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Allow KoS client to choose next trait after accepting one previously, instead of requiring an event like levelling or zoning to get next option

Emagi 4 months ago
parent
commit
13d324ae8a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/Commands/Commands.cpp

+ 1 - 1
EQ2/source/WorldServer/Commands/Commands.cpp

@@ -5791,7 +5791,7 @@ void Commands::Command_AcceptAdvancement(Client* client, Seperator* sep)
 		 client->QueuePacket(player->GetSpellBookUpdatePacket(client->GetVersion()));
 		 client->QueuePacket(master_trait_list.GetTraitListPacket(client));
 		 
-		 if(client->GetVersion() <= 546) {
+		 if(client->GetVersion() <= 561) {
 			master_trait_list.ChooseNextTrait(client);
 		 }
 	 }