image commented on issue devn00b/EQ2EMu#565
All packets that serialize with the serializeCountPacket function need mutex protectionchar sheet is also involved, pretty much anywhere we have XOR packets or temp buffers that get deleted/newed for packets.
4 hours ago
image commented on issue devn00b/EQ2EMu#565
All packets that serialize with the serializeCountPacket function need mutex protectionClient::SendRecipeList
1 day ago
image opened issue devn00b/EQ2EMu#565
All packets that serialize with the serializeCountPacket function need mutex protection1 day ago
image pushed to master at devn00b/EQ2EMu
2 days ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)pg 61 prima guide has all the racial traditions listed https://ia801206.us.archive.org/7/items/EverQuest_II_Prima_Official_eGuide/EverQuest_II_Prima_Official_eGuide.pdf
2 weeks ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)Racial Traditions
2 weeks ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)Training
2 weeks ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)Enemy Tactics
2 weeks ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)Personal Traits
2 weeks ago
image commented on issue devn00b/EQ2EMu#528
AdvancementChoiceWindow needs implementation (DoF)Prima Guide seems to have a lot of info we need for this
2 weeks ago
image pushed to master at devn00b/EQ2EMu
3 weeks ago
image commented on issue devn00b/EQ2EMu#472
Spell resists need to be looked at/implementedfor this we need to setup Entity::CalculateDamageAmount to reduce damage for spell based damage. We already reduce melee damage with mitigation.
3 weeks ago
image pushed to master at devn00b/EQ2EMu
3 weeks ago