2, 1);
  2930. client->QueuePacket(packet->serialize());
  2931. safe_delete(packet);
  2932. }
  2933. }
  2934. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2935. if(!spawn)
  2936. return;
  2937. Client* client = 0;
  2938. vector<Client*>::iterator client_itr;
  2939. MClientList.readlock(__FUNCTION__, __LINE__);
  2940. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2941. client = *client_itr;
  2942. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2943. continue;
  2944. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2945. }
  2946. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2947. }
  2948. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2949. if(!spawn || !mp3)
  2950. return;
  2951. Client* client = 0;
  2952. vector<Client*>::iterator client_itr;
  2953. MClientList.readlock(__FUNCTION__, __LINE__);
  2954. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2955. client = *client_itr;
  2956. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2957. continue;
  2958. PlayVoice(client, spawn, mp3, key1, key2);
  2959. }
  2960. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2961. }
  2962. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2963. if(!name)
  2964. return;
  2965. PacketStruct* packet = 0;
  2966. if(client){
  2967. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  2968. if(packet){
  2969. packet->setMediumStringByName("name", name);
  2970. packet->setDataByName("x", origin_x);
  2971. packet->setDataByName("y", origin_y);
  2972. packet->setDataByName("z", origin_z);
  2973. packet->setDataByName("unknown1", 1);
  2974. packet->setDataByName("unknown2", 2.5);
  2975. packet->setDataByName("unknown3", 15);
  2976. client->QueuePacket(packet->serialize());
  2977. safe_delete(packet);
  2978. }
  2979. }
  2980. else{
  2981. EQ2Packet* outapp = 0;
  2982. int16 packet_version = 0;
  2983. vector<Client*>::iterator client_itr;
  2984. MClientList.readlock(__FUNCTION__, __LINE__);
  2985. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2986. client = *client_itr;
  2987. if(client && (!packet || packet_version != client->GetVersion())){
  2988. safe_delete(packet);
  2989. safe_delete(outapp);
  2990. packet_version = client->GetVersion();
  2991. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  2992. if(packet){
  2993. packet->setMediumStringByName("name", name);
  2994. packet->setDataByName("x", origin_x);
  2995. packet->setDataByName("y", origin_y);
  2996. packet->setDataByName("z", origin_z);
  2997. packet->setDataByName("unknown1", 1);
  2998. packet->setDataByName("unknown2", 2.5);
  2999. packet->setDataByName("unknown3", 15);
  3000. outapp = packet->serialize();
  3001. }
  3002. }
  3003. if(outapp && client && client->IsConnected())
  3004. client->QueuePacket(outapp->Copy());
  3005. }
  3006. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3007. safe_delete(packet);
  3008. safe_delete(outapp);
  3009. }
  3010. }
  3011. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3012. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3013. }
  3014. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3015. heading_timers.erase(spawn);
  3016. }
  3017. void ZoneServer::CheckHeadingTimers(){
  3018. if(heading_timers.size() > 0){
  3019. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3020. Spawn* spawn = 0;
  3021. int32 current_time = Timer::GetCurrentTime2();
  3022. while(itr.Next()){
  3023. if(current_time >= itr->second){
  3024. spawn = itr->first;
  3025. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3026. spawn->SetTempActionState(-1);
  3027. heading_timers.erase(itr->first);
  3028. }
  3029. }
  3030. }
  3031. }
  3032. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3033. bool ret = false;
  3034. if (widget) {
  3035. int32 id = widget->GetID();
  3036. map<int32, int32>::iterator itr;
  3037. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3038. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3039. if(itr->first == id){
  3040. ret = true;
  3041. break;
  3042. }
  3043. }
  3044. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3045. }
  3046. return ret;
  3047. }
  3048. void ZoneServer::CheckWidgetTimers(){
  3049. vector<int32> remove_list;
  3050. map<int32, int32>::iterator itr;
  3051. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3052. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3053. if(Timer::GetCurrentTime2() >= itr->second){
  3054. /*Spawn* widget = GetSpawnByID(itr->first);
  3055. if (widget && widget->IsWidget())
  3056. ((Widget*)widget)->HandleTimerUpdate();*/
  3057. remove_list.push_back(itr->first);
  3058. }
  3059. }
  3060. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3061. for (int32 i = 0; i < remove_list.size(); i++) {
  3062. Spawn* widget = GetSpawnByID(remove_list[i]);
  3063. if (widget && widget->IsWidget())
  3064. ((Widget*)widget)->HandleTimerUpdate();
  3065. }
  3066. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3067. for(int32 i=0;i<remove_list.size(); i++)
  3068. widget_timers.erase(remove_list[i]);
  3069. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3070. }
  3071. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3072. if (widget && widget->IsWidget()) {
  3073. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3074. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3075. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3076. }
  3077. }
  3078. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3079. Spawn* ret = 0;
  3080. Spawn* spawn = 0;
  3081. map<int32, Spawn*>::iterator itr;
  3082. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3083. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3084. spawn = itr->second;
  3085. if(spawn){
  3086. if(spawn->GetSpawnGroupID() == id){
  3087. ret = spawn;
  3088. break;
  3089. }
  3090. }
  3091. }
  3092. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3093. return ret;
  3094. }
  3095. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3096. Spawn* ret = 0;
  3097. Spawn* current_spawn = 0;
  3098. map<int32, Spawn*>::iterator itr;
  3099. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3100. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3101. current_spawn = itr->second;
  3102. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3103. ret = current_spawn;
  3104. break;
  3105. }
  3106. }
  3107. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3108. return ret;
  3109. }
  3110. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3111. Spawn* ret = 0;
  3112. if(quick_database_id_lookup.count(id) > 0)
  3113. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3114. else{
  3115. Spawn* spawn = 0;
  3116. map<int32, Spawn*>::iterator itr;
  3117. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3118. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3119. spawn = itr->second;
  3120. if(spawn){
  3121. if(spawn->GetDatabaseID() == id){
  3122. quick_database_id_lookup.Put(id, spawn->GetID());
  3123. ret = spawn;
  3124. break;
  3125. }
  3126. }
  3127. }
  3128. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3129. }
  3130. return ret;
  3131. }
  3132. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3133. Spawn* ret = 0;
  3134. if (!spawnListLocked )
  3135. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3136. if (spawn_list.count(id) > 0)
  3137. ret = spawn_list[id];
  3138. if (!spawnListLocked)
  3139. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3140. return ret;
  3141. }
  3142. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3143. {
  3144. if(!client || !spawn)
  3145. return false;
  3146. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3147. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3148. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3149. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3150. if(packet && index > 0 && !wasRemoved)
  3151. {
  3152. packet->ResetData();
  3153. packet->setDataByName("spawn_index", index);
  3154. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3155. if(delete_spawn)
  3156. packet->setDataByName("delete", 1);
  3157. client->QueuePacket(packet->serialize());
  3158. return true;
  3159. }
  3160. return false;
  3161. }
  3162. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3163. //commands
  3164. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3165. }
  3166. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3167. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3168. }
  3169. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3170. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3171. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3172. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3173. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3174. return;
  3175. Spawn* tmp = 0;
  3176. if(target->IsNPC())
  3177. tmp = GetNPC(target->GetDatabaseID());
  3178. else if(target->IsObject())
  3179. tmp = GetObject(target->GetDatabaseID());
  3180. else if(target->IsGroundSpawn())
  3181. tmp = GetGroundSpawn(target->GetDatabaseID());
  3182. else if(target->IsSign())
  3183. tmp = GetSign(target->GetDatabaseID());
  3184. else if(target->IsWidget())
  3185. tmp = GetWidget(target->GetDatabaseID());
  3186. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3187. tmp->SetSpawnScript(value);
  3188. else if(tmp)
  3189. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3190. Spawn* spawn = 0;
  3191. // this check needs to be here otherwise every spawn with 0 will be set
  3192. if ( target->GetDatabaseID ( ) > 0 )
  3193. {
  3194. map<int32, Spawn*>::iterator itr;
  3195. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3196. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3197. spawn = itr->second;
  3198. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3199. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3200. spawn->SetSpawnScript(value);
  3201. else
  3202. commands.SetSpawnCommand(client, spawn, type, value);
  3203. }
  3204. }
  3205. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3206. }
  3207. }
  3208. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3209. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3210. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3211. if(spawn_script_timers.size() > 0){
  3212. set<SpawnScriptTimer*>::iterator itr;
  3213. SpawnScriptTimer* timer = 0;
  3214. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3215. timer = *itr;
  3216. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3217. remove_spawn_script_timers_list.insert(timer);
  3218. }
  3219. if(all)
  3220. spawn_script_timers.clear();
  3221. }
  3222. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3223. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3224. }
  3225. void ZoneServer::DeleteSpawnScriptTimers() {
  3226. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3227. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3228. if(remove_spawn_script_timers_list.size() > 0){
  3229. set<SpawnScriptTimer*>::iterator itr;
  3230. SpawnScriptTimer* timer = 0;
  3231. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3232. timer = *itr;
  3233. spawn_script_timers.erase(timer);
  3234. safe_delete(timer);
  3235. }
  3236. remove_spawn_script_timers_list.clear();
  3237. }
  3238. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3239. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3240. }
  3241. void ZoneServer::CheckSpawnScriptTimers(){
  3242. DeleteSpawnScriptTimers();
  3243. SpawnScriptTimer* timer = 0;
  3244. vector<SpawnScriptTimer*> call_timers;
  3245. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3246. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3247. if(spawn_script_timers.size() > 0){
  3248. int32 current_time = Timer::GetCurrentTime2();
  3249. set<SpawnScriptTimer*>::iterator itr;
  3250. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3251. timer = *itr;
  3252. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3253. timer->current_count++;
  3254. call_timers.push_back(timer);
  3255. }
  3256. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3257. remove_spawn_script_timers_list.insert(timer);
  3258. }
  3259. }
  3260. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3261. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3262. if(call_timers.size() > 0){
  3263. vector<SpawnScriptTimer*>::iterator itr;
  3264. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3265. timer = *itr;
  3266. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3267. }
  3268. }
  3269. }
  3270. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3271. Spawn* test_spawn = 0;
  3272. map<int32, Spawn*>::iterator itr;
  3273. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3274. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3275. test_spawn = itr->second;
  3276. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3277. if(test_spawn->GetDistance(spawn) < max_distance)
  3278. KillSpawn(true, test_spawn, spawn, send_packet);
  3279. }
  3280. }
  3281. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3282. }
  3283. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3284. Spawn* test_spawn = 0;
  3285. int32 type = commands.GetSpawnSetType(field);
  3286. if(type == 0xFFFFFFFF)
  3287. return;
  3288. map<int32, Spawn*>::iterator itr;
  3289. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3290. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3291. test_spawn = itr->second;
  3292. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3293. if(test_spawn->GetDistance(spawn) < max_distance){
  3294. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3295. }
  3296. }
  3297. }
  3298. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3299. }
  3300. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3301. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3302. spawn_script_timers.insert(timer);
  3303. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3304. }
  3305. /*
  3306. void ZoneServer::RemoveFromRangeMap(Client* client){
  3307. spawn_range_map.erase(client);
  3308. }
  3309. */
  3310. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list)
  3311. {
  3312. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3313. spawn->RemoveSpawnProximities();
  3314. RemoveSpawnProximities(spawn);
  3315. if (movementMgr != nullptr && spawn->IsEntity()) {
  3316. movementMgr->RemoveMob((Entity*)spawn);
  3317. }
  3318. RemoveSpawnSupportFunctions(spawn);
  3319. if (reloading)
  3320. RemoveDeadEnemyList(spawn);
  3321. if (lock)
  3322. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3323. if (dead_spawns.count(spawn->GetID()) > 0)
  3324. dead_spawns.erase(spawn->GetID());
  3325. if (lock)
  3326. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3327. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3328. spawn_expire_timers.erase(spawn->GetID());
  3329. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3330. if(erase_from_spawn_list)
  3331. AddPendingSpawnRemove(spawn->GetID());
  3332. PacketStruct* packet = 0;
  3333. int16 packet_version = 0;
  3334. Client* client = 0;
  3335. vector<Client*>::iterator client_itr;
  3336. MClientList.readlock(__FUNCTION__, __LINE__);
  3337. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3338. client = *client_itr;
  3339. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3340. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3341. {
  3342. safe_delete(packet);
  3343. packet_version = client->GetVersion();
  3344. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3345. }
  3346. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3347. client->GetPlayer()->SetTarget(0);
  3348. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3349. if (spawn_range_map.count(client) > 0)
  3350. spawn_range_map.Get(client)->erase(spawn->GetID());
  3351. }
  3352. }
  3353. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3354. safe_delete(packet);
  3355. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3356. {
  3357. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3358. // handle instance spawn db info
  3359. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3360. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3361. {
  3362. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3363. // use respawn time to either insert/update entry (likely insert in this situation)
  3364. if ( spawn->IsNPC() )
  3365. {
  3366. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3367. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3368. }
  3369. else if ( spawn->IsObject ( ) )
  3370. {
  3371. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3372. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3373. }
  3374. }
  3375. else
  3376. {
  3377. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3378. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3379. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3380. }
  3381. }
  3382. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3383. if (lock && !respawn)
  3384. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3385. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3386. AddPendingDelete(spawn);
  3387. if (lock && !respawn)
  3388. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3389. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3390. }
  3391. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3392. Spawn* closest_spawn = 0;
  3393. Spawn* test_spawn = 0;
  3394. float closest_distance = 1000000;
  3395. float test_distance = 0;
  3396. map<int32, Spawn*>::iterator itr;
  3397. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3398. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3399. test_spawn = itr->second;
  3400. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3401. test_distance = test_spawn->GetDistance(spawn);
  3402. if(test_distance < closest_distance){
  3403. closest_distance = test_distance;
  3404. closest_spawn = test_spawn;
  3405. }
  3406. }
  3407. }
  3408. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3409. return closest_spawn;
  3410. }
  3411. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3412. Spawn* closest_spawn = 0;
  3413. Spawn* test_spawn = 0;
  3414. float closest_distance = 1000000;
  3415. float test_distance = 0;
  3416. map<int32, Spawn*>::iterator itr;
  3417. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3418. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3419. test_spawn = itr->second;
  3420. if(test_spawn){
  3421. test_distance = test_spawn->GetDistance(spawn);
  3422. if(test_distance < closest_distance){
  3423. closest_distance = test_distance;
  3424. closest_spawn = test_spawn;
  3425. if(closest_distance < 10)
  3426. break;
  3427. }
  3428. }
  3429. }
  3430. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3431. if(closest_spawn)
  3432. return closest_spawn->GetLocation();
  3433. return 0;
  3434. }
  3435. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3436. if(!client)
  3437. return;
  3438. if(spawn){
  3439. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3440. SendSpawnChanges(spawn, client, false, true);
  3441. }
  3442. else{
  3443. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3444. }
  3445. }
  3446. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3447. Spawn* spawn = 0;
  3448. if (spawn_range_map.count(client) > 0) {
  3449. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3450. while (itr.Next()) {
  3451. spawn = GetSpawnByID(itr->first);
  3452. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3453. SendSpawnChanges(spawn, client, false, true);
  3454. // Attempt to slow down the packet spam sent to the client
  3455. Sleep(5);
  3456. }
  3457. }
  3458. }
  3459. }
  3460. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3461. Spawn* spawn = 0;
  3462. if (spawn_range_map.count(client) > 0) {
  3463. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3464. while (itr.Next()) {
  3465. spawn = GetSpawnByID(itr->first);
  3466. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3467. SendSpawnChanges(spawn, client, true, true);
  3468. }
  3469. }
  3470. }
  3471. }
  3472. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3473. Spawn* spawn = 0;
  3474. if (spawn_range_map.count(client) > 0) {
  3475. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3476. while (itr.Next()) {
  3477. spawn = GetSpawnByID(itr->first);
  3478. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3479. SendSpawnChanges(spawn, client, false, true);
  3480. }
  3481. }
  3482. }
  3483. }
  3484. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3485. if(zoneShuttingDown)
  3486. return;
  3487. #ifdef WIN32
  3488. _beginthread(SendLevelChangedSpawns, 0, client);
  3489. #else
  3490. pthread_t thread;
  3491. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3492. pthread_detach(thread);
  3493. #endif
  3494. }
  3495. void ZoneServer::ReloadClientQuests(){
  3496. Client* client = 0;
  3497. vector<Client*>::iterator client_itr;
  3498. MClientList.readlock(__FUNCTION__, __LINE__);
