Browse Source

Removed IRC system. It was no longer used.

Devn00b 1 year ago
parent
commit
742f91c50f

+ 0 - 23
EQ2/source/WorldServer/Chat/Chat.cpp

@@ -22,10 +22,8 @@
 #include "../../common/Log.h"
 #include "../../common/ConfigReader.h"
 #include "../../common/PacketStruct.h"
-#include "../IRC/IRC.h"
 
 extern ConfigReader configReader;
-extern IRC irc;
 
 Chat::Chat() {
 	m_channels.SetName("Chat::Channels");
@@ -273,27 +271,6 @@ bool Chat::TellChannel(Client *client, const char *channel_name, const char *mes
 			else
 				ret = (*itr)->TellChannel(client, message, name);
 
-			// if client = null then it came from irc, don't send it back to irc
-			if (client) {
-				IRCServer* server = 0;
-				bool global = false;
-				string msg;
-				const char* safe_name = irc.GetSafeChannelName(channel_name);
-
-				// If global irc channel add "PlayerName says: " to the begining of the message
-				if ((*itr)->IsGlobalIRCChannel()) {
-					server = irc.GetGlobalServer();
-					msg = string(client->GetPlayer()->GetName()) + string(" says: ") + string(message);
-					global = true;
-				}
-				else
-					server = irc.GetServer(client);
-
-				// if global channel don't send a client and send the modified message
-				if (server && server->GetChannel(safe_name))
-					irc.Say(global ? 0 : client, channel_name, global ? msg.c_str() : message);
-			}
-
 			break;
 		}
 	}

+ 0 - 1
EQ2/source/WorldServer/Chat/ChatChannel.cpp

@@ -20,7 +20,6 @@ ChatChannel::ChatChannel() {
 	level_restriction = 0;
 	races = 0;
 	classes = 0;
-	m_globalIRCChannel = false;
 }
 
 ChatChannel::~ChatChannel() {

+ 1 - 5
EQ2/source/WorldServer/Chat/ChatChannel.h

@@ -33,8 +33,7 @@ using namespace std;
 enum ChatChannelType {
 	CHAT_CHANNEL_TYPE_NONE = 0,
 	CHAT_CHANNEL_TYPE_WORLD,
-	CHAT_CHANNEL_TYPE_CUSTOM,
-	CHAT_CHANNEL_TYPE_IRC
+	CHAT_CHANNEL_TYPE_CUSTOM
 };
 
 class ChatChannel {
@@ -66,8 +65,6 @@ public:
 	bool TellChannelClient(Client* to_client, const char* message, const char* name2 = 0);
 	bool SendChannelUserList(Client *client);
 
-	void SetGlobalIRCChannel(bool val) { m_globalIRCChannel = val; }
-	bool IsGlobalIRCChannel() { return m_globalIRCChannel; }
 
 private:
 	char name[CHAT_CHANNEL_MAX_NAME + 1];
@@ -77,7 +74,6 @@ private:
 	int16 level_restriction;
 	int64 races;
 	int64 classes;
-	bool m_globalIRCChannel;
 };
 
 #endif

+ 0 - 1
EQ2/source/WorldServer/Chat/ChatDB.cpp

@@ -18,7 +18,6 @@
     along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-// JA: for when we add world channel or IRC configs
 
 #include "../../common/Log.h"
 #include "Chat.h"

+ 0 - 56
EQ2/source/WorldServer/Commands/Commands.cpp

@@ -41,7 +41,6 @@ along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
 #include "../../common/Log.h"
 #include "../../common/MiscFunctions.h"
 #include "../Languages.h"
-#include "../IRC/IRC.h"
 #include "../Traits/Traits.h"
 #include "../Chat/Chat.h"
 #include "../Rules/Rules.h"
@@ -68,7 +67,6 @@ extern MasterSkillList master_skill_list;
 extern MasterFactionList master_faction_list;
 extern GuildList guild_list;
 extern MasterLanguagesList master_languages_list;
-extern IRC irc;
 extern Chat chat;
 extern RuleManager rule_manager;
 extern MasterAAList master_aa_list;
@@ -5398,7 +5396,6 @@ void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* clie
 		case COMMAND_LOCATION_REMOVE	: { Command_LocationRemove(client, sep); break; }
 		case COMMAND_GRID				: { Command_Grid(client); break; }
 		case COMMAND_TRY_ON				: { Command_TryOn(client, sep); break; }
-		case COMMAND_IRC				: { Command_IRC(client, sep); break; }
 		case COMMAND_RANDOMIZE			: { Command_Randomize(client, sep); break; }
 		case COMMAND_AFK				: { Command_AFK(client, sep); break; }
 		case COMMAND_SHOW_CLOAK			: { Command_ShowCloak(client, sep); break; }
@@ -6942,59 +6939,6 @@ void Commands::Command_Inventory(Client* client, Seperator* sep, EQ2_RemoteComma
 
 }
 
-/* 
-	Function: Command_IRC()
-	Purpose	: Handle the IRC functions
-	Params	: IRC Commands
-	Dev		: Scatman
-	Example	: /irc say #Channel Hello World!
-*/ 
-void Commands::Command_IRC(Client* client, Seperator* sep)
-{
-	if (!rule_manager.GetGlobalRule(R_World, IRCEnabled)->GetBool()) {
-		client->SimpleMessage(CHANNEL_STATUS, "IRC is currently disabled on this server");
-		return;
-	}
-
-	if (sep && sep->arg[0][0]) {
-		if (strcasecmp(sep->arg[0], "say") == 0) {
-			if (sep->arg[1][0] && sep->arg[2][0]) {
-				if (sep->IsNumber(sep->arg[1]))
-					irc.Say(client, atoul(sep->arg[1]), sep->argplus[2]);
-				else
-					irc.Say(client, sep->arg[1], sep->argplus[2]);
-			}
-			else
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc say <channel name | channel index> <message>");
-		}
-		else if (strcasecmp(sep->arg[0], "join") == 0) {
-			if (sep->arg[1][0])
-				irc.JoinChannel(client, sep->arg[1]);
-			else
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc join <channel name>");
-		}
-		else if (strcasecmp(sep->arg[0], "leave") == 0) {
-			if (sep->arg[1][0])
-				irc.LeaveChannel(client, sep->arg[1]);
-			else
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc leave <channel name>");
-		}
-		else if (strcasecmp(sep->arg[0], "list") == 0)
-			irc.ListChannels(client);
-		else if (strcasecmp(sep->arg[0], "connect") == 0) {
-			if (sep->arg[1][0] && sep->arg[2][0] && sep->IsNumber(2))
-				irc.ConnectToServer(client, sep->arg[1], atoi(sep->arg[2]), sep->arg[3]);
-			else
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc connect <host> <port> (nick)");
-		}
-		else if (strcasecmp(sep->arg[0], "disconnect") == 0)
-			irc.DisconnectFromServer(client);
-		else
-			client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
-	}
-	else
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
-}
 /* 
 	Function: Command_Languages()
 	Purpose	: Show's languages the player knows

