Player.cpp 253 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
  119. ClassTraining = new map <int8, vector<TraitData*> >;
  120. RaceTraits = new map <int8, vector<TraitData*> >;
  121. InnateRaceTraits = new map <int8, vector<TraitData*> >;
  122. FocusEffects = new map <int8, vector<TraitData*> >;
  123. need_trait_update = true;
  124. }
  125. Player::~Player(){
  126. SetSaveSpellEffects(true);
  127. for(int32 i=0;i<spells.size();i++){
  128. safe_delete(spells[i]);
  129. }
  130. for(int32 i=0;i<quickbar_items.size();i++){
  131. safe_delete(quickbar_items[i]);
  132. }
  133. map<int32, vector<int32>*>::iterator itr;
  134. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  135. safe_delete(itr->second);
  136. }
  137. player_spawn_quests_required.clear();
  138. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  139. safe_delete(itr->second);
  140. }
  141. player_spawn_history_required.clear();
  142. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  143. map<int8, vector<HistoryData*> >::iterator itr2;
  144. vector<HistoryData*>::iterator itr3;
  145. // Type
  146. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  147. // Sub type
  148. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  149. // vector of data
  150. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  151. safe_delete(*itr3);
  152. }
  153. }
  154. }
  155. m_characterHistory.clear();
  156. mLUAHistory.writelock();
  157. map<int32, LUAHistory*>::iterator itr4;
  158. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  159. safe_delete(itr4->second);
  160. }
  161. m_charLuaHistory.clear();
  162. mLUAHistory.releasewritelock();
  163. safe_delete_array(movement_packet);
  164. safe_delete_array(old_movement_packet);
  165. safe_delete_array(spawn_tmp_info_xor_packet);
  166. safe_delete_array(spawn_tmp_vis_xor_packet);
  167. safe_delete_array(spawn_tmp_pos_xor_packet);
  168. safe_delete_array(spell_xor_packet);
  169. safe_delete_array(spell_orig_packet);
  170. DestroyQuests();
  171. WritePlayerStatistics();
  172. RemovePlayerStatistics();
  173. DeleteMail();
  174. world.RemoveLottoPlayer(GetCharacterID());
  175. safe_delete(info);
  176. index_mutex.writelock(__FUNCTION__, __LINE__);
  177. player_spawn_reverse_id_map.clear();
  178. player_spawn_id_map.clear();
  179. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  180. info_mutex.writelock(__FUNCTION__, __LINE__);
  181. spawn_info_packet_list.clear();
  182. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  183. vis_mutex.writelock(__FUNCTION__, __LINE__);
  184. spawn_vis_packet_list.clear();
  185. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  186. pos_mutex.writelock(__FUNCTION__, __LINE__);
  187. spawn_pos_packet_list.clear();
  188. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  189. safe_delete(spawn_header_struct);
  190. safe_delete(spawn_footer_struct);
  191. safe_delete(sign_footer_struct);
  192. safe_delete(widget_footer_struct);
  193. safe_delete(spawn_info_struct);
  194. safe_delete(spawn_vis_struct);
  195. safe_delete(spawn_pos_struct);
  196. ClearPendingSelectableItemRewards(0, true);
  197. ClearPendingItemRewards();
  198. ClearEverything();
  199. safe_delete(SortedTraitList);
  200. safe_delete(ClassTraining);
  201. safe_delete(RaceTraits);
  202. safe_delete(InnateRaceTraits);
  203. safe_delete(FocusEffects);
  204. // leak fix on Language* pointer from Player::AddLanguage
  205. player_languages_list.Clear();
  206. }
  207. EQ2Packet* Player::serialize(Player* player, int16 version){
  208. return spawn_serialize(player, version);
  209. }
  210. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  211. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  212. if(packet){
  213. packet->setDataByName("x", x);
  214. packet->setDataByName("y", y);
  215. packet->setDataByName("z", z);
  216. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  217. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  218. if (heading != -1.0f)
  219. packet->setDataByName("heading", heading);
  220. EQ2Packet* outapp = packet->serialize();
  221. safe_delete(packet);
  222. return outapp;
  223. }
  224. return 0;
  225. }
  226. void Player::DestroyQuests(){
  227. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  228. map<int32, Quest*>::iterator itr;
  229. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  230. if(itr->second) {
  231. safe_delete(itr->second);
  232. }
  233. }
  234. completed_quests.clear();
  235. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  236. if(itr->second) {
  237. safe_delete(itr->second);
  238. }
  239. }
  240. player_quests.clear();
  241. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  242. if(itr->second) {
  243. safe_delete(itr->second);
  244. }
  245. }
  246. pending_quests.clear();
  247. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  248. }
  249. PlayerInfo* Player::GetPlayerInfo(){
  250. if(info == 0)
  251. info = new PlayerInfo(this);
  252. return info;
  253. }
  254. void PlayerInfo::CalculateXPPercentages(){
  255. int32 xp_needed = info_struct->get_xp_needed();
  256. if(xp_needed > 0){
  257. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  258. int16 percentage = (int16)(div_percent) * 10;
  259. double whole, fractional = 0.0;
  260. fractional = std::modf(div_percent, &whole);
  261. info_struct->set_xp_yellow(percentage);
  262. info_struct->set_xp_blue((int16)(fractional * 1000));
  263. // vitality bars probably need a revisit
  264. info_struct->set_xp_blue_vitality_bar(0);
  265. info_struct->set_xp_yellow_vitality_bar(0);
  266. if(player->GetXPVitality() > 0){
  267. float vitality_total = player->GetXPVitality()*10 + percentage;
  268. vitality_total -= ((int)(percentage/100)*100);
  269. if(vitality_total < 100){ //10%
  270. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  271. }
  272. else
  273. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  274. }
  275. }
  276. }
  277. void PlayerInfo::CalculateTSXPPercentages(){
  278. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  279. if(ts_xp_needed > 0){
  280. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  281. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  282. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  283. /*info_struct->xp_blue_vitality_bar = 0;
  284. info_struct->xp_yellow_vitality_bar = 0;
  285. if(player->GetXPVitality() > 0){
  286. float vitality_total = player->GetXPVitality()*10 + percentage;
  287. vitality_total -= ((int)(percentage/100)*100);
  288. if(vitality_total < 100){ //10%
  289. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  290. }
  291. else
  292. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  293. }*/
  294. }
  295. }
  296. void PlayerInfo::SetHouseZone(int32 id){
  297. house_zone_id = id;
  298. }
  299. void PlayerInfo::SetBindZone(int32 id){
  300. bind_zone_id = id;
  301. }
  302. void PlayerInfo::SetBindX(float x){
  303. bind_x = x;
  304. }
  305. void PlayerInfo::SetBindY(float y){
  306. bind_y = y;
  307. }
  308. void PlayerInfo::SetBindZ(float z){
  309. bind_z = z;
  310. }
  311. void PlayerInfo::SetBindHeading(float heading){
  312. bind_heading = heading;
  313. }
  314. int32 PlayerInfo::GetHouseZoneID(){
  315. return house_zone_id;
  316. }
  317. int32 PlayerInfo::GetBindZoneID(){
  318. return bind_zone_id;
  319. }
  320. float PlayerInfo::GetBindZoneX(){
  321. return bind_x;
  322. }
  323. float PlayerInfo::GetBindZoneY(){
  324. return bind_y;
  325. }
  326. float PlayerInfo::GetBindZoneZ(){
  327. return bind_z;
  328. }
  329. float PlayerInfo::GetBindZoneHeading(){
  330. return bind_heading;
  331. }
  332. PacketStruct* PlayerInfo::serialize2(int16 version){
  333. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  334. if(packet){
  335. //TODO: 2021 FIX THIS CASTING
  336. char deity[32];
  337. strncpy(deity, info_struct->get_deity().c_str(), 32);
  338. packet->setDataByName("deity", deity);
  339. char name[40];
  340. strncpy(name, info_struct->get_name().c_str(), 40);
  341. packet->setDataByName("character_name", name);
  342. packet->setDataByName("race", info_struct->get_race());
  343. packet->setDataByName("gender", info_struct->get_gender());
  344. packet->setDataByName("class1", info_struct->get_class1());
  345. packet->setDataByName("class2", info_struct->get_class2());
  346. packet->setDataByName("class3", info_struct->get_class3());
  347. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  348. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  349. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  350. packet->setDataByName("level", info_struct->get_level());
  351. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  352. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  353. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  354. // for(int8 i=0;i<19;i++)
  355. // {
  356. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  357. // }
  358. //
  359. packet->setDataByName("current_hp", player->GetHP());
  360. packet->setDataByName("max_hp",player-> GetTotalHP());
  361. packet->setDataByName("base_hp", player->GetTotalHPBase());
  362. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  363. packet->setDataByName("bonus_health", bonus_health);
  364. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  365. packet->setDataByName("current_power", player->GetPower());
  366. packet->setDataByName("max_power", player->GetTotalPower());
  367. packet->setDataByName("base_power", player->GetTotalPowerBase());
  368. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  369. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  370. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  371. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  372. packet->setDataByName("attack", info_struct->get_cur_attack());
  373. packet->setDataByName("attack_base", info_struct->get_attack_base());
  374. packet->setDataByName("absorb", info_struct->get_absorb());
  375. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  376. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  377. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  378. CalculateXPPercentages();
  379. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  380. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  381. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  382. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  383. packet->setDataByName("flags", info_struct->get_flags());
  384. packet->setDataByName("flags2", info_struct->get_flags2());
  385. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  386. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  387. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  388. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  389. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  390. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  391. float block_pct = info_struct->get_block()*10.0f;
  392. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  393. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  394. packet->setDataByName("str", info_struct->get_str());
  395. packet->setDataByName("sta", info_struct->get_sta());
  396. packet->setDataByName("agi", info_struct->get_agi());
  397. packet->setDataByName("wis", info_struct->get_wis());
  398. packet->setDataByName("int", info_struct->get_intel());
  399. packet->setDataByName("str_base", info_struct->get_str_base());
  400. packet->setDataByName("sta_base", info_struct->get_sta_base());
  401. packet->setDataByName("agi_base", info_struct->get_agi_base());
  402. packet->setDataByName("wis_base", info_struct->get_wis_base());
  403. packet->setDataByName("int_base", info_struct->get_intel_base());
  404. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  405. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  406. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  407. packet->setDataByName("heat", info_struct->get_heat());
  408. packet->setDataByName("cold", info_struct->get_cold());
  409. packet->setDataByName("magic", info_struct->get_magic());
  410. packet->setDataByName("mental", info_struct->get_mental());
  411. packet->setDataByName("divine", info_struct->get_divine());
  412. packet->setDataByName("disease", info_struct->get_disease());
  413. packet->setDataByName("poison", info_struct->get_poison());
  414. packet->setDataByName("heat_base", info_struct->get_heat_base());
  415. packet->setDataByName("cold_base", info_struct->get_cold_base());
  416. packet->setDataByName("magic_base", info_struct->get_magic_base());
  417. packet->setDataByName("mental_base", info_struct->get_mental_base());
  418. packet->setDataByName("divine_base", info_struct->get_divine_base());
  419. packet->setDataByName("disease_base", info_struct->get_disease_base());
  420. packet->setDataByName("poison_base", info_struct->get_poison_base());
  421. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  422. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  423. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  424. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  425. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  426. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  427. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  428. packet->setDataByName("weight", info_struct->get_weight());
  429. packet->setDataByName("max_weight", info_struct->get_max_weight());
  430. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  431. char pet_name[32];
  432. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  433. packet->setDataByName("pet_name", pet_name);
  434. }
  435. else {
  436. packet->setDataByName("pet_name", "No Pet");
  437. }
  438. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  439. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  440. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  441. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  442. packet->setDataByName("status_points", info_struct->get_status_points());
  443. if(bind_zone_id > 0){
  444. string bind_name = database.GetZoneName(bind_zone_id);
  445. if (bind_name.length() > 0)
  446. packet->setDataByName("bind_zone", bind_name.c_str());
  447. }
  448. else
  449. packet->setDataByName("bind_zone", "None");
  450. if(house_zone_id > 0){
  451. string house_name = database.GetZoneName(house_zone_id);
  452. if (house_name.length() > 0)
  453. packet->setDataByName("house_zone", house_name.c_str());
  454. }
  455. else
  456. packet->setDataByName("house_zone", "None");
  457. //packet->setDataByName("account_age_base", 14);
  458. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  459. packet->setDataByName("power_regen", info_struct->get_power_regen());
  460. /*packet->setDataByName("unknown11", -1, 0);
  461. packet->setDataByName("unknown11", -1, 1);
  462. packet->setDataByName("unknown13", 201, 0);
  463. packet->setDataByName("unknown13", 201, 1);
  464. packet->setDataByName("unknown13", 234, 2);
  465. packet->setDataByName("unknown13", 201, 3);
  466. packet->setDataByName("unknown13", 214, 4);
  467. packet->setDataByName("unknown13", 234, 5);
  468. packet->setDataByName("unknown13", 234, 6);
  469. packet->setDataByName("unknown14", 78);
  470. */
  471. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  472. //packet->setDataByName("unknown15b", 9911);
  473. packet->setDataByName("unknown15a", 78);
  474. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  475. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  476. packet->setDataByName("tradeskill_exp_vitality", 100);
  477. packet->setDataByName("unknown15c", 200);
  478. //packet->setDataByName("unknown15", 100, 10);
  479. packet->setDataByName("unknown18", 16880, 1);
  480. /*packet->setDataByName("unknown19", 1);
  481. packet->setDataByName("unknown19", 3, 1);
  482. packet->setDataByName("unknown19", 1074301064, 2);
  483. packet->setDataByName("unknown19", 1, 3);
  484. packet->setDataByName("unknown19", 3, 4);
  485. packet->setDataByName("unknown19", 1074301064, 5);
  486. packet->setDataByName("unknown19", 6, 6);
  487. packet->setDataByName("unknown19", 14, 7);
  488. packet->setDataByName("unknown19", 1083179008, 8);*/
  489. player->SetGroupInformation(packet);
  490. packet->setDataByName("unknown20", 1, 107);
  491. packet->setDataByName("unknown20", 1, 108);
  492. packet->setDataByName("unknown20", 1, 109);
  493. packet->setDataByName("unknown20", 1, 110);
  494. packet->setDataByName("unknown20", 1, 111);
  495. //packet->setDataByName("unknown20b", 255);
  496. //packet->setDataByName("unknown20b", 255, 1);
  497. //packet->setDataByName("unknown20b", 255, 2);
  498. packet->setDataByName("unknown11", 123);
  499. packet->setDataByName("unknown11", 234, 1);
  500. //packet->setDataByName("in_combat", 32768);
  501. //make name flash red
  502. /*packet->setDataByName("unknown20", 8);
  503. packet->setDataByName("unknown20", 38, 70);
  504. packet->setDataByName("unknown20", 17, 77);
  505. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  506. packet->setDataByName("unknown20", 1, 113);
  507. packet->setDataByName("unknown20", 1, 114);
  508. packet->setDataByName("unknown20", 1, 115);
  509. packet->setDataByName("unknown20", 4294967295, 309);
  510. packet->setDataByName("unknown22", 2, 4);
  511. packet->setDataByName("unknown23", 2, 29);
  512. */
  513. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  514. // for(int i=0;i<19;i++)
  515. // packet->setDataByName("unknown7", 257, i);
  516. //packet->setDataByName("unknown21", info_struct->rain, 2);
  517. packet->setDataByName("rain", info_struct->get_rain());
  518. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  519. /*packet->setDataByName("unknown22", 3, 4);
  520. packet->setDataByName("unknown23", 3, 161);
  521. packet->setDataByName("unknown20", 103);
  522. packet->setDataByName("unknown20", 1280, 70);
  523. packet->setDataByName("unknown20", 9, 71);
  524. packet->setDataByName("unknown20", 5, 72);
  525. packet->setDataByName("unknown20", 4294967271, 73);
  526. packet->setDataByName("unknown20", 5, 75);
  527. packet->setDataByName("unknown20", 1051, 77);
  528. packet->setDataByName("unknown20", 3, 78);
  529. packet->setDataByName("unknown20", 6, 104);
  530. packet->setDataByName("unknown20", 1, 105);
  531. packet->setDataByName("unknown20", 20, 106);
  532. packet->setDataByName("unknown20", 3, 107);
  533. packet->setDataByName("unknown20", 1, 108);
  534. packet->setDataByName("unknown20", 1, 109);
  535. packet->setDataByName("unknown20", 4278190080, 494);
  536. packet->setDataByName("unknown20b", 255);
  537. packet->setDataByName("unknown20b", 255, 1);
  538. packet->setDataByName("unknown20b", 255, 2);
  539. packet->setDataByName("unknown20", 50, 75);
  540. */
  541. //packet->setDataByName("rain2", -102.24);
  542. for(int i=0;i<45;i++){
  543. if(i < 30){
  544. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  545. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  546. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  547. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  548. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  549. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  550. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  551. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  552. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  553. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  554. }
  555. else if(version < 942)//version 942 added 15 additional spell effect slots
  556. break;
  557. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  558. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  559. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  560. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  561. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  562. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  563. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  564. }
  565. return packet;
  566. }
  567. return 0;
  568. }
  569. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  570. if(packet){
  571. string* data = packet->serializeString();
  572. int32 size = data->length();
  573. //DumpPacket((uchar*)data->c_str(), size);
  574. uchar* tmp = new uchar[size];
  575. if(!changes){
  576. orig_packet = new uchar[size];
  577. changes = new uchar[size];
  578. memcpy(orig_packet, (uchar*)data->c_str(), size);
  579. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  580. }
  581. else{
  582. memcpy(changes, (uchar*)data->c_str(), size);
  583. Encode(changes, orig_packet, size);
  584. size = Pack(tmp, changes, size, size, version);
  585. //cout << "INFO HERE:\n";
  586. //DumpPacket(tmp, size);
  587. }
  588. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  589. safe_delete_array(tmp);
  590. safe_delete(packet);
  591. return ret_packet;
  592. }
  593. return 0;
  594. }
  595. void PlayerInfo::SetAccountAge(int32 age){
  596. info_struct->set_account_age_base(age);
  597. }
  598. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  599. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  600. //0-69, locked screen movement
  601. //30-69 normal movement
  602. //10-30 normal movement
  603. if (packet) {
  604. char name[40];
  605. strncpy(name,info_struct->get_name().c_str(),40);
  606. packet->setDataByName("character_name", name);
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  620. //TODO: 2021 FIX THIS CASTING
  621. for (int8 i = 0; i < 19; i++)
  622. packet->setDataByName("account_age_bonus", 0);
  623. //TODO: 2021 FIX THIS CASTING
  624. char deity[32];
  625. strncpy(deity, info_struct->get_deity().c_str(), 32);
  626. packet->setDataByName("deity", deity);
  627. packet->setDataByName("last_name", player->GetLastName());
  628. packet->setDataByName("current_hp", player->GetHP());
  629. packet->setDataByName("max_hp", player->GetTotalHP());
  630. packet->setDataByName("base_hp", player->GetTotalHPBase());
  631. packet->setDataByName("current_power", player->GetPower());
  632. packet->setDataByName("max_power", player->GetTotalPower());
  633. packet->setDataByName("base_power", player->GetTotalPowerBase());
  634. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  635. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  636. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  637. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  638. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  639. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  641. packet->setDataByName("bonus_health", bonus_health);
  642. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  643. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  644. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  645. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  646. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  648. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  649. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  650. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  651. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  652. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  653. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  654. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  655. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  656. float block_pct = info_struct->get_block()*10.0f;
  657. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  658. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  659. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  660. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  661. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  662. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  663. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  664. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  665. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  666. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  667. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  668. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  669. if (version <= 996) {
  670. packet->setDataByName("heat", info_struct->get_heat());
  671. packet->setDataByName("cold", info_struct->get_cold());
  672. packet->setDataByName("magic", info_struct->get_magic());
  673. packet->setDataByName("mental", info_struct->get_mental());
  674. packet->setDataByName("divine", info_struct->get_divine());
  675. packet->setDataByName("disease", info_struct->get_disease());
  676. packet->setDataByName("poison", info_struct->get_poison());
  677. packet->setDataByName("heat_base", info_struct->get_heat_base());
  678. packet->setDataByName("cold_base", info_struct->get_cold_base());
  679. packet->setDataByName("magic_base", info_struct->get_magic_base());
  680. packet->setDataByName("mental_base", info_struct->get_mental_base());
  681. packet->setDataByName("divine_base", info_struct->get_divine_base());
  682. packet->setDataByName("disease_base", info_struct->get_disease_base());
  683. packet->setDataByName("poison_base", info_struct->get_poison_base());
  684. }
  685. else {
  686. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  687. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  688. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  689. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  690. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  691. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  692. }
  693. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  696. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  697. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  698. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  699. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  700. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  701. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  702. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  705. CalculateXPPercentages();
  706. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  707. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  708. if(version >= 60114)
  709. {
  710. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  711. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  712. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  713. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  714. }
  715. else
  716. {
  717. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  718. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  719. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  720. }
  721. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  722. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  723. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  724. packet->setDataByName("server_bonus", 0);//confirmed DoV
  725. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  726. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  727. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  728. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  729. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  730. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  731. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  732. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  733. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  734. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  735. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  736. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  737. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  738. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  739. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  740. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  741. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  742. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  743. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  744. packet->setDataByName("items_found", 62);// dov confirmed
  745. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  746. packet->setDataByName("quests_completed", 670);// dov confirmed
  747. packet->setDataByName("exploration_events", 435);// dov confirmed
  748. packet->setDataByName("completed_collections", 144);// dov confirmed
  749. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  750. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  751. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  752. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  753. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  754. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  755. Skill* skill = player->GetSkillByName("Swimming", false);
  756. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  757. if(skill) {
  758. int32 max_val = 450;
  759. if(skill->max_val > 0)
  760. max_val = skill->max_val;
  761. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  762. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  763. float diff_mod = max_breath_mod * diff;
  764. if(diff_mod > max_breath_mod)
  765. breath_modifier = max_breath_mod;
  766. else if(diff_mod > breath_modifier)
  767. breath_modifier = diff_mod;
  768. }
  769. packet->setDataByName("breath", breath_modifier);
  770. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  771. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  772. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  773. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  774. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  775. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  776. if (info_struct->get_attackspeed() > 0) {
  777. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  778. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  779. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  780. }
  781. else {
  782. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  783. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  784. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  785. }
  786. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  787. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  788. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  789. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  790. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  791. packet->setDataByName("flags", info_struct->get_flags());
  792. packet->setDataByName("flags2", info_struct->get_flags2());
  793. if (version == 546) {
  794. if (player->get_character_flag(CF_ANONYMOUS))
  795. packet->setDataByName("flags_anonymous", 1);
  796. if (player->get_character_flag(CF_ROLEPLAYING))
  797. packet->setDataByName("flags_roleplaying", 1);
  798. if (player->get_character_flag(CF_AFK))
  799. packet->setDataByName("flags_afk", 1);
  800. if (player->get_character_flag(CF_LFG))
  801. packet->setDataByName("flags_lfg", 1);
  802. if (player->get_character_flag(CF_LFW))
  803. packet->setDataByName("flags_lfw", 1);
  804. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  805. packet->setDataByName("flags_show_hood", 1);
  806. if (player->get_character_flag(CF_SHOW_ILLUSION))
  807. packet->setDataByName("flags_show_illusion_form", 1);
  808. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  809. packet->setDataByName("flags_show_duel_invites", 1);
  810. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  811. packet->setDataByName("flags_show_trade_invites", 1);
  812. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  813. packet->setDataByName("flags_show_group_invites", 1);
  814. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  815. packet->setDataByName("flags_show_raid_invites", 1);
  816. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  817. packet->setDataByName("flags_show_guild_invites", 1);
  818. }
  819. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  820. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  821. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  822. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  823. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  824. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  825. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  826. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  827. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  828. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  829. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  830. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  831. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  832. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  833. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  834. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  835. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  836. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  837. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  838. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  839. ((Entity*)player)->MStats.lock();
  840. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  841. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  842. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  843. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  844. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  845. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  846. ((Entity*)player)->MStats.unlock();
  847. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  848. packet->setDataByName("pet_id", 0);
  849. else {
  850. packet->setDataByName("pet_id", info_struct->get_pet_id());
  851. char pet_name[32];
  852. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  853. packet->setDataByName("pet_name", pet_name);
  854. }
  855. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  856. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  857. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  858. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  859. packet->setDataByName("rain", info_struct->get_rain());
  860. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  861. packet->setDataByName("status_points", info_struct->get_status_points());
  862. packet->setDataByName("guild_status", 888888);
  863. if (house_zone_id > 0){
  864. string house_name = database.GetZoneName(house_zone_id);
  865. if(house_name.length() > 0)
  866. packet->setDataByName("house_zone", house_name.c_str());
  867. }
  868. else
  869. packet->setDataByName("house_zone", "None");
  870. if (bind_zone_id > 0){
  871. string bind_name = database.GetZoneName(bind_zone_id);
  872. if(bind_name.length() > 0)
  873. packet->setDataByName("bind_zone", bind_name.c_str());
  874. }
  875. else
  876. packet->setDataByName("bind_zone", "None");
  877. ((Entity*)player)->MStats.lock();
  878. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  879. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  880. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  881. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  882. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  883. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  884. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  885. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  886. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  887. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  888. ((Entity*)player)->MStats.unlock();
  889. packet->setDataByName("flurry", info_struct->get_flurry());
  890. packet->setDataByName("unknown153", 153);
  891. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  892. packet->setDataByName("unknown156", 156);
  893. packet->setDataByName("unknown157", 157);
  894. packet->setDataByName("unknown159", 159);
  895. packet->setDataByName("unknown160", 160);
  896. packet->setDataByName("unknown163", 163);
  897. packet->setDataByName("unknown168", 168);
  898. packet->setDataByName("decrease_falling_dmg", 169);
  899. if (version <= 546) {
  900. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  901. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  902. }
  903. else {
  904. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  905. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  906. }
  907. if (version <= 546) {
  908. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  909. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  910. }
  911. else {
  912. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  913. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  914. }
  915. packet->setDataByName("attack", info_struct->get_cur_attack());
  916. packet->setDataByName("attack_base", info_struct->get_attack_base());
  917. packet->setDataByName("absorb", info_struct->get_absorb());
  918. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  919. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  920. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  921. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  922. packet->setDataByName("savagery", 250);
  923. packet->setDataByName("max_savagery", 500);
  924. packet->setDataByName("savagery_level", 1);
  925. packet->setDataByName("max_savagery_level", 5);
  926. packet->setDataByName("dissonance", 5000);
  927. packet->setDataByName("max_dissonance", 10000);
  928. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  929. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  930. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  931. packet->setDataByName("weight", info_struct->get_weight());
  932. packet->setDataByName("max_weight", info_struct->get_max_weight());
  933. packet->setDataByName("unknownint32a", 777777);
  934. packet->setDataByName("unknownint32b", 666666);
  935. packet->setDataByName("mitigation2_cur", 2367);
  936. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  937. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  938. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  939. packet->setDataByName("uncontested_riposte_pve", 0); //????