  3499. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3500. client = *client_itr;
  3501. if(client)
  3502. client->ReloadQuests();
  3503. }
  3504. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3505. }
  3506. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3507. if (player && victim) {
  3508. if (player->GetGroupMemberInfo()) {
  3509. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3510. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3511. if (group)
  3512. {
  3513. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3514. deque<GroupMemberInfo*>* members = group->GetMembers();
  3515. deque<GroupMemberInfo*>::iterator itr;
  3516. for (itr = members->begin(); itr != members->end(); itr++) {
  3517. GroupMemberInfo* gmi = *itr;
  3518. if (gmi->client) {
  3519. Player* group_member = gmi->client->GetPlayer();
  3520. float xp = group_member->CalculateXP(victim) / members->size();
  3521. if (xp > 0) {
  3522. int16 level = group_member->GetLevel();
  3523. if (group_member->AddXP((int32)xp)) {
  3524. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3525. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3526. if (group_member->GetLevel() != level)
  3527. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3528. group_member->SetCharSheetChanged(true);
  3529. }
  3530. }
  3531. }
  3532. }
  3533. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3534. }
  3535. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3536. }
  3537. else {
  3538. float xp = player->CalculateXP(victim);
  3539. if (xp > 0) {
  3540. Client* client = GetClientBySpawn(player);
  3541. if(!client)
  3542. return;
  3543. int16 level = player->GetLevel();
  3544. if (player->AddXP((int32)xp)) {
  3545. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3546. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3547. if(player->GetLevel() != level)
  3548. client->ChangeLevel(level, player->GetLevel());
  3549. player->SetCharSheetChanged(true);
  3550. }
  3551. }
  3552. }
  3553. }
  3554. }
  3555. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3556. {
  3557. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3558. {
  3559. bool update_result = false;
  3560. Faction* faction = 0;
  3561. vector<int32>* factions = 0;
  3562. Player* player = client->GetPlayer();
  3563. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3564. {
  3565. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3566. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3567. if(faction && update_result)
  3568. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3569. else if(faction)
  3570. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3571. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3572. if(factions)
  3573. {
  3574. vector<int32>::iterator itr;
  3575. for(itr = factions->begin(); itr != factions->end(); itr++)
  3576. {
  3577. if(player->GetFactions()->ShouldIncrease(*itr))
  3578. {
  3579. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3580. faction = master_faction_list.GetFaction(*itr);
  3581. if(faction && update_result)
  3582. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3583. else if(faction)
  3584. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3585. }
  3586. }
  3587. }
  3588. }
  3589. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3590. if(factions)
  3591. {
  3592. vector<int32>::iterator itr;
  3593. for(itr = factions->begin(); itr != factions->end(); itr++)
  3594. {
  3595. if(player->GetFactions()->ShouldDecrease(*itr))
  3596. {
  3597. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3598. faction = master_faction_list.GetFaction(*itr);
  3599. if(faction && update_result)
  3600. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3601. else if(faction)
  3602. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3603. }
  3604. }
  3605. }
  3606. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3607. if(outapp)
  3608. client->QueuePacket(outapp);
  3609. }
  3610. }
  3611. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3612. if (spawn && movementMgr != nullptr) {
  3613. movementMgr->RemoveMob((Entity*)spawn);
  3614. }
  3615. if(!spawn || spawn->IsPlayer())
  3616. return;
  3617. RemoveSpawnSupportFunctions(spawn);
  3618. if(spawn->IsEntity())
  3619. ((Entity*)spawn)->InCombat(false);
  3620. if(timer == 0)
  3621. timer = 1;
  3622. AddDeadSpawn(spawn, timer);
  3623. }
  3624. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3625. {
  3626. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3627. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3628. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3629. return;
  3630. }
  3631. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3632. PacketStruct* packet = 0;
  3633. Client* client = 0;
  3634. vector<int32>* encounter = 0;
  3635. bool killer_in_encounter = false;
  3636. if(dead->IsEntity())
  3637. {
  3638. ((Entity*)dead)->InCombat(false);
  3639. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3640. dead->SetHP(0);
  3641. dead->SetSpawnType(3);
  3642. dead->appearance.attackable = 0;
  3643. // Remove hate towards dead from all npc's in the zone
  3644. ClearHate((Entity*)dead);
  3645. // Check kill and death procs
  3646. if (killer && dead != killer){
  3647. if (dead->IsEntity())
  3648. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3649. if (killer->IsEntity())
  3650. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3651. }
  3652. //Check if caster is alive after death proc called, incase of deathsave
  3653. if (dead->Alive())
  3654. return;
  3655. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3656. if(dead->IsPlayer())
  3657. {
  3658. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3659. client = GetClientBySpawn(dead);
  3660. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3661. if(client) {
  3662. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3663. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3664. client->DisplayDeadWindow();
  3665. }
  3666. }
  3667. else if (dead->IsNPC()) {
  3668. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3669. }
  3670. }
  3671. dead->SetActionState(0);
  3672. dead->SetTempActionState(0);
  3673. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3674. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3675. Spawn* spawn = 0;
  3676. int8 size = encounter->size();
  3677. // Needs npc to have access to the encounter list for who is allowed to loot
  3678. NPC* chest = 0;
  3679. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3680. dead->SetLootCoins(0);
  3681. dead->ClearLoot();
  3682. }
  3683. // If dead has loot attempt to drop a chest
  3684. if (dead->HasLoot()) {
  3685. chest = ((NPC*)dead)->DropChest();
  3686. }
  3687. for (int8 i = 0; i < encounter->size(); i++) {
  3688. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3689. // set a flag to let us know if the killer is in the encounter
  3690. if (!killer_in_encounter && spawn == killer)
  3691. killer_in_encounter = true;
  3692. if (spawn && spawn->IsPlayer()) {
  3693. // Update players total kill count
  3694. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3695. // If this was an epic mob kill send the announcement for this player
  3696. if (dead->GetEncounterLevel() >= 10)
  3697. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3698. // Clear hostile spells from the players spell queue
  3699. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3700. // Get the client of the player
  3701. client = GetClientBySpawn(spawn);
  3702. // valid client?
  3703. if (client) {
  3704. // Check for quest kill updates
  3705. client->CheckPlayerQuestsKillUpdate(dead);
  3706. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3707. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3708. ProcessFaction(dead, client);
  3709. // Send xp...this is currently wrong fix it
  3710. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3711. //SendCalculatedXP((Player*)spawn, dead);
  3712. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3713. if (xp > 0) {
  3714. int16 level = spawn->GetLevel();
  3715. if (((Player*)spawn)->AddXP((int32)xp)) {
  3716. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3717. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3718. if (spawn->GetLevel() != level)
  3719. client->ChangeLevel(level, spawn->GetLevel());
  3720. ((Player*)spawn)->SetCharSheetChanged(true);
  3721. }
  3722. }
  3723. }
  3724. }
  3725. }
  3726. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3727. if (chest && spawn && spawn->IsEntity())
  3728. chest->Brain()->AddToEncounter((Entity*)spawn);
  3729. }
  3730. // If a chest is being dropped add it to the world and set the timer to remove it.
  3731. if (chest) {
  3732. AddSpawn(chest);
  3733. AddDeadSpawn(chest, 0xFFFFFFFF);
  3734. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3735. }
  3736. }
  3737. // Reset client pointer
  3738. client = 0;
  3739. // Killer was not in the encounter, give them the faction hit but no xp
  3740. if (!killer_in_encounter) {
  3741. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3742. if (killer && killer->IsPlayer()) {
  3743. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3744. client = GetClientBySpawn(killer);
  3745. if (client)
  3746. ProcessFaction(dead, client);
  3747. }
  3748. // Clear hostile spells from the killers spell queue
  3749. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3750. }
  3751. }
  3752. // Reset client pointer
  3753. client = 0;
  3754. vector<Spawn*>* group = dead->GetSpawnGroup();
  3755. if (group && group->size() == 1)
  3756. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3757. safe_delete(group);
  3758. // Remove the support functions for the dead spawn
  3759. RemoveSpawnSupportFunctions(dead);
  3760. // Erase the expire timer if it has one
  3761. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3762. spawn_expire_timers.erase(dead->GetID());
  3763. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3764. if(dead->IsNPC() || dead->IsObject())
  3765. {
  3766. // handle instance spawn db info
  3767. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3768. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3769. {
  3770. // use respawn time to either insert/update entry (likely insert in this situation)
  3771. if(dead->IsNPC())
  3772. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3773. else if ( dead->IsObject ( ) )
  3774. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3775. }
  3776. // Call the spawn scripts death() function
  3777. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3778. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3779. if (zone_script && lua_interface)
  3780. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3781. }
  3782. int32 victim_id = dead->GetID();
  3783. int32 attacker_id = 0xFFFFFFFF;
  3784. if(killer)
  3785. attacker_id = killer->GetID();
  3786. if(send_packet)
  3787. {
  3788. vector<Client*>::iterator client_itr;
  3789. MClientList.readlock(__FUNCTION__, __LINE__);
  3790. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3791. client = *client_itr;
  3792. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3793. continue;
  3794. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3795. continue;
  3796. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3797. continue;
  3798. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3799. if(packet)
  3800. {
  3801. if(killer)
  3802. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3803. else
  3804. packet->setDataByName("attacker", 0xFFFFFFFF);
  3805. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3806. packet->setDataByName("damage_type", damage_type);
  3807. packet->setDataByName("blow_type", kill_blow_type);
  3808. client->QueuePacket(packet->serialize());
  3809. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3810. safe_delete(packet);
  3811. }
  3812. }
  3813. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3814. }
  3815. int32 pop_timer = 0xFFFFFFFF;
  3816. if(killer && killer->IsNPC())
  3817. {
  3818. // Call the spawn scripts killed() function
  3819. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3820. if(!dead->IsPlayer())
  3821. {
  3822. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3823. // Set the time for the corpse to linger to 5 sec
  3824. //pop_timer = 5000;
  3825. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3826. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3827. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3828. }
  3829. }
  3830. // If the dead spawns was not a player add it to the dead spawn list
  3831. if (!dead->IsPlayer() && !dead->IsBot())
  3832. AddDeadSpawn(dead, pop_timer);
  3833. // if dead was a player clear hostile spells from its spell queue
  3834. if (dead->IsPlayer())
  3835. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3836. if (dead->IsNPC())
  3837. ((NPC*)dead)->Brain()->ClearHate();
  3838. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3839. // Players pet is killed, clear the pet info from char sheet
  3840. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3841. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3842. safe_delete(encounter);
  3843. }
  3844. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3845. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3846. //int32 attacker_id = 0xFFFFFFFF;
  3847. //if(attacker)
  3848. // attacker_id = attacker->GetID();
  3849. PacketStruct* packet = 0;
  3850. Client* client = 0;
  3851. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3852. client = GetClientBySpawn(victim);
  3853. if (client)
  3854. client->TargetSpawn(attacker);
  3855. }
  3856. vector<Client*>::iterator client_itr;
  3857. MClientList.readlock(__FUNCTION__, __LINE__);
  3858. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3859. client = *client_itr;
  3860. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3861. continue;
  3862. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3863. continue;
  3864. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3865. continue;
  3866. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3867. continue;
  3868. switch (type1) {
  3869. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3870. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3871. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3872. break;
  3873. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3874. if (client->GetVersion() > 546)
  3875. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3876. else
  3877. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3878. break;
  3879. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3880. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3881. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3882. break;
  3883. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3884. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3885. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3886. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3887. if (client->GetVersion() > 546)
  3888. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3889. else
  3890. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3891. if (packet)
  3892. packet->setSubstructDataByName("header", "unknown", 5);
  3893. break;
  3894. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3895. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3896. break;
  3897. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3898. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3899. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3900. break;
  3901. default:
  3902. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3903. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3904. return;
  3905. }
  3906. if (packet) {
  3907. if (client->GetVersion() > 546) {
  3908. packet->setSubstructDataByName("header", "packet_type", type1);
  3909. packet->setSubstructDataByName("header", "result_type", type2);
  3910. packet->setDataByName("damage_type", damage_type);
  3911. packet->setDataByName("damage", damage);
  3912. }
  3913. else {
  3914. switch (type2) {
  3915. case DAMAGE_PACKET_RESULT_MISS:
  3916. packet->setSubstructDataByName("header", "result_type", 1);
  3917. break;
  3918. case DAMAGE_PACKET_RESULT_DODGE:
  3919. packet->setSubstructDataByName("header", "result_type", 2);
  3920. break;
  3921. case DAMAGE_PACKET_RESULT_PARRY:
  3922. packet->setSubstructDataByName("header", "result_type", 3);
  3923. break;
  3924. case DAMAGE_PACKET_RESULT_RIPOSTE:
  3925. packet->setSubstructDataByName("header", "result_type", 4);
  3926. break;
  3927. case DAMAGE_PACKET_RESULT_BLOCK:
  3928. packet->setSubstructDataByName("header", "result_type", 5);
  3929. break;
  3930. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  3931. packet->setSubstructDataByName("header", "result_type", 7);
  3932. break;
  3933. case DAMAGE_PACKET_RESULT_RESIST:
  3934. packet->setSubstructDataByName("header", "result_type", 9);
  3935. break;
  3936. case DAMAGE_PACKET_RESULT_REFLECT:
  3937. packet->setSubstructDataByName("header", "result_type", 10);
  3938. break;
  3939. case DAMAGE_PACKET_RESULT_IMMUNE:
  3940. packet->setSubstructDataByName("header", "result_type", 11);
  3941. break;
  3942. }
  3943. packet->setArrayLengthByName("num_dmg", 1);
  3944. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3945. packet->setArrayDataByName("damage_type", damage_type);
  3946. packet->setArrayDataByName("damage", damage);
  3947. }
  3948. if (!attacker)
  3949. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3950. else
  3951. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3952. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3953. if (spell_name) {
  3954. packet->setDataByName("spell", 1);
  3955. packet->setDataByName("spell_name", spell_name);
  3956. }
  3957. EQ2Packet* app = packet->serialize();
  3958. //DumpPacket(app);
  3959. client->QueuePacket(app);
  3960. safe_delete(packet);
  3961. packet = 0;
  3962. }
  3963. }
  3964. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3965. }
  3966. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  3967. Client* client = 0;
  3968. vector<Client*>::iterator client_itr;
  3969. MClientList.readlock(__FUNCTION__, __LINE__);
  3970. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3971. client = *client_itr;
  3972. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3973. continue;
  3974. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3975. continue;
  3976. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3977. continue;
  3978. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3979. continue;
  3980. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  3981. if (packet) {
  3982. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3983. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3984. packet->setDataByName("heal_amt", heal_amt);
  3985. packet->setDataByName("spellname", spell_name);
  3986. packet->setDataByName("type", heal_type);
  3987. packet->setDataByName("unknown2", 1);
  3988. EQ2Packet* app = packet->serialize();
  3989. client->QueuePacket(app);
  3990. safe_delete(packet);
  3991. }
  3992. }
  3993. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3994. }
  3995. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  3996. Client* client = 0;
  3997. vector<Client*>::iterator client_itr;
  3998. MClientList.readlock(__FUNCTION__, __LINE__);
  3999. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4000. client = *client_itr;
  4001. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4002. continue;
  4003. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4004. continue;
  4005. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4006. continue;
  4007. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4008. continue;
  4009. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4010. if (packet) {
  4011. packet->setDataByName("spell_name", spell_name);
  4012. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4013. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4014. packet->setDataByName("threat_amount", threat_amt);
  4015. client->QueuePacket(packet->serialize());
  4016. }
  4017. safe_delete(packet);
  4018. }
  4019. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4020. }
  4021. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4022. if(!client)
  4023. return;
  4024. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4025. if(packet){
  4026. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4027. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4028. packet->setDataByName("error_code", error);
  4029. //packet->PrintPacket();
  4030. client->QueuePacket(packet->serialize());
  4031. safe_delete(packet);
  4032. }
  4033. }
  4034. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  4035. if(!interrupted || !spell)
  4036. return;
  4037. EQ2Packet* outapp = 0;
  4038. PacketStruct* packet = 0;
  4039. Client* client = 0;
  4040. vector<Client*>::iterator client_itr;
