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Additional spell PVP fixes

if secondary target is available, we check if target is an enemy player first, if not then we attempt to see if secondary target is an 'enemy'
Image il y a 4 ans
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79af63b919
1 fichiers modifiés avec 13 ajouts et 0 suppressions
  1. 13 0
      EQ2/source/WorldServer/SpellProcess.cpp

+ 13 - 0
EQ2/source/WorldServer/SpellProcess.cpp

@@ -1671,6 +1671,19 @@ void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
 									implied = true;
 								}
 							}
+							else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target))
+							{
+								secondary_target = target;
+								implied = true;
+								luaspell->initial_target = target->GetID();
+								luaspell->targets.push_back(target->GetID());
+							}
+							else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)secondary_target))
+							{
+								implied = true;
+								luaspell->initial_target = secondary_target->GetID();
+								luaspell->targets.push_back(secondary_target->GetID());
+							}
 						}
 					} // end friendly spell check
 				}