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Add R_World, LoreAndLegendAccept requested by Dorbin

Emagi 4 months ago
parent
commit
5c1c66afaf
2 changed files with 3 additions and 1 deletions
  1. 2 1
      EQ2/source/WorldServer/Rules/Rules.cpp
  2. 1 0
      EQ2/source/WorldServer/Rules/Rules.h

+ 2 - 1
EQ2/source/WorldServer/Rules/Rules.cpp

@@ -310,7 +310,8 @@ void RuleManager::Init()
 	RULE_INIT(R_World, MemoryCacheZoneMaps, "0");					// 0 disables caching the zone maps in memory, too many individual/unique zones entered may cause a lot of memory build up
 	RULE_INIT(R_World, AutoLockEncounter, "0");						// When set to 0 we require player to attack to lock the encounter, otherwise if 1 then npc can auto lock encounter
 	RULE_INIT(R_World, DisplayItemTiers, "1");						// Display item tiers when set to 1, otherwise do not
-	
+	RULE_INIT(R_World, LoreAndLegendAccept, "0"); 					// default: 0 - L&L quests accepted only through starter books. 1 - L&L quests can be started by examining bodyparts.
+
 	//INSERT INTO `ruleset_details`(`id`, `ruleset_id`, `rule_category`, `rule_type`, `rule_value`, `description`) VALUES (NULL, '1', 'R_World', '', '', '')
 
 	/* ZONE */

+ 1 - 0
EQ2/source/WorldServer/Rules/Rules.h

@@ -165,6 +165,7 @@ enum RuleType {
 	MemoryCacheZoneMaps,
 	AutoLockEncounter,
 	DisplayItemTiers,
+	LoreAndLegendAccept,
 
 	/* ZONE */
 	MinZoneLevelOverrideStatus,