  4041. MClientList.readlock(__FUNCTION__, __LINE__);
  4042. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4043. client = *client_itr;
  4044. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4045. continue;
  4046. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  4047. if(packet){
  4048. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4049. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4050. for (int32 i = 0; i < spell->targets.size(); i++)
  4051. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4052. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4053. outapp = packet->serialize();
  4054. client->QueuePacket(outapp);
  4055. safe_delete(packet);
  4056. }
  4057. }
  4058. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4059. safe_delete(packet);
  4060. }
  4061. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4062. EQ2Packet* outapp = 0;
  4063. PacketStruct* packet = 0;
  4064. Client* client = 0;
  4065. if(!caster || !spell || !spell->spell || spell->interrupted)
  4066. return;
  4067. vector<Client*>::iterator client_itr;
  4068. MClientList.readlock(__FUNCTION__, __LINE__);
  4069. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4070. client = *client_itr;
  4071. if(!client)
  4072. continue;
  4073. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4074. if(packet){
  4075. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4076. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4077. for (int32 i = 0; i < spell->targets.size(); i++)
  4078. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4079. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4080. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4081. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4082. packet->setDataByName("spell_level", 1);
  4083. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4084. outapp = packet->serialize();
  4085. client->QueuePacket(outapp);
  4086. safe_delete(packet);
  4087. }
  4088. }
  4089. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4090. safe_delete(packet);
  4091. }
  4092. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4093. if (target) {
  4094. vector<Client*>::iterator client_itr;
  4095. MClientList.readlock(__FUNCTION__, __LINE__);
  4096. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4097. Client* client = *client_itr;
  4098. if (!client)
  4099. continue;
  4100. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4101. if (packet) {
  4102. if (!caster) {
  4103. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4104. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4105. }
  4106. else {
  4107. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4108. packet->setDataByName("spawn_id", caster_id);
  4109. packet->setDataByName("invoker_id", caster_id);
  4110. }
  4111. packet->setArrayLengthByName("num_targets", 1);
  4112. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4113. packet->setDataByName("spell_visual", spell_visual);
  4114. packet->setDataByName("cast_time", 0);
  4115. packet->setDataByName("spell_id", 0);
  4116. packet->setDataByName("spell_level", 0);
  4117. packet->setDataByName("spell_tier", 1);
  4118. client->QueuePacket(packet->serialize());
  4119. safe_delete(packet);
  4120. }
  4121. }
  4122. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4123. }
  4124. }
  4125. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4126. if (entity_command) {
  4127. Spawn* spawn = GetSpawnByID(spawn_id);
  4128. Spawn* target = GetSpawnByID(target_id);
  4129. if (!spawn || !target)
  4130. return;
  4131. Client* client = 0;
  4132. vector<Client*>::iterator client_itr;
  4133. MClientList.readlock(__FUNCTION__, __LINE__);
  4134. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4135. client = *client_itr;
  4136. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4137. continue;
  4138. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4139. if (packet) {
  4140. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4141. packet->setArrayLengthByName("num_targets", 1);
  4142. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4143. packet->setDataByName("num_targets", 1);
  4144. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4145. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4146. packet->setDataByName("spell_id", 1);
  4147. packet->setDataByName("spell_level", 1);
  4148. packet->setDataByName("spell_tier", 1);
  4149. EQ2Packet* outapp = packet->serialize();
  4150. client->QueuePacket(outapp);
  4151. safe_delete(packet);
  4152. }
  4153. }
  4154. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4155. }
  4156. }
  4157. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4158. if(zoneShuttingDown)
  4159. return;
  4160. #ifdef WIN32
  4161. _beginthread(SendInitialSpawns, 0, client);
  4162. #else
  4163. pthread_t thread;
  4164. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4165. pthread_detach(thread);
  4166. #endif
  4167. }
  4168. void ZoneServer::SendZoneSpawns(Client* client){
  4169. int8 count = 0;
  4170. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4171. count++;
  4172. Sleep(10);
  4173. }
  4174. count = 0;
  4175. int16 size = 0;
  4176. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4177. while (count < 1000) {
  4178. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4179. size = pending_spawn_list_add.size();
  4180. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4181. if (size == 0)
  4182. break;
  4183. Sleep(10);
  4184. count++;
  4185. }
  4186. initial_spawn_threads_active++;
  4187. map<int32, Spawn*>::iterator itr;
  4188. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4189. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4190. Spawn* spawn = itr->second;
  4191. if (spawn) {
  4192. if(spawn == client->GetPlayer() && client->IsReloadingZone())
  4193. {
  4194. client->GetPlayer()->SetSpawnMap(spawn);
  4195. }
  4196. CheckSpawnRange(client, spawn, true);
  4197. }
  4198. }
  4199. CheckSendSpawnToClient(client, true);
  4200. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4201. client->SetConnected(true);
  4202. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4203. initial_spawn_threads_active--;
  4204. }
  4205. vector<Entity*> ZoneServer::GetPlayers(){
  4206. vector<Entity*> ret;
  4207. Client* client = 0;
  4208. vector<Client*>::iterator client_itr;
  4209. MClientList.readlock(__FUNCTION__, __LINE__);
  4210. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4211. client = *client_itr;
  4212. ret.push_back(client->GetPlayer());
  4213. }
  4214. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4215. return ret;
  4216. }
  4217. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4218. Spawn* test_spawn = 0;
  4219. int16 ret_val = 0;
  4220. map<int32, Spawn*>::iterator itr;
  4221. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4222. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4223. test_spawn = itr->second;
  4224. if(test_spawn){
  4225. if(test_spawn->GetDistance(spawn) <= distance){
  4226. test_spawn->SetTargetable(1);
  4227. ret_val++;
  4228. }
  4229. }
  4230. }
  4231. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4232. return ret_val;
  4233. }
  4234. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4235. Spawn* spawn = 0;
  4236. int16 ret_val = 0;
  4237. map<int32, Spawn*>::iterator itr;
  4238. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4239. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4240. spawn = itr->second;
  4241. if(spawn){
  4242. if(spawn->GetDatabaseID() == spawn_id){
  4243. spawn->SetTargetable(1);
  4244. ret_val++;
  4245. }
  4246. }
  4247. }
  4248. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4249. return ret_val;
  4250. }
  4251. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4252. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4253. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4254. info->unknown1[0] = unknown1a;
  4255. info->unknown1[1] = unknown1b;
  4256. info->unknown2[0] = unknown2a;
  4257. info->unknown2[1] = unknown2b;
  4258. info->unknown3 = unknown3;
  4259. info->unknown4 = unknown4;
  4260. int8 length = strlen(slide);
  4261. if (length >= 128)
  4262. length = 127;
  4263. strncpy(info->slide, slide, length);
  4264. length = strlen(voiceover);
  4265. if (length >= 128)
  4266. length = 127;
  4267. strncpy(info->voiceover, voiceover, length);
  4268. info->key1 = key1;
  4269. info->key2 = key2;
  4270. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4271. ret->info = info;
  4272. return ret;
  4273. }
  4274. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4275. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4276. transition_info->transition_x = x;
  4277. transition_info->transition_y = y;
  4278. transition_info->transition_zoom = zoom;
  4279. transition_info->transition_time = transition_time;
  4280. info->slide_transition_info.push_back(transition_info);
  4281. }
  4282. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4283. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4284. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4285. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4286. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4287. slides->push_back(slide);
  4288. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4289. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4290. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4291. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4292. slides->push_back(slide);
  4293. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4294. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4295. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4296. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4297. slides->push_back(slide);
  4298. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4299. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4300. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4301. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4302. slides->push_back(slide);
  4303. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4304. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4305. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4306. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4307. slides->push_back(slide);
  4308. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4309. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4310. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4311. slides->push_back(slide);
  4312. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4313. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4314. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4315. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4316. slides->push_back(slide);
  4317. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4318. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4319. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4320. slides->push_back(slide);
  4321. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4322. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4323. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4324. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4325. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4326. slides->push_back(slide);
  4327. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4328. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4329. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4330. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4331. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4332. slides->push_back(slide);
  4333. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4334. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4335. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4336. slides->push_back(slide);
  4337. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4338. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4339. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4340. slides->push_back(slide);
  4341. return slides;
  4342. }
  4343. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4344. client_spawn_map.Put(client->GetPlayer(), client);
  4345. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4346. packet->setSmallStringByName("server1",net.GetWorldName());
  4347. packet->setSmallStringByName("server2",net.GetWorldName());
  4348. packet->setDataByName("unknown1", 1, 1);//1, 1
  4349. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4350. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4351. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4352. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4353. if (client->GetVersion() >= 1193) {
  4354. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4355. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4356. packet->setDataByName("unknown3", 4294967295, 2);
  4357. }
  4358. else
  4359. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4360. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4361. packet->setDataByName("auction_port", 80);
  4362. packet->setSmallStringByName("upload_page", "test_upload.m");
  4363. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4364. packet->setSmallStringByName("zone", GetZoneFile());
  4365. //packet->setSmallStringByName("zone2", GetZoneName());
  4366. //if ( strlen(GetZoneSkyFile()) > 0 )
  4367. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4368. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4369. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4370. packet->setDataByName("x", client->GetPlayer()->GetX());
  4371. packet->setDataByName("y", client->GetPlayer()->GetY());
  4372. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4373. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4374. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4375. if (slides) {
  4376. packet->setArrayLengthByName("num_slides", slides->size());
  4377. ZoneInfoSlideStruct* slide = 0;
  4378. for (int8 i = 0; i < slides->size(); i++) {
  4379. slide = slides->at(i);
  4380. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4381. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4382. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4383. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4384. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4385. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4386. packet->setArrayDataByName("slide", slide->info->slide, i);
  4387. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4388. packet->setArrayDataByName("key1", slide->info->key1, i);
  4389. packet->setArrayDataByName("key2", slide->info->key2, i);
  4390. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4391. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4392. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4393. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4394. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4395. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4396. safe_delete(slide->slide_transition_info[x]);
  4397. }
  4398. safe_delete(slide->info);
  4399. safe_delete(slide);
  4400. }
  4401. }
  4402. safe_delete(slides);
  4403. }
  4404. packet->setDataByName("underworld", underworld);
  4405. // unknown3 can prevent screen shots from being taken if
  4406. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4407. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4408. //packet->setDataByName("unknown3", 1, 2);
  4409. /*if (client->GetVersion() >= 63587) {
  4410. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4411. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4412. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4413. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4414. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4415. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4416. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4417. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4418. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4419. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4420. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4421. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4422. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4423. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4424. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4425. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4426. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4427. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4428. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4429. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4430. }
  4431. else if (client->GetVersion() >= 63214) {
  4432. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4433. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4434. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4435. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4436. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4437. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4438. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4439. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4440. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4441. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4442. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4443. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4444. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4445. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4446. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4447. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4448. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4449. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4450. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4451. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4452. }*/
  4453. if (client->GetVersion() >= 64644) {
  4454. packet->setDataByName("unknown3a", 12598924);
  4455. packet->setDataByName("unknown3b", 3992452959);
  4456. packet->setDataByName("unknown3c", 4294967183);
  4457. packet->setDataByName("unknown2a", 9);
  4458. packet->setDataByName("unknown2b", 9);
  4459. }
  4460. else if (client->GetVersion() >= 63181) {
  4461. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4462. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4463. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4464. packet->setDataByName("unknown2a", 8);// 63182
  4465. packet->setDataByName("unknown2b", 8);// 63182
  4466. }
  4467. else{
  4468. //packet->setDataByName("unknown3", 872447025,0);//63181
  4469. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4470. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4471. }
  4472. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4473. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4474. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4475. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4476. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4477. packet->setDataByName("unknown", 0);
  4478. packet->setDataByName("unknown7", 1);
  4479. packet->setDataByName("unknown7", 1, 1);
  4480. packet->setDataByName("unknown9", 13);
  4481. //packet->setDataByName("unknown10", 25188959);4294967295
  4482. //packet->setDataByName("unknown10", 25190239);
  4483. packet->setDataByName("unknown10", 25191524);//25191524
  4484. packet->setDataByName("unknown10b", 1);
  4485. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4486. packet->setDataByName("num_adv", 9);
  4487. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4488. packet->setArrayDataByName("adv_id", 6, 0);
  4489. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4490. packet->setArrayDataByName("adv_id", 5, 1);
  4491. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4492. packet->setArrayDataByName("adv_id", 8, 2);
  4493. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4494. packet->setArrayDataByName("adv_id", 7, 3);
  4495. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4496. packet->setArrayDataByName("adv_id", 3, 4);
  4497. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4498. packet->setArrayDataByName("adv_id", 4, 5);
  4499. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4500. packet->setArrayDataByName("adv_id", 0, 6);
  4501. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4502. packet->setArrayDataByName("adv_id", 1, 7);
  4503. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4504. packet->setArrayDataByName("adv_id", 2, 8);
  4505. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4506. vector<Variable*>* variables = world.GetClientVariables();
  4507. packet->setArrayLengthByName("num_client_setup", variables->size());
  4508. for(int i=variables->size()-1;i>=0;i--)
  4509. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4510. // For AoM clients so item link work
  4511. if (client->GetVersion() >= 60114)
  4512. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4513. safe_delete(variables);
  4514. //packet->setDataByName("unknown8", ); story?