  940. packet->setDataByName("uncontested_parry_pve", 0); //????
  941. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  942. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  943. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  944. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  945. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  946. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  947. // unknown14c = percent aa exp to next level
  948. packet->setDataByName("unknown14d", 100, 0);
  949. packet->setDataByName("unknown20", 1084227584, 72);
  950. packet->setDataByName("unknown15c", 200);
  951. player->SetGroupInformation(packet);
  952. packet->setDataByName("in_combat_movement_speed", 125);
  953. packet->setDataByName("increase_max_power", 127);
  954. packet->setDataByName("increase_max_power2", 128);
  955. packet->setDataByName("vision", info_struct->get_vision());
  956. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  957. int32 expireTimestamp = 0;
  958. Spawn* maintained_target = 0;
  959. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  960. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  961. for (int i = 0; i < 45; i++) {
  962. if (i < 30) {
  963. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  964. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  965. if (maintained_target)
  966. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  967. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  968. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  969. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  970. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  971. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  972. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  973. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  974. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  975. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  976. if (expireTimestamp == 0xFFFFFFFF)
  977. expireTimestamp = 0;
  978. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  979. }
  980. else if (version < 942)//version 942 added 15 additional spell effect slots
  981. break;
  982. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  983. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  984. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  985. if (expireTimestamp == 0xFFFFFFFF)
  986. expireTimestamp = 0;
  987. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  988. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  989. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  990. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  991. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  992. }
  993. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  994. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  995. int8 det_count = 0;
  996. //Send detriment counts as 255 if all dets of that type are incurable
  997. det_count = player->GetTraumaCount();
  998. if (det_count > 0) {
  999. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1000. det_count = 255;
  1001. }
  1002. packet->setDataByName("trauma_count", det_count);
  1003. det_count = player->GetArcaneCount();
  1004. if (det_count > 0) {
  1005. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1006. det_count = 255;
  1007. }
  1008. packet->setDataByName("arcane_count", det_count);
  1009. det_count = player->GetNoxiousCount();
  1010. if (det_count > 0) {
  1011. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1012. det_count = 255;
  1013. }
  1014. packet->setDataByName("noxious_count", det_count);
  1015. det_count = player->GetElementalCount();
  1016. if (det_count > 0) {
  1017. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1018. det_count = 255;
  1019. }
  1020. packet->setDataByName("elemental_count", det_count);
  1021. det_count = player->GetCurseCount();
  1022. if (det_count > 0) {
  1023. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1024. det_count = 255;
  1025. }
  1026. packet->setDataByName("curse_count", det_count);
  1027. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1028. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1029. DetrimentalEffects det;
  1030. int32 i = 0;
  1031. for (i = 0; i < det_list->size(); i++) {
  1032. det = det_list->at(i);
  1033. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1034. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1035. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1036. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1037. expireTimestamp = det.expire_timestamp;
  1038. if (expireTimestamp == 0xFFFFFFFF)
  1039. expireTimestamp = 0;
  1040. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1042. if (i == 30) {
  1043. if (version < 942)
  1044. break;
  1045. }
  1046. else if (i == 45)
  1047. break;
  1048. }
  1049. if (version < 942) {
  1050. while (i < 30) {
  1051. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1052. i++;
  1053. }
  1054. }
  1055. else {
  1056. while (i < 45) {
  1057. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1058. i++;
  1059. }
  1060. }
  1061. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1062. // disabling as not in use right now
  1063. //packet->setDataByName("spirit_rank", 2);
  1064. //packet->setDataByName("spirit", 1);
  1065. //packet->setDataByName("spirit_progress", .67);
  1066. packet->setDataByName("combat_exp_enabled", 1);
  1067. string* data = packet->serializeString();
  1068. int32 size = data->length();
  1069. uchar* tmp = new uchar[size];
  1070. bool reverse = version > 283;
  1071. if (!changes) {
  1072. orig_packet = new uchar[size];
  1073. changes = new uchar[size];
  1074. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1075. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1076. }
  1077. else {
  1078. memcpy(changes, (uchar*)data->c_str(), size);
  1079. if (modifyPos > 0) {
  1080. uchar* ptr2 = (uchar*)changes;
  1081. ptr2 += modifyPos - 1;
  1082. if (modifyValue > 0xFFFF) {
  1083. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1084. }
  1085. else if (modifyValue > 0xFF) {
  1086. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1087. }
  1088. else
  1089. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1090. }
  1091. Encode(changes, orig_packet, size);
  1092. if (modifyPos > 0) {
  1093. uchar* ptr2 = (uchar*)orig_packet;
  1094. if (modifyPos > 64)
  1095. ptr2 += modifyPos - 64;
  1096. int16 tmpsize = modifyPos + 128;
  1097. if (tmpsize > size)
  1098. tmpsize = size;
  1099. }
  1100. size = Pack(tmp, changes, size, size, version, reverse);
  1101. }
  1102. if (version >= 546 && player->GetClient()) {
  1103. player->GetClient()->SendControlGhost();
  1104. }
  1105. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1106. safe_delete(packet);
  1107. safe_delete_array(tmp);
  1108. return ret_packet;
  1109. }
  1110. return 0;
  1111. }
  1112. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1113. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1114. if(packet) {
  1115. Spawn* pet = 0;
  1116. pet = player->GetPet();
  1117. if (!pet)
  1118. pet = player->GetCharmedPet();
  1119. if (pet) {
  1120. packet->setDataByName("current_hp", pet->GetHP());
  1121. packet->setDataByName("max_hp", pet->GetTotalHP());
  1122. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1123. packet->setDataByName("current_power", pet->GetPower());
  1124. packet->setDataByName("max_power", pet->GetTotalPower());
  1125. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1126. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1127. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1128. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1129. char pet_name[32];
  1130. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1131. packet->setDataByName("name", pet_name);
  1132. }
  1133. else {
  1134. packet->setDataByName("name", "No Pet");
  1135. packet->setDataByName("no_pet", "No Pet");
  1136. }
  1137. if (version >= 57000) {
  1138. packet->setDataByName("current_power3", pet->GetPower());
  1139. packet->setDataByName("max_power3", pet->GetTotalPower());
  1140. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1141. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1142. }
  1143. else {
  1144. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1145. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1146. }
  1147. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1148. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1149. packet->setDataByName("unknown5", 255); // Hate % maybe
  1150. packet->setDataByName("movement", info_struct->get_pet_movement());
  1151. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1152. }
  1153. else {
  1154. packet->setDataByName("current_hp", 0);
  1155. packet->setDataByName("max_hp", 0);
  1156. packet->setDataByName("base_hp", 0);
  1157. packet->setDataByName("current_power", 0);
  1158. packet->setDataByName("max_power", 0);
  1159. packet->setDataByName("base_power", 0);
  1160. packet->setDataByName("spawn_id", 0);
  1161. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1162. packet->setDataByName("name", "");
  1163. packet->setDataByName("no_pet", "No Pet");
  1164. packet->setDataByName("health_pct_tooltip", 0);
  1165. packet->setDataByName("health_pct_bar", 0);
  1166. packet->setDataByName("power_pct_tooltip", 0);
  1167. packet->setDataByName("power_pct_bar", 0);
  1168. packet->setDataByName("unknown5", 0);
  1169. packet->setDataByName("movement", 0);
  1170. packet->setDataByName("behavior", 0);
  1171. }
  1172. string* data = packet->serializeString();
  1173. int32 size = data->length();
  1174. uchar* tmp = new uchar[size];
  1175. // if this is the first time sending this packet create the buffers
  1176. if(!pet_changes){
  1177. pet_orig_packet = new uchar[size];
  1178. pet_changes = new uchar[size];
  1179. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1180. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1181. // pack the packet, result ends up in tmp
  1182. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1183. }
  1184. else{
  1185. // copy the packet into pet_changes
  1186. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1187. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1188. // puts the xor packet into pet_changes.
  1189. Encode(pet_changes, pet_orig_packet, size);
  1190. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1191. size = Pack(tmp, pet_changes, size, size, version);
  1192. }
  1193. // Create the packet that we will send
  1194. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1195. // Clean up
  1196. safe_delete_array(tmp);
  1197. safe_delete(packet);
  1198. // Return the packet that will be sent to the client
  1199. return ret_packet;
  1200. }
  1201. return 0;
  1202. }
  1203. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1204. bool ret = false;
  1205. int8 item_type;
  1206. Item* item = 0;
  1207. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1208. for(int8 i=0;i<NUM_SLOTS;i++){
  1209. item = equipment_list.items[i];
  1210. if(item) {
  1211. item_type = item->generic_info.item_type;
  1212. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1213. !item->CheckFlag2(INDESTRUCTABLE)){
  1214. ret = true;
  1215. if((item->generic_info.condition - amount) > 0)
  1216. item->generic_info.condition -= amount;
  1217. else
  1218. item->generic_info.condition = 0;
  1219. item->save_needed = true;
  1220. if (client)
  1221. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1222. }
  1223. }
  1224. }
  1225. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1226. return ret;
  1227. }
  1228. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1229. if (version <= 283) {
  1230. if (slot == EQ2_FOOD_SLOT)
  1231. slot = EQ2_ORIG_FOOD_SLOT;
  1232. else if (slot == EQ2_DRINK_SLOT)
  1233. slot = EQ2_ORIG_DRINK_SLOT;
  1234. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1235. slot -= 1;
  1236. }
  1237. else if (version <= 546) {
  1238. if (slot == EQ2_FOOD_SLOT)
  1239. slot = EQ2_DOF_FOOD_SLOT;
  1240. else if (slot == EQ2_DRINK_SLOT)
  1241. slot = EQ2_DOF_DRINK_SLOT;
  1242. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1243. slot -= 1;
  1244. }
  1245. return slot;
  1246. }
  1247. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1248. if (version <= 283) {
  1249. if (slot == EQ2_ORIG_FOOD_SLOT)
  1250. slot = EQ2_FOOD_SLOT;
  1251. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1252. slot = EQ2_DRINK_SLOT;
  1253. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1254. slot += 1;
  1255. }
  1256. else if (version <= 546) {
  1257. if (slot == EQ2_DOF_FOOD_SLOT)
  1258. slot = EQ2_FOOD_SLOT;
  1259. else if (slot == EQ2_DOF_DRINK_SLOT)
  1260. slot = EQ2_DRINK_SLOT;
  1261. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1262. slot += 1;
  1263. }
  1264. return slot;
  1265. }
  1266. int16 Player::GetNumSlotsEquip(int16 version) {
  1267. if(version <= 546) {
  1268. return CLASSIC_NUM_SLOTS;
  1269. }
  1270. return NUM_SLOTS;
  1271. }
  1272. int8 Player::GetMaxBagSlots(int16 version) {
  1273. if(version <= 283) {
  1274. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1275. }
  1276. else if(version = 546) {
  1277. return DOF_EQ_MAX_BAG_SLOTS;
  1278. }
  1279. return 255;
  1280. }
  1281. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1282. vector<EQ2Packet*> packets;
  1283. EquipmentItemList* equipList = &equipment_list;
  1284. if(appearance_type)
  1285. equipList = &appearance_equipment_list;
  1286. if(index >= NUM_SLOTS) {
  1287. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1288. return packets;
  1289. }
  1290. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1291. Item* item = equipList->items[index];
  1292. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1293. if (item && bag_id == -999) {
  1294. int8 old_slot = item->details.slot_id;
  1295. if (item_list.AssignItemToFreeSlot(item)) {
  1296. if(appearance_type)
  1297. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1298. else
  1299. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1300. if (item->GetItemScript() && lua_interface)
  1301. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1302. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1303. if (zone_script && lua_interface)
  1304. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1305. item->save_needed = true;
  1306. EQ2Packet* outapp = item_list.serialize(this, version);
  1307. if (outapp) {
  1308. packets.push_back(outapp);
  1309. packets.push_back(item->serialize(version, false));
  1310. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1311. if (bag_packet)
  1312. packets.push_back(bag_packet);
  1313. }
  1314. equipList->RemoveItem(index);
  1315. SetEquippedItemAppearances();
  1316. packets.push_back(equipList->serialize(version, this));
  1317. SetCharSheetChanged(true);
  1318. SetEquipment(0, old_slot);
  1319. }
  1320. else {
  1321. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1322. if (packet) {
  1323. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1324. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1325. packet->setDataByName("unknown02", 0x00ff);
  1326. packets.push_back(packet->serialize());
  1327. safe_delete(packet);
  1328. }
  1329. }
  1330. }
  1331. else if (item) {
  1332. Item* to_item = 0;
  1333. if(appearance_type && slot == 255)
  1334. {
  1335. sint16 tmpSlot = 0;
  1336. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1337. if(tmpSlot >= 0 && tmpSlot < 255)
  1338. slot = tmpSlot;
  1339. else
  1340. bag_id = 0;
  1341. }
  1342. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1343. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1344. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1345. bool canEquipToSlot = false;
  1346. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1347. canEquipToSlot = true;
  1348. }
  1349. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1350. if (canEquipToSlot) {
  1351. equipList->RemoveItem(index);
  1352. if(item->details.appearance_type)
  1353. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1354. else
  1355. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1356. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1357. if (item->GetItemScript() && lua_interface)
  1358. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1359. if (to_item->GetItemScript() && lua_interface)
  1360. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1361. item_list.RemoveItem(to_item);
  1362. equipList->SetItem(item->details.slot_id, to_item);
  1363. to_item->save_needed = true;
  1364. packets.push_back(to_item->serialize(version, false));
  1365. SetEquipment(to_item);
  1366. item->details.inv_slot_id = bag_id;
  1367. item->details.slot_id = slot;
  1368. item->details.appearance_type = 0;
  1369. if(item_list.AddItem(item)) {
  1370. item->save_needed = true;
  1371. SetEquippedItemAppearances();
  1372. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1373. packets.push_back(item->serialize(version, false));
  1374. packets.push_back(equipList->serialize(version, this));
  1375. packets.push_back(item_list.serialize(this, version));
  1376. }
  1377. else {
  1378. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1379. }
  1380. }
  1381. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1382. bool free_slot = false;
  1383. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1384. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1385. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1386. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1387. if (count == 0) {
  1388. SetEquipment(0, item->details.slot_id);
  1389. if(item->details.appearance_type)
  1390. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1391. else
  1392. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1393. if (item->GetItemScript() && lua_interface)
  1394. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1395. equipList->RemoveItem(index);
  1396. item->details.inv_slot_id = to_item->details.bag_id;
  1397. item->details.slot_id = i;
  1398. item->details.appearance_type = to_item->details.appearance_type;
  1399. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1400. free_slot = true;
  1401. break;
  1402. }
  1403. }
  1404. if (!free_slot) {
  1405. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1406. if (packet) {
  1407. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1408. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1409. packet->setDataByName("unknown02", 0x00ff);
  1410. packets.push_back(packet->serialize());
  1411. safe_delete(packet);
  1412. }
  1413. }
  1414. }
  1415. else if (to_item) {
  1416. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1417. if (packet) {
  1418. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1419. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1420. packet->setDataByName("unknown02", 0x00ff);
  1421. packets.push_back(packet->serialize());
  1422. safe_delete(packet);
  1423. }
  1424. }
  1425. else {
  1426. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1427. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1428. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1429. if (packet) {
  1430. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1431. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1432. packet->setDataByName("unknown02", 0x00ff);
  1433. packets.push_back(packet->serialize());
  1434. safe_delete(packet);
  1435. }
  1436. }
  1437. else {
  1438. // need to check if appearance slot vs equipped
  1439. SetEquipment(0, item->details.slot_id);
  1440. if(item->details.appearance_type)
  1441. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1442. else
  1443. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1444. if (item->GetItemScript() && lua_interface)
  1445. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1446. equipList->RemoveItem(index);
  1447. item->details.inv_slot_id = bag_id;
  1448. item->details.slot_id = slot;
  1449. item->details.appearance_type = 0;
  1450. SerializeItemPackets(equipList, &packets, item, version);
  1451. }
  1452. }
  1453. else {
  1454. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1455. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1456. SetEquipment(0, item->details.slot_id);
  1457. if(item->details.appearance_type)
  1458. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1459. else
  1460. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1461. if (item->GetItemScript() && lua_interface)
  1462. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1463. equipList->RemoveItem(index);
  1464. item->details.inv_slot_id = bag_id;
  1465. item->details.slot_id = slot;
  1466. item->details.appearance_type = 0;
  1467. SerializeItemPackets(equipList, &packets, item, version);
  1468. }
  1469. }
  1470. }
  1471. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1472. if (bag && bag->IsBag())
  1473. packets.push_back(bag->serialize(version, false, this));
  1474. }
  1475. if(send_item_updates && GetClient())
  1476. {
  1477. GetClient()->UpdateSentSpellList();
  1478. GetClient()->ClearSentSpellList();
  1479. }
  1480. return packets;
  1481. }
  1482. map<int32, Item*>* Player::GetItemList(){
  1483. return item_list.GetAllItems();
  1484. }
  1485. vector<Item*>* Player::GetEquippedItemList(){
  1486. return equipment_list.GetAllEquippedItems();
  1487. }
  1488. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1489. return appearance_equipment_list.GetAllEquippedItems();
  1490. }
  1491. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1492. Item* bag = 0;
  1493. if(bag_unique_id > 0)
  1494. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1495. if(bag && bag->IsBag())
  1496. return bag->serialize(version, false, this);
  1497. return 0;
  1498. }
  1499. void Player::SetEquippedItemAppearances(){
  1500. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1501. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1502. if(items){
  1503. for(int32 i=0;i<items->size();i++)
  1504. SetEquipment(items->at(i));
  1505. // just have appearance items brute force replace the slots after the fact
  1506. for(int32 i=0;i<appearance_items->size();i++)
  1507. SetEquipment(appearance_items->at(i));
  1508. }
  1509. safe_delete(items);
  1510. safe_delete(appearance_items);
  1511. info_changed = true;
  1512. GetZone()->SendSpawnChanges(this);
  1513. }
  1514. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1515. EquipmentItemList* equipList = &equipment_list;
  1516. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1517. if(equip_type == 3)
  1518. equipList = &appearance_equipment_list;
  1519. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1520. Item* item_from = equipList->items[slot1];
  1521. Item* item_to = equipList->items[slot2];
  1522. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1523. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1524. if(item_to){
  1525. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1526. return 0;
  1527. }
  1528. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1529. equipList->items[slot1] = nullptr;
  1530. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1531. equipList->SetItem(slot2, item_from);
  1532. if(item_to)
  1533. {
  1534. equipList->SetItem(slot1, item_to);
  1535. item_to->save_needed = true;
  1536. }
  1537. item_from->save_needed = true;
  1538. if (GetClient())
  1539. {
  1540. //EquipmentItemList* equipList = &equipment_list;
  1541. //if(appearance_type)
  1542. // equipList = &appearance_equipment_list;
  1543. if(item_to)
  1544. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1545. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1546. GetClient()->QueuePacket(item_list.serialize(this, version));
  1547. }
  1548. return equipList->serialize(version, this);
  1549. }
  1550. return 0;
  1551. }
  1552. bool Player::CanEquipItem(Item* item, int8 slot) {
  1553. if(client && client->GetVersion() <= 546 && slot == EQ2_EARS_SLOT_2)
  1554. return false;
  1555. if (item) {
  1556. Client* client = GetClient();
  1557. if (client) {
  1558. if (item->IsWeapon() && slot == 1) {
  1559. bool dwable = item->IsDualWieldAble(client, item, slot);
  1560. if (dwable == 0) {
  1561. return false;
  1562. }
  1563. }
  1564. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1565. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1566. }
  1567. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1568. client->Message(0, "%s requires a good race.", item->name.c_str());
  1569. }
  1570. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1571. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1572. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1573. if (override_level > 0 && override_level <= GetLevel())
  1574. return true;
  1575. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1576. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1577. return true;
  1578. else
  1579. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1580. else
  1581. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1582. }
  1583. else {
  1584. Skill* firstSkill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1585. Skill* secondSkill = master_skill_list.GetSkill(item->generic_info.skill_req2);
  1586. std::string msg("");
  1587. if(GetClient()->GetAdminStatus() >= 200) {
  1588. if(firstSkill && !skill_list.HasSkill(item->generic_info.skill_req1)) {
  1589. msg += "(" + std::string(firstSkill->name.data.c_str());
  1590. }
  1591. if(secondSkill && !skill_list.HasSkill(item->generic_info.skill_req2)) {
  1592. if(msg.length() > 0) {
  1593. msg += ", ";
  1594. }
  1595. else {
  1596. msg = "(";
  1597. }
  1598. msg += std::string(secondSkill->name.data.c_str());
  1599. }
  1600. if(msg.length() > 0) {
  1601. msg += ") ";
  1602. }
  1603. }
  1604. client->Message(0, "You lack the skill %srequired to equip this item.",msg.c_str());
  1605. }
  1606. }
  1607. else
  1608. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1609. }
  1610. }
  1611. return false;
  1612. }
  1613. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1614. EquipmentItemList* equipList = &equipment_list;
  1615. if(appearance_type)
  1616. equipList = &appearance_equipment_list;
  1617. vector<EQ2Packet*> packets;
  1618. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1619. if (item_list.indexed_items.count(index) == 0) {
  1620. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1621. return packets;
  1622. }
  1623. Item* item = item_list.indexed_items[index];
  1624. int8 orig_slot_id = slot_id;
  1625. if (item) {
  1626. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1627. appearance_type = 1;
  1628. equipList = &appearance_equipment_list;
  1629. }
  1630. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1631. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1632. return packets;
  1633. }
  1634. int8 slot = equipList->GetFreeSlot(item, slot_id, version);
  1635. bool canEquip = CanEquipItem(item,slot);
  1636. int32 conflictSlot = 0;
  1637. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1638. {
  1639. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1640. if(GetClient()) {
  1641. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1642. }
  1643. return packets;
  1644. }
  1645. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1646. bool abort = true;
  1647. switch(conflictSlot) {
  1648. case LORE:
  1649. if(GetClient())
  1650. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1651. break;
  1652. case LORE_EQUIP:
  1653. if(GetClient())
  1654. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1655. break;
  1656. case STACK_LORE:
  1657. if(GetClient())
  1658. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1659. break;
  1660. default:
  1661. abort = false;
  1662. break;
  1663. }
  1664. if(abort) {
  1665. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1666. return packets;
  1667. }
  1668. }
  1669. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1670. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1671. char text[255];
  1672. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1673. char accept_command[25];
  1674. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1675. packet->setDataByName("text", text);
  1676. packet->setDataByName("accept_text", "Attune");
  1677. packet->setDataByName("accept_command", accept_command);
  1678. packet->setDataByName("cancel_text", "Cancel");
  1679. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1680. packet->setDataByName("max_length", 50);
  1681. packet->setDataByName("unknown4", 1);
  1682. packets.push_back(packet->serialize());
  1683. safe_delete(packet);
  1684. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1685. return packets;
  1686. }
  1687. if (canEquip && slot == 255)
  1688. {
  1689. if (slot_id == 255) {
  1690. if(item->slot_data.size() > 0) {
  1691. slot = item->slot_data.at(0);
  1692. }
  1693. else {
  1694. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1695. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1696. return packets;
  1697. }
  1698. }
  1699. else
  1700. slot = slot_id;
  1701. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1702. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1703. // grab player items lock again and assure item still present
  1704. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1705. if (item_list.indexed_items.count(index) == 0) {
  1706. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1707. return packets;
  1708. }
  1709. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1710. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1711. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1712. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1713. //packets.reserve(packets.size() + tmp_packets.size());
  1714. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1715. }
  1716. else {
  1717. // release for delete item / scripting etc
  1718. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1719. }
  1720. }
  1721. else if (canEquip && slot < 255) {
  1722. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1723. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1724. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1725. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1726. //packets.reserve(packets.size() + tmp_packets.size());
  1727. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1728. }
  1729. else {
  1730. // release for delete item / scripting etc
  1731. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1732. }
  1733. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1734. if (item->GetItemScript() && lua_interface)
  1735. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1736. item_list.RemoveItem(item);
  1737. equipList->SetItem(slot, item);
  1738. item->save_needed = true;
  1739. packets.push_back(item->serialize(version, false));
  1740. SetEquipment(item);
  1741. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1742. if (zone_script && lua_interface)
  1743. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1744. int32 bag_id = item->details.inv_slot_id;
  1745. if (item->generic_info.condition == 0) {
  1746. Client* client = GetClient();
  1747. if (client) {
  1748. string popup_text = "Your ";
  1749. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1750. string popup_textcont = " is worn out and will not be effective until repaired.";
  1751. popup_text.append(popup_item);
  1752. popup_text.append(popup_textcont);
  1753. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1754. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1755. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1756. }
