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@@ -1495,16 +1495,22 @@ int EQ2Emu_lua_SummonItem(lua_State* state) {
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int32 item_id = lua_interface->GetInt32Value(state, 2);
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bool send_messages = (lua_interface->GetInt8Value(state, 3) == 1);
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string location = lua_interface->GetStringValue(state, 4);
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+ int item_count = lua_interface->GetInt8Value(state,5);
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+
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+ //devn00b: if we dont have a count, assume 1 item.
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+ if(!item_count) {
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+ item_count = 1;
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+ }
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+
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lua_interface->ResetFunctionStack(state);
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-
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if (spawn && spawn->IsPlayer()) {
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Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
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if (client && item_id > 0) {
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if (strncasecmp(location.c_str(), "bank", 4) == 0)
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- lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, 1));
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+ lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, item_count));
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else
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- lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
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+ lua_interface->SetBooleanValue(state, client->AddItem(item_id, item_count));
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if (send_messages) {
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Item* item = master_item_list.GetItem(item_id);
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if (item) {
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