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Pathing work started on VerminSnye (Pass 1)

devn00b il y a 4 ans
Parent
commit
1a1c8835ec

+ 46 - 0
server/SpawnScripts/VerminSnye/festering_zombie.lua

@@ -0,0 +1,46 @@
+--[[
+	Script Name		:	festing_zombie.lua
+	Script Purpose	:	Waypoint Path for festing_zombie.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:02:41 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, -10.69, 0.21, -113.27, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, -13.73, -0.17, -113.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -8.88, -0.1, -115.45, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.77, 0.26, -115.25, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -15.94, 0.51, -119.21, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -13.2, -0.21, -115.69, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.77, -0.09, -111.85, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -14.57, -0.14, -113.11, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.55, -0.03, -113.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.21, 0.21, -112.76, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.81, 0.08, -115.9, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -9.96, 0.21, -114.24, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.81, 0.08, -115.9, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.21, 0.21, -112.76, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.55, -0.03, -113.97, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -14.57, -0.14, -113.11, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.77, -0.09, -111.85, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -13.2, -0.21, -115.69, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -15.94, 0.51, -119.21, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.77, 0.26, -115.25, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -8.88, -0.1, -115.45, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -13.73, -0.17, -113.18, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -10.69, 0.21, -113.27, 2, math.random(0,5))
+end
+
+

+ 78 - 0
server/SpawnScripts/VerminSnye/rat_queen.lua

@@ -0,0 +1,78 @@
+--[[
+	Script Name		:	rat_queen.lua
+	Script Purpose	:	Waypoint Path for rat_queen.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:28:21 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 46.23, -0.34, -132.82, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 46.59, 0.04, -149.97, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 56.59, 0.04, -149.75, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 55.91, 0.04, -130.58, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.45, 0.04, -130.53, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.31, 0.04, -150.54, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 56.56, 0.04, -134.5, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 53.9, 0.02, -149.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 50.18, 0.02, -149.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.38, -0.34, -137.28, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.67, 0.04, -149.73, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 45.54, -0.34, -148.65, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 46.82, -0.34, -141.07, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 42.04, -0.34, -140.56, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 36.56, -0.34, -132.27, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 33.74, -0.34, -132.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.04, -0.34, -133.74, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.43, 0.9, -138.95, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 31.63, 1.21, -149.06, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.63, 1.21, -140.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 25.05, 1.22, -141.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 29.9, 1.22, -141.75, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 32.48, 1.22, -138.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 32.41, 1.21, -148.22, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.72, 1.21, -146.79, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.72, 1.21, -141.69, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.04, -0.06, -131.03, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 44.51, -0.01, -130.93, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.04, -0.06, -131.03, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.72, 1.21, -141.69, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.72, 1.21, -146.79, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 32.41, 1.21, -148.22, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 32.48, 1.22, -138.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 29.9, 1.22, -141.75, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 25.05, 1.22, -141.31, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 14.63, 1.21, -140.66, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 31.63, 1.21, -149.06, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.43, 0.9, -138.95, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 16.04, -0.34, -133.74, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 33.74, -0.34, -132.81, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 36.56, -0.34, -132.27, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 42.04, -0.34, -140.56, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 46.82, -0.34, -141.07, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 45.54, -0.34, -148.65, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.67, 0.04, -149.73, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.38, -0.34, -137.28, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 50.18, 0.02, -149.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 53.9, 0.02, -149.45, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 56.56, 0.04, -134.5, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.31, 0.04, -150.54, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 39.45, 0.04, -130.53, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 55.91, 0.04, -130.58, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 56.59, 0.04, -149.75, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 46.59, 0.04, -149.97, 2, math.random(0,15))
+	MovementLoopAddLocation(NPC, 46.23, -0.34, -132.82, 2, math.random(0,15))
+end
+
+