  1757. }
  1758. SetEquippedItemAppearances();
  1759. packets.push_back(equipList->serialize(version, this));
  1760. EQ2Packet* outapp = item_list.serialize(this, version);
  1761. if (outapp) {
  1762. packets.push_back(outapp);
  1763. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1764. if (bag_packet)
  1765. packets.push_back(bag_packet);
  1766. }
  1767. SetCharSheetChanged(true);
  1768. }
  1769. else {
  1770. // clear items lock
  1771. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1772. }
  1773. }
  1774. else {
  1775. // clear items lock
  1776. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1777. }
  1778. client->UpdateSentSpellList();
  1779. client->ClearSentSpellList();
  1780. return packets;
  1781. }
  1782. bool Player::AddItem(Item* item, AddItemType type) {
  1783. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1784. int16 lore_stack_count = 0;
  1785. if (item && item->details.item_id > 0) {
  1786. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1787. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1788. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1789. switch(type)
  1790. {
  1791. case AddItemType::BUY_FROM_BROKER:
  1792. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1793. break;
  1794. default:
  1795. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1796. break;
  1797. }
  1798. safe_delete(item);
  1799. return false;
  1800. }
  1801. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1802. conflictAppearanceEquipmentList == STACK_LORE) {
  1803. switch(type)
  1804. {
  1805. default:
  1806. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1807. break;
  1808. }
  1809. safe_delete(item);
  1810. return false;
  1811. }
  1812. else if (item_list.AssignItemToFreeSlot(item)) {
  1813. item->save_needed = true;
  1814. CalculateApplyWeight();
  1815. return true;
  1816. }
  1817. else if (item_list.AddOverflowItem(item)) {
  1818. CalculateApplyWeight();
  1819. return true;
  1820. }
  1821. }
  1822. return false;
  1823. }
  1824. bool Player::AddItemToBank(Item* item) {
  1825. if (item && item->details.item_id > 0) {
  1826. sint32 bag = -3;
  1827. sint16 slot = -1;
  1828. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1829. item->details.inv_slot_id = bag;
  1830. item->details.slot_id = slot;
  1831. item->save_needed = true;
  1832. return item_list.AddItem(item);
  1833. }
  1834. else if (item_list.AddOverflowItem(item))
  1835. return true;
  1836. }
  1837. return false;
  1838. }
  1839. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1840. // assure any inventory updates are reflected in sell window
  1841. if(GetClient() && GetClient()->GetMerchantTransaction())
  1842. GetClient()->SendSellMerchantList();
  1843. return item_list.serialize(this, version);
  1844. }
  1845. void Player::UpdateInventory(int32 bag_id) {
  1846. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1847. client->QueuePacket(outapp);
  1848. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1849. if (outapp)
  1850. client->QueuePacket(outapp);
  1851. }
  1852. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1853. Item* item = item_list.GetItemFromIndex(from_index);
  1854. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1855. if (result == 1) {
  1856. if (item) {
  1857. if (!item->needs_deletion)
  1858. item->save_needed = true;
  1859. else if (item->needs_deletion) {
  1860. database.DeleteItem(GetCharacterID(), item, 0);
  1861. client->GetPlayer()->item_list.DestroyItem(from_index);
  1862. client->GetPlayer()->UpdateInventory(to_bag_id);
  1863. if(item_deleted)
  1864. *item_deleted = true;
  1865. }
  1866. }
  1867. return item_list.serialize(this, version);
  1868. }
  1869. else {
  1870. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1871. if (packet) {
  1872. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1873. packet->setMediumStringByName("text", "Could not move item to that location.");
  1874. packet->setDataByName("unknown02", 0x00ff);
  1875. EQ2Packet* outapp = packet->serialize();
  1876. safe_delete(packet);
  1877. return outapp;
  1878. }
  1879. }
  1880. return 0;
  1881. }
  1882. int32 Player::GetCoinsCopper(){
  1883. return GetInfoStruct()->get_coin_copper();
  1884. }
  1885. int32 Player::GetCoinsSilver(){
  1886. return GetInfoStruct()->get_coin_silver();
  1887. }
  1888. int32 Player::GetCoinsGold(){
  1889. return GetInfoStruct()->get_coin_gold();
  1890. }
  1891. int32 Player::GetCoinsPlat(){
  1892. return GetInfoStruct()->get_coin_plat();
  1893. }
  1894. int32 Player::GetBankCoinsCopper(){
  1895. return GetInfoStruct()->get_bank_coin_copper();
  1896. }
  1897. int32 Player::GetBankCoinsSilver(){
  1898. return GetInfoStruct()->get_bank_coin_silver();
  1899. }
  1900. int32 Player::GetBankCoinsGold(){
  1901. return GetInfoStruct()->get_bank_coin_gold();
  1902. }
  1903. int32 Player::GetBankCoinsPlat(){
  1904. return GetInfoStruct()->get_bank_coin_plat();
  1905. }
  1906. int32 Player::GetStatusPoints(){
  1907. return GetInfoStruct()->get_status_points();
  1908. }
  1909. vector<QuickBarItem*>* Player::GetQuickbar(){
  1910. return &quickbar_items;
  1911. }
  1912. bool Player::UpdateQuickbarNeeded(){
  1913. return quickbar_updated;
  1914. }
  1915. void Player::ResetQuickbarNeeded(){
  1916. quickbar_updated = false;
  1917. }
  1918. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1919. RemoveQuickbarItem(bar, slot, false);
  1920. QuickBarItem* ability = new QuickBarItem;
  1921. ability->deleted = false;
  1922. ability->hotbar = bar;
  1923. ability->slot = slot;
  1924. ability->type = type;
  1925. ability->icon = icon;
  1926. ability->tier = tier;
  1927. ability->icon_type = icon_type;
  1928. ability->id = id;
  1929. if(unique_id == 0)
  1930. unique_id = database.NextUniqueHotbarID();
  1931. ability->unique_id = unique_id;
  1932. if(type == QUICKBAR_TEXT_CMD && text){
  1933. ability->text.data = string(text);
  1934. ability->text.size = ability->text.data.length();
  1935. }
  1936. else
  1937. ability->text.size = 0;
  1938. quickbar_items.push_back(ability);
  1939. if(update)
  1940. quickbar_updated = true;
  1941. }
  1942. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1943. vector<QuickBarItem*>::iterator itr;
  1944. QuickBarItem* qbi = 0;
  1945. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1946. qbi = *itr;
  1947. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1948. qbi->deleted = true;
  1949. break;
  1950. }
  1951. }
  1952. if(update)
  1953. quickbar_updated = true;
  1954. }
  1955. void Player::ClearQuickbarItems(){
  1956. quickbar_items.clear();
  1957. }
  1958. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1959. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1960. if(packet){
  1961. vector<QuickBarItem*>::iterator itr;
  1962. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1963. int16 i=0;
  1964. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1965. QuickBarItem* ability = *itr;
  1966. if(!ability || ability->deleted)
  1967. continue;
  1968. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1969. packet->setArrayDataByName("slot", ability->slot, i);
  1970. packet->setArrayDataByName("type", ability->type, i);
  1971. packet->setArrayDataByName("icon", ability->icon, i);
  1972. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1973. packet->setArrayDataByName("id", ability->id, i);
  1974. packet->setArrayDataByName("unique_id", ability->tier, i);
  1975. packet->setArrayDataByName("text", &ability->text, i);
  1976. i++;
  1977. }
  1978. EQ2Packet* app = packet->serialize();
  1979. safe_delete(packet);
  1980. return app;
  1981. }
  1982. return 0;
  1983. }
  1984. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1985. SpellBookEntry* spell = new SpellBookEntry;
  1986. spell->status = 169;
  1987. spell->slot = slot;
  1988. spell->spell_id = spell_id;
  1989. spell->type = type;
  1990. spell->tier = tier;
  1991. spell->timer = timer;
  1992. spell->save_needed = save_needed;
  1993. spell->recast = 0;
  1994. spell->recast_available = 0;
  1995. spell->player = this;
  1996. spell->visible = true;
  1997. spell->in_use = false;
  1998. spell->in_remiss = false;
  1999. MSpellsBook.lock();
  2000. spells.push_back(spell);
  2001. MSpellsBook.unlock();
  2002. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2003. AddPassiveSpell(spell_id, tier);
  2004. }
  2005. void Player::DeleteSpellBook(int8 type_selection){
  2006. MSpellsBook.lock();
  2007. vector<SpellBookEntry*>::iterator itr;
  2008. SpellBookEntry* spell = 0;
  2009. for(itr = spells.begin(); itr != spells.end();){
  2010. spell = *itr;
  2011. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  2012. itr++;
  2013. continue;
  2014. }
  2015. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  2016. itr++;
  2017. continue;
  2018. }
  2019. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  2020. itr++;
  2021. continue;
  2022. }
  2023. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2024. itr++;
  2025. continue;
  2026. }
  2027. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2028. itr++;
  2029. continue;
  2030. }
  2031. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2032. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2033. RemovePassive(spell->spell_id, spell->tier, true);
  2034. itr = spells.erase(itr);
  2035. }
  2036. MSpellsBook.unlock();
  2037. }
  2038. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2039. MSpellsBook.lock();
  2040. vector<SpellBookEntry*>::iterator itr;
  2041. SpellBookEntry* spell = 0;
  2042. for(itr = spells.begin(); itr != spells.end(); itr++){
  2043. spell = *itr;
  2044. if(spell->spell_id == spell_id){
  2045. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2046. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2047. spells.erase(itr);
  2048. break;
  2049. }
  2050. }
  2051. MSpellsBook.unlock();
  2052. }
  2053. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2054. {
  2055. //sort_by : 0 - alpha, 1 - level, 2 - category
  2056. //order : 0 - ascending, 1 - descending
  2057. //pattern : 0 - zigzag, 1 - down, 2 - across
  2058. MSpellsBook.lock();
  2059. std::vector<SpellBookEntry*> sort_spells(spells);
  2060. if (!maxlvl_only)
  2061. {
  2062. switch (sort_by)
  2063. {
  2064. case 0:
  2065. if (!order)
  2066. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2067. else
  2068. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2069. break;
  2070. case 1:
  2071. if (!order)
  2072. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2073. else
  2074. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2075. break;
  2076. case 2:
  2077. if (!order)
  2078. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2079. else
  2080. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2081. break;
  2082. }
  2083. }
  2084. vector<SpellBookEntry*>::iterator itr;
  2085. SpellBookEntry* spell = 0;
  2086. map<string, SpellBookEntry*> tmpSpells;
  2087. vector<SpellBookEntry*> resultSpells;
  2088. int32 i = 0;
  2089. int8 page_book_count = 0;
  2090. int32 last_start_point = 0;
  2091. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2092. spell = *itr;
  2093. if (spell->type != book_type)
  2094. continue;
  2095. if (maxlvl_only)
  2096. {
  2097. Spell* actual_spell = 0;
  2098. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2099. if(!actual_spell) {
  2100. // we have a spell that doesn't exist here!
  2101. continue;
  2102. }
  2103. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2104. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2105. if ( output.size() < 1 )
  2106. output = string(actual_spell->GetName());
  2107. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2108. if (tmpItr != tmpSpells.end())
  2109. {
  2110. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2111. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2112. {
  2113. tmpItr->second->visible = false;
  2114. tmpItr->second->slot = 0xFFFF;
  2115. std::vector<SpellBookEntry*>::iterator it;
  2116. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2117. if (it != resultSpells.end())
  2118. resultSpells.erase(it);
  2119. tmpSpells.erase(tmpItr);
  2120. }
  2121. else
  2122. continue; // leave as-is we have the newer spell
  2123. }
  2124. spell->visible = true;
  2125. tmpSpells.insert(make_pair(output, spell));
  2126. resultSpells.push_back(spell);
  2127. }
  2128. spell->slot = i;
  2129. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2130. } // end for loop for setting slots
  2131. if (maxlvl_only)
  2132. {
  2133. switch (sort_by)
  2134. {
  2135. case 0:
  2136. if (!order)
  2137. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2138. else
  2139. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2140. break;
  2141. case 1:
  2142. if (!order)
  2143. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2144. else
  2145. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2146. break;
  2147. case 2:
  2148. if (!order)
  2149. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2150. else
  2151. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2152. break;
  2153. }
  2154. i = 0;
  2155. page_book_count = 0;
  2156. last_start_point = 0;
  2157. vector<SpellBookEntry*>::iterator tmpItr;
  2158. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2159. ((SpellBookEntry*)*tmpItr)->slot = i;
  2160. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2161. }
  2162. }
  2163. MSpellsBook.unlock();
  2164. }
  2165. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2166. {
  2167. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2168. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2169. if (!spell1 || !spell2)
  2170. return false;
  2171. return (string(spell1->GetName()) < string(spell2->GetName()));
  2172. }
  2173. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2174. {
  2175. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2176. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2177. if (!spell1 || !spell2)
  2178. return false;
  2179. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2180. }
  2181. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2182. {
  2183. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2184. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2185. if (!spell1 || !spell2)
  2186. return false;
  2187. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2188. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2189. if (lvl1 == 0xFFFF)
  2190. lvl1 = 0;
  2191. if (lvl2 == 0xFFFF)
  2192. lvl2 = 0;
  2193. return (lvl1 < lvl2);
  2194. }
  2195. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2196. {
  2197. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2198. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2199. if (!spell1 || !spell2)
  2200. return false;
  2201. return (string(spell2->GetName()) < string(spell1->GetName()));
  2202. }
  2203. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2204. {
  2205. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2206. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2207. if (!spell1 || !spell2)
  2208. return false;
  2209. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2210. }
  2211. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2212. {
  2213. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2214. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2215. if (!spell1 || !spell2)
  2216. return false;
  2217. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2218. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2219. if (lvl1 == 0xFFFF)
  2220. lvl1 = 0;
  2221. if (lvl2 == 0xFFFF)
  2222. lvl2 = 0;
  2223. return (lvl2 < lvl1);
  2224. }
  2225. int8 Player::GetSpellSlot(int32 spell_id){
  2226. MSpellsBook.lock();
  2227. vector<SpellBookEntry*>::iterator itr;
  2228. SpellBookEntry* spell = 0;
  2229. for(itr = spells.begin(); itr != spells.end(); itr++){
  2230. spell = *itr;
  2231. if(spell->spell_id == spell_id)
  2232. {
  2233. int8 slot = spell->slot;
  2234. MSpellsBook.unlock();
  2235. return slot;
  2236. }
  2237. }
  2238. MSpellsBook.unlock();
  2239. return 0;
  2240. }
  2241. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2242. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2243. if (master_skill) {
  2244. Skill* skill = new Skill(master_skill);
  2245. skill->current_val = current_val;
  2246. skill->previous_val = current_val;
  2247. skill->max_val = max_val;
  2248. if (save_needed)
  2249. skill->save_needed = true;
  2250. skill_list.AddSkill(skill);
  2251. }
  2252. }
  2253. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2254. Skill* skill = skill_list.GetSkill(skill_id);
  2255. if (skill)
  2256. RemoveSkillFromDB(skill, save);
  2257. }
  2258. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2259. skill_list.RemoveSkill(skill);
  2260. if (save)
  2261. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2262. }
  2263. int16 Player::GetSpellSlotMappingCount(){
  2264. int16 ret = 0;
  2265. MSpellsBook.lock();
  2266. for(int32 i=0;i<spells.size();i++){
  2267. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2268. if(spell->slot >= 0 && spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2269. ret++;
  2270. }
  2271. MSpellsBook.unlock();
  2272. return ret;
  2273. }
  2274. int8 Player::GetSpellTier(int32 id){
  2275. int8 ret = 0;
  2276. MSpellsBook.lock();
  2277. for(int32 i=0;i<spells.size();i++){
  2278. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2279. if(spell->spell_id == id){
  2280. ret = spell->tier;
  2281. break;
  2282. }
  2283. }
  2284. MSpellsBook.unlock();
  2285. return ret;
  2286. }
  2287. int16 Player::GetSpellPacketCount(){
  2288. int16 ret = 0;
  2289. MSpellsBook.lock();
  2290. for(int32 i=0;i<spells.size();i++){
  2291. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2292. if(spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2293. ret++;
  2294. }
  2295. MSpellsBook.unlock();
  2296. return ret;
  2297. }
  2298. void Player::LockAllSpells() {
  2299. vector<SpellBookEntry*>::iterator itr;
  2300. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2301. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2302. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2303. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2304. }
  2305. all_spells_locked = true;
  2306. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2307. }
  2308. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2309. vector<SpellBookEntry*>::iterator itr;
  2310. int32 exception_spell_id = 0;
  2311. if (exception)
  2312. exception_spell_id = exception->GetSpellID();
  2313. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2314. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2315. MaintainedEffects* effect = 0;
  2316. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2317. continue;
  2318. if ((*itr)->in_use == false &&
  2319. (((*itr)->spell_id != exception_spell_id ||
  2320. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2321. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2322. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2323. (*itr)->recast_available = 0;
  2324. }
  2325. else if((*itr)->in_remiss)
  2326. {
  2327. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2328. (*itr)->recast_available = 0;
  2329. (*itr)->in_remiss = false;
  2330. }
  2331. }
  2332. all_spells_locked = false;
  2333. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2334. }
  2335. void Player::LockSpell(Spell* spell, int16 recast) {
  2336. vector<SpellBookEntry*>::iterator itr;
  2337. SpellBookEntry* spell2;
  2338. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2339. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2340. spell2 = *itr;
  2341. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2342. {
  2343. spell2->in_use = true;
  2344. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2345. }
  2346. else if(spell2->in_use)
  2347. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2348. }
  2349. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2350. }
  2351. void Player::UnlockSpell(Spell* spell) {
  2352. if (spell->GetStayLocked())
  2353. return;
  2354. vector<SpellBookEntry*>::iterator itr;
  2355. SpellBookEntry* spell2;
  2356. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2357. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2358. spell2 = *itr;
  2359. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2360. {
  2361. spell2->in_use = false;
  2362. spell2->recast_available = 0;
  2363. if(all_spells_locked)
  2364. spell2->in_remiss = true;
  2365. else
  2366. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2367. }
  2368. }
  2369. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2370. }
  2371. void Player::LockTSSpells() {
  2372. vector<SpellBookEntry*>::iterator itr;
  2373. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2374. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2375. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2376. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2377. }
  2378. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2379. // Unlock all other types
  2380. UnlockAllSpells();
  2381. }
  2382. void Player::UnlockTSSpells() {
  2383. vector<SpellBookEntry*>::iterator itr;
  2384. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2385. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2386. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2387. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2388. }
  2389. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2390. // Lock all other types
  2391. LockAllSpells();
  2392. }
  2393. void Player::QueueSpell(Spell* spell) {
  2394. vector<SpellBookEntry*>::iterator itr;
  2395. SpellBookEntry* spell2;
  2396. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2397. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2398. spell2 = *itr;
  2399. if (spell2->spell_id == spell->GetSpellID())
  2400. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2401. }
  2402. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2403. }
  2404. void Player::UnQueueSpell(Spell* spell) {
  2405. vector<SpellBookEntry*>::iterator itr;
  2406. SpellBookEntry* spell2;
  2407. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2408. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2409. spell2 = *itr;
  2410. if (spell2->spell_id == spell->GetSpellID())
  2411. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2412. }
  2413. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2414. }
  2415. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2416. vector<Spell*> ret;
  2417. vector<SpellBookEntry*>::iterator itr;
  2418. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2419. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2420. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2421. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2422. }
  2423. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2424. return ret;
  2425. }
  2426. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2427. SetSpellEntryRecast(spell, modify_recast, recast);
  2428. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2429. spell->status += value; // use set/remove spell status now
  2430. }
  2431. }
  2432. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2433. SetSpellEntryRecast(spell, modify_recast, recast);
  2434. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2435. spell->status = spell->status | value;
  2436. }
  2437. }
  2438. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2439. SetSpellEntryRecast(spell, modify_recast, recast);
  2440. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2441. spell->status = spell->status & ~value;
  2442. }
  2443. }
  2444. void Player::SetSpellStatus(Spell* spell, int8 status){
  2445. MSpellsBook.lock();
  2446. vector<SpellBookEntry*>::iterator itr;
  2447. SpellBookEntry* spell2 = 0;
  2448. for(itr = spells.begin(); itr != spells.end(); itr++){
  2449. spell2 = *itr;
  2450. if(spell2->spell_id == spell->GetSpellData()->id){
  2451. spell2->status = spell2->status | status;
  2452. break;
  2453. }
  2454. }
  2455. MSpellsBook.unlock();
  2456. }
  2457. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2458. if (modify_recast) {
  2459. spell->recast = recast / 100;
  2460. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2461. if(spell_) {
  2462. float override_recast = 0.0f;
  2463. if(recast > 0) {
  2464. override_recast = static_cast<float>(recast);
  2465. }
  2466. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2467. spell->recast = recast_time / 100;
  2468. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2469. }
  2470. else {
  2471. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2472. }
  2473. }
  2474. }
  2475. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2476. vector<SpellBookEntry*>* ret = 0;
  2477. vector<SpellBookEntry*>::iterator itr;
  2478. MSpellsBook.lock();
  2479. SpellBookEntry* spell = 0;
  2480. for(itr = spells.begin(); itr != spells.end(); itr++){
  2481. spell = *itr;
  2482. if(spell->save_needed){
  2483. if(!ret)
  2484. ret = new vector<SpellBookEntry*>;
  2485. ret->push_back(spell);
  2486. }
  2487. }
  2488. MSpellsBook.unlock();
  2489. return ret;
  2490. }
  2491. int16 Player::GetTierUp(int16 tier)
  2492. {
  2493. switch(tier)
  2494. {
  2495. case 0:
  2496. break;
  2497. case 7:
  2498. case 9:
  2499. tier -= 2;
  2500. break;
  2501. default:
  2502. tier -= 1;
  2503. break;
  2504. }
  2505. return tier;
  2506. }
  2507. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2508. bool ret = false;
  2509. vector<SpellBookEntry*>::iterator itr;
  2510. MSpellsBook.lock();
  2511. SpellBookEntry* spell = 0;
  2512. for(itr = spells.begin(); itr != spells.end(); itr++){
  2513. spell = *itr;
  2514. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2515. ret = true;
  2516. break;
  2517. }
  2518. }
  2519. MSpellsBook.unlock();
  2520. return ret;
  2521. }
  2522. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2523. sint32 ret = 0;
  2524. MSpellsBook.lock();
  2525. vector<SpellBookEntry*>::iterator itr;
  2526. SpellBookEntry* spell = 0;
  2527. for(itr = spells.begin(); itr != spells.end(); itr++){
  2528. spell = *itr;
  2529. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2530. ret = spell->slot;
  2531. }
  2532. MSpellsBook.unlock();
  2533. return ret+1;
  2534. }
  2535. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2536. MSpellsBook.lock();
  2537. vector<SpellBookEntry*>::iterator itr;
  2538. SpellBookEntry* ret = 0;
  2539. SpellBookEntry* spell = 0;
  2540. for(itr = spells.begin(); itr != spells.end(); itr++){
  2541. spell = *itr;
  2542. if(spell->spell_id == spell_id){
  2543. ret = spell;
  2544. break;
  2545. }
  2546. }
  2547. MSpellsBook.unlock();
  2548. return ret;
  2549. }
  2550. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2551. vector<int32> ret;
  2552. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2553. vector<SpellBookEntry*>::iterator itr;
  2554. Spell* spell = 0;
  2555. for(itr = spells.begin(); itr != spells.end(); itr++){
  2556. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2557. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2558. ret.push_back(spell->GetSpellData()->id);
  2559. }
  2560. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2561. return ret;
  2562. }
  2563. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2564. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2565. if(packet){
  2566. int16 count = GetSpellSlotMappingCount();
  2567. int16 ptr = 0;
  2568. if(count > 0){
  2569. packet->setArrayLengthByName("spell_count", count);
  2570. MSpellsBook.lock();
  2571. for(int32 i=0;i<spells.size();i++){
  2572. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2573. if(spell->type == SPELL_BOOK_TYPE_NOT_SHOWN || spell->slot < 0 || spell->spell_id == 0)
  2574. continue;
  2575. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2576. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2577. ptr++;
  2578. }
  2579. MSpellsBook.unlock();
  2580. EQ2Packet* ret = packet->serialize();
  2581. safe_delete(packet);
  2582. return ret;
  2583. }
  2584. safe_delete(packet);
  2585. }
  2586. return 0;
  2587. }
  2588. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2589. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2590. EQ2Packet* ret = 0;
  2591. if (packet) {
  2592. Spell* spell = 0;
  2593. SpellBookEntry* spell_entry = 0;
  2594. int16 count = GetSpellPacketCount();
  2595. int16 ptr = 0;
  2596. // Get the packet size
  2597. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2598. int32 total_bytes = packet2->GetTotalPacketSize();
  2599. safe_delete(packet2);
  2600. packet->setArrayLengthByName("spell_count", count);
  2601. if (count > 0) {
  2602. if (count > spell_count) {
  2603. uchar* tmp = 0;
  2604. if (spell_orig_packet) {
  2605. tmp = new uchar[count * total_bytes];
  2606. memset(tmp, 0, total_bytes * count);
  2607. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2608. safe_delete_array(spell_orig_packet);
  2609. safe_delete_array(spell_xor_packet);
  2610. spell_orig_packet = tmp;
  2611. }
  2612. else {
  2613. spell_orig_packet = new uchar[count * total_bytes];
  2614. memset(spell_orig_packet, 0, total_bytes * count);
  2615. }
  2616. spell_xor_packet = new uchar[count * total_bytes];
  2617. memset(spell_xor_packet, 0, count * total_bytes);
  2618. }
  2619. spell_count = count;
  2620. MSpellsBook.lock();
  2621. for (int32 i = 0; i < spells.size(); i++) {
  2622. spell_entry = (SpellBookEntry*)spells[i];
  2623. if (spell_entry->spell_id == 0 || spell_entry->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2624. continue;
  2625. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2626. if (spell) {
  2627. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2628. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2629. }
  2630. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2631. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2632. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2633. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2634. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2635. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2636. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2637. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2638. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2639. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2640. // Beastlord and Channeler spell support
  2641. if (spell->GetSpellData()->savage_bar == 1)
  2642. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2643. else if (spell->GetSpellData()->savage_bar == 2)
  2644. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2645. else if (spell->GetSpellData()->savage_bar == 3) {
  2646. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2647. // Slot req for channelers
  2648. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2649. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2650. }
  2651. ptr++;
  2652. }
  2653. }
  2654. MSpellsBook.unlock();
  2655. }
  2656. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2657. //packet->PrintPacket();
  2658. //DumpPacket(ret);
  2659. safe_delete(packet);
  2660. }
  2661. return ret;
  2662. }
  2663. PlayerInfo::~PlayerInfo(){
  2664. RemoveOldPackets();
  2665. }
  2666. PlayerInfo::PlayerInfo(Player* in_player){
  2667. orig_packet = 0;
  2668. changes = 0;
  2669. pet_orig_packet = 0;