+ 0 - 2
EQ2/source/WorldServer/Commands/Commands.h

@@ -324,7 +324,6 @@ public:
 	void Command_GuildsRemove(Client* client, Seperator* sep);
 	void Command_InspectPlayer(Client* client, Seperator* sep);
 	void Command_Inventory(Client* client, Seperator* sep, EQ2_RemoteCommandString* command);
-	void Command_IRC(Client* client, Seperator* sep);
 	void Command_Languages(Client* client, Seperator* sep);
 	void Command_SetLanguage(Client* client, Seperator* sep);
 	void Command_LastName(Client* client, Seperator* sep);
@@ -862,7 +861,6 @@ private:
 #define COMMAND_TITLE_FIX			289
 #define COMMAND_LANGUAGES			290
 #define COMMAND_SET_LANGUAGE		291
-#define COMMAND_IRC					292
 #define COMMAND_ACCEPT_ADVANCEMENT	293
 
 #define COMMAND_JOIN_CHANNEL			294

+ 0 - 539
EQ2/source/WorldServer/IRC/IRC.cpp

@@ -1,539 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include <assert.h>
-#ifdef _WIN32
-#include <WinSock2.h>
-#include <windows.h>
-#include <process.h>
-#else
-#include <pthread.h>
-#include <errno.h>
-#include "../../common/unix.h"
-#endif
-#include "IRCReplyCodes.h"
-#include "IRC.h"
-#include "../Chat/Chat.h"
-#include "../../common/Log.h"
-#include "../Rules/Rules.h"
-
-extern Chat chat;
-extern RuleManager rule_manager;
-
-IRC::IRC() {
-	running = false;
-	m_globalServer = 0;
-	m_servers.SetName("IRC::servers");
-}
-
-IRC::~IRC() {
-	map<int32, IRCServer *>::iterator itr;
-
-	m_servers.writelock(__FUNCTION__, __LINE__);
-	for (itr = servers.begin(); itr != servers.end(); itr++)
-		safe_delete(itr->second);
-	m_servers.releasewritelock(__FUNCTION__, __LINE__);
-
-	safe_delete(m_globalServer);
-}
-
-ThreadReturnType ServerLoop(void *arg);
-
-void IRC::Start() {
-	if (running)
-		return;
-
-	running = true;
-#ifdef _WIN32
-	_beginthread(ServerLoop, 0, this);
-#else
-	pthread_t thread;
-	pthread_create(&thread, NULL, ServerLoop, this);
-	pthread_detach(thread);
-#endif
-}
-
-int32 IRC::GetNumServers() {
-	int32 count;
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	count = servers.size();
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	return count;
-}
-
-const char * IRC::GetSafeChannelName(const char *channel_name) {
-	char *safe_channel_name;
-	size_t len;
-
-	assert(channel_name != NULL);
-
-	len = strlen(channel_name) + 2;
-	safe_channel_name = new char[len];
-	if (channel_name[0] != '#')
-		snprintf(safe_channel_name, len, "#%s", channel_name);
-	else
-		strncpy(safe_channel_name, channel_name, len);
-
-	return safe_channel_name;
-}
-
-void IRC::ConnectToServer(Client *client, const char *host, short port, const char *nick) {
-	int32 character_id;
-	IRCServer *server;
-	int ret;
-
-	assert(client != NULL);
-	assert(host != NULL);
-
-	character_id = client->GetCharacterID();
-
-	m_servers.writelock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) > 0)
-		client->Message(CHANNEL_COLOR_YELLOW, "You are already connected to IRC server %s.", servers[character_id]->GetHost());
-	else {
-		client->Message(CHANNEL_COLOR_YELLOW, "Connecting to IRC server %s:%i.", host, port);
-		server = new IRCServer(character_id, host, port, nick == NULL || strlen(nick) == 0 ? client->GetPlayer()->GetName() : nick);
-		ret = server->Connect();
-
-		switch (ret) {
-			case IRC_CONNECT_SUCCESS:
-				servers[character_id] = server;
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully connected to IRC server!");
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can now join channels on this server using /irc join <channel name>.");
-				break;
-			case IRC_CONNECT_ALREADY_CONNECTED:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are already connected to this IRC server!");
-				break;
-			case IRC_CONNECT_NO_NICK:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. A nick was never given.");
-				break;
-			case IRC_CONNECT_WINSOCK_INIT:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Failed to initailize Winsock.");
-				break;
-			case IRC_CONNECT_WINSOCK_VERSION:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Winsock version 2.2 was not found. Contact your EQ2Emu server administrator.");
-				break;
-			case IRC_CONNECT_SOCKET:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Failed to create a socket.");
-				break;
-			case IRC_CONNECT_NO_HOST:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. That host does not exist.");
-				break;
-			case IRC_CONNECT_FAIL:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Failed to connect.");
-				break;
-			case IRC_CONNECT_SOCKET_OPT:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Could not set socket options.");
-				break;
-			default:
-				client->Message(CHANNEL_COLOR_YELLOW, "Could not connect to IRC server. Unknown error (%i).", ret);
-				break;
-		}
-	}
-	m_servers.releasewritelock(__FUNCTION__, __LINE__);
-}
-
-void IRC::ConnectToGlobalServer(const char *host, short port, const char *nick) {
-	IRCServer* server = 0;
-	ChatChannel* channel = 0;
-	const char* channel_name = 0;
-	int ret;
-
-	assert(host != NULL);
-	assert(nick != NULL);
-
-	if (m_globalServer)
-		LogWrite(CHAT__ERROR, 0, "IRC", "You are already connected to the global IRC server %s.", m_globalServer->GetHost());
-	else {
-		LogWrite(CHAT__DEBUG, 0, "IRC", "Connecting to IRC server %s:%i.", host, port);
-		server = new IRCServer(host, port, nick);
-		ret = server->Connect();
-
-		switch (ret) {
-			case IRC_CONNECT_SUCCESS:
-				m_globalServer = server;
-				LogWrite(CHAT__DEBUG, 0, "IRC", "Successfully connected to the global IRC server!");
-
-				// Get the global irc channel
-				channel_name = rule_manager.GetGlobalRule(R_World, IRCChan)->GetString();
-				// Join the channel
-				m_globalServer->JoinChannel(channel_name);
-
-				// Remove the leading # if there was one
-				if (channel_name[0] == '#')
-					channel_name++;
-
-				// Check to see if a EQ2 chat channel exists, if not create it
-				if (!chat.ChannelExists(channel_name)) {
-					//chat.CreateChannel(channel_name);
-					ChatChannel* new_channel = new ChatChannel();
-					new_channel->SetName(channel_name);
-					
-					new_channel->SetLevelRestriction(0);
-					new_channel->SetClassesAllowed(0);
-					new_channel->SetRacesAllowed(0);
-					new_channel->SetType(CHAT_CHANNEL_TYPE_WORLD);
-
-					chat.AddChannel(new_channel);
-				}
-
-				// Get the EQ2 Channel
-				channel = chat.GetChannel(channel_name);
-				// Make sure we got the channel
-				if (channel) {
-					// Set the channel as the global IRC channel
-					channel->SetGlobalIRCChannel(true);
-				}
-				else {
-					// "Should" never end up here as we make sure the channel exists before we get it, send an error if we do end up in here some how
-					LogWrite(CHAT__ERROR, 0, "IRC", "Unable to set the global IRC channel");
-				}
-
-				break;
-			case IRC_CONNECT_ALREADY_CONNECTED:
-				LogWrite(CHAT__ERROR, 0, "IRC", "You are already connected to the global IRC server!");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_NO_NICK:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. A nick was never given.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_WINSOCK_INIT:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Failed to initailize Winsock.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_WINSOCK_VERSION:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Winsock version 2.2 was not found. Contact your EQ2Emu server administrator.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_SOCKET:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Failed to create a socket.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_NO_HOST:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. That host does not exist.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_FAIL:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Failed to connect.");
-				safe_delete(server);
-				break;
-			case IRC_CONNECT_SOCKET_OPT:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Could not set socket options.");
-				safe_delete(server);
-				break;
-			default:
-				LogWrite(CHAT__ERROR, 0, "IRC", "Could not connect to global IRC server. Unknown error (%i).", ret);
-				safe_delete(server);
-				break;
-		}
-	}
-}
-
-void IRC::DisconnectFromServer(Client *client) {
-	IRCServer *server;
-	int32 character_id;
-
-	assert(client != NULL);
-
-	character_id = client->GetCharacterID();
-
-	m_servers.writelock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) == 0)
