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- --[[
- Script Name : SpawnScripts/Nettleville/Aves.lua
- Script Purpose : Aves
- Script Author : Scatman
- Script Date : 2009.08.12
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local FPStout = 5595
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "no", 0, 0, Spawn)
- Dialog.AddDialog("Shhh! Keep your voice down. Unless my brother sent you, I suggest you find another place to wait for the ferry.")
- Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves000.mp3", 3237492483, 2034262045)
- if not HasQuest(Spawn,FPStout) and not HasCompletedQuest (Spawn, FPStout) then
- Dialog.AddOption("Um... I don't even know who your brother is. I think I'll leave you alone")
- end
- if GetQuestStep (Spawn, FPStout)==1 then
- Dialog.AddOption("Your brother actually sent me to pick up a delivery for him.","FPStoutTurnin")
- end
- if HasCompletedQuest (Spawn, FPStout) then
- Dialog.AddOption("I've done all I care to do for you and your brother. Good day.")
- end
- Dialog.Start()
- end
- end
- function FPStoutTurnin(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Good good! Here is the small crate he wants. Take it straight to him and don't stop to converse with any guards. I'd take it to him but my face is too... famous around these parts.")
- Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves001.mp3", 854559524, 3758157918)
- Dialog.AddOption("Should I be concerned about what is in this crate?", "FPStoutTurnin2")
- Dialog.Start()
- end
- function FPStoutTurnin2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","shrug",0,0,Spawn)
- Dialog.AddDialog("Well, considering you're carrying some of Freeport's finest stout, I don't think making small talk with the guards is wise. They don't take kindly to hooch crossing in these walls. Now, hurry back to Verth. By now he's dry as a bone!")
- Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves002.mp3", 1813890327, 1734189734)
- Dialog.AddOption("...Alright.", "QuestUpdate")
- Dialog.Start()
- end
- function QuestUpdate(NPC, Spawn)
- SetStepComplete(Spawn, FPStout, 1)
- end
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