  4515. // AA Tabs for 1193+ clients
  4516. if (client->GetVersion() >= 1193) {
  4517. packet->setArrayLengthByName("tab_count", 48);
  4518. int8 i = 0;
  4519. packet->setArrayDataByName("tab_index", i, i);
  4520. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4521. i++;
  4522. packet->setArrayDataByName("tab_index", i, i);
  4523. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4524. i++;
  4525. packet->setArrayDataByName("tab_index", i, i);
  4526. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4527. i++;
  4528. packet->setArrayDataByName("tab_index", i, i);
  4529. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4530. i++;
  4531. packet->setArrayDataByName("tab_index", i, i);
  4532. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4533. i++;
  4534. packet->setArrayDataByName("tab_index", i, i);
  4535. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4536. i++;
  4537. packet->setArrayDataByName("tab_index", i, i);
  4538. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4539. i++;
  4540. packet->setArrayDataByName("tab_index", i, i);
  4541. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4542. i++;
  4543. packet->setArrayDataByName("tab_index", i, i);
  4544. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4545. i++;
  4546. packet->setArrayDataByName("tab_index", i, i);
  4547. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4548. i++;
  4549. packet->setArrayDataByName("tab_index", i, i);
  4550. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4551. i++;
  4552. packet->setArrayDataByName("tab_index", i, i);
  4553. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4554. i++;
  4555. packet->setArrayDataByName("tab_index", i, i);
  4556. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4557. i++;
  4558. packet->setArrayDataByName("tab_index", i, i);
  4559. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4560. i++;
  4561. packet->setArrayDataByName("tab_index", i, i);
  4562. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4563. i++;
  4564. packet->setArrayDataByName("tab_index", i, i);
  4565. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4566. i++;
  4567. packet->setArrayDataByName("tab_index", i, i);
  4568. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4569. i++;
  4570. packet->setArrayDataByName("tab_index", i, i);
  4571. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4572. i++;
  4573. packet->setArrayDataByName("tab_index", i, i);
  4574. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4575. i++;
  4576. packet->setArrayDataByName("tab_index", i, i);
  4577. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4578. i++;
  4579. packet->setArrayDataByName("tab_index", i, i);
  4580. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4581. i++;
  4582. packet->setArrayDataByName("tab_index", i, i);
  4583. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4584. i++;
  4585. packet->setArrayDataByName("tab_index", i, i);
  4586. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4587. i++;
  4588. packet->setArrayDataByName("tab_index", i, i);
  4589. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4590. i++;
  4591. packet->setArrayDataByName("tab_index", i, i);
  4592. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4593. i++;
  4594. packet->setArrayDataByName("tab_index", i, i);
  4595. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4596. i++;
  4597. packet->setArrayDataByName("tab_index", i, i);
  4598. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4599. i++;
  4600. packet->setArrayDataByName("tab_index", i, i);
  4601. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4602. i++;
  4603. packet->setArrayDataByName("tab_index", i, i);
  4604. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4605. i++;
  4606. packet->setArrayDataByName("tab_index", i, i);
  4607. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4608. i++;
  4609. packet->setArrayDataByName("tab_index", i, i);
  4610. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4611. i++;
  4612. packet->setArrayDataByName("tab_index", i, i);
  4613. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4614. i++;
  4615. packet->setArrayDataByName("tab_index", i, i);
  4616. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4617. i++;
  4618. packet->setArrayDataByName("tab_index", i, i);
  4619. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4620. i++;
  4621. packet->setArrayDataByName("tab_index", i, i);
  4622. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4623. i++;
  4624. packet->setArrayDataByName("tab_index", i, i);
  4625. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4626. i++;
  4627. packet->setArrayDataByName("tab_index", i, i);
  4628. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4629. i++;
  4630. packet->setArrayDataByName("tab_index", i, i);
  4631. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4632. i++;
  4633. packet->setArrayDataByName("tab_index", i, i);
  4634. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4635. i++;
  4636. packet->setArrayDataByName("tab_index", i, i);
  4637. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4638. i++;
  4639. packet->setArrayDataByName("tab_index", i, i);
  4640. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4641. i++;
  4642. packet->setArrayDataByName("tab_index", i, i);
  4643. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4644. i++;
  4645. packet->setArrayDataByName("tab_index", i, i);
  4646. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4647. i++;
  4648. packet->setArrayDataByName("tab_index", i, i);
  4649. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4650. i++;
  4651. packet->setArrayDataByName("tab_index", i, i);
  4652. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4653. i++;
  4654. packet->setArrayDataByName("tab_index", i, i);
  4655. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4656. i++;
  4657. packet->setArrayDataByName("tab_index", i, i);
  4658. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4659. i++;
  4660. packet->setArrayDataByName("tab_index", i, i);
  4661. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4662. }
  4663. packet->setDataByName("unknown_mj", 1);//int8
  4664. packet->setDataByName("unknown_mj1", 335544320);//int32
  4665. packet->setDataByName("unknown_mj2", 4);//int32
  4666. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4667. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4668. packet->setDataByName("unknown_mj5", 1);//int32
  4669. packet->setDataByName("unknown_mj6", 386);//int32
  4670. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4671. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4672. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4673. packet->setDataByName("unknown_mj10", 1);//int32
  4674. packet->setDataByName("unknown_mj11", 391);//int32
  4675. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4676. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4677. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4678. packet->setDataByName("unknown_mj15", 1);//int32
  4679. packet->setDataByName("unknown_mj16", 394);//int32
  4680. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4681. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4682. packet->setDataByName("unknown_mj19", 107158108);//int32
  4683. packet->setDataByName("unknown_mj20", 1);//int32
  4684. packet->setDataByName("unknown_mj21", 393);//int32
  4685. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4686. EQ2Packet* outapp = packet->serialize();
  4687. //packet->PrintPacket();
  4688. //DumpPacket(outapp);
  4689. safe_delete(packet);
  4690. return outapp;
  4691. }
  4692. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4693. if (spawn == nullptr || command == nullptr)
  4694. return;
  4695. if (toPlayer)
  4696. {
  4697. if (!toPlayer->IsPlayer())
  4698. return;
  4699. Client* client = GetClientBySpawn(toPlayer);
  4700. if (client)
  4701. {
  4702. client->SendDefaultCommand(spawn, command, distance);
  4703. }
  4704. // we don't override the primary command cause that would change ALL clients
  4705. return;
  4706. }
  4707. Client* client = 0;
  4708. PacketStruct* packet = 0;
  4709. vector<Client*>::iterator client_itr;
  4710. MClientList.readlock(__FUNCTION__, __LINE__);
  4711. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4712. client = *client_itr;
  4713. client->SendDefaultCommand(spawn, command, distance);
  4714. }
  4715. if (strlen(command)>0)
  4716. spawn->SetPrimaryCommand(command, command, distance);
  4717. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4718. }
  4719. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4720. if (player_proximities.size() < 1)
  4721. return;
  4722. if(player_proximities.count(spawn->GetID()) > 0){
  4723. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4724. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4725. prox->clients_in_proximity[client] = true;
  4726. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4727. }
  4728. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4729. if(prox->leaving_range_lua_function.length() > 0)
  4730. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4731. prox->clients_in_proximity.erase(client);
  4732. }
  4733. }
  4734. }
  4735. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4736. RemovePlayerProximity(spawn);
  4737. PlayerProximity* prox = new PlayerProximity;
  4738. prox->distance = distance;
  4739. prox->in_range_lua_function = in_range_function;
  4740. prox->leaving_range_lua_function = leaving_range_function;
  4741. player_proximities.Put(spawn->GetID(), prox);
  4742. }
  4743. void ZoneServer::RemovePlayerProximity(Client* client){
  4744. PlayerProximity* prox = 0;
  4745. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4746. while(itr.Next()){
  4747. prox = itr->second;
  4748. if(prox->clients_in_proximity.count(client) > 0)
  4749. prox->clients_in_proximity.erase(client);
  4750. }
  4751. }
  4752. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4753. if(all){
  4754. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4755. while(itr.Next()){
  4756. player_proximities.erase(itr->first, false, true, 10000);
  4757. }
  4758. }
  4759. else if(player_proximities.count(spawn->GetID()) > 0){
  4760. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4761. }
  4762. }
  4763. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4764. LocationProximity* prox = new LocationProximity;
  4765. prox->x = x;
  4766. prox->y = y;
  4767. prox->z = z;
  4768. prox->max_variation = max_variation;
  4769. prox->in_range_lua_function = in_range_function;
  4770. prox->leaving_range_lua_function = leaving_range_function;
  4771. location_proximities.Add(prox);
  4772. }
  4773. void ZoneServer::CheckLocationProximity() {
  4774. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4775. if (!zone_script)
  4776. return;
  4777. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4778. Client* client = 0;
  4779. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4780. while(iterator.Next()){
  4781. client = iterator->value;
  4782. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4783. try {
  4784. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4785. LocationProximity* prox = 0;
  4786. while(itr.Next()){
  4787. prox = itr->value;
  4788. bool in_range = false;
  4789. float char_x = client->GetPlayer()->GetX();
  4790. float char_y = client->GetPlayer()->GetY();
  4791. float char_z = client->GetPlayer()->GetZ();
  4792. float x = prox->x;
  4793. float y = prox->y;
  4794. float z = prox->z;
  4795. float max_variation = prox->max_variation;
  4796. float total_diff = 0;
  4797. float diff = x - char_x; //Check X
  4798. if(diff < 0)
  4799. diff *= -1;
  4800. if(diff <= max_variation) {
  4801. total_diff += diff;
  4802. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4803. if(diff < 0)
  4804. diff *= -1;
  4805. if(diff <= max_variation) {
  4806. total_diff += diff;
  4807. if(total_diff <= max_variation) { //Check Total
  4808. diff = y - char_y; //Check Y
  4809. if(diff < 0)
  4810. diff *= -1;
  4811. if(diff <= max_variation) {
  4812. total_diff += diff;
  4813. if(total_diff <= max_variation) {
  4814. in_range = true;
  4815. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4816. prox->clients_in_proximity[client] = true;
  4817. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4818. }
  4819. }
  4820. }
  4821. }
  4822. }
  4823. }
  4824. if (!in_range) {
  4825. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4826. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4827. prox->clients_in_proximity.erase(client);
  4828. }
  4829. }
  4830. }
  4831. }
  4832. catch (...) {
  4833. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4834. return;
  4835. }
  4836. }
  4837. }
  4838. }
  4839. }
  4840. void ZoneServer::CheckLocationGrids() {
  4841. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4842. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4843. while (client_itr.Next()) {
  4844. Client* client = client_itr.value;
  4845. if (!client)
  4846. continue;
  4847. Player* player = client->GetPlayer();
  4848. float x = player->GetX();
  4849. float y = player->GetY();
  4850. float z = player->GetZ();
  4851. int32 grid_id = player->appearance.pos.grid_id;
  4852. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4853. while (location_grid_itr.Next()) {
  4854. LocationGrid* grid = location_grid_itr.value;
  4855. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4856. float x_small = 0;
  4857. float x_large = 0;
  4858. float y_small = 0;
  4859. float y_large = 0;
  4860. float z_small = 0;
  4861. float z_large = 0;
  4862. bool first = true;
  4863. bool in_grid = false;
  4864. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4865. while (location_itr.Next()) {
  4866. Location* location = location_itr.value;
  4867. if (first) {
  4868. x_small = location->x;
  4869. x_large = location->x;
  4870. if (grid->include_y) {
  4871. y_small = location->y;
  4872. y_large = location->y;
  4873. }
  4874. z_small = location->z;
  4875. z_large = location->z;
  4876. first = false;
  4877. }
  4878. else {
  4879. if (location->x < x_small)
  4880. x_small = location->x;
  4881. else if (location->x > x_large)
  4882. x_large = location->x;
  4883. if (grid->include_y) {
  4884. if (location->y < y_small)
  4885. y_small = location->y;
  4886. else if (location->y > y_large)
  4887. y_large = location->y;
  4888. }
  4889. if (location->z < z_small)
  4890. z_small = location->z;
  4891. else if (location->z > z_large)
  4892. z_large = location->z;
  4893. }
  4894. }
  4895. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4896. in_grid = true;
  4897. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4898. in_grid = true;
  4899. if (in_grid && grid->players.count(player) == 0) {
  4900. grid->players.Put(player, true);
  4901. bool show_enter_location_popup = true;
  4902. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4903. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4904. {
  4905. // check if player has already discovered this location
  4906. // if not, process new discovery
  4907. char tmp[200] = {0};
  4908. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4909. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4910. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4911. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4912. show_enter_location_popup = false;
  4913. // else, print standard location entry
  4914. }
  4915. if( show_enter_location_popup )
  4916. {
  4917. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4918. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4919. }
  4920. }
  4921. else if (!in_grid && grid->players.count(player) > 0) {
  4922. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4923. grid->players.erase(player);
  4924. }
  4925. }
  4926. }
  4927. }
  4928. }
  4929. }
  4930. // Called from a command (client, main zone thread) and the main zone thread
  4931. // so no need for a mutex container
  4932. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4933. if (grid)
  4934. location_grids.Add(grid);
  4935. }
  4936. void ZoneServer::RemoveLocationGrids() {
  4937. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4938. while (itr.Next())
  4939. itr.value->locations.clear(true);
  4940. location_grids.clear(true);
  4941. }
  4942. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4943. if(spellProcess)
  4944. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4945. }
  4946. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4947. if(spellProcess)
  4948. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4949. }
  4950. Spell* ZoneServer::GetSpell(Entity* caster){
  4951. Spell* spell = 0;
  4952. if(spellProcess)
  4953. spell = spellProcess->GetSpell(caster);
  4954. return spell;
  4955. }
  4956. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  4957. if(spellProcess)
  4958. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  4959. }