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-	else {
-		server = servers[character_id];
-		client->Message(CHANNEL_COLOR_YELLOW, "You have been disconnected from IRC server %s.", server->GetHost());
-		server->Disconnect();
-		safe_delete(server);
-		servers.erase(character_id);
-	}
-	m_servers.releasewritelock(__FUNCTION__, __LINE__);
-}
-
-void IRC::DisconnectFromGlobalServer() {
-	if (!m_globalServer)
-		LogWrite(CHAT__ERROR, 0, "IRC", "You are not connected to a global IRC server!");
-	else {
-		LogWrite(CHAT__DEBUG, 0, "IRC", "You have been disconnected from the global IRC server (%s).", m_globalServer->GetHost());		
-		m_globalServer->Disconnect();
-		safe_delete(m_globalServer);
-	}
-}
-
-void IRC::JoinChannel(Client *client, const char *channel_name) {
-	const char *safe_channel_name;
-	int32 character_id;
-	int ret;
-
-	assert(client != NULL);
-	assert(channel_name != NULL);
-
-	character_id = client->GetCharacterID();
-
-	//if the user didn't include a hash in the channel name, add it
-	safe_channel_name = GetSafeChannelName(channel_name);
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) == 0)
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-	else {
-		ret = servers[character_id]->JoinChannel(safe_channel_name);
-
-		switch (ret) {
-			case IRC_JOIN_CHANNEL_SUCCESS:
-				client->Message(CHANNEL_COLOR_YELLOW, "Joining IRC channel %s.", safe_channel_name);
-				if (channel_name[0] == '#')
-					channel_name++;
-
-				if (!chat.ChannelExists(channel_name))
-					chat.CreateChannel(channel_name);
-				if (!chat.IsInChannel(client, channel_name))
-					chat.JoinChannel(client, channel_name);
-
-				break;
-			case IRC_JOIN_CHANNEL_ALREADY_IN:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are already in that IRC channel!");
-				break;
-			default:
-				client->Message(CHANNEL_COLOR_YELLOW, "Error joining channel. Unknown error (%i).", ret);
-				break;
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	safe_delete_array(safe_channel_name);
-}
-
-void IRC::LeaveChannel(Client *client, const char *channel_name) {
-	const char *safe_channel_name;
-	int32 character_id;
-	int ret;
-
-	assert(client != NULL);
-	assert(channel_name != NULL);
-
-	character_id = client->GetCharacterID();
-
-	//if the user didn't include a hash in the channel name, add it
-	safe_channel_name = GetSafeChannelName(channel_name);
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) == 0)
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-	else {
-		ret = servers[character_id]->LeaveChannel(safe_channel_name);
-
-		switch (ret) {
-			case IRC_LEAVE_CHANNEL_SUCCESS:
-				client->Message(CHANNEL_COLOR_YELLOW, "You have left IRC channel %s.", safe_channel_name);
-				break;
-			case IRC_LEAVE_CHANNEL_NOT_IN:
-				client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not in that IRC channel.");
-				break;
-			default:
-				client->Message(CHANNEL_COLOR_YELLOW, "Error leaving channel. Unknown error (%i).", ret);
-				break;
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	safe_delete_array(safe_channel_name);
-}
-
-void IRC::ListChannels(Client *client) {
-	vector<IRCChannel *> *channels;
-	vector<IRCChannel *>::iterator itr;
-	IRCServer *server;
-	int32 character_id, i;
-
-	assert(client != NULL);
-
-	character_id = client->GetCharacterID();
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) == 0)
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-	else {
-		server = servers[character_id];
-		channels = server->GetChannels();
-
-		client->Message(CHANNEL_COLOR_YELLOW, "IRC Channels you are logged into on %s:", server->GetHost());
-		if (channels->size() == 0)
-			client->SimpleMessage(CHANNEL_COLOR_YELLOW, "   None");
-		else {
-			i = 1;
-			for (itr = channels->begin(); itr != channels->end(); itr++)
-				client->Message(CHANNEL_COLOR_YELLOW, "   %i) %s", i++, ((*itr)->GetName()));
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-}
-
-void IRC::Say(Client *client, const char *channel_name, const char *message) {
-	const char *safe_channel_name;
-	int32 character_id;
-	int ret;
-	IRCServer* server = 0;
-
-	assert(channel_name != NULL);
-	assert(message != NULL);
-
-	if (client)
-		character_id = client->GetCharacterID();
-
-	//if the user didn't include a hash in the channel name, add it
-	safe_channel_name = GetSafeChannelName(channel_name);
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (!m_globalServer && servers.count(character_id) == 0) {
-		if (client)
-			client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-		else
-			LogWrite(CHAT__DEBUG, 0, "IRC", "Not connected to a global IRC server");
-	}
-	else {
-		if (client)
-			server = servers[character_id];
-		else
-			server = m_globalServer;
-
-		ret = server->Say(safe_channel_name, message);
-
-		switch (ret) {
-			case IRC_SAY_SUCCESS:
-				//client->Message(CHANNEL_COLOR_YELLOW, "You say to %s, \"%s\"", safe_channel_name, message);
-				break;
-			case IRC_SAY_NOT_IN:
-				if (client)
-					client->Message(CHANNEL_COLOR_YELLOW, "You are not in channel %s. Use /irc list to see what channels you are in.", safe_channel_name);
-				else
-					LogWrite(CHAT__DEBUG, 0, "IRC", "Global IRC does not contain the channel %s.", safe_channel_name);
-				break;
-			default:
-				if (client)
-					client->Message(CHANNEL_COLOR_YELLOW, "Error sending message to %s. Unknown error (%i).", safe_channel_name, ret);
-				else
-					LogWrite(CHAT__DEBUG, 0, "IRC", "Error sending message to %s. Unknown error (%i).", safe_channel_name, ret);
-
-				break;
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	safe_delete_array(safe_channel_name);
-}
-
-void IRC::Say(Client *client, int32 channel_index, const char *message) {
-	IRCChannel *channel;
-	int32 character_id;
-	int ret;
-
-	assert(client != NULL);
-	assert(message != NULL);
-
-	character_id = client->GetCharacterID();
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (servers.count(character_id) == 0)
-		client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not connected to an IRC server!");
-	else {
-		ret = servers[character_id]->Say(channel_index, message);
-		channel = servers[character_id]->GetChannel(channel_index);
-
-		switch (ret) {
-			case IRC_SAY_SUCCESS:
-				client->Message(CHANNEL_COLOR_YELLOW, "You say to %s, \"%s\"", channel->GetName(), message);
-				break;
-			case IRC_SAY_NOT_IN:
-				client->Message(CHANNEL_COLOR_YELLOW, "You are not in a channel at index %u. Use /irc list to see what channels you are in.", channel_index);
-				break;
-			default:
-				client->Message(CHANNEL_COLOR_YELLOW, "Error sending message to channel at index %i. Unknown error (%i).", channel_index, ret);
-				break;
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-}
-
-void IRC::Process() {
-	map<int32, IRCServer *>::iterator itr;
-	vector<int32> removes;
-	vector<int32>::iterator itr_removes;
-	int32 character_id;
-	IRCServer *server;
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	for (itr = servers.begin(); itr != servers.end(); itr++) {
-		server = itr->second;
-		if (server->IsConnected()) {
-
-			//if this connection fails to process, disconnect it
-			if (!server->Process())
-				removes.push_back(itr->first);
-		}
-	}
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	// Process the global irc server if there is one
-	if (m_globalServer && m_globalServer->IsConnected())
-		m_globalServer->Process();
-
-	//process any bad connections
-	if (removes.size() > 0) {
-		m_servers.writelock(__FUNCTION__, __LINE__);
-		for (itr_removes = removes.begin(); itr_removes != removes.end(); itr_removes++) {
-			character_id = *itr_removes;
-
-			if (servers.count(character_id) > 0) {
-				safe_delete(servers[character_id]);
-				servers.erase(character_id);
-			}
-		}
-		m_servers.releasewritelock(__FUNCTION__, __LINE__);
-	}
-}
-
-ThreadReturnType ServerLoop(void *arg) {
-	IRC *irc = (IRC *)arg;
-
-	while (irc->IsRunning()) {
-		irc->Process();
-		
-		if (irc->GetNumServers() == 0)
-			Sleep(1000);
-		else
-			Sleep(100);
-	}
-
-	THREAD_RETURN(NULL);
-}
-
-IRCServer* IRC::GetServer(Client* client) {
-	IRCServer* ret = 0;
-
-	m_servers.readlock(__FUNCTION__, __LINE__);
-	if (servers.count(client->GetCharacterID()) != 0)
-		ret = servers[client->GetCharacterID()];
-	m_servers.releasereadlock(__FUNCTION__, __LINE__);
-
-	return ret;
-}

