|
@@ -1713,7 +1713,7 @@ Quest* LuaInterface::GetQuest(lua_State* state, int8 arg_num) {
|
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
|
- LogError("%s: GetQuest error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
|
+ LogError("%s: GetQuest error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
|
}
|
|
|
else if(!data->IsQuest()){
|
|
|
lua_Debug ar;
|
|
@@ -1733,7 +1733,7 @@ Item* LuaInterface::GetItem(lua_State* state, int8 arg_num) {
|
|
|
if(lua_islightuserdata(state, arg_num)){
|
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
|
if(!data || !data->IsCorrectlyInitialized()){
|
|
|
- LogError("%s: GetItem error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
|
+ LogError("%s: GetItem error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
|
}
|
|
|
else if(!data->IsItem()){
|
|
|
lua_Debug ar;
|
|
@@ -1753,7 +1753,7 @@ Skill* LuaInterface::GetSkill(lua_State* state, int8 arg_num) {
|
|
|
if (lua_islightuserdata(state, arg_num)) {
|
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
|
if (!data || !data->IsCorrectlyInitialized()) {
|
|
|
- LogError("%s: GetSkill error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
|
+ LogError("%s: GetSkill error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
|
}
|
|
|
else if (!data->IsSkill()) {
|
|
|
lua_Debug ar;
|
|
@@ -1773,7 +1773,7 @@ LuaSpell* LuaInterface::GetSpell(lua_State* state, int8 arg_num) {
|
|
|
if (lua_islightuserdata(state, arg_num)) {
|
|
|
LUAUserData* data = (LUAUserData*)lua_touserdata(state, arg_num);
|
|
|
if (!data || !data->IsCorrectlyInitialized()) {
|
|
|
- LogError("%s: GetSpell error while processing %s", GetScriptName(state), lua_tostring(state, 0));
|
|
|
+ LogError("%s: GetSpell error while processing %s", GetScriptName(state), lua_tostring(state, -1));
|
|
|
}
|
|
|
else if (!data->IsSpell()) {
|
|
|
lua_Debug ar;
|