  4960. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4961. if (target && target->GetSpawnScript()) {
  4962. Player* player = 0;
  4963. if (caster && caster->IsPlayer())
  4964. player = (Player*)caster;
  4965. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  4966. }
  4967. if (spellProcess)
  4968. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4969. }
  4970. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4971. if(!spawn)
  4972. return;
  4973. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4974. if(spawn->IsEntity())
  4975. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4976. RemoveDamagedSpawn(spawn);
  4977. spawn->SendSpawnChanges(false);
  4978. RemoveChangedSpawn(spawn);
  4979. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4980. if (!reloading) {
  4981. RemoveDeadEnemyList(spawn);
  4982. spawn->changed = true;
  4983. spawn->info_changed = true;
  4984. spawn->vis_changed = true;
  4985. spawn->position_changed = true;
  4986. SendSpawnChanges(spawn);
  4987. if (spawn->GetSpawnGroupID() > 0) {
  4988. int32 group_id = spawn->GetSpawnGroupID();
  4989. spawn->RemoveSpawnFromGroup();
  4990. if (spawn_group_map.count(group_id) > 0)
  4991. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4992. }
  4993. if (!spawn->IsPlayer()) {
  4994. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4995. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4996. }
  4997. RemoveHeadingTimer(spawn);
  4998. DeleteSpawnScriptTimers(spawn);
  4999. RemovePlayerProximity(spawn);
  5000. }
  5001. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5002. // instead we remove it from the list directly
  5003. if (spawn->IsNPC())
  5004. movement_spawns.erase(spawn->GetID());
  5005. }
  5006. void ZoneServer::HandleEmote(Client* originator, string name) {
  5007. if (!originator) {
  5008. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5009. return;
  5010. }
  5011. Client* client = 0;
  5012. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5013. if(!origEmote){
  5014. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5015. return;
  5016. }
  5017. Emote* emote = origEmote;
  5018. PacketStruct* packet = 0;
  5019. char* emoteResponse = 0;
  5020. vector<Client*>::iterator client_itr;
  5021. int32 cur_client_version = originator->GetVersion();
  5022. map<int32, Emote*> emote_version_range;
  5023. MClientList.readlock(__FUNCTION__, __LINE__);
  5024. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5025. client = *client_itr;
  5026. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5027. continue;
  5028. // establish appropriate emote for the version used by the client
  5029. if (client->GetVersion() != originator->GetVersion())
  5030. {
  5031. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5032. if (rangeitr == emote_version_range.end())
  5033. {
  5034. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5035. if (tmp_new_emote)
  5036. {
  5037. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5038. emote = tmp_new_emote;
  5039. } // else its missing just use the current clients default
  5040. }
  5041. else // we have an existing emote already cached
  5042. emote = rangeitr->second;
  5043. }
  5044. else // since the client and originator client match use the original emote
  5045. emote = origEmote;
  5046. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5047. if(packet){
  5048. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5049. if(!emoteResponse){
  5050. string message;
  5051. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5052. message = emote->GetTargetedMessageString();
  5053. if(message.find("%t") < 0xFFFFFFFF)
  5054. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5055. }
  5056. if(message.length() == 0)
  5057. message = emote->GetMessageString();
  5058. if(message.find("%g1") < 0xFFFFFFFF){
  5059. if(originator->GetPlayer()->GetGender() == 1)
  5060. message.replace(message.find("%g1"), 3, "his");
  5061. else
  5062. message.replace(message.find("%g1"), 3, "her");
  5063. }
  5064. if(message.find("%g2") < 0xFFFFFFFF){
  5065. if(originator->GetPlayer()->GetGender() == 1)
  5066. message.replace(message.find("%g2"), 3, "him");
  5067. else
  5068. message.replace(message.find("%g2"), 3, "her");
  5069. }
  5070. if(message.find("%g3") < 0xFFFFFFFF){
  5071. if(originator->GetPlayer()->GetGender() == 1)
  5072. message.replace(message.find("%g3"), 3, "he");
  5073. else
  5074. message.replace(message.find("%g3"), 3, "she");
  5075. }
  5076. if(message.length() > 0){
  5077. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5078. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5079. }
  5080. else{
  5081. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5082. safe_delete(packet);
  5083. break;
  5084. }
  5085. }
  5086. packet->setMediumStringByName("emote_msg", emoteResponse);
  5087. packet->setDataByName("anim_type", emote->GetVisualState());
  5088. client->QueuePacket(packet->serialize());
  5089. safe_delete(packet);
  5090. safe_delete_array(emoteResponse);
  5091. }
  5092. }
  5093. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5094. }
  5095. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5096. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5097. instanceID = ++MinInstanceID;
  5098. else // db should pass the good ID
  5099. instanceID = createdInstanceID;
  5100. }
  5101. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5102. AddDeadSpawn(spawn, 0);
  5103. }
  5104. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5105. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5106. if (dead_spawns.count(spawn->GetID()) > 0)
  5107. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5108. else if(timer != 0xFFFFFFFF)
  5109. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5110. else{
  5111. if(spawn->IsEntity() && spawn->HasLoot()){
  5112. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5113. SendUpdateDefaultCommand(spawn, "loot", 10);
  5114. }
  5115. else
  5116. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5117. }
  5118. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5119. }
  5120. void ZoneServer::WritePlayerStatistics() {
  5121. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5122. while(client_itr.Next())
  5123. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5124. }
  5125. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5126. if (!client)
  5127. return false;
  5128. Spawn* spawn = 0;
  5129. bool ret = false;
  5130. map<int32, Spawn*>::iterator itr;
  5131. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5132. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5133. spawn = itr->second;
  5134. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5135. const char* type = "NPC";
  5136. const char* specialTypeID = "N/A";
  5137. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5138. if (spawn->IsObject())
  5139. {
  5140. Object* obj = (Object*)spawn;
  5141. specialID = obj->GetID();
  5142. specialTypeID = "GetID";
  5143. type = "Object";
  5144. }
  5145. else if (spawn->IsSign())
  5146. {
  5147. Sign* sign = (Sign*)spawn;
  5148. specialID = sign->GetWidgetID();
  5149. specialTypeID = "WidgetID";
  5150. type = "Sign";
  5151. }
  5152. else if (spawn->IsWidget())
  5153. {
  5154. Widget* widget = (Widget*)spawn;
  5155. specialID = widget->GetWidgetID();
  5156. specialTypeID = "WidgetID";
  5157. if ( specialID == 0xFFFFFFFF )
  5158. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5159. type = "Widget";
  5160. }
  5161. else if (spawn->IsGroundSpawn())
  5162. {
  5163. GroundSpawn* gs = (GroundSpawn*)spawn;
  5164. specialID = gs->GetGroundSpawnEntryID();
  5165. specialTypeID = "GroundSpawnEntryID";
  5166. type = "GroundSpawn";
  5167. }
  5168. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5169. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5170. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5171. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5172. ret = true;
  5173. }
  5174. }
  5175. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5176. return ret;
  5177. }
  5178. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5179. {
  5180. if (!regSearchStr || strlen(regSearchStr) < 1)
  5181. {
  5182. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5183. return;
  5184. }
  5185. string resString = string(regSearchStr);
  5186. try
  5187. {
  5188. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5189. bool output = std::regex_match(resString, pre_re_check);
  5190. if (output)
  5191. {
  5192. string newStr(".*");
  5193. newStr.append(regSearchStr);
  5194. newStr.append(".*");
  5195. resString = newStr;
  5196. }
  5197. }
  5198. catch (...)
  5199. {
  5200. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5201. return;
  5202. }
  5203. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5204. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5205. client->Message(CHANNEL_NARRATIVE, "========================");
  5206. map<int32, Spawn*>::iterator itr;
  5207. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5208. int32 spawnsFound = 0;
  5209. std::regex re(resString, std::regex_constants::icase);
  5210. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5211. Spawn* spawn = itr->second;
  5212. if (!spawn || !spawn->GetName())
  5213. continue;
  5214. bool output = false;
  5215. try {
  5216. output = std::regex_match(string(spawn->GetName()), re);
  5217. }
  5218. catch (...)
  5219. {
  5220. continue;
  5221. }
  5222. if (output)
  5223. {
  5224. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5225. spawnsFound++;
  5226. }
  5227. }
  5228. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5229. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5230. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5231. }
  5232. void ZoneServer::AddPlayerTracking(Player* player) {
  5233. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5234. Client* client = GetClientBySpawn(player);
  5235. if (client) {
  5236. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5237. if (packet) {
  5238. player->SetIsTracking(true);
  5239. players_tracking.Put(client->GetCharacterID(), player);
  5240. packet->setDataByName("mode", TRACKING_START);
  5241. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5242. client->QueuePacket(packet->serialize());
  5243. safe_delete(packet);
  5244. }
  5245. }
  5246. }
  5247. }
  5248. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5249. if (player && player->GetIsTracking()) {
  5250. Client* client = GetClientBySpawn(player);
  5251. if (client) {
  5252. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5253. if (packet) {
  5254. player->SetIsTracking(false);
  5255. players_tracking.erase(client->GetCharacterID());
  5256. packet->setDataByName("mode", mode);
  5257. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5258. client->QueuePacket(packet->serialize());
  5259. safe_delete(packet);
  5260. }
  5261. }
  5262. }
  5263. }
  5264. void ZoneServer::ProcessTracking() {
  5265. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5266. while (itr.Next())
  5267. ProcessTracking(GetClientBySpawn(itr->second));
  5268. }
  5269. void ZoneServer::ProcessTracking(Client* client) {
  5270. if (!client)
  5271. return;
  5272. Player* player = client->GetPlayer();
  5273. if (player && player->GetIsTracking()) {
  5274. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5275. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5276. if (packet) {
  5277. packet->setDataByName("mode", TRACKING_UPDATE);
  5278. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5279. vector<TrackedSpawn*> spawns_tracked;
  5280. while (spawn_itr.Next()) {
  5281. Spawn* spawn = spawn_itr->second;
  5282. float distance = player->GetDistance(spawn);
  5283. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5284. TrackedSpawn* ts = new TrackedSpawn;
  5285. ts->spawn = spawn;
  5286. ts->distance = distance;
  5287. /* Add spawns in ascending order from closest to furthest */
  5288. if (spawns_tracked.empty())
  5289. spawns_tracked.push_back(ts);
  5290. else {
  5291. vector<TrackedSpawn*>::iterator tracked_itr;
  5292. bool added = false;
  5293. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5294. TrackedSpawn* cur_ts = *tracked_itr;
  5295. if (ts->distance <= cur_ts->distance) {
  5296. spawns_tracked.insert(tracked_itr, ts);
  5297. added = true;
  5298. break;
  5299. }
  5300. }
  5301. if (!added)
  5302. spawns_tracked.push_back(ts);
  5303. }
  5304. }
  5305. }
  5306. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5307. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5308. TrackedSpawn* ts = spawns_tracked[i];
  5309. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5310. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5311. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5312. if (ts->spawn->IsPlayer())
  5313. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5314. else
  5315. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5316. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5317. }
  5318. packet->setArrayLengthByName("num_array1", 0);
  5319. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5320. //}
  5321. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5322. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5323. TrackedSpawn* ts = spawns_tracked[i];
  5324. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5325. packet->setArrayDataByName("list_number", i, i);
  5326. }
  5327. client->QueuePacket(packet->serialize());
  5328. safe_delete(packet);
  5329. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5330. safe_delete(spawns_tracked[i]);
  5331. }
  5332. }
  5333. }
  5334. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5335. if (killer && victim) {
  5336. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5337. if (killer->GetGroupMemberInfo()) {
  5338. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5339. deque<GroupMemberInfo*>::iterator itr;
  5340. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5341. if (group)
  5342. {
  5343. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5344. deque<GroupMemberInfo*>* members = group->GetMembers();
  5345. for (itr = members->begin(); itr != members->end(); itr++) {
  5346. GroupMemberInfo* gmi = *itr;
  5347. if (gmi->client) {
  5348. Player* group_member = gmi->client->GetPlayer();
  5349. if (group_member->GetGuild()) {
  5350. Guild* guild = group_member->GetGuild();
  5351. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5352. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5353. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5354. }
  5355. }
  5356. }
  5357. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5358. }
  5359. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5360. }
  5361. else if (killer->GetGuild()) {
  5362. Guild* guild = killer->GetGuild();
  5363. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5364. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5365. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5366. }
  5367. }
  5368. }
  5369. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5370. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5371. return;
  5372. // If faction based combat is not allowed then no need to run the loops so just return out
  5373. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5374. return;
  5375. if (spawn && spawn->IsNPC() && spawn->Alive())
  5376. CheckEnemyList((NPC*)spawn);
  5377. }
  5378. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5379. assert(client);
  5380. if (client->GetVersion() > 546)
  5381. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5382. }
  5383. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5384. if (!spawn)
  5385. return;
  5386. vector<Client*>::iterator itr;
  5387. PacketStruct *packet;
  5388. Client* current_client;
  5389. MClientList.readlock(__FUNCTION__, __LINE__);
  5390. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5391. current_client = *itr;
  5392. if (current_client->GetVersion() <= 546)
  5393. continue;
  5394. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5395. continue;
  5396. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5397. packet->setDataByName("player_name", spawn->GetName());
  5398. packet->setDataByName("unknown1", 1, 1);
  5399. if(suffix)
  5400. packet->setDataByName("suffix_title", suffix->GetName());
  5401. else
  5402. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5403. if(prefix)
  5404. packet->setDataByName("prefix_title", prefix->GetName());
  5405. else
  5406. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5407. packet->setDataByName("last_name", spawn->GetLastName());
  5408. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5409. current_client->QueuePacket(packet->serialize());
  5410. safe_delete(packet);
  5411. }
  5412. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5413. }
  5414. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5415. if(!spawn)
