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- --[[
- Script Name : Quests/Antonica/far_seas_requisition_ant0244.lua
- Script Author : Dorbin
- Script Date : 2023.05.15 04:05:01
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStepKill(Quest, 1, "I must kill some adult timber wolves", 10, 100, "I must hunt down the creatures in Antonica to fill the requisition.", 126, 120008,3250109)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed adult some timber wolves.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.")
- AddQuestStepChat(Quest, 2, "I must speak with Taskmaster Lynette", 1, "I must find Taskmaster Lynette at Coldwind Point in Antonica and deliver this fulfilled contract.", 75, 121256)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I visited Taskmaster Lynette.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the requisition goods to the Taskmaster.")
- UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster out in Antonica. I have been paid in full for this work.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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