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@@ -70,7 +70,7 @@ NPC* Entity::DropChest() {
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int8 highest_tier = 0;
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vector<Item*>::iterator itr;
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for (itr = ((Spawn*)this)->GetLootItems()->begin(); itr != ((Spawn*)this)->GetLootItems()->end(); ) {
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- if ((*itr)->details.tier >= ITEM_TAG_UNCOMMON && !(*itr)->IsBodyDrop()) {
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+ if ((*itr)->details.tier >= ITEM_TAG_COMMON && !(*itr)->IsBodyDrop()) {
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if ((*itr)->details.tier > highest_tier)
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highest_tier = (*itr)->details.tier;
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@@ -96,7 +96,7 @@ NPC* Entity::DropChest() {
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chest->SetModelType(5864);
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chest->SetName("Treasure Chest");
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}
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- else if (highest_tier >= ITEM_TAG_UNCOMMON) {
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+ else if (highest_tier >= ITEM_TAG_COMMON) {
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chest->SetModelType(4034);
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chest->SetName("Small Chest");
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}
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