  5416. return;
  5417. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5418. transport_spawns.push_back(spawn->GetID());
  5419. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5420. }
  5421. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5422. Spawn* spawn = 0;
  5423. Spawn* closest_spawn = 0;
  5424. float closest_distance = 0.0;
  5425. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5426. vector<int32>::iterator itr = transport_spawns.begin();
  5427. while(itr != transport_spawns.end()){
  5428. spawn = GetSpawnByID(*itr);
  5429. if(spawn){
  5430. if(closest_distance == 0.0){
  5431. closest_spawn = spawn;
  5432. closest_distance = spawn->GetDistance(x, y, z);
  5433. }
  5434. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5435. closest_spawn = spawn;
  5436. closest_distance = spawn->GetDistance(x, y, z);
  5437. }
  5438. itr++;
  5439. }
  5440. else
  5441. itr = transport_spawns.erase(itr);
  5442. }
  5443. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5444. return closest_spawn;
  5445. }
  5446. void ZoneServer::SetRain(float val) {
  5447. rain = val;
  5448. vector<Client*>::iterator itr;
  5449. MClientList.readlock(__FUNCTION__, __LINE__);
  5450. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5451. Client* client = *itr;
  5452. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5453. client->GetPlayer()->SetCharSheetChanged(true);
  5454. if( val >= 0.75 && !weather_signaled )
  5455. {
  5456. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5457. }
  5458. else if( val < 0.75 && weather_signaled )
  5459. {
  5460. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5461. }
  5462. }
  5463. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5464. if (val >= 0.75 && !weather_signaled) {
  5465. weather_signaled = true;
  5466. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5467. }
  5468. else if (val < 0.75 && weather_signaled) {
  5469. weather_signaled = false;
  5470. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5471. }
  5472. }
  5473. void ZoneServer::SetWind(float val) {
  5474. vector<Client*>::iterator itr;
  5475. MClientList.readlock(__FUNCTION__, __LINE__);
  5476. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5477. Client* client = *itr;
  5478. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5479. client->GetPlayer()->SetCharSheetChanged(true);
  5480. }
  5481. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5482. }
  5483. void ZoneServer::ProcessWeather()
  5484. {
  5485. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5486. if( !weather_enabled || !isWeatherAllowed() )
  5487. return;
  5488. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5489. float new_weather = 0;
  5490. float weather_offset = 0;
  5491. bool change_weather = false;
  5492. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5493. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5494. {
  5495. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5496. // reset last changed time (frequency check)
  5497. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5498. // this is the chance a weather change occurs at all at the expired interval
  5499. int8 weather_random = MakeRandomInt(1, 100);
  5500. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5501. if( weather_random <= weather_change_chance )
  5502. {
  5503. change_weather = true;
  5504. weather_offset = weather_change_amount;
  5505. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5506. {
  5507. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5508. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5509. weather_pattern = 2;
  5510. }
  5511. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5512. {
  5513. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5514. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5515. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5516. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5517. if( weather_random <= weather_alter )
  5518. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5519. }
  5520. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5521. {
  5522. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5523. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5524. if( weather_random <= weather_alter )
  5525. {
  5526. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5527. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5528. }
  5529. }
  5530. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5531. {
  5532. // do nothing (processed below)
  5533. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5534. }
  5535. // when all done, change the weather
  5536. if( change_weather )
  5537. {
  5538. if( weather_pattern == 1 )
  5539. {
  5540. // weather is getting worse, til it reaches weather_max_severity
  5541. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5542. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5543. if(new_weather > weather_max_severity)
  5544. {
  5545. new_weather = weather_max_severity - weather_offset;
  5546. weather_pattern = 0;
  5547. }
  5548. }
  5549. else if( weather_pattern == 0 )
  5550. {
  5551. // weather is clearing up, til it reaches weather_min_severity
  5552. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5553. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5554. if(new_weather < weather_min_severity)
  5555. {
  5556. new_weather = weather_min_severity + weather_offset;
  5557. weather_pattern = 1;
  5558. }
  5559. }
  5560. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5561. this->SetRain(new_weather);
  5562. weather_current_severity = new_weather;
  5563. }
  5564. }
  5565. }
  5566. else
  5567. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5568. }
  5569. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5570. if (!spawn->IsPrivateSpawn())
  5571. return;
  5572. Client* client = 0;
  5573. Player* player = 0;
  5574. PacketStruct* packet = 0;
  5575. int32 packet_version = 0;
  5576. MutexList<Client*>::iterator itr = connected_clients.begin();
  5577. while (itr->Next()) {
  5578. client = itr->value;
  5579. player = client->GetPlayer();
  5580. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5581. if (!packet || packet_version != client->GetVersion()) {
  5582. safe_delete(packet);
  5583. packet_version = client->GetVersion();
  5584. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5585. }
  5586. SendRemoveSpawn(client, spawn, packet);
  5587. if(spawn_range_map.count(client) > 0)
  5588. spawn_range_map.Get(client)->erase(spawn->GetID());
  5589. if(player->GetTarget() == spawn)
  5590. player->SetTarget(0);
  5591. }
  5592. }
  5593. safe_delete(packet);
  5594. }
  5595. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5596. SpawnLocation* ret = 0;
  5597. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5598. if (spawn_location_list.count(id) > 0)
  5599. ret = spawn_location_list[id];
  5600. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5601. return ret;
  5602. }
  5603. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5604. Client* client = 0;
  5605. PacketStruct* packet = 0;
  5606. Spawn* exclude_spawn = 0;
  5607. if (!spawn)
  5608. return;
  5609. if (spawn2){
  5610. if(hide_type == 1){
  5611. client = GetClientBySpawn(spawn2);
  5612. if(client){
  5613. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5614. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5615. packet->setDataByName("anim_type", visual_state);
  5616. client->QueuePacket(packet->serialize());
  5617. }
  5618. return;
  5619. }
  5620. if(hide_type == 2)
  5621. exclude_spawn = spawn2;
  5622. }
  5623. vector<Client*>::iterator client_itr;
  5624. MClientList.readlock(__FUNCTION__, __LINE__);
  5625. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5626. client = *client_itr;
  5627. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5628. continue;
  5629. if(exclude_spawn == client->GetPlayer())
  5630. continue;
  5631. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5632. if (packet) {
  5633. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5634. packet->setDataByName("anim_type", visual_state);
  5635. client->QueuePacket(packet->serialize());
  5636. safe_delete(packet);
  5637. }
  5638. }
  5639. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5640. }
  5641. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5642. vector<Spawn*> tmp_list;
  5643. Spawn* spawn;
  5644. map<int32, Spawn*>::iterator itr;
  5645. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5646. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5647. spawn = itr->second;
  5648. if (spawn && (spawn->GetDatabaseID() == id))
  5649. tmp_list.push_back(spawn);
  5650. }
  5651. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5652. return tmp_list;
  5653. }
  5654. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5655. vector<Spawn*> ret;
  5656. Spawn* spawn = 0;
  5657. map<int32, Spawn*>::iterator itr;
  5658. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5659. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5660. spawn = itr->second;
  5661. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5662. ret.push_back(spawn);
  5663. }
  5664. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5665. return ret;
  5666. }
  5667. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5668. if(!client || !spawn)
  5669. return;
  5670. PendingResurrection* rez = client->GetCurrentRez();
  5671. if(!rez || !rez->caster)
  5672. return;
  5673. PacketStruct* packet = 0;
  5674. float power_perc = rez->mp_perc;
  5675. float health_perc = rez->hp_perc;
  5676. Spawn* caster_spawn = rez->caster;
  5677. sint32 heal_amt = 0;
  5678. sint32 power_amt = 0;
  5679. bool no_calcs = rez->no_calcs;
  5680. int8 crit_mod = rez->crit_mod;
  5681. Entity* caster = 0;
  5682. InfoStruct* info = 0;
  5683. bool crit = false;
  5684. string heal_spell = rez->heal_name;
  5685. int16 heal_packet_type = 0;
  5686. int16 power_packet_type = 0;
  5687. //Calculations for how much to heal the spawn
  5688. if(health_perc > 0)
  5689. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5690. if(power_perc > 0)
  5691. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5692. if(caster_spawn->IsEntity()){
  5693. caster = ((Entity*)caster_spawn);
  5694. info = caster->GetInfoStruct();
  5695. }
  5696. if(!no_calcs && caster){
  5697. //Potency Mod
  5698. ((Entity*)caster)->MStats.lock();
  5699. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5700. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5701. ((Entity*)caster)->MStats.unlock();
  5702. //Ability Mod
  5703. heal_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(heal_amt / 2));
  5704. power_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(power_amt / 2));
  5705. if(!crit_mod || crit_mod == 1){
  5706. if(crit_mod == 1)
  5707. crit = true;
  5708. else {
  5709. // Crit Roll
  5710. float chance = (float)max((float)0, (float)info->get_crit_chance());
  5711. crit = (MakeRandomFloat(0, 100) <= chance);
  5712. }
  5713. if(crit){
  5714. //Apply total crit multiplier with crit bonus
  5715. heal_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5716. power_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5717. }
  5718. }
  5719. }
  5720. //Set this rez as a crit to be passed to subspell (not yet used)
  5721. rez->crit = true;
  5722. //Set Heal amt to 1 if 0 now so the player has health
  5723. if(heal_amt == 0)
  5724. heal_amt = 1;
  5725. if(heal_amt > spawn->GetTotalHP())
  5726. heal_amt = spawn->GetTotalHP();
  5727. if(power_amt > spawn->GetTotalPower())
  5728. power_amt = spawn->GetTotalPower();
  5729. spawn->SetHP(heal_amt);
  5730. if(power_amt > 0)
  5731. spawn->SetPower(power_amt);
  5732. if(client && caster){
  5733. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5734. if(move)
  5735. client->QueuePacket(move);
  5736. }
  5737. if(crit){
  5738. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5739. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5740. }
  5741. else {
  5742. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5743. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5744. }
  5745. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5746. if(power_amt > 0)
  5747. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5748. //The following code sets the spawn as alive
  5749. if(dead_spawns.count(spawn->GetID()) > 0)
  5750. dead_spawns.erase(spawn->GetID());
  5751. if(spawn->IsPlayer()){
  5752. spawn->SetSpawnType(4);
  5753. client = GetClientBySpawn(spawn);
  5754. if(client){
  5755. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5756. if(packet){
  5757. client->QueuePacket(packet->serialize());
  5758. }
  5759. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5760. if(packet)
  5761. {
  5762. packet->setDataByName("parameter1", 8);
  5763. client->QueuePacket(packet->serialize());
  5764. packet->setDataByName("parameter1", 16);
  5765. client->QueuePacket(packet->serialize());
  5766. }
  5767. safe_delete(packet);
  5768. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5769. }
  5770. }
  5771. spawn->SendSpawnChanges(true);
  5772. spawn->SetTempActionState(-1);
  5773. spawn->appearance.attackable = 1;
  5774. }
  5775. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5776. if(!caster || !target)
  5777. return;
  5778. Client* client = 0;
  5779. Player* player = 0;
  5780. PacketStruct* packet = 0;
  5781. vector<Client*>::iterator client_itr;
  5782. MClientList.readlock(__FUNCTION__, __LINE__);
  5783. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5784. client = *client_itr;
  5785. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5786. continue;
  5787. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5788. continue;
  5789. if(caster && caster->GetDistance(player) > 50)
  5790. continue;
  5791. if(target && target->GetDistance(player) > 50)
  5792. continue;
  5793. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5794. if(packet){
  5795. packet->setDataByName("spell_name", spell_name.c_str());
  5796. packet->setDataByName("dispell_name", dispell_name.c_str());
  5797. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5798. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5799. packet->setDataByName("type", dispell_type);
  5800. client->QueuePacket(packet->serialize());
  5801. }
  5802. safe_delete(packet);
  5803. }
  5804. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5805. }
  5806. void ZoneServer::DismissAllPets() {
  5807. Spawn* spawn = 0;
  5808. map<int32, Spawn*>::iterator itr;
  5809. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5810. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5811. spawn = itr->second;
  5812. if (spawn && spawn->IsEntity())
  5813. ((Entity*)spawn)->DismissAllPets();
  5814. }
  5815. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5816. }
  5817. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5818. if (spellProcess)
  5819. spellProcess->RemoveTargetFromSpell(spell, target);
  5820. }
  5821. void ZoneServer::ClearHate(Entity* entity) {
  5822. Spawn* spawn = 0;
  5823. map<int32, Spawn*>::iterator itr;
  5824. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5825. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5826. spawn = itr->second;
  5827. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5828. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5829. }
  5830. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5831. }
  5832. ThreadReturnType ZoneLoop(void* tmp) {
  5833. #ifdef WIN32
  5834. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5835. #endif
  5836. if (tmp == 0) {
  5837. ThrowError("ZoneLoop(): tmp = 0!");
  5838. THREAD_RETURN(NULL);
  5839. }
  5840. ZoneServer* zs = (ZoneServer*) tmp;
  5841. while (zs->Process()) {
  5842. if(zs->GetClientCount() == 0)
  5843. Sleep(1000);
  5844. else
  5845. Sleep(10);
  5846. }
  5847. zs->Process(); //run loop once more to clean up some functions
  5848. safe_delete(zs);
  5849. THREAD_RETURN(NULL);
  5850. }
  5851. ThreadReturnType SpawnLoop(void* tmp) {
  5852. #ifdef WIN32
  5853. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5854. #endif
  5855. if (tmp == 0) {
  5856. ThrowError("SpawnLoop(): tmp = 0!");
  5857. THREAD_RETURN(NULL);
  5858. }
  5859. ZoneServer* zs = (ZoneServer*) tmp;
  5860. #ifndef NO_CATCH
  5861. try {
  5862. #endif
  5863. zs->spawnthread_active = true;
  5864. while (zs->SpawnProcess()) {
  5865. if(zs->GetClientCount() == 0)
  5866. Sleep(1000);
  5867. else
  5868. Sleep(20);
  5869. }
  5870. zs->spawnthread_active = false;
  5871. #ifndef NO_CATCH
  5872. }
  5873. catch(...) {
  5874. zs->spawnthread_active = false;
  5875. zs->initial_spawn_threads_active = 0;
  5876. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5877. try{
  5878. zs->Shutdown();
  5879. }
  5880. catch(...){
  5881. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5882. throw;
  5883. }
  5884. throw;
  5885. }
  5886. #endif
  5887. THREAD_RETURN(NULL);
  5888. }
