- Reward / Temp Reward now stack count by item id when putting in player inventory, not single item * Current caveat is the display in the reward box shows them as individual items, the count display was not working. - Crash fix for Client::GetPendingQuestAcceptance, accepting quest reward after deleting quest - Addressed temporary quest reward continuously trying to assign reward when quest was deleted - Fixed sql escape issue with GM /castspell search_string
LogWrite(CCLIENT__ERROR, 0, "Client", "Quest ID %u missing for Player %s, deleting quest id from tmp_quest_rewards.", questID, GetPlayer()->GetName());