  2670. pet_changes = 0;
  2671. player = in_player;
  2672. info_struct = player->GetInfoStruct();
  2673. info_struct->set_name(std::string(player->GetName()));
  2674. info_struct->set_deity(std::string("None"));
  2675. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2676. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2677. info_struct->set_class3(player->GetAdventureClass());
  2678. info_struct->set_race(player->GetRace());
  2679. info_struct->set_gender(player->GetGender());
  2680. info_struct->set_level(player->GetLevel());
  2681. info_struct->set_tradeskill_level(player->GetTSLevel());
  2682. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2683. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2684. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2685. for(int i=0;i<45;i++){
  2686. if(i<30){
  2687. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2688. info_struct->maintained_effects[i].icon = 0xFFFF;
  2689. info_struct->maintained_effects[i].spell = nullptr;
  2690. }
  2691. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2692. info_struct->spell_effects[i].spell = nullptr;
  2693. }
  2694. house_zone_id = 0;
  2695. bind_zone_id = 0;
  2696. bind_x = 0;
  2697. bind_y = 0;
  2698. bind_z = 0;
  2699. bind_heading = 0;
  2700. boat_x_offset = 0;
  2701. boat_y_offset = 0;
  2702. boat_z_offset = 0;
  2703. boat_spawn = 0;
  2704. }
  2705. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2706. MaintainedEffects* ret = 0;
  2707. InfoStruct* info = GetInfoStruct();
  2708. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2709. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2710. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2711. ret = &info->maintained_effects[i];
  2712. ret->spell_id = 0;
  2713. ret->slot_pos = i;
  2714. break;
  2715. }
  2716. }
  2717. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2718. return ret;
  2719. }
  2720. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2721. MaintainedEffects* ret = 0;
  2722. InfoStruct* info = GetInfoStruct();
  2723. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2724. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2725. if(info->maintained_effects[i].spell_id == id){
  2726. ret = &info->maintained_effects[i];
  2727. break;
  2728. }
  2729. }
  2730. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2731. return ret;
  2732. }
  2733. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2734. MaintainedEffects* ret = 0;
  2735. InfoStruct* info = GetInfoStruct();
  2736. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2737. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2738. if(info->maintained_effects[i].slot_pos == slot){
  2739. ret = &info->maintained_effects[i];
  2740. break;
  2741. }
  2742. }
  2743. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2744. return ret;
  2745. }
  2746. MaintainedEffects* Player::GetMaintainedSpells() {
  2747. return GetInfoStruct()->maintained_effects;
  2748. }
  2749. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2750. SpellEffects* ret = 0;
  2751. InfoStruct* info = GetInfoStruct();
  2752. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2753. for(int i=0;i<45;i++){
  2754. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2755. ret = &info->spell_effects[i];
  2756. ret->spell_id = 0;
  2757. break;
  2758. }
  2759. }
  2760. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2761. return ret;
  2762. }
  2763. SpellEffects* Player::GetSpellEffects() {
  2764. return GetInfoStruct()->spell_effects;
  2765. }
  2766. // call inside info_mutex
  2767. void Player::ClearRemovalTimers(){
  2768. map<int32, SpawnQueueState*>::iterator itr;
  2769. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2770. SpawnQueueState* sr = itr->second;
  2771. itr = spawn_state_list.erase(itr);
  2772. safe_delete(sr);
  2773. }
  2774. }
  2775. void Player::ClearEverything(){
  2776. index_mutex.writelock(__FUNCTION__, __LINE__);
  2777. player_spawn_id_map.clear();
  2778. player_spawn_reverse_id_map.clear();
  2779. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2780. map<int32, vector<int32>*>::iterator itr;
  2781. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2782. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2783. safe_delete(itr->second);
  2784. }
  2785. player_spawn_quests_required.clear();
  2786. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2787. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2788. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2789. safe_delete(itr->second);
  2790. }
  2791. player_spawn_history_required.clear();
  2792. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2793. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2794. ClearRemovalTimers();
  2795. spawn_packet_sent.clear();
  2796. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2797. info_mutex.writelock(__FUNCTION__, __LINE__);
  2798. spawn_info_packet_list.clear();
  2799. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2800. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2801. spawn_vis_packet_list.clear();
  2802. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2803. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2804. spawn_pos_packet_list.clear();
  2805. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2806. }
  2807. bool Player::IsResurrecting(){
  2808. return resurrecting;
  2809. }
  2810. void Player::SetResurrecting(bool val){
  2811. resurrecting = val;
  2812. }
  2813. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2814. if(!luaspell)
  2815. return;
  2816. Spell* spell = luaspell->spell;
  2817. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2818. int32 target_type = 0;
  2819. Spawn* spawn = 0;
  2820. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2821. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2822. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2823. effect->target = luaspell->initial_target;
  2824. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2825. if (spawn){
  2826. if (spawn == this)
  2827. target_type = 0;
  2828. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2829. target_type = 1;
  2830. else
  2831. target_type = 2;
  2832. }
  2833. effect->target_type = target_type;
  2834. effect->spell = luaspell;
  2835. if(!luaspell->slot_pos)
  2836. luaspell->slot_pos = effect->slot_pos;
  2837. effect->spell_id = spell->GetSpellData()->id;
  2838. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2839. effect->icon = spell->GetSpellData()->icon;
  2840. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2841. effect->conc_used = spell->GetSpellData()->req_concentration;
  2842. effect->total_time = spell->GetSpellDuration()/10;
  2843. effect->tier = spell->GetSpellData()->tier;
  2844. if (spell->GetSpellData()->duration_until_cancel)
  2845. effect->expire_timestamp = 0xFFFFFFFF;
  2846. else
  2847. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2848. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2849. charsheet_changed = true;
  2850. }
  2851. }
  2852. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2853. if(!luaspell || !luaspell->caster)
  2854. return;
  2855. Spell* spell = luaspell->spell;
  2856. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2857. SpellEffects* effect = 0;
  2858. if (old_effect){
  2859. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2860. RemoveSpellEffect(old_effect->spell);
  2861. }
  2862. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2863. effect = GetFreeSpellEffectSlot();
  2864. if(effect){
  2865. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2866. effect->spell = luaspell;
  2867. effect->spell_id = spell->GetSpellData()->id;
  2868. effect->caster = luaspell->caster;
  2869. effect->total_time = spell->GetSpellDuration()/10;
  2870. if (spell->GetSpellData()->duration_until_cancel)
  2871. effect->expire_timestamp = 0xFFFFFFFF;
  2872. else if(override_expire_time)
  2873. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2874. else
  2875. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2876. effect->icon = spell->GetSpellData()->icon;
  2877. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2878. effect->tier = spell->GetSpellTier();
  2879. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2880. charsheet_changed = true;
  2881. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2882. {
  2883. if(GetClient()) {
  2884. GetClient()->TriggerSpellSave();
  2885. }
  2886. if(((Player*)luaspell->caster)->GetClient()) {
  2887. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2888. }
  2889. }
  2890. }
  2891. }
  2892. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2893. if(!luaspell)
  2894. return;
  2895. bool found = false;
  2896. Client* client = GetClient();
  2897. LuaSpell* old_spell = 0;
  2898. LuaSpell* current_spell = 0;
  2899. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2900. for(int i=0;i<30;i++){
  2901. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2902. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2903. if (found) {
  2904. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2905. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2906. //Update the maintained window uses_remaining and damage_remaining values
  2907. if (current_spell && current_spell->num_triggers > 0)
  2908. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2909. else if (current_spell && current_spell->damage_remaining > 0)
  2910. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2911. else if (old_spell && old_spell->had_triggers)
  2912. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2913. else if (old_spell && old_spell->had_dmg_remaining)
  2914. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2915. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2916. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2917. if (current_spell)
  2918. current_spell->slot_pos = i - 1;
  2919. }
  2920. // Compare spells, if we found a match set the found flag
  2921. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2922. found = true;
  2923. }
  2924. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2925. if (found) {
  2926. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2927. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2928. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2929. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2930. charsheet_changed = true;
  2931. }
  2932. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2933. }
  2934. void Player::RemoveSpellEffect(LuaSpell* spell){
  2935. bool found = false;
  2936. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2937. for(int i=0;i<45;i++){
  2938. if (found) {
  2939. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2940. }
  2941. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2942. found = true;
  2943. }
  2944. if (found) {
  2945. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2946. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2947. changed = true;
  2948. info_changed = true;
  2949. AddChangedZoneSpawn();
  2950. charsheet_changed = true;
  2951. }
  2952. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2953. }
  2954. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2955. {
  2956. if(GetClient() && GetClient()->IsReloadingZone())
  2957. return;
  2958. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2959. // XML structs may be to slow to use in this portion of the code as a single
  2960. // client sends a LOT of these packets when they are moving. I have commented
  2961. // out all the code for xml structs, to switch to it just uncomment
  2962. // the code and comment the 2 if/else if/else blocks, both have a comment
  2963. // above them to let you know wich ones they are.
  2964. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2965. int16 total_bytes; // = update->GetTotalPacketSize();
  2966. // Comment out this if/else if/else block if you switch to xml structs
  2967. if (version >= 1144)
  2968. total_bytes = sizeof(Player_Update1144);
  2969. else if (version >= 1096)
  2970. total_bytes = sizeof(Player_Update1096);
  2971. else if (version <= 283)
  2972. total_bytes = sizeof(Player_Update283);
  2973. else
  2974. total_bytes = sizeof(Player_Update);
  2975. if (!movement_packet)
  2976. movement_packet = new uchar[total_bytes];
  2977. else if (!old_movement_packet)
  2978. old_movement_packet = new uchar[total_bytes];
  2979. if (movement_packet && old_movement_packet)
  2980. memcpy(old_movement_packet, movement_packet, total_bytes);
  2981. bool reverse = version > 283;
  2982. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2983. if (!movement_packet || !old_movement_packet)
  2984. return;
  2985. Decode(movement_packet, old_movement_packet, total_bytes);
  2986. //update->LoadPacketData(movement_packet, total_bytes);
  2987. int32 activity; // = update->getType_int32_ByName("activity");
  2988. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2989. float direction1; // = update->getType_float_ByName("direction1");
  2990. float direction2; // = update->getType_float_ByName("direction2");;
  2991. float speed; // = update->getType_float_ByName("speed");;
  2992. float side_speed;
  2993. float x; // = update->getType_float_ByName("x");;
  2994. float y; // = update->getType_float_ByName("y");;
  2995. float z; // = update->getType_float_ByName("z");;
  2996. float x_speed;
  2997. float y_speed;
  2998. float z_speed;
  2999. // comment out this if/else if/else block if you use xml structs
  3000. if (version >= 1144) {
  3001. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3002. activity = update->activity;
  3003. grid_id = update->grid_location;
  3004. direction1 = update->direction1;
  3005. direction2 = update->direction2;
  3006. speed = update->speed;
  3007. side_speed = update->side_speed;
  3008. x = update->x;
  3009. y = update->y;
  3010. z = update->z;
  3011. x_speed = update->speed_x;
  3012. y_speed = update->speed_y;
  3013. z_speed = update->speed_z;
  3014. SetPitch(180 + update->pitch);
  3015. }
  3016. else if (version >= 1096) {
  3017. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3018. activity = update->activity;
  3019. grid_id = update->grid_location;
  3020. direction1 = update->direction1;
  3021. direction2 = update->direction2;
  3022. speed = update->speed;
  3023. side_speed = update->side_speed;
  3024. x = update->x;
  3025. y = update->y;
  3026. z = update->z;
  3027. x_speed = update->speed_x;
  3028. y_speed = update->speed_y;
  3029. z_speed = update->speed_z;
  3030. SetPitch(180 + update->pitch);
  3031. }
  3032. else if (version <= 283) {
  3033. Player_Update283* update = (Player_Update283*)movement_packet;
  3034. activity = update->activity;
  3035. grid_id = update->grid_location;
  3036. direction1 = update->direction1;
  3037. direction2 = update->direction2;
  3038. speed = update->speed;
  3039. side_speed = update->side_speed;
  3040. x = update->x;
  3041. y = update->y;
  3042. z = update->z;
  3043. x_speed = update->speed_x;
  3044. y_speed = update->speed_y;
  3045. z_speed = update->speed_z;
  3046. if (update->pitch != 0)
  3047. SetPitch(180 + update->pitch);
  3048. }
  3049. else {
  3050. Player_Update* update = (Player_Update*)movement_packet;
  3051. activity = update->activity;
  3052. grid_id = update->grid_location;
  3053. direction1 = update->direction1;
  3054. direction2 = update->direction2;
  3055. speed = update->speed;
  3056. side_speed = update->side_speed;
  3057. x = update->x;
  3058. y = update->y;
  3059. z = update->z;
  3060. x_speed = update->speed_x;
  3061. y_speed = update->speed_y;
  3062. z_speed = update->speed_z;
  3063. appearance.pos.X2 = update->orig_x;
  3064. appearance.pos.Y2 = update->orig_y;
  3065. appearance.pos.Z2 = update->orig_z;
  3066. appearance.pos.X3 = update->orig_x2;
  3067. appearance.pos.Y3 = update->orig_y2;
  3068. appearance.pos.Z3 = update->orig_z2;
  3069. SetPitch(180 + update->pitch);
  3070. }
  3071. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3072. if (activity != last_movement_activity) {
  3073. switch(activity) {
  3074. case UPDATE_ACTIVITY_RUNNING:
  3075. case UPDATE_ACTIVITY_RUNNING_AOM:
  3076. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3077. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3078. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3079. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3080. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3081. GetZone()->RemoveDrowningVictim(this);
  3082. break;
  3083. }
  3084. case UPDATE_ACTIVITY_DROWNING:
  3085. case UPDATE_ACTIVITY_DROWNING2:
  3086. case UPDATE_ACTIVITY_DROWNING_AOM:
  3087. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3088. if(GetZone() && !GetInvulnerable()) {
  3089. GetZone()->AddDrowningVictim(this);
  3090. }
  3091. break;
  3092. }
  3093. case UPDATE_ACTIVITY_JUMPING:
  3094. case UPDATE_ACTIVITY_JUMPING_AOM:
  3095. case UPDATE_ACTIVITY_FALLING:
  3096. case UPDATE_ACTIVITY_FALLING_AOM: {
  3097. if(GetInitialState() != 1024) {
  3098. SetInitialState(1024);
  3099. }
  3100. else if(GetInitialState() == 1024) {
  3101. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3102. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3103. }
  3104. else {
  3105. SetInitialState(16512);
  3106. }
  3107. }
  3108. break;
  3109. }
  3110. }
  3111. last_movement_activity = activity;
  3112. }
  3113. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3114. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3115. Spawn* boat = 0;
  3116. float boat_x = x;
  3117. float boat_y = y;
  3118. float boat_z = z;
  3119. if (GetBoatSpawn() == 0 && GetZone()) {
  3120. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3121. SetBoatSpawn(boat);
  3122. if(boat)
  3123. {
  3124. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3125. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3126. boat->AddRailPassenger(GetCharacterID());
  3127. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3128. }
  3129. }
  3130. if (boat || (GetBoatSpawn() && GetZone())) {
  3131. if (!boat)
  3132. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3133. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3134. boat_x -= boat->GetX();
  3135. boat_y -= boat->GetY();
  3136. boat_z -= boat->GetZ();
  3137. }
  3138. }
  3139. SetBoatX(boat_x);
  3140. SetBoatY(boat_y);
  3141. SetBoatZ(boat_z);
  3142. pos_packet_speed = speed;
  3143. grid_id = GetLocation();
  3144. }
  3145. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3146. {
  3147. lift_cooldown.Start(100, true);
  3148. }
  3149. else if(lift_cooldown.Check())
  3150. {
  3151. if(GetBoatSpawn())
  3152. {
  3153. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3154. if(boat)
  3155. {
  3156. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3157. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3158. boat->RemoveRailPassenger(GetCharacterID());
  3159. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3160. }
  3161. }
  3162. SetBoatSpawn(0);
  3163. lift_cooldown.Disable();
  3164. }
  3165. if (!IsResurrecting() && !GetBoatSpawn())
  3166. {
  3167. if (!IsRooted() && !IsMezzedOrStunned()) {
  3168. SetX(x);
  3169. SetY(y, true, true);
  3170. SetZ(z);
  3171. SetSpeedX(x_speed);
  3172. SetSpeedY(y_speed);
  3173. SetSpeedZ(z_speed);
  3174. SetSideSpeed(side_speed);
  3175. pos_packet_speed = speed;
  3176. }
  3177. else {
  3178. SetSpeedX(0);
  3179. SetSpeedY(0);
  3180. SetSpeedZ(0);
  3181. SetSideSpeed(0);
  3182. pos_packet_speed = 0;
  3183. }
  3184. }
  3185. if (GetLocation() != grid_id)
  3186. {
  3187. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3188. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3189. if (zone_script && lua_interface) {
  3190. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3191. }
  3192. SetLocation(grid_id);
  3193. if (zone_script && lua_interface) {
  3194. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3195. }
  3196. }
  3197. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3198. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3199. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3200. GetSkillByName("Swimming", true);
  3201. }
  3202. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3203. //update->PrintPacket();
  3204. //safe_delete(update);
  3205. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3206. }
  3207. int16 Player::GetLastMovementActivity(){
  3208. return last_movement_activity;
  3209. }
  3210. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3211. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3212. }
  3213. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3214. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3215. }
  3216. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3217. uchar* ret = 0;
  3218. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3219. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3220. return ret;
  3221. }
  3222. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3223. uchar* ret = 0;
  3224. if(spawn_info_packet_list.count(spawn_id) == 1)
  3225. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3226. return ret;
  3227. }
  3228. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3229. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3230. }
  3231. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3232. uchar* ret = 0;
  3233. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3234. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3235. return ret;
  3236. }
  3237. uchar* Player::GetTempInfoPacketForXOR(){
  3238. return spawn_tmp_info_xor_packet;
  3239. }
  3240. uchar* Player::GetTempVisPacketForXOR(){
  3241. return spawn_tmp_vis_xor_packet;
  3242. }
  3243. uchar* Player::GetTempPosPacketForXOR(){
  3244. return spawn_tmp_pos_xor_packet;
  3245. }
  3246. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3247. spawn_tmp_info_xor_packet = new uchar[size];
  3248. info_xor_size = size;
  3249. return spawn_tmp_info_xor_packet;
  3250. }
  3251. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3252. spawn_tmp_vis_xor_packet = new uchar[size];
  3253. vis_xor_size = size;
  3254. return spawn_tmp_vis_xor_packet;
  3255. }
  3256. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3257. spawn_tmp_pos_xor_packet = new uchar[size];
  3258. pos_xor_size = size;
  3259. return spawn_tmp_pos_xor_packet;
  3260. }
  3261. bool Player::CheckPlayerInfo(){
  3262. return info != 0;
  3263. }
  3264. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3265. bool val = true;
  3266. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3267. int16 index = GetIndexForSpawn(spawn);
  3268. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3269. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3270. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3271. if(GetClient() && GetClient()->IsReloadingZone()) {
  3272. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3273. val = false;
  3274. }
  3275. // we don't do anything this spawn is already populated by the player
  3276. }
  3277. else {
  3278. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3279. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3280. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3281. if(itr != spawn_packet_sent.end())
  3282. itr->second = state;
  3283. else
  3284. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3285. if(state == SPAWN_STATE_SENT_WAIT) {
  3286. map<int32,SpawnQueueState*>::iterator state_itr;
  3287. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3288. safe_delete(state_itr->second);
  3289. spawn_state_list.erase(state_itr);
  3290. }
  3291. SpawnQueueState* removal = new SpawnQueueState;
  3292. removal->index_id = index;
  3293. removal->spawn_state_timer = Timer(500, true);
  3294. removal->spawn_state_timer.Start();
  3295. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3296. }
  3297. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3298. spawn_state_list.count(spawn->GetID()) == 0) {
  3299. SpawnQueueState* removal = new SpawnQueueState;
  3300. removal->index_id = index;
  3301. removal->spawn_state_timer = Timer(1000, true);
  3302. removal->spawn_state_timer.Start();
  3303. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3304. }
  3305. }
  3306. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3307. return val;
  3308. }
  3309. void Player::CheckSpawnStateQueue() {
  3310. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3311. return;
  3312. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3313. map<int32, SpawnQueueState*>::iterator itr;
  3314. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3315. if(itr->second->spawn_state_timer.Check()) {
  3316. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3317. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3318. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3319. switch(sent_itr->second) {
  3320. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3321. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3322. SpawnQueueState* sr = itr->second;
  3323. itr = spawn_state_list.erase(itr);
  3324. safe_delete(sr);
  3325. break;
  3326. }
  3327. case SpawnState::SPAWN_STATE_REMOVING: {
  3328. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3329. itr->second->spawn_state_timer.Disable();
  3330. continue;
  3331. }
  3332. if(itr->second->index_id) {
  3333. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3334. packet->setDataByName("spawn_index", itr->second->index_id);
  3335. packet->setDataByName("delete", 1);
  3336. GetClient()->QueuePacket(packet->serialize());
  3337. safe_delete(packet);
  3338. }
  3339. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3340. itr++;
  3341. break;
  3342. }
  3343. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3344. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3345. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3346. SpawnQueueState* sr = itr->second;
  3347. itr = spawn_state_list.erase(itr);
  3348. safe_delete(sr);
  3349. break;
  3350. }
  3351. default: {
  3352. // reset
  3353. itr->second->spawn_state_timer.Disable();
  3354. break;
  3355. }
  3356. }
  3357. }
  3358. else
  3359. itr++;
  3360. }
  3361. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3362. }
  3363. bool Player::WasSentSpawn(int32 spawn_id){
  3364. if(GetID() == spawn_id)
  3365. return true;
  3366. bool ret = false;
  3367. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3368. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3369. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3370. ret = true;
  3371. }
  3372. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3373. return ret;
  3374. }
  3375. bool Player::IsSendingSpawn(int32 spawn_id){
  3376. bool ret = false;
  3377. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3378. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3379. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3380. ret = true;
  3381. }
  3382. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3383. return ret;
  3384. }
  3385. bool Player::IsRemovingSpawn(int32 spawn_id){
  3386. bool ret = false;
  3387. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3388. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3389. if(itr != spawn_packet_sent.end() &&
  3390. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3391. ret = true;
  3392. }
  3393. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3394. return ret;
  3395. }
  3396. PlayerSkillList* Player::GetSkills(){
  3397. return &skill_list;
  3398. }
  3399. void Player::InCombat(bool val, bool range) {
  3400. if (val)
  3401. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3402. else
  3403. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3404. bool changeCombatState = false;
  3405. if((in_combat && !val) || (!in_combat && val))
  3406. changeCombatState = true;
  3407. in_combat = val;
  3408. if(in_combat)
  3409. AddIconValue(64);
  3410. else
  3411. RemoveIconValue(64);
  3412. bool update_regen = false;
  3413. if(GetInfoStruct()->get_engaged_encounter()) {
  3414. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3415. GetInfoStruct()->set_engaged_encounter(0);
  3416. update_regen = true;
  3417. }
  3418. }
  3419. if(changeCombatState || update_regen)
  3420. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3421. charsheet_changed = true;
  3422. info_changed = true;
  3423. }
  3424. void Player::SetCharSheetChanged(bool val){
  3425. charsheet_changed = val;
  3426. }
  3427. bool Player::GetCharSheetChanged(){
  3428. return charsheet_changed;
  3429. }
  3430. bool Player::AdventureXPEnabled(){
  3431. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3432. }
  3433. bool Player::TradeskillXPEnabled() {
  3434. // TODO: need to identify the flag to togle tradeskill xp
  3435. return true;
  3436. }
  3437. void Player::set_character_flag(int flag){
  3438. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3439. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3440. if (flag > CF_MAXIMUM_FLAG) return;
  3441. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3442. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3443. charsheet_changed = true;
  3444. info_changed = true;
  3445. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3446. }
  3447. void Player::reset_character_flag(int flag){
  3448. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3449. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3450. if (flag > CF_MAXIMUM_FLAG) return;
  3451. if (flag < 32)
  3452. {
  3453. int8 origflag = GetInfoStruct()->get_flags();
  3454. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3455. }
  3456. else
  3457. {
  3458. int8 flag2 = GetInfoStruct()->get_flags2();
  3459. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3460. }
  3461. charsheet_changed = true;
  3462. info_changed = true;
  3463. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3464. }
  3465. void Player::toggle_character_flag(int flag){
  3466. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3467. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3468. if (flag > CF_MAXIMUM_FLAG) return;
  3469. if (flag < 32)
  3470. {
  3471. int32 origflag = GetInfoStruct()->get_flags();
  3472. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3473. }
  3474. else
  3475. {
  3476. int32 flag2 = GetInfoStruct()->get_flags2();
  3477. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3478. }
  3479. charsheet_changed = true;
  3480. info_changed = true;
  3481. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3482. }
  3483. bool Player::get_character_flag(int flag){
  3484. bool ret = false;
  3485. if (flag > CF_MAXIMUM_FLAG){
  3486. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3487. return ret;
  3488. }
  3489. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3490. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3491. return ret;
  3492. }
  3493. float Player::GetXPVitality(){
  3494. return GetInfoStruct()->get_xp_vitality();
  3495. }
  3496. float Player::GetTSXPVitality() {
  3497. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3498. }
  3499. bool Player::DoubleXPEnabled(){
  3500. return GetInfoStruct()->get_xp_vitality() > 0;
  3501. }
  3502. void Player::SetCharacterID(int32 new_id){
  3503. char_id = new_id;
  3504. }
  3505. int32 Player::GetCharacterID(){
  3506. return char_id;
  3507. }
  3508. float Player::CalculateXP(Spawn* victim){
  3509. if(AdventureXPEnabled() == false || !victim)
  3510. return 0;
  3511. float multiplier = 0;
  3512. float zone_xp_modifier = 1; // let's be safe!!