  5889. ThreadReturnType SendInitialSpawns(void* tmp) {
  5890. #ifdef WIN32
  5891. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5892. #endif
  5893. if (tmp == 0) {
  5894. ThrowError("SendInitialSpawns(): tmp = 0!");
  5895. THREAD_RETURN(NULL);
  5896. }
  5897. Client* client = (Client*) tmp;
  5898. client->GetCurrentZone()->SendZoneSpawns(client);
  5899. THREAD_RETURN(NULL);
  5900. }
  5901. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5902. #ifdef WIN32
  5903. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5904. #endif
  5905. if (tmp == 0) {
  5906. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5907. THREAD_RETURN(NULL);
  5908. }
  5909. Client* client = (Client*)tmp;
  5910. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5911. THREAD_RETURN(NULL);
  5912. }
  5913. void ZoneServer::SetSpawnStructs(Client* client) {
  5914. int16 client_ver = client->GetVersion();
  5915. Player* player = client->GetPlayer();
  5916. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5917. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5918. player->SetSpawnPosStruct(pos);
  5919. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5920. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5921. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5922. player->SetSpawnVisStruct(vis);
  5923. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5924. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5925. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5926. player->SetSpawnInfoStruct(info);
  5927. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5928. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5929. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5930. player->SetSpawnHeaderStruct(header);
  5931. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5932. player->SetSpawnFooterStruct(footer);
  5933. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5934. player->SetSignFooterStruct(sfooter);
  5935. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5936. player->SetWidgetFooterStruct(wfooter);
  5937. }
  5938. Spawn* ZoneServer::GetSpawn(int32 id){
  5939. Spawn* ret = 0;
  5940. if(GetNPC(id))
  5941. ret = GetNewNPC(id);
  5942. else if(this->GetObject(id))
  5943. ret = GetNewObject(id);
  5944. else if(GetWidget(id))
  5945. ret = GetNewWidget(id);
  5946. else if(GetSign(id))
  5947. ret = GetNewSign(id);
  5948. else if(GetGroundSpawn(id))
  5949. ret = GetNewGroundSpawn(id);
  5950. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5951. else if (!reloading && database.LoadNPC(this, id)) {
  5952. if (GetNPC(id))
  5953. ret = GetNewNPC(id);
  5954. else
  5955. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5956. }
  5957. else if (!reloading && database.LoadObject(this, id)) {
  5958. if (this->GetObject(id))
  5959. ret = GetNewObject(id);
  5960. else
  5961. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5962. }
  5963. else if (!reloading && database.LoadWidget(this, id)) {
  5964. if (GetWidget(id))
  5965. ret = GetNewWidget(id);
  5966. else
  5967. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5968. }
  5969. else if (!reloading && database.LoadSign(this, id)) {
  5970. if (GetSign(id))
  5971. ret = GetNewSign(id);
  5972. else
  5973. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5974. }
  5975. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5976. if (GetGroundSpawn(id))
  5977. ret = GetNewGroundSpawn(id);
  5978. else
  5979. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5980. }
  5981. if(ret)
  5982. ret->SetID(Spawn::NextID());
  5983. return ret;
  5984. }
  5985. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5986. if(entity_command_list.count(id) > 0)
  5987. return entity_command_list[id];
  5988. else
  5989. return 0;
  5990. }
  5991. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5992. if (entity_command_list.count(id) == 0)
  5993. entity_command_list[id] = new vector<EntityCommand*>;
  5994. entity_command_list[id]->push_back(command);
  5995. }
  5996. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5997. EntityCommand* ret = 0;
  5998. if (entity_command_list.count(id) == 0)
  5999. return ret;
  6000. vector<EntityCommand*>::iterator itr;
  6001. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6002. if ((*itr)->name == name) {
  6003. ret = (*itr);
  6004. break;
  6005. }
  6006. }
  6007. return ret;
  6008. }
  6009. void ZoneServer::ClearEntityCommands() {
  6010. if (entity_command_list.size() > 0) {
  6011. map<int32, vector<EntityCommand*>* >::iterator itr;
  6012. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6013. vector<EntityCommand*>* entity_commands = itr->second;
  6014. if (entity_commands && entity_commands->size() > 0) {
  6015. vector<EntityCommand*>::iterator v_itr;
  6016. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6017. safe_delete(*v_itr);
  6018. entity_commands->clear();
  6019. }
  6020. safe_delete(entity_commands);
  6021. }
  6022. entity_command_list.clear();
  6023. }
  6024. }
  6025. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6026. npc_spell_list[list_id][spell_id] = tier;
  6027. }
  6028. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6029. vector<Spell*>* ret = 0;
  6030. if(npc_spell_list.count(primary_list) > 0){
  6031. ret = new vector<Spell*>();
  6032. map<int32, int8>::iterator itr;
  6033. Spell* tmpSpell = 0;
  6034. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6035. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6036. if(tmpSpell)
  6037. ret->push_back(tmpSpell);
  6038. }
  6039. }
  6040. if(npc_spell_list.count(secondary_list) > 0){
  6041. if(!ret)
  6042. ret = new vector<Spell*>();
  6043. map<int32, int8>::iterator itr;
  6044. Spell* tmpSpell = 0;
  6045. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6046. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6047. if(tmpSpell)
  6048. ret->push_back(tmpSpell);
  6049. }
  6050. }
  6051. if(ret && ret->size() == 0){
  6052. safe_delete(ret);
  6053. ret = 0;
  6054. }
  6055. return ret;
  6056. }
  6057. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6058. npc_skill_list[list_id][skill_id] = value;
  6059. }
  6060. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6061. map<string, Skill*>* ret = 0;
  6062. if(npc_skill_list.count(primary_list) > 0){
  6063. ret = new map<string, Skill*>();
  6064. map<int32, int16>::iterator itr;
  6065. Skill* tmpSkill = 0;
  6066. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6067. tmpSkill = master_skill_list.GetSkill(itr->first);
  6068. if(tmpSkill){
  6069. tmpSkill = new Skill(tmpSkill);
  6070. tmpSkill->current_val = itr->second;
  6071. tmpSkill->max_val = tmpSkill->current_val+5;
  6072. (*ret)[tmpSkill->name.data] = tmpSkill;
  6073. }
  6074. }
  6075. }
  6076. if(npc_skill_list.count(secondary_list) > 0){
  6077. if(!ret)
  6078. ret = new map<string, Skill*>();
  6079. map<int32, int16>::iterator itr;
  6080. Skill* tmpSkill = 0;
  6081. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6082. tmpSkill = master_skill_list.GetSkill(itr->first);
  6083. if(tmpSkill){
  6084. tmpSkill = new Skill(tmpSkill);
  6085. tmpSkill->current_val = itr->second;
  6086. tmpSkill->max_val = tmpSkill->current_val+5;
  6087. (*ret)[tmpSkill->name.data] = tmpSkill;
  6088. }
  6089. }
  6090. }
  6091. if(ret && ret->size() == 0){
  6092. safe_delete(ret);
  6093. ret = 0;
  6094. }
  6095. return ret;
  6096. }
  6097. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6098. npc_equipment_list[list_id].push_back(item_id);
  6099. }
  6100. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6101. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6102. Item* tmpItem = 0;
  6103. int8 slot = 0;
  6104. vector<int32>::iterator itr;
  6105. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6106. tmpItem = master_item_list.GetItem(*itr);
  6107. if(tmpItem){
  6108. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6109. if(slot < 255){
  6110. tmpItem = new Item(tmpItem);
  6111. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6112. }
  6113. }
  6114. }
  6115. }
  6116. }
  6117. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6118. npc_list[id] = npc;
  6119. }
  6120. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6121. widget_list[id] = widget;
  6122. }
  6123. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6124. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6125. return widget_list[id];
  6126. else
  6127. return 0;
  6128. }
  6129. Widget* ZoneServer::GetNewWidget(int32 id) {
  6130. if(!reloading && widget_list.count(id) > 0)
  6131. return widget_list[id]->Copy();
  6132. else
  6133. return 0;
  6134. }
  6135. void ZoneServer::LoadGroundSpawnEntries(){
  6136. MGroundSpawnItems.lock();
  6137. database.LoadGroundSpawnEntries(this);
  6138. MGroundSpawnItems.unlock();
  6139. }
  6140. void ZoneServer::LoadGroundSpawnItems() {
  6141. }
  6142. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6143. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6144. entry->min_skill_level = min_skill_level;
  6145. entry->min_adventure_level = min_adventure_level;
  6146. entry->bonus_table = bonus_table;
  6147. entry->harvest1 = harvest1;
  6148. entry->harvest3 = harvest3;
  6149. entry->harvest5 = harvest5;
  6150. entry->harvest_imbue = harvest_imbue;
  6151. entry->harvest_rare = harvest_rare;
  6152. entry->harvest10 = harvest10;
  6153. entry->harvest_coin = harvest_coin;
  6154. groundspawn_entries[groundspawn_id].push_back(entry);
  6155. }
  6156. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6157. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6158. entry->item_id = item_id;
  6159. entry->is_rare = is_rare;
  6160. entry->grid_id = grid_id;
  6161. groundspawn_items[groundspawn_id].push_back(entry);
  6162. }
  6163. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6164. vector<GroundSpawnEntry*>* ret = 0;
  6165. MGroundSpawnItems.lock();
  6166. if(groundspawn_entries.count(id) > 0)
  6167. ret = &groundspawn_entries[id];
  6168. MGroundSpawnItems.unlock();
  6169. return ret;
  6170. }
  6171. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6172. vector<GroundSpawnEntryItem*>* ret = 0;
  6173. if(groundspawn_items.count(id) > 0)
  6174. ret = &groundspawn_items[id];
  6175. return ret;
  6176. }
  6177. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6178. void ZoneServer::DeleteGroundSpawnItems()
  6179. {
  6180. MGroundSpawnItems.lock();
  6181. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6182. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6183. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6184. {
  6185. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6186. {
  6187. safe_delete(*groundspawnentry_itr);
  6188. }
  6189. }
  6190. groundspawn_entries.clear();
  6191. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6192. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6193. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6194. {
  6195. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6196. {
  6197. safe_delete(*groundspawnitem_itr);
  6198. }
  6199. }
  6200. groundspawn_items.clear();
  6201. MGroundSpawnItems.unlock();
  6202. }
  6203. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6204. groundspawn_list[id] = spawn;
  6205. }
  6206. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6207. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6208. return groundspawn_list[id];
  6209. else
  6210. return 0;
  6211. }
  6212. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6213. if(!reloading && groundspawn_list.count(id) > 0)
  6214. return groundspawn_list[id]->Copy();
  6215. else
  6216. return 0;
  6217. }
  6218. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6219. loot_tables[id] = table;
  6220. }
  6221. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6222. loot_drops[id].push_back(drop);
  6223. }
  6224. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6225. spawn_loot_list[spawn_id].push_back(id);
  6226. }
  6227. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6228. spawn_loot_list[spawn_id].clear();
  6229. }
  6230. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6231. level_loot_list.push_back(loot);
  6232. }
  6233. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6234. racial_loot_list[racial_id].push_back(loot);
  6235. }
  6236. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6237. zone_loot_list[zone].push_back(loot);
  6238. }
  6239. void ZoneServer::ClearLootTables(){
  6240. map<int32,LootTable*>::iterator table_itr;
  6241. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6242. safe_delete(table_itr->second);
  6243. }
  6244. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6245. vector<LootDrop*>::iterator drop_itr2;
  6246. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6247. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6248. safe_delete(*drop_itr2);
  6249. }
  6250. }
  6251. vector<GlobalLoot*>::iterator level_itr;
  6252. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6253. safe_delete(*level_itr);
  6254. }
  6255. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6256. vector<GlobalLoot*>::iterator race_itr2;
  6257. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6258. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6259. safe_delete(*race_itr2);
  6260. }
  6261. }
  6262. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6263. vector<GlobalLoot*>::iterator zone_itr2;
  6264. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6265. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6266. safe_delete(*zone_itr2);
  6267. }
  6268. }
  6269. loot_tables.clear();
  6270. loot_drops.clear();
  6271. spawn_loot_list.clear();
  6272. level_loot_list.clear();
  6273. racial_loot_list.clear();
  6274. zone_loot_list.clear();
  6275. }
  6276. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  6277. vector<int32> ret;
  6278. if(reloading)
  6279. return ret;
  6280. if (spawn_loot_list.count(spawn_id) > 0)
  6281. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6282. if (level_loot_list.size() > 0) {
  6283. vector<GlobalLoot*>::iterator itr;
  6284. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6285. GlobalLoot* loot = *itr;
  6286. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6287. ret.push_back(loot->table_id);
  6288. else {
  6289. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6290. ret.push_back(loot->table_id);
  6291. }
  6292. }
  6293. }
  6294. if (racial_loot_list.count(racial_id) > 0) {
  6295. vector<GlobalLoot*>::iterator itr;
  6296. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6297. GlobalLoot* loot = *itr;
  6298. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6299. ret.push_back(loot->table_id);
  6300. else {
  6301. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6302. ret.push_back(loot->table_id);
  6303. }
  6304. }
  6305. }
  6306. if (zone_loot_list.count(zone_id) > 0) {
  6307. vector<GlobalLoot*>::iterator itr;
  6308. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6309. GlobalLoot* loot = *itr;
  6310. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6311. ret.push_back(loot->table_id);
  6312. else {
  6313. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6314. ret.push_back(loot->table_id);
  6315. }
  6316. }
  6317. }
  6318. return ret;
  6319. }
  6320. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6321. if(!reloading && loot_drops.count(table_id) > 0)
  6322. return &(loot_drops[table_id]);
  6323. else
  6324. return 0;
  6325. }
  6326. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6327. return loot_tables[table_id];
  6328. }
  6329. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6330. LocationTransportDestination* loc = new LocationTransportDestination;
  6331. loc->message = message;
  6332. loc->trigger_x = trigger_x;
  6333. loc->trigger_y = trigger_y;
  6334. loc->trigger_z = trigger_z;
  6335. loc->trigger_radius = trigger_radius;
  6336. loc->destination_zone_id = destination_zone_id;
  6337. loc->destination_x = destination_x;
  6338. loc->destination_y = destination_y;
  6339. loc->destination_z = destination_z;
  6340. loc->destination_heading = destination_heading;
  6341. loc->cost = cost;
  6342. loc->unique_id = unique_id;
  6343. MTransporters.lock();
  6344. if(location_transporters.count(zone_id) == 0)
  6345. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6346. location_transporters[zone_id]->Add(loc);
  6347. MTransporters.unlock();
  6348. }
  6349. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6350. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6351. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6352. TransportDestination* transport = new TransportDestination;
  6353. transport->type = type;
  6354. transport->display_name = name;
  6355. transport->message = message;
  6356. transport->destination_zone_id = destination_zone_id;
  6357. transport->destination_x = destination_x;
  6358. transport->destination_y = destination_y;
