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@@ -2011,10 +2011,11 @@ int EQ2Emu_lua_SetMaxHP(lua_State* state) {
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if (!lua_interface)
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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float value = lua_interface->GetFloatValue(state, 2);
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lua_interface->ResetFunctionStack(state);
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if (spawn && spawn->IsEntity() && value > 0)
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
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if (spawn && spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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@@ -2050,10 +2051,11 @@ int EQ2Emu_lua_SetMaxPower(lua_State* state) {
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if (!lua_interface)
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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sint32 value = lua_interface->GetSInt32Value(state, 2);
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lua_interface->ResetFunctionStack(state);
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if (spawn && spawn->IsEntity() && value > 0)
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_POWER, value - spawn->GetTotalPower());
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_POWER, value - spawn->GetTotalPower());
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return 0;
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}
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int EQ2Emu_lua_SetMaxPowerBase(lua_State* state) {
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@@ -3010,9 +3012,10 @@ int EQ2Emu_lua_SetInt(lua_State* state) {
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if (!lua_interface)
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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sint32 value = lua_interface->GetSInt32Value(state, 2);
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if (spawn && spawn->IsEntity()) {
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_INT, value);
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_INT, value);
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if (spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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}
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@@ -3022,10 +3025,11 @@ int EQ2Emu_lua_SetInt(lua_State* state) {
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int EQ2Emu_lua_SetWis(lua_State* state) {
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if (!lua_interface)
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return 0;
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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Spawn* spawn = lua_interface->GetSpawn(state);
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float value = lua_interface->GetFloatValue(state, 2);
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if (spawn && spawn->IsEntity()) {
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_WIS, value);
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_WIS, value);
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if (spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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}
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@@ -3036,8 +3040,9 @@ int EQ2Emu_lua_SetSta(lua_State* state) {
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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float value = lua_interface->GetFloatValue(state, 2);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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if (spawn && spawn->IsEntity()) {
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STA, value);
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_STA, value);
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if (spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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}
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@@ -3047,9 +3052,10 @@ int EQ2Emu_lua_SetStr(lua_State* state) {
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if (!lua_interface)
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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float value = lua_interface->GetFloatValue(state, 2);
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if (spawn && spawn->IsEntity()) {
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STR, value);
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_STR, value);
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if (spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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}
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@@ -3059,9 +3065,10 @@ int EQ2Emu_lua_SetAgi(lua_State* state) {
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if (!lua_interface)
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return 0;
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Spawn* spawn = lua_interface->GetSpawn(state);
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+ LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
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float value = lua_interface->GetFloatValue(state, 2);
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if (spawn && spawn->IsEntity()) {
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- ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_AGI, value);
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+ ((Entity*)spawn)->AddSpellBonus(luaspell, ITEM_STAT_AGI, value);
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if (spawn->IsPlayer())
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((Player*)spawn)->SetCharSheetChanged(true);
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}
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