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previous struct updates forgot to put up

Emagi 1 anno fa
parent
commit
0333ee64f8
2 ha cambiato i file con 15 aggiunte e 3 eliminazioni
  1. 12 0
      server/SpawnStructs.xml
  2. 3 3
      server/WorldStructs.xml

+ 12 - 0
server/SpawnStructs.xml

@@ -2458,6 +2458,17 @@
 <Data ElementName="sign_distance" Type="float" Size="1" />
 <Data ElementName="show" Type="int16" Size="1" />
 </Struct>
+<Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="546">
+<Data ElementName="widget_id" Type="int32" Size="1" />
+<Data ElementName="widget_x" Type="float" Size="1" />
+<Data ElementName="widget_y" Type="float" Size="1" />
+<Data ElementName="widget_z" Type="float" Size="1" />
+<Data ElementName="title" Type="EQ2_16Bit_String" Size="1" />
+<Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
+<Data ElementName="sign_distance" Type="float" Size="1" />
+<Data ElementName="show" Type="int16" Size="1" />
+<Data ElementName="language" Type="int8" Size="1" />
+</Struct>
 <Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="547">
 <Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
 <Data ElementName="unknown1a" Type="float" Size="1" />
@@ -2471,6 +2482,7 @@
 <Data ElementName="description" Type="EQ2_16Bit_String" Size="1" />
 <Data ElementName="sign_distance" Type="float" Size="1" />
 <Data ElementName="show" Type="int16" Size="1" />
+<Data ElementName="language" Type="int8" Size="1" />
 </Struct>
 <Struct Name="WS_SignWidgetSpawnStruct_Footer" ClientVersion="882">
 <Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />

+ 3 - 3
server/WorldStructs.xml

@@ -8937,7 +8937,7 @@ to zero and treated like placeholders." />
 <Data ElementName="closeable" Type="int8" />
 <Data ElementName="spawn_id" Type="int32" />
 <Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
-<Data ElementName="unknown3" Type="int8" Size="1" />
+<Data ElementName="language" Type="int8" Size="1" />
 <Data ElementName="key1" Type="int32" Size="1" />
 <Data ElementName="key2" Type="int32" Size="1" />
 </Struct>
@@ -8950,10 +8950,10 @@ to zero and treated like placeholders." />
   <Data ElementName="response" Type="EQ2_16Bit_String" Size="1" />
 </Data>
 <Data ElementName="unknown3" Type="int8" />
-<Data ElementName="unknown2" Type="int8" />
+<Data ElementName="can_close" Type="int8" />
 <Data ElementName="spawn_id" Type="int32" />
 <Data ElementName="voice" Type="EQ2_16Bit_String" Size="1" />
-<Data ElementName="unknown3" Type="int8" Size="1" />
+<Data ElementName="language" Type="int8" Size="1" />
 <Data ElementName="key1" Type="int32" Size="1" />
 <Data ElementName="key2" Type="int32" Size="1" />
 </Struct>