+ 38 - 0
server/SpawnScripts/VerminSnye/tomb_guard.lua

@@ -0,0 +1,38 @@
+--[[
+	Script Name		:	tomb_guard.lua
+	Script Purpose	:	Waypoint Path for tomb_guard.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:02:27 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, -8.84, -0.09, -115.71, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, -14.17, -0.15, -113.54, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -10.81, 0.32, -113.11, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.87, -0.09, -115.28, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -14.03, -0.14, -112.44, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -9.53, -0.06, -115.85, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.59, 0.21, -115.29, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -9.63, 0.21, -114.72, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -11.59, 0.21, -115.29, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -9.53, -0.06, -115.85, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -14.03, -0.14, -112.44, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -12.87, -0.09, -115.28, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -10.81, 0.32, -113.11, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -14.17, -0.15, -113.54, 2, math.random(0,10))
+	MovementLoopAddLocation(NPC, -8.84, -0.09, -115.71, 2, math.random(0,10))
+end
+
+

+ 92 - 0
server/SpawnScripts/VerminSnye/tomb_vermin.lua

@@ -0,0 +1,92 @@
+--[[
+	Script Name		:	tomb_vermin.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:12:03 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, -12.5, 0.01, -143.57, 2, 0)
+	MovementLoopAddLocation(NPC, -12.47, -0.25, -134.63, 2, 0)
+	MovementLoopAddLocation(NPC, -16.39, 0.23, -127.5, 2, 0)
+	MovementLoopAddLocation(NPC, -16.21, 0.53, -119.53, 2, 0)
+	MovementLoopAddLocation(NPC, -13.42, -0.27, -116.27, 2, 0)
+	MovementLoopAddLocation(NPC, -15.88, 0.52, -119.28, 2, 0)
+	MovementLoopAddLocation(NPC, -16.81, -0.1, -125.94, 2, 0)
+	MovementLoopAddLocation(NPC, -12.7, -0.23, -133.67, 2, 0)
+	MovementLoopAddLocation(NPC, -12.12, -0.18, -144.91, 2, 0)
+	MovementLoopAddLocation(NPC, -12.44, -0.09, -154.8, 2, 0)
+	MovementLoopAddLocation(NPC, -17.83, -0.04, -162.64, 2, 0)
+	MovementLoopAddLocation(NPC, -10.33, -0.13, -173.61, 2, 0)
+	MovementLoopAddLocation(NPC, -9.77, 0.4, -178.53, 2, 0)
+	MovementLoopAddLocation(NPC, -16.25, 0.07, -189.23, 2, 0)
+	MovementLoopAddLocation(NPC, -13.63, 0.09, -196.24, 2, 0)
+	MovementLoopAddLocation(NPC, -7.13, -0.11, -197.69, 2, 0)
+	MovementLoopAddLocation(NPC, 5.23, -0.08, -196.91, 2, 0)
+	MovementLoopAddLocation(NPC, 19.77, -0.08, -182.34, 2, 0)
+	MovementLoopAddLocation(NPC, 16.4, -0.08, -166.16, 2, 0)
+	MovementLoopAddLocation(NPC, 18.77, -0.05, -161.21, 2, 0)
+	MovementLoopAddLocation(NPC, 36.7, 0.46, -161.24, 2, 0)
