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- --[[
- Script Name : rusty_symbol_of_marr.lua
- Script Purpose : Handles the quest, "Rusty Symbol of Marr"
- Script Author : premierio015
- Script Date : 12.11.2020
- Script Notes : Available for completion in both classic and new freeport versions.
- Zone : Graveyard
- Quest Giver : Rusty Symbol of Marr
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Someone in Freeport may be interested in this symbol. The Temple of War in the north section may be a good place to start.", 1, "I should find someone to give this symbol to. Somebody in Freeport has to be looking to get their hands on something like this.", 21, 1440056, 5590305)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player,2555,1) then
- RemoveItem(Player,2555)
- SendMessage(Player,"You place the rusty symbol of Marr in your quest satchle.")
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I sold the symbol to Missionary G`Zule.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I sold the symbol to Missionary G`Zule.")
- UpdateQuestDescription(Quest, "I sold the symbol of Marr to Missionary G`Zule in Freeport. Turns out he needed it to advance in his order. <br>")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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