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Forgot to set FizzleDefaultSkill rule

Image 3 years ago
parent
commit
92bd67d314
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/WorldServer/Combat.cpp

+ 1 - 1
EQ2/source/WorldServer/Combat.cpp

@@ -1108,7 +1108,7 @@ bool Entity::CheckFizzleSpell(LuaSpell* spell) {
 
 	float fizzleMaxSkill = rule_manager.GetGlobalRule(R_Spells, FizzleMaxSkill)->GetFloat();
 	float baseFizzle = rule_manager.GetGlobalRule(R_Spells, DefaultFizzleChance)->GetFloat()/100.0f; // 10%
-	float skillObtained = 0.2f; // default of .2f so we don't go over the threshold if no skill
+	float skillObtained = rule_manager.GetGlobalRule(R_Spells, FizzleDefaultSkill)->GetFloat(); // default of .2f so we don't go over the threshold if no skill
 	Skill* skill = GetSkillByID(spell->spell->GetSpellData()->mastery_skill, false);
 	if(skill && spell->spell->GetSpellData()->min_class_skill_req > 0)
 	{