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- --[[
- Script Name : Quests/Oakmyst/far_seas_requisition_okf063.lua
- Script Purpose : Handles the quest, "Far Seas Requisition #OKF063"
- Script Author : ememjr
- Script Date : 5/9/2017
- Script Notes :
- Zone : Oakmyst Forest
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must collect five Oakmyst deer pelts.", 5, 80, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 138, 1950001, 1950007, 8300015,8300013)
- AddQuestStepKill(Quest, 2, "I must collect five badger cub pelts.", 5, 80, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 129, 1950035)
- AddQuestStepKill(Quest, 3, "I must collect a single bear cub pelt.", 1, 70, "To fill the requisition, I must hunt down the creatures in Oakmyst Forest, reachable by any number of mariner bells in the City of Qeynos.", 128, 1950000)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected five Oakmyst fawn pelts.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have collected five badger cub pelts.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have collected a single bear cub pelt.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function QuestCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player,237,1) and QuestStepIsComplete(Player,237,2) and QuestStepIsComplete(Player,237,3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected all of the items listed in the requisition.")
- UpdateQuestZone(Quest, "Baubbleshire")
- AddQuestStepChat(Quest, 4, "I need to talk to Diggin Diggs", 1, "I must go to the province district of Qeynos to seek out the client for this order.", 10, 6600085, 2380049)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I talked to Diggin Diggs.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I have delivered the goods to Diggin Diggs.")
- UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in the Baubbleshire & Qeynos Province District. I have been paid in full for this work, but the order was late.")
- GiveQuestReward(Quest, Player)
- if HasItem(Player, 7079) then
- RemoveItem(Player, 7079)
- end
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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