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@@ -728,7 +728,7 @@ private:
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void DeleteSpawnScriptTimers(Spawn* spawn, bool all = false); // never used outside zone server
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void DeleteSpawnScriptTimers(); // never used outside zone server
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void CheckSpawnScriptTimers(); // never used outside zone server
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- void PrepareSpawnID(Player* player, Spawn* spawn); // never used outside zone server
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+ bool PrepareSpawnID(Player* player, Spawn* spawn); // never used outside zone server
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void RemoveMovementNPC(Spawn* spawn); // never used outside zone server
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bool CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client = 0); // never used outside zone server
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bool AggroVictim(NPC* npc, Spawn* victim, Client* client = 0); // never used outside zone server
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