+ 0 - 65
EQ2/source/WorldServer/IRC/IRC.h

@@ -1,65 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef IRC_IRC_H_
-#define IRC_IRC_H_
-
-#include <map>
-#include "../../common/types.h"
-#include "../../common/Mutex.h"
-#include "IRCServer.h"
-
-using namespace std;
-
-class IRC {
-public:
-	IRC();
-	virtual ~IRC();
-
-	void SetRunning(bool running) {this->running = running;}
-	bool IsRunning() {return running;}
-	int32 GetNumServers();
-
-	static const char * GetSafeChannelName(const char *channel_name);
-
-	void Start();
-	void Process();
-
-	void ConnectToServer(Client *client, const char *host, short port, const char *nick = NULL);
-	void ConnectToGlobalServer(const char *host, short port, const char *nick = NULL);
-	void DisconnectFromServer(Client *client);
-	void DisconnectFromGlobalServer();
-	void JoinChannel(Client *client, const char *channel_name);
-	void LeaveChannel(Client *client, const char *channel_name);
-	void ListChannels(Client *client);
-	void Say(Client *client, const char *channel_name, const char *message);
-	void Say(Client *client, int32 channel_index, const char *message);
-
-	IRCServer* GetServer(Client* client);
-
-	IRCServer* GetGlobalServer() { return m_globalServer; }
-
-private:
-	bool running;
-	Mutex m_servers;
-	map<int32, IRCServer *> servers;
-	IRCServer* m_globalServer;
-};
-
-#endif

+ 0 - 31
EQ2/source/WorldServer/IRC/IRCChannel.cpp

@@ -1,31 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include <assert.h>
-#include <string.h>
-#include "IRCChannel.h"
-
-IRCChannel::IRCChannel(const char *name) {
-	assert(name != NULL);
-
-	strncpy(this->name, name, IRC_CHANNEL_LEN_MAX);
-}
-
-IRCChannel::~IRCChannel() {
-}

+ 0 - 40
EQ2/source/WorldServer/IRC/IRCChannel.h

@@ -1,40 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef IRC_IRCCHANNEL_H_
-#define IRC_IRCCHANNEL_H_
-
-#define IRC_CHANNEL_LEN_MAX	32
-
-class IRCChannel {
-public:
-	IRCChannel(const char *name);
-	virtual ~IRCChannel();
-
-	void SetJoining(bool joining) {this->joining = joining;}
-
-	const char * GetName() {return name;}
-	bool IsJoining() {return joining;}
-
-private:
-	char name[IRC_CHANNEL_LEN_MAX + 1];
-	bool joining;
-};
-
-#endif

+ 0 - 90
EQ2/source/WorldServer/IRC/IRCMessage.cpp

@@ -1,90 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include <assert.h>
-#include <stdarg.h>
-#include <stdio.h>
-#include "../../common/types.h"
-#include "IRCMessage.h"
-
-IRCMessage::IRCMessage(const char *message, ...) {
-	int n, size = 512;
-	va_list ap;
-
-	len = 0;
-	serialized = false;
-
-	while (true) {
-		//allocate our buffer
-		this->message = new char[size];
-
-		//print the format into the buffer
-		va_start(ap, message);
-		n = vsnprintf(this->message, size, message, ap);
-		va_end(ap);
-
-		//did we write what we needed to?
-		if (n > -1 && n < size)
-			break;
-
-#ifdef _WIN32
-		size *= 2;	//double the buffer
-#else
-		if (n > -1)
-			size = n + 1;	//we know exactly how many bytes to write
-		else
-			size *= 2;	//double the buffer
-#endif
-
-		safe_delete_array(this->message);
-	}
-}
-
-IRCMessage::~IRCMessage() {
-	if (message != NULL)
-		safe_delete_array(message);
-}
-
-const char * IRCMessage::Serialize() {
-	char *buf;
-
-	if (message == NULL || serialized)
-		return message;
-
-	//allocate enough room for the /r/n, and of course the null
-	len = strlen(message) + 3;
-	buf = new char[len];
-	snprintf(buf, len, "%s\r\n", message);
-
-	//now copy back into our true buffer
-	safe_delete_array(message);
-	message = new char[len];
-	strncpy(message, buf, len);
-
-	//and finally free our temporary buffer
-	safe_delete_array(buf);
-
-	//we don't want to do this process again if for some reason Serialize() is called again
-	serialized = true;
-	
-	//we don't want to include the trailing null in the length
-	len--;
-
-	return message;
-}

