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@@ -113,7 +113,6 @@ Spawn::Spawn(){
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pickup_item_id = 0;
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pickup_item_id = 0;
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pickup_unique_item_id = 0;
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pickup_unique_item_id = 0;
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disable_sounds = false;
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disable_sounds = false;
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- opcode = 0;
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}
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}
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Spawn::~Spawn(){
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Spawn::~Spawn(){
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@@ -599,7 +598,14 @@ EQ2Packet* Spawn::spawn_serialize(Player* player, int16 version, int16 offset, i
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memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
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memcpy(ptr, &oversized_packet, sizeof(oversized_packet));
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ptr += sizeof(oversized_packet);
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ptr += sizeof(oversized_packet);
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- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
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+
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+ int16 opcode = 0;
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+ if(IsWidget())
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+ opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateWidgetCmd);
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+ else if(IsSign())
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+ opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateSignWidgetCmd);
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+ else
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+ opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateGhostCmd);
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memcpy(ptr, &opcode, sizeof(opcode));
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memcpy(ptr, &opcode, sizeof(opcode));
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ptr += sizeof(opcode);
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ptr += sizeof(opcode);
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@@ -878,6 +884,10 @@ EQ2Packet* Spawn::player_position_update_packet(Player* player, int16 version){
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ptr += sizeof(int8);
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ptr += sizeof(int8);
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memcpy(ptr, &opcode_val, sizeof(int16));
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memcpy(ptr, &opcode_val, sizeof(int16));
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ptr += sizeof(int16);
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ptr += sizeof(int16);
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+ if (version <= 283) {
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+ int32 timestamp = Timer::GetCurrentTime2();
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+ memcpy(ptr, ×tamp, sizeof(int32));
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+ }
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ptr += sizeof(int32);
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ptr += sizeof(int32);
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ptr += info_size;
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ptr += info_size;
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memcpy(ptr, pos_changes, tmp_pos_packet_size);
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memcpy(ptr, pos_changes, tmp_pos_packet_size);
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@@ -2590,11 +2600,13 @@ void Spawn::ProcessMovement(bool isSpawnListLocked){
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Spawn* boat = 0;
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Spawn* boat = 0;
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if(boat_id > 0)
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if(boat_id > 0)
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boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
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boat = GetZone()->GetSpawnByID(boat_id, isSpawnListLocked);
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- if(boat){
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+
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+ //TODO: MAYBE do this for real boats, not lifts... GetWidgetTypeNameByTypeID
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+ /*if(boat){
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SetX(boat->GetX() + player->GetBoatX());
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SetX(boat->GetX() + player->GetBoatX());
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SetY(boat->GetY() + player->GetBoatY());
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SetY(boat->GetY() + player->GetBoatY());
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SetZ(boat->GetZ() + player->GetBoatZ());
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SetZ(boat->GetZ() + player->GetBoatZ());
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- }
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+ }*/
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return;
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return;
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}
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}
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@@ -3464,6 +3476,8 @@ void Spawn::CopySpawnAppearance(Spawn* spawn){
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void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
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void Spawn::SetY(float y, bool updateFlags, bool disableYMapCheck)
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{
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{
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+ if (IsPlayer())
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+ cout << "sdfsd\n";
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SetPos(&appearance.pos.Y, y, updateFlags);
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SetPos(&appearance.pos.Y, y, updateFlags);
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if (!disableYMapCheck)
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if (!disableYMapCheck)
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FixZ();
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FixZ();
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