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@@ -4594,7 +4594,7 @@ Quest* Player::SetStepComplete(int32 id, int32 step){
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Quest* ret = 0;
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MPlayerQuests.readlock(__FUNCTION__, __LINE__);
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if(player_quests.count(id) > 0){
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- if(player_quests[id]->SetStepComplete(step))
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+ if(player_quests[id] && player_quests[id]->SetStepComplete(step))
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ret = player_quests[id];
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}
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MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
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@@ -4605,7 +4605,7 @@ Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
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Quest* ret = 0;
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MPlayerQuests.readlock(__FUNCTION__, __LINE__);
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if (player_quests.count(quest_id) > 0) {
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- if (player_quests[quest_id]->AddStepProgress(step, progress))
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+ if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
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ret = player_quests[quest_id];
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}
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MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
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@@ -4616,7 +4616,7 @@ int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
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int32 ret = 0;
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MPlayerQuests.readlock(__FUNCTION__, __LINE__);
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- if (player_quests.count(quest_id) > 0)
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+ if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
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ret = player_quests[quest_id]->GetStepProgress(step_id);
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MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
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