  6359. transport->destination_z = destination_z;
  6360. transport->destination_heading = destination_heading;
  6361. transport->cost = cost;
  6362. transport->unique_id = unique_id;
  6363. transport->min_level = min_level;
  6364. transport->max_level = max_level;
  6365. transport->req_quest = quest_req;
  6366. transport->req_quest_step = quest_step_req;
  6367. transport->req_quest_complete = quest_complete;
  6368. transport->map_x = map_x;
  6369. transport->map_y = map_y;
  6370. transport->expansion_flag = expansion_flag;
  6371. transport->holiday_flag = holiday_flag;
  6372. transport->min_client_version = min_client_version;
  6373. transport->max_client_version = max_client_version;
  6374. transport->flight_path_id = flight_path_id;
  6375. transport->mount_id = mount_id;
  6376. transport->mount_red_color = mount_red_color;
  6377. transport->mount_green_color = mount_green_color;
  6378. transport->mount_blue_color = mount_blue_color;
  6379. MTransporters.lock();
  6380. transporters[transport_id].push_back(transport);
  6381. MTransporters.unlock();
  6382. }
  6383. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6384. if (!returnList)
  6385. return;
  6386. MTransporters.lock();
  6387. if (transporters.count(transport_id) > 0)
  6388. {
  6389. vector<TransportDestination*> list;
  6390. for (int i = 0; i < transporters[transport_id].size(); i++)
  6391. {
  6392. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6393. continue;
  6394. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6395. continue;
  6396. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6397. {
  6398. returnList->push_back(transporters[transport_id][i]);
  6399. }
  6400. }
  6401. }
  6402. MTransporters.unlock();
  6403. }
  6404. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6405. MutexList<LocationTransportDestination*>* ret = 0;
  6406. MTransporters.lock();
  6407. if(location_transporters.count(zone_id) > 0)
  6408. ret = location_transporters[zone_id];
  6409. MTransporters.unlock();
  6410. return ret;
  6411. }
  6412. void ZoneServer::DeleteGlobalTransporters(){
  6413. MTransporters.lock();
  6414. map<int32, vector<TransportDestination*> >::iterator itr;
  6415. vector<TransportDestination*>::iterator transport_vector_itr;
  6416. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6417. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6418. safe_delete(*transport_vector_itr);
  6419. }
  6420. }
  6421. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6422. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6423. itr2->second->clear(true);
  6424. delete itr2->second;
  6425. }
  6426. transporters.clear();
  6427. location_transporters.clear();
  6428. MTransporters.unlock();
  6429. }
  6430. void ZoneServer::DeleteGlobalSpawns() {
  6431. ClearLootTables();
  6432. map<int32, NPC*>::iterator npc_list_iter;
  6433. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6434. safe_delete(npc_list_iter->second);
  6435. }
  6436. npc_list.clear();
  6437. map<int32, Object*>::iterator object_list_iter;
  6438. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6439. safe_delete(object_list_iter->second);
  6440. }
  6441. object_list.clear();
  6442. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6443. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6444. safe_delete(groundspawn_list_iter->second);
  6445. }
  6446. groundspawn_list.clear();
  6447. map<int32, Widget*>::iterator widget_list_iter;
  6448. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6449. safe_delete(widget_list_iter->second);
  6450. }
  6451. widget_list.clear();
  6452. map<int32, Sign*>::iterator sign_list_iter;
  6453. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6454. safe_delete(sign_list_iter->second);
  6455. }
  6456. sign_list.clear();
  6457. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6458. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6459. safe_delete(appearance_list_iter->second);
  6460. }
  6461. npc_appearance_list.clear();*/
  6462. ClearEntityCommands();
  6463. DeleteGroundSpawnItems();
  6464. DeleteGlobalTransporters();
  6465. DeleteTransporterMaps();
  6466. }
  6467. void ZoneServer::AddTransportMap(int32 id, string name) {
  6468. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6469. m_transportMaps[id] = name;
  6470. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6471. }
  6472. bool ZoneServer::TransportHasMap(int32 id) {
  6473. bool ret = false;
  6474. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6475. ret = m_transportMaps.count(id) > 0;
  6476. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6477. return ret;
  6478. }
  6479. string ZoneServer::GetTransportMap(int32 id) {
  6480. string ret;
  6481. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6482. if (m_transportMaps.count(id) > 0)
  6483. ret = m_transportMaps[id];
  6484. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6485. return ret;
  6486. }
  6487. void ZoneServer::DeleteTransporterMaps() {
  6488. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6489. m_transportMaps.clear();
  6490. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6491. }
  6492. void ZoneServer::ReloadSpawns() {
  6493. if (reloading)
  6494. return;
  6495. reloading = true;
  6496. world.SetReloadingSubsystem("Spawns");
  6497. // Let every one in the zone know what is happening
  6498. HandleBroadcast("Reloading all spawns for this zone.");
  6499. DeleteGlobalSpawns();
  6500. Depop(false, true);
  6501. }
  6502. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6503. vector<Client*>::iterator itr;
  6504. MClientList.readlock(__FUNCTION__, __LINE__);
  6505. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6506. Client* client = *itr;
  6507. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6508. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6509. }
  6510. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6511. }
  6512. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6513. if (m_flightPaths.count(id) > 0) {
  6514. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6515. safe_delete(info);
  6516. return;
  6517. }
  6518. m_flightPaths[id] = info;
  6519. }
  6520. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6521. if (m_flightPaths.count(id) == 0) {
  6522. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6523. safe_delete(location);
  6524. return;
  6525. }
  6526. m_flightPathRoutes[id].push_back(location);
  6527. }
  6528. void ZoneServer::DeleteFlightPaths() {
  6529. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6530. vector<FlightPathLocation*>::iterator itr2;
  6531. map<int32, FlightPathInfo*>::iterator itr3;
  6532. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6533. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6534. safe_delete(*itr2);
  6535. }
  6536. itr->second.clear();
  6537. }
  6538. m_flightPathRoutes.clear();
  6539. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6540. safe_delete(itr3->second);
  6541. }
  6542. m_flightPaths.clear();
  6543. }
  6544. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6545. // Only send a packet if there are flight paths
  6546. if (m_flightPathRoutes.size() > 0) {
  6547. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6548. if (packet) {
  6549. int32 num_routes = m_flightPaths.size();
  6550. packet->setArrayLengthByName("number_of_routes", num_routes);
  6551. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6552. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6553. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6554. map<int32, FlightPathInfo*>::iterator itr;
  6555. int32 i = 0;
  6556. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6557. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6558. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6559. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6560. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6561. vector<FlightPathLocation*>::iterator itr2;
  6562. int32 j = 0;
  6563. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6564. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6565. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6566. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6567. }
  6568. }
  6569. client->QueuePacket(packet->serialize());
  6570. safe_delete(packet);
  6571. }
  6572. }
  6573. }
  6574. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6575. int32 index = 0;
  6576. map<int32, FlightPathInfo*>::iterator itr;
  6577. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6578. if (itr->first == id)
  6579. return index;
  6580. }
  6581. return -1;
  6582. }
  6583. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6584. float speed = 1;
  6585. if (m_flightPaths.count(id) > 0)
  6586. speed = m_flightPaths[id]->speed;
  6587. return speed;
  6588. }
  6589. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6590. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6591. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6592. map<int32, Spawn*>::iterator itr;
  6593. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6594. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6595. {
  6596. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6597. if (loc && loc->conditional > 0) {
  6598. if ((loc->conditional & condition) != condition) {
  6599. Despawn(itr->second, 0);
  6600. }
  6601. }
  6602. }
  6603. }
  6604. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6605. map<int32, SpawnLocation*>::iterator itr2;
  6606. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6607. SpawnLocation* loc = itr2->second;
  6608. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6609. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6610. ProcessSpawnLocation(loc);
  6611. }
  6612. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6613. }
  6614. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6615. Spawn* spawn = 0;
  6616. map<int32, Spawn*>::iterator itr;
  6617. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6618. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6619. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6620. spawn = itr->second;
  6621. if (spawn && spawn != newSpawn) {
  6622. if (newSpawn->GetDatabaseID())
  6623. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6624. if (newSpawn->GetSpawnLocationID())
  6625. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6626. if (spawn->GetDatabaseID())
  6627. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6628. if (spawn->GetSpawnLocationID())
  6629. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6630. }
  6631. }
  6632. list<Spawn*>::iterator itr2;
  6633. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6634. spawn = *itr2;
  6635. if (spawn && spawn != newSpawn) {
  6636. if (newSpawn->GetDatabaseID())
  6637. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6638. if (newSpawn->GetSpawnLocationID())
  6639. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6640. if (spawn->GetDatabaseID())
  6641. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6642. if (spawn->GetSpawnLocationID())
  6643. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6644. }
  6645. }
  6646. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6647. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6648. }
  6649. // we only call this inside a write lock
  6650. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6651. Spawn* spawn = 0;
  6652. map<int32, Spawn*>::iterator itr;
  6653. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6654. spawn = itr->second;
  6655. if (spawn && spawn != oldSpawn) {
  6656. if (oldSpawn->GetDatabaseID())
  6657. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6658. if (oldSpawn->GetSpawnLocationID())
  6659. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6660. // don't need to remove oldSpawn proximities, we clear them all out
  6661. }
  6662. }
  6663. }
  6664. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6665. {
  6666. if (!entry || !spawn)
  6667. return;
  6668. const char* script = 0;
  6669. for (int x = 0; x < 3; x++)
  6670. {
  6671. switch (x)
  6672. {
  6673. case 0:
  6674. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6675. break;
  6676. case 1:
  6677. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6678. break;
  6679. case 2:
  6680. script = world.GetSpawnScript(entry->spawn_id);
  6681. break;
  6682. }
  6683. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6684. {
  6685. spawn->SetSpawnScript(string(script));
  6686. break;
  6687. }
  6688. }
  6689. }
  6690. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6691. {
  6692. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6693. return std::vector<HouseItem>();
  6694. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6695. std::vector<HouseItem> items;
  6696. map<int32, Spawn*>::iterator itr;
  6697. Spawn* spawn = 0;
  6698. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6699. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6700. spawn = itr->second;
  6701. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6702. {
  6703. HouseItem tmpItem;
  6704. tmpItem.item_id = spawn->GetPickupItemID();
  6705. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6706. tmpItem.spawn_id = spawn->GetID();
  6707. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6708. if (!tmpItem.item)
  6709. continue;
  6710. items.push_back(tmpItem);
  6711. }
  6712. }
  6713. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6714. return items;
  6715. }
  6716. void ZoneServer::SendHouseItems(Client* client)
  6717. {
  6718. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6719. return;
  6720. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6721. std::vector<HouseItem> items = GetHouseItems(client);
  6722. // setting this to 1 puts it on the door widget
  6723. packet->setDataByName("is_widget_door", 1);
  6724. packet->setArrayLengthByName("num_items", items.size());
  6725. for (int i = 0; i < items.size(); i++)
  6726. {
  6727. HouseItem tmpItem = items[i];
  6728. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6729. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6730. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6731. // location, 0 = floor, 1 = ceiling
  6732. //packet->setArrayDataByName("location", 1, i, 0);
  6733. // item_state int8
  6734. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6735. // 1 = virtual (toggle visibility available, no move item)
  6736. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6737. // 3 = virtual/hidden/toggle visibility
  6738. // 4 = none (cannot pick up item / move item / toggle visibility)
  6739. // 5 = none, toggle visibility (cannot pick up item / move item)
  6740. // 8 = none (cannot pick up item / move item / toggle visibility)
  6741. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6742. // makes it so we don't have access to move item/retrieve item
  6743. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6744. //packet->setArrayDataByName("tradeable", 1, i);
  6745. //packet->setArrayDataByName("item_description", "failboat", i);
  6746. // access to move item/retrieve item, do not use in conjunction with tradeable
  6747. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6748. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6749. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6750. //packet->setArrayDataByName("first_item_description", "test", i);
  6751. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6752. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6753. }
  6754. EQ2Packet* pack = packet->serialize();
  6755. client->QueuePacket(pack);
  6756. safe_delete(packet);
  6757. }
  6758. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6759. {
  6760. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6761. return nullptr;
  6762. map<int32, Spawn*>::iterator itr;
  6763. Spawn* spawn = 0;
  6764. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6765. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6766. spawn = itr->second;
  6767. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6768. {
  6769. Spawn* tmpSpawn = spawn;
  6770. MSpawnList.releasereadlock();
  6771. return tmpSpawn;
  6772. }
  6773. }
  6774. MSpawnList.releasereadlock();
  6775. return nullptr;
  6776. }
  6777. void ZoneServer::AddPendingSpawnRemove(int32 id)
  6778. {
  6779. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6780. m_pendingSpawnRemove.push_back(id);
  6781. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6782. }
  6783. void ZoneServer::ProcessSpawnRemovals()
  6784. {
  6785. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6786. if (m_pendingSpawnRemove.size() > 0) {
  6787. MSpawnList.writelock(__FUNCTION__, __LINE__);
  6788. vector<int32>::iterator itr2;
  6789. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  6790. spawn_list.erase(*itr2);
  6791. m_pendingSpawnRemove.clear();
  6792. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  6793. }
  6794. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6795. }