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@@ -3624,8 +3624,8 @@ void Spawn::FixZ(bool forceUpdate) {
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bool Spawn::CheckLoS(Spawn* target)
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{
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- float radiusSrc = 3.5f;
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- float radiusTarg = 3.5f;
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+ float radiusSrc = 2.0f;
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+ float radiusTarg = 2.0f;
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glm::vec3 targpos(target->GetX(), target->GetZ(), target->GetY()+radiusTarg);
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glm::vec3 pos(GetX(), GetZ(), GetY()+radiusSrc);
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