  3513. if( GetZone()->GetXPModifier() != 0 ) {
  3514. zone_xp_modifier = GetZone()->GetXPModifier();
  3515. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3516. }
  3517. switch(GetArrowColor(victim->GetLevel())){
  3518. case ARROW_COLOR_GRAY:
  3519. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3520. return 0.0f;
  3521. break;
  3522. case ARROW_COLOR_GREEN:
  3523. multiplier = 3.25;
  3524. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3525. break;
  3526. case ARROW_COLOR_BLUE:
  3527. multiplier = 3.5;
  3528. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3529. break;
  3530. case ARROW_COLOR_WHITE:
  3531. multiplier = 4;
  3532. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3533. break;
  3534. case ARROW_COLOR_YELLOW:
  3535. multiplier = 4.25;
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3537. break;
  3538. case ARROW_COLOR_ORANGE:
  3539. multiplier = 4.5;
  3540. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3541. break;
  3542. case ARROW_COLOR_RED:
  3543. multiplier = 6;
  3544. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3545. break;
  3546. }
  3547. float total = multiplier * 8;
  3548. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3549. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3550. total *= (victim->GetDifficulty() - 5);
  3551. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3552. }
  3553. else if(victim->GetDifficulty() <= 5) {
  3554. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3555. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3556. }
  3557. if(victim->GetHeroic() > 1) {
  3558. total *= victim->GetHeroic();
  3559. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3560. }
  3561. if(DoubleXPEnabled()) {
  3562. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3563. float percent = (((float)(total))/GetNeededXP()) *100;
  3564. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3565. float xp_vitality = GetXPVitality();
  3566. if(xp_vitality >= percent) {
  3567. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3568. total *= 2;
  3569. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3570. }
  3571. else {
  3572. total += ((GetXPVitality() / percent) *2)*total;
  3573. GetInfoStruct()->set_xp_vitality(0);
  3574. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3575. }
  3576. }
  3577. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3578. return total * world.GetXPRate() * zone_xp_modifier;
  3579. }
  3580. float Player::CalculateTSXP(int8 level){
  3581. if(TradeskillXPEnabled() == false)
  3582. return 0;
  3583. float multiplier = 0;
  3584. float zone_xp_modifier = 1; // let's be safe!!
  3585. if( GetZone()->GetXPModifier() != 0 ) {
  3586. zone_xp_modifier = GetZone()->GetXPModifier();
  3587. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3588. }
  3589. sint16 diff = level - GetTSLevel();
  3590. if(GetTSLevel() < 10)
  3591. diff *= 3;
  3592. else if(GetTSLevel() <= 20)
  3593. diff *= 2;
  3594. if(diff >= 9)
  3595. multiplier = 6;
  3596. else if(diff >= 5)
  3597. multiplier = 4.5;
  3598. else if(diff >= 1)
  3599. multiplier = 4.25;
  3600. else if(diff == 0)
  3601. multiplier = 4;
  3602. else if(diff <= -11)
  3603. multiplier = 0;
  3604. else if(diff <= -6)
  3605. multiplier = 3.25;
  3606. else //if(diff < 0)
  3607. multiplier = 3.5;
  3608. float total = multiplier * 8;
  3609. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3610. if(DoubleXPEnabled()) {
  3611. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3612. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3613. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3614. float ts_xp_vitality = GetTSXPVitality();
  3615. if(ts_xp_vitality >= percent) {
  3616. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3617. total *= 2;
  3618. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3619. }
  3620. else {
  3621. total += ((GetTSXPVitality() / percent) *2)*total;
  3622. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3623. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3624. }
  3625. }
  3626. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3627. return total * world.GetXPRate() * zone_xp_modifier;
  3628. }
  3629. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3630. {
  3631. float xpDebt = GetXPDebt();
  3632. // not a real timestamp to work with
  3633. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3634. return;
  3635. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3636. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3637. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3638. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3639. return;
  3640. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3641. // not enough time passed to calculate debt xp recovered
  3642. if(periodsPassed < 1.0f)
  3643. return;
  3644. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3645. if(debtToSubtract >= xpDebt)
  3646. GetInfoStruct()->set_xp_debt(0.0f);
  3647. else
  3648. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3649. }
  3650. void Player::SetNeededXP(int32 val){
  3651. GetInfoStruct()->set_xp_needed(val);
  3652. }
  3653. void Player::SetNeededXP(){
  3654. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3655. // Get xp needed to get to the next level
  3656. int16 level = GetLevel() + 1;
  3657. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3658. if (level > 95)
  3659. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3660. else
  3661. SetNeededXP(m_levelXPReq[level]);
  3662. }
  3663. void Player::SetXP(int32 val){
  3664. GetInfoStruct()->set_xp(val);
  3665. }
  3666. void Player::SetNeededTSXP(int32 val) {
  3667. GetInfoStruct()->set_ts_xp_needed(val);
  3668. }
  3669. void Player::SetNeededTSXP() {
  3670. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3671. }
  3672. void Player::SetTSXP(int32 val) {
  3673. GetInfoStruct()->set_ts_xp(val);
  3674. }
  3675. float Player::GetXPDebt(){
  3676. return GetInfoStruct()->get_xp_debt();
  3677. }
  3678. int32 Player::GetNeededXP(){
  3679. return GetInfoStruct()->get_xp_needed();
  3680. }
  3681. int32 Player::GetXP(){
  3682. return GetInfoStruct()->get_xp();
  3683. }
  3684. int32 Player::GetNeededTSXP() {
  3685. return GetInfoStruct()->get_ts_xp_needed();
  3686. }
  3687. int32 Player::GetTSXP() {
  3688. return GetInfoStruct()->get_ts_xp();
  3689. }
  3690. bool Player::AddXP(int32 xp_amount){
  3691. if(!GetClient()) // potential linkdead player
  3692. return false;
  3693. MStats.lock();
  3694. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3695. MStats.unlock();
  3696. if(GetInfoStruct()->get_xp_debt())
  3697. {
  3698. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3699. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3700. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3701. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3702. {
  3703. GetInfoStruct()->set_xp_debt(0.0f);
  3704. if(amountRequiredClearDebt > xp_amount)
  3705. xp_amount = 0;
  3706. else
  3707. xp_amount -= amountRequiredClearDebt;
  3708. }
  3709. else
  3710. {
  3711. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3712. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3713. if(amountToTakeFromDebt > xp_amount)
  3714. xp_amount = 0;
  3715. else
  3716. xp_amount -= amountToTakeFromDebt;
  3717. }
  3718. }
  3719. // used up in xp debt
  3720. if(!xp_amount) {
  3721. SetCharSheetChanged(true);
  3722. return true;
  3723. }
  3724. int32 prev_level = GetLevel();
  3725. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3726. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3727. while((xp_amount + GetXP()) >= GetNeededXP()){
  3728. if (!CheckLevelStatus(GetLevel() + 1)) {
  3729. if(GetClient()) {
  3730. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3731. }
  3732. SetCharSheetChanged(true);
  3733. return false;
  3734. }
  3735. xp_amount -= GetNeededXP() - GetXP();
  3736. SetLevel(GetLevel() + 1);
  3737. }
  3738. SetXP(GetXP() + xp_amount);
  3739. GetPlayerInfo()->CalculateXPPercentages();
  3740. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3741. if(current_xp_percent >= miniding_min_percent){
  3742. SetHP(GetTotalHP());
  3743. SetPower(GetTotalPower());
  3744. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3745. }
  3746. if(GetClient()) {
  3747. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3748. if (prev_level != GetLevel())
  3749. GetClient()->ChangeLevel(prev_level, GetLevel());
  3750. }
  3751. SetCharSheetChanged(true);
  3752. return true;
  3753. }
  3754. bool Player::AddTSXP(int32 xp_amount){
  3755. MStats.lock();
  3756. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3757. MStats.unlock();
  3758. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3759. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3760. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3761. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3762. if(GetClient()) {
  3763. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3764. }
  3765. return false;
  3766. }
  3767. xp_amount -= GetNeededTSXP() - GetTSXP();
  3768. SetTSLevel(GetTSLevel() + 1);
  3769. SetTSXP(0);
  3770. SetNeededTSXP();
  3771. }
  3772. SetTSXP(GetTSXP() + xp_amount);
  3773. GetPlayerInfo()->CalculateXPPercentages();
  3774. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3775. if(current_xp_percent >= miniding_min_percent){
  3776. SetHP(GetTotalHP());
  3777. SetPower(GetTotalPower());
  3778. }
  3779. if (GetTradeskillClass() == 0){
  3780. SetTradeskillClass(1);
  3781. GetInfoStruct()->set_tradeskill_class1(1);
  3782. GetInfoStruct()->set_tradeskill_class2(1);
  3783. GetInfoStruct()->set_tradeskill_class3(1);
  3784. }
  3785. return true;
  3786. }
  3787. void Player::CalculateLocation(){
  3788. if(GetSpeed() > 0 ){
  3789. if(GetHeading() >= 270 && GetHeading() <= 360){
  3790. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3791. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3792. }
  3793. else if(GetHeading() >= 180 && GetHeading() < 270){
  3794. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3795. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3796. }
  3797. else if(GetHeading() >= 90 && GetHeading() < 180){
  3798. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3799. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3800. }
  3801. else if(GetHeading() >= 0 && GetHeading() < 90){
  3802. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3803. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3804. }
  3805. }
  3806. }
  3807. Spawn* Player::GetSpawnByIndex(int16 index){
  3808. Spawn* spawn = 0;
  3809. index_mutex.readlock(__FUNCTION__, __LINE__);
  3810. if(player_spawn_id_map.count(index) > 0)
  3811. spawn = player_spawn_id_map[index];
  3812. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3813. return spawn;
  3814. }
  3815. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3816. int16 val = 0;
  3817. index_mutex.readlock(__FUNCTION__, __LINE__);
  3818. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3819. val = player_spawn_reverse_id_map[spawn];
  3820. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3821. return val;
  3822. }
  3823. bool Player::WasSpawnRemoved(Spawn* spawn){
  3824. bool wasRemoved = false;
  3825. if(IsRemovingSpawn(spawn->GetID()))
  3826. return false;
  3827. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3828. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3829. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3830. wasRemoved = true;
  3831. }
  3832. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3833. return wasRemoved;
  3834. }
  3835. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3836. {
  3837. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3838. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3839. info_mutex.writelock(__FUNCTION__, __LINE__);
  3840. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3841. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3842. index_mutex.writelock(__FUNCTION__, __LINE__);
  3843. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3844. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3845. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3846. player_spawn_reverse_id_map.erase(spawn);
  3847. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3848. player_spawn_id_map.erase(spawn->GetID());
  3849. int32 id = spawn->GetID();
  3850. if (spawn_info_packet_list.count(id))
  3851. spawn_info_packet_list.erase(id);
  3852. if (spawn_pos_packet_list.count(id))
  3853. spawn_pos_packet_list.erase(id);
  3854. if (spawn_vis_packet_list.count(id))
  3855. spawn_vis_packet_list.erase(id);
  3856. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3857. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3858. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3859. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3860. }
  3861. vector<int32> Player::GetQuestIDs(){
  3862. vector<int32> ret;
  3863. map<int32, Quest*>::iterator itr;
  3864. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3865. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3866. if(itr->second)
  3867. ret.push_back(itr->second->GetQuestID());
  3868. }
  3869. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3870. return ret;
  3871. }
  3872. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3873. vector<Quest*>* quest_updates = 0;
  3874. map<int32, Quest*>::iterator itr;
  3875. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3876. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3877. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3878. if(!quest_updates)
  3879. quest_updates = new vector<Quest*>();
  3880. quest_updates->push_back(itr->second);
  3881. }
  3882. }
  3883. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3884. return quest_updates;
  3885. }
  3886. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3887. map<int32, Quest*>::iterator itr;
  3888. vector<Quest*>* update_list = new vector<Quest*>;
  3889. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3890. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3891. if(itr->second){
  3892. if(item && qty > 0){
  3893. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3894. update_list->push_back(itr->second);
  3895. }
  3896. }
  3897. }
  3898. }
  3899. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3900. if(update_list && update_list->size() > 0){
  3901. Client* client = GetClient();
  3902. if(client){
  3903. for(int8 i=0;i<update_list->size(); i++){
  3904. client->SendQuestUpdate(update_list->at(i));
  3905. client->SendQuestFailure(update_list->at(i));
  3906. }
  3907. }
  3908. }
  3909. update_list->clear();
  3910. safe_delete(update_list);
  3911. }
  3912. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3913. map<int32, Quest*>::iterator itr;
  3914. vector<Quest*>* update_list = new vector<Quest*>;
  3915. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3916. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3917. if(itr->second){
  3918. if(item && qty > 0){
  3919. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3920. update_list->push_back(itr->second);
  3921. }
  3922. }
  3923. }
  3924. }
  3925. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3926. if(update_list && update_list->size() > 0){
  3927. Client* client = GetClient();
  3928. if(client){
  3929. for(int8 i=0;i<update_list->size(); i++){
  3930. client->SendQuestUpdate(update_list->at(i));
  3931. client->SendQuestFailure(update_list->at(i));
  3932. }
  3933. }
  3934. }
  3935. update_list->clear();
  3936. safe_delete(update_list);
  3937. }
  3938. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3939. vector<Quest*>* quest_updates = 0;
  3940. map<int32, Quest*>::iterator itr;
  3941. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3942. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3943. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3944. if (!quest_updates)
  3945. quest_updates = new vector<Quest*>();
  3946. quest_updates->push_back(itr->second);
  3947. }
  3948. }
  3949. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3950. return quest_updates;
  3951. }
  3952. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3953. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3954. Quest* quest = 0;
  3955. if(packet){
  3956. int16 total_quests_num = 0;
  3957. int16 total_completed_quests = 0;
  3958. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3959. map<int32, Quest*> total_quests = player_quests;
  3960. if(all_quests && completed_quests.size() > 0)
  3961. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3962. if(total_quests.size() > 0){
  3963. map<string, int16> quest_types;
  3964. map<int32, Quest*>::iterator itr;
  3965. int16 zone_id = 0;
  3966. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3967. if(itr->first && itr->second){
  3968. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3969. current_quest_id = itr->first;
  3970. if(itr->second->GetTurnedIn())
  3971. total_completed_quests++;
  3972. if(itr->second->GetType()){
  3973. if(quest_types.count(itr->second->GetType()) == 0){
  3974. quest_types[itr->second->GetType()] = zone_id;
  3975. zone_id++;
  3976. }
  3977. }
  3978. if(itr->second->GetZone()){
  3979. if(quest_types.count(itr->second->GetType()) == 0){
  3980. quest_types[itr->second->GetType()] = zone_id;
  3981. zone_id++;
  3982. }
  3983. }
  3984. total_quests_num++;
  3985. }
  3986. else
  3987. continue;
  3988. }
  3989. packet->setArrayLengthByName("num_quests", total_quests_num);
  3990. int16 i = 0;
  3991. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3992. if(i == 0 && quest_types.size() > 0){
  3993. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3994. map<string, int16>::iterator type_itr;
  3995. int16 x = 0;
  3996. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3997. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3998. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3999. x++;
  4000. }
  4001. }
  4002. if(itr->first == 0 || !itr->second)
  4003. continue;
  4004. if(!all_quests && !itr->second->GetUpdateRequired())
  4005. continue;
  4006. quest = itr->second;
  4007. if(!quest->GetDeleted())
  4008. packet->setArrayDataByName("active", 1, i);
  4009. packet->setArrayDataByName("name", quest->GetName(), i);
  4010. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4011. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4012. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4013. if(itr->second->GetCompleted())
  4014. packet->setArrayDataByName("completed", 1, i);
  4015. if(itr->second->GetTurnedIn()){
  4016. packet->setArrayDataByName("turned_in", 1, i);
  4017. packet->setArrayDataByName("completed", 1, i);
  4018. packet->setArrayDataByName("visible", 1, i);
  4019. packet->setArrayDataByName("unknown3", 1, i);
  4020. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4021. }
  4022. if (updated) {
  4023. packet->setArrayDataByName("quest_updated", 1, i);
  4024. packet->setArrayDataByName("journal_updated", 1, i);
  4025. }
  4026. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4027. packet->setArrayDataByName("day", quest->GetDay(), i);
  4028. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4029. packet->setArrayDataByName("year", quest->GetYear(), i);
  4030. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4031. int8 difficulty = 0;
  4032. string category = quest->GetType();
  4033. if(category == "Tradeskill")
  4034. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4035. else
  4036. difficulty = GetArrowColor(quest->GetQuestLevel());
  4037. packet->setArrayDataByName("difficulty", difficulty, i);
  4038. if (itr->second->GetEncounterLevel() > 4)
  4039. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4040. else
  4041. packet->setArrayDataByName("encounter_level", 4, i);
  4042. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4043. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4044. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4045. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4046. if(version >= 931 && quest->GetVisible()){
  4047. if (quest->GetCompletedFlag())
  4048. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4049. else if (quest->IsRepeatable())
  4050. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4051. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4052. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4053. if (quest->IsTracked())
  4054. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4055. else
  4056. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4057. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4058. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4059. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4060. }
  4061. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4062. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4063. }
  4064. }
  4065. else
  4066. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4067. if (itr->second->IsRepeatable())
  4068. packet->setArrayDataByName("repeatable", 1, i);
  4069. packet->setArrayDataByName("display_status", display_status, i);
  4070. i++;
  4071. }
  4072. //packet->setDataByName("unknown4", 0);
  4073. packet->setDataByName("visible_quest_id", current_quest_id);
  4074. }
  4075. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4076. packet->setDataByName("player_crc", crc);
  4077. packet->setDataByName("player_name", GetName());
  4078. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4079. packet->setDataByName("max_quests", 75);
  4080. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4081. #if EQDEBUG >= 9
  4082. packet->PrintPacket();
  4083. #endif
  4084. }
  4085. return packet;
  4086. }
  4087. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4088. if (!quest)
  4089. return 0;
  4090. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4091. if (packet) {
  4092. packet->setArrayLengthByName("num_quests", 1);
  4093. packet->setArrayLengthByName("num_quest_zones", 1);
  4094. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4095. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4096. if(!quest->GetDeleted() && !quest->GetCompleted())
  4097. packet->setArrayDataByName("active", 1);
  4098. packet->setArrayDataByName("name", quest->GetName());
  4099. // don't see these two in the struct
  4100. packet->setArrayDataByName("quest_type", quest->GetType());
  4101. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4102. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4103. if(quest->GetCompleted())
  4104. packet->setArrayDataByName("completed", 1);
  4105. if(quest->GetTurnedIn()) {
  4106. packet->setArrayDataByName("turned_in", 1);
  4107. packet->setArrayDataByName("completed", 1);
  4108. packet->setArrayDataByName("visible", 1);
  4109. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4110. }
  4111. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4112. packet->setArrayDataByName("day", quest->GetDay());
  4113. packet->setArrayDataByName("month", quest->GetMonth());
  4114. packet->setArrayDataByName("year", quest->GetYear());
  4115. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4116. int8 difficulty = 0;
  4117. string category = quest->GetType();
  4118. if(category == "Tradeskill")
  4119. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4120. else
  4121. difficulty = GetArrowColor(quest->GetQuestLevel());
  4122. packet->setArrayDataByName("difficulty", difficulty);
  4123. if (quest->GetEncounterLevel() > 4)
  4124. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4125. else
  4126. packet->setArrayDataByName("encounter_level", 4);
  4127. if (version >= 931) {
  4128. packet->setArrayDataByName("zonetype_id", 0);
  4129. packet->setArrayDataByName("zone_id", 0);
  4130. }
  4131. if(version >= 931 && quest->GetVisible()){
  4132. if (quest->GetCompletedFlag())
  4133. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4134. else if (quest->IsRepeatable())
  4135. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4136. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4137. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4138. if (quest->IsTracked())
  4139. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4140. else
  4141. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4142. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4143. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4144. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4145. }
  4146. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4147. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4148. }
  4149. }
  4150. else
  4151. packet->setArrayDataByName("visible", quest->GetVisible());
  4152. if (quest->IsRepeatable())
  4153. packet->setArrayDataByName("repeatable", 1);
  4154. packet->setArrayDataByName("display_status", display_status);
  4155. if (updated) {
  4156. packet->setArrayDataByName("quest_updated", 1);
  4157. packet->setArrayDataByName("journal_updated", 1);
  4158. }
  4159. if(version >= 546)
  4160. packet->setDataByName("unknown3", 1);
  4161. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4162. packet->setDataByName("player_crc", crc);
  4163. packet->setDataByName("player_name", GetName());
  4164. packet->setDataByName("used_quests", player_quests.size());
  4165. packet->setDataByName("unknown4a", 1);
  4166. packet->setDataByName("max_quests", 75);
  4167. }
  4168. return packet;
  4169. }
  4170. Quest* Player::SetStepComplete(int32 id, int32 step){
  4171. Quest* ret = 0;
  4172. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4173. if(player_quests.count(id) > 0){
  4174. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4175. ret = player_quests[id];
  4176. }
  4177. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4178. return ret;
  4179. }
  4180. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4181. Quest* ret = 0;
  4182. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4183. if (player_quests.count(quest_id) > 0) {
  4184. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4185. ret = player_quests[quest_id];
  4186. }
  4187. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4188. return ret;
  4189. }
  4190. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4191. int32 ret = 0;
  4192. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4193. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4194. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4195. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4196. return ret;
  4197. }
  4198. void Player::RemoveQuest(int32 id, bool delete_quest){
  4199. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4200. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4201. if(itr != player_quests.end()) {
  4202. player_quests.erase(itr);
  4203. }
  4204. if(delete_quest){
  4205. safe_delete(player_quests[id]);
  4206. }
  4207. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4208. SendQuestRequiredSpawns(id);
  4209. }
  4210. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4211. vector<Quest*>* quest_updates = 0;
  4212. map<int32, Quest*>::iterator itr;
  4213. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4214. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4215. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4216. if(!quest_updates)
  4217. quest_updates = new vector<Quest*>();
  4218. quest_updates->push_back(itr->second);
  4219. }
  4220. }
  4221. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4222. return quest_updates;
  4223. }
  4224. vector<Quest*>* Player::CheckQuestsFailures(){
  4225. vector<Quest*>* quest_failures = 0;
  4226. map<int32, Quest*>::iterator itr;
  4227. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4228. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4229. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4230. if(!quest_failures)