+	MovementLoopAddLocation(NPC, 49.54, -0.2, -161.21, 2, 0)
+	MovementLoopAddLocation(NPC, 26.47, -0.12, -161.03, 2, 0)
+	MovementLoopAddLocation(NPC, 26.59, 1.21, -148.22, 2, 0)
+	MovementLoopAddLocation(NPC, 16.27, 1.21, -140.13, 2, 0)
+	MovementLoopAddLocation(NPC, 15.35, -0.06, -134.25, 2, 0)
+	MovementLoopAddLocation(NPC, 37.61, -0.34, -133.6, 2, 0)
+	MovementLoopAddLocation(NPC, 37.61, -0.34, -148.28, 2, 0)
+	MovementLoopAddLocation(NPC, 56.12, -0.14, -147.55, 2, 0)
+	MovementLoopAddLocation(NPC, 55.79, -0.32, -139.87, 2, 0)
+	MovementLoopAddLocation(NPC, 37.87, -0.34, -141.01, 2, 0)
+	MovementLoopAddLocation(NPC, 37.35, 0.04, -130.15, 2, 0)
+	MovementLoopAddLocation(NPC, 15.44, -0.34, -131.99, 2, 0)
+	MovementLoopAddLocation(NPC, 16.32, 1.21, -146.52, 2, 0)
+	MovementLoopAddLocation(NPC, -12.17, -0.24, -145.91, 2, 0)
+	MovementLoopAddLocation(NPC, 16.32, 1.21, -146.52, 2, 0)
+	MovementLoopAddLocation(NPC, 15.44, -0.34, -131.99, 2, 0)
+	MovementLoopAddLocation(NPC, 37.35, 0.04, -130.15, 2, 0)
+	MovementLoopAddLocation(NPC, 37.87, -0.34, -141.01, 2, 0)
+	MovementLoopAddLocation(NPC, 55.79, -0.32, -139.87, 2, 0)
+	MovementLoopAddLocation(NPC, 56.12, -0.14, -147.55, 2, 0)
+	MovementLoopAddLocation(NPC, 37.61, -0.34, -148.28, 2, 0)
+	MovementLoopAddLocation(NPC, 37.61, -0.34, -133.6, 2, 0)
+	MovementLoopAddLocation(NPC, 15.35, -0.06, -134.25, 2, 0)
+	MovementLoopAddLocation(NPC, 16.27, 1.21, -140.13, 2, 0)
+	MovementLoopAddLocation(NPC, 26.59, 1.21, -148.22, 2, 0)
+	MovementLoopAddLocation(NPC, 26.47, -0.12, -161.03, 2, 0)
+	MovementLoopAddLocation(NPC, 49.54, -0.2, -161.21, 2, 0)
+	MovementLoopAddLocation(NPC, 36.7, 0.46, -161.24, 2, 0)
+	MovementLoopAddLocation(NPC, 18.77, -0.05, -161.21, 2, 0)
+	MovementLoopAddLocation(NPC, 16.4, -0.08, -166.16, 2, 0)
+	MovementLoopAddLocation(NPC, 19.77, -0.08, -182.34, 2, 0)
+	MovementLoopAddLocation(NPC, 5.23, -0.08, -196.91, 2, 0)
+	MovementLoopAddLocation(NPC, -7.13, -0.11, -197.69, 2, 0)
+	MovementLoopAddLocation(NPC, -13.63, 0.09, -196.24, 2, 0)
+	MovementLoopAddLocation(NPC, -16.25, 0.07, -189.23, 2, 0)
+	MovementLoopAddLocation(NPC, -9.77, 0.4, -178.53, 2, 0)
+	MovementLoopAddLocation(NPC, -10.33, -0.13, -173.61, 2, 0)
+	MovementLoopAddLocation(NPC, -17.83, -0.04, -162.64, 2, 0)
+	MovementLoopAddLocation(NPC, -12.44, -0.09, -154.8, 2, 0)
+	MovementLoopAddLocation(NPC, -12.12, -0.18, -144.91, 2, 0)
+	MovementLoopAddLocation(NPC, -12.7, -0.23, -133.67, 2, 0)
+	MovementLoopAddLocation(NPC, -16.81, -0.1, -125.94, 2, 0)
+	MovementLoopAddLocation(NPC, -15.88, 0.52, -119.28, 2, 0)
+	MovementLoopAddLocation(NPC, -13.42, -0.27, -116.27, 2, 0)
+	MovementLoopAddLocation(NPC, -16.21, 0.53, -119.53, 2, 0)
+	MovementLoopAddLocation(NPC, -16.39, 0.23, -127.5, 2, 0)
+	MovementLoopAddLocation(NPC, -12.47, -0.25, -134.63, 2, 0)
+	MovementLoopAddLocation(NPC, -12.5, 0.01, -143.57, 2, 0)
+end
+
+