+ 0 - 39
EQ2/source/WorldServer/IRC/IRCMessage.h

@@ -1,39 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef IRC_IRCMESSAGE_H_
-#define IRC_IRCMESSAGE_H_
-
-#include <string.h>
-
-class IRCMessage {
-public:
-	IRCMessage(const char *message, ...);
-	virtual ~IRCMessage();
-
-	size_t GetLength() {return len;}
-	const char *Serialize();
-
-private:
-	char *message;
-	size_t len;
-	bool serialized;
-};
-
-#endif

+ 0 - 43
EQ2/source/WorldServer/IRC/IRCReplyCodes.h

@@ -1,43 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef IRC_IRCREPLYCODES_H_
-#define IRC_IRCREPLYCODES_H_
-
-//the following are eq2emu specific irc reply codes
-#define IRC_CONNECT_SUCCESS				0
-#define IRC_CONNECT_ALREADY_CONNECTED	1	//already connected to this server
-#define IRC_CONNECT_NO_NICK				2	//a nick was never given
-#define IRC_CONNECT_WINSOCK_INIT		3	//couldn't initialize winsock
-#define IRC_CONNECT_WINSOCK_VERSION		4	//couldn't find the version of winsock we want
-#define IRC_CONNECT_SOCKET				5	//couldn't create a socket
-#define IRC_CONNECT_NO_HOST				6	//couldn't find the hostname
-#define IRC_CONNECT_FAIL				7	//failure connecting
-#define IRC_CONNECT_SOCKET_OPT			8	//couldn't set socket options
-
-#define IRC_JOIN_CHANNEL_SUCCESS	0
-#define IRC_JOIN_CHANNEL_ALREADY_IN	1	//already in the channel
-
-#define IRC_LEAVE_CHANNEL_SUCCESS	0
-#define IRC_LEAVE_CHANNEL_NOT_IN	1	//was never in the channel
-
-#define IRC_SAY_SUCCESS	0
-#define IRC_SAY_NOT_IN	1	//was never the channel
-
-#endif

