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@@ -4583,7 +4583,7 @@ void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* clie
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client->Message(CHANNEL_COLOR_YELLOW, "Emote State: %i, Pitch: %f, Roll: %f, Hide Hood: %i", spawn->GetEmoteState(), spawn->GetPitch(), spawn->GetRoll(), spawn->appearance.hide_hood);
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if (spawn->IsNPC())
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client->Message(CHANNEL_COLOR_YELLOW, "Randomize: %u", ((NPC*)spawn)->GetRandomize());
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-
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+ if (spawn->IsNPC()){
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client->Message(CHANNEL_COLOR_YELLOW, "Heat Resist/Base: %u/%u",((NPC*)spawn)->GetHeatResistance(), ((NPC*)spawn)->GetHeatResistanceBase());
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client->Message(CHANNEL_COLOR_YELLOW, "Cold Resist/Base: %u/%u",((NPC*)spawn)->GetColdResistance(), ((NPC*)spawn)->GetColdResistanceBase());
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client->Message(CHANNEL_COLOR_YELLOW, "Magic Resist/Base: %u/%u",((NPC*)spawn)->GetMagicResistance(), ((NPC*)spawn)->GetMagicResistanceBase());
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@@ -4591,7 +4591,8 @@ void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* clie
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client->Message(CHANNEL_COLOR_YELLOW, "Divine Resist/Base: %u/%u",((NPC*)spawn)->GetDivineResistance(), ((NPC*)spawn)->GetDivineResistanceBase());
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client->Message(CHANNEL_COLOR_YELLOW, "Disease Resist/Base: %u/%u",((NPC*)spawn)->GetDiseaseResistance(), ((NPC*)spawn)->GetDiseaseResistanceBase());
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client->Message(CHANNEL_COLOR_YELLOW, "Poison Resist/Base: %u/%u",((NPC*)spawn)->GetPoisonResistance(), ((NPC*)spawn)->GetPoisonResistanceBase());
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-
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+ }
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+
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string details;
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details += "\\#0000FFName: " + string(spawn->GetName()) + "\n";
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details += "Type: " + string(type) + "\n";
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