+ 82 - 0
server/SpawnScripts/VerminSnye/tomb_vermin2.lua

@@ -0,0 +1,82 @@
+--[[
+	Script Name		:	tomb_vermin2.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin2.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:15:52 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, -10.13, -0.19, -180.96, 2, 0)
+	MovementLoopAddLocation(NPC, -9.3, -0.09, -173.53, 2, 0)
+	MovementLoopAddLocation(NPC, -16.36, -0.11, -167.03, 2, 0)
+	MovementLoopAddLocation(NPC, -17.1, 0.03, -161.35, 2, 0)
+	MovementLoopAddLocation(NPC, -12.46, 0.34, -153.85, 2, 0)
+	MovementLoopAddLocation(NPC, -12.11, -0.25, -145.95, 2, 0)
+	MovementLoopAddLocation(NPC, 16.14, 1.21, -146.43, 2, 0)
+	MovementLoopAddLocation(NPC, 31.01, 1.22, -140.14, 2, 0)
+	MovementLoopAddLocation(NPC, 32.86, 1.22, -141.03, 2, 0)
+	MovementLoopAddLocation(NPC, 33, 1.22, -147.72, 2, 0)
+	MovementLoopAddLocation(NPC, 16.06, 1.21, -150.58, 2, 0)
+	MovementLoopAddLocation(NPC, 14.86, 1.21, -141.3, 2, 0)
+	MovementLoopAddLocation(NPC, 15.01, -0.34, -132.47, 2, 0)
+	MovementLoopAddLocation(NPC, 56.2, -0.1, -132.75, 2, 0)
+	MovementLoopAddLocation(NPC, 53.16, -0.34, -140.73, 2, 0)
+	MovementLoopAddLocation(NPC, 48.52, -0.34, -141.04, 2, 0)
+	MovementLoopAddLocation(NPC, 46.16, 0.04, -149.64, 2, 0)
+	MovementLoopAddLocation(NPC, 46.6, -0.34, -139.61, 2, 0)
+	MovementLoopAddLocation(NPC, 48.93, 0.04, -130.56, 2, 0)
+	MovementLoopAddLocation(NPC, 37.25, -0.22, -134.41, 2, 0)
+	MovementLoopAddLocation(NPC, 38.18, 0.04, -129.82, 2, 0)
+	MovementLoopAddLocation(NPC, 56.19, 0.01, -130.85, 2, 0)
+	MovementLoopAddLocation(NPC, 55.88, -0.28, -138.93, 2, 0)
+	MovementLoopAddLocation(NPC, 49.76, -0.34, -141.92, 2, 0)
+	MovementLoopAddLocation(NPC, 42.67, -0.34, -132.52, 2, 0)
+	MovementLoopAddLocation(NPC, 15.44, -0.34, -132.99, 2, 0)
+	MovementLoopAddLocation(NPC, 15.59, 1.2, -139.55, 2, 0)
+	MovementLoopAddLocation(NPC, 25.3, 1.21, -148.05, 2, 0)
+	MovementLoopAddLocation(NPC, 26.47, -0.12, -161.31, 2, 0)
+	MovementLoopAddLocation(NPC, 50.42, -0.21, -161.17, 2, 0)
+	MovementLoopAddLocation(NPC, 26.47, -0.12, -161.31, 2, 0)
+	MovementLoopAddLocation(NPC, 25.3, 1.21, -148.05, 2, 0)
+	MovementLoopAddLocation(NPC, 15.59, 1.2, -139.55, 2, 0)
+	MovementLoopAddLocation(NPC, 15.44, -0.34, -132.99, 2, 0)
+	MovementLoopAddLocation(NPC, 42.67, -0.34, -132.52, 2, 0)
+	MovementLoopAddLocation(NPC, 49.76, -0.34, -141.92, 2, 0)
+	MovementLoopAddLocation(NPC, 55.88, -0.28, -138.93, 2, 0)
+	MovementLoopAddLocation(NPC, 56.19, 0.01, -130.85, 2, 0)
+	MovementLoopAddLocation(NPC, 38.18, 0.04, -129.82, 2, 0)
+	MovementLoopAddLocation(NPC, 37.25, -0.22, -134.41, 2, 0)
+	MovementLoopAddLocation(NPC, 48.93, 0.04, -130.56, 2, 0)
+	MovementLoopAddLocation(NPC, 46.6, -0.34, -139.61, 2, 0)
+	MovementLoopAddLocation(NPC, 46.16, 0.04, -149.64, 2, 0)
+	MovementLoopAddLocation(NPC, 48.52, -0.34, -141.04, 2, 0)
+	MovementLoopAddLocation(NPC, 53.16, -0.34, -140.73, 2, 0)
+	MovementLoopAddLocation(NPC, 56.2, -0.1, -132.75, 2, 0)
+	MovementLoopAddLocation(NPC, 15.01, -0.34, -132.47, 2, 0)
+	MovementLoopAddLocation(NPC, 14.86, 1.21, -141.3, 2, 0)
+	MovementLoopAddLocation(NPC, 16.06, 1.21, -150.58, 2, 0)
+	MovementLoopAddLocation(NPC, 33, 1.22, -147.72, 2, 0)
+	MovementLoopAddLocation(NPC, 32.86, 1.22, -141.03, 2, 0)
+	MovementLoopAddLocation(NPC, 31.01, 1.22, -140.14, 2, 0)
+	MovementLoopAddLocation(NPC, 16.14, 1.21, -146.43, 2, 0)
+	MovementLoopAddLocation(NPC, -12.11, -0.25, -145.95, 2, 0)
+	MovementLoopAddLocation(NPC, -12.46, 0.34, -153.85, 2, 0)
+	MovementLoopAddLocation(NPC, -17.1, 0.03, -161.35, 2, 0)
+	MovementLoopAddLocation(NPC, -16.36, -0.11, -167.03, 2, 0)
+	MovementLoopAddLocation(NPC, -9.3, -0.09, -173.53, 2, 0)
+	MovementLoopAddLocation(NPC, -10.13, -0.19, -180.96, 2, 0)
+end
+
+