+ 0 - 467
EQ2/source/WorldServer/IRC/IRCServer.cpp

@@ -1,467 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include <assert.h>
-#include <stdio.h>
-#include <string.h>
-#ifdef _WIN32
-#include <WinSock2.h>
-#include <windows.h>
-#else
-#include <errno.h>
-#include <netdb.h>
-#include <netinet/in.h>
-#include <sys/ioctl.h>
-#include <sys/socket.h>
-#include <sys/types.h>
-#include <unistd.h>
-#include "../../common/unix.h"
-#endif
-#include "../World.h"
-#include "IRCReplyCodes.h"
-#include "IRCServer.h"
-#include "../Chat/Chat.h"
-#include "../../common/Log.h"
-
-extern ZoneList zone_list;
-extern Chat chat;
-
-IRCServer::IRCServer() {
-	character_id = 0;
-	memset(host, 0, sizeof(host));
-	port = 0;
-	memset(nick, 0, sizeof(nick));
-	sockfd = -1;
-	connected = false;
-	m_globalServer = false;
-}
-
-IRCServer::IRCServer(int32 character_id, const char *host, short port, const char *nick) {
-	assert(host != NULL);
-	assert(nick != NULL);
-
-	this->character_id = character_id;
-	strncpy(this->host, host, IRC_HOST_LEN_MAX);
-	this->port = port;
-	strncpy(this->nick, nick, IRC_NICK_LEN_MAX);
-	sockfd = -1;
-	connected = false;
-	m_globalServer = false;
-}
-
-IRCServer::IRCServer(const char *host, short port, const char *nick) {
-	assert(host != NULL);
-	assert(nick != NULL);
-
-	this->character_id = 0;
-	strncpy(this->host, host, IRC_HOST_LEN_MAX);
-	this->port = port;
-	strncpy(this->nick, nick, IRC_NICK_LEN_MAX);
-	sockfd = -1;
-	connected = false;
-	m_globalServer = true;
-}
-
-IRCServer::~IRCServer() {
-	Disconnect();
-}
-
-IRCChannel * IRCServer::GetChannel(const char *channel_name) {
-	vector<IRCChannel *>::iterator itr;
-	IRCChannel *channel = NULL;
-
-	assert(channel_name != NULL);
-
-	for (itr = channels.begin(); itr != channels.end(); itr++) {
-		if (strncmp((*itr)->GetName(), channel_name, IRC_CHANNEL_LEN_MAX) == 0) {
-			channel = *itr;
-			break;
-		}
-	}
-
-	return channel;
-}
-
-IRCChannel * IRCServer::GetChannel(int32 channel_index) {
-	//channel indexes start at 1 according to the client
-	channel_index--;
-
-	return channel_index < channels.size() ? channels[channel_index] : NULL;
-}
-
-int IRCServer::Connect() {
-	struct sockaddr_in server_addr;
-	struct hostent *server;
-#ifdef _WIN32
-	u_long nonblocking = 1;
-	WSADATA wsa;
-#else
-	int nonblocking = 1;
-#endif
-
-	//you're already connected numbnuts!
-	if (connected)
-		return IRC_CONNECT_ALREADY_CONNECTED;
-
-	//make sure a nick was given (should always have one)
-	if (nick[0] == '\0')
-		return IRC_CONNECT_NO_NICK;
-
-#ifdef _WIN32
-	//initialize winsock for version 2.2
-	if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) {
-		Disconnect();
-		return IRC_CONNECT_WINSOCK_INIT;
-	}
-
-	//make sure we support this version of winsock
-	if (LOBYTE(wsa.wVersion) != 2 || HIBYTE(wsa.wHighVersion) != 2) {
-		Disconnect();
-		return IRC_CONNECT_WINSOCK_VERSION;
-	}
-#endif
-
-	//attempt to create a tcp socket
-	if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
-		Disconnect();
-		return IRC_CONNECT_SOCKET;
-	}
-
-	//find the hostname
-	if ((server = gethostbyname(host)) == NULL) {
-		Disconnect();
-		return IRC_CONNECT_NO_HOST;
-	}
-
-	//setup the server info
-	memset(&server_addr, 0, sizeof(server_addr));
-	server_addr.sin_family = AF_INET;
-	memcpy(&server_addr.sin_addr.s_addr, server->h_addr, server->h_length);
-	server_addr.sin_port = htons(port);
-
-	//connect to the irc server
-	if (connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
-		Disconnect();
-		return IRC_CONNECT_FAIL;
-	}
-
-	//we want a non blocking socket
-#ifdef _WIN32
-	if (ioctlsocket(sockfd, FIONBIO, &nonblocking) != 0) {
-#else
-	if (ioctl(sockfd, FIONBIO, &nonblocking) != 0) {
-#endif
-		Disconnect();
-		return IRC_CONNECT_SOCKET_OPT;
-	}
-
-	//woohoo! connected - send the register messages
-	Send(new IRCMessage("NICK %s", nick));
-	Send(new IRCMessage("USER %s 0 * :scott", nick));
-
-	connected = true;
-	return IRC_CONNECT_SUCCESS;
-}
-
-void IRCServer::Disconnect() {
-	connected = false;
-#ifdef _WIN32
-	if (sockfd > 0) {
-		closesocket(sockfd);
-		sockfd = -1;
-	}
-	WSACleanup();
-#else
-	if (sockfd > 0) {
-		close(sockfd);
-		sockfd = -1;
-	}
-#endif
-
-	vector<IRCChannel*>::iterator itr;
-	for (itr = channels.begin(); itr != channels.end(); itr++) {
-		safe_delete(*itr);
-	}
-	channels.clear();
-}
-
-int IRCServer::JoinChannel(const char *channel_name) {
-	vector<IRCChannel *>::iterator itr;
-	IRCChannel *channel;
-
-	assert(channel_name != NULL);
-
-	//let's make sure they're already not in the channel
-	for (itr = channels.begin(); itr != channels.end(); itr++) {
-		if (strncmp((*itr)->GetName(), channel_name, IRC_CHANNEL_LEN_MAX) == 0)
-			return IRC_JOIN_CHANNEL_ALREADY_IN;
-	}
-
-	//add the channel to the list of channels and mark it as joining. we'll unmark it once we get a response back from the server
-	channel = new IRCChannel(channel_name);
-	channel->SetJoining(true);
-	channels.push_back(channel);
-
-	//send the JOIN command to the IRC server
-	Send(new IRCMessage("JOIN %s", channel_name));
-
-	return IRC_JOIN_CHANNEL_SUCCESS;
-}
-
-int IRCServer::LeaveChannel(const char *channel_name) {
-	vector<IRCChannel *>::iterator itr;
-	IRCChannel *channel;
-
-	assert(channel_name != NULL);
-
-	for (itr = channels.begin(); itr != channels.end(); itr++) {
-		channel = *itr;
-		if (strncmp(channel->GetName(), channel_name, IRC_CHANNEL_LEN_MAX) == 0) {
-
-			//send the leave message to the IRC server
-			Send(new IRCMessage("PART %s", channel->GetName()));
-
-			//free resourceses
-			safe_delete(channel);
-			channels.erase(itr);
-
-			return IRC_LEAVE_CHANNEL_SUCCESS;
-		}
-	}
-
-	return IRC_LEAVE_CHANNEL_NOT_IN;
-}
-
-int IRCServer::Say(const char *channel_name, const char *message) {
-	IRCChannel *channel;
-
-	assert(channel_name != NULL);
-	assert(message != NULL);
-
-	if ((channel = GetChannel(channel_name)) == NULL)
-		return IRC_SAY_NOT_IN;
-
-	Say(channel, message);
-	return IRC_SAY_SUCCESS;
-}
-
-int IRCServer::Say(int32 channel_index, const char *message) {
-	IRCChannel *channel;
-
-	assert(message != NULL);
-
-	if ((channel = GetChannel(channel_index)) == NULL)
-		return IRC_SAY_NOT_IN;
-
-	Say(channel, message);
-	return IRC_SAY_SUCCESS;
-}
-
-void IRCServer::Say(IRCChannel *channel, const char *message) {
-	assert(channel != NULL);
-	assert(message != NULL);
-
-	Send(new IRCMessage("PRIVMSG %s %s", channel->GetName(), message));
-}
-
-bool IRCServer::Process() {
-	char *start, *end;
-	char buf[8192];
-	int i, count;
-	Client *client = 0;
-
-	if (!connected)
-		return false;
-
-	//make sure we can find a client associated with this character id
-	if (!m_globalServer && (client = zone_list.GetClientByCharID(character_id)) == NULL) {
-		LogWrite(CHAT__ERROR, 0, "IRC", "No client found with character ID %u", character_id);
-		Disconnect();
-		return false;
-	}
-
-	//read off the socket - remember this socket is non blocking
-	memset(buf, 0, sizeof(buf));
-	count = recv(sockfd, buf, sizeof(buf), 0);
-
-	//did server shut us down gracefully?
-	if (count == 0) {
-		if (client)
-			client->Message(CHANNEL_COLOR_YELLOW, "You have been disconnected from IRC server %s.", host);
-		else
-			LogWrite(CHAT__DEBUG, 0, "IRC", "You have been disconnected from global IRC server");
-		Disconnect();
-		return false;
-	}
-
-	//did we get an error?
-	//if we get WSAWEOULDBLOCK or EAGAIN, then there was no data for us on the socket this time around, don't disconnect
-#ifdef _WIN32
-	if (count < 0) {
-		if (WSAGetLastError() == WSAEWOULDBLOCK)
-			return true;
-#else
-	if (count < 0) {
-		if (errno == EAGAIN)
-			return true;
-#endif
-		else {
-			if (client)
-				client->Message(CHANNEL_COLOR_YELLOW, "You have been disconnected from IRC server %s because of an error.", host);
-			else
-				LogWrite(CHAT__DEBUG, 0, "IRC", "You have been disconnected from global IRC server because of an error");
-			Disconnect();
-			return false;
-		}
-	}
-
-	//if we made it here then we got data!
-	//irc messages are separated by \r\n, so loop until we find a \n, replace it with a null to create a string then process it
-	start = buf;
-	end = buf;
-	i = 0;
-
-	while  (i < count) {
-		if (*end == '\n') {
-			*end = '\0';
-			ProcessLine(client, start);
-
-			//move to the next potential string
-			start = end + 1;
-		}
-
-		i++;
-		end++;
-	}
-
-	return true;
-}
-
-void IRCServer::ProcessLine(Client *client, const char *line) {
-	char *ptr, *ptr2, *ptr3, *ptr4, *findme;
-	size_t len;
-	char *copy;
-
-	//assert(client != NULL);
-	assert(line != NULL);
-
-	if ((len = strlen(line)) == 0) {
-		LogWrite(CHAT__DEBUG, 0, "IRC", "Blank line recieved in IRCServer::ProcessLine");
-		//fprintf(stderr, "Blank line received in IRCServer::ProcessLine\n");
-		return;
-	}
-
-	LogWrite(CHAT__DEBUG, 7, "IRC", "%s", line);
-	//printf("%s\n", line);
-
-	//copy the line buffer so we dont ruin it with strtok
-	copy = new char[len + 1];
-	strncpy(copy, line, len);
-	
-	if (len >= 4 && strncmp(line, "PING", 4) == 0)
-		HandlePing();
-	else if (line[0] == ':') {
-		ptr = strtok(copy, " :");
-
-		if (ptr == NULL) {
-			LogWrite(CHAT__DEBUG, 0, "IRC", "Unknown IRC line in IRCServer::ProcessLine: '%s'", line);
-			//fprintf(stderr, "Unknown IRC line in IRCServer::ProcessLine: '%s'\n", line);
-		}
-		else {
-
-			//:scatman!scatman@hidden-BC7E1801.hsd1.pa.comcast.net PRIVMSG #EQ2Dev :test	--from user, public channel msg
-			//:scatman!scatman@hidden-BC7E1801.hsd1.pa.comcast.net PRIVMSG scatman :test	--from user, private message
-
-			//is this message from the server or a user?
-			if (strncmp(ptr, host, IRC_HOST_LEN_MAX) == 0) {
-			}
-			else {
-				ptr2 = strtok(NULL, " :");
-				if (ptr2 == NULL) {
-					LogWrite(CHAT__DEBUG, 0, "IRC", "Unknown IRC line in IRCServer::ProcessLine: '%s'", line);
-					//fprintf(stderr, "Unknown IRC line in IRCServer::ProcessLine: '%s'\n", line);
-				}
-				else {
-
-					if (strncmp(ptr2, "PRIVMSG", 7) == 0) {
-						ptr3 = strtok(NULL, " :");	//channel
-						ptr4 = strtok(NULL, "\r");	//message
-
-						//strip the user's address
-						if ((findme = strstr(ptr, "!")) != NULL)
-							*findme = '\0';
-
-						//remove the leading semi-colon from the beginning of the message
-						if (ptr4[0] == ':')
-							ptr4++;
-
-						if (ptr[0] == ':')
-							ptr++;
-
-						//client->Message(CHANNEL_COLOR_YELLOW, "%s says to %s: \"%s\"", ptr, ptr3, ptr4);
-						if (ptr3[0] == '#')
-							ptr3++;
-
-						// Add "[IRC]" to the front of the name
-						string name = string("[IRC]") + string(ptr);
-						LogWrite(CHAT__DEBUG, 7, "IRC", "IRC sending chat to EQ2 channel (Channel Name: %s, Message: %s, Name: %s)", ptr3, ptr4, name.c_str());
-						chat.TellChannel(client, ptr3, ptr4, name.c_str());
-					}
-
-				}
-			}
-		}
-	}
-
-	safe_delete_array(copy);
-}
-
-void IRCServer::Send(IRCMessage *message) {
-	const char *msg;
-	size_t len;
-	int count;
-	
-	assert(message != NULL);
-
-	msg = message->Serialize();
-	len = message->GetLength();
-
-	if (msg == NULL) {
-		LogWrite(CHAT__ERROR, 0, "IRC", "Error sending IRC message to server %s. Message was null.", host);
-		//fprintf(stderr, "Error sending IRC message to server %s. Message was null.", host);
-	}
-	else if (len == 0) {
-		LogWrite(CHAT__ERROR, 0, "IRC", "Error sending IRC message server %s. Message length was 0.", host);
-		//fprintf(stderr, "Error sending IRC message server %s. Message length was 0.", host);
-	}
-	else {
-		LogWrite(CHAT__DEBUG, 7, "IRC", "IRC MSG: '%s'", msg);
-		//printf("IRC MSG: '%s'", msg);
-		if ((count = send(sockfd, msg, len, 0)) != (int)len) {
-			LogWrite(CHAT__ERROR, 0, "IRC", "Error sending IRC message '%s' to server %s. Tried to write %u bytes but only wrote %i", msg, host, len, count);
-			//fprintf(stderr, "Error sending IRC message '%s' to server %s. Tried to write %u bytes but only wrote %i", msg, host, len, count);
-		}
-	}
-
-	safe_delete(message);
-}
-
-void IRCServer::HandlePing() {
-	Send(new IRCMessage("PONG %s", host));
-}