  4231. quest_failures = new vector<Quest*>();
  4232. quest_failures->push_back(itr->second);
  4233. }
  4234. }
  4235. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4236. return quest_failures;
  4237. }
  4238. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4239. vector<Quest*>* quest_updates = 0;
  4240. map<int32, Quest*>::iterator itr;
  4241. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4242. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4243. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4244. if(!quest_updates)
  4245. quest_updates = new vector<Quest*>();
  4246. quest_updates->push_back(itr->second);
  4247. }
  4248. }
  4249. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4250. return quest_updates;
  4251. }
  4252. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4253. bool reqMet = false;
  4254. map<int32, Quest*>::iterator itr;
  4255. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4256. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4257. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4258. reqMet = true;
  4259. break;
  4260. }
  4261. }
  4262. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4263. return reqMet;
  4264. }
  4265. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4266. vector<Quest*>* quest_updates = 0;
  4267. map<int32, Quest*>::iterator itr;
  4268. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4269. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4270. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4271. if(!quest_updates)
  4272. quest_updates = new vector<Quest*>();
  4273. quest_updates->push_back(itr->second);
  4274. }
  4275. }
  4276. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4277. return quest_updates;
  4278. }
  4279. int16 Player::GetTaskGroupStep(int32 quest_id){
  4280. Quest* quest = 0;
  4281. int16 step = 0;
  4282. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4283. if(player_quests.count(quest_id) > 0){
  4284. quest = player_quests[quest_id];
  4285. if(quest) {
  4286. step = quest->GetTaskGroupStep();
  4287. }
  4288. }
  4289. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4290. return step;
  4291. }
  4292. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4293. bool ret = false;
  4294. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4295. if(player_quests.count(quest_id) > 0){
  4296. Quest* quest = player_quests[quest_id];
  4297. if ( quest != NULL )
  4298. ret = quest->GetQuestStepCompleted(step_id);
  4299. }
  4300. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4301. return ret;
  4302. }
  4303. int16 Player::GetQuestStep(int32 quest_id){
  4304. Quest* quest = 0;
  4305. int16 step = 0;
  4306. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4307. if(player_quests.count(quest_id) > 0){
  4308. quest = player_quests[quest_id];
  4309. if(quest) {
  4310. step = quest->GetQuestStep();
  4311. }
  4312. }
  4313. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4314. return step;
  4315. }
  4316. map<int32, Quest*>* Player::GetPlayerQuests(){
  4317. return &player_quests;
  4318. }
  4319. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4320. return &completed_quests;
  4321. }
  4322. Quest* Player::GetAnyQuest(int32 quest_id) {
  4323. if(player_quests.count(quest_id) > 0)
  4324. return player_quests[quest_id];
  4325. if(completed_quests.count(quest_id) > 0)
  4326. return completed_quests[quest_id];
  4327. return 0;
  4328. }
  4329. Quest* Player::GetCompletedQuest(int32 quest_id){
  4330. if(completed_quests.count(quest_id) > 0)
  4331. return completed_quests[quest_id];
  4332. return 0;
  4333. }
  4334. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4335. bool ret = false;
  4336. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4337. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4338. ret = true;
  4339. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4340. return ret;
  4341. }
  4342. bool Player::HasActiveQuest(int32 quest_id){
  4343. bool ret = false;
  4344. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4345. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4346. ret = true;
  4347. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4348. return ret;
  4349. }
  4350. bool Player::HasAnyQuest(int32 quest_id){
  4351. bool ret = false;
  4352. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4353. if(player_quests.count(quest_id) > 0)
  4354. ret = true;
  4355. if(completed_quests.count(quest_id) > 0)
  4356. ret = true;
  4357. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4358. return ret;
  4359. }
  4360. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4361. int32 count = 0;
  4362. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4363. Quest* quest = GetCompletedQuest(quest_id);
  4364. if(quest) {
  4365. count = quest->GetCompleteCount();
  4366. }
  4367. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4368. return count;
  4369. }
  4370. Quest* Player::GetQuest(int32 quest_id){
  4371. if(player_quests.count(quest_id) > 0)
  4372. return player_quests[quest_id];
  4373. return 0;
  4374. }
  4375. void Player::AddCompletedQuest(Quest* quest){
  4376. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4377. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4378. completed_quests[quest->GetQuestID()] = quest;
  4379. if(existing && existing != quest) {
  4380. safe_delete(existing);
  4381. }
  4382. quest->SetSaveNeeded(true);
  4383. quest->SetTurnedIn(true);
  4384. if(quest->GetCompletedDescription())
  4385. quest->SetDescription(string(quest->GetCompletedDescription()));
  4386. quest->SetUpdateRequired(true);
  4387. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4388. }
  4389. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4390. if(current_quest_flagged.count(spawn) > 0){
  4391. current_quest_flagged.erase(spawn);
  4392. return true;
  4393. }
  4394. return false;
  4395. }
  4396. bool Player::CheckQuestRequired(Spawn* spawn){
  4397. if(spawn)
  4398. return spawn->MeetsSpawnAccessRequirements(this);
  4399. return false;
  4400. }
  4401. int8 Player::CheckQuestFlag(Spawn* spawn){
  4402. int8 ret = 0;
  4403. if (!spawn) {
  4404. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4405. return ret;
  4406. }
  4407. if(spawn->HasProvidedQuests()){
  4408. vector<int32>* quests = spawn->GetProvidedQuests();
  4409. Quest* quest = 0;
  4410. for(int32 i=0;i<quests->size();i++){
  4411. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4412. if(player_quests.count(quests->at(i)) > 0){
  4413. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4414. ret = 2;
  4415. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4416. break;
  4417. }
  4418. }
  4419. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4420. int8 flag = 0;
  4421. if (CanReceiveQuest(quests->at(i), &flag)){
  4422. if(flag) {
  4423. ret = flag;
  4424. break;
  4425. }
  4426. master_quest_list.LockQuests();
  4427. quest = master_quest_list.GetQuest(quests->at(i), false);
  4428. master_quest_list.UnlockQuests();
  4429. if(quest){
  4430. int8 color = quest->GetFeatherColor();
  4431. // purple
  4432. if (color == 1)
  4433. ret = 16;
  4434. // green
  4435. else if (color == 2)
  4436. ret = 32;
  4437. // blue
  4438. else if (color == 3)
  4439. ret = 64;
  4440. // normal
  4441. else
  4442. ret = 1;
  4443. break;
  4444. }
  4445. }
  4446. }
  4447. }
  4448. map<int32, Quest*>::iterator itr;
  4449. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4450. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4451. // must make sure the quest ptr is alive or nullptr
  4452. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4453. ret = 2;
  4454. }
  4455. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4456. if(ret > 0)
  4457. current_quest_flagged[spawn] = true;
  4458. return ret;
  4459. }
  4460. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4461. bool passed = true;
  4462. int32 x;
  4463. master_quest_list.LockQuests();
  4464. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4465. master_quest_list.UnlockQuests();
  4466. if (!quest)
  4467. passed = false;
  4468. //check if quest is already completed, and not repeatable
  4469. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4470. passed = false;
  4471. //check if the player already has this quest
  4472. else if (player_quests.count(quest_id) > 0)
  4473. passed = false;
  4474. //Check Prereq Adv Levels
  4475. else if (quest->GetPrereqLevel() > GetLevel())
  4476. passed = false;
  4477. else if (quest->GetPrereqMaxLevel() > 0){
  4478. if (GetLevel() > quest->GetPrereqMaxLevel())
  4479. passed = false;
  4480. }
  4481. //Check Prereq TS Levels
  4482. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4483. passed = false;
  4484. else if (quest->GetPrereqMaxTSLevel() > 0){
  4485. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4486. passed = false;
  4487. }
  4488. // Check quest pre req
  4489. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4490. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4491. if(passed && prereq_quests && prereq_quests->size() > 0){
  4492. for(int32 x=0;x<prereq_quests->size();x++){
  4493. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4494. passed = false;
  4495. break;
  4496. }
  4497. }
  4498. }
  4499. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4500. //Check Prereq Classes
  4501. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4502. if(passed && prereq_classes && prereq_classes->size() > 0){
  4503. for(int32 x=0;x<prereq_classes->size();x++){
  4504. if(prereq_classes->at(x) == GetAdventureClass()){
  4505. passed = true;
  4506. break;
  4507. }
  4508. else
  4509. passed = false;
  4510. }
  4511. }
  4512. //Check Prereq TS Classes
  4513. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4514. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4515. for( x=0;x<prereq_tsclasses->size();x++){
  4516. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4517. passed = true;
  4518. break;
  4519. }
  4520. else
  4521. passed = false;
  4522. }
  4523. }
  4524. // Check model prereq
  4525. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4526. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4527. for(x=0;x<prereq_model_types->size();x++){
  4528. if(prereq_model_types->at(x) == GetModelType()){
  4529. passed = true;
  4530. break;
  4531. }
  4532. else
  4533. passed = false;
  4534. }
  4535. }
  4536. // Check faction pre req
  4537. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4538. if(passed && prereq_factions && prereq_factions->size() > 0){
  4539. sint32 val = 0;
  4540. for(x=0;x<prereq_factions->size();x++){
  4541. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4542. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4543. passed = true;
  4544. break;
  4545. }
  4546. else
  4547. passed = false;
  4548. }
  4549. }
  4550. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4551. // Check race pre req
  4552. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4553. if(passed && prereq_races && prereq_races->size() > 0){
  4554. for(x=0;x<prereq_races->size();x++){
  4555. if(prereq_races->at(x) == GetRace()){
  4556. passed = true;
  4557. break;
  4558. }
  4559. else
  4560. passed = false;
  4561. }
  4562. }
  4563. int32 flag = 0;
  4564. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4565. if(ret)
  4566. *ret = flag;
  4567. if(!flag) {
  4568. passed = false;
  4569. }
  4570. else {
  4571. passed = true;
  4572. }
  4573. }
  4574. return passed;
  4575. }
  4576. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4577. if(!GetClient())
  4578. return false;
  4579. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4580. Quest* quest = GetAnyQuest(quest_id);
  4581. if(!quest) {
  4582. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4583. return false;
  4584. }
  4585. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4586. if(qrd->is_temporary) {
  4587. quest->SetStatusTmpReward(qrd->tmp_status);
  4588. quest->SetCoinTmpReward(qrd->tmp_coin);
  4589. }
  4590. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4591. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4592. SetActiveReward(true);
  4593. return true;
  4594. }
  4595. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4596. vector<Item*>* items = 0;
  4597. bool ret = false;
  4598. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4599. Quest* quest = GetAnyQuest(quest_id);
  4600. if(!quest) {
  4601. if(quest_exists) {
  4602. *quest_exists = false;
  4603. }
  4604. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4605. return nullptr;
  4606. }
  4607. if(quest_exists) {
  4608. *quest_exists = true;
  4609. }
  4610. if(quest->GetQuestTemporaryState())
  4611. items = quest->GetTmpRewardItems();
  4612. else
  4613. items = quest->GetRewardItems();
  4614. if (item_id == 0) {
  4615. ret = true;
  4616. }
  4617. else {
  4618. items = quest->GetSelectableRewardItems();
  4619. if (items && items->size() > 0) {
  4620. for (int32 i = 0; i < items->size(); i++) {
  4621. if (items->at(i)->details.item_id == item_id) {
  4622. ret = true;
  4623. break;
  4624. }
  4625. }
  4626. }
  4627. }
  4628. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4629. return quest;
  4630. }
  4631. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4632. if(!GetClient()) {
  4633. return false;
  4634. }
  4635. Collection *collection = 0;
  4636. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4637. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4638. if(quest){
  4639. GetClient()->AcceptQuestReward(quest, item_id);
  4640. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4641. return true;
  4642. }
  4643. bool collectedItems = false;
  4644. if (client->GetPlayer()->HasPendingItemRewards()) {
  4645. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4646. if (items.size() > 0) {
  4647. collectedItems = true;
  4648. for (int i = 0; i < items.size(); i++) {
  4649. client->GetPlayer()->AddItem(new Item(items[i]));
  4650. }
  4651. client->GetPlayer()->ClearPendingItemRewards();
  4652. client->GetPlayer()->SetActiveReward(false);
  4653. }
  4654. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4655. if (selectable_item.size() > 0) {
  4656. collectedItems = true;
  4657. map<int32, Item*>::iterator itr;
  4658. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4659. client->GetPlayer()->AddItem(new Item(itr->second));
  4660. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4661. }
  4662. client->GetPlayer()->SetActiveReward(false);
  4663. }
  4664. }
  4665. else if (collection = GetPendingCollectionReward())
  4666. {
  4667. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4668. collectedItems = true;
  4669. }
  4670. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4671. return collectedItems;
  4672. }
  4673. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4674. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4675. Quest* quest = GetAnyQuest(quest_id);
  4676. if(!quest) {
  4677. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4678. return false;
  4679. }
  4680. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4681. if (quest_step) {
  4682. if(GetClient()) {
  4683. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4684. }
  4685. quest_step->WasUpdated(false);
  4686. }
  4687. bool turnedIn = quest->GetTurnedIn();
  4688. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4689. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4690. GetClient()->SendQuestJournal();
  4691. return true;
  4692. }
  4693. void Player::SendQuest(int32 quest_id) {
  4694. if(!GetClient()) {
  4695. return;
  4696. }
  4697. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4698. Quest* quest = GetQuest(quest_id);
  4699. if (quest)
  4700. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4701. else {
  4702. quest = GetCompletedQuest(quest_id);
  4703. if (quest)
  4704. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4705. }
  4706. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4707. }
  4708. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4709. if(!GetClient()) {
  4710. return;
  4711. }
  4712. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4713. // If character has already completed this quest once update the given date in the database
  4714. Quest* quest = GetQuest(id);
  4715. Quest* quest2 = GetCompletedQuest(id);
  4716. if (quest && quest2) {
  4717. quest->SetCompleteCount(quest2->GetCompleteCount());
  4718. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4719. }
  4720. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4721. }
  4722. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4723. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4724. Quest* quest = GetAnyQuest(quest_id);
  4725. if(quest) {
  4726. quest->GetTmpRewardItemsByID(items);
  4727. }
  4728. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4729. }
  4730. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4731. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4732. Quest* quest = GetAnyQuest(quest_id);
  4733. if(quest) {
  4734. Item* item = master_item_list.GetItem(item_id);
  4735. if(item) {
  4736. Item* tmpItem = new Item(item);
  4737. tmpItem->details.count = item_count;
  4738. quest->AddTmpRewardItem(tmpItem);
  4739. }
  4740. }
  4741. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4742. }
  4743. bool Player::ShouldSendSpawn(Spawn* spawn){
  4744. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4745. return false;
  4746. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4747. return true;
  4748. return false;
  4749. }
  4750. int8 Player::GetTSArrowColor(int8 level){
  4751. int8 color = 0;
  4752. sint16 diff = level - GetTSLevel();
  4753. if(GetLevel() < 10)
  4754. diff *= 3;
  4755. else if(GetLevel() <= 20)
  4756. diff *= 2;
  4757. if(diff >= 9)
  4758. color = ARROW_COLOR_RED;
  4759. else if(diff >= 5)
  4760. color = ARROW_COLOR_ORANGE;
  4761. else if(diff >= 1)
  4762. color = ARROW_COLOR_YELLOW;
  4763. else if(diff == 0)
  4764. color = ARROW_COLOR_WHITE;
  4765. else if(diff <= -11)
  4766. color = ARROW_COLOR_GRAY;
  4767. else if(diff <= -6)
  4768. color = ARROW_COLOR_GREEN;
  4769. else //if(diff < 0)
  4770. color = ARROW_COLOR_BLUE;
  4771. return color;
  4772. }
  4773. void Player::AddCoins(int64 val){
  4774. int32 tmp = 0;
  4775. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4776. if(val >= 1000000){
  4777. tmp = val / 1000000;
  4778. val -= tmp*1000000;
  4779. GetInfoStruct()->add_coin_plat(tmp);
  4780. }
  4781. if(val >= 10000){
  4782. tmp = val / 10000;
  4783. val -= tmp*10000;
  4784. GetInfoStruct()->add_coin_gold(tmp);
  4785. }
  4786. if(val >= 100){
  4787. tmp = val / 100;
  4788. val -= tmp*100;
  4789. GetInfoStruct()->add_coin_silver(tmp);
  4790. }
  4791. GetInfoStruct()->add_coin_copper(val);
  4792. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4793. if(new_copper_value >= 100){
  4794. tmp = new_copper_value/100;
  4795. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4796. GetInfoStruct()->add_coin_silver(tmp);
  4797. }
  4798. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4799. if(new_silver_value >= 100){
  4800. tmp = new_silver_value/100;
  4801. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4802. GetInfoStruct()->add_coin_gold(tmp);
  4803. }
  4804. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4805. if(new_gold_value >= 100){
  4806. tmp = new_gold_value/100;
  4807. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4808. GetInfoStruct()->add_coin_plat(tmp);
  4809. }
  4810. charsheet_changed = true;
  4811. }
  4812. bool Player::RemoveCoins(int64 val){
  4813. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4814. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4815. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4816. total_coins += GetInfoStruct()->get_coin_copper();
  4817. if(total_coins >= val){
  4818. total_coins -= val;
  4819. GetInfoStruct()->set_coin_plat(0);
  4820. GetInfoStruct()->set_coin_gold(0);
  4821. GetInfoStruct()->set_coin_silver(0);
  4822. GetInfoStruct()->set_coin_copper(0);
  4823. AddCoins(total_coins);
  4824. return true;
  4825. }
  4826. return false;
  4827. }
  4828. bool Player::HasCoins(int64 val) {
  4829. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4830. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4831. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4832. total_coins += GetInfoStruct()->get_coin_copper();
  4833. if(total_coins >= val)
  4834. return true;
  4835. return false;
  4836. }
  4837. bool Player::HasPendingLootItems(int32 id){
  4838. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4839. }
  4840. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4841. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4842. }
  4843. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4844. vector<Item*>* ret = 0;
  4845. if(pending_loot_items.count(id) > 0){
  4846. ret = new vector<Item*>();
  4847. map<int32, bool>::iterator itr;
  4848. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4849. if(master_item_list.GetItem(itr->first))
  4850. ret->push_back(master_item_list.GetItem(itr->first));
  4851. }
  4852. }
  4853. return ret;
  4854. }
  4855. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4856. if(pending_loot_items.count(id) > 0){
  4857. pending_loot_items[id].erase(item_id);
  4858. if(pending_loot_items[id].size() == 0)
  4859. pending_loot_items.erase(id);
  4860. }
  4861. }
  4862. void Player::RemovePendingLootItems(int32 id){
  4863. if(pending_loot_items.count(id) > 0)
  4864. pending_loot_items.erase(id);
  4865. }
  4866. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4867. if(items){
  4868. Item* item = 0;
  4869. for(int32 i=0;i<items->size();i++){
  4870. item = items->at(i);
  4871. if(item)
  4872. pending_loot_items[id][item->details.item_id] = true;
  4873. }
  4874. }
  4875. }
  4876. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4877. if (statistics.count(stat_id) == 0) {
  4878. Statistic* stat = new Statistic;
  4879. stat->stat_id = stat_id;
  4880. stat->stat_value = stat_value;
  4881. stat->stat_date = stat_date;
  4882. stat->save_needed = false;
  4883. statistics[stat_id] = stat;
  4884. }
  4885. }
  4886. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4887. if (statistics.count(stat_id) == 0)
  4888. AddPlayerStatistic(stat_id, 0, 0);
  4889. Statistic* stat = statistics[stat_id];
  4890. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4891. stat->stat_date = Timer::GetUnixTimeStamp();
  4892. stat->save_needed = true;
  4893. }
  4894. void Player::WritePlayerStatistics() {
  4895. map<int32, Statistic*>::iterator stat_itr;
  4896. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4897. Statistic* stat = stat_itr->second;
  4898. if (stat->save_needed) {
  4899. stat->save_needed = false;
  4900. database.WritePlayerStatistic(this, stat);
  4901. }
  4902. }
  4903. }
  4904. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4905. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4906. return statistics[stat_id]->stat_value;
  4907. return 0;
  4908. }
  4909. void Player::RemovePlayerStatistics() {
  4910. map<int32, Statistic*>::iterator stat_itr;
  4911. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4912. safe_delete(stat_itr->second);
  4913. statistics.clear();
  4914. }
  4915. void Player::SetGroup(PlayerGroup* new_group){
  4916. group = new_group;
  4917. }
  4918. /*PlayerGroup* Player::GetGroup(){
  4919. return group;
  4920. }*/
  4921. bool Player::IsGroupMember(Entity* player) {
  4922. bool ret = false;
  4923. if (GetGroupMemberInfo() && player) {
  4924. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4925. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4926. /*deque<GroupMemberInfo*>::iterator itr;
  4927. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4928. for (itr = members->begin(); itr != members->end(); itr++) {
  4929. GroupMemberInfo* gmi = *itr;
  4930. if (gmi->client && gmi->client->GetPlayer() == player) {
  4931. ret = true;
  4932. break;
  4933. }
  4934. }
  4935. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4936. }
  4937. return ret;
  4938. }
  4939. void Player::SetGroupInformation(PacketStruct* packet){
  4940. int8 det_count = 0;
  4941. Entity* member = 0;
  4942. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4943. if (GetGroupMemberInfo()) {
  4944. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4945. if (group)
  4946. {
  4947. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4948. deque<GroupMemberInfo*>* members = group->GetMembers();
  4949. deque<GroupMemberInfo*>::iterator itr;
  4950. GroupMemberInfo* info = 0;
  4951. int x = 0;
  4952. for (itr = members->begin(); itr != members->end(); itr++) {
  4953. info = *itr;
  4954. if (info == GetGroupMemberInfo()) {
  4955. if (info->leader)
  4956. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4957. continue;
  4958. }
  4959. else {
  4960. if (info->leader)
  4961. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4962. }
  4963. member = info->member;
  4964. if (member && member->GetZone() == GetZone()) {
  4965. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4966. if (member->HasPet()) {
  4967. if (member->GetPet())
  4968. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4969. else
  4970. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4971. }
  4972. else
  4973. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4974. //Send detriment counts as 255 if all dets of that type are incurable
  4975. det_count = member->GetTraumaCount();
  4976. if (det_count > 0) {
  4977. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4978. det_count = 255;
  4979. }
  4980. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4981. det_count = member->GetArcaneCount();
  4982. if (det_count > 0) {
  4983. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4984. det_count = 255;
  4985. }
  4986. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4987. det_count = member->GetNoxiousCount();
  4988. if (det_count > 0) {
  4989. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4990. det_count = 255;
  4991. }
  4992. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4993. det_count = member->GetElementalCount();
  4994. if (det_count > 0) {
  4995. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4996. det_count = 255;
  4997. }
  4998. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4999. det_count = member->GetCurseCount();
  5000. if (det_count > 0) {
  5001. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  5002. det_count = 255;
  5003. }
  5004. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  5005. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  5006. }
  5007. else {
  5008. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5009. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  5010. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  5011. }
  5012. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  5013. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  5014. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  5015. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  5016. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  5017. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  5018. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  5019. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5020. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5021. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5022. x++;
  5023. }
  5024. }
  5025. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5026. }
  5027. //packet->PrintPacket();
  5028. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5029. }
  5030. PlayerItemList* Player::GetPlayerItemList(){
  5031. return &item_list;
  5032. }