+ 82 - 0
server/SpawnScripts/VerminSnye/tomb_vermin3.lua

@@ -0,0 +1,82 @@
+--[[
+	Script Name		:	tomb_vermin4.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin4.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:22:43 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 41.8, -0.34, -134.05, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.27, 0.04, -129.8, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 33.99, 0.04, -134.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 26.04, 0.04, -130.26, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 19.75, 0.03, -134.5, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 15.62, 0.04, -129.6, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 16.15, 1.21, -140.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 19.22, 1.21, -149.45, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.77, 1.22, -148.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.9, 1.22, -139.81, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.05, 1.22, -138.89, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 29.18, 1.22, -141.85, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 23.54, 1.21, -142.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 21.84, 1.22, -138.98, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 21.36, 1.21, -149.4, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 22.62, 1.21, -143.91, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 16.28, 1.17, -139.44, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 15.61, -0.34, -132.03, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 32.94, 0.04, -130.46, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 43.65, -0.34, -139.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 57.03, 0.04, -140.82, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.62, 0.04, -151.15, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 45.49, 0.04, -129.47, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 48.84, -0.34, -135.29, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 34.34, 0.01, -130.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.35, 0.04, -150.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 56.35, -0.02, -136.52, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.95, 0.04, -149.79, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.67, -0.34, -133.44, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 26.44, -0.34, -133.3, 2, math.random(0,5))
+end
+
+

+ 58 - 0
server/SpawnScripts/VerminSnye/tomb_vermin4.lua

@@ -0,0 +1,58 @@
+--[[
+	Script Name		:	tomb_vermin6.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin6.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:22:51 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 49.08, 0.04, -130.45, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.69, 0.04, -130.57, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 53.2, 0.04, -149.59, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.2, -0.21, -148.98, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.6, -0.34, -134.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.3, -0.34, -131.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.37, -0.34, -140.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.41, -0.34, -140.07, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.42, -0.34, -148.4, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 48.55, -0.34, -148.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.25, -0.34, -133.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 41.34, -0.18, -131.26, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.83, -0.34, -142.67, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.44, 0.04, -129.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.82, 0.04, -130.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.94, -0.02, -146.51, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 41.96, 0.04, -149.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 49.42, 0.01, -130.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 41.96, 0.04, -149.86, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 36.94, -0.02, -146.51, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.82, 0.04, -130.24, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.44, 0.04, -129.94, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 52.83, -0.34, -142.67, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 41.34, -0.18, -131.26, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.25, -0.34, -133.65, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 48.55, -0.34, -148.38, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.42, -0.34, -148.4, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 54.41, -0.34, -140.07, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.37, -0.34, -140.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.3, -0.34, -131.62, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.6, -0.34, -134.1, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.2, -0.21, -148.98, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 53.2, 0.04, -149.59, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.69, 0.04, -130.57, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 49.08, 0.04, -130.45, 2, math.random(0,5))
+end
+
+