+ 0 - 71
EQ2/source/WorldServer/IRC/IRCServer.h

@@ -1,71 +0,0 @@
-/*  
-    EQ2Emulator:  Everquest II Server Emulator
-    Copyright (C) 2007  EQ2EMulator Development Team (http://www.eq2emulator.net)
-
-    This file is part of EQ2Emulator.
-
-    EQ2Emulator is free software: you can redistribute it and/or modify
-    it under the terms of the GNU General Public License as published by
-    the Free Software Foundation, either version 3 of the License, or
-    (at your option) any later version.
-
-    EQ2Emulator is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-    GNU General Public License for more details.
-
-    You should have received a copy of the GNU General Public License
-    along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifndef IRC_SERVER_H_
-#define IRC_SERVER_H_
-
-#include "../client.h"
-#include "IRCChannel.h"
-#include "IRCMessage.h"
-
-//maximum host length for an irc server
-#define IRC_HOST_LEN_MAX	256
-
-//maximum nick name on an irc server for the client
-#define IRC_NICK_LEN_MAX	32
-
-class IRCServer {
-public:
-	IRCServer();
-	IRCServer(int32 character_id, const char *host, short port, const char *nick);
-	IRCServer(const char *host, short port, const char *nick);
-	virtual ~IRCServer();
-
-	const char * GetHost() {return host;}
-	short GetPort() {return port;}
-	bool IsConnected() {return connected;}
-	vector<IRCChannel* > * GetChannels() {return &channels;}
-	IRCChannel * GetChannel(const char *channel_name);
-	IRCChannel * GetChannel(int32 channel_index);
-
-	int Connect();
-	void Disconnect();
-	int JoinChannel(const char *channel_name);
-	int LeaveChannel(const char *channel_name);
-	int Say(const char *channel_name, const char *message);
-	int Say(int32 channel_index, const char *message);
-
-	bool Process();
-
-private:
-	int32 character_id;
-	char host[IRC_HOST_LEN_MAX + 1];	//host (eg. irc.myircserver.com)
-	short port;							//port (default is typically 6667)
-	char nick[IRC_NICK_LEN_MAX + 1];
-	int sockfd;							//socket used to connect to the irc server
-	vector<IRCChannel *> channels;
-	bool connected;
-	void ProcessLine(Client *client, const char *line);
-	void Send(IRCMessage *message);
-	void HandlePing();
-	void Say(IRCChannel *channel, const char *message);
-	bool m_globalServer;
-};
-
-#endif

