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increased min Y offset since we can't account for underwater or lava

Emagi 1 year ago
parent
commit
91841a5be2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/Rules/Rules.cpp

+ 1 - 1
EQ2/source/WorldServer/Rules/Rules.cpp

@@ -330,7 +330,7 @@ void RuleManager::Init()
 	RULE_INIT(R_Zone, WeatherTimer, "60000");						// default: 1 minute
 	RULE_INIT(R_Zone, SpawnDeleteTimer, "30000");					// default: 30 seconds, how long a spawn pointer is held onto after being removed from the world before deleting it
 	RULE_INIT(R_Zone, UseMapUnderworldCoords, "1"); // use maps lowest Y coordinate to establish underworld markers
-	RULE_INIT(R_Zone, MapUnderworldCoordOffset, "-50.0"); // adds (or in the case of negative value subtracts) so that the underworld marker is lower when map is using its lowest Y coordinate
+	RULE_INIT(R_Zone, MapUnderworldCoordOffset, "-200.0"); // adds (or in the case of negative value subtracts) so that the underworld marker is lower when map is using its lowest Y coordinate
 	
 	RULE_INIT(R_Loot, LootRadius, "5.0");
 	RULE_INIT(R_Loot, AutoDisarmChest, "1");