+ 48 - 0
server/SpawnScripts/VerminSnye/tomb_vermin5.lua

@@ -0,0 +1,48 @@
+--[[
+	Script Name		:	tomb_vermin5.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin5.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:22:46 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 47.99, -0.34, -145.07, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.8, -0.34, -137.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.97, -0.1, -149.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 56.52, 0.03, -148.89, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.53, 0.04, -130.46, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 13.65, 0.04, -130.48, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 13.48, 0.04, -134.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.16, -0.34, -133.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 51.75, 0.04, -150.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.18, -0.34, -146.03, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38, -0.34, -133.74, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.52, -0.34, -133.83, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 47.94, -0.34, -144.56, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 46.52, -0.34, -133.83, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38, -0.34, -133.74, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 38.18, -0.34, -146.03, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 51.75, 0.04, -150.61, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.16, -0.34, -133.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 13.48, 0.04, -134.28, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 13.65, 0.04, -130.48, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 55.53, 0.04, -130.46, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 56.52, 0.03, -148.89, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.97, -0.1, -149.2, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 37.8, -0.34, -137.84, 2, math.random(0,5))
+	MovementLoopAddLocation(NPC, 47.99, -0.34, -145.07, 2, math.random(0,5))
+end
+
+

+ 84 - 0
server/SpawnScripts/VerminSnye/tomb_vermin6.lua

@@ -0,0 +1,84 @@
+--[[
+	Script Name		:	tomb_vermin6_1.lua
+	Script Purpose	:	Waypoint Path for tomb_vermin6_1.lua
+	Script Author	:	Devn00b
+	Script Date		:	06/12/2020 12:32:51 AM
+	Script Notes	:	Locations collected from Live
+--]]
+
+function spawn(NPC)
+	waypoints(NPC)
+end
+
+function hailed(NPC, Spawn)
+	FaceTarget(NPC, Spawn)
+end
+
+function respawn(NPC)
+end
+
+function waypoints(NPC)
+	MovementLoopAddLocation(NPC, 29.24, 1.22, -141.04, 2, 0)
+	MovementLoopAddLocation(NPC, 27.81, 1.21, -148.02, 2, 0)
+	MovementLoopAddLocation(NPC, 26.15, 0.03, -150.87, 2, 0)
+	MovementLoopAddLocation(NPC, 26.52, -0.11, -160.94, 2, 0)
+	MovementLoopAddLocation(NPC, 48.48, -0.09, -160.25, 2, 0)
+	MovementLoopAddLocation(NPC, 26.37, -0.13, -161.08, 2, 0)
+	MovementLoopAddLocation(NPC, 25.45, 1.21, -148.16, 2, 0)
+	MovementLoopAddLocation(NPC, 17.43, 1.21, -147.37, 2, 0)
+	MovementLoopAddLocation(NPC, 14.73, 1.21, -141.06, 2, 0)