+ 0 - 5
EQ2/source/WorldServer/Rules/Rules.cpp

@@ -291,11 +291,6 @@ void RuleManager::Init()
 	RULE_INIT(R_World, EditorURL, "www.eq2emulator.net");			// default: www.eq2emulator.net
 	RULE_INIT(R_World, EditorIncludeID, "0");						// default: 0 (0 = disabled, 1 = enabled)
 	RULE_INIT(R_World, EditorOfficialServer, "0");					// default: 0 (0 = disabled, 1 = enabled)
-	RULE_INIT(R_World, IRCEnabled, "0");							// default: 0 (0 = disabled, 1 = enabled)
-	RULE_INIT(R_World, IRCGlobalEnabled, "0");						// default: 0 (0 = disabled, 1 = enabled)
-	RULE_INIT(R_World, IRCAddress, "irc.eq2emulator.net");			// default: irc.eq2emulator.net
-	RULE_INIT(R_World, IRCPort, "6667");							// default: 6667
-	RULE_INIT(R_World, IRCChan, "#EQ2Emu");							// default: #EQ2Emu
 	RULE_INIT(R_World, SavePaperdollImage, "1");					// default: true
 	RULE_INIT(R_World, SaveHeadshotImage, "1");						// default: true
 	RULE_INIT(R_World, SendPaperdollImagesToLogin, "1");			// default: true

+ 0 - 5
EQ2/source/WorldServer/Rules/Rules.h

@@ -147,11 +147,6 @@ enum RuleType {
 	EditorURL,
 	EditorIncludeID,
 	EditorOfficialServer,
-	IRCEnabled,
-	IRCGlobalEnabled,
-	IRCAddress,
-	IRCPort,
-	IRCChan,
 	GroupSpellsTimer,
 	SavePaperdollImage,
 	SaveHeadshotImage,

+ 1 - 5
EQ2/source/WorldServer/World.cpp

@@ -39,7 +39,6 @@
 #include "Achievements/Achievements.h"
 #include "Recipes/Recipe.h"
 #include "Rules/Rules.h"
-#include "IRC/IRC.h"
 #include "../common/Log.h"
 #include "Traits/Traits.h"
 #include "Chat/Chat.h"
@@ -81,7 +80,6 @@ map<int16,OpcodeManager*>EQOpcodeManager;
 map<int16, int16> EQOpcodeVersions;
 WorldDatabase database;
 GuildList guild_list;
-IRC irc;
 Chat chat;
 
 extern ConfigReader configReader;
@@ -215,12 +213,10 @@ void World::init(){
 	LogWrite(RULESYS__DEBUG, 1, "Rules", "-Loading Rule Sets...");
 	database.LoadRuleSets();
 	LogWrite(RULESYS__DEBUG, 1, "Rules", "-Load Rule Sets complete!");
-
-	LogWrite(CHAT__DEBUG, 1, "IRC", "-Starting IRC thread...");
+	
 	LoadItemBlueStats();
 	//PopulateTOVStatMap();
 	group_buff_updates.Start(rule_manager.GetGlobalRule(R_Client, GroupSpellsTimer)->GetInt32());
-	irc.Start();
 }
 
 

+ 1 - 6
EQ2/source/WorldServer/client.cpp

@@ -36,7 +36,6 @@ along with EQ2Emulator.  If not, see <http://www.gnu.org/licenses/>.
 #include "Variables.h"
 #include "Rules/Rules.h"
 #include "Titles.h"
-#include "IRC/IRC.h"
 #include "Chat/Chat.h"
 #include "SpellProcess.h"
 #include "Zone/ChestTrap.h"
@@ -114,7 +113,6 @@ extern GuildList guild_list;
 extern MasterCollectionList master_collection_list;
 extern MasterAchievementList master_achievement_list;
 extern RuleManager rule_manager;
-extern IRC irc;
 extern Chat chat;
 extern MasterAAList master_aa_list;
 extern MasterAAList master_tree_nodes;
@@ -845,9 +843,6 @@ void Client::SendCharInfo() {
 	if (player->GetHP() < player->GetTotalHP() || player->GetPower() < player->GetTotalPower())
 		GetCurrentZone()->AddDamagedSpawn(player);
 
-	if (firstlogin && rule_manager.GetGlobalRule(R_World, IRCGlobalEnabled)->GetBool())
-		Message(CHANNEL_BROADCAST, "This server has a global IRC channel, join the world channel %s to use", rule_manager.GetGlobalRule(R_World, IRCChan)->GetString());
-
 	if (firstlogin)
 		firstlogin = false;
 
@@ -11228,4 +11223,4 @@ void Client::UpdateCharacterRewardData(QuestRewardData* data) {
 		query.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, "update character_quest_rewards set is_temporary = %u, is_collection = %u, has_displayed = %u, tmp_coin = %llu, tmp_status = %u, description = '%s' where char_id=%u and indexed=%u and quest_id=%u", 
 			data->is_temporary, data->is_collection, data->has_displayed, data->tmp_coin, data->tmp_status, database.getSafeEscapeString(data->description.c_str()).c_str(), GetCharacterID(), data->db_index, data->quest_id);
 	}
-}
+}

+ 1 - 19
EQ2/source/WorldServer/net.cpp

@@ -54,7 +54,6 @@ using namespace std;
 #include "Guilds/Guild.h"
 #include "Commands/ConsoleCommands.h"
 #include "Traits/Traits.h"
-#include "IRC/IRC.h"
 #include "Transmute.h"
 #include "Zone/ChestTrap.h"
 
@@ -102,7 +101,6 @@ extern MasterSkillList master_skill_list;
 extern MasterItemList master_item_list;
 extern GuildList guild_list;
 extern Variables variables;
-extern IRC irc;
 ConfigReader configReader;
 int32 MasterItemList::next_unique_id = 0;
 int last_signal = 0;
@@ -374,20 +372,7 @@ int main(int argc, char** argv) {
 		database.LoadSpecialZones();
 		map<EQStream*, int32> connecting_clients;
 		map<EQStream*, int32>::iterator cc_itr;
-
-		// Check to see if a global channel is enabled, if so try to connect to it
-		if (rule_manager.GetGlobalRule(R_World, IRCGlobalEnabled)->GetBool()) {
-			LogWrite(CHAT__INFO, 0, "IRC", "Starting global IRC server...");
-			// Set the irc nick name to: ServerName[IRCBot]
-			string world_name = net.GetWorldName();
-			// Remove all white spaces from the server name
-			world_name.erase(std::remove(world_name.begin(), world_name.end(), ' '), world_name.end());
-			string nick = world_name + string("[IRCBot]");
-			// Connect the global server
-			irc.ConnectToGlobalServer(rule_manager.GetGlobalRule(R_World, IRCAddress)->GetString(), rule_manager.GetGlobalRule(R_World, IRCPort)->GetInt16(), nick.c_str());
-		}
-
-		// JohnAdams - trying to make multi-char console input
+		
 		LogWrite(WORLD__DEBUG, 0, "Thread", "Starting console command thread...");
 #ifdef WIN32
 		_beginthread(EQ2ConsoleListener, 0, NULL);
@@ -492,9 +477,6 @@ int main(int argc, char** argv) {
 	}
 	LogWrite(WORLD__DEBUG, 0, "World", "The world is ending!");
 
-	LogWrite(WORLD__DEBUG, 0, "IRC", "Shutting IRC down");
-	irc.SetRunning(false);
-
 	LogWrite(WORLD__DEBUG, 0, "World", "Shutting down zones...");
 	zone_list.ShutDownZones();