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@@ -4295,7 +4295,7 @@ void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
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{
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//make sure the player has discovered the faction before we do anything with it, otherwise add it.
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bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
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- database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
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+
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if(hasfaction == 0) {
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//they do not have the faction. Lets get the default value and feed it in.
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sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
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