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@@ -6637,7 +6637,6 @@ int EQ2Emu_lua_UnequipSlot(lua_State* state) {
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Item* item = ((Player*)spawn)->GetEquipmentList()->GetItem(slot);
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if(item) {
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item->save_needed = true;
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- printf("Item deleting: %s\n", item->name.c_str());
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if(no_delete_item) {
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((Player*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
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}
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