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@@ -718,8 +718,8 @@ void Entity::ChangePrimaryWeapon(){
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Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
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if(item && item->details.item_id > 0 && item->IsWeapon()){
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GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
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- GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3);
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- GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3);
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+ GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
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+ GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
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GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
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GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
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}
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