+	MovementLoopAddLocation(NPC, 19.37, 1.21, -140.52, 2, 0)
+	MovementLoopAddLocation(NPC, 22.65, 1.21, -145.49, 2, 0)
+	MovementLoopAddLocation(NPC, 19.54, 1.21, -147.18, 2, 0)
+	MovementLoopAddLocation(NPC, 26.28, 1.21, -143.52, 2, 0)
+	MovementLoopAddLocation(NPC, 29.72, 1.21, -148.68, 2, 0)
+	MovementLoopAddLocation(NPC, 17.75, 1.21, -142.32, 2, 0)
+	MovementLoopAddLocation(NPC, 21.16, 1.21, -139.11, 2, 0)
+	MovementLoopAddLocation(NPC, 26.35, 1.21, -143.24, 2, 0)
+	MovementLoopAddLocation(NPC, 31.67, 1.22, -139.27, 2, 0)
+	MovementLoopAddLocation(NPC, 33.41, 1.22, -140.85, 2, 0)
+	MovementLoopAddLocation(NPC, 30.83, 1.22, -140.91, 2, 0)
+	MovementLoopAddLocation(NPC, 29.42, 1.22, -138.08, 2, 0)
+	MovementLoopAddLocation(NPC, 32.88, 1.22, -141.6, 2, 0)
+	MovementLoopAddLocation(NPC, 32.79, 1.22, -147.33, 2, 0)
+	MovementLoopAddLocation(NPC, 29.49, 1.21, -146.95, 2, 0)
+	MovementLoopAddLocation(NPC, 26.48, 1.21, -143.26, 2, 0)
+	MovementLoopAddLocation(NPC, 20.82, 1.21, -149.31, 2, 0)
+	MovementLoopAddLocation(NPC, 15.85, 1.21, -150.57, 2, 0)
+	MovementLoopAddLocation(NPC, 14.49, 0.5, -146.69, 2, 0)
+	MovementLoopAddLocation(NPC, 14.38, 1.48, -140.65, 2, 0)
+	MovementLoopAddLocation(NPC, 13.19, 1.21, -139.41, 2, 0)
+	MovementLoopAddLocation(NPC, 19.36, 1.21, -138.34, 2, 0)
+	MovementLoopAddLocation(NPC, 13.19, 1.21, -139.41, 2, 0)
+	MovementLoopAddLocation(NPC, 14.38, 1.48, -140.65, 2, 0)
+	MovementLoopAddLocation(NPC, 14.49, 0.5, -146.69, 2, 0)
+	MovementLoopAddLocation(NPC, 15.85, 1.21, -150.57, 2, 0)
+	MovementLoopAddLocation(NPC, 20.82, 1.21, -149.31, 2, 0)
+	MovementLoopAddLocation(NPC, 26.48, 1.21, -143.26, 2, 0)
+	MovementLoopAddLocation(NPC, 29.49, 1.21, -146.95, 2, 0)
+	MovementLoopAddLocation(NPC, 32.79, 1.22, -147.33, 2, 0)
+	MovementLoopAddLocation(NPC, 32.88, 1.22, -141.6, 2, 0)
+	MovementLoopAddLocation(NPC, 29.42, 1.22, -138.08, 2, 0)
+	MovementLoopAddLocation(NPC, 30.83, 1.22, -140.91, 2, 0)
+	MovementLoopAddLocation(NPC, 33.41, 1.22, -140.85, 2, 0)
+	MovementLoopAddLocation(NPC, 31.67, 1.22, -139.27, 2, 0)
+	MovementLoopAddLocation(NPC, 26.35, 1.21, -143.24, 2, 0)
+	MovementLoopAddLocation(NPC, 21.16, 1.21, -139.11, 2, 0)
+	MovementLoopAddLocation(NPC, 17.75, 1.21, -142.32, 2, 0)
+	MovementLoopAddLocation(NPC, 29.72, 1.21, -148.68, 2, 0)
+	MovementLoopAddLocation(NPC, 26.28, 1.21, -143.52, 2, 0)
+	MovementLoopAddLocation(NPC, 19.54, 1.21, -147.18, 2, 0)
+	MovementLoopAddLocation(NPC, 22.65, 1.21, -145.49, 2, 0)
+	MovementLoopAddLocation(NPC, 19.37, 1.21, -140.52, 2, 0)
+	MovementLoopAddLocation(NPC, 14.73, 1.21, -141.06, 2, 0)
+	MovementLoopAddLocation(NPC, 17.43, 1.21, -147.37, 2, 0)
+	MovementLoopAddLocation(NPC, 25.45, 1.21, -148.16, 2, 0)
+	MovementLoopAddLocation(NPC, 26.37, -0.13, -161.08, 2, 0)
+	MovementLoopAddLocation(NPC, 48.48, -0.09, -160.25, 2, 0)
+	MovementLoopAddLocation(NPC, 26.52, -0.11, -160.94, 2, 0)
+	MovementLoopAddLocation(NPC, 26.15, 0.03, -150.87, 2, 0)
+	MovementLoopAddLocation(NPC, 27.81, 1.21, -148.02, 2, 0)
+	MovementLoopAddLocation(NPC, 29.24, 1.22, -141.04, 2, 0)
+end
+
+