  5033. void Player::ResetSavedSpawns(){
  5034. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5035. ClearRemovalTimers();
  5036. spawn_packet_sent.clear();
  5037. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5038. info_mutex.writelock(__FUNCTION__, __LINE__);
  5039. spawn_info_packet_list.clear();
  5040. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5041. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5042. spawn_vis_packet_list.clear();
  5043. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5044. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5045. spawn_pos_packet_list.clear();
  5046. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5047. index_mutex.writelock(__FUNCTION__, __LINE__);
  5048. player_spawn_reverse_id_map.clear();
  5049. player_spawn_id_map.clear();
  5050. player_spawn_id_map[1] = this;
  5051. player_spawn_reverse_id_map[this] = 1;
  5052. spawn_index = 1;
  5053. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5054. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5055. player_spawn_quests_required.clear();
  5056. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5057. if(info)
  5058. info->RemoveOldPackets();
  5059. safe_delete_array(movement_packet);
  5060. safe_delete_array(old_movement_packet);
  5061. }
  5062. void Player::SetReturningFromLD(bool val){
  5063. if(val && val != returning_from_ld)
  5064. {
  5065. if(GetPlayerItemList())
  5066. GetPlayerItemList()->ResetPackets();
  5067. GetEquipmentList()->ResetPackets();
  5068. GetAppearanceEquipmentList()->ResetPackets();
  5069. skill_list.ResetPackets();
  5070. safe_delete_array(spell_orig_packet);
  5071. safe_delete_array(spell_xor_packet);
  5072. spell_orig_packet=0;
  5073. spell_xor_packet=0;
  5074. spell_count = 0;
  5075. reset_character_flag(CF_IS_SITTING);
  5076. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5077. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5078. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5079. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5080. SetTempVisualState(0);
  5081. safe_delete_array(spawn_tmp_info_xor_packet);
  5082. safe_delete_array(spawn_tmp_vis_xor_packet);
  5083. safe_delete_array(spawn_tmp_pos_xor_packet);
  5084. spawn_tmp_info_xor_packet = 0;
  5085. spawn_tmp_vis_xor_packet = 0;
  5086. spawn_tmp_pos_xor_packet = 0;
  5087. pos_xor_size = 0;
  5088. info_xor_size = 0;
  5089. vis_xor_size = 0;
  5090. index_mutex.writelock(__FUNCTION__, __LINE__);
  5091. player_spawn_id_map[1] = this;
  5092. player_spawn_reverse_id_map[this] = 1;
  5093. spawn_index = 1;
  5094. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5095. }
  5096. returning_from_ld = val;
  5097. }
  5098. bool Player::IsReturningFromLD(){
  5099. return returning_from_ld;
  5100. }
  5101. void Player::AddFriend(const char* name, bool save){
  5102. if(name){
  5103. if(save)
  5104. friend_list[name] = 1;
  5105. else
  5106. friend_list[name] = 0;
  5107. }
  5108. }
  5109. bool Player::IsFriend(const char* name){
  5110. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5111. return true;
  5112. return false;
  5113. }
  5114. void Player::RemoveFriend(const char* name){
  5115. if(friend_list.count(name) > 0)
  5116. friend_list[name] = 2;
  5117. }
  5118. map<string, int8>* Player::GetFriends(){
  5119. return &friend_list;
  5120. }
  5121. void Player::AddIgnore(const char* name, bool save){
  5122. if(name){
  5123. if(save)
  5124. ignore_list[name] = 1;
  5125. else
  5126. ignore_list[name] = 0;
  5127. }
  5128. }
  5129. bool Player::IsIgnored(const char* name){
  5130. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5131. return true;
  5132. return false;
  5133. }
  5134. void Player::RemoveIgnore(const char* name){
  5135. if(name && ignore_list.count(name) > 0)
  5136. ignore_list[name] = 2;
  5137. }
  5138. map<string, int8>* Player::GetIgnoredPlayers(){
  5139. return &ignore_list;
  5140. }
  5141. bool Player::CheckLevelStatus(int16 new_level) {
  5142. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5143. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5144. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5145. return false;
  5146. return true;
  5147. }
  5148. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5149. Skill* ret = skill_list.GetSkillByName(name);
  5150. if(check_update)
  5151. {
  5152. if(skill_list.CheckSkillIncrease(ret))
  5153. CalculateBonuses();
  5154. }
  5155. return ret;
  5156. }
  5157. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5158. Skill* ret = skill_list.GetSkill(id);
  5159. if(check_update)
  5160. {
  5161. if(skill_list.CheckSkillIncrease(ret))
  5162. CalculateBonuses();
  5163. }
  5164. return ret;
  5165. }
  5166. void Player::SetRangeAttack(bool val){
  5167. range_attack = val;
  5168. }
  5169. bool Player::GetRangeAttack(){
  5170. return range_attack;
  5171. }
  5172. bool Player::AddMail(Mail* mail) {
  5173. bool ret = false;
  5174. if (mail) {
  5175. mail_list.Put(mail->mail_id, mail);
  5176. ret = true;
  5177. }
  5178. return ret;
  5179. }
  5180. MutexMap<int32, Mail*>* Player::GetMail() {
  5181. return &mail_list;
  5182. }
  5183. Mail* Player::GetMail(int32 mail_id) {
  5184. Mail* mail = 0;
  5185. if (mail_list.count(mail_id) > 0)
  5186. mail = mail_list.Get(mail_id);
  5187. return mail;
  5188. }
  5189. void Player::DeleteMail(bool from_database) {
  5190. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5191. while (itr.Next())
  5192. DeleteMail(itr->first, from_database);
  5193. mail_list.clear();
  5194. }
  5195. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5196. if (mail_list.count(mail_id) > 0) {
  5197. if (from_database)
  5198. database.DeletePlayerMail(mail_list.Get(mail_id));
  5199. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5200. }
  5201. }
  5202. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5203. ZoneServer* ret = nullptr;
  5204. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5205. // If the player has a group and destination zone id
  5206. if (gmi && zone_id) {
  5207. deque<GroupMemberInfo*>::iterator itr;
  5208. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5209. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5210. if (group)
  5211. {
  5212. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5213. deque<GroupMemberInfo*>* members = group->GetMembers();
  5214. // Loop through the group members
  5215. for (itr = members->begin(); itr != members->end(); itr++) {
  5216. // If a group member matches a target
  5217. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5218. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5219. // toggle the flag and break the loop
  5220. ret = (*itr)->member->GetZone();
  5221. break;
  5222. }
  5223. }
  5224. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5225. }
  5226. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5227. }
  5228. return ret;
  5229. }
  5230. /* CharacterInstances */
  5231. CharacterInstances::CharacterInstances() {
  5232. m_instanceList.SetName("Mutex::m_instanceList");
  5233. }
  5234. CharacterInstances::~CharacterInstances() {
  5235. RemoveInstances();
  5236. }
  5237. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5238. InstanceData data;
  5239. data.db_id = db_id;
  5240. data.instance_id = instance_id;
  5241. data.zone_id = zone_id;
  5242. data.zone_instance_type = zone_instancetype;
  5243. data.zone_name = zone_name;
  5244. data.last_success_timestamp = last_success_timestamp;
  5245. data.last_failure_timestamp = last_failure_timestamp;
  5246. data.success_lockout_time = success_lockout_time;
  5247. data.failure_lockout_time = failure_lockout_time;
  5248. instanceList.push_back(data);
  5249. }
  5250. void CharacterInstances::RemoveInstances() {
  5251. instanceList.clear();
  5252. }
  5253. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5254. vector<InstanceData>::iterator itr;
  5255. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5256. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5257. InstanceData* data = &(*itr);
  5258. if (data->zone_id == zone_id) {
  5259. instanceList.erase(itr);
  5260. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5261. return true;
  5262. }
  5263. }
  5264. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5265. return false;
  5266. }
  5267. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5268. vector<InstanceData>::iterator itr;
  5269. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5270. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5271. InstanceData* data = &(*itr);
  5272. if (data->instance_id == instance_id) {
  5273. instanceList.erase(itr);
  5274. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5275. return true;
  5276. }
  5277. }
  5278. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5279. return false;
  5280. }
  5281. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5282. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5283. for(int32 i = 0; i < instanceList.size(); i++) {
  5284. InstanceData* data = &instanceList.at(i);
  5285. if (data->zone_id == zone_id) {
  5286. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5287. return data;
  5288. }
  5289. }
  5290. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5291. return 0;
  5292. }
  5293. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5294. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5295. for(int32 i = 0; i < instanceList.size(); i++) {
  5296. InstanceData* data = &instanceList.at(i);
  5297. if (data->db_id == db_id) {
  5298. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5299. return data;
  5300. }
  5301. }
  5302. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5303. return 0;
  5304. }
  5305. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5306. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5307. for(int32 i = 0; i < instanceList.size(); i++) {
  5308. InstanceData* data = &instanceList.at(i);
  5309. if (data->instance_id == instance_id) {
  5310. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5311. return data;
  5312. }
  5313. }
  5314. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5315. return 0;
  5316. }
  5317. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5318. vector<InstanceData> ret;
  5319. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5320. for (int32 i = 0; i < instanceList.size(); i++) {
  5321. InstanceData* data = &instanceList.at(i);
  5322. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5323. ret.push_back(*data);
  5324. }
  5325. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5326. return ret;
  5327. }
  5328. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5329. vector<InstanceData> ret;
  5330. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5331. for (int32 i = 0; i < instanceList.size(); i++) {
  5332. InstanceData* data = &instanceList.at(i);
  5333. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5334. ret.push_back(*data);
  5335. }
  5336. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5337. return ret;
  5338. }
  5339. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5340. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5341. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5342. // delete instance from `instances` if no more characters assigned to it
  5343. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5344. for (int32 i = 0; i < instanceList.size(); i++) {
  5345. InstanceData* data = &instanceList.at(i);
  5346. // Check to see if we have a valid instance and if it is persistant
  5347. if (data->instance_id > 0) {
  5348. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5349. // Check max duration (last success + success time)
  5350. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5351. // Max duration has passed, instance has expired lets remove the player from it,
  5352. // this will also delete the instace if all players have been removed from it
  5353. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5354. data->instance_id = 0;
  5355. }
  5356. }
  5357. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5358. // Need to check lockout instance ids to ensure they are still valid.
  5359. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5360. data->instance_id = 0;
  5361. }
  5362. }
  5363. }
  5364. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5365. /*for(int32 i=0;i<instanceList->size();i++)
  5366. {
  5367. bool valuesUpdated = false;
  5368. InstanceData data = instanceList->at(i);
  5369. if ( data.grant_reenter_time_left > 0 )
  5370. {
  5371. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5372. data.grant_reenter_time_left = 0;
  5373. else
  5374. data.grant_reenter_time_left -= msDiff;
  5375. valuesUpdated = true;
  5376. }
  5377. if ( data.grant_reset_time_left > 0 )
  5378. {
  5379. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5380. data.grant_reset_time_left = 0;
  5381. else
  5382. data.grant_reset_time_left -= msDiff;
  5383. valuesUpdated = true;
  5384. }
  5385. if ( data.lockout_time > 0 )
  5386. {
  5387. if ( ( data.lockout_time - msDiff ) < 1 )
  5388. {
  5389. data.lockout_time = 0;
  5390. // this means that their timer ran out and we need to clear it from db and player
  5391. RemoveInstanceByInstanceID(data.instance_id);
  5392. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5393. }
  5394. else
  5395. data.lockout_time -= msDiff;
  5396. valuesUpdated = true;
  5397. }
  5398. if ( valuesUpdated )
  5399. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5400. }*/
  5401. }
  5402. int32 CharacterInstances::GetInstanceCount() {
  5403. return instanceList.size();
  5404. }
  5405. void Player::SetPlayerAdventureClass(int8 new_class){
  5406. SetAdventureClass(new_class);
  5407. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5408. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5409. GetInfoStruct()->set_class3(new_class);
  5410. charsheet_changed = true;
  5411. if(GetZone())
  5412. GetZone()->TriggerCharSheetTimer();
  5413. }
  5414. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5415. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5416. }
  5417. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5418. return GetSkills()->GetSkillBonus(spell_id);
  5419. }
  5420. void Player::RemoveSkillBonus(int32 spell_id) {
  5421. GetSkills()->RemoveSkillBonus(spell_id);
  5422. }
  5423. bool Player::HasFreeBankSlot() {
  5424. return item_list.HasFreeBankSlot();
  5425. }
  5426. int8 Player::FindFreeBankSlot() {
  5427. return item_list.FindFreeBankSlot();
  5428. }
  5429. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5430. Title* new_title = new Title;
  5431. new_title->SetID(title_id);
  5432. new_title->SetName(name);
  5433. new_title->SetPrefix(prefix);
  5434. new_title->SetSaveNeeded(save_needed);
  5435. player_titles_list.Add(new_title);
  5436. }
  5437. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5438. }
  5439. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5440. Skill* skill = master_skill_list.GetSkillByName(name);
  5441. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5442. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5443. }
  5444. // Check to see if the player already has the language
  5445. if (HasLanguage(id))
  5446. return;
  5447. // Doesn't already have the language so add it
  5448. Language* new_language = new Language;
  5449. new_language->SetID(id);
  5450. new_language->SetName(name);
  5451. player_languages_list.Add(new_language);
  5452. if (save_needed)
  5453. database.SaveCharacterLang(GetCharacterID(), id);
  5454. }
  5455. bool Player::HasLanguage(int32 id){
  5456. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5457. list<Language*>::iterator itr;
  5458. Language* language = 0;
  5459. bool ret = false;
  5460. for(itr = languages->begin(); itr != languages->end(); itr++){
  5461. language = *itr;
  5462. if(language->GetID() == id){
  5463. ret = true;
  5464. break;
  5465. }
  5466. }
  5467. return ret;
  5468. }
  5469. bool Player::HasLanguage(const char* name){
  5470. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5471. list<Language*>::iterator itr;
  5472. Language* language = 0;
  5473. bool ret = false;
  5474. for(itr = languages->begin(); itr != languages->end(); itr++){
  5475. language = *itr;
  5476. if(!strncmp(language->GetName(), name, strlen(name))){
  5477. ret = true;
  5478. break;
  5479. }
  5480. }
  5481. return ret;
  5482. }
  5483. void Player::AddPassiveSpell(int32 id, int8 tier)
  5484. {
  5485. // Add the spell to the list of passives this player currently has
  5486. // list is used for quickly going over only the passive spells the
  5487. // player has instead of going through all their spells.
  5488. passive_spells.push_back(id);
  5489. Client* client = GetClient();
  5490. // Don not apply passives if the client is null, zoning, or reviving
  5491. if (client == NULL || client->IsZoning() || IsResurrecting())
  5492. return;
  5493. Spell* spell = 0;
  5494. spell = master_spell_list.GetSpell(id, tier);
  5495. if (spell) {
  5496. SpellProcess* spellProcess = 0;
  5497. // Get the current zones spell process
  5498. spellProcess = GetZone()->GetSpellProcess();
  5499. // Cast the spell, CastPassives() bypasses the spell queue
  5500. spellProcess->CastPassives(spell, this);
  5501. }
  5502. }
  5503. void Player::ApplyPassiveSpells()
  5504. {
  5505. Spell* spell = 0;
  5506. SpellBookEntry* spell2 = 0;
  5507. vector<int32>::iterator itr;
  5508. SpellProcess* spellProcess = 0;
  5509. spellProcess = GetZone()->GetSpellProcess();
  5510. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5511. {
  5512. spell2 = GetSpellBookSpell((*itr));
  5513. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5514. if (spell) {
  5515. spellProcess->CastPassives(spell, this);
  5516. }
  5517. }
  5518. }
  5519. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5520. {
  5521. Spell* spell = 0;
  5522. spell = master_spell_list.GetSpell(id, tier);
  5523. if (spell) {
  5524. SpellProcess* spellProcess = 0;
  5525. spellProcess = GetZone()->GetSpellProcess();
  5526. spellProcess->CastPassives(spell, this, true);
  5527. if (remove_from_list) {
  5528. vector<int32>::iterator remove;
  5529. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5530. if (remove != passive_spells.end())
  5531. passive_spells.erase(remove);
  5532. }
  5533. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5534. }
  5535. }
  5536. void Player::RemoveAllPassives()
  5537. {
  5538. vector<int32>::iterator itr;
  5539. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5540. RemoveSpellBookEntry((*itr), false);
  5541. passive_spells.clear();
  5542. }
  5543. void Player::ResetPetInfo() {
  5544. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5545. GetInfoStruct()->set_pet_movement(0);
  5546. GetInfoStruct()->set_pet_behavior(0);
  5547. GetInfoStruct()->set_pet_health_pct(0.0f);
  5548. GetInfoStruct()->set_pet_power_pct(0.0f);
  5549. // Make sure the values get sent to the client
  5550. SetCharSheetChanged(true);
  5551. }
  5552. bool Player::HasRecipeBook(int32 recipe_id){
  5553. return recipebook_list.HasRecipeBook(recipe_id);
  5554. }
  5555. bool Player::DiscoveredLocation(int32 locationID) {
  5556. bool ret = false;
  5557. // No discovery type entry then return false
  5558. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5559. return false;
  5560. // Is a discovery type entry but not a location subtype return false
  5561. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5562. return false;
  5563. vector<HistoryData*>::iterator itr;
  5564. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5565. if ((*itr)->Value == locationID) {
  5566. ret = true;
  5567. break;
  5568. }
  5569. }
  5570. return ret;
  5571. }
  5572. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5573. switch (type) {
  5574. case HISTORY_TYPE_NONE:
  5575. HandleHistoryNone(subtype, value, value2);
  5576. break;
  5577. case HISTORY_TYPE_DEATH:
  5578. HandleHistoryDeath(subtype, value, value2);
  5579. break;
  5580. case HISTORY_TYPE_DISCOVERY:
  5581. HandleHistoryDiscovery(subtype, value, value2);
  5582. break;
  5583. case HISTORY_TYPE_XP:
  5584. HandleHistoryXP(subtype, value, value2);
  5585. break;
  5586. default:
  5587. // Not a valid history event so return out before trying to save into the db
  5588. return;
  5589. }
  5590. }
  5591. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5592. }
  5593. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5594. }
  5595. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5596. switch (subtype) {
  5597. case HISTORY_SUBTYPE_NONE:
  5598. break;
  5599. case HISTORY_SUBTYPE_ADVENTURE:
  5600. break;
  5601. case HISTORY_SUBTYPE_TRADESKILL:
  5602. break;
  5603. case HISTORY_SUBTYPE_QUEST:
  5604. break;
  5605. case HISTORY_SUBTYPE_AA:
  5606. break;
  5607. case HISTORY_SUBTYPE_ITEM:
  5608. break;
  5609. case HISTORY_SUBTYPE_LOCATION: {
  5610. HistoryData* hd = new HistoryData;
  5611. hd->Value = value;
  5612. hd->Value2 = value2;
  5613. hd->EventDate = Timer::GetUnixTimeStamp();
  5614. strcpy(hd->Location, GetZone()->GetZoneName());
  5615. hd->needs_save = true;
  5616. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5617. break;
  5618. }
  5619. default:
  5620. // Invalid subtype, default to NONE
  5621. break;
  5622. }
  5623. }
  5624. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5625. switch (subtype) {
  5626. case HISTORY_SUBTYPE_NONE:
  5627. break;
  5628. case HISTORY_SUBTYPE_ADVENTURE: {
  5629. HistoryData* hd = new HistoryData;
  5630. hd->Value = value;
  5631. hd->Value2 = value2;
  5632. hd->EventDate = Timer::GetUnixTimeStamp();
  5633. strcpy(hd->Location, GetZone()->GetZoneName());
  5634. hd->needs_save = true;
  5635. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5636. }
  5637. break;
  5638. case HISTORY_SUBTYPE_TRADESKILL:
  5639. break;
  5640. case HISTORY_SUBTYPE_QUEST:
  5641. break;
  5642. case HISTORY_SUBTYPE_AA:
  5643. break;
  5644. case HISTORY_SUBTYPE_ITEM:
  5645. break;
  5646. case HISTORY_SUBTYPE_LOCATION:
  5647. break;
  5648. default:
  5649. // Invalid subtype, default to NONE
  5650. break;
  5651. }
  5652. }
  5653. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5654. m_characterHistory[type][subtype].push_back(hd);
  5655. }
  5656. void Player::SaveHistory() {
  5657. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5658. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5659. map<int8, vector<HistoryData*> >::iterator itr2;
  5660. vector<HistoryData*>::iterator itr3;
  5661. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5662. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5663. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5664. if((*itr3)->needs_save) {
  5665. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5666. (*itr3)->needs_save = false;
  5667. }
  5668. }
  5669. }
  5670. }
  5671. }
  5672. void Player::InitXPTable() {
  5673. m_levelXPReq[2] = 600;
  5674. m_levelXPReq[3] = 800;
  5675. m_levelXPReq[4] = 1000;
  5676. m_levelXPReq[5] = 1400;
  5677. m_levelXPReq[6] = 1800;
  5678. m_levelXPReq[7] = 2200;
  5679. m_levelXPReq[8] = 2600;
  5680. m_levelXPReq[9] = 3000;
  5681. m_levelXPReq[10] = 3400;
  5682. m_levelXPReq[11] = 3800;
  5683. m_levelXPReq[12] = 4200;
  5684. m_levelXPReq[13] = 4600;
  5685. m_levelXPReq[14] = 5000;
  5686. m_levelXPReq[15] = 5500;
  5687. m_levelXPReq[16] = 6000;
  5688. m_levelXPReq[17] = 6500;
  5689. m_levelXPReq[18] = 7000;
  5690. m_levelXPReq[19] = 7500;
  5691. m_levelXPReq[20] = 8000;
  5692. m_levelXPReq[21] = 8500;
  5693. m_levelXPReq[22] = 9000;
  5694. m_levelXPReq[23] = 9500;
  5695. m_levelXPReq[24] = 10000;
  5696. m_levelXPReq[25] = 10500;
  5697. m_levelXPReq[26] = 11000;
  5698. m_levelXPReq[27] = 11750;
  5699. m_levelXPReq[28] = 12500;
  5700. m_levelXPReq[29] = 13250;
  5701. m_levelXPReq[30] = 14000;
  5702. m_levelXPReq[31] = 14750;
  5703. m_levelXPReq[32] = 15500;
  5704. m_levelXPReq[33] = 16250;
  5705. m_levelXPReq[34] = 17000;
  5706. m_levelXPReq[35] = 17750;
  5707. m_levelXPReq[36] = 18500;
  5708. m_levelXPReq[37] = 19250;
  5709. m_levelXPReq[38] = 20000;
  5710. m_levelXPReq[39] = 20750;
  5711. m_levelXPReq[40] = 21500;
  5712. m_levelXPReq[41] = 22250;
  5713. m_levelXPReq[42] = 23000;
  5714. m_levelXPReq[43] = 24000;
  5715. m_levelXPReq[44] = 25000;
  5716. m_levelXPReq[45] = 26000;
  5717. m_levelXPReq[46] = 27000;
  5718. m_levelXPReq[47] = 28000;
  5719. m_levelXPReq[48] = 29250;
  5720. m_levelXPReq[49] = 30500;
  5721. m_levelXPReq[50] = 32000;
  5722. m_levelXPReq[51] = 33750;
  5723. m_levelXPReq[52] = 35750;
  5724. m_levelXPReq[53] = 38000;
  5725. m_levelXPReq[54] = 40500;
  5726. m_levelXPReq[55] = 42500;
  5727. m_levelXPReq[56] = 45500;
  5728. m_levelXPReq[57] = 48500;
  5729. m_levelXPReq[58] = 51500;
  5730. m_levelXPReq[59] = 54500;
  5731. m_levelXPReq[60] = 57500;
  5732. m_levelXPReq[61] = 60500;
  5733. m_levelXPReq[62] = 63500;
  5734. m_levelXPReq[63] = 66500;
  5735. m_levelXPReq[64] = 70000;
  5736. m_levelXPReq[65] = 73500;
  5737. m_levelXPReq[66] = 77000;
  5738. m_levelXPReq[67] = 80500;
  5739. m_levelXPReq[68] = 84000;
  5740. m_levelXPReq[69] = 87500;
  5741. m_levelXPReq[70] = 91000;
  5742. m_levelXPReq[71] = 94500;
  5743. m_levelXPReq[72] = 98000;
  5744. m_levelXPReq[73] = 101500;
  5745. m_levelXPReq[74] = 105000;
  5746. m_levelXPReq[75] = 108500;
  5747. m_levelXPReq[76] = 116500;
  5748. m_levelXPReq[77] = 132500;
  5749. m_levelXPReq[78] = 152500;
  5750. m_levelXPReq[79] = 172500;
  5751. m_levelXPReq[80] = 192500;
  5752. m_levelXPReq[81] = 212500;
  5753. m_levelXPReq[82] = 232500;
  5754. m_levelXPReq[83] = 252500;
  5755. m_levelXPReq[84] = 272500;
  5756. m_levelXPReq[85] = 292500;
  5757. m_levelXPReq[86] = 312500;
  5758. m_levelXPReq[87] = 332500;
  5759. m_levelXPReq[88] = 352500;
  5760. m_levelXPReq[89] = 372500;
  5761. m_levelXPReq[90] = 392500;
  5762. m_levelXPReq[91] = 863550;
  5763. m_levelXPReq[92] = 949905;
  5764. m_levelXPReq[93] = 1044895;
  5765. m_levelXPReq[94] = 1149385;
  5766. m_levelXPReq[95] = 1264323;
  5767. }
  5768. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5769. bool locked = true;
  5770. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5771. if (player_spawn_quests_required.size() > 0 ) {
  5772. ZoneServer* zone = GetZone();
  5773. Client* client = GetClient();
  5774. if (!client){
  5775. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5776. return;
  5777. }
  5778. int xxx = player_spawn_quests_required.count(quest_id);
  5779. if (player_spawn_quests_required.count(quest_id) > 0){
  5780. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5781. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5782. Spawn* spawn = 0;
  5783. vector<int32>::iterator itr;
  5784. for (itr = spawns.begin(); itr != spawns.end();){
  5785. spawn = zone->GetSpawnByID(*itr);
  5786. if (spawn)
  5787. zone->SendSpawnChanges(spawn, client, false, true);
  5788. else {
  5789. itr = spawns.erase(itr);
  5790. continue;
  5791. }
  5792. itr++;
  5793. }
  5794. locked = false;
  5795. }
  5796. }
  5797. if (locked)
  5798. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5799. }
  5800. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5801. bool locked = true;
  5802. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5803. if (player_spawn_history_required.size() > 0) {
  5804. ZoneServer* zone = GetZone();
  5805. Client* client = GetClient();
  5806. if (!client){
  5807. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5808. return;
  5809. }
  5810. if (player_spawn_history_required.count(event_id) > 0){
  5811. vector<int32> spawns = *player_spawn_history_required[event_id];
  5812. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5813. Spawn* spawn = 0;
  5814. vector<int32>::iterator itr;
  5815. for (itr = spawns.begin(); itr != spawns.end();){
  5816. spawn = zone->GetSpawnByID(*itr);
  5817. if (spawn)
  5818. zone->SendSpawnChanges(spawn, client, false, true);
  5819. else {
  5820. itr = spawns.erase(itr);
  5821. continue;
  5822. }
  5823. itr++;
  5824. }
  5825. locked = false;
  5826. }
  5827. }
  5828. if (locked)
  5829. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5830. }
  5831. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5832. if(!spawn || !quest_id)
  5833. return;
  5834. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5835. if(player_spawn_quests_required.count(quest_id) == 0)
  5836. player_spawn_quests_required[quest_id] = new vector<int32>;
  5837. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5838. int32 current_spawn = 0;
  5839. for(int32 i=0;i<quest_spawns->size();i++){
  5840. current_spawn = quest_spawns->at(i);
  5841. if (current_spawn == spawn->GetID()){
  5842. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5843. return;
  5844. }
  5845. }
  5846. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5847. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5848. }
  5849. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5850. if (!spawn || !event_id)
  5851. return;
  5852. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5853. if (player_spawn_history_required.count(event_id) == 0)
  5854. player_spawn_history_required[event_id] = new vector<int32>;
  5855. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5856. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5857. if (itr == history_spawns->end())
  5858. history_spawns->push_back(spawn->GetID());
  5859. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5860. }
  5861. int32 PlayerInfo::GetBoatSpawn(){
  5862. return boat_spawn;
  5863. }
  5864. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5865. if(spawn)
  5866. boat_spawn = spawn->GetID();
  5867. else
  5868. boat_spawn = 0;
  5869. }
  5870. void PlayerInfo::RemoveOldPackets(){
  5871. safe_delete_array(changes);
  5872. safe_delete_array(orig_packet);
  5873. safe_delete_array(pet_changes);
  5874. safe_delete_array(pet_orig_packet);
  5875. changes = 0;
  5876. orig_packet = 0;
  5877. pet_changes = 0;
  5878. pet_orig_packet = 0;
  5879. }
  5880. PlayerControlFlags::PlayerControlFlags(){
  5881. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5882. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5883. flags_changed = false;
  5884. flag_changes.clear();
  5885. current_flags.clear();
  5886. }
  5887. PlayerControlFlags::~PlayerControlFlags(){
  5888. flag_changes.clear();
  5889. current_flags.clear();
  5890. }
  5891. bool PlayerControlFlags::ControlFlagsChanged(){
  5892. bool ret;
  5893. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5894. ret = flags_changed;
  5895. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5896. return ret;
  5897. }
  5898. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5899. if (!param || !param_value)
  5900. return;
  5901. bool active_changed = false;
  5902. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5903. active_changed = (current_flags[param][param_value] != is_active);
  5904. if (active_changed){
  5905. current_flags[param][param_value] = is_active;
  5906. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5907. flag_changes[param][param_value] = is_active ? 1 : 0;
  5908. flags_changed = true;
  5909. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5910. }
  5911. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5912. }
  5913. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5914. if (!client)
  5915. return;
  5916. map<int8, int8>* ptr = 0;
  5917. map<int8, map<int8, int8> >::iterator itr;
  5918. map<int8, int8>::iterator itr2;
  5919. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5920. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5921. ptr = &itr->second;
  5922. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5923. int32 param = itr2->first;
  5924. if(client->GetVersion() <= 546) {
  5925. if(itr->first == 1) { // first set of flags DoF only supports these
  5926. bool skip = false;
  5927. switch(itr2->first) {
  5928. case 1: // flymode for DoF
  5929. case 2: // no clip mode for DoF
  5930. case 4: // we don't know
  5931. case 32: { // safe fall (DoF is low gravity for this parameter)
  5932. skip = true;
  5933. break;
  5934. }
  5935. }
  5936. if(skip) {
  5937. continue;
  5938. }
  5939. }
  5940. bool bypassFlag = true;
  5941. // remap control effects to old DoF from AoM
  5942. switch(itr->first) {
  5943. case 4: {
  5944. if(itr2->first == 64) { // stun
  5945. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5946. param = 16;
  5947. bypassFlag = false;
  5948. }
  5949. break;
  5950. }
  5951. }
  5952. if(itr->first > 1 && bypassFlag) {
  5953. continue; // we don't support flag sets higher than 1 for DoF
  5954. }
  5955. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5956. }
  5957. else {
  5958. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5959. }
  5960. }
  5961. }
  5962. flag_changes.clear();
  5963. flags_changed = false;
  5964. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5965. }
  5966. bool Player::ControlFlagsChanged(){
  5967. return control_flags.ControlFlagsChanged();
  5968. }
  5969. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5970. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5971. }
  5972. void Player::SendControlFlagUpdates(Client* client){
  5973. control_flags.SendControlFlagUpdates(client);
  5974. }
  5975. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5976. mLUAHistory.writelock();
  5977. if (m_charLuaHistory.count(event_id) > 0) {
  5978. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5979. safe_delete(history);
  5980. mLUAHistory.releasewritelock();
  5981. return;
  5982. }
  5983. m_charLuaHistory.insert(make_pair(event_id,history));
  5984. mLUAHistory.releasewritelock();
  5985. }
  5986. void Player::SaveLUAHistory() {
  5987. mLUAHistory.readlock();
  5988. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5989. map<int32, LUAHistory*>::iterator itr;
  5990. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5991. if (itr->second->SaveNeeded) {
  5992. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5993. itr->second->SaveNeeded = false;
  5994. }
  5995. }
  5996. mLUAHistory.releasereadlock();
  5997. }
  5998. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5999. mLUAHistory.writelock();
  6000. LUAHistory* hd = 0;
  6001. if (m_charLuaHistory.count(event_id) > 0)
  6002. hd = m_charLuaHistory[event_id];
  6003. else {
  6004. hd = new LUAHistory;
  6005. m_charLuaHistory.insert(make_pair(event_id,hd));
  6006. }
  6007. hd->Value = value;
  6008. hd->Value2 = value2;
  6009. hd->SaveNeeded = true;
  6010. mLUAHistory.releasewritelock();
  6011. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  6012. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  6013. mLUAHistory.readlock();
  6014. SendHistoryRequiredSpawns(event_id);
  6015. mLUAHistory.releasereadlock();
  6016. }
  6017. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  6018. LUAHistory* ret = 0;
  6019. mLUAHistory.readlock();
  6020. if (m_charLuaHistory.count(event_id) > 0)
  6021. ret = m_charLuaHistory[event_id];
  6022. mLUAHistory.releasereadlock();
  6023. return ret;
  6024. }
  6025. bool Player::CanSeeInvis(Entity* target)
  6026. {
  6027. if (!target->IsStealthed() && !target->IsInvis())
  6028. return true;
  6029. if (target->IsStealthed() && HasSeeHideSpell())
  6030. return true;
  6031. else if (target->IsInvis() && HasSeeInvisSpell())
  6032. return true;
  6033. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  6034. if (radius == 0) // radius of 0 is always seen
  6035. return true;
  6036. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  6037. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  6038. return true;
  6039. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  6040. Item* item = 0;
  6041. vector<Item*>* equipped_list = GetEquippedItemList();
  6042. bool seeInvis = false;
  6043. bool seeStealth = false;
  6044. for (int32 i = 0; i < equipped_list->size(); i++)
  6045. {
  6046. item = equipped_list->at(i);
  6047. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6048. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6049. if (target->IsStealthed() && seeStealth)
  6050. return true;
  6051. else if (target->IsInvis() && seeInvis)
  6052. return true;
  6053. }
  6054. return false;
  6055. }
  6056. // returns true if we need to update target info due to see invis status change
  6057. bool Player::CheckChangeInvisHistory(Entity* target)
  6058. {
  6059. std::map<int32, bool>::iterator it;
  6060. it = target_invis_history.find(target->GetID());
  6061. if (it != target_invis_history.end())
  6062. {
  6063. //canSeeStatus
  6064. if (it->second)
  6065. {
  6066. if (!this->CanSeeInvis(target))
  6067. {
  6068. UpdateTargetInvisHistory(target->GetID(), false);
  6069. return true;
  6070. }
  6071. else
  6072. return false;
  6073. }
  6074. else
  6075. {
  6076. if (this->CanSeeInvis(target))
  6077. {
  6078. UpdateTargetInvisHistory(target->GetID(), true);
  6079. return true;
  6080. }
  6081. else
  6082. return false;
  6083. }
  6084. }
  6085. if (!this->CanSeeInvis(target))
  6086. UpdateTargetInvisHistory(target->GetID(), false);
  6087. else
  6088. UpdateTargetInvisHistory(target->GetID(), true);
  6089. return true;
  6090. }
  6091. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6092. {
  6093. target_invis_history[targetID] = canSeeStatus;
  6094. }
  6095. void Player::RemoveTargetInvisHistory(int32 targetID)
  6096. {
  6097. target_invis_history.erase(targetID);
  6098. }
  6099. bool Player::SetSpawnMap(Spawn* spawn)
  6100. {
  6101. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6102. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6103. spawn_id += 1;
  6104. if (spawn_index == 255)
  6105. spawn_index += 1; //just so we dont have to worry about overloading
  6106. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6107. if(itr != player_spawn_id_map.end()) {
  6108. player_spawn_id_map.erase(itr);
  6109. }
  6110. player_spawn_id_map[spawn_id] = spawn;
  6111. player_spawn_reverse_id_map[this] = spawn_id;
  6112. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6113. return false;
  6114. }
  6115. index_mutex.writelock(__FUNCTION__, __LINE__);
  6116. spawn_id += 1;
  6117. if (spawn_index == 255)
  6118. spawn_index += 1; //just so we dont have to worry about overloading
  6119. int32 tmp_id = spawn_id;
  6120. player_spawn_id_map[tmp_id] = spawn;
  6121. if(player_spawn_reverse_id_map.count(spawn))
  6122. player_spawn_reverse_id_map.erase(spawn);
  6123. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6124. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6125. return true;
  6126. }
  6127. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6128. {
  6129. NPC* npc = new NPC();
  6130. string newName(GetName());
  6131. newName.append("'s spirit shard");
  6132. strcpy(npc->appearance.name, newName.c_str());
  6133. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6134. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6135. if(primary_command_list){
  6136. npc->SetPrimaryCommands(primary_command_list);
  6137. npc->primary_command_list_id = result.GetInt32(9);
  6138. }
  6139. if(secondary_command_list){
  6140. npc->SetSecondaryCommands(secondary_command_list);
  6141. npc->secondary_command_list_id = result.GetInt32(10);
  6142. }*/
  6143. npc->appearance.level = GetLevel();
  6144. npc->appearance.race = GetRace();
  6145. npc->appearance.gender = GetGender();
  6146. npc->appearance.adventure_class = GetAdventureClass();
  6147. npc->appearance.model_type = GetModelType();
  6148. npc->appearance.soga_model_type = GetSogaModelType();
  6149. npc->appearance.display_name = 1;
  6150. npc->features.hair_type = GetHairType();
  6151. npc->features.hair_face_type = GetFacialHairType();
  6152. npc->features.wing_type = GetWingType();
  6153. npc->features.chest_type = GetChestType();
  6154. npc->features.legs_type = GetLegsType();
  6155. npc->features.soga_hair_type = GetSogaHairType();
  6156. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6157. npc->appearance.attackable = 0;
  6158. npc->appearance.show_level = 1;
  6159. npc->appearance.targetable = 1;
  6160. npc->appearance.show_command_icon = 1;
  6161. npc->appearance.display_hand_icon = 0;
  6162. npc->appearance.hide_hood = GetHideHood();
  6163. npc->size = GetSize();
  6164. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6165. npc->appearance.action_state = appearance.action_state;
  6166. npc->appearance.visual_state = 6193; // ghostly look
  6167. npc->appearance.mood_state = appearance.mood_state;
  6168. npc->appearance.emote_state = appearance.emote_state;
  6169. npc->appearance.pos.state = appearance.pos.state;
  6170. npc->appearance.activity_status = appearance.activity_status;
  6171. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6172. npc->SetPrefixTitle(GetPrefixTitle());
  6173. npc->SetSuffixTitle(GetSuffixTitle());
  6174. npc->SetLastName(GetLastName());
  6175. npc->SetX(origX);
  6176. npc->SetY(origY);
  6177. npc->SetZ(origZ);
  6178. npc->SetHeading(origHeading);
  6179. npc->SetSpawnOrigX(origX);
  6180. npc->SetSpawnOrigY(origY);
  6181. npc->SetSpawnOrigZ(origZ);
  6182. npc->SetSpawnOrigHeading(origHeading);
  6183. npc->SetLocation(origGridID);
  6184. npc->SetAlive(false);
  6185. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6186. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6187. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6188. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6189. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6190. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6191. npc->SetShardID(dbid);
  6192. npc->SetShardCharID(GetCharacterID());
  6193. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6194. if(script)
  6195. npc->SetSpawnScript(script);
  6196. return npc;
  6197. }
  6198. void Player::SaveSpellEffects()
  6199. {
  6200. if(stop_save_spell_effects)
  6201. {
  6202. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6203. return;
  6204. }
  6205. SpellProcess* spellProcess = 0;
  6206. // Get the current zones spell process
  6207. spellProcess = GetZone()->GetSpellProcess();
  6208. Query savedEffects;
  6209. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6210. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6211. InfoStruct* info = GetInfoStruct();
  6212. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6213. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6214. for(int i = 0; i < 45; i++) {
  6215. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6216. {
  6217. Spawn* spawn = nullptr;
  6218. int32 target_char_id = 0;
  6219. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6220. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6221. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6222. target_char_id = ((Player*)spawn)->GetCharacterID();
  6223. int32 timestamp = 0xFFFFFFFF;
  6224. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6225. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6226. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6227. if(caster_char_id == 0)
  6228. continue;
  6229. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6230. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6231. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6232. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6233. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6234. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6235. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6236. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6237. }
  6238. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6239. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6240. int32 target_char_id = 0;
  6241. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6242. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6243. else if(!info->maintained_effects[i].spell->initial_target)
  6244. target_char_id = GetCharacterID();
  6245. else if(spawn && spawn->IsPlayer())
  6246. target_char_id = ((Player*)spawn)->GetCharacterID();
  6247. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6248. target_char_id = 0xFFFFFFFF;
  6249. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6250. int32 timestamp = 0xFFFFFFFF;
  6251. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6252. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6253. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6254. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6255. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6256. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6257. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6258. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6259. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6260. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6261. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6262. bool firstTarget = true;
  6263. map<Spawn*, int8> targetsInserted;
  6264. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6265. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6266. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6267. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6268. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6269. {
  6270. int32 tmpCharID = 0;
  6271. int8 type = 0;
  6272. if(targetsInserted.find(spawn) != targetsInserted.end())
  6273. continue;
  6274. if(spawn->IsPlayer())
  6275. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6276. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6277. {
  6278. tmpCharID = 0xFFFFFFFF;
  6279. }
  6280. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6281. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6282. {
  6283. type = ((Entity*)spawn)->GetPetType();
  6284. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6285. tmpCharID = petOwner->GetCharacterID();
  6286. }
  6287. if(!firstTarget)
  6288. insertTargets.append(", ");
  6289. targetsInserted.insert(make_pair(spawn, true));
  6290. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6291. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6292. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6293. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6294. firstTarget = false;
  6295. }
  6296. }
  6297. multimap<int32,int8>::iterator entries;
  6298. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6299. {
  6300. if(!firstTarget)
  6301. insertTargets.append(", ");
  6302. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6303. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6304. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6305. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6306. firstTarget = false;
  6307. }
  6308. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6309. if(!firstTarget) {
  6310. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6311. }
  6312. }
  6313. }
  6314. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6315. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6316. }
  6317. void Player::MentorTarget()
  6318. {
  6319. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6320. {
  6321. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6322. reset_mentorship = true;
  6323. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6324. }
  6325. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6326. {
  6327. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6328. {
  6329. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6330. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6331. {
  6332. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6333. return;
  6334. }
  6335. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6336. {
  6337. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6338. {
  6339. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6340. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6341. }
  6342. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6343. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6344. }
  6345. }
  6346. }
  6347. }
  6348. }
  6349. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6350. {
  6351. if(update_stats) {
  6352. RemoveSpells();
  6353. }
  6354. if(client->GetPlayer()->GetGroupMemberInfo())
  6355. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6356. InfoStruct* info = GetInfoStruct();
  6357. info->set_effective_level(effective_level);
  6358. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6359. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6360. client->GetPlayer()->CalculateBonuses();
  6361. if(update_stats) {
  6362. client->GetPlayer()->SetHP(GetTotalHP());
  6363. client->GetPlayer()->SetPower(GetTotalPower());
  6364. }
  6365. /*info->set_agi_base(effective_level * 2 + 15);
  6366. info->set_intel_base(effective_level * 2 + 15);
  6367. info->set_wis_base(effective_level * 2 + 15);
  6368. info->set_str_base(effective_level * 2 + 15);
  6369. info->set_sta_base(effective_level * 2 + 15);
  6370. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6371. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6372. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6373. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6374. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6375. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6376. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6377. GetClient()->ClearSentItemDetails();
  6378. if(GetClient())
  6379. {
  6380. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6381. if (app) {
  6382. GetClient()->QueuePacket(app);
  6383. }
  6384. }
  6385. GetEquipmentList()->SendEquippedItems(this);
  6386. }
  6387. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6388. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6389. GetInfoStruct()->set_effective_level(level);
  6390. }
  6391. SetInfo(&appearance.level, level, setUpdateFlags);
  6392. SetXP(0);
  6393. SetNeededXP();
  6394. }
  6395. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6396. if(item_list.AddItem(item)) {
  6397. item->save_needed = true;
  6398. SetEquippedItemAppearances();
  6399. packets->push_back(equipList->serialize(version, this));
  6400. packets->push_back(item->serialize(version, false));
  6401. if(to_item)
  6402. packets->push_back(to_item->serialize(version, false, this));
  6403. packets->push_back(item_list.serialize(this, version));
  6404. return true;
  6405. }
  6406. else {
  6407. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6408. }
  6409. return false;
  6410. }
  6411. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6412. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6413. return;
  6414. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6415. GMTagFilter filter;
  6416. filter.filter_type = filter_type;
  6417. filter.filter_value = filter_value;
  6418. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6419. if(filter_search_str)
  6420. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6421. filter.visual_tag = visual_tag;
  6422. gm_visual_filters.push_back(filter);
  6423. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6424. }
  6425. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6426. if(!in_vismutex_lock)
  6427. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6428. int16 tag_id = 0;
  6429. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6430. for(;itr != gm_visual_filters.end();itr++) {
  6431. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6432. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6433. tag_id = itr->visual_tag;
  6434. break;
  6435. }
  6436. }
  6437. }
  6438. if(!in_vismutex_lock)
  6439. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6440. return tag_id;
  6441. }
  6442. void Player::ClearGMVisualFilters() {
  6443. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6444. gm_visual_filters.clear();
  6445. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6446. }
  6447. int Player::GetPVPAlignment(){
  6448. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6449. int alignment = 0;
  6450. if(bind_zone && bind_zone != 0){
  6451. //0 is good.
  6452. //1 is evil.
  6453. //2 is neutral aka haven players.
  6454. switch(bind_zone){
  6455. //good zones
  6456. case 114: //Gfay
  6457. case 221: //Qeynos Harbor
  6458. case 222: //North Qeynos
  6459. case 231: //South Qeynos
  6460. case 233: //Nettleville
  6461. case 234: //Starcrest
  6462. case 235: //Graystone
  6463. case 236: //CastleView
  6464. case 237: //Willowood
  6465. case 238: //Baubbleshire
  6466. case 470: //Frostfang
  6467. case 589: //Qeynos Combined 1
  6468. case 660: //Qeynos Combined 2
  6469. alignment = 0; //good
  6470. break;
  6471. //evil zones
  6472. case 128: //East Freeport
  6473. case 134: //Big Bend
  6474. case 135: //Stonestair
  6475. case 136: //Temple St.
  6476. case 137: //Beggars Ct.
  6477. case 138: //Longshadow
  6478. case 139: //Scale Yard
  6479. case 144: //North Freeport
  6480. case 166: //South Freeport
  6481. case 168: //West Freeport
  6482. case 184: //Neriak
  6483. case 644: //BigBend2
  6484. case 645: //Stonestair2
  6485. case 646: //Temple St2
  6486. case 647: //Beggars Ct2
  6487. case 648: //LongShadow2
  6488. case 649: //Scale Yard2
  6489. alignment = 1; //evil
  6490. break;
  6491. //Neutral (MajDul?)
  6492. case 45: //haven
  6493. case 46: //MajDul
  6494. alignment = 2;
  6495. break;
  6496. default:
  6497. alignment = -1; //error
  6498. }
  6499. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6500. return alignment;
  6501. }
  6502. return -1; //error
  6503. }
  6504. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6505. switch(pattern) {
  6506. case 1: { // down
  6507. *i = (*i) + 2;
  6508. (*page_book_count)++;
  6509. if(*page_book_count > 3) {
  6510. if(((*i) % 2) == 0) {
  6511. (*i) = (*last_start_point) + 1;
  6512. }
  6513. else {
  6514. (*last_start_point) = (*last_start_point) + 8;
  6515. (*i) = (*last_start_point);
  6516. }
  6517. (*page_book_count) = 0;
  6518. }
  6519. break;
  6520. }
  6521. case 2: { // across
  6522. (*page_book_count)++;
  6523. switch(*page_book_count) {
  6524. case 1:
  6525. case 3: {
  6526. (*i)++;
  6527. break;
  6528. }
  6529. case 2: {
  6530. (*i) = (*i) + 7;
  6531. break;
  6532. }
  6533. case 4: {
  6534. (*last_start_point) = (*last_start_point) + 2;
  6535. (*i) = (*last_start_point);
  6536. (*page_book_count) = 0;
  6537. break;
  6538. }
  6539. }
  6540. break;
  6541. }
  6542. default: { // zig-zag
  6543. (*i)++;
  6544. break;
  6545. }
  6546. }
  6547. }
  6548. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6549. std::shared_lock lock(spawn_aggro_range_mutex);
  6550. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6551. if(spawn_itr != player_aggro_range_spawns.end()) {
  6552. return spawn_itr->second;
  6553. }
  6554. return false;
  6555. }
  6556. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6557. std::unique_lock lock(spawn_aggro_range_mutex);
  6558. player_aggro_range_spawns[spawn_id] = in_range;
  6559. }
  6560. void Player::ProcessSpawnRangeUpdates() {
  6561. std::unique_lock lock(spawn_aggro_range_mutex);
  6562. if(GetClient()->GetCurrentZone() == nullptr) {
  6563. return;
  6564. }
  6565. map<int32, bool>::iterator spawn_itr;
  6566. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6567. if(spawn_itr->second) {
  6568. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6569. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6570. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6571. spawn_itr->second = false;
  6572. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6573. continue;
  6574. }
  6575. }
  6576. spawn_itr++